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230 Commits
Author SHA1 Message Date
Hide_D 4de7ebec17 요양 깃수 추가 2026-03-04 14:16:08 +00:00
Hide_D d43dff35fb fix: 디버그 코드 복구 2026-02-18 18:54:46 +00:00
Hide_D 5b13f8bd30 ip 기록 2026-02-17 22:31:08 +09:00
Hide_D e51bc6f711 fix: 턴 데몬에 cookie jar 적용 2026-02-17 20:35:15 +09:00
Hide_D 1b08aa0c58 wip: 디버그 코드 추가 2026-02-17 19:12:28 +09:00
Hide_D f2547fe207 dbg 2026-02-17 18:32:04 +09:00
류화영 cec7726731 fix: 방랑군이 빈번하게 해산하는 문제 해결 시도 2026-01-19 22:50:11 +09:00
Hide_D d679a6fed8 fix: InheritancePointManager 버그 수정 2025-11-01 17:38:02 +00:00
Hide_D 6fe156eb7c fix: composer uninstall 누락 2025-10-29 13:00:46 +00:00
Hide_D 663ddbe76a fix: inheritance_result 작성 문제 2025-10-28 20:24:25 +00:00
Hide_D 30297454f7 refac: inheritance_result로 데이터 이관 2025-10-28 20:15:05 +00:00
Hide_D bc602722bf feat: schema에 inheritance_result 추가
- storage에 의미없이 쌓이는 데이터 이관
2025-10-28 20:09:30 +00:00
Hide_D be8f147216 dep: brandonwamboldt/utilphp 제거 2025-10-28 19:56:02 +00:00
Hide_D b9495fb64a refac: 턴 데몬 전체를 async로 변경경 2025-10-07 20:05:55 +09:00
Hide_D 07b217b290 fix: 서버 오픈 핸들러를 00초에 맞추도록 변경경 2025-10-07 19:54:24 +09:00
Hide_D 42fac46062 refac: brandonwamboldt/utilphp 의존 코드 수정
- 실제 의존성 제거는 이후에에
2025-10-07 19:26:22 +09:00
Hide_D 24bc8985d0 __filename 2025-10-04 11:39:35 +00:00
Hide_D 76a2d5ff63 daemon typescript 버전 추가 2025-10-04 11:29:03 +00:00
Hide_D 148f32f78b fix: execute engine updated 2025-10-04 11:04:36 +00:00
Hide_D 62f5b6597e proc.php 일부 수정
- api.php 미사용 경로 대비
2025-10-04 10:59:56 +00:00
Hide_D 7e810b0279 LogText 끄기 2025-09-07 06:01:04 +00:00
Hide_D 2336b29b65 fix: ?? 2025-08-30 06:15:25 +00:00
Hide_D 185c0e16a0 fix: AI 일부 key 접근 문제 수정 2025-08-30 06:11:37 +00:00
Hide_D 656baeb9ee fix: 토너먼트 분노 공격 확률 오류 수정 (#263)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/263
2025-08-23 10:08:13 +09:00
류화영 3e06304dc7 fix: 토너먼트 분노 공격 확률 오류 수정 2025-08-23 09:23:00 +09:00
Hide_D 4bb940c8c5 fix: ?? 연산자 우선순위 2025-08-20 12:59:40 +00:00
Hide_D 2b376b6aab fix: logError 버그 수정 2025-07-06 06:15:18 +00:00
Hide_D 04df26ff83 misc: 군웅할거 손견 국명 손책으로 변경
- 서버 시작 시점에서 손견은 맞으나, 땅따 시작점에는 손책임
2025-06-28 12:37:16 +00:00
Hide_D aca4240b92 game: 강서유서 월드로 명칭 변경 2025-06-26 18:37:42 +00:00
Hide_D faf26fa8a2 game: 강서유서 소설 월드(비세력) 수정 2025-06-26 18:36:19 +00:00
Hide_D 030ab1e7ea game: 군웅축록 연도 수정 2025-06-26 18:25:14 +00:00
Hide_D 7f2c1d4782 game: 역사모드4-2 황제 원술
- 제작자: 강서유서
- 유비가 서주를 가지고 있어야 원술을 치지 않나?
2025-06-26 18:23:36 +00:00
Hide_D 9132138a99 game: 군웅축록 외교 2025-06-26 17:54:32 +00:00
Hide_D 84875d60bd game: 역사모드2-2 반동탁연합 결성(정사)
- 제작자: 강서유서
2025-06-26 17:51:39 +00:00
Hide_D 3cbaf76626 game: 역사모드3-2 군웅축록
- 제작자: 강서유서
2025-06-26 17:26:26 +00:00
Hide_D f4846d0d66 game: 무한대흥 NPC 능력치 감소 2025-06-25 15:07:52 +00:00
Hide_D f183dcc72b frontend: 기술 제한 표기 수정 2025-06-25 14:16:19 +00:00
Hide_D 63cc5d8e88 game: 무한대흥 초기 성수 3천 2025-06-25 13:58:47 +00:00
Hide_D f858c32fdf feat: 점령 후 일반 도시 성벽 수치 조정 가능 2025-06-25 13:58:29 +00:00
Hide_D 60eb127d71 game: 천지비급 상인 등장 2025-06-25 13:54:47 +00:00
Hide_D ede33f3a37 game: ban 메시지 빈도 감소 2025-06-25 13:53:36 +00:00
Hide_D ffd53a2390 game: 무한대흥 스탯 2025-06-25 13:20:21 +00:00
Hide_D 2591fbde67 game: 무한대흥 시나리오 2025-06-25 13:12:41 +00:00
Hide_D 922d3f1938 feat: 기술 등급 제한 수치 유연화 2025-06-25 13:12:32 +00:00
Hide_D 64522ba8a6 fix: ChangeCity에서 _max 키 입력 가능하게 2025-06-25 13:09:24 +00:00
Hide_D 7b1eedb574 feat: ChangeCity에 최대 내정 수치도 연산자로 바꿀 수 있도록 2025-06-25 12:31:29 +00:00
Hide_D 7ec6ca605f run_daemon timeout 2025-05-28 13:55:30 +00:00
Hide_D 5a5c613814 game: 랜임 확률 보정 완화
- 강국의 디버프 감소소
2025-03-05 17:35:08 +00:00
Hide_D 1a3ef20a35 fix: 다병종 밸런스 누락분 수정정 2025-02-08 13:54:01 +00:00
Hide_D fba966177d fix: 고급모드 연구턴 커맨드 창 넘치는 문제 2025-01-25 19:52:28 +00:00
Hide_D 62c72dfdbe fix: 척사 버그 수정 2025-01-24 15:26:56 +09:00
Hide_D 1ae1ff9b72 refac,fix: reqTech, reqRegions, reqCities 간이 호출 추가 2025-01-24 15:23:13 +09:00
Hide_D c1e12c2737 fix: 버그 수정 2025-01-24 15:19:23 +09:00
Hide_D de09a66d6f fix: 병종 연구 커맨드에서 금쌀 검새 안하는 문제 해결 2025-01-24 10:07:56 +09:00
Hide_D 3c2012da46 fix: 사령턴에서 불가능한 턴이 별도 강조가 없는 문제 수정 2025-01-23 17:32:36 +00:00
Hide_D d55be54320 fix: 연구커맨드 검사 조건 2025-01-23 17:27:20 +00:00
Hide_D dcbefa1a96 fix: 연구 커맨드에 금쌀 표기 없음 2025-01-23 17:20:10 +00:00
Hide_D be8f1fff96 fix: 버그 수정 2025-01-23 17:17:37 +00:00
Hide_D 6117dbdcc0 fix: 이벤트 다병종 화시병 위치 2025-01-23 17:14:35 +00:00
Hide_D 0a39ba1023 fix: NPC AI가 현재 병종 기술등급을 고려하지 않는 문제 수정
- 아직 사용하지 않는 징병 페이지 요구 기술 항목도 수정
2025-01-23 17:13:11 +00:00
Hide_D dae5f65baa fix: 특성초토화시에만 did_특성초토화 증가 2025-01-23 17:08:50 +00:00
Hide_D 080bb30103 fix: 버그수정2 2025-01-22 19:42:43 +00:00
Hide_D 9e647c7ce5 fix: 도시 규모조건 징병 불가 2025-01-22 19:41:20 +00:00
Hide_D 73606b0fb4 feat: 초토화시 내부 카운트 추가 2025-01-22 18:54:23 +00:00
Hide_D e62eb36cc2 feat: event 연구 커맨드 추가 2025-01-22 18:53:08 +00:00
Hide_D 6b81f744d4 feat: event용 연구 추가 2025-01-22 18:41:24 +00:00
Hide_D 1a9b3b78cb fix: 화륜차 조건 추가 2025-01-22 18:40:59 +00:00
Hide_D c3cbf956d0 fix: 병종 조건에서 같은 키가 여러개인 경우 대비 2025-01-22 18:40:49 +00:00
Hide_D 91188c555d fix: 커맨드의 aux값값 2025-01-22 18:16:37 +00:00
Hide_D 913028dd6c fix: 병종 특성관련 발생 버그 수정 2025-01-22 18:08:18 +00:00
Hide_D dfb3f6478d game(wip): 다병종 시나리오에 병종 지정 2025-01-22 17:56:17 +00:00
Hide_D 6afc6221d3 feat: 특정 등급 이상 도시 보유 조건 추가 2025-01-22 17:48:49 +00:00
Hide_D 7b5a02487e misc: ReqCitiesWithCityLevel 설명 보완 2025-01-22 17:36:17 +00:00
Hide_D 533b79762e game(wip): 다병종 깃수 준비 2025-01-22 17:29:58 +00:00
Hide_D 53b7dbfdd0 feat: 병종 징병 조건 추가
- 군주 및 수뇌
- 군주 및 수뇌 아님
- 도시의 규모 요구
- 특정 Nation Aux 값 요구
2025-01-22 17:17:30 +00:00
Hide_D fd14c5403b feat: NationAuxKey Enum 2025-01-22 16:57:23 +00:00
Hide_D dc476e73a1 feat: 병종 검사에서 $nation['aux']를 정식 입력 2025-01-22 16:54:27 +00:00
Hide_D e60150705e refac: Constraint의 generalObj destGeneralObj로 General 객체 입력 2025-01-22 16:53:39 +00:00
Hide_D 2869ba5c42 feat,refac: GameUnitConstraint 개념 추가
- GameUnitDetail의 요구 기술, 지역, 도시, 연도를 GameUnitConstraint로 통합
- GameUnitConstraint는 조건 검사, 설명 제공
- 병종 정의를 GameUnitConstraint 이용 재정의
- test 함수에 General 객체 요구,
- test 함수의 ownCities에 단순 도시 외 도시 정보 추가
- 변경된 값에 맞게 호출 함수 변경
2025-01-22 16:26:15 +00:00
Hide_D 91e56644b4 feat: 토너먼트 페이지 관리자 조작 버튼 제거
- 필요할땐 다른 페이지에서 만들어 쓰도록
2024-12-28 08:47:45 +00:00
Hide_D e0b7a3d763 game: 철기병 방어 향상 2024-12-22 05:25:47 +00:00
Hide_D 6a25f03687 fix: namespace 2024-12-22 04:28:29 +00:00
Hide_D 104f306deb fix: callSammoAPI apiPath 호출 2024-12-22 04:27:02 +00:00
Hide_D 09c21cd466 fix: api prefix 2024-12-22 04:23:30 +00:00
Hide_D 5b89797f57 fix: admin_member 페이지 수정 시도 2024-12-22 04:12:59 +00:00
Hide_D ab1cc5146d feat: 유저 관리 패널에 유저 차단 추가 2024-12-22 04:05:44 +00:00
Hide_D 2483a7723f feat: RootAPI/Admin/BanEmailAddress 2024-12-22 03:56:12 +00:00
Hide_D 367db15d93 misc: DB로는 global salt 넘기지 않음 2024-12-22 03:52:39 +00:00
Hide_D 30e02aac08 feat: 가입 시 영구 차단된 이메일 검사 2024-12-22 03:42:08 +00:00
Hide_D ce5ddf05fe fix: 1달이상 지난 삭제요청 계정에 대해 자동삭제하지 않는 버그 수정 2024-12-22 02:46:28 +00:00
Hide_D 475837bca0 feat: 영구 차단 계정용 table 2024-12-22 02:43:18 +00:00
Hide_D bd0ae25afd game: 징계가 남아있는 경우 탈퇴 불가 2024-12-21 09:14:14 +00:00
Hide_D 688de08feb game: 선양시에도 거병/수뇌/외교권자 페널티 검사 2024-12-21 08:56:24 +00:00
Hide_D 83b550adbe game: 거병에도 '건국 금지 패널티 적용' 2024-12-21 08:52:08 +00:00
Hide_D fa89bae7d9 game: NPC 장수 능력치 초기화 불가 2024-12-21 04:03:05 +00:00
Hide_D 456246362f game: NPC의 유저 관직 부여 로직 수정 2024-12-21 03:59:21 +00:00
Hide_D b472440ec1 fix: 이미지 경로에 빈칸이 있는 경우 2024-12-20 15:50:38 +00:00
Hide_D 7b5613d032 fix: 유저 부운영자는 시나리오 리셋시 생성하지 않음 2024-12-14 09:05:07 +00:00
Hide_D f5b3b985ce feat: 시스템 권한 분리
- 부운영자를 부운영자(시스템), 부운영자(유저)로 분리
2024-12-14 04:06:03 +00:00
Hide_D 515298700a term utf-8 2024-12-13 13:12:41 +00:00
Hide_D 41d7566acb game: 롤시나리오 메시지 빈도 재조정 2024-12-11 17:07:31 +00:00
Hide_D f4196263fa game: 롤 시나리오 NPC 메시지 빈도 조절 2024-12-11 17:04:07 +00:00
Hide_D 6bc69ac467 game: 리그오브레전드 v1.1 2024-12-09 17:49:37 +00:00
Hide_D 15b2c8b8e6 game: 재야 의술장은 국가 장수를 치료하지 않음 2024-12-06 18:12:24 +00:00
Hide_D 8e1d33e880 misc: 강서유서 소설 월드 추가 수정 2024-12-06 16:28:20 +00:00
Hide_D 797902552d misc: 강서유서 소설 월드 수정 2024-12-06 15:46:47 +00:00
Hide_D f3d2dcdad2 사소한 수정 2024-12-06 15:36:17 +00:00
Hide_D 928478a8ad misc: 강서유서 소설월드 업데이트 2024-12-06 15:34:50 +00:00
Hide_D 5023ee800b 시나리오 변환시 환경 변수에 json 허용 2024-12-06 15:22:47 +00:00
Hide_D 4a70625487 avif support 2024-12-06 15:09:07 +00:00
Hide_D 26327b5c8c 롤시나리오 m장 이름 지정 2024-12-06 12:37:09 +00:00
Hide_D 372f47760b 리그오브레전드 시나리오 연동 조정
- 군주가 '성인이 되어 나타납니다'로 무효화되는 문제 수정
2024-12-06 11:46:33 +00:00
Hide_D 3111a5eb71 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 (#262)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/262
2024-12-05 17:07:54 +09:00
sars 74f914488b 빙의 금지 장수 포함 2024-12-05 00:04:10 -08:00
sars a8d219afec iconPath 재설정, 100에서 29로 숫자 조절 2024-12-04 23:26:54 -08:00
sars 4b4a7ffdf0 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 2024-12-04 23:04:36 -08:00
Hide_D 98e2e2f125 리그오브레전드 베타 아이콘 추가 (#261)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/261
2024-12-03 12:24:50 +09:00
sars 05000ae954 리그오브레전드 베타 아이콘 추가 2024-12-02 19:21:45 -08:00
Hide_D 85bf53f317 챔피언들과 미니언들 시작날짜 조절 (#260)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/260
2024-11-27 17:42:28 +09:00
sars d65407079e 챔피언들과 미니언들 시작날짜 조절 v2 2024-11-27 00:11:52 -08:00
sars a8c9946aa9 챔피언들과 미니언들 시작날짜 조절 2024-11-26 23:59:35 -08:00
Hide_D 1e5b2de913 LoL 시나리오 생년월일 (#257)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/257
2024-11-27 16:26:34 +09:00
Hide_D 747ab3d563 LoL 시나리오 생년월일 2024-11-27 16:26:08 +09:00
sars 82ffbba661 수식을 수치로 수정해서 다시 변환시도 2024-11-26 23:18:01 -08:00
sars 3f08876079 리그오브레전드 시나리오 추가 2024-11-26 23:09:37 -08:00
Hide_D 5622839ffa feat: 설문 게시자 표시 2024-09-28 13:09:51 +00:00
Hide_D 4b3ab5e31c feat: 설문 등록 시 등록자 유저명 저장 2024-09-28 13:04:29 +00:00
Hide_D f774a28e2a fix: 로그인 시 세션에 저장되는 username을 id가 아니라 name값으로 변경 2024-09-28 13:03:00 +00:00
Hide_D 61bdb8da01 fix: 부대 이름 변경 오작동 2024-09-23 13:43:35 +00:00
Hide_D c117ada117 fix: event 커맨드 수정
- 탑승즉시이동: 불필요한 추가 조사 제거
- 발령즉시집합: 발령자가 탑승중인 경우 변수값 변경
  - 장수 커맨드 실행 시 cityID에 따라 다시 받아오므로 해당 변경으로 충분
2024-09-23 13:35:28 +00:00
Hide_D 1f0d0f992d game: 부대탈퇴지시 ui 2024-09-18 16:30:01 +00:00
Hide_D 6445b77b90 game: 부대탑승후 이동 이벤트시 로그 기록 2024-09-18 16:17:24 +00:00
Hide_D 6d935733e6 game: 충차 도구 치안치 하향 2024-09-18 16:09:02 +00:00
Hide_D cfd0a2d26f game: 충차 도구 추가 2024-09-18 16:08:37 +00:00
Hide_D 749e8f673b fix: StaticEventHandler 버그 수정 2024-09-18 16:08:25 +00:00
Hide_D 4812f324e0 fix: StaticEventHandler 버그 수정 2024-09-18 16:02:41 +00:00
Hide_D 085f34b307 feat: 부대탈퇴지시 2024-09-18 15:22:27 +00:00
Hide_D 622ce7b780 game: 축지 시나리오 벌점 제한 2배 2024-09-18 15:11:18 +00:00
Hide_D 34b1fc9c5e feat: 벌점 제한 계수를 GameConst로 이동 2024-09-18 15:10:34 +00:00
Hide_D 9cc27c40aa game: 축지 시나리오 수비 설정 제한 완화 2024-09-18 15:08:37 +00:00
Hide_D eece1cbae5 feat: 수비 설정 제한을 GameConst로 이동 2024-09-18 15:08:21 +00:00
Hide_D 7e6770b5e7 game: 축지 시나리오 유닛세트 2024-09-18 15:02:38 +00:00
Hide_D a0c032c2c6 game: 축지 이벤트 작업 2024-09-18 14:54:56 +00:00
Hide_D 3d12de3838 refac: API/Troop 의 $me를 GeneralLite로 변경
- StaticEventHandler 처리도 추가
2024-09-18 14:54:40 +00:00
Hide_D 477b77b59f feat: StaticEventHandler 처리기 추가
- 커맨드 종료 시점에 호출
  - pre, post 각각이 필요한지는 논의 필요
  - 일단 용도에 따라 pre, post 둘중에 하나만 처리
- eventType으로는 full qualified class name 사용
  - 꼭 그럴필요는 없지만, 커맨드에 한해서는 이렇게
2024-09-18 14:54:11 +00:00
Hide_D 04a7a34fcc 부대 이동 관련 초기 코드 2024-09-17 00:48:54 +09:00
Hide_D 86f1805160 fix: 병가 인구 상승률 버그 수정 (#255)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/255
2024-07-30 14:57:43 +09:00
jyp9 d573e9f98a fix: 병가 인구 상승률 버그 수정
fix: 병가 인구 상승률 버그 수정
2024-07-30 14:55:40 +09:00
Hide_D 3ad16d96be game: 긴급천도시 모든 장수에게 알림,
- 수뇌에게는 집합 메시지도 남김
2024-07-16 13:09:43 +09:00
Hide_D d8870caf29 feat: 포인트 초기화 추가
- 급하니까 일단 땜빵
2024-07-10 18:11:10 +00:00
Hide_D 7c9d5d34f6 feat: 스탯 초기화용 API 준비 2024-07-10 17:20:38 +00:00
Hide_D 5268ce9b71 game: 훈련, 사기진작 시 병력이 낮을 때도 숙련 상승량 조정 2024-07-10 17:00:35 +00:00
Hide_D e395c98a6c fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 (#254)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/254
2024-07-08 17:01:17 +09:00
Hide_D d5897e2a49 fix: 건국 유니크 100% 수정 2024-06-22 15:42:58 +00:00
Hide_D c82003f982 game: 건국시 확정 유니크, 유산 포인트 250점 2024-06-22 15:41:43 +00:00
Hide_D 5447274aa8 game: 사령턴 입력, 인사부 처리 시 삭턴 변경 2024-06-22 15:28:39 +00:00
Hide_D 688162ffbf fix: 이벤트 클래식은 907이 아니라 908이었어야함 2024-06-20 12:31:49 +00:00
Hide_D 220d1d821d fix: 삼황내문 로직 누락 수정 2024-06-19 13:23:07 +09:00
Hide_D 2b16c3c1a9 fix: 삼황내문을 새 저지 로직에 맞게 변경 2024-06-19 13:22:20 +09:00
Hide_D d731acdaef Revert "fix: 삼황내문을 새 저지 로직에 맞게 수정"
This reverts commit 3511b159a8.
2024-06-19 13:19:30 +09:00
Hide_D 3511b159a8 fix: 삼황내문을 새 저지 로직에 맞게 수정 2024-06-19 13:18:15 +09:00
Hide_D 28cea4ee09 fix: 메시지 수정 2024-06-08 18:55:48 +00:00
Hide_D 8e7227c29d fix: DummyGeneral에 penaltyList 2024-06-08 18:52:47 +00:00
Hide_D f0cc22d9d8 fix: NoChief 처리 부실 2024-06-08 18:48:46 +00:00
Hide_D b6f19fa38b feat: 유산포인트로 장수 소유자 확인 2024-06-08 18:42:39 +00:00
Hide_D 86305087f7 Revert "장수목록에서 장수명에 마우스를 올리면 본닉 공개"
This reverts commit a3d7ef30dd.
2024-06-08 17:52:13 +00:00
Hide_D 7b6f64db61 fix: 유저장이 수뇌 금지 장수밖에 없을때 NPC 임명 동작 2024-06-08 17:47:35 +00:00
Hide_D 06f086bcf0 fix: penalty 오타 2024-06-08 17:37:43 +00:00
Hide_D 606c1664f2 feat: 내정보에 징계목록 출력 2024-06-08 17:37:33 +00:00
Hide_D 0c07060f4d feat: 메시지 전송 페널티 2024-06-08 17:22:10 +00:00
Hide_D 8bd0cc1c64 feat: 건국 금지, 지정 임관 금지 패널티 2024-06-08 17:21:55 +00:00
Hide_D f12262b946 feat: 건국 불가 페널티 2024-06-08 16:16:52 +00:00
Hide_D 9415d79a3a feat: Constraint 시스템에 NoPaneltyKey 추가 2024-06-08 16:15:19 +00:00
Hide_D ad223a9c75 feat: NPC 임명로직에 NoChief, NoAmbassador 반영 2024-06-08 16:06:22 +00:00
Hide_D 8737b19e79 fix: 이미 수뇌인 장수는 NPC에게 외교권을 못받는 버그 수정 2024-06-08 15:58:52 +00:00
Hide_D 552d73430c feat: 유저장의 수뇌 임명 불가 penalty 2024-06-08 15:55:26 +00:00
Hide_D fba5fbdb6b feat: PenaltyKey::NoChiefTurnInput 2024-06-08 15:48:01 +00:00
Hide_D 3da11bf21c feat: 내 정보 설정 저장지 페널티 갱신 2024-06-08 15:41:27 +00:00
Hide_D c83f9a0465 game: 휴전 -> 종전 2024-06-08 14:43:40 +00:00
Hide_D 9f67ae1f4e feat: General::penaltyList 2024-06-08 14:38:31 +00:00
Hide_D 383431b79f feat: PenaltyKey enum 2024-06-08 14:06:12 +00:00
Hide_D d5c0d16758 game: 저지 작동 방식 변경
- 최대 페이즈를 1 깎는 형태로 변경
2024-06-08 13:24:32 +00:00
devsamanddevsam 87294d5477 fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 2024-06-01 07:00:35 +09:00
Hide_D c45758b054 game: 이벤트 클래식 유니크 최대 획득 확률 계수 수정 2024-05-22 17:45:45 +00:00
Hide_D a84f07f3ad game: 이벤트 클래식 시나리오 2024-05-22 17:43:29 +00:00
Hide_D 3c6ed3441b fix: MeekroDB 최신버전에서는 $db->get()으로 raw 호출을 먼저 시작해선 안됨 2024-05-22 17:00:27 +00:00
Hide_D 68cd61d86e fix: file_cache 문제 추가 수정 2024-05-22 16:47:20 +00:00
Hide_D 3470817e9e Nette FileStorage 요구 주소 문제 2024-05-22 16:45:29 +00:00
sars a3d7ef30dd 장수목록에서 장수명에 마우스를 올리면 본닉 공개 2024-05-20 19:03:51 -07:00
Hide_D db09e8da89 composer upgrade 2024-05-17 18:26:08 +00:00
Hide_D 37fa5321cc 초기 설치 코드 정돈, meekrodb 반영 2024-05-17 18:18:37 +00:00
Hide_D 63edb03193 APIHelper에 MeekroDBExceptionr에러시 logError 2024-05-17 18:16:54 +00:00
Hide_D 8d02102024 dep 2024-05-17 18:14:32 +00:00
Hide_D 75a13094e0 game: 해산시 군주외 장수는 즉시 임관 가능 2024-03-16 18:18:35 +00:00
Hide_D 7a4c70ada2 game: 강서유서 소설 월드 2024-03-16 18:07:59 +00:00
Hide_D 65c84a29e1 fix: 방랑군이동시 현재 소재 위치 확인 2024-03-16 18:07:42 +00:00
Hide_D eea34dadad fix: 이민족 수도 이동 2024-03-05 16:44:27 +00:00
Hide_D f1e6ac7b89 fix: 이민족 도시 이동 규칙 재작성
- 무한루프일 수 있으므로 그냥 SQL에 NOT IN을 넣자..
2024-02-29 10:35:32 +09:00
Hide_D 7b24f66f93 fix: 버그 수정 2024-02-29 10:28:10 +09:00
Hide_D b2b2934ce9 refac: 전체 penalty는 expire와 value
- 게임 개시시 expire가 되지 않은 것을 기준 value만 전달
- 즉, 페널티는 깃수 단위 적용
2024-02-29 10:27:04 +09:00
Hide_D 6ed3e673df game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 (#249)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/249
2024-02-29 10:18:00 +09:00
Hide_D aa7dcab1fd fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 (#250)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/250
2024-02-29 10:17:52 +09:00
devsamanddevsam e2e578e485 game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 2024-02-29 08:09:23 +09:00
devsamanddevsam 6cebc903c9 fix: typo 2024-02-29 08:02:11 +09:00
devsamanddevsam c0190959e3 fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 2024-02-29 08:01:02 +09:00
Hide_D bb26366769 fix: 이민족 발동 시 이성이 수도인 경우 문제 해결 2024-02-26 16:05:37 +00:00
Hide_D 71849a457b game: 종횡가의 전략 디메리트 감소
- 전략 쿨타임 2배 -> 4/3배
2024-02-26 16:01:16 +00:00
Hide_D 7c1a8d96a2 fix: 정규턴에 어긋나는 개인턴, 사령턴을 보정
- 조회시에만 사용
2024-02-26 15:58:41 +00:00
Hide_D cebd152daf fix: 경매장 소수점 제거 2024-02-26 15:43:07 +00:00
Hide_D 2ca03389d2 fix: 유니크 경매 항목 변경시 금액이 자동 조절되도록 수정
- 굳이 기존 값을 남길 이유가 없어보임
2024-02-24 15:14:24 +00:00
Hide_D cacf0981ce game: 턴 시간과 도시 지정을 같이 가능하도록 변경 2024-02-24 12:05:49 +00:00
Hide_D bcf5b5cb7d game: 턴 지정 단위를 1/30에서 1/60으로 변경 2024-02-24 11:46:32 +00:00
Hide_D 66b2f1a8f2 game: NPC는 건국 한턴 기다림 2024-02-24 11:45:08 +00:00
Hide_D 40ecca5440 game, feat: 커맨드마다 다른 랜덤값으로 유니크 시도
- 사전 거병 후 개인 턴일 때, 유니크 중복이 발생하는 경우가 있었음
2024-02-24 11:28:38 +00:00
Hide_D a96c2312d0 game, feat: 턴 시간 지정 방식을 30단계 중 선택하도록 변경
- 1분서버인 경우 120초 단위로
- 유산포인트 3000 -> 2500
2024-02-24 11:21:04 +00:00
Hide_D faff3f4e6a JSON -> Json
- 대체 왜 어떤 파일에는 에러가 나지 않았는가
2024-02-20 18:45:40 +09:00
Hide_D 83abf44380 feat: 유저의 제재 목록을 장수 생성/빙의시 가져옴 2024-02-18 03:24:21 +00:00
Hide_D e83960d67f fix: 사전거병시 삭턴 정상 반영 2024-02-18 03:10:42 +00:00
Hide_D c6b2e64c05 penalty에 sendPrivateMsgDelay추가 2024-02-18 03:08:21 +00:00
Hide_D 029f719112 fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 (#241)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/241
2024-02-17 00:01:49 +09:00
Hide_D 46f460c8ad Merge branch 'devel' into stat_cache_fix 2024-02-17 00:01:40 +09:00
Hide_D af4401d9bb fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 (#247)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/247
2024-02-17 00:01:34 +09:00
devsamanddevsam 2f00aee947 아주 약간 효율적으로 수정 2024-01-26 22:17:06 +09:00
devsamanddevsam dd2b032fa3 리뷰 내용 반영 2024-01-26 22:13:44 +09:00
Hide_D 1b858ae36c fix: onCalcOpposeStat이 제대로 전파되지 않았음 2023-12-30 04:15:33 +00:00
devsamanddevsam 69f4d8e2c7 fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 2023-12-29 12:07:59 +09:00
Hide_D f24aea0120 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 (#246)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/246
Reviewed-by: Hide_D <hided62@gmail.com>
2023-12-27 17:42:48 +09:00
Jinhyun Kim f6dc7f49e2 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 2023-12-27 17:25:51 +09:00
Hide_D c1f105226f refac: 기존 commandButton.php 삭제
- 이젠 MainControlBar로 대체됨
2023-12-25 08:28:36 +00:00
포스트모더니즘 c5ed2d47fc fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 2023-10-29 09:05:29 +09:00
283 changed files with 14209 additions and 3370 deletions
+1
View File
@@ -29,6 +29,7 @@ d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/*.webp
d_pic/*.avif
d_pic/uploaded_image
/dist_js
+4 -5
View File
@@ -8,12 +8,11 @@
],
"config": {
"platform": {
"php": "8.2"
"php": "8.3"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.3",
"sergeytsalkov/meekrodb": "^2.5",
"league/plates": "^3.5",
"vlucas/valitron": "^1.4",
"php-extended/php-tail": "^5.0",
@@ -22,10 +21,10 @@
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^2.1",
"phan/phan": "^5.4",
"nette/caching": "^3.2",
"nette/caching": "^3.3",
"illuminate/database": "^10.0",
"illuminate/events": "^10.0",
"php-ds/php-ds": "^1.4",
"php-ds/php-ds": "^1.5",
"hided62/ldto": "^1.0",
"league/uri": "^6.8"
},
Generated
+717 -587
View File
@@ -4,79 +4,29 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "e878a776667c3f0cbef0a48b3504d965",
"content-hash": "7edae9b6be35e66ffd0d180f5fac6679",
"packages": [
{
"name": "brandonwamboldt/utilphp",
"version": "1.1.0",
"source": {
"type": "git",
"url": "https://github.com/brandonwamboldt/utilphp.git",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/brandonwamboldt/utilphp/zipball/36c32efc4f0679c05163464a550f45c8d83fe683",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683",
"shasum": ""
},
"require": {
"php": ">=5.3.3"
},
"require-dev": {
"satooshi/php-coveralls": "dev-master"
},
"type": "library",
"autoload": {
"psr-0": {
"utilphp\\": "src/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Brandon Wamboldt",
"email": "brandon.wamboldt@gmail.com"
}
],
"description": "util.php is a collection of useful functions and snippets that you need or could use every day, designed to avoid conflicts with existing projects",
"homepage": "https://github.com/brandonwamboldt/utilphp",
"keywords": [
"collection",
"helpers",
"php",
"utility"
],
"support": {
"issues": "https://github.com/brandonwamboldt/utilphp/issues",
"source": "https://github.com/brandonwamboldt/utilphp/tree/master"
},
"time": "2015-02-02T17:56:14+00:00"
},
{
"name": "brick/math",
"version": "0.11.0",
"version": "0.12.1",
"source": {
"type": "git",
"url": "https://github.com/brick/math.git",
"reference": "0ad82ce168c82ba30d1c01ec86116ab52f589478"
"reference": "f510c0a40911935b77b86859eb5223d58d660df1"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/brick/math/zipball/0ad82ce168c82ba30d1c01ec86116ab52f589478",
"reference": "0ad82ce168c82ba30d1c01ec86116ab52f589478",
"url": "https://api.github.com/repos/brick/math/zipball/f510c0a40911935b77b86859eb5223d58d660df1",
"reference": "f510c0a40911935b77b86859eb5223d58d660df1",
"shasum": ""
},
"require": {
"php": "^8.0"
"php": "^8.1"
},
"require-dev": {
"php-coveralls/php-coveralls": "^2.2",
"phpunit/phpunit": "^9.0",
"vimeo/psalm": "5.0.0"
"phpunit/phpunit": "^10.1",
"vimeo/psalm": "5.16.0"
},
"type": "library",
"autoload": {
@@ -96,12 +46,17 @@
"arithmetic",
"bigdecimal",
"bignum",
"bignumber",
"brick",
"math"
"decimal",
"integer",
"math",
"mathematics",
"rational"
],
"support": {
"issues": "https://github.com/brick/math/issues",
"source": "https://github.com/brick/math/tree/0.11.0"
"source": "https://github.com/brick/math/tree/0.12.1"
},
"funding": [
{
@@ -109,20 +64,89 @@
"type": "github"
}
],
"time": "2023-01-15T23:15:59+00:00"
"time": "2023-11-29T23:19:16+00:00"
},
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}
BIN
View File
Binary file not shown.
+4 -1
View File
@@ -99,7 +99,10 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
$err = str_replace(ROOT, '{ROOT}', $err);
$errstr = str_replace(ROOT, '{ROOT}', $errstr);
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function (string $text) {
$trace = array_map(function (string|array $text) {
if (is_array($text)) {
$text = Json::encode($text);
}
return str_replace(ROOT, '{ROOT}', $text);
}, $trace);
+1 -1
View File
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
'token_valid_until' => '2999-01-01 00:00:00',
'pw' => $finalPassword,
'salt' => $userSalt,
'grade' => 6,
'grade' => 7,
'name' => $nickname,
'reg_date' => $nowDate
]);
+2 -9
View File
@@ -17,18 +17,11 @@ if (!class_exists('\\sammo\\RootDB')) {
$rootDB = RootDB::db();
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'step' => 'conn_fail'
]);
};
$rootDB->error_handler = function ($params) {
$rootDB->addHook('run_failed', function ($params) {
Json::die([
'step' => 'sql_fail'
]);
};
});
$memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member');
if ($memberCnt == 0) {
+3 -11
View File
@@ -150,20 +150,12 @@ if (!file_exists(ROOT . '/d_setting/.htaccess')) {
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
$rootDB->addHook('run_failed', function ($args) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
'reason' => '에러.'. $args['error']
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
});
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
+11 -1
View File
@@ -92,4 +92,14 @@ CREATE TABLE `login_token` (
INDEX `by_date` (`user_id`, `expire_date`)
)
COLLATE='utf8mb4_general_ci'
ENGINE=Aria;
ENGINE=Aria;
CREATE TABLE `banned_member` (
`no` INT NOT NULL AUTO_INCREMENT,
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
PRIMARY KEY (`no`),
UNIQUE INDEX `email` (`hashed_email`(128))
)
COLLATE='utf8mb4_general_ci'
ENGINE = Aria;
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if($session->userGrade < 5) {
if($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
header('location:_admin1.php');
die();
}
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
//로그인 검사
$session = Session::requireLogin()->loginGame()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
header('location:_admin2.php');
}
+1 -1
View File
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
header('location:_admin5.php');
die();
}
+2 -2
View File
@@ -31,13 +31,13 @@ $queryMap = [
];
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
$reqQueryType = Util::array_first_key($queryMap);
$reqQueryType = array_key_first($queryMap);
}
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -12,7 +12,7 @@ $type = 0;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die('권한 부족');
}
+2 -2
View File
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
$valid = 1;
}
if ($userGrade >= 5) {
if ($userGrade >= 6) {
$valid = true;
$showDetailedInfo = true;
}
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
$ourGeneral = false;
}
if ($userGrade == 6) {
if ($userGrade == 7) {
$ourGeneral = true;
}
+11 -3
View File
@@ -136,13 +136,21 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
+1 -57
View File
@@ -125,63 +125,7 @@ $globalBetTotal = array_sum($globalBet);
</tr>
</table>
<table align=center class='tb_layout bg0'>
<?php if ($session->userGrade >= 5) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
</tr>
<tr>
<td colspan=8>
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
<?php if ($admin['tournament'] == 0) : ?>
<select name=trig size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<?php else : ?>
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
<?php endif; ?>
<?php switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
} ?>
</td>
</tr>
</form>
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
+17 -15
View File
@@ -9,6 +9,7 @@ use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
require_once 'process_war.php';
@@ -111,7 +112,7 @@ function GetImageURL($imgsvr, $filepath = '')
function checkLimit($refreshScore = null)
{
$session = Session::getInstance();
if ($session->userGrade >= 4) {
if ($session->userGrade >= 6) {
return 0;
}
@@ -376,11 +377,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty['noTopSecret'] ?? false) {
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noChief'] ?? false) {
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noAmbassador'] ?? false) {
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
$secretMax = 2;
}
return $secretMax;
@@ -403,19 +404,19 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
if ($penalty['noSecret'] ?? false) {
if ($penalty[PenaltyKey::NoChief->value] ?? false) {
return 0;
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($me, $penalty);
$secretMax = checkSecretMaxPermission($penalty);
if ($me['officer_level'] == 12) {
$secretMin = 4;
} else if ($me['permission'] == 'ambassador') {
} else if ($permission == 'ambassador') {
$secretMin = 4;
} else if ($me['permission'] == 'auditor') {
} else if ($permission == 'auditor') {
$secretMin = 3;
} else if ($me['officer_level'] >= 5) {
$secretMin = 2;
@@ -1008,7 +1009,7 @@ function increaseRefresh($type = "", $cnt = 1)
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if ($userGrade == 6) {
if ($userGrade >= 6) {
return;
}
if ($isunited == 2) {
@@ -1046,7 +1047,7 @@ function increaseRefresh($type = "", $cnt = 1)
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$ip = $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [
@@ -1054,10 +1055,10 @@ function increaseRefresh($type = "", $cnt = 1)
'ip' => $ip,
'date' => $date,
'path' => "refresh",
'arg' => JSON::encode([
'arg' => Json::encode([
'type' => $type,
]),
'aux' => JSON::encode([
'aux' => Json::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
@@ -1106,7 +1107,7 @@ function CheckOverhead()
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef;
if ($nextRefreshLimit != $refreshLimit) {
@@ -1668,8 +1669,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob *= GameConst::$uniqueTrialCoef;
@@ -1683,6 +1682,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득
$prob = 1;
}
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) {
+17 -2
View File
@@ -3,6 +3,7 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
@@ -213,7 +214,7 @@ function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
@@ -233,7 +234,7 @@ function _setNationCommand(NationCommand $command, array $turnList):void {
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
@@ -434,6 +435,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
@@ -473,6 +481,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
}
_setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [
'result'=>true,
'brief'=>$commandObj->getBrief(),
+24 -1
View File
@@ -457,6 +457,29 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args));
}
function getStaticEventClass(string $type){
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
}
function buildStaticEventClass(?string $type):BaseStaticEvent{
static $cache = [];
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getStaticEventClass($type);
$obj = new $class();
$cache[$type] = $obj;
return $obj;
}
function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type);
@@ -663,7 +686,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relYear = $year - $startYear;
$relMaxTech = Util::valueFit(
floor($relYear / 5) + 1,
floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel,
1,
GameConst::$maxTechLevel
);
+18 -7
View File
@@ -372,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue;
}
//양측 기간 모두 0이 되는 상황이면
//양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
@@ -381,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [
'state' => 2,
'term' => 0,
@@ -559,7 +559,7 @@ function checkStatistic()
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
if (!($nationHists[$nationType] ?? null)) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
@@ -899,7 +899,7 @@ function checkEmperior()
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'history' => Json::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
@@ -951,8 +951,19 @@ function updateMaxDomesticCritical(General $general, $score)
}
}
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $reason = null): RandUtil
{
if($reason){
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
$year,
$month,
$generalID,
$reason
)));
}
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
@@ -962,7 +973,7 @@ function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
)));
}
function genGenericUniqueRNGFromGeneral(General $general): RandUtil
function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandUtil
{
$logger = $general->getLogger();
if (!$logger) {
@@ -971,5 +982,5 @@ function genGenericUniqueRNGFromGeneral(General $general): RandUtil
$year = $logger->getYear();
$month = $logger->getMonth();
$generalID = $general->getID();
return genGenericUniqueRNG($year, $month, $generalID);
return genGenericUniqueRNG($year, $month, $generalID, $reason);
}
+2 -2
View File
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
$distanceList = searchDistance($cityNo, $maxDistance, true);
$result = [];
for ($dist = 1; $dist <= $maxDistance; $dist++) {
$result[$dist] = Util::array_get($distanceList[$dist], []);
$result[$dist] = $distanceList[$dist] ?? [];
}
return $result;
}
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
for ($dist = 1; $dist <= $maxDistance; $dist++) {
$cityList = array_map(function ($cityID) {
return CityConst::byID($cityID)->name;
}, Util::array_get($distanceList[$dist], []));
}, $distanceList[$dist] ?? []);
$cityStr = join(', ', $cityList);
-57
View File
@@ -148,63 +148,6 @@ function allButton(bool $seizeNPCMode, array $opts = [])
], $opts));
}
function commandButton(array $opts = [])
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = $nation['color'] ?? '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
$btnClassForTournament = $opts['btnClass'];
if ($opts['isTournamentApplicationOpen']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
}
$btnClassForBetting = $opts['btnClass'];
if ($opts['isBettingActive']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
}
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', array_merge([
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
'btnClassForTournament' => $btnClassForTournament,
'btnClassForBetting' => $btnClassForBetting,
], $opts));
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
+7 -3
View File
@@ -1153,21 +1153,25 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
];
//막판 분노
$factor1 = 1.0;
$factor2 = 1.0;
$ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$damage1 *= $factor1;
$damage2 *= $factor2;
//1합 승부
if ($phase == 1) {
+2 -2
View File
@@ -7,10 +7,10 @@ include "func.php";
$session = Session::requireLogin();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die('관리자 아님');
}
if ($session->userGrade == 5) {
if ($session->userGrade == 6) {
die('DB 리셋 권한을 가지고 있지 않습니다.');
}
+1 -1
View File
@@ -18,7 +18,7 @@ else{
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
+29 -14
View File
@@ -53,22 +53,17 @@ if($fullReset){
}
}
function dbConnFail($params){
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->addHook('run_failed', function(){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
});
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$mysqli_obj = $db->get();
$prefix = basename(__DIR__);
@@ -84,8 +79,6 @@ $result = Util::generateFileUsingSimpleTemplate(
], true
);
if($result !== true){
Json::die([
'result'=>false,
@@ -93,7 +86,29 @@ if($result !== true){
]);
}
ResetHelper::clearDB();
//최소한의 테이블 처리를 위해 수동으로 초기화하도록 하자
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/schema.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
ServConfig::getServerList()[$prefix]->closeServer();
+9 -1
View File
@@ -19,7 +19,15 @@ if(!prepareDir('data/file_cache')){
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$absolutePath = realpath('data/file_cache');
if(!$absolutePath){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
+129 -98
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php";
include "func.php";
@@ -21,92 +24,99 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
if ($myOfficerLevel < 5) {
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
'result' => false,
'reason' => '수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
if ($action === '추방' && $destGeneralID == 0) {
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
'result' => false,
'reason' => '장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
if ($destGeneralID == 0) {
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
} else {
$general = General::createObjFromDB($destGeneralID);
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
'result' => false,
'reason' => '올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
if ($nationID != $general->getNationID()) {
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
'result' => false,
'reason' => '아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
if ($officerLevel == 12) {
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
'result' => false,
'reason' => '군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
$generalID = $general->getID();
$nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
// 임명가능 레벨
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
if ($targetOfficerLevel < $lv) {
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
}
@@ -115,52 +125,59 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
if (CityConst::byID($cityID) === null) {
return '올바르지 않은 도시입니다';
}
if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
if ($officerSet === null) {
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
if (isOfficerSet($officerSet, $targetOfficerLevel)) {
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
@@ -169,22 +186,25 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
function do추방(General $general, int $myOfficerLevel): ?string
{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
if ($permission == 4) {
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
@@ -192,17 +212,17 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
if ($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
if ($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
@@ -220,27 +240,26 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
$general->setVar('makelimit', $oldMakeLimit);
}
else{
} else {
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
if ($general->getVar('troop') == $generalID) {
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
'troop' => 0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2){
if ($general->getNPCType() >= 2) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
@@ -279,24 +298,24 @@ function do추방(General $general, int $myOfficerLevel):?string{
}
}
if($env['year'] < $env['startyear']+3) {
if ($env['year'] < $env['startyear'] + 3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
'injury' => $db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
@@ -308,62 +327,74 @@ function do추방(General $general, int $myOfficerLevel):?string{
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
if ($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) {
if (!$destCityID) {
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
'result' => false,
'reason' => '도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
if (5 <= $officerLevel && $officerLevel < 12) {
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
'result' => false,
'reason' => '올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
if ($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
'result' => false,
'reason' => '올바르지 않은 명령입니다.'
]);
+1 -1
View File
@@ -8,7 +8,7 @@ include('func.php');
$session = Session::requireLogin([])->setReadOnly();
if(Session::getInstance()->userGrade < 5){
if(Session::getInstance()->userGrade < 6){
Json::die([
'reason'=>'권한이 부족합니다.'
]);
+15 -3
View File
@@ -27,14 +27,25 @@ $rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$userNick = RootDB::db()->queryFirstField('SELECT `NAME` FROM member WHERE `NO`=%i',$userID);
if(!$userNick){
$member = $rootDB->queryFirstRow('SELECT `name`, `penalty` FROM member WHERE `NO`=%i', $userID);
if(!$member){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$userNick = $member['name'];
$memberPenalty = Json::decode($member['penalty'] ?? '{}');
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){
Json::die([
@@ -86,7 +97,8 @@ $db->update('general', [
'defence_train'=>80,
'permission'=>'normal',
'owner'=>$userID,
'aux'=>Json::encode($genAux)
'aux'=>Json::encode($genAux),
'penalty'=>Json::encode($penalty),
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $pick,
+37 -15
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
include "lib.php";
@@ -24,14 +25,13 @@ if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
if ($defence_train <= 90) {
$defence_train = Util::round($defence_train, -1);
}
else{
} else {
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
if ($tnmt < 0 || $tnmt > 1) {
$tnmt = 1;
}
@@ -39,8 +39,8 @@ $db = DB::db();
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
if ($defence_train !== $me->getVar('defence_train')) {
if ($defence_train == 999) {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$affectedTrain = -3;
@@ -49,8 +49,7 @@ if($defence_train !== $me->getVar('defence_train')){
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
}
else{
} else {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
@@ -60,21 +59,44 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){
if ($me->getNPCType() == 1 && $detachNPC) {
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
if ($turnterm < 10) {
$targetKillTurn = 30 / $turnterm;
}
else{
} else {
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
'result' => true,
'reason' => 'success'
]);
+3 -2
View File
@@ -51,8 +51,9 @@ function MessageBox($str)
function LogText($prefix, $variable)
{
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
return;
//$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
}
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
-455
View File
@@ -1,455 +0,0 @@
<?php
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->loginGame()->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("메인", 1);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$userID) {
header('Location:..');
die();
}
//턴 실행.
TurnExecutionHelper::executeAllCommand();
if (!$session->isGameLoggedIn()) {
header('Location:..');
die();
}
$me = $db->queryFirstRow(
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
$userID
);
//그새 사망이면
if ($me === null) {
$session->logoutGame();
header('Location: ../');
die();
}
$gameStor->cacheAll(true);
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$db->update('general', [
'newmsg' => 0,
'newvote' => 0
], 'owner=%i', $userID);
}
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if ($nationID) {
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
}
if ($gameStor->extended_general == 0) {
$extend = "표준";
} else {
$extend = "확장";
}
if ($gameStor->fiction == 0) {
$fiction = "사실";
} else {
$fiction = "가상";
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else if ($gameStor->npcmode == 1) {
$npcmode = "가능";
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$serverName = UniqueConst::$serverName;
$serverCnt = $gameStor->server_cnt;
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
$autorunUser = ($gameStor->autorun_user) ?? [];
$otherTextInfo = [];
if ($gameStor->join_mode == 'onlyRandom') {
$otherTextInfo[] = '랜덤 임관 전용';
}
if ($autorunUser['limit_minutes'] ?? false) {
$otherTextInfo[] = getAutorunInfo($autorunUser);
}
if (!$otherTextInfo) {
$otherTextInfo = '표준';
} else {
$otherTextInfo = join(', ', $otherTextInfo);
}
$lastVoteID = $gameStor->lastVote;
$lastVote = null;
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?= $serverName ?>: 메인</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printJS('d_shared/base_map.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', 'v_main', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printCSS('css/map.css') ?>
<?= WebUtil::printStaticValues([
//deprecated, staticValues를 이용할 것
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'staticValues' => [
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
]
]) ?>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
</head>
<body class="img_back sam-color-<?= $nationColorType ?>">
<div id="container" class="bg0">
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
</div>
<div class="tb_layout row gx-0">
<div id="server_title" class="row py-2 center">
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
<span style='color:magenta'>진행중 설문 없음</span>
<?php else : ?>
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
<?php endif; ?>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
</div>
<div class="row gx-0">
<div class="col s-border-t py-2" id="nation-msg-position">
<div class="px-2">【 국가방침 】</div>
<div id='nation-msg-box'>
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">
【 접속자 】<?= onlinegen($generalObj) ?>
</div>
</div>
<?php if ($session->userGrade >= 5) : ?>
<div class="row">
<div class="col">
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php elseif ($session->userGrade == 4) : ?>
<div class="row">
<div class="col">
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php endif; ?>
<div id="map_view" class="gx-0">
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
<div class="view-item" id="reservedCommandZone">
<div id="reservedCommandList"></div>
<div id="actionMiniPlate" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
</div>
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
<?= commandButton([
'splitBtnBegin' => '<div class="btn-group">',
'splitBtnEnd' => '</div>',
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
'splitZoneEnd' => '</ul>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'btn btn-sammo-nation',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
])
?></div>
</div>
</div>
</div>
<div id="actionMiniPlateSub" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col-lg-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-lg-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
<div class="col-12" id="world_history-position">
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
</section>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
</div>
</div>
<?php
if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
MessageBox("새로운 서신이 도착했습니다!");
}
if ($me['newvote'] == 1) {
$develcost = $gameStor->develcost * 5;
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
외부 메뉴
</div>
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
<?= commandButton([
'btnBegin' => '<li>',
'btnEnd' => '</li>',
'splitMainBegin' => '<div class="d-none">',
'splitMainEnd' => '</div>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'dropdown-item',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
]) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
빠른 이동
</div>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
<li><span>&nbsp;</span></li>
<li><a class="dropdown-item disabled">메시지</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
</ul>
</li>
<li class="nav-item">
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
</li>
</ul>
</div>
</div>
</nav>
</body>
</html>
+9 -1
View File
@@ -8,4 +8,12 @@ $session = Session::getInstance()->setReadOnly();
$db = DB::db();
TurnExecutionHelper::executeAllCommand();
$updated = false;
$locked = false;
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
Json::die([
'result' => true,
'updated' => $updated,
'locked' => $locked,
'lastExecuted' => $lastExecuted,
]);
+13 -10
View File
@@ -526,7 +526,7 @@ function DeleteConflict($nation)
function getConquerNation($city): int
{
$conflict = Json::decode($city['conflict']);
return Util::array_first_key($conflict);
return array_key_first($conflict);
}
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
@@ -718,14 +718,17 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
foreach ($db->queryAllLists(
'SELECT no, officer_level FROM general WHERE nation=%i',
$defenderNationID
) as $defenderChiefID) {
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
$chiefLogger->flush();
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
if($defenderGeneralChiefLevel >= 5){
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
}
//천도
@@ -782,8 +785,8 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
'officer_set' => 0,
];
if ($city['level'] > 3) {
$query['def'] = 1000;
$query['wall'] = 1000;
$query['def'] = GameConst::$defaultCityWall;
$query['wall'] = GameConst::$defaultCityWall;
} else {
$query['def'] = $db->sqleval('def_max/2');
$query['wall'] = $db->sqleval('wall_max/2');
@@ -6,6 +6,7 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
@@ -32,8 +33,18 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$generalID = $session->generalID;
$invalidTurnList = 0;
$rawTurn = $db->queryAllLists('SELECT turn_idx, action, arg, brief FROM general_turn WHERE general_id = %i ORDER BY turn_idx ASC', $generalID);
foreach ($rawTurn as [$turn_idx, $action, $arg, $brief]) {
if($turn_idx < 0) {
$invalidTurnList = -1;
$turn_idx += GameConst::$maxTurn;
}
else if($turn_idx >= GameConst::$maxTurn) {
$invalidTurnList = 1;
$turn_idx -= GameConst::$maxTurn;
}
$commandList[$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -41,6 +52,19 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidTurnList != 0){
if($invalidTurnList > 0){
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx - %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
else{
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx + %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx < 0', $generalID);
}
}
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
@@ -90,6 +90,9 @@ class BuildNationCandidate extends \sammo\BaseAPI
return '거병을 실패했습니다.';
}
$generalObj->setVar('killturn', $env['killturn']);
$generalObj->applyDB($db);
return null;
}
}
+23 -13
View File
@@ -54,7 +54,7 @@ class Join extends \sammo\BaseAPI
'leadership',
'strength',
'intel',
'inheritTurntime',
'inheritTurntimeZone',
])
->rule('boolean', [
'pic'
@@ -72,7 +72,8 @@ class Join extends \sammo\BaseAPI
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('min', 'inheritTurntime', 0)
->rule('min', 'inheritTurntimeZone', 0)
->rule('max', 'inheritTurntimeZone', 59)
->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat');
@@ -98,7 +99,7 @@ class Join extends \sammo\BaseAPI
}
$gameID = UniqueConst::$serverID;
$alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%");
$alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID);
if ($alreadyJoined) {
//이미 받았음
return 0;
@@ -139,22 +140,28 @@ class Join extends \sammo\BaseAPI
$intel = $this->args['intel'];
$inheritSpecial = $this->args['inheritSpecial'] ?? null;
$inheritTurntime = $this->args['inheritTurntime'] ?? null;
$inheritTurntimeZone = $this->args['inheritTurntimeZone'] ?? null;
$inheritCity = $this->args['inheritCity'] ?? null;
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($inheritTurntime !== null && $inheritCity !== null) {
return '턴과 도시를 동시에 지정할 수 없습니다.';
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
return "잘못된 접근입니다!!!";
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'block_general_create', 'turnterm', 'turntime', 'genius', 'npcmode']);
@@ -232,7 +239,7 @@ class Join extends \sammo\BaseAPI
if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
}
if ($inheritTurntime !== null) {
if ($inheritTurntimeZone !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
}
@@ -347,12 +354,14 @@ class Join extends \sammo\BaseAPI
$experience *= 0.8;
}
if ($inheritTurntime !== null) {
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
if ($inheritTurntimeZone !== null) {
$inheritTurntime = $inheritTurntimeZone * $admin['turnterm'];
$inheritTurntime += $rng->nextRangeInt(0, Util::clamp($admin['turnterm'] - 1, 0));
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime % 60), "inheritPoint");
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
$turntime = TimeUtil::format($turntime, true);
@@ -424,7 +433,8 @@ class Join extends \sammo\BaseAPI
'specage' => $specage,
'special' => $special,
'specage2' => $specage2,
'special2' => $special2
'special2' => $special2,
'penalty' => Json::encode($penalty),
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
+1 -1
View File
@@ -54,7 +54,7 @@ class GeneralList extends \sammo\BaseAPI
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) {
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) {
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
}
+5 -1
View File
@@ -55,7 +55,11 @@ class GetCachedMap extends \sammo\BaseAPI
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$absolutePath = realpath('data/file_cache');
if (!$absolutePath) {
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage);
$now = TimeUtil::nowDateTimeImmutable();
+4
View File
@@ -288,6 +288,10 @@ class GetConst extends \sammo\BaseAPI
if (!prepareDir($cacheDir)) {
throw new RuntimeException('cache 폴더 없음');
}
$absolutePath = realpath($cacheDir);
if (!$absolutePath) {
throw new RuntimeException('cache 폴더 없음');
}
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
$cache = new Cache($storage);
+154
View File
@@ -0,0 +1,154 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
+183
View File
@@ -0,0 +1,183 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
if($general->getNPCType() != 0){
return 'NPC는 능력치 초기화를 할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
@@ -70,13 +70,13 @@ class ResetTurnTime extends \sammo\BaseAPI
UniqueConst::$hiddenSeed,
'ResetTurnTime',
$userID,
$general->getTurnTime()
$general->getAuxVar('nextTurnTimeBase') ?? $general->getTurnTime()
)));
$afterTurn = $rng->nextFloat1() * $turnTerm * 60;
$userLogger = new UserLogger($userID);
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
$userLogger->flush();
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
+16 -2
View File
@@ -7,9 +7,12 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
use sammo\Validator;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -170,6 +173,8 @@ class SendMessage extends \sammo\BaseAPI
return '장수가 없습니다.';
}
$penalty = Json::decode($me['penalty'] ?? '{}');
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한입니다.';
@@ -187,6 +192,9 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send();
return [
'msgType' => 'public',
@@ -226,8 +234,14 @@ class SendMessage extends \sammo\BaseAPI
$now = new \DateTime();
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
if ($msg_interval < 2) {
return '개인메세지는 2초당 1건만 보낼 수 있습니다!';
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
}
$session->lastMsg = $now->format('Y-m-d H:i:s');
+1 -1
View File
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
}
$extension = ltrim($contentType, 'image/');
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp'];
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif'];
if (!in_array(strtolower($extension), $validExtensions)) {
return '지원하지 않는 이미지 파일입니다: ' . $contentType;
}
+1 -1
View File
@@ -313,7 +313,7 @@ class GeneralList extends \sammo\BaseAPI
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
if (key_exists('aux', $rawGeneral)) {
$rawGeneral['aux'] = \sammo\JSON::decode($rawGeneral['aux']);
$rawGeneral['aux'] = \sammo\Json::decode($rawGeneral['aux']);
}
$item = [];
@@ -73,6 +73,11 @@ class GetReservedCommand extends \sammo\BaseAPI
}
$nationTurnList = [];
//혹시 정규 턴을 벗어난 턴이 있는지 체크
$invalidUnderTurnList = [];
$invalidOverTurnList = [];
foreach ($db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
@@ -80,6 +85,14 @@ class GetReservedCommand extends \sammo\BaseAPI
if (!key_exists($officer_level, $nationTurnList)) {
$nationTurnList[$officer_level] = [];
}
if($turn_idx < 0){
$invalidUnderTurnList[$officer_level] = $turn_idx;
$turn_idx += GameConst::$maxChiefTurn;
}
else if($turn_idx >= GameConst::$maxChiefTurn){
$invalidOverTurnList[$officer_level] = $turn_idx;
$turn_idx -= GameConst::$maxChiefTurn;
}
$nationTurnList[$officer_level][$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -87,6 +100,21 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidUnderTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` + %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx < 0', $me['nation'], array_keys($invalidUnderTurnList)
);
}
if($invalidOverTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` - %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx >= %i', $me['nation'], array_keys($invalidOverTurnList), GameConst::$maxChiefTurn
);
}
$troopList = [];
foreach ($db->queryAllLists(
'SELECT troop_leader, `name` FROM troop WHERE `nation` = %i',
+20 -5
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
class ExitTroop extends \sammo\BaseAPI
{
@@ -24,23 +27,35 @@ class ExitTroop extends \sammo\BaseAPI
$generalID = $session->generalID;
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if (!$me) {
return '장수 정보를 불러올 수 없습니다.';
}
$troopID = $me->getVar('troop');
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($generalID != $troopID){
$db->update('general', [
'troop' => 0,
], '`no` = %i', $generalID);
if($troopID != $generalID){
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => false,
], $this->args);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
//부대장이다.
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => true,
], $this->args);
$db->update('general', [
'troop' => 0,
], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
+17 -9
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -32,16 +35,22 @@ class JoinTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$troopID = $this->args['troopID'];
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if ($me['troop'] != 0) {
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if(!$me){
return '장수 정보를 불러올 수 없습니다.';
}
if($me->getVar('troop') != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if ($nationID == 0) {
$nationID = $me->getNationID();
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
@@ -49,11 +58,10 @@ class JoinTroop extends \sammo\BaseAPI
if (!$troopExists) {
return '부대가 올바르지 않습니다.';
}
$generalID = $me['no'];
$db->update('general', [
'troop' => $troopID,
], '`no` = %i AND `troop` = %i', $generalID, 0);
$me->setVar('troop', $troopID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
return null;
}
+9 -4
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI
@@ -37,7 +40,8 @@ class KickFromTroop extends \sammo\BaseAPI
$generalID = $this->args['generalID'];
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$destGeneral = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $destGeneral->getVar('troop');
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
@@ -50,9 +54,10 @@ class KickFromTroop extends \sammo\BaseAPI
return '부대장을 추방할 수 없습니다.';
}
$db->update('general', [
'troop' => 0,
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
StaticEventHandler::handleEvent($destGeneral, null, $this::class, [], $this->args);
$destGeneral->setVar('troop', 0);
$destGeneral->applyDB($db);
return null;
}
}
+11 -9
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -32,24 +35,23 @@ class NewTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if($me['troop'] != 0){
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $me->getVar('troop');
if($troopID != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
$nationID = $me->getNationID();
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
$generalID = $me['no'];
$db->insert('troop', [
'name'=>$troopName,
'troop_leader'=>$generalID,
@@ -60,9 +62,9 @@ class NewTroop extends \sammo\BaseAPI
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
}
$db->update('general', [
'troop'=>$generalID
], '`no` = %i', $generalID);
$me->setVar('troop', $generalID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
return null;
}
+8 -5
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -36,13 +39,12 @@ class SetTroopName extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$me = GeneralLite::createObjFromDB($generalID, ['troop', 'permission', 'penalty'], GeneralLiteQueryMode::Lite);
$permission = checkSecretPermission($me->getRaw(), false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
@@ -52,7 +54,7 @@ class SetTroopName extends \sammo\BaseAPI
return '부대 이름이 없습니다.';
}
$nationID = $me['nation'];
$nationID = $me->getNationID();
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
@@ -60,6 +62,7 @@ class SetTroopName extends \sammo\BaseAPI
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
return null;
}
+5
View File
@@ -7,6 +7,7 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\KVStorage;
use sammo\RootDB;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Util;
@@ -93,6 +94,8 @@ class NewVote extends \sammo\BaseAPI
}
}
$userName = $session->userName;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -108,9 +111,11 @@ class NewVote extends \sammo\BaseAPI
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
$voteInfo = new VoteInfo(
id: $voteID,
title: $title,
opener: $userName ?? '[SYSTEM]',
multipleOptions: $multipleOptions,
startDate: $now,
endDate: $endDate,
@@ -19,10 +19,14 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->isAttacker()){
return null;
}
if($unit->getPhase() >= 2){
if($unit->getPhase() > 0){
return null;
}
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
if($unit->hasActivatedSkillOnLog('저지') >= 2){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
return null;
}
@@ -15,7 +15,7 @@ class che_척사_오악진형도 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.15, 0.85];
}
return [1, 1];
@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -33,7 +33,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -17,7 +17,7 @@ class event_전투특기_척사 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.2, 0.8];
}
return [1, 1];
+52
View File
@@ -0,0 +1,52 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
use \sammo\WarUnitCity;
use sammo\RandUtil;
use \sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\event_충차아이템소모;
class event_충차 extends \sammo\BaseItem{
protected $rawName = '충차';
protected $name = '충차';
protected $info = '[전투] 성벽 공격 시 대미지 +50%, 2회용';
protected $cost = 2000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 3000;
const REMAIN_KEY = 'remain충차';
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
{
if($actionType != '장비매매'){
return $aux;
}
if($phase != '구매'){
return $aux;
}
$general->setAuxVar(static::REMAIN_KEY, 2);
return $aux;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){
return [1.5, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new event_충차아이템소모($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
);
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ class che_병가 extends \sammo\BaseNation{
return $value;
}
public function onCalcNationalIncome(string $type, $amount):int{
public function onCalcNationalIncome(string $type, $amount){
if($type == 'pop' && $amount > 0){
return $amount * 0.8;
}
@@ -9,7 +9,7 @@ class che_오두미도 extends \sammo\BaseNation{
protected $name = '오두미도';
protected $info = '';
static $pros = '쌀수입↑ 인구↑';
static $cons = '기술↓ 수성↓ 내정↓';
static $cons = '기술↓ 수성↓ 농상↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -40,4 +40,4 @@ class che_오두미도 extends \sammo\BaseNation{
return $amount;
}
}
}
+2 -2
View File
@@ -8,7 +8,7 @@ class che_유가 extends \sammo\BaseNation{
protected $name = '유가';
protected $info = '';
static $pros = '내정↑ 민심↑';
static $pros = '농상↑ 민심↑';
static $cons = '쌀수입↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -31,4 +31,4 @@ class che_유가 extends \sammo\BaseNation{
return $amount;
}
}
}
+4 -4
View File
@@ -8,7 +8,7 @@ class che_음양가 extends \sammo\BaseNation{
protected $name = '음양가';
protected $info = '';
static $pros = '내정↑ 인구↑';
static $pros = '농상↑ 인구↑';
static $cons = '기술↓ 전략↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -29,14 +29,14 @@ class che_음양가 extends \sammo\BaseNation{
if($type == 'pop' && $amount > 0){
return $amount * 1.2;
}
return $amount;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){
return $value * 2;
return Util::round($value * 4 / 3);
}
return $value;
}
}
}
+2 -2
View File
@@ -9,7 +9,7 @@ class che_종횡가 extends \sammo\BaseNation{
protected $name = '종횡가';
protected $info = '';
static $pros = '전략↑ 수성↑';
static $cons = '금수입↓ 내정↓';
static $cons = '금수입↓ 농상↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '수비' || $turnType == '성벽'){
@@ -42,4 +42,4 @@ class che_종횡가 extends \sammo\BaseNation{
}
return $value;
}
}
}
@@ -0,0 +1,68 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use sammo\Util;
use sammo\WarUnit;
use sammo\WarUnitCity;
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
use sammo\WarUnitTriggerCaller;
class event_MoreEffect implements iAction
{
use \sammo\DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit): array
{
if ($unit->isAttacker()) {
return [1.4, 0.7143];
}
return [1, 1];
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
$scoreMap = [
'상업' => 2,
'농업' => 2,
'치안' => 2,
'기술' => 2,
'성벽' => 2,
'수비' => 2,
'인구' => 2,
'민심' => 2,
];
if ($turnType == 'changeDefenceTrain') {
return 0;
}
if ($varType === 'score' && key_exists($turnType, $scoreMap)) {
$multiplier = $scoreMap[$turnType];
$value *= $multiplier;
return $value;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount){
if($type == 'gold'){
return $amount * 2;
}
if($type == 'rice'){
return $amount * 2;
}
if($type == 'pop' && $amount > 0){
return $amount * 2;
}
return $amount;
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전멸시페이즈증가($unit),
);
}
}
@@ -0,0 +1,18 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
class event_UnlimitedDefenceThresholdChange implements iAction
{
use \sammo\DefaultAction;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
}
@@ -35,7 +35,7 @@ class che_event_공성 extends \sammo\BaseSpecial{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -31,7 +31,7 @@ class che_event_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -30,7 +30,7 @@ class che_event_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -35,7 +35,7 @@ class che_event_기병 extends \sammo\BaseSpecial{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -35,7 +35,7 @@ class che_event_보병 extends \sammo\BaseSpecial{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -21,7 +21,7 @@ class che_event_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.2, 0.8];
}
return [1, 1];
+1 -1
View File
@@ -35,7 +35,7 @@ class che_공성 extends \sammo\BaseSpecial{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -31,7 +31,7 @@ class che_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -30,7 +30,7 @@ class che_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -35,7 +35,7 @@ class che_기병 extends \sammo\BaseSpecial{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -35,7 +35,7 @@ class che_보병 extends \sammo\BaseSpecial{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -21,7 +21,7 @@ class che_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.2, 0.8];
}
return [1, 1];
+11
View File
@@ -0,0 +1,11 @@
<?php
namespace sammo;
abstract class BaseStaticEvent {
function __construct(){
}
abstract function run(GeneralLite|General $general, null|GeneralLite|General $destGeneral, array $env, array $params): bool | string;
}
+14 -7
View File
@@ -5,6 +5,7 @@ use \sammo\{
Util, JosaUtil, DB,
General, GameConst,
ActionLogger,
Json,
LastTurn,
NotInheritedMethodException,
RandUtil
@@ -118,6 +119,7 @@ abstract class BaseCommand{
$nationID = $this->generalObj->getNationID();
if($nationID == 0){
$this->nation = $this->generalObj->getStaticNation();
$this->nation['aux'] = [];
return;
}
@@ -138,7 +140,8 @@ abstract class BaseCommand{
'gold'=>0,
'rice'=>2000,
'tech'=>0,
'gennum'=>1
'gennum'=>1,
'aux'=>'{}',
];
if($this->nation && $this->nation['nation'] === $nationID){
@@ -170,6 +173,10 @@ abstract class BaseCommand{
else{
$this->nation = $nation;
}
if(is_string($this->nation['aux'] ?? null)){
$this->nation['aux'] = Json::decode($this->nation['aux']);
}
}
protected function setDestGeneral(General $destGeneralObj){
@@ -312,12 +319,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux();
$constraintInput = [
'general'=>$this->generalObj->getRaw(),
'general'=>$this->generalObj,
'city'=>$this->city,
'nation'=>$this->nation,
'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
'destGeneral'=>$this->destGeneralObj??null,
'destCity'=>$this->destCity,
'destNation'=>$this->destNation,
];
@@ -346,12 +353,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux();
$constraintInput = [
'general'=>$this->generalObj->getRaw(),
'general'=>$this->generalObj,
'city'=>$this->city,
'nation'=>$this->nation,
'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
'destGeneral'=>$this->destGeneralObj??null,
'destCity'=>$this->destCity,
'destNation'=>$this->destNation,
];
@@ -384,12 +391,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux();
$constraintInput = [
'general'=>$this->generalObj->getRaw(),
'general'=>$this->generalObj,
'city'=>$this->city,
'nation'=>$this->nation,
'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
'destGeneral'=>$this->destGeneralObj??null,
'destCity'=>$this->destCity,
'destNation'=>$this->destNation,
];
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
CityConst,
ActionLogger,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -96,6 +97,7 @@ class che_NPC능동 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+3 -4
View File
@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\StaticEventHandler;
class che_강행 extends Command\GeneralCommand
{
@@ -158,8 +157,8 @@ class che_강행 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+6 -2
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
@@ -15,6 +16,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use function sammo\refreshNationStaticInfo;
use function sammo\getAllNationStaticInfo;
@@ -44,6 +46,7 @@ class che_거병 extends Command\GeneralCommand{
ConstraintHelper::BeNeutral(),
ConstraintHelper::BeOpeningPart($relYear+1),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -174,7 +177,8 @@ class che_거병 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+9 -3
View File
@@ -18,6 +18,8 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -81,7 +83,8 @@ class che_건국 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -102,6 +105,7 @@ class che_건국 extends Command\GeneralCommand
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -179,7 +183,7 @@ class che_건국 extends Command\GeneralCommand
$general->addExperience($exp);
$general->addDedication($ded);
$aux = Json::decode($this->nation['aux']) ?? [];
$aux = $this->nation['aux'];
$aux['can_국기변경'] = 1;
$db->update('city', [
@@ -199,9 +203,11 @@ class che_건국 extends Command\GeneralCommand
refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->increaseInheritancePoint(InheritanceKey::unifier, 250);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
return true;
+4 -2
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -112,7 +113,8 @@ class che_견문 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -178,7 +179,8 @@ class che_군량매매 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+4 -2
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -95,7 +96,8 @@ class che_귀환 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -6,7 +6,8 @@ use \sammo\{
General,
ActionLogger,
LastTurn,
Command, GameConst
Command, GameConst,
StaticEventHandler
};
use function sammo\{
@@ -134,7 +135,8 @@ class che_기술연구 extends che_상업투자{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+4 -2
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
@@ -126,7 +127,8 @@ class che_단련 extends Command\GeneralCommand{
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+4 -2
View File
@@ -9,7 +9,8 @@ use \sammo\{
General,
LastTurn,
Command,
ScoutMessage
ScoutMessage,
StaticEventHandler
};
use function \sammo\getAllNationStaticInfo;
@@ -169,7 +170,8 @@ class che_등용 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -6,6 +6,7 @@ use \sammo\{
General,
GameConst,
Command,
StaticEventHandler,
};
use \sammo\Constraint\ConstraintHelper;
@@ -207,6 +208,7 @@ class che_등용수락 extends Command\GeneralCommand{
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destGeneral->applyDB($db);

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