game: 저지 작동 방식 변경
- 최대 페이즈를 1 깎는 형태로 변경
This commit is contained in:
@@ -24,6 +24,12 @@ class che_저지발동 extends BaseWarUnitTrigger{
|
||||
}
|
||||
$selfEnv['저지발동'] = true;
|
||||
|
||||
$self->addPhase(-1);
|
||||
$oppose->addPhase(-1);
|
||||
if($self->getPhase() < $self->getMaxPhase()){
|
||||
$oppose->addBonusPhase(-1);
|
||||
}
|
||||
|
||||
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저지</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("저지</>당했다!", ActionLogger::PLAIN);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user