game: 재야 의술장은 국가 장수를 치료하지 않음
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@@ -1,5 +1,7 @@
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<?php
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namespace sammo\GeneralTrigger;
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use sammo\BaseGeneralTrigger;
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use sammo\General;
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use sammo\ActionLogger;
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@@ -7,16 +9,18 @@ use sammo\DB;
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use sammo\Util;
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use sammo\JosaUtil;
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class che_도시치료 extends BaseGeneralTrigger{
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class che_도시치료 extends BaseGeneralTrigger
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{
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protected $priority = 10010;
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public function action(\sammo\RandUtil $rng, ?array $env=null, $arg=null):?array{
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public function action(\sammo\RandUtil $rng, ?array $env = null, $arg = null): ?array
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{
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/** @var \sammo\General $general */
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$general = $this->object;
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$logger = $general->getLogger();
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if($general->getVar('injury') > 0){
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if ($general->getVar('injury') > 0) {
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$general->updateVar('injury', 0);
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$general->activateSkill('pre.부상경감', 'pre.치료');
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$logger->pushGeneralActionLog('<C>의술</>을 펼쳐 스스로 치료합니다!', ActionLogger::PLAIN);
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@@ -24,14 +28,27 @@ class che_도시치료 extends BaseGeneralTrigger{
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$db = DB::db();
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/** @var array{int,string,string}[] $patients */
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$patients = $db->queryAllLists(
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'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
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$general->getCityID(),
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$general->getID()
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);
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if ($general->getNationID() == 0) {
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/** @var array{int,string,string}[] $patients */
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$patients = $db->queryAllLists(
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'SELECT no,name,nation FROM general WHERE city=%i AND nation=%i AND injury > 10 AND no != %i',
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$general->getCityID(),
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0,
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$general->getID()
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);
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}
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else {
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/** @var array{int,string,string}[] $patients */
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$patients = $db->queryAllLists(
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'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
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$general->getCityID(),
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$general->getID()
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);
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}
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if(!$patients){
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if (!$patients) {
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return $env;
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}
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@@ -42,7 +59,7 @@ class che_도시치료 extends BaseGeneralTrigger{
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/** @var string|null */
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$curedPatientName = null;
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foreach($patients as [$patientID, $patientName, $patientNationID]){
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foreach ($patients as [$patientID, $patientName, $patientNationID]) {
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if (!$rng->nextBool(0.5)) {
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continue;
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}
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@@ -54,28 +71,27 @@ class che_도시치료 extends BaseGeneralTrigger{
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$patientLogger->flush();
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}
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if(!$cureList){
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if (!$cureList) {
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return $env;
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}
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if($curedPatientName === null){
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if ($curedPatientName === null) {
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throw new \sammo\MustNotBeReachedException();
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}
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if(count($cureList) == 1){
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if (count($cureList) == 1) {
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$josaUl = JosaUtil::pick($curedPatientName, "을");
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$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수 <Y>{$curedPatientName}</>{$josaUl} 치료합니다!", ActionLogger::PLAIN);
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}
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else{
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} else {
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$otherCount = count($cureList) - 1;
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$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수들 <Y>{$curedPatientName}</> 외 <C>{$otherCount}</>명을 치료합니다!", ActionLogger::PLAIN);
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}
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$db->update('general', [
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'injury'=>0
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'injury' => 0
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], 'no IN %li', $cureList);
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return $env;
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}
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}
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}
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