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core/hwe/sammo/Command/General/che_귀환.php
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2.7 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\tryUniqueItemLottery;
class che_귀환 extends Command\GeneralCommand{
static protected $actionName = '귀환';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::NotCapital(true),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
return "{$name}(통솔경험)";
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$officerLevel = $general->getVar('officer_level');
$destCityID = null;
if(2 <= $officerLevel && $officerLevel <= 4){
$destCityID = $general->getVar('officer_city');
}
else{
$destCityID = $this->nation['capital'];
}
$destCityName = CityConst::byID($destCityID)->name;
$josaRo = JosaUtil::pick($destCityName, '로');
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 귀환했습니다. <1>$date</>");
$exp = 70;
$ded = 100;
$general->setVar('city', $destCityID);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}