Files
core/hwe/sammo/ActionItem/event_충차.php
T

52 lines
1.5 KiB
PHP

<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
use \sammo\WarUnitCity;
use sammo\RandUtil;
use \sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\event_충차아이템소모;
class event_충차 extends \sammo\BaseItem{
protected $rawName = '충차';
protected $name = '충차';
protected $info = '[전투] 성벽 공격 시 대미지 +50%, 2회용';
protected $cost = 2000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 3000;
const REMAIN_KEY = 'remain충차';
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
{
if($actionType != '장비매매'){
return $aux;
}
if($phase != '구매'){
return $aux;
}
$general->setAuxVar(static::REMAIN_KEY, 2);
return $aux;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){
return [1.5, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new event_충차아이템소모($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
);
}
}