Compare commits

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306 Commits
Author SHA1 Message Date
Hide_D 8cdc9c9b84 compare: trace nation betting user lifecycle 2026-07-27 11:08:24 +00:00
Hide_D df189f4408 compare: trace NPC nation support lifecycle 2026-07-27 11:02:08 +00:00
Hide_D 47fa7885c5 compare: trace invader lifecycle across months 2026-07-27 10:48:40 +00:00
Hide_D 004dbb39b4 compare: add staged tax rate fixtures 2026-07-27 10:07:34 +00:00
Hide_D cd94c15137 compare: configure scenario static events 2026-07-27 09:49:51 +00:00
Hide_D eeb965353e compare: trace scenario 911 troop join event 2026-07-27 09:36:48 +00:00
Hide_D 6dd09bd4b4 compare: project general ownership presence 2026-07-27 09:09:40 +00:00
Hide_D a73189a604 compare: trace monthly disaster snapshots 2026-07-27 00:34:17 +00:00
Hide_D 4341341a07 compare: run optional general turn lifecycle 2026-07-26 23:30:25 +00:00
Hide_D 4b82f0b35c compare: preserve ordered conflict fixtures 2026-07-26 23:09:26 +00:00
Hide_D b417e117ad compare: expose active action inheritance points 2026-07-26 21:49:35 +00:00
Hide_D 85e435e99d compare: expose disband membership fields 2026-07-26 20:12:13 +00:00
Hide_D e48c13a92f compare: expose founding cooldown field 2026-07-26 17:26:57 +00:00
Hide_D 4495f0c06e compare: expose status transition fields 2026-07-26 17:03:53 +00:00
Hide_D 312711b7ed compare: expose officer city in turn snapshots 2026-07-26 15:14:49 +00:00
Hide_D 3e8c18b8d3 compare: expose canonical history logs 2026-07-26 13:09:37 +00:00
Hide_D fb0f768f2c compare: expose world killturn in turn snapshots 2026-07-26 12:54:05 +00:00
Hide_D 5fc230d89b compare: align isolated rank nation fixtures 2026-07-26 12:51:10 +00:00
Hide_D 5fd1a6c752 compare: require matching args for multistep completion 2026-07-26 12:34:49 +00:00
Hide_D 76a5ea273a compare: observe nation history in turn snapshots 2026-07-26 12:04:55 +00:00
Hide_D 3d0a5a4be8 merge: observe betrayal in turn traces 2026-07-26 10:25:49 +00:00
Hide_D 23309113ec test: observe betrayal in turn traces 2026-07-26 10:25:41 +00:00
Hide_D 1a1bc541f5 merge: clone fixture general rank data 2026-07-26 09:46:12 +00:00
Hide_D 20060a89fd test: clone fixture general rank data 2026-07-26 09:45:57 +00:00
Hide_D 24f788d1a0 merge: observe selected diplomacy pairs 2026-07-26 09:30:30 +00:00
Hide_D 813957479d test: observe selected diplomacy pairs 2026-07-26 09:30:21 +00:00
Hide_D cdf58c54e0 merge: create missing fixture generals 2026-07-26 08:52:43 +00:00
Hide_D 6399134380 test: create missing fixture generals 2026-07-26 08:52:26 +00:00
Hide_D eb49e6f8ff merge: expose nation command cooldowns 2026-07-26 08:49:50 +00:00
Hide_D ef855eb2cc test: expose nation command cooldowns 2026-07-26 08:49:41 +00:00
Hide_D c970e6586d test: expose random capital city metadata 2026-07-26 07:58:49 +00:00
Hide_D 6eaa529048 merge: compare best-general rank data 2026-07-26 06:05:12 +00:00
Hide_D fe39241a90 test: compare general rank data state 2026-07-26 06:05:06 +00:00
Hide_D d936d93be8 merge: trace general command cooldown state 2026-07-26 04:55:23 +00:00
Hide_D 89127c0258 Trace general command cooldown state 2026-07-26 04:55:17 +00:00
Hide_D 57aa07453e merge: trace instant diplomacy responses 2026-07-26 03:11:09 +00:00
Hide_D 0722f6ab5e Add instant diplomacy response traces 2026-07-26 03:10:50 +00:00
Hide_D b9c51da782 merge: observe generated nation command generals 2026-07-26 02:29:03 +00:00
Hide_D c290404e42 test: observe generated nation command generals 2026-07-26 02:28:48 +00:00
Hide_D cc0f965cb4 merge: project nation strategy limit 2026-07-26 01:55:01 +00:00
Hide_D 64736d194e test: project nation strategy limit 2026-07-26 01:54:32 +00:00
Hide_D 963b04e8b0 merge: project nation receive-assist state 2026-07-26 01:44:38 +00:00
Hide_D e58ffab2a2 test: project nation receive-assist state 2026-07-26 01:44:22 +00:00
Hide_D de29e2e157 merge: support multi-turn nation command traces 2026-07-26 01:28:27 +00:00
Hide_D 7aa1b1889c test: support multi-turn nation command traces 2026-07-26 01:28:15 +00:00
Hide_D 618cfe5720 Merge general command comparison fixtures 2026-07-26 01:05:44 +00:00
Hide_D a8cecf8ec2 test: extend general command comparison fixtures 2026-07-26 01:05:30 +00:00
Hide_D d858c64a3c merge: expand turn command fixture controls 2026-07-26 00:11:00 +00:00
Hide_D f49b1d26a5 test: expand turn command fixture controls 2026-07-26 00:10:47 +00:00
Hide_D 92e5f2472d merge: add aggregate monthly boundary trace 2026-07-25 23:43:09 +00:00
Hide_D 11144f1f88 test: add aggregate monthly boundary trace 2026-07-25 23:43:03 +00:00
Hide_D 34c9a9b53e merge: trace core monthly event actions 2026-07-25 22:47:42 +00:00
Hide_D 84d9cf9eb4 test(compare): trace core monthly event actions 2026-07-25 22:47:35 +00:00
Hide_D 8a4cc5df21 merge: trace monthly post tail effects 2026-07-25 22:33:50 +00:00
Hide_D df0b8ccebe test(compare): trace monthly post tail effects 2026-07-25 22:33:41 +00:00
Hide_D ac47bc58bd merge: add monthly wander comparison trace 2026-07-25 22:21:01 +00:00
Hide_D 570ef6f005 test(compare): trace monthly wander disband 2026-07-25 22:20:55 +00:00
Hide_D 7eecde62fa merge: add monthly diplomacy comparison trace 2026-07-25 22:08:19 +00:00
Hide_D 4e0e5c9cd7 test(compare): trace monthly diplomacy transitions 2026-07-25 22:08:08 +00:00
Hide_D 18abcde0d5 merge: add monthly nation statistics trace 2026-07-25 21:57:21 +00:00
Hide_D 6176b64c28 test(compare): trace monthly nation statistics 2026-07-25 21:57:10 +00:00
Hide_D 3bae1157b6 merge: add monthly pre-update comparison trace 2026-07-25 21:36:49 +00:00
Hide_D 5a51ad5699 test(compare): trace monthly pre-update boundary 2026-07-25 21:36:26 +00:00
Hide_D 312d20269c merge: trace remaining monthly event actions 2026-07-25 21:19:49 +00:00
Hide_D 178d6f042b test: trace monthly unique and inheritance actions 2026-07-25 21:15:35 +00:00
Hide_D 3352b64d0f merge: trace monthly speciality and betrayal actions 2026-07-25 20:55:59 +00:00
Hide_D e7d86a16d5 test: trace monthly speciality and betrayal actions 2026-07-25 20:55:40 +00:00
Hide_D 820c25d8dc merge: trace monthly scout policy actions 2026-07-25 20:28:43 +00:00
Hide_D f2dcb4d4d1 test: trace monthly scout policy actions 2026-07-25 20:28:33 +00:00
Hide_D de357cfe95 merge: trace nation betting lifecycle 2026-07-25 20:16:41 +00:00
Hide_D 0f333f8c96 Add nation betting comparison fixtures 2026-07-25 20:16:24 +00:00
Hide_D 93e8adadac merge: trace city changes and NPC troop leaders 2026-07-25 19:50:02 +00:00
Hide_D 8f98626075 test(compare): trace city changes and NPC troop leaders 2026-07-25 19:47:36 +00:00
Hide_D a321eb1362 merge: trace monthly invader lifecycle 2026-07-25 19:20:19 +00:00
Hide_D 1a17fad0a5 test: trace monthly invader lifecycle 2026-07-25 19:19:56 +00:00
Hide_D c74efbb372 merge: trace RaiseNPCNation monthly action 2026-07-25 18:56:46 +00:00
Hide_D 66f79ca5d2 test: trace monthly NPC nation creation 2026-07-25 18:56:40 +00:00
Hide_D f42f844f17 merge: trace monthly NPC registration 2026-07-25 18:40:21 +00:00
Hide_D aee98e15d7 test: trace monthly NPC registration 2026-07-25 18:40:12 +00:00
Hide_D 0936dabc9e merge: add CreateManyNPC comparison fixture 2026-07-25 18:16:11 +00:00
Hide_D 39b209caf0 test(compare): trace CreateManyNPC monthly action 2026-07-25 18:15:27 +00:00
Hide_D 07867b3aaf merge: add CreateAdminNPC no-op comparison fixture 2026-07-25 17:50:27 +00:00
Hide_D de1f74cb44 Add CreateAdminNPC no-op comparison fixture 2026-07-25 17:50:21 +00:00
Hide_D 65c97107c6 merge: add monthly war income comparison fixture 2026-07-25 17:45:43 +00:00
Hide_D d796eda13c Add monthly war income comparison fixture 2026-07-25 17:45:38 +00:00
Hide_D 2a9029470f merge: add semi-annual monthly comparison fixture 2026-07-25 17:35:40 +00:00
Hide_D 254364bab8 Add semi-annual monthly comparison fixture 2026-07-25 17:35:30 +00:00
Hide_D 0319410ade merge: add nation level monthly comparison fixture 2026-07-25 17:20:17 +00:00
Hide_D 6b64f6f8ed Add nation level monthly comparison fixture 2026-07-25 17:20:09 +00:00
Hide_D 62fcb2e987 merge: add monthly event comparison trace 2026-07-25 16:56:34 +00:00
Hide_D ff3ef4e4f3 test: add monthly city supply trace 2026-07-25 16:56:26 +00:00
Hide_D 008b0e416c merge: add full turn command comparison runner 2026-07-25 14:17:50 +00:00
Hide_D bf96849027 test: execute legacy turn command fixtures 2026-07-25 14:17:25 +00:00
Hide_D 1b035e4a42 merge: add canonical turn fixture setup 2026-07-25 11:20:57 +00:00
Hide_D 47dec60c2b test: support canonical legacy turn fixtures 2026-07-25 11:20:53 +00:00
Hide_D c03a28be93 merge: add legacy turn command trace runner 2026-07-25 11:14:28 +00:00
Hide_D d1ab2b0450 test: trace legacy turn command execution 2026-07-25 11:14:19 +00:00
Hide_D fe9ae97821 merge: add turn state differential exporter 2026-07-25 09:35:22 +00:00
Hide_D 98e0a676cb test: export canonical legacy turn snapshots 2026-07-25 09:35:04 +00:00
Hide_D 2bb1387bc4 test: expose legacy trait catalog 2026-07-25 08:05:38 +00:00
Hide_D af382c541e test: expose legacy item catalog for comparison 2026-07-25 06:38:54 +00:00
Hide_D 8616a094e5 test: add deterministic battle trace exporter 2026-07-25 05:56:45 +00:00
Hide_D 4de7ebec17 요양 깃수 추가 2026-03-04 14:16:08 +00:00
Hide_D d43dff35fb fix: 디버그 코드 복구 2026-02-18 18:54:46 +00:00
Hide_D 5b13f8bd30 ip 기록 2026-02-17 22:31:08 +09:00
Hide_D e51bc6f711 fix: 턴 데몬에 cookie jar 적용 2026-02-17 20:35:15 +09:00
Hide_D 1b08aa0c58 wip: 디버그 코드 추가 2026-02-17 19:12:28 +09:00
Hide_D f2547fe207 dbg 2026-02-17 18:32:04 +09:00
류화영 cec7726731 fix: 방랑군이 빈번하게 해산하는 문제 해결 시도 2026-01-19 22:50:11 +09:00
Hide_D d679a6fed8 fix: InheritancePointManager 버그 수정 2025-11-01 17:38:02 +00:00
Hide_D 6fe156eb7c fix: composer uninstall 누락 2025-10-29 13:00:46 +00:00
Hide_D 663ddbe76a fix: inheritance_result 작성 문제 2025-10-28 20:24:25 +00:00
Hide_D 30297454f7 refac: inheritance_result로 데이터 이관 2025-10-28 20:15:05 +00:00
Hide_D bc602722bf feat: schema에 inheritance_result 추가
- storage에 의미없이 쌓이는 데이터 이관
2025-10-28 20:09:30 +00:00
Hide_D be8f147216 dep: brandonwamboldt/utilphp 제거 2025-10-28 19:56:02 +00:00
Hide_D b9495fb64a refac: 턴 데몬 전체를 async로 변경경 2025-10-07 20:05:55 +09:00
Hide_D 07b217b290 fix: 서버 오픈 핸들러를 00초에 맞추도록 변경경 2025-10-07 19:54:24 +09:00
Hide_D 42fac46062 refac: brandonwamboldt/utilphp 의존 코드 수정
- 실제 의존성 제거는 이후에에
2025-10-07 19:26:22 +09:00
Hide_D 24bc8985d0 __filename 2025-10-04 11:39:35 +00:00
Hide_D 76a2d5ff63 daemon typescript 버전 추가 2025-10-04 11:29:03 +00:00
Hide_D 148f32f78b fix: execute engine updated 2025-10-04 11:04:36 +00:00
Hide_D 62f5b6597e proc.php 일부 수정
- api.php 미사용 경로 대비
2025-10-04 10:59:56 +00:00
Hide_D 7e810b0279 LogText 끄기 2025-09-07 06:01:04 +00:00
Hide_D 2336b29b65 fix: ?? 2025-08-30 06:15:25 +00:00
Hide_D 185c0e16a0 fix: AI 일부 key 접근 문제 수정 2025-08-30 06:11:37 +00:00
Hide_D 656baeb9ee fix: 토너먼트 분노 공격 확률 오류 수정 (#263)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/263
2025-08-23 10:08:13 +09:00
류화영 3e06304dc7 fix: 토너먼트 분노 공격 확률 오류 수정 2025-08-23 09:23:00 +09:00
Hide_D 4bb940c8c5 fix: ?? 연산자 우선순위 2025-08-20 12:59:40 +00:00
Hide_D 2b376b6aab fix: logError 버그 수정 2025-07-06 06:15:18 +00:00
Hide_D 04df26ff83 misc: 군웅할거 손견 국명 손책으로 변경
- 서버 시작 시점에서 손견은 맞으나, 땅따 시작점에는 손책임
2025-06-28 12:37:16 +00:00
Hide_D aca4240b92 game: 강서유서 월드로 명칭 변경 2025-06-26 18:37:42 +00:00
Hide_D faf26fa8a2 game: 강서유서 소설 월드(비세력) 수정 2025-06-26 18:36:19 +00:00
Hide_D 030ab1e7ea game: 군웅축록 연도 수정 2025-06-26 18:25:14 +00:00
Hide_D 7f2c1d4782 game: 역사모드4-2 황제 원술
- 제작자: 강서유서
- 유비가 서주를 가지고 있어야 원술을 치지 않나?
2025-06-26 18:23:36 +00:00
Hide_D 9132138a99 game: 군웅축록 외교 2025-06-26 17:54:32 +00:00
Hide_D 84875d60bd game: 역사모드2-2 반동탁연합 결성(정사)
- 제작자: 강서유서
2025-06-26 17:51:39 +00:00
Hide_D 3cbaf76626 game: 역사모드3-2 군웅축록
- 제작자: 강서유서
2025-06-26 17:26:26 +00:00
Hide_D f4846d0d66 game: 무한대흥 NPC 능력치 감소 2025-06-25 15:07:52 +00:00
Hide_D f183dcc72b frontend: 기술 제한 표기 수정 2025-06-25 14:16:19 +00:00
Hide_D 63cc5d8e88 game: 무한대흥 초기 성수 3천 2025-06-25 13:58:47 +00:00
Hide_D f858c32fdf feat: 점령 후 일반 도시 성벽 수치 조정 가능 2025-06-25 13:58:29 +00:00
Hide_D 60eb127d71 game: 천지비급 상인 등장 2025-06-25 13:54:47 +00:00
Hide_D ede33f3a37 game: ban 메시지 빈도 감소 2025-06-25 13:53:36 +00:00
Hide_D ffd53a2390 game: 무한대흥 스탯 2025-06-25 13:20:21 +00:00
Hide_D 2591fbde67 game: 무한대흥 시나리오 2025-06-25 13:12:41 +00:00
Hide_D 922d3f1938 feat: 기술 등급 제한 수치 유연화 2025-06-25 13:12:32 +00:00
Hide_D 64522ba8a6 fix: ChangeCity에서 _max 키 입력 가능하게 2025-06-25 13:09:24 +00:00
Hide_D 7b1eedb574 feat: ChangeCity에 최대 내정 수치도 연산자로 바꿀 수 있도록 2025-06-25 12:31:29 +00:00
Hide_D 7ec6ca605f run_daemon timeout 2025-05-28 13:55:30 +00:00
Hide_D 5a5c613814 game: 랜임 확률 보정 완화
- 강국의 디버프 감소소
2025-03-05 17:35:08 +00:00
Hide_D 1a3ef20a35 fix: 다병종 밸런스 누락분 수정정 2025-02-08 13:54:01 +00:00
Hide_D fba966177d fix: 고급모드 연구턴 커맨드 창 넘치는 문제 2025-01-25 19:52:28 +00:00
Hide_D 62c72dfdbe fix: 척사 버그 수정 2025-01-24 15:26:56 +09:00
Hide_D 1ae1ff9b72 refac,fix: reqTech, reqRegions, reqCities 간이 호출 추가 2025-01-24 15:23:13 +09:00
Hide_D c1e12c2737 fix: 버그 수정 2025-01-24 15:19:23 +09:00
Hide_D de09a66d6f fix: 병종 연구 커맨드에서 금쌀 검새 안하는 문제 해결 2025-01-24 10:07:56 +09:00
Hide_D 3c2012da46 fix: 사령턴에서 불가능한 턴이 별도 강조가 없는 문제 수정 2025-01-23 17:32:36 +00:00
Hide_D d55be54320 fix: 연구커맨드 검사 조건 2025-01-23 17:27:20 +00:00
Hide_D dcbefa1a96 fix: 연구 커맨드에 금쌀 표기 없음 2025-01-23 17:20:10 +00:00
Hide_D be8f1fff96 fix: 버그 수정 2025-01-23 17:17:37 +00:00
Hide_D 6117dbdcc0 fix: 이벤트 다병종 화시병 위치 2025-01-23 17:14:35 +00:00
Hide_D 0a39ba1023 fix: NPC AI가 현재 병종 기술등급을 고려하지 않는 문제 수정
- 아직 사용하지 않는 징병 페이지 요구 기술 항목도 수정
2025-01-23 17:13:11 +00:00
Hide_D dae5f65baa fix: 특성초토화시에만 did_특성초토화 증가 2025-01-23 17:08:50 +00:00
Hide_D 080bb30103 fix: 버그수정2 2025-01-22 19:42:43 +00:00
Hide_D 9e647c7ce5 fix: 도시 규모조건 징병 불가 2025-01-22 19:41:20 +00:00
Hide_D 73606b0fb4 feat: 초토화시 내부 카운트 추가 2025-01-22 18:54:23 +00:00
Hide_D e62eb36cc2 feat: event 연구 커맨드 추가 2025-01-22 18:53:08 +00:00
Hide_D 6b81f744d4 feat: event용 연구 추가 2025-01-22 18:41:24 +00:00
Hide_D 1a9b3b78cb fix: 화륜차 조건 추가 2025-01-22 18:40:59 +00:00
Hide_D c3cbf956d0 fix: 병종 조건에서 같은 키가 여러개인 경우 대비 2025-01-22 18:40:49 +00:00
Hide_D 91188c555d fix: 커맨드의 aux값값 2025-01-22 18:16:37 +00:00
Hide_D 913028dd6c fix: 병종 특성관련 발생 버그 수정 2025-01-22 18:08:18 +00:00
Hide_D dfb3f6478d game(wip): 다병종 시나리오에 병종 지정 2025-01-22 17:56:17 +00:00
Hide_D 6afc6221d3 feat: 특정 등급 이상 도시 보유 조건 추가 2025-01-22 17:48:49 +00:00
Hide_D 7b5a02487e misc: ReqCitiesWithCityLevel 설명 보완 2025-01-22 17:36:17 +00:00
Hide_D 533b79762e game(wip): 다병종 깃수 준비 2025-01-22 17:29:58 +00:00
Hide_D 53b7dbfdd0 feat: 병종 징병 조건 추가
- 군주 및 수뇌
- 군주 및 수뇌 아님
- 도시의 규모 요구
- 특정 Nation Aux 값 요구
2025-01-22 17:17:30 +00:00
Hide_D fd14c5403b feat: NationAuxKey Enum 2025-01-22 16:57:23 +00:00
Hide_D dc476e73a1 feat: 병종 검사에서 $nation['aux']를 정식 입력 2025-01-22 16:54:27 +00:00
Hide_D e60150705e refac: Constraint의 generalObj destGeneralObj로 General 객체 입력 2025-01-22 16:53:39 +00:00
Hide_D 2869ba5c42 feat,refac: GameUnitConstraint 개념 추가
- GameUnitDetail의 요구 기술, 지역, 도시, 연도를 GameUnitConstraint로 통합
- GameUnitConstraint는 조건 검사, 설명 제공
- 병종 정의를 GameUnitConstraint 이용 재정의
- test 함수에 General 객체 요구,
- test 함수의 ownCities에 단순 도시 외 도시 정보 추가
- 변경된 값에 맞게 호출 함수 변경
2025-01-22 16:26:15 +00:00
Hide_D 91e56644b4 feat: 토너먼트 페이지 관리자 조작 버튼 제거
- 필요할땐 다른 페이지에서 만들어 쓰도록
2024-12-28 08:47:45 +00:00
Hide_D e0b7a3d763 game: 철기병 방어 향상 2024-12-22 05:25:47 +00:00
Hide_D 6a25f03687 fix: namespace 2024-12-22 04:28:29 +00:00
Hide_D 104f306deb fix: callSammoAPI apiPath 호출 2024-12-22 04:27:02 +00:00
Hide_D 09c21cd466 fix: api prefix 2024-12-22 04:23:30 +00:00
Hide_D 5b89797f57 fix: admin_member 페이지 수정 시도 2024-12-22 04:12:59 +00:00
Hide_D ab1cc5146d feat: 유저 관리 패널에 유저 차단 추가 2024-12-22 04:05:44 +00:00
Hide_D 2483a7723f feat: RootAPI/Admin/BanEmailAddress 2024-12-22 03:56:12 +00:00
Hide_D 367db15d93 misc: DB로는 global salt 넘기지 않음 2024-12-22 03:52:39 +00:00
Hide_D 30e02aac08 feat: 가입 시 영구 차단된 이메일 검사 2024-12-22 03:42:08 +00:00
Hide_D ce5ddf05fe fix: 1달이상 지난 삭제요청 계정에 대해 자동삭제하지 않는 버그 수정 2024-12-22 02:46:28 +00:00
Hide_D 475837bca0 feat: 영구 차단 계정용 table 2024-12-22 02:43:18 +00:00
Hide_D bd0ae25afd game: 징계가 남아있는 경우 탈퇴 불가 2024-12-21 09:14:14 +00:00
Hide_D 688de08feb game: 선양시에도 거병/수뇌/외교권자 페널티 검사 2024-12-21 08:56:24 +00:00
Hide_D 83b550adbe game: 거병에도 '건국 금지 패널티 적용' 2024-12-21 08:52:08 +00:00
Hide_D fa89bae7d9 game: NPC 장수 능력치 초기화 불가 2024-12-21 04:03:05 +00:00
Hide_D 456246362f game: NPC의 유저 관직 부여 로직 수정 2024-12-21 03:59:21 +00:00
Hide_D b472440ec1 fix: 이미지 경로에 빈칸이 있는 경우 2024-12-20 15:50:38 +00:00
Hide_D 7b5613d032 fix: 유저 부운영자는 시나리오 리셋시 생성하지 않음 2024-12-14 09:05:07 +00:00
Hide_D f5b3b985ce feat: 시스템 권한 분리
- 부운영자를 부운영자(시스템), 부운영자(유저)로 분리
2024-12-14 04:06:03 +00:00
Hide_D 515298700a term utf-8 2024-12-13 13:12:41 +00:00
Hide_D 41d7566acb game: 롤시나리오 메시지 빈도 재조정 2024-12-11 17:07:31 +00:00
Hide_D f4196263fa game: 롤 시나리오 NPC 메시지 빈도 조절 2024-12-11 17:04:07 +00:00
Hide_D 6bc69ac467 game: 리그오브레전드 v1.1 2024-12-09 17:49:37 +00:00
Hide_D 15b2c8b8e6 game: 재야 의술장은 국가 장수를 치료하지 않음 2024-12-06 18:12:24 +00:00
Hide_D 8e1d33e880 misc: 강서유서 소설 월드 추가 수정 2024-12-06 16:28:20 +00:00
Hide_D 797902552d misc: 강서유서 소설 월드 수정 2024-12-06 15:46:47 +00:00
Hide_D f3d2dcdad2 사소한 수정 2024-12-06 15:36:17 +00:00
Hide_D 928478a8ad misc: 강서유서 소설월드 업데이트 2024-12-06 15:34:50 +00:00
Hide_D 5023ee800b 시나리오 변환시 환경 변수에 json 허용 2024-12-06 15:22:47 +00:00
Hide_D 4a70625487 avif support 2024-12-06 15:09:07 +00:00
Hide_D 26327b5c8c 롤시나리오 m장 이름 지정 2024-12-06 12:37:09 +00:00
Hide_D 372f47760b 리그오브레전드 시나리오 연동 조정
- 군주가 '성인이 되어 나타납니다'로 무효화되는 문제 수정
2024-12-06 11:46:33 +00:00
Hide_D 3111a5eb71 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 (#262)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/262
2024-12-05 17:07:54 +09:00
sars 74f914488b 빙의 금지 장수 포함 2024-12-05 00:04:10 -08:00
sars a8d219afec iconPath 재설정, 100에서 29로 숫자 조절 2024-12-04 23:26:54 -08:00
sars 4b4a7ffdf0 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 2024-12-04 23:04:36 -08:00
Hide_D 98e2e2f125 리그오브레전드 베타 아이콘 추가 (#261)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/261
2024-12-03 12:24:50 +09:00
sars 05000ae954 리그오브레전드 베타 아이콘 추가 2024-12-02 19:21:45 -08:00
Hide_D 85bf53f317 챔피언들과 미니언들 시작날짜 조절 (#260)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/260
2024-11-27 17:42:28 +09:00
sars d65407079e 챔피언들과 미니언들 시작날짜 조절 v2 2024-11-27 00:11:52 -08:00
sars a8c9946aa9 챔피언들과 미니언들 시작날짜 조절 2024-11-26 23:59:35 -08:00
Hide_D 1e5b2de913 LoL 시나리오 생년월일 (#257)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/257
2024-11-27 16:26:34 +09:00
Hide_D 747ab3d563 LoL 시나리오 생년월일 2024-11-27 16:26:08 +09:00
sars 82ffbba661 수식을 수치로 수정해서 다시 변환시도 2024-11-26 23:18:01 -08:00
sars 3f08876079 리그오브레전드 시나리오 추가 2024-11-26 23:09:37 -08:00
Hide_D 5622839ffa feat: 설문 게시자 표시 2024-09-28 13:09:51 +00:00
Hide_D 4b3ab5e31c feat: 설문 등록 시 등록자 유저명 저장 2024-09-28 13:04:29 +00:00
Hide_D f774a28e2a fix: 로그인 시 세션에 저장되는 username을 id가 아니라 name값으로 변경 2024-09-28 13:03:00 +00:00
Hide_D 61bdb8da01 fix: 부대 이름 변경 오작동 2024-09-23 13:43:35 +00:00
Hide_D c117ada117 fix: event 커맨드 수정
- 탑승즉시이동: 불필요한 추가 조사 제거
- 발령즉시집합: 발령자가 탑승중인 경우 변수값 변경
  - 장수 커맨드 실행 시 cityID에 따라 다시 받아오므로 해당 변경으로 충분
2024-09-23 13:35:28 +00:00
Hide_D 1f0d0f992d game: 부대탈퇴지시 ui 2024-09-18 16:30:01 +00:00
Hide_D 6445b77b90 game: 부대탑승후 이동 이벤트시 로그 기록 2024-09-18 16:17:24 +00:00
Hide_D 6d935733e6 game: 충차 도구 치안치 하향 2024-09-18 16:09:02 +00:00
Hide_D cfd0a2d26f game: 충차 도구 추가 2024-09-18 16:08:37 +00:00
Hide_D 749e8f673b fix: StaticEventHandler 버그 수정 2024-09-18 16:08:25 +00:00
Hide_D 4812f324e0 fix: StaticEventHandler 버그 수정 2024-09-18 16:02:41 +00:00
Hide_D 085f34b307 feat: 부대탈퇴지시 2024-09-18 15:22:27 +00:00
Hide_D 622ce7b780 game: 축지 시나리오 벌점 제한 2배 2024-09-18 15:11:18 +00:00
Hide_D 34b1fc9c5e feat: 벌점 제한 계수를 GameConst로 이동 2024-09-18 15:10:34 +00:00
Hide_D 9cc27c40aa game: 축지 시나리오 수비 설정 제한 완화 2024-09-18 15:08:37 +00:00
Hide_D eece1cbae5 feat: 수비 설정 제한을 GameConst로 이동 2024-09-18 15:08:21 +00:00
Hide_D 7e6770b5e7 game: 축지 시나리오 유닛세트 2024-09-18 15:02:38 +00:00
Hide_D a0c032c2c6 game: 축지 이벤트 작업 2024-09-18 14:54:56 +00:00
Hide_D 3d12de3838 refac: API/Troop 의 $me를 GeneralLite로 변경
- StaticEventHandler 처리도 추가
2024-09-18 14:54:40 +00:00
Hide_D 477b77b59f feat: StaticEventHandler 처리기 추가
- 커맨드 종료 시점에 호출
  - pre, post 각각이 필요한지는 논의 필요
  - 일단 용도에 따라 pre, post 둘중에 하나만 처리
- eventType으로는 full qualified class name 사용
  - 꼭 그럴필요는 없지만, 커맨드에 한해서는 이렇게
2024-09-18 14:54:11 +00:00
Hide_D 04a7a34fcc 부대 이동 관련 초기 코드 2024-09-17 00:48:54 +09:00
Hide_D 86f1805160 fix: 병가 인구 상승률 버그 수정 (#255)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/255
2024-07-30 14:57:43 +09:00
jyp9 d573e9f98a fix: 병가 인구 상승률 버그 수정
fix: 병가 인구 상승률 버그 수정
2024-07-30 14:55:40 +09:00
Hide_D 3ad16d96be game: 긴급천도시 모든 장수에게 알림,
- 수뇌에게는 집합 메시지도 남김
2024-07-16 13:09:43 +09:00
Hide_D d8870caf29 feat: 포인트 초기화 추가
- 급하니까 일단 땜빵
2024-07-10 18:11:10 +00:00
Hide_D 7c9d5d34f6 feat: 스탯 초기화용 API 준비 2024-07-10 17:20:38 +00:00
Hide_D 5268ce9b71 game: 훈련, 사기진작 시 병력이 낮을 때도 숙련 상승량 조정 2024-07-10 17:00:35 +00:00
Hide_D e395c98a6c fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 (#254)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/254
2024-07-08 17:01:17 +09:00
Hide_D d5897e2a49 fix: 건국 유니크 100% 수정 2024-06-22 15:42:58 +00:00
Hide_D c82003f982 game: 건국시 확정 유니크, 유산 포인트 250점 2024-06-22 15:41:43 +00:00
Hide_D 5447274aa8 game: 사령턴 입력, 인사부 처리 시 삭턴 변경 2024-06-22 15:28:39 +00:00
Hide_D 688162ffbf fix: 이벤트 클래식은 907이 아니라 908이었어야함 2024-06-20 12:31:49 +00:00
Hide_D 220d1d821d fix: 삼황내문 로직 누락 수정 2024-06-19 13:23:07 +09:00
Hide_D 2b16c3c1a9 fix: 삼황내문을 새 저지 로직에 맞게 변경 2024-06-19 13:22:20 +09:00
Hide_D d731acdaef Revert "fix: 삼황내문을 새 저지 로직에 맞게 수정"
This reverts commit 3511b159a8.
2024-06-19 13:19:30 +09:00
Hide_D 3511b159a8 fix: 삼황내문을 새 저지 로직에 맞게 수정 2024-06-19 13:18:15 +09:00
Hide_D 28cea4ee09 fix: 메시지 수정 2024-06-08 18:55:48 +00:00
Hide_D 8e7227c29d fix: DummyGeneral에 penaltyList 2024-06-08 18:52:47 +00:00
Hide_D f0cc22d9d8 fix: NoChief 처리 부실 2024-06-08 18:48:46 +00:00
Hide_D b6f19fa38b feat: 유산포인트로 장수 소유자 확인 2024-06-08 18:42:39 +00:00
Hide_D 86305087f7 Revert "장수목록에서 장수명에 마우스를 올리면 본닉 공개"
This reverts commit a3d7ef30dd.
2024-06-08 17:52:13 +00:00
Hide_D 7b6f64db61 fix: 유저장이 수뇌 금지 장수밖에 없을때 NPC 임명 동작 2024-06-08 17:47:35 +00:00
Hide_D 06f086bcf0 fix: penalty 오타 2024-06-08 17:37:43 +00:00
Hide_D 606c1664f2 feat: 내정보에 징계목록 출력 2024-06-08 17:37:33 +00:00
Hide_D 0c07060f4d feat: 메시지 전송 페널티 2024-06-08 17:22:10 +00:00
Hide_D 8bd0cc1c64 feat: 건국 금지, 지정 임관 금지 패널티 2024-06-08 17:21:55 +00:00
Hide_D f12262b946 feat: 건국 불가 페널티 2024-06-08 16:16:52 +00:00
Hide_D 9415d79a3a feat: Constraint 시스템에 NoPaneltyKey 추가 2024-06-08 16:15:19 +00:00
Hide_D ad223a9c75 feat: NPC 임명로직에 NoChief, NoAmbassador 반영 2024-06-08 16:06:22 +00:00
Hide_D 8737b19e79 fix: 이미 수뇌인 장수는 NPC에게 외교권을 못받는 버그 수정 2024-06-08 15:58:52 +00:00
Hide_D 552d73430c feat: 유저장의 수뇌 임명 불가 penalty 2024-06-08 15:55:26 +00:00
Hide_D fba5fbdb6b feat: PenaltyKey::NoChiefTurnInput 2024-06-08 15:48:01 +00:00
Hide_D 3da11bf21c feat: 내 정보 설정 저장지 페널티 갱신 2024-06-08 15:41:27 +00:00
Hide_D c83f9a0465 game: 휴전 -> 종전 2024-06-08 14:43:40 +00:00
Hide_D 9f67ae1f4e feat: General::penaltyList 2024-06-08 14:38:31 +00:00
Hide_D 383431b79f feat: PenaltyKey enum 2024-06-08 14:06:12 +00:00
Hide_D d5c0d16758 game: 저지 작동 방식 변경
- 최대 페이즈를 1 깎는 형태로 변경
2024-06-08 13:24:32 +00:00
devsamanddevsam 87294d5477 fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 2024-06-01 07:00:35 +09:00
Hide_D c45758b054 game: 이벤트 클래식 유니크 최대 획득 확률 계수 수정 2024-05-22 17:45:45 +00:00
Hide_D a84f07f3ad game: 이벤트 클래식 시나리오 2024-05-22 17:43:29 +00:00
Hide_D 3c6ed3441b fix: MeekroDB 최신버전에서는 $db->get()으로 raw 호출을 먼저 시작해선 안됨 2024-05-22 17:00:27 +00:00
Hide_D 68cd61d86e fix: file_cache 문제 추가 수정 2024-05-22 16:47:20 +00:00
Hide_D 3470817e9e Nette FileStorage 요구 주소 문제 2024-05-22 16:45:29 +00:00
sars a3d7ef30dd 장수목록에서 장수명에 마우스를 올리면 본닉 공개 2024-05-20 19:03:51 -07:00
Hide_D db09e8da89 composer upgrade 2024-05-17 18:26:08 +00:00
Hide_D 37fa5321cc 초기 설치 코드 정돈, meekrodb 반영 2024-05-17 18:18:37 +00:00
Hide_D 63edb03193 APIHelper에 MeekroDBExceptionr에러시 logError 2024-05-17 18:16:54 +00:00
Hide_D 8d02102024 dep 2024-05-17 18:14:32 +00:00
Hide_D 75a13094e0 game: 해산시 군주외 장수는 즉시 임관 가능 2024-03-16 18:18:35 +00:00
Hide_D 7a4c70ada2 game: 강서유서 소설 월드 2024-03-16 18:07:59 +00:00
Hide_D 65c84a29e1 fix: 방랑군이동시 현재 소재 위치 확인 2024-03-16 18:07:42 +00:00
Hide_D eea34dadad fix: 이민족 수도 이동 2024-03-05 16:44:27 +00:00
Hide_D f1e6ac7b89 fix: 이민족 도시 이동 규칙 재작성
- 무한루프일 수 있으므로 그냥 SQL에 NOT IN을 넣자..
2024-02-29 10:35:32 +09:00
Hide_D 7b24f66f93 fix: 버그 수정 2024-02-29 10:28:10 +09:00
Hide_D b2b2934ce9 refac: 전체 penalty는 expire와 value
- 게임 개시시 expire가 되지 않은 것을 기준 value만 전달
- 즉, 페널티는 깃수 단위 적용
2024-02-29 10:27:04 +09:00
Hide_D 6ed3e673df game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 (#249)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/249
2024-02-29 10:18:00 +09:00
Hide_D aa7dcab1fd fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 (#250)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/250
2024-02-29 10:17:52 +09:00
devsamanddevsam 6cebc903c9 fix: typo 2024-02-29 08:02:11 +09:00
devsamanddevsam c0190959e3 fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 2024-02-29 08:01:02 +09:00
311 changed files with 20009 additions and 3068 deletions
+1
View File
@@ -29,6 +29,7 @@ d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/*.webp
d_pic/*.avif
d_pic/uploaded_image
/dist_js
+4 -5
View File
@@ -8,12 +8,11 @@
],
"config": {
"platform": {
"php": "8.2"
"php": "8.3"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.3",
"sergeytsalkov/meekrodb": "^2.5",
"league/plates": "^3.5",
"vlucas/valitron": "^1.4",
"php-extended/php-tail": "^5.0",
@@ -22,10 +21,10 @@
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^2.1",
"phan/phan": "^5.4",
"nette/caching": "^3.2",
"nette/caching": "^3.3",
"illuminate/database": "^10.0",
"illuminate/events": "^10.0",
"php-ds/php-ds": "^1.4",
"php-ds/php-ds": "^1.5",
"hided62/ldto": "^1.0",
"league/uri": "^6.8"
},
Generated
+717 -587
View File
@@ -4,79 +4,29 @@
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"name": "sebastian/lines-of-code",
"version": "2.0.0",
"version": "2.0.2",
"source": {
"type": "git",
"url": "https://github.com/sebastianbergmann/lines-of-code.git",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130"
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/17c4d940ecafb3d15d2cf916f4108f664e28b130",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/856e7f6a75a84e339195d48c556f23be2ebf75d0",
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0",
"shasum": ""
},
"require": {
"nikic/php-parser": "^4.10",
"nikic/php-parser": "^4.18 || ^5.0",
"php": ">=8.1"
},
"require-dev": {
@@ -5186,7 +5315,8 @@
"homepage": "https://github.com/sebastianbergmann/lines-of-code",
"support": {
"issues": "https://github.com/sebastianbergmann/lines-of-code/issues",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.0"
"security": "https://github.com/sebastianbergmann/lines-of-code/security/policy",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.2"
},
"funding": [
{
@@ -5194,7 +5324,7 @@
"type": "github"
}
],
"time": "2023-02-03T07:08:02+00:00"
"time": "2023-12-21T08:38:20+00:00"
},
{
"name": "sebastian/object-enumerator",
@@ -5482,16 +5612,16 @@
},
{
"name": "theseer/tokenizer",
"version": "1.2.1",
"version": "1.2.3",
"source": {
"type": "git",
"url": "https://github.com/theseer/tokenizer.git",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e"
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/34a41e998c2183e22995f158c581e7b5e755ab9e",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"shasum": ""
},
"require": {
@@ -5520,7 +5650,7 @@
"description": "A small library for converting tokenized PHP source code into XML and potentially other formats",
"support": {
"issues": "https://github.com/theseer/tokenizer/issues",
"source": "https://github.com/theseer/tokenizer/tree/1.2.1"
"source": "https://github.com/theseer/tokenizer/tree/1.2.3"
},
"funding": [
{
@@ -5528,7 +5658,7 @@
"type": "github"
}
],
"time": "2021-07-28T10:34:58+00:00"
"time": "2024-03-03T12:36:25+00:00"
}
],
"aliases": [],
@@ -5539,7 +5669,7 @@
"platform": [],
"platform-dev": [],
"platform-overrides": {
"php": "8.2"
"php": "8.3"
},
"plugin-api-version": "2.3.0"
"plugin-api-version": "2.6.0"
}
BIN
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+4 -1
View File
@@ -99,7 +99,10 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
$err = str_replace(ROOT, '{ROOT}', $err);
$errstr = str_replace(ROOT, '{ROOT}', $errstr);
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function (string $text) {
$trace = array_map(function (string|array $text) {
if (is_array($text)) {
$text = Json::encode($text);
}
return str_replace(ROOT, '{ROOT}', $text);
}, $trace);
+1 -1
View File
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
'token_valid_until' => '2999-01-01 00:00:00',
'pw' => $finalPassword,
'salt' => $userSalt,
'grade' => 6,
'grade' => 7,
'name' => $nickname,
'reg_date' => $nowDate
]);
+2 -9
View File
@@ -17,18 +17,11 @@ if (!class_exists('\\sammo\\RootDB')) {
$rootDB = RootDB::db();
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'step' => 'conn_fail'
]);
};
$rootDB->error_handler = function ($params) {
$rootDB->addHook('run_failed', function ($params) {
Json::die([
'step' => 'sql_fail'
]);
};
});
$memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member');
if ($memberCnt == 0) {
+3 -11
View File
@@ -150,20 +150,12 @@ if (!file_exists(ROOT . '/d_setting/.htaccess')) {
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
$rootDB->addHook('run_failed', function ($args) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
'reason' => '에러.'. $args['error']
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
});
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
+11 -1
View File
@@ -92,4 +92,14 @@ CREATE TABLE `login_token` (
INDEX `by_date` (`user_id`, `expire_date`)
)
COLLATE='utf8mb4_general_ci'
ENGINE=Aria;
ENGINE=Aria;
CREATE TABLE `banned_member` (
`no` INT NOT NULL AUTO_INCREMENT,
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
PRIMARY KEY (`no`),
UNIQUE INDEX `email` (`hashed_email`(128))
)
COLLATE='utf8mb4_general_ci'
ENGINE = Aria;
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if($session->userGrade < 5) {
if($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
header('location:_admin1.php');
die();
}
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
//로그인 검사
$session = Session::requireLogin()->loginGame()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
header('location:_admin2.php');
}
+1 -1
View File
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
header('location:_admin5.php');
die();
}
+2 -2
View File
@@ -31,13 +31,13 @@ $queryMap = [
];
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
$reqQueryType = Util::array_first_key($queryMap);
$reqQueryType = array_key_first($queryMap);
}
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -12,7 +12,7 @@ $type = 0;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die(requireAdminPermissionHTML());
}
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die('권한 부족');
}
+2 -2
View File
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
$valid = 1;
}
if ($userGrade >= 5) {
if ($userGrade >= 6) {
$valid = true;
$showDetailedInfo = true;
}
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
$ourGeneral = false;
}
if ($userGrade == 6) {
if ($userGrade == 7) {
$ourGeneral = true;
}
+11 -3
View File
@@ -136,13 +136,21 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
+1 -57
View File
@@ -125,63 +125,7 @@ $globalBetTotal = array_sum($globalBet);
</tr>
</table>
<table align=center class='tb_layout bg0'>
<?php if ($session->userGrade >= 5) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
</tr>
<tr>
<td colspan=8>
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
<?php if ($admin['tournament'] == 0) : ?>
<select name=trig size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<?php else : ?>
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
<?php endif; ?>
<?php switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
} ?>
</td>
</tr>
</form>
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
+213
View File
@@ -0,0 +1,213 @@
<?php
declare(strict_types=1);
namespace sammo;
use Ds\Map;
use sammo\Enums\RankColumn;
if (PHP_SAPI !== 'cli') {
http_response_code(404);
exit;
}
chdir(dirname(__DIR__));
require_once 'lib.php';
require_once 'func.php';
final class ComparisonTracingRNG implements RNG
{
private int $sequence = 0;
/** @var array<int, array<string, mixed>> */
public array $calls = [];
public function __construct(private readonly RNG $inner)
{
}
public static function getMaxInt(): int
{
return LiteHashDRBG::getMaxInt();
}
public function nextBytes(int $bytes): string
{
$value = $this->inner->nextBytes($bytes);
$this->record('nextBytes', ['bytes' => $bytes], bin2hex($value));
return $value;
}
public function nextBits(int $bits): string
{
$value = $this->inner->nextBits($bits);
$this->record('nextBits', ['bits' => $bits], bin2hex($value));
return $value;
}
public function nextInt(?int $max = null): int
{
$value = $this->inner->nextInt($max);
$this->record('nextInt', ['maxInclusive' => $max], $value);
return $value;
}
public function nextFloat1(): float
{
$value = $this->inner->nextFloat1();
$this->record('nextFloat1', [], $value);
return $value;
}
private function record(string $operation, array $arguments, mixed $result): void
{
$this->calls[] = [
'seq' => $this->sequence++,
'operation' => $operation,
'arguments' => $arguments,
'result' => $result,
];
}
}
function comparisonExtractRankVar(array $raw): Map
{
$rankVars = new Map();
foreach ($raw as $rawKey => $rawValue) {
$key = RankColumn::tryFrom($rawKey);
if ($key !== null) {
$rankVars[$key] = $rawValue;
}
}
return $rankVars;
}
function comparisonBuildGeneral(
array $raw,
array $city,
array $nation,
int $year,
int $month,
bool $defender = false,
): General {
$aux = [];
if (array_key_exists('inheritBuff', $raw)) {
$aux['inheritBuff'] = $raw['inheritBuff'];
}
$raw['aux'] = Json::encode($aux);
$raw['owner'] = 0;
return new General(
$raw,
comparisonExtractRankVar($raw),
null,
$city,
$nation,
$year,
$month,
$defender,
);
}
function comparisonRunBattle(array $fixture): array
{
$seed = (string)($fixture['seed'] ?? 'battle-differential');
$year = (int)$fixture['year'];
$month = (int)$fixture['month'];
$startYear = (int)($fixture['startYear'] ?? 180);
$rawAttacker = $fixture['attackerGeneral'];
$rawAttackerCity = $fixture['attackerCity'];
$rawAttackerNation = $fixture['attackerNation'];
$rawDefenderCity = $fixture['defenderCity'];
$rawDefenderNation = $fixture['defenderNation'];
$tracingRng = new ComparisonTracingRNG(new LiteHashDRBG($seed));
$warRng = new RandUtil($tracingRng);
$attacker = new WarUnitGeneral(
$warRng,
comparisonBuildGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true,
);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderList = [];
foreach ($fixture['defenderGenerals'] as $rawDefender) {
$defenderList[] = new WarUnitGeneral(
$warRng,
comparisonBuildGeneral($rawDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, true),
$rawDefenderNation,
false,
);
}
if (count($defenderList) && extractBattleOrder($city, $attacker) > 0) {
$defenderList[] = $city;
}
usort(
$defenderList,
fn(WarUnit $lhs, WarUnit $rhs): int =>
-(extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker)),
);
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$finishedDefenders = [];
$getNextDefender = function (?WarUnit $previous, bool $requestNext) use (
$iterDefender,
$attacker,
&$finishedDefenders,
): ?WarUnit {
if ($previous !== null) {
$finishedDefenders[] = buildWarTraceUnitSnapshot($previous);
}
if (!$requestNext || !$iterDefender->valid()) {
return null;
}
$next = $iterDefender->current();
if (extractBattleOrder($next, $attacker) <= 0) {
return null;
}
$iterDefender->next();
return $next;
};
$events = [];
$conquered = processWar_NG(
$seed,
$attacker,
$getNextDefender,
$city,
static function (array $event) use (&$events): void {
$events[] = $event;
},
);
return [
'engine' => 'ref',
'seed' => $seed,
'conquered' => $conquered,
'attacker' => buildWarTraceUnitSnapshot($attacker),
'city' => buildWarTraceUnitSnapshot($city),
'finishedDefenders' => $finishedDefenders,
'events' => $events,
'rng' => $tracingRng->calls,
];
}
$fixturePath = $argv[1] ?? null;
if ($fixturePath === null || ($fixturePath !== '-' && !is_file($fixturePath))) {
fwrite(STDERR, "usage: php compare/battle_trace.php <fixture.json|->\n");
exit(2);
}
try {
$fixtureJson = $fixturePath === '-' ? stream_get_contents(STDIN) : file_get_contents($fixturePath);
$fixture = json_decode((string)$fixtureJson, true, flags: JSON_THROW_ON_ERROR);
echo json_encode(
comparisonRunBattle($fixture),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
} catch (\Throwable $throwable) {
fwrite(STDERR, $throwable::class . ': ' . $throwable->getMessage() . PHP_EOL);
exit(1);
}
@@ -0,0 +1,23 @@
{
"action": "AddGlobalBetray",
"args": [2, 1],
"setup": {
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2, 3],
"general": [
{ "id": 1, "values": { "name": "배신0", "betray": 0 } },
{ "id": 2, "values": { "name": "배신1", "betray": 1 } },
{ "id": 3, "values": { "name": "배신2", "betray": 2 } }
]
},
"environment": {
"year": 194,
"month": 1,
"startyear": 190
},
"observe": {
"generalIds": [1, 2, 3]
},
"compactOutput": true
}
@@ -0,0 +1,79 @@
{
"action": "AssignGeneralSpeciality",
"setup": {
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2, 3],
"general": [
{
"id": 1,
"values": {
"name": "내정대상",
"nation": 1,
"age": 30,
"leadership": 40,
"strength": 45,
"intel": 80,
"special": "None",
"specage": 30,
"special2": "che_신산",
"specage2": 99,
"aux": {
"prev_types_special": ["che_경작"]
}
}
},
{
"id": 2,
"values": {
"name": "전투대상",
"nation": 1,
"age": 30,
"leadership": 80,
"strength": 75,
"intel": 40,
"special": "che_인덕",
"specage": 99,
"special2": "None",
"specage2": 30,
"dex1": 200,
"dex2": 10,
"dex3": 10,
"dex4": 10,
"dex5": 10,
"aux": {
"prev_types_special2": ["che_돌격"]
}
}
},
{
"id": 3,
"values": {
"name": "계승대상",
"nation": 2,
"age": 30,
"leadership": 50,
"strength": 50,
"intel": 50,
"special": "che_경작",
"specage": 99,
"special2": "None",
"specage2": 30,
"aux": {
"inheritSpecificSpecialWar": "che_의술",
"marker": 3
}
}
}
]
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190
},
"observe": {
"generalIds": [1, 2, 3]
},
"compactOutput": true
}
@@ -0,0 +1,54 @@
{
"action": "AutoDeleteInvader",
"compactOutput": true,
"args": [1],
"setup": {
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"resetDiplomacy": true,
"nation": [
{
"id": 1,
"values": {
"name": "ⓞ남만족",
"capital": 69,
"gennum": 1,
"tech": 100,
"level": 2,
"type": "che_병가"
}
}
],
"general": [
{
"id": 1,
"values": {
"name": "ⓞ남만대왕",
"nation": 1,
"city": 69,
"officer_level": 12,
"npc": 9
}
}
],
"event": [
{
"id": 990001,
"action": [["AutoDeleteInvader", 1]]
}
]
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"currentEventID": 990001
},
"observe": {
"generalIds": [1]
}
}
@@ -0,0 +1,24 @@
{
"action": "BlockScoutAction",
"args": [true],
"setup": {
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"nation": [
{ "id": 1, "values": { "name": "위", "level": 2, "scout": 0 } },
{ "id": 2, "values": { "name": "촉", "level": 2, "scout": 0 } }
],
"gameEnvironment": {
"block_change_scout": false
}
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190
},
"observe": {
"nationIds": [1, 2]
}
}
@@ -0,0 +1,226 @@
{
"action": "MonthlyBoundary",
"compactOutput": true,
"environment": {
"year": 190,
"month": 12,
"startyear": 190,
"turnterm": 10,
"starttime": "2026-07-25 00:00:00",
"turntime": "2026-07-25 02:00:00"
},
"setup": {
"syncEnvironment": true,
"world": {
"hiddenSeed": "monthly-boundary-core-catalog"
},
"gameEnvironment": {
"isunited": 1,
"refreshLimit": 3,
"block_change_scout": false
},
"resetCities": true,
"deleteOtherCities": true,
"keepCityIds": [1, 2],
"city": [
{
"id": 1,
"values": {
"name": "경계도시",
"level": 1,
"nation": 1,
"pop": 10000,
"pop_max": 20000,
"agri": 1000,
"agri_max": 2000,
"comm": 1000,
"comm_max": 2000,
"secu": 1000,
"secu_max": 2000,
"trust": 50,
"trade": 100,
"def": 1000,
"def_max": 2000,
"wall": 1000,
"wall_max": 2000,
"officer_set": 1,
"state": 31,
"term": 1,
"supply": 1,
"front": 2,
"conflict": {},
"dead": 0
}
},
{
"id": 2,
"values": {
"name": "중립도시",
"level": 8,
"nation": 0,
"pop": 12000,
"pop_max": 22000,
"agri": 1200,
"agri_max": 2200,
"comm": 1200,
"comm_max": 2200,
"secu": 1200,
"secu_max": 2200,
"trust": 55,
"trade": 100,
"def": 1200,
"def_max": 2200,
"wall": 1200,
"wall_max": 2200,
"officer_set": 1,
"state": 0,
"term": 0,
"supply": 0,
"front": 0,
"conflict": {},
"dead": 0
}
}
],
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{
"id": 1,
"values": {
"name": "경계군주",
"nation": 1,
"city": 1,
"officer_level": 12,
"npc": 0,
"age": 30,
"belong": 3,
"makelimit": 2,
"gold": 1000,
"rice": 1000,
"crew": 100,
"train": 80,
"atmos": 70,
"leadership": 50,
"strength": 50,
"intel": 50,
"experience": 0,
"dedication": 0,
"dex1": 0,
"dex2": 0,
"dex3": 0,
"dex4": 0,
"dex5": 0,
"personal": "None",
"special": "None",
"specage": 0,
"special2": "None",
"specage2": 0,
"betray": 0,
"bornyear": 160,
"deadyear": 250
}
},
{
"id": 2,
"values": {
"name": "경계재야",
"nation": 0,
"city": 2,
"officer_level": 0,
"npc": 0,
"age": 25,
"belong": 4,
"makelimit": 0,
"gold": 500,
"rice": 500,
"crew": 50,
"train": 60,
"atmos": 50,
"leadership": 40,
"strength": 40,
"intel": 40,
"experience": 0,
"dedication": 0,
"dex1": 0,
"dex2": 0,
"dex3": 0,
"dex4": 0,
"dex5": 0,
"personal": "None",
"special": "None",
"specage": 0,
"special2": "None",
"specage2": 0,
"betray": 0,
"bornyear": 165,
"deadyear": 250
}
}
],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"nation": [
{
"id": 1,
"values": {
"name": "경계국",
"color": "#123456",
"capital": 1,
"gennum": 1,
"gold": 10000,
"rice": 20000,
"tech": 100,
"power": 10,
"level": 2,
"type": "che_유가",
"bill": 100,
"rate": 20,
"rate_tmp": 10,
"scout": 1,
"chief_set": 1,
"strategic_cmd_limit": 2,
"surlimit": 1,
"spy": "{}"
}
}
],
"resetDiplomacy": true,
"resetEvents": true,
"event": [
{
"id": 991001,
"target": "PRE_MONTH",
"priority": 1000,
"condition": true,
"action": [
["NoticeToHistoryLog", "aggregate-pre", 6]
]
},
{
"id": 991002,
"target": "MONTH",
"priority": 1000,
"condition": true,
"action": [
["ProcessIncome", "gold"],
["NewYear"],
["ResetOfficerLock"],
["RandomizeCityTradeRate"],
["ChangeCity", "all", {"pop": "+10", "trust": 60}],
["NoticeToHistoryLog", "aggregate-month", 6],
["DeleteEvent"]
]
}
]
},
"observe": {
"generalIds": [1, 2],
"nationIds": [1],
"cityIds": [1, 2],
"eventIds": [991001, 991002],
"accessGeneralIds": [1, 2]
}
}
@@ -0,0 +1,34 @@
{
"action": "NewYear",
"environment": {
"year": 191,
"month": 1,
"startyear": 190
},
"setup": {
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{
"id": 1,
"values": {
"nation": 1,
"age": 30,
"belong": 3
}
},
{
"id": 2,
"values": {
"nation": 0,
"age": 30,
"belong": 4
}
}
]
},
"observe": {
"generalIds": [1, 2]
}
}
@@ -0,0 +1,11 @@
{
"action": "NoticeToHistoryLog",
"args": ["<S>새해 알림</>", 6],
"environment": {
"year": 191,
"month": 1,
"startyear": 190
},
"setup": {},
"observe": {}
}
@@ -0,0 +1,75 @@
{
"action": "ProcessIncome",
"args": ["gold"],
"environment": {
"year": 190,
"month": 7,
"startyear": 190
},
"setup": {
"resetCities": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"general": [
{
"id": 1,
"values": {
"nation": 1,
"city": 1,
"officer_level": 5,
"npc": 0,
"gold": 1000,
"rice": 1000,
"dedication": 100
}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "갑국",
"capital": 1,
"gold": 10000,
"rice": 20000,
"level": 1,
"rate_tmp": 20
}
}
],
"city": [
{
"id": 1,
"values": {
"name": "갑성",
"nation": 1,
"level": 4,
"supply": 1,
"pop": 10000,
"pop_max": 20000,
"agri": 1000,
"agri_max": 2000,
"comm": 1000,
"comm_max": 2000,
"secu": 1000,
"secu_max": 2000,
"trust": 80,
"def": 500,
"def_max": 1000,
"wall": 500,
"wall_max": 1000
}
}
]
},
"observe": {
"generalIds": [1],
"nationIds": [1],
"cityIds": [1],
"nationEnvironmentKeys": ["prev_income_gold", "prev_income_rice"]
}
}
@@ -0,0 +1,33 @@
{
"action": "ResetOfficerLock",
"environment": {
"year": 191,
"month": 1,
"startyear": 190
},
"setup": {
"resetCities": true,
"resetNations": true,
"city": [
{
"id": 1,
"values": {
"nation": 1,
"officer_set": 1
}
}
],
"nation": [
{
"id": 1,
"values": {
"chief_set": 1
}
}
]
},
"observe": {
"cityIds": [1],
"nationIds": [1]
}
}
@@ -0,0 +1,9 @@
{
"action": "CreateAdminNPC",
"environment": {
"year": 193,
"month": 12,
"startyear": 190
},
"observe": {}
}
@@ -0,0 +1,15 @@
{
"action": "CreateManyNPC",
"args": [2, 0],
"environment": {
"year": 193,
"month": 5,
"startyear": 190,
"turnterm": 10,
"turntime": "0193-05-01 00:00:00"
},
"setup": {
"resetGenerals": true
},
"observe": {}
}
@@ -0,0 +1,69 @@
{
"action": "FinishNationBetting",
"args": [1],
"setup": {
"clearBetting": true,
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"nation": [
{ "id": 1, "values": { "name": "위", "gennum": 1, "power": 100, "level": 2 } },
{ "id": 2, "values": { "name": "촉", "gennum": 1, "power": 300, "level": 0 } }
],
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{ "id": 1, "values": { "name": "장수1", "nation": 1, "owner": 1, "npc": 0 } },
{ "id": 2, "values": { "name": "장수2", "nation": 2, "owner": 2, "npc": 0 } }
],
"bettingInfo": [
{
"id": 1,
"type": "bettingNation",
"name": "천통국 예상",
"finished": false,
"selectCnt": 1,
"isExclusive": null,
"reqInheritancePoint": true,
"openYearMonth": 2400,
"closeYearMonth": 2424,
"candidates": [
{
"title": "위",
"info": "국력: 100<br>장수 수: 1<br>도시 수: 1",
"isHtml": true,
"aux": { "nation": 1 }
},
{
"title": "촉",
"info": "국력: 300<br>장수 수: 1<br>도시 수: 1",
"isHtml": true,
"aux": { "nation": 2 }
}
],
"winner": null
}
],
"bet": [
{ "betting_id": 1, "general_id": 0, "user_id": null, "betting_type": "[-1]", "amount": 100 },
{ "betting_id": 1, "general_id": 1, "user_id": 1, "betting_type": "[0]", "amount": 100 },
{ "betting_id": 1, "general_id": 2, "user_id": 2, "betting_type": "[1]", "amount": 100 }
],
"inheritancePrevious": {
"1": 900,
"2": 900
},
"syncEnvironment": true
},
"environment": {
"year": 202,
"month": 1,
"startyear": 190
},
"observe": {
"generalIds": [1, 2],
"nationIds": [1, 2],
"ownerIds": [1, 2]
}
}
@@ -0,0 +1,40 @@
{
"action": "InvaderEnding",
"compactOutput": true,
"setup": {
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"setAllCitiesNation": 1,
"nation": [
{
"id": 1,
"values": {
"name": "기준국",
"capital": 1,
"gennum": 1,
"tech": 100,
"level": 2,
"type": "che_유가"
}
}
],
"gameEnvironment": {
"isunited": 1,
"refreshLimit": 3
},
"event": [
{
"id": 990002,
"action": [["InvaderEnding"]]
}
]
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"currentEventID": 990002
},
"observe": {}
}
@@ -0,0 +1,108 @@
{
"action": "InvaderLifecycle",
"args": [10, 150, 100, 20],
"setup": {
"resetCities": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"resetDiplomacy": true,
"resetEvents": true,
"city": [
{
"id": 1,
"values": {
"name": "기준도시",
"level": 3,
"nation": 1,
"pop": 1000,
"pop_max": 10000,
"agri": 2000,
"agri_max": 20000,
"comm": 3000,
"comm_max": 30000,
"secu": 4000,
"secu_max": 40000,
"def": 5000,
"def_max": 50000,
"wall": 6000,
"wall_max": 60000
}
},
{
"id": 48,
"values": {
"name": "남만",
"level": 4,
"nation": 0,
"pop": 1000,
"pop_max": 10000,
"agri": 2000,
"agri_max": 20000,
"comm": 3000,
"comm_max": 30000,
"secu": 4000,
"secu_max": 40000,
"def": 5000,
"def_max": 50000,
"wall": 6000,
"wall_max": 60000
}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "기준국",
"capital": 1,
"gennum": 1,
"tech": 100,
"level": 2,
"type": "che_유가"
}
}
],
"general": [
{
"id": 1,
"values": {
"name": "군주",
"nation": 1,
"city": 1,
"officer_level": 12,
"npc": 0,
"leadership": 50,
"strength": 50,
"intel": 50,
"experience": 1000,
"dedication": 1000,
"dex1": 10,
"dex2": 20,
"dex3": 30,
"dex4": 40,
"dex5": 50,
"turntime": "0200-01-01 00:05:00"
}
}
],
"gameEnvironment": {
"isunited": 0,
"refreshLimit": 3
},
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"turnterm": 10,
"turntime": "0200-01-01 00:00:00",
"show_img_level": 3,
"fiction": [0]
},
"observe": {}
}
@@ -0,0 +1,42 @@
{
"action": "LostUniqueItem",
"args": [0.2],
"environment": {
"year": 210,
"month": 1,
"startyear": 180
},
"setup": {
"syncEnvironment": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{
"id": 1,
"values": {
"name": "갑",
"npc": 0,
"horse": "che_명마_12_옥란백용구",
"weapon": "che_무기_15_의천검",
"book": "che_서적_01_효경전",
"item": "che_저지_삼황내문"
}
},
{
"id": 2,
"values": {
"name": "을",
"npc": 1,
"horse": "che_명마_12_사륜거",
"weapon": "che_무기_01_단도",
"book": "None",
"item": "che_부적_태현청생부"
}
}
]
},
"observe": {
"generalIds": [1, 2]
}
}
@@ -0,0 +1,74 @@
{
"action": "MergeInheritPointRank",
"environment": {
"year": 210,
"month": 1,
"startyear": 180
},
"setup": {
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1],
"clearInheritanceOwnerIds": [100],
"gameEnvironment": {
"isunited": 0
},
"general": [
{
"id": 1,
"values": {
"name": "갑",
"nation": 1,
"owner": 100,
"npc": 0,
"belong": 3,
"dex1": 1000,
"dex2": 0,
"dex3": 0,
"dex4": 0,
"dex5": 0
}
}
],
"inheritancePoints": [
{"ownerId": 100, "key": "previous", "value": 999},
{"ownerId": 100, "key": "lived_month", "value": 2},
{"ownerId": 100, "key": "max_domestic_critical", "value": 4},
{"ownerId": 100, "key": "active_action", "value": 15},
{"ownerId": 100, "key": "unifier", "value": 6},
{"ownerId": 100, "key": "tournament", "value": 7}
],
"rankData": [
{"generalId": 1, "type": "warnum", "value": 2},
{"generalId": 1, "type": "firenum", "value": 1},
{"generalId": 1, "type": "betwin", "value": 2},
{"generalId": 1, "type": "betgold", "value": 4000},
{"generalId": 1, "type": "betwingold", "value": 2000},
{"generalId": 1, "type": "inherit_earned_dyn", "value": 999},
{"generalId": 1, "type": "inherit_earned_act", "value": 11},
{"generalId": 1, "type": "inherit_earned", "value": 999},
{"generalId": 1, "type": "inherit_spent_dyn", "value": 9},
{"generalId": 1, "type": "inherit_spent", "value": 999}
]
},
"observe": {
"generalIds": [1],
"ownerIds": [100],
"inheritanceKeys": [
"previous",
"lived_month",
"max_domestic_critical",
"active_action",
"unifier",
"tournament"
],
"rankGeneralIds": [1],
"rankTypes": [
"inherit_earned",
"inherit_earned_act",
"inherit_earned_dyn",
"inherit_spent",
"inherit_spent_dyn"
]
}
}
@@ -0,0 +1,75 @@
{
"action": "NationBettingLifecycle",
"args": [1, 100],
"bettorGeneralIds": [1, 2],
"bettorOwnerIds": [1, 2],
"setup": {
"clearBetting": true,
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"nation": [
{
"id": 1,
"values": {
"name": "위",
"color": "#111111",
"capital": 1,
"gennum": 1,
"gold": 1000,
"rice": 2000,
"tech": 100,
"power": 100,
"level": 2,
"type": "che_유가"
}
},
{
"id": 2,
"values": {
"name": "촉",
"color": "#222222",
"capital": 2,
"gennum": 1,
"gold": 3000,
"rice": 4000,
"tech": 200,
"power": 300,
"level": 2,
"type": "che_병가"
}
}
],
"resetCities": true,
"deleteOtherCities": true,
"keepCityIds": [1, 2],
"city": [
{ "id": 1, "values": { "name": "허창", "nation": 1, "level": 3 } },
{ "id": 2, "values": { "name": "성도", "nation": 2, "level": 3 } }
],
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{ "id": 1, "values": { "name": "장수1", "nation": 1, "city": 1, "owner": 1, "npc": 0 } },
{ "id": 2, "values": { "name": "장수2", "nation": 2, "city": 2, "owner": 2, "npc": 0 } }
],
"inheritancePrevious": {
"1": 1000,
"2": 1000
},
"rankData": [
{ "generalId": 1, "type": "inherit_spent_dyn", "value": 0 },
{ "generalId": 1, "type": "inherit_earned_act", "value": 0 },
{ "generalId": 2, "type": "inherit_spent_dyn", "value": 0 },
{ "generalId": 2, "type": "inherit_earned_act", "value": 0 }
],
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190
},
"observe": {}
}
@@ -0,0 +1,77 @@
{
"action": "NpcNationLifecycle",
"setup": {
"resetCities": true,
"resetGenerals": true,
"resetNations": true,
"city": [
{
"id": 1,
"values": {
"name": "점유도시",
"level": 5,
"nation": 1,
"pop": 10001,
"pop_max": 50001,
"agri": 1001,
"agri_max": 5001,
"comm": 2001,
"comm_max": 6001,
"secu": 3001,
"secu_max": 7001,
"def": 4001,
"def_max": 8001,
"wall": 5001,
"wall_max": 9001
}
},
{
"id": 48,
"values": {
"name": "건국도시",
"level": 5,
"nation": 0,
"pop": 10048,
"pop_max": 50048,
"agri": 1048,
"agri_max": 5048,
"comm": 2048,
"comm_max": 6048,
"secu": 3048,
"secu_max": 7048,
"def": 4048,
"def_max": 8048,
"wall": 5048,
"wall_max": 9048
}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "기준국",
"capital": 1,
"gennum": 0,
"tech": 120,
"level": 2,
"type": "che_유가"
}
}
],
"gameEnvironment": {
"lastNPCTroopLeaderID": 40
},
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"turnterm": 10,
"turntime": "0200-01-01 00:00:00",
"show_img_level": 3,
"fiction": [0]
},
"observe": {}
}
@@ -0,0 +1,65 @@
{
"action": "OpenNationBetting",
"args": [1, 500],
"setup": {
"clearBetting": true,
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"nation": [
{
"id": 1,
"values": {
"name": "위",
"color": "#111111",
"capital": 1,
"gennum": 1,
"gold": 1000,
"rice": 2000,
"tech": 100,
"power": 100,
"level": 2,
"type": "che_유가"
}
},
{
"id": 2,
"values": {
"name": "촉",
"color": "#222222",
"capital": 2,
"gennum": 1,
"gold": 3000,
"rice": 4000,
"tech": 200,
"power": 300,
"level": 2,
"type": "che_병가"
}
}
],
"resetCities": true,
"city": [
{ "id": 1, "values": { "nation": 1, "level": 3 } },
{ "id": 2, "values": { "nation": 2, "level": 3 } }
],
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{ "id": 1, "values": { "name": "장수1", "nation": 1, "city": 1, "owner": 1, "npc": 0 } },
{ "id": 2, "values": { "name": "장수2", "nation": 2, "city": 2, "owner": 2, "npc": 0 } }
],
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190
},
"observe": {
"generalIds": [1, 2],
"cityIds": [1, 2],
"nationIds": [1, 2]
}
}
@@ -0,0 +1,178 @@
{
"action": "PostUpdateMonthly",
"environment": {
"year": 193,
"month": 2,
"startyear": 193,
"seedYear": 193,
"seedMonth": 1
},
"setup": {
"world": {
"hiddenSeed": "monthly-post-diplomacy-fixture"
},
"syncEnvironment": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2, 3, 4],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2, 3, 4],
"general": [
{
"id": 1,
"values": {
"name": "갑장",
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"crew": 0,
"gold": 0,
"rice": 0,
"leadership": 10,
"strength": 10,
"intel": 10,
"experience": 0,
"dedication": 0
}
},
{
"id": 2,
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"name": "을장",
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"gold": 0,
"rice": 0,
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"strength": 10,
"intel": 10,
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}
},
{
"id": 3,
"values": {
"name": "병장",
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"gold": 0,
"rice": 0,
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"strength": 10,
"intel": 10,
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}
},
{
"id": 4,
"values": {
"name": "정장",
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"gold": 0,
"rice": 0,
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"intel": 10,
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}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "갑국",
"gennum": 2,
"level": 1
}
},
{
"id": 2,
"values": {
"name": "을국",
"gennum": 1,
"level": 1
}
},
{
"id": 3,
"values": {
"name": "병국",
"gennum": 1,
"level": 1
}
},
{
"id": 4,
"values": {
"name": "정국",
"gennum": 1,
"level": 1
}
}
],
"resetDiplomacy": true,
"diplomacy": [
{
"fromNationId": 1,
"toNationId": 2,
"state": 1,
"term": 1,
"dead": 777
},
{
"fromNationId": 2,
"toNationId": 1,
"state": 1,
"term": 1,
"dead": 888
},
{
"fromNationId": 1,
"toNationId": 3,
"state": 0,
"term": 5,
"dead": 250
},
{
"fromNationId": 3,
"toNationId": 1,
"state": 0,
"term": 5,
"dead": 50
},
{
"fromNationId": 3,
"toNationId": 4,
"state": 0,
"term": 1,
"dead": 0
},
{
"fromNationId": 4,
"toNationId": 3,
"state": 0,
"term": 1,
"dead": 0
},
{
"fromNationId": 2,
"toNationId": 4,
"state": 7,
"term": 1,
"dead": 999
}
]
},
"observe": {
"generalIds": [1, 2, 3, 4],
"nationIds": [1, 2, 3, 4]
}
}
@@ -0,0 +1,162 @@
{
"action": "PostUpdateMonthly",
"environment": {
"year": 193,
"month": 2,
"startyear": 193,
"seedYear": 193,
"seedMonth": 1
},
"setup": {
"world": {
"hiddenSeed": "monthly-post-nation-stats-fixture"
},
"syncEnvironment": true,
"resetCities": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"resetDiplomacy": true,
"general": [
{
"id": 1,
"values": {
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"npc": 0,
"gold": 1000,
"rice": 2000,
"crew": 100,
"leadership": 50,
"strength": 40,
"intel": 30,
"experience": 100,
"dedication": 200,
"dex1": 1000,
"dex2": 0,
"dex3": 0,
"dex4": 0,
"dex5": 0
}
},
{
"id": 2,
"values": {
"nation": 2,
"npc": 2,
"gold": 3000,
"rice": 4000,
"crew": 200,
"leadership": 60,
"strength": 50,
"intel": 40,
"experience": 300,
"dedication": 400,
"dex1": 2000,
"dex2": 1000,
"dex3": 0,
"dex4": 0,
"dex5": 0
}
}
],
"rankData": [
{"generalId": 1, "type": "killcrew_person", "value": 100},
{"generalId": 1, "type": "deathcrew_person", "value": 0},
{"generalId": 2, "type": "killcrew_person", "value": 0},
{"generalId": 2, "type": "deathcrew_person", "value": 100}
],
"nation": [
{
"id": 1,
"values": {
"name": "갑국",
"gold": 10000,
"rice": 20000,
"tech": 100,
"level": 2,
"gennum": 9,
"power": 7
}
},
{
"id": 2,
"values": {
"name": "을국",
"gold": 2000,
"rice": 3000,
"tech": 50,
"level": 1,
"gennum": 8,
"power": 8
}
}
],
"city": [
{
"id": 1,
"values": {
"name": "갑성",
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"pop": 1000,
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"agri": 100,
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"secu": 100,
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"wall": 100,
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}
},
{
"id": 2,
"values": {
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"def": 200,
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"wall": 200,
"wall_max": 400
}
}
],
"nationEnvironment": [
{
"nationId": 1,
"key": "max_power",
"value": {
"maxPower": 999,
"maxCrew": 50,
"maxCities": ["옛도시", "옛도시2"]
}
},
{"nationId": 1, "key": "available_war_setting_cnt", "value": 1}
]
},
"observe": {
"generalIds": [1, 2],
"nationIds": [1, 2],
"cityIds": [1, 2],
"rankGeneralIds": [1, 2],
"rankTypes": ["killcrew_person", "deathcrew_person"],
"nationEnvironmentKeys": ["max_power", "available_war_setting_cnt"]
}
}
@@ -0,0 +1,128 @@
{
"action": "PostUpdateMonthly",
"environment": {
"year": 193,
"month": 2,
"startyear": 193,
"seedYear": 193,
"seedMonth": 1
},
"setup": {
"world": {
"hiddenSeed": "monthly-post-tail-2"
},
"syncEnvironment": true,
"clearNeutralAuctions": true,
"resetCities": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"resetDiplomacy": true,
"gameEnvironment": {
"tournament": 0,
"tnmt_trig": true,
"tnmt_pattern": [0, 1, 2, 3],
"prev_winner": null
},
"general": [
{
"id": 1,
"values": {
"name": "갑장",
"nation": 1,
"city": 1,
"officer_level": 12,
"npc": 0,
"gold": 5000,
"rice": 7000,
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"strength": 40,
"intel": 30,
"experience": 100,
"dedication": 200
}
},
{
"id": 2,
"values": {
"name": "을장",
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"city": 2,
"officer_level": 12,
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"gold": 6000,
"rice": 8000,
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}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "갑국",
"capital": 1,
"gold": 10000,
"rice": 20000,
"tech": 100,
"level": 2,
"gennum": 1,
"power": 7
}
},
{
"id": 2,
"values": {
"name": "을국",
"capital": 2,
"gold": 2000,
"rice": 3000,
"tech": 50,
"level": 1,
"gennum": 1,
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}
}
],
"city": [
{
"id": 1,
"values": {
"name": "갑성",
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"level": 4,
"supply": 1,
"front": 3,
"pop": 1000,
"pop_max": 2000
}
},
{
"id": 2,
"values": {
"name": "을성",
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"level": 4,
"supply": 1,
"front": 3,
"pop": 2000,
"pop_max": 4000
}
}
]
},
"observe": {
"generalIds": [1, 2],
"nationIds": [1, 2],
"cityIds": [1, 2]
}
}
@@ -0,0 +1,143 @@
{
"action": "PostUpdateMonthly",
"environment": {
"year": 195,
"month": 2,
"startyear": 193,
"seedYear": 195,
"seedMonth": 1
},
"setup": {
"world": {
"hiddenSeed": "monthly-post-wander-fixture"
},
"syncEnvironment": true,
"resetCities": true,
"city": [
{
"id": 1,
"values": {
"name": "방랑성",
"nation": 4,
"level": 4,
"front": 1
}
},
{
"id": 2,
"values": {
"name": "존속성",
"nation": 1,
"level": 4,
"front": 1
}
}
],
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2, 3],
"general": [
{
"id": 1,
"values": {
"name": "방랑주",
"nation": 4,
"city": 1,
"officer_level": 12,
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"gold": 2000,
"rice": 3000,
"crew": 100,
"makelimit": 0,
"belong": 7,
"leadership": 50,
"strength": 40,
"intel": 30,
"experience": 100,
"dedication": 200
}
},
{
"id": 2,
"values": {
"name": "방랑객",
"nation": 4,
"city": 1,
"officer_level": 1,
"npc": 0,
"gold": 1500,
"rice": 4000,
"crew": 200,
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"belong": 5,
"leadership": 60,
"strength": 50,
"intel": 40,
"experience": 300,
"dedication": 400
}
},
{
"id": 3,
"values": {
"name": "존속장",
"nation": 1,
"city": 2,
"officer_level": 12,
"npc": 2,
"gold": 500,
"rice": 500,
"crew": 50,
"leadership": 50,
"strength": 50,
"intel": 50,
"experience": 0,
"dedication": 0
}
}
],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 4],
"nation": [
{
"id": 1,
"values": {
"name": "존속국",
"gennum": 1,
"level": 1
}
},
{
"id": 4,
"values": {
"name": "방랑국",
"gennum": 2,
"level": 0
}
}
],
"resetDiplomacy": true,
"diplomacy": [
{
"fromNationId": 1,
"toNationId": 4,
"state": 2,
"term": 0,
"dead": 0
},
{
"fromNationId": 4,
"toNationId": 1,
"state": 2,
"term": 0,
"dead": 0
}
]
},
"observe": {
"generalIds": [1, 2, 3],
"nationIds": [1, 4],
"cityIds": [1, 2]
}
}
@@ -0,0 +1,49 @@
{
"action": "PreUpdateMonthly",
"environment": {
"year": 200,
"month": 12,
"startyear": 190
},
"setup": {
"syncEnvironment": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1, 2],
"general": [
{"id": 1, "values": {"makelimit": 2}},
{"id": 2, "values": {"makelimit": 0}}
],
"generalAccessLog": [
{"generalId": 1, "refreshScoreTotal": 101},
{"generalId": 2, "refreshScoreTotal": 1}
],
"nation": [
{
"id": 1,
"values": {
"rate": 35,
"rate_tmp": 10,
"strategic_cmd_limit": 2,
"surlimit": 1,
"spy": "{\"1\":1,\"2\":2}"
}
}
],
"city": [
{"id": 1, "values": {"state": 31, "term": 1, "conflict": {"1": 10}}},
{"id": 2, "values": {"state": 32, "term": 2, "conflict": {"1": 20}}},
{"id": 3, "values": {"state": 33, "term": 0, "conflict": {"1": 30}}},
{"id": 4, "values": {"state": 34, "term": 3, "conflict": {"1": 40}}},
{"id": 5, "values": {"state": 41, "term": 1, "conflict": {"1": 50}}},
{"id": 6, "values": {"state": 42, "term": 2, "conflict": {"1": 60}}},
{"id": 7, "values": {"state": 43, "term": 3, "conflict": {"1": 70}}}
]
},
"observe": {
"generalIds": [1, 2],
"nationIds": [1],
"cityIds": [1, 2, 3, 4, 5, 6, 7],
"accessGeneralIds": [1, 2]
}
}
@@ -0,0 +1,76 @@
{
"action": "ProcessIncome",
"args": ["gold"],
"environment": {
"year": 190,
"month": 7,
"startyear": 190
},
"setup": {
"resetCities": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"general": [
{
"id": 1,
"values": {
"nation": 1,
"city": 1,
"officer_level": 5,
"npc": 0,
"gold": 1000,
"rice": 1000,
"dedication": 100
}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "갑국",
"capital": 1,
"gold": 10000,
"rice": 20000,
"level": 1,
"rate": 35,
"rate_tmp": 10
}
}
],
"city": [
{
"id": 1,
"values": {
"name": "갑성",
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"level": 4,
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"agri": 1000,
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"comm": 1000,
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"secu": 1000,
"secu_max": 2000,
"trust": 80,
"def": 500,
"def_max": 1000,
"wall": 500,
"wall_max": 1000
}
}
]
},
"observe": {
"generalIds": [1],
"nationIds": [1],
"cityIds": [1],
"nationEnvironmentKeys": ["prev_income_gold", "prev_income_rice"]
}
}
@@ -0,0 +1,106 @@
{
"action": "ProcessSemiAnnual",
"resource": "gold",
"environment": {
"year": 193,
"month": 1,
"startyear": 190
},
"setup": {
"resetCities": true,
"resetGenerals": true,
"nation": [
{
"id": 1,
"values": {
"name": "반기검증국",
"gold": 100001,
"rice": 7777,
"rate_tmp": 20,
"type": "che_도가"
}
}
],
"city": [
{
"id": 1,
"values": {
"nation": 1,
"supply": 1,
"pop": 10000,
"pop_max": 50000,
"agri": 1001,
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"comm": 1001,
"comm_max": 5000,
"secu": 1001,
"secu_max": 2000,
"trust": 55,
"def": 1001,
"def_max": 5000,
"wall": 1001,
"wall_max": 5000,
"dead": 123
}
},
{
"id": 2,
"values": {
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"agri": 1001,
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"secu": 1001,
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"trust": 55,
"def": 1001,
"def_max": 5000,
"wall": 1001,
"wall_max": 5000,
"dead": 123
}
},
{
"id": 3,
"values": {
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"supply": 1,
"pop": 10000,
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"agri": 1001,
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"trust": 55,
"def": 1001,
"def_max": 5000,
"wall": 1001,
"wall_max": 5000,
"dead": 123
}
}
],
"general": [
{
"id": 1,
"values": {
"nation": 1,
"city": 1,
"gold": 10001,
"rice": 8888
}
}
]
},
"observe": {
"generalIds": [1],
"cityIds": [1, 2, 3],
"nationIds": [1]
}
}
@@ -0,0 +1,65 @@
{
"action": "ProcessSemiAnnual",
"resource": "gold",
"environment": {
"year": 193,
"month": 1,
"startyear": 190
},
"setup": {
"resetCities": true,
"resetGenerals": true,
"nation": [
{
"id": 1,
"values": {
"name": "반기검증국",
"gold": 100001,
"rice": 7777,
"rate": 50,
"rate_tmp": 20,
"type": "che_중립"
}
}
],
"city": [
{
"id": 1,
"values": {
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"pop": 10000,
"pop_max": 50000,
"agri": 1001,
"agri_max": 5000,
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"comm_max": 5000,
"secu": 1001,
"secu_max": 2000,
"trust": 55,
"def": 1001,
"def_max": 5000,
"wall": 1001,
"wall_max": 5000,
"dead": 123
}
}
],
"general": [
{
"id": 1,
"values": {
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"city": 1,
"gold": 10001,
"rice": 8888
}
}
]
},
"observe": {
"generalIds": [1],
"cityIds": [1],
"nationIds": [1]
}
}
@@ -0,0 +1,96 @@
{
"action": "ProcessWarIncome",
"environment": {
"year": 193,
"month": 1,
"startyear": 190
},
"setup": {
"resetCities": true,
"nation": [
{
"id": 1,
"values": {
"name": "전쟁수입국",
"gold": 1000,
"level": 1,
"type": "che_중립"
}
},
{
"id": 2,
"values": {
"name": "비활성국",
"gold": 2000,
"level": 0,
"type": "che_중립"
}
},
{
"id": 3,
"values": {
"name": "법가국",
"gold": 3000,
"level": 1,
"type": "che_법가"
}
}
],
"city": [
{
"id": 1,
"values": {
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"pop_max": 2000,
"dead": 101
}
},
{
"id": 2,
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"dead": 999
}
},
{
"id": 3,
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"pop_max": 2000,
"dead": 1000
}
},
{
"id": 4,
"values": {
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"dead": 105
}
},
{
"id": 5,
"values": {
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"pop": 999,
"pop_max": 1000,
"dead": 10
}
}
]
},
"observe": {
"cityIds": [1, 2, 3, 4, 5],
"nationIds": [1, 2, 3]
}
}
@@ -0,0 +1,105 @@
{
"action": "RaiseInvader",
"compactOutput": true,
"args": [10, 150, 100, 20],
"setup": {
"resetCities": true,
"resetGenerals": true,
"deleteOtherGenerals": true,
"keepGeneralIds": [1],
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1],
"city": [
{
"id": 1,
"values": {
"level": 3,
"nation": 1,
"pop": 1000,
"pop_max": 10000,
"agri": 2000,
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"comm": 3000,
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"secu": 4000,
"secu_max": 40000,
"def": 5000,
"def_max": 50000,
"wall": 6000,
"wall_max": 60000
}
},
{
"id": 48,
"values": {
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"agri": 2000,
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"comm": 3000,
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"secu_max": 40000,
"def": 5000,
"def_max": 50000,
"wall": 6000,
"wall_max": 60000
}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "기준국",
"capital": 1,
"gennum": 1,
"tech": 100,
"level": 2,
"type": "che_유가"
}
}
],
"general": [
{
"id": 1,
"values": {
"name": "군주",
"nation": 1,
"city": 1,
"officer_level": 12,
"npc": 0,
"leadership": 50,
"strength": 50,
"intel": 50,
"experience": 1000,
"dedication": 1000,
"dex1": 10,
"dex2": 20,
"dex3": 30,
"dex4": 40,
"dex5": 50,
"turntime": "0200-01-01 00:05:00"
}
}
],
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"turnterm": 10,
"turntime": "0200-01-01 00:00:00",
"show_img_level": 3,
"fiction": [0]
},
"observe": {
"generalIds": [1],
"cityIds": [1, 48],
"nationIds": [1]
}
}
@@ -0,0 +1,77 @@
{
"action": "RaiseNPCNation",
"setup": {
"resetCities": true,
"resetGenerals": true,
"resetNations": true,
"city": [
{
"id": 1,
"values": {
"name": "점유도시",
"level": 5,
"nation": 1,
"pop": 10001,
"pop_max": 50001,
"agri": 1001,
"agri_max": 5001,
"comm": 2001,
"comm_max": 6001,
"secu": 3001,
"secu_max": 7001,
"def": 4001,
"def_max": 8001,
"wall": 5001,
"wall_max": 9001
}
},
{
"id": 48,
"values": {
"name": "건국도시",
"level": 5,
"nation": 0,
"pop": 10048,
"pop_max": 50048,
"agri": 1048,
"agri_max": 5048,
"comm": 2048,
"comm_max": 6048,
"secu": 3048,
"secu_max": 7048,
"def": 4048,
"def_max": 8048,
"wall": 5048,
"wall_max": 9048
}
}
],
"nation": [
{
"id": 1,
"values": {
"name": "기준국",
"capital": 1,
"gennum": 1,
"tech": 120,
"level": 2,
"type": "che_유가"
}
}
],
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"turnterm": 10,
"turntime": "0200-01-01 00:00:00",
"show_img_level": 3,
"fiction": [0]
},
"observe": {
"cityIds": [1, 48],
"nationIds": [1]
}
}
@@ -0,0 +1,35 @@
{
"action": "RegNeutralNPC",
"args": [
0,
"등록재야",
null,
0,
33,
45,
55,
65,
180,
245,
null,
"무쌍",
""
],
"setup": {
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"turnterm": 10,
"turntime": "0200-01-01 00:00:00",
"show_img_level": 3,
"fiction": [0]
},
"observe": {
"generalIds": [],
"cityIds": [33],
"nationIds": [1]
}
}
+36
View File
@@ -0,0 +1,36 @@
{
"action": "RegNPC",
"args": [
0,
"등록장수",
null,
0,
33,
60,
50,
40,
7,
186,
240,
null,
"인덕",
"등록 대사"
],
"setup": {
"syncEnvironment": true
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190,
"turnterm": 10,
"turntime": "0200-01-01 00:00:00",
"show_img_level": 3,
"fiction": [0]
},
"observe": {
"generalIds": [],
"cityIds": [33],
"nationIds": [1]
}
}
@@ -0,0 +1,24 @@
{
"action": "UnblockScoutAction",
"args": [false],
"setup": {
"resetNations": true,
"deleteOtherNations": true,
"keepNationIds": [1, 2],
"nation": [
{ "id": 1, "values": { "name": "위", "level": 2, "scout": 1 } },
{ "id": 2, "values": { "name": "촉", "level": 2, "scout": 1 } }
],
"gameEnvironment": {
"block_change_scout": true
}
},
"environment": {
"year": 200,
"month": 1,
"startyear": 190
},
"observe": {
"nationIds": [1, 2]
}
}
@@ -0,0 +1,140 @@
{
"action": "UpdateCitySupply",
"environment": {
"year": 193,
"month": 1,
"startyear": 190
},
"setup": {
"nation": [
{
"id": 99,
"values": {
"name": "보급검증국",
"color": "#777777",
"capital": 1,
"level": 1,
"type": "che_중립"
}
},
{
"id": 98,
"values": {
"name": "불일치수도국",
"color": "#888888",
"capital": 2,
"level": 1,
"type": "che_중립"
}
}
],
"city": [
{
"id": 1,
"values": {
"nation": 99,
"supply": 0,
"front": 2,
"pop": 1001,
"agri": 501,
"comm": 499,
"secu": 99,
"trust": 50,
"def": 101,
"wall": 50,
"officer_set": 7,
"term": 2,
"conflict": {"98": 3}
}
},
{
"id": 9,
"values": {
"nation": 99,
"supply": 0,
"front": 2,
"pop": 1001,
"agri": 501,
"comm": 499,
"secu": 99,
"trust": 50,
"def": 101,
"wall": 50,
"officer_set": 7,
"term": 2,
"conflict": {"98": 3}
}
},
{
"id": 2,
"values": {
"nation": 99,
"supply": 1,
"front": 2,
"pop": 1001,
"agri": 501,
"comm": 499,
"secu": 99,
"trust": 33,
"def": 101,
"wall": 50,
"officer_set": 7,
"term": 2,
"conflict": {"98": 3}
}
},
{
"id": 3,
"values": {
"nation": 0,
"supply": 0,
"front": 0,
"trust": 50
}
}
],
"general": [
{
"id": 1,
"values": {
"nation": 99,
"city": 2,
"officer_level": 4,
"officer_city": 2,
"crew": 101,
"train": 51,
"atmos": 99
}
},
{
"id": 2,
"values": {
"nation": 99,
"city": 1,
"officer_level": 4,
"officer_city": 2,
"crew": 101,
"train": 51,
"atmos": 99
}
},
{
"id": 3,
"values": {
"nation": 98,
"city": 2,
"officer_level": 3,
"officer_city": 1,
"crew": 101,
"train": 51,
"atmos": 99
}
}
]
},
"observe": {
"generalIds": [1, 2, 3],
"cityIds": [1, 2, 3, 9],
"nationIds": [98, 99]
}
}
@@ -0,0 +1,85 @@
{
"action": "UpdateNationLevel",
"environment": {
"year": 193,
"month": 2,
"startyear": 190,
"killturn": 1000,
"turnterm": 10
},
"setup": {
"resetCities": true,
"resetGenerals": true,
"resetUniqueOccupancy": true,
"syncEnvironment": true,
"clearNationTurnIds": [1],
"clearInheritanceOwnerIds": [990061],
"nation": [
{
"id": 1,
"values": {
"name": "작위검증국",
"color": "#777777",
"capital": 1,
"gold": 10000,
"rice": 20000,
"level": 0,
"type": "che_중립",
"aux": {}
}
}
],
"city": [
{
"id": 1,
"values": {
"nation": 1,
"level": 4
}
},
{
"id": 2,
"values": {
"nation": 1,
"level": 4
}
}
],
"general": [
{
"id": 1,
"values": {
"name": "조조",
"nation": 1,
"city": 1,
"officer_level": 12,
"owner": 990061,
"npc": 0,
"killturn": 1000,
"belong": 10,
"horse": "None",
"weapon": "None",
"book": "None",
"item": "None",
"aux": {}
}
},
{
"id": 2,
"values": {
"nation": 0,
"city": 2,
"officer_level": 1,
"npc": 0,
"killturn": 0
}
}
]
},
"observe": {
"generalIds": [1],
"cityIds": [1, 2],
"nationIds": [1],
"ownerIds": [990061]
}
}
+40
View File
@@ -0,0 +1,40 @@
<?php
declare(strict_types=1);
namespace sammo;
if (PHP_SAPI !== 'cli') {
http_response_code(404);
exit;
}
chdir(dirname(__DIR__));
require_once 'lib.php';
require_once 'func.php';
$input = stream_get_contents(STDIN);
$keys = Json::decode($input);
if (!is_array($keys)) {
fwrite(STDERR, "Expected a JSON array of item keys.\n");
exit(2);
}
$result = [];
foreach ($keys as $key) {
if (!is_string($key)) {
continue;
}
$item = buildItemClass($key);
$result[$key] = [
'rawName' => $item->getRawName(),
'name' => $item->getName(),
'info' => $item->getInfo(),
'cost' => $item->getCost(),
'buyable' => $item->isBuyable(),
'consumable' => $item->isConsumable(),
'reqSecu' => $item->getReqSecu(),
];
}
echo Json::encode($result);
+1579
View File
@@ -0,0 +1,1579 @@
<?php
declare(strict_types=1);
namespace sammo;
if (PHP_SAPI !== 'cli' || getenv('TURN_DIFFERENTIAL_ENABLED') !== '1') {
http_response_code(404);
exit;
}
chdir(dirname(__DIR__));
$_SERVER['REMOTE_ADDR'] ??= '127.0.0.1';
error_reporting(E_ALL & ~E_DEPRECATED);
require_once 'lib.php';
require_once 'func.php';
require_once __DIR__ . '/turn_state_snapshot.php';
/** @param array<string, mixed> $values */
function comparisonMonthlyPatch(string $table, int $id, array $values): void
{
$definitions = [
'city' => [
'idColumn' => 'city',
'allowed' => [
'name', 'level', 'nation', 'supply', 'front', 'pop', 'pop_max',
'agri', 'agri_max', 'comm', 'comm_max', 'secu', 'secu_max',
'trust', 'trade', 'def', 'def_max', 'wall', 'wall_max',
'officer_set', 'state', 'region', 'term', 'conflict', 'dead',
],
],
'nation' => [
'idColumn' => 'nation',
'allowed' => [
'name', 'color', 'capital', 'gennum', 'gold', 'rice', 'tech',
'power', 'level', 'type', 'bill', 'rate_tmp', 'scout', 'chief_set', 'aux',
'rate', 'strategic_cmd_limit', 'surlimit', 'spy',
],
],
'general' => [
'idColumn' => 'no',
'allowed' => [
'name', 'nation', 'city', 'officer_level', 'officer_city',
'crew', 'train', 'atmos', 'owner', 'npc', 'killturn', 'belong',
'gold', 'rice', 'horse', 'weapon', 'book', 'item', 'aux',
'leadership', 'strength', 'intel', 'experience', 'dedication',
'injury',
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'personal', 'special',
'specage', 'special2', 'specage2', 'betray', 'age',
'bornyear', 'deadyear', 'turntime', 'makelimit',
],
],
];
$definition = $definitions[$table] ?? null;
if ($definition === null) {
throw new \InvalidArgumentException("unsupported setup table: {$table}");
}
$patch = [];
foreach ($values as $key => $value) {
if (!is_string($key) || !in_array($key, $definition['allowed'], true)) {
throw new \InvalidArgumentException("unsupported {$table} setup field");
}
if (in_array($key, ['conflict', 'aux'], true) && is_array($value)) {
$value = json_encode($value, JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE);
}
$patch[$key] = $value;
}
if ($table === 'nation') {
$patch += [
'nation' => $id,
'name' => "fixture-nation-{$id}",
'color' => '#777777',
'capital' => 0,
'gold' => 0,
'rice' => 0,
'level' => 1,
'type' => 'che_중립',
'aux' => '{}',
];
DB::db()->insertUpdate('nation', $patch, $patch);
} elseif ($patch !== []) {
DB::db()->update($table, $patch, "`{$definition['idColumn']}` = %i", $id);
}
}
/** @param array<string, mixed> $observe */
function comparisonMonthlyDetails(array $observe, int $worldHistoryAfterId): array
{
$db = DB::db();
$generals = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'no',
'nationId' => 'nation',
'cityId' => 'city',
'officerLevel' => 'officer_level',
'officerCityId' => 'officer_city',
'crew' => 'crew',
'train' => 'train',
'atmos' => 'atmos',
'gold' => 'gold',
'rice' => 'rice',
'injury' => 'injury',
'leadership' => 'leadership',
'strength' => 'strength',
'intelligence' => 'intel',
'age' => 'age',
'specialDomestic' => 'special',
'specAge' => 'specage',
'specialWar' => 'special2',
'specAge2' => 'specage2',
'betray' => 'betray',
'makeLimit' => 'makelimit',
'horse' => 'horse',
'weapon' => 'weapon',
'book' => 'book',
'item' => 'item',
'dex1' => 'dex1',
'dex2' => 'dex2',
'dex3' => 'dex3',
'dex4' => 'dex4',
'dex5' => 'dex5',
'aux' => 'aux',
],
['aux'],
),
comparisonRowsById('general', 'no', comparisonIntegerList($observe['generalIds'] ?? [], 'generalIds')),
);
$cities = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'city',
'nationId' => 'nation',
'state' => 'state',
'supplyState' => 'supply',
'frontState' => 'front',
'officerSet' => 'officer_set',
'term' => 'term',
'dead' => 'dead',
'population' => 'pop',
'populationMax' => 'pop_max',
'agriculture' => 'agri',
'agricultureMax' => 'agri_max',
'commerce' => 'comm',
'commerceMax' => 'comm_max',
'security' => 'secu',
'securityMax' => 'secu_max',
'trust' => 'trust',
'trade' => 'trade',
'defence' => 'def',
'defenceMax' => 'def_max',
'wall' => 'wall',
'wallMax' => 'wall_max',
'conflict' => 'conflict',
],
['conflict'],
),
comparisonRowsById('city', 'city', comparisonIntegerList($observe['cityIds'] ?? [], 'cityIds')),
);
$nations = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'nation',
'gold' => 'gold',
'rice' => 'rice',
'rate' => 'rate_tmp',
'baseRate' => 'rate',
'power' => 'power',
'generalCount' => 'gennum',
'tech' => 'tech',
'typeCode' => 'type',
'scout' => 'scout',
'strategicCommandLimit' => 'strategic_cmd_limit',
'surrenderLimit' => 'surlimit',
'spy' => 'spy',
'chiefSet' => 'chief_set',
],
['spy'],
),
comparisonRowsById('nation', 'nation', comparisonIntegerList($observe['nationIds'] ?? [], 'nationIds')),
);
$worldHistory = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'id',
'nationId' => 'nation_id',
'year' => 'year',
'month' => 'month',
'text' => 'text',
],
),
$db->query(
'SELECT id, nation_id, year, month, text FROM world_history WHERE id > %i ORDER BY id',
$worldHistoryAfterId,
),
);
$inheritanceKeys = $observe['inheritanceKeys'] ?? ['unifier'];
if (!is_array($inheritanceKeys) || array_filter($inheritanceKeys, static fn($key): bool => !is_string($key))) {
throw new \InvalidArgumentException('inheritanceKeys must be an array of strings');
}
$inheritancePoints = [];
foreach (comparisonIntegerList($observe['ownerIds'] ?? [], 'ownerIds') as $ownerId) {
$entry = ['ownerId' => $ownerId];
foreach ($inheritanceKeys as $key) {
$value = $db->queryFirstField(
'SELECT value FROM storage WHERE namespace = %s AND `key` = %s',
"inheritance_{$ownerId}",
$key,
);
$entry[$key] = $value === null ? 0 : (comparisonJsonValue($value)[0] ?? 0);
}
$inheritancePoints[] = $entry;
}
$rankGeneralIds = comparisonIntegerList($observe['rankGeneralIds'] ?? [], 'rankGeneralIds');
$rankTypes = $observe['rankTypes'] ?? [];
if (!is_array($rankTypes) || array_filter($rankTypes, static fn($type): bool => !is_string($type))) {
throw new \InvalidArgumentException('rankTypes must be an array of strings');
}
$rankData = (!$rankGeneralIds || !$rankTypes)
? []
: iterator_to_array($db->query(
'SELECT general_id AS generalId, nation_id AS nationId, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls ORDER BY general_id, `type`',
$rankGeneralIds,
$rankTypes,
));
$generalAccessLogs = [];
$accessGeneralIds = comparisonIntegerList($observe['accessGeneralIds'] ?? [], 'accessGeneralIds');
if ($accessGeneralIds) {
$generalAccessLogs = iterator_to_array($db->query(
'SELECT general_id AS generalId, refresh_score_total AS refreshScoreTotal FROM general_access_log WHERE general_id IN %li ORDER BY general_id',
$accessGeneralIds,
));
}
$nationEnvironment = [];
$nationEnvironmentKeys = $observe['nationEnvironmentKeys'] ?? [];
if (
!is_array($nationEnvironmentKeys)
|| array_filter($nationEnvironmentKeys, static fn($key): bool => !is_string($key))
) {
throw new \InvalidArgumentException('nationEnvironmentKeys must be an array of strings');
}
foreach (comparisonIntegerList($observe['nationIds'] ?? [], 'nationIds') as $nationId) {
$entry = ['nationId' => $nationId];
$storage = KVStorage::getStorage($db, $nationId, 'nation_env');
foreach ($nationEnvironmentKeys as $key) {
$entry[$key] = $storage->getValue($key);
}
$nationEnvironment[] = $entry;
}
return [
'generals' => $generals,
'cities' => $cities,
'nations' => $nations,
'worldHistory' => $worldHistory,
'inheritancePoints' => $inheritancePoints,
'rankData' => $rankData,
'generalAccessLogs' => $generalAccessLogs,
'nationEnvironment' => $nationEnvironment,
];
}
/**
* Exercise the dynamically-created invader events against one evolving database.
*
* @param array<string, mixed> $request
* @param array<string, mixed> $environment
* @return array<string, mixed>
*/
function comparisonInvaderLifecycleTrace(
array $request,
array $environment,
int $generalIdBeforeAction,
int $nationIdBeforeAction,
int $eventIdBeforeAction,
int $worldHistoryIdBeforeAction,
): array {
$db = DB::db();
$args = $request['args'] ?? [];
if (!is_array($args) || count($args) > 4) {
throw new \InvalidArgumentException('InvaderLifecycle args must have at most four entries');
}
$year = $environment['year'];
$month = $environment['month'];
$startYear = $environment['startyear'];
$raiseEnvironment = [
'year' => $year,
'month' => $month,
'startyear' => $startYear,
'turnterm' => $environment['turnterm'],
'turntime' => $environment['turntime'],
'show_img_level' => $environment['show_img_level'] ?? 3,
'stored_icons' => $environment['stored_icons'] ?? [],
'icon_path' => $environment['icon_path'] ?? '.',
'fiction' => $environment['fiction'] ?? [0],
];
(new \sammo\Event\Action\RaiseInvader(...$args))->run($raiseEnvironment);
$invaderNationIds = array_map(
'intval',
$db->queryFirstColumn('SELECT nation FROM nation WHERE nation > %i ORDER BY nation', $nationIdBeforeAction),
);
$existingNationId = (int)$db->queryFirstField(
'SELECT nation FROM nation WHERE nation <= %i ORDER BY nation LIMIT 1',
$nationIdBeforeAction,
);
$rulerIds = array_map(
'intval',
$db->queryFirstColumn(
'SELECT no FROM general WHERE nation IN %li AND officer_level = 12 ORDER BY nation',
$invaderNationIds,
),
);
if ($invaderNationIds === [] || $existingNationId <= 0 || count($rulerIds) !== count($invaderNationIds)) {
throw new \RuntimeException('InvaderLifecycle failed to create the expected entities');
}
$autoDeleteEvents = [];
$endingEventId = 0;
foreach ($db->query('SELECT id, action FROM event WHERE id > %i ORDER BY id', $eventIdBeforeAction) as $row) {
$action = comparisonJsonValue($row['action']);
$actionName = $action[0][0] ?? null;
if ($actionName === 'AutoDeleteInvader') {
$autoDeleteEvents[] = [
'eventId' => (int)$row['id'],
'nationId' => (int)($action[0][1] ?? 0),
];
} elseif ($actionName === 'InvaderEnding') {
$endingEventId = (int)$row['id'];
}
}
if (count($autoDeleteEvents) !== count($invaderNationIds) || $endingEventId <= 0) {
throw new \RuntimeException('InvaderLifecycle failed to create follow-up events');
}
$diplomacyRows = iterator_to_array($db->query(
'SELECT me, you, state, term FROM diplomacy WHERE (me IN %li AND you = %i) OR (me = %i AND you IN %li) ORDER BY me, you',
$invaderNationIds,
$existingNationId,
$existingNationId,
$invaderNationIds,
));
$diplomacyStates = array_values(array_unique(array_map(
static fn(array $row): string => "{$row['state']}:{$row['term']}",
$diplomacyRows,
)));
sort($diplomacyStates);
$generalCounts = array_map(
static fn(int $nationId): int => (int)DB::db()->queryFirstField(
'SELECT count(*) FROM general WHERE nation = %i',
$nationId,
),
$invaderNationIds,
);
$diplomacyCounts = array_map(
static fn(int $nationId): int => (int)DB::db()->queryFirstField(
'SELECT count(*) FROM diplomacy WHERE (me = %i AND you = %i) OR (me = %i AND you = %i)',
$nationId,
$existingNationId,
$existingNationId,
$nationId,
),
$invaderNationIds,
);
$gameStorage = KVStorage::getStorage($db, 'game_env');
$afterRaise = [
'createdNationCount' => count($invaderNationIds),
'createdGeneralCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM general WHERE no > %i',
$generalIdBeforeAction,
),
'followUpEventCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM event WHERE id > %i',
$eventIdBeforeAction,
),
'generalCountsPerNation' => array_values(array_unique($generalCounts)),
'diplomacyCountsPerNation' => array_values(array_unique($diplomacyCounts)),
'diplomacyStates' => $diplomacyStates,
'isunited' => (int)$gameStorage->isunited,
'blockChangeScout' => (bool)$gameStorage->block_change_scout,
];
$warResults = [];
foreach ($autoDeleteEvents as $autoDeleteEvent) {
$warResult = (new \sammo\Event\Action\AutoDeleteInvader($autoDeleteEvent['nationId']))->run([
'year' => $year,
'month' => $month + 1,
'startyear' => $startYear,
'currentEventID' => $autoDeleteEvent['eventId'],
]);
$warResults[] = $warResult[1] ?? null;
}
$atWar = [
'results' => array_values(array_unique($warResults)),
'autoDeleteEventCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM event WHERE id IN %li',
array_column($autoDeleteEvents, 'eventId'),
),
];
$db->update(
'diplomacy',
['state' => 2, 'term' => 0],
'me IN %li OR you IN %li',
$invaderNationIds,
$invaderNationIds,
);
$peaceResults = [];
foreach ($autoDeleteEvents as $autoDeleteEvent) {
$peaceResult = (new \sammo\Event\Action\AutoDeleteInvader($autoDeleteEvent['nationId']))->run([
'year' => $year,
'month' => $month + 2,
'startyear' => $startYear,
'currentEventID' => $autoDeleteEvent['eventId'],
]);
$peaceResults[] = $peaceResult[1] ?? null;
}
$atPeace = [
'results' => array_values(array_unique($peaceResults)),
'autoDeleteEventCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM event WHERE id IN %li',
array_column($autoDeleteEvents, 'eventId'),
),
'rulerWanderTurnCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM general_turn WHERE general_id IN %li AND action = %s',
$rulerIds,
'che_방랑',
),
'endingEventPresent' => (bool)$db->queryFirstField(
'SELECT count(*) FROM event WHERE id = %i',
$endingEventId,
),
];
$invaderGeneralIds = array_map('intval', $db->queryFirstColumn(
'SELECT no FROM general WHERE nation IN %li',
$invaderNationIds,
));
if ($invaderGeneralIds !== []) {
$db->delete('general_turn', 'general_id IN %li', $invaderGeneralIds);
$db->delete('rank_data', 'general_id IN %li', $invaderGeneralIds);
$db->delete('troop', 'nation IN %li', $invaderNationIds);
$db->delete('general', 'no IN %li', $invaderGeneralIds);
}
$db->delete('nation_turn', 'nation_id IN %li', $invaderNationIds);
$db->delete('diplomacy', 'me IN %li OR you IN %li', $invaderNationIds, $invaderNationIds);
$db->delete('nation', 'nation IN %li', $invaderNationIds);
$db->update('city', ['nation' => $existingNationId], true);
$endingResult = (new \sammo\Event\Action\InvaderEnding())->run([
'year' => $year,
'month' => $month + 3,
'startyear' => $startYear,
'currentEventID' => $endingEventId,
]);
$gameStorage->resetCache();
$afterUserWin = [
'result' => $endingResult[1] ?? null,
'endingEventPresent' => (bool)$db->queryFirstField(
'SELECT count(*) FROM event WHERE id = %i',
$endingEventId,
),
'isunited' => (int)$gameStorage->isunited,
'refreshLimit' => (int)$gameStorage->refreshLimit,
'logs' => array_values($db->queryFirstColumn(
'SELECT text FROM world_history WHERE id > %i AND nation_id = 0 AND year = %i AND month = %i ORDER BY id',
$worldHistoryIdBeforeAction,
$year,
$month + 3,
)),
];
return [
'schemaVersion' => 1,
'engine' => 'ref',
'action' => 'InvaderLifecycle',
'phases' => [
'afterRaise' => $afterRaise,
'atWar' => $atWar,
'atPeace' => $atPeace,
'afterUserWin' => $afterUserWin,
],
];
}
/**
* Exercise NPC nation creation and the same-month troop leader follow-up.
*
* @param array<string, mixed> $environment
* @return array<string, mixed>
*/
function comparisonNpcNationLifecycleTrace(
array $environment,
int $generalIdBeforeAction,
int $nationIdBeforeAction,
int $worldHistoryIdBeforeAction,
): array {
$db = DB::db();
$actionEnvironment = [
'year' => $environment['year'],
'month' => $environment['month'],
'startyear' => $environment['startyear'],
'turnterm' => $environment['turnterm'],
'turntime' => $environment['turntime'],
'show_img_level' => $environment['show_img_level'] ?? 3,
'stored_icons' => $environment['stored_icons'] ?? [],
'icon_path' => $environment['icon_path'] ?? '.',
'fiction' => $environment['fiction'] ?? [0],
];
$gameStorage = KVStorage::getStorage($db, 'game_env');
$leaderCounterBefore = (int)($gameStorage->lastNPCTroopLeaderID ?? 0);
(new \sammo\Event\Action\RaiseNPCNation())->run($actionEnvironment);
$createdNationIds = array_map(
'intval',
$db->queryFirstColumn('SELECT nation FROM nation WHERE nation > %i ORDER BY nation', $nationIdBeforeAction),
);
if ($createdNationIds === []) {
throw new \RuntimeException('NpcNationLifecycle failed to create a nation');
}
$createdNationGeneralCounts = array_map(
static fn(int $nationId): int => (int)DB::db()->queryFirstField(
'SELECT count(*) FROM general WHERE nation = %i',
$nationId,
),
$createdNationIds,
);
$afterRaise = [
'createdNationCount' => count($createdNationIds),
'createdGeneralCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM general WHERE no > %i',
$generalIdBeforeAction,
),
'generalCountsPerCreatedNation' => array_values(array_unique($createdNationGeneralCounts)),
'historyLogs' => array_values($db->queryFirstColumn(
'SELECT text FROM world_history WHERE id > %i AND nation_id = 0 ORDER BY id',
$worldHistoryIdBeforeAction,
)),
];
(new \sammo\Event\Action\ProvideNPCTroopLeader())->run($actionEnvironment);
$leaderIds = array_map(
'intval',
$db->queryFirstColumn('SELECT no FROM general WHERE no > %i AND npc = 5 ORDER BY no', $generalIdBeforeAction),
);
if ($leaderIds === []) {
throw new \RuntimeException('NpcNationLifecycle failed to create troop leaders');
}
$leaderNationCounts = array_map(
static fn(int $nationId): int => (int)DB::db()->queryFirstField(
'SELECT count(*) FROM general WHERE nation = %i AND npc = 5',
$nationId,
),
array_map(
'intval',
$db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 ORDER BY nation'),
),
);
$gatherTurnCounts = array_map(
static fn(int $generalId): int => (int)DB::db()->queryFirstField(
'SELECT count(*) FROM general_turn WHERE general_id = %i AND action = %s',
$generalId,
'che_집합',
),
$leaderIds,
);
$gameStorage->resetCache();
$afterProvide = [
'createdLeaderCount' => count($leaderIds),
'leaderCountsPerActiveNation' => array_values(array_unique($leaderNationCounts)),
'troopCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM troop WHERE troop_leader IN %li',
$leaderIds,
),
'gatherTurnCounts' => array_values(array_unique($gatherTurnCounts)),
'leaderCounterDelta' => (int)$gameStorage->lastNPCTroopLeaderID - $leaderCounterBefore,
];
return [
'schemaVersion' => 1,
'engine' => 'ref',
'action' => 'NpcNationLifecycle',
'phases' => [
'afterRaise' => $afterRaise,
'afterProvide' => $afterProvide,
],
];
}
/**
* Exercise nation betting from monthly open through real user bets and settlement.
*
* @param array<string, mixed> $request
* @param array<string, mixed> $environment
* @return array<string, mixed>
*/
function comparisonNationBettingLifecycleTrace(
array $request,
array $environment,
int $eventIdBeforeAction,
int $worldHistoryIdBeforeAction,
): array {
$db = DB::db();
$args = $request['args'] ?? [];
if (!is_array($args) || count($args) > 2) {
throw new \InvalidArgumentException('NationBettingLifecycle args must have at most two entries');
}
$bettorGeneralIds = comparisonIntegerList(
$request['bettorGeneralIds'] ?? [],
'bettorGeneralIds',
);
$bettorOwnerIds = comparisonIntegerList(
$request['bettorOwnerIds'] ?? [],
'bettorOwnerIds',
);
if (count($bettorGeneralIds) !== 2 || count($bettorOwnerIds) !== 2) {
throw new \InvalidArgumentException(
'NationBettingLifecycle requires exactly two bettorGeneralIds and bettorOwnerIds',
);
}
$year = $environment['year'];
$month = $environment['month'];
$startYear = $environment['startyear'];
(new \sammo\Event\Action\OpenNationBetting(...$args))->run([
'year' => $year,
'month' => $month,
'startyear' => $startYear,
]);
$gameStorage = KVStorage::getStorage($db, 'game_env');
$gameStorage->resetCache();
$bettingId = (int)$gameStorage->last_betting_id;
$betting = new Betting($bettingId);
$bettingInfo = $betting->getInfo();
$candidateNationIds = array_map(
static fn(\sammo\DTO\SelectItem $candidate): int => (int)($candidate->aux['nation'] ?? 0),
$bettingInfo->candidates,
);
if (count($candidateNationIds) !== 2) {
throw new \RuntimeException('NationBettingLifecycle requires exactly two candidates');
}
$finishEventCount = (int)$db->queryFirstField(
'SELECT count(*) FROM event WHERE id > %i AND action LIKE %s',
$eventIdBeforeAction,
"%FinishNationBetting%{$bettingId}%",
);
$afterOpen = [
'bettingId' => $bettingId,
'candidateNationIds' => $candidateNationIds,
'systemBonus' => (int)($db->queryFirstField(
'SELECT amount FROM ng_betting WHERE betting_id = %i AND general_id = 0',
$bettingId,
) ?? 0),
'finishEventCount' => $finishEventCount,
'historyLogs' => array_values($db->queryFirstColumn(
'SELECT text FROM world_history WHERE id > %i AND nation_id = 0 ORDER BY id',
$worldHistoryIdBeforeAction,
)),
];
$betting->bet($bettorGeneralIds[0], $bettorOwnerIds[0], [1], 100);
$betting->bet($bettorGeneralIds[1], $bettorOwnerIds[1], [0], 100);
$afterBets = [
'bets' => array_map(
static fn(array $row): array => [
'generalId' => (int)$row['general_id'],
'ownerId' => $row['user_id'] === null ? null : (int)$row['user_id'],
'selectionKey' => $row['betting_type'],
'amount' => (int)$row['amount'],
],
iterator_to_array($db->query(
'SELECT general_id, user_id, betting_type, amount FROM ng_betting WHERE betting_id = %i ORDER BY general_id',
$bettingId,
)),
),
'inheritancePrevious' => array_map(
static function (int $ownerId): int {
$value = KVStorage::getStorage(DB::db(), "inheritance_{$ownerId}")->getValue('previous');
return is_array($value) ? (int)($value[0] ?? 0) : 0;
},
$bettorOwnerIds,
),
'spentRank' => array_map(
static fn(int $generalId): int => (int)(DB::db()->queryFirstField(
'SELECT value FROM rank_data WHERE general_id = %i AND type = %s',
$generalId,
\sammo\Enums\RankColumn::inherit_point_spent_dynamic->value,
) ?? 0),
$bettorGeneralIds,
),
];
$db->update('nation', ['level' => 0], 'nation = %i', $candidateNationIds[1]);
$finishResult = (new \sammo\Event\Action\FinishNationBetting($bettingId))->run([
'year' => $year,
'month' => $month + 1,
'startyear' => $startYear,
]);
$settledInfo = (new Betting($bettingId))->getInfo();
$afterFinish = [
'result' => $finishResult[1] ?? null,
'finished' => $settledInfo->finished,
'winner' => $settledInfo->winner,
'inheritancePrevious' => array_map(
static function (int $ownerId): int {
$value = KVStorage::getStorage(DB::db(), "inheritance_{$ownerId}")->getValue('previous');
return is_array($value) ? (int)($value[0] ?? 0) : 0;
},
$bettorOwnerIds,
),
'earnedRank' => array_map(
static fn(int $generalId): int => (int)(DB::db()->queryFirstField(
'SELECT value FROM rank_data WHERE general_id = %i AND type = %s',
$generalId,
\sammo\Enums\RankColumn::inherit_point_earned_by_action->value,
) ?? 0),
$bettorGeneralIds,
),
'historyLogs' => array_values($db->queryFirstColumn(
'SELECT text FROM world_history WHERE id > %i AND nation_id = 0 ORDER BY id',
$worldHistoryIdBeforeAction,
)),
];
return [
'schemaVersion' => 1,
'engine' => 'ref',
'action' => 'NationBettingLifecycle',
'phases' => [
'afterOpen' => $afterOpen,
'afterBets' => $afterBets,
'afterFinish' => $afterFinish,
],
];
}
function comparisonMonthlyEventTraceMain(): void
{
try {
$input = stream_get_contents(STDIN);
$request = json_decode($input === '' ? '{}' : $input, true, flags: JSON_THROW_ON_ERROR);
if (!is_array($request)) {
throw new \InvalidArgumentException('request must be an object');
}
$actionName = $request['action'] ?? null;
$supportedActions = [
'UpdateCitySupply',
'UpdateNationLevel',
'RaiseDisaster',
'ProcessSemiAnnual',
'ProcessWarIncome',
'CreateAdminNPC',
'CreateManyNPC',
'RegNPC',
'RegNeutralNPC',
'RaiseNPCNation',
'NpcNationLifecycle',
'RaiseInvader',
'InvaderLifecycle',
'AutoDeleteInvader',
'InvaderEnding',
'ChangeCity',
'ProvideNPCTroopLeader',
'NationBettingLifecycle',
'OpenNationBetting',
'FinishNationBetting',
'BlockScoutAction',
'UnblockScoutAction',
'AssignGeneralSpeciality',
'AddGlobalBetray',
'LostUniqueItem',
'MergeInheritPointRank',
'ProcessIncome',
'NoticeToHistoryLog',
'NewYear',
'ResetOfficerLock',
'PreUpdateMonthly',
'PostUpdateMonthly',
'MonthlyBoundary',
];
if (!in_array($actionName, $supportedActions, true)) {
throw new \InvalidArgumentException('unsupported monthly action');
}
$setup = $request['setup'] ?? [];
if (!is_array($setup)) {
throw new \InvalidArgumentException('setup must be an object');
}
foreach (['city', 'nation', 'general'] as $table) {
$rows = $setup[$table] ?? [];
if (!is_array($rows)) {
throw new \InvalidArgumentException("setup.{$table} must be an array");
}
foreach ($rows as $row) {
if (!is_array($row) || !is_int($row['id'] ?? null) || !is_array($row['values'] ?? null)) {
throw new \InvalidArgumentException("invalid setup.{$table} row");
}
comparisonMonthlyPatch($table, $row['id'], $row['values']);
}
}
if (($setup['resetCities'] ?? false) === true) {
DB::db()->query('UPDATE city SET nation = 0, level = 1');
foreach ($setup['city'] ?? [] as $row) {
comparisonMonthlyPatch('city', $row['id'], $row['values']);
}
}
if (($setup['deleteOtherCities'] ?? false) === true) {
$keepCityIds = comparisonIntegerList($setup['keepCityIds'] ?? [], 'keepCityIds');
if ($keepCityIds === []) {
throw new \InvalidArgumentException('deleteOtherCities requires keepCityIds');
}
DB::db()->query('DELETE FROM city WHERE city NOT IN %li', $keepCityIds);
}
if (($setup['resetGenerals'] ?? false) === true) {
DB::db()->query(
'UPDATE general SET nation = 0, officer_level = 1, npc = 2, killturn = 0, horse = %s, weapon = %s, book = %s, item = %s',
'None',
'None',
'None',
'None',
);
foreach ($setup['general'] ?? [] as $row) {
comparisonMonthlyPatch('general', $row['id'], $row['values']);
}
}
if (($setup['deleteOtherGenerals'] ?? false) === true) {
$keepGeneralIds = comparisonIntegerList($setup['keepGeneralIds'] ?? [], 'keepGeneralIds');
if (!$keepGeneralIds) {
throw new \InvalidArgumentException('deleteOtherGenerals requires keepGeneralIds');
}
DB::db()->query('DELETE FROM general_turn WHERE general_id NOT IN %li', $keepGeneralIds);
DB::db()->query('DELETE FROM rank_data WHERE general_id NOT IN %li', $keepGeneralIds);
DB::db()->query('DELETE FROM general WHERE no NOT IN %li', $keepGeneralIds);
}
if (($setup['resetNations'] ?? false) === true) {
DB::db()->query('UPDATE nation SET level = 0, gennum = 0, tech = 0');
foreach ($setup['nation'] ?? [] as $row) {
comparisonMonthlyPatch('nation', $row['id'], $row['values']);
}
}
if (($setup['deleteOtherNations'] ?? false) === true) {
$keepNationIds = comparisonIntegerList($setup['keepNationIds'] ?? [], 'keepNationIds');
if (!$keepNationIds) {
throw new \InvalidArgumentException('deleteOtherNations requires keepNationIds');
}
DB::db()->query(
'DELETE FROM diplomacy WHERE me NOT IN %li OR you NOT IN %li',
$keepNationIds,
$keepNationIds,
);
DB::db()->query('DELETE FROM nation_turn WHERE nation_id NOT IN %li', $keepNationIds);
DB::db()->query('DELETE FROM nation WHERE nation NOT IN %li', $keepNationIds);
}
if (($setup['resetUniqueOccupancy'] ?? false) === true) {
DB::db()->delete('ng_auction', '`type` = %s AND finished = 0', 'uniqueItem');
DB::db()->query('DELETE FROM storage WHERE namespace LIKE %s', 'ut\\_%');
}
if (($setup['clearNeutralAuctions'] ?? false) === true) {
DB::db()->delete(
'ng_auction',
'`type` IN %ls AND host_general_id = 0',
['buyRice', 'sellRice'],
);
}
foreach (comparisonIntegerList($setup['clearNationTurnIds'] ?? [], 'clearNationTurnIds') as $nationId) {
DB::db()->delete('nation_turn', 'nation_id = %i', $nationId);
}
foreach (comparisonIntegerList($setup['clearInheritanceOwnerIds'] ?? [], 'clearInheritanceOwnerIds') as $ownerId) {
DB::db()->delete('storage', 'namespace = %s', "inheritance_{$ownerId}");
}
if (($setup['clearBetting'] ?? false) === true) {
DB::db()->query('DELETE FROM ng_betting');
DB::db()->query('DELETE FROM storage WHERE namespace = %s', 'betting');
$gameStorage = KVStorage::getStorage(DB::db(), 'game_env');
$gameStorage->setValue('last_betting_id', 0);
}
foreach ($setup['bettingInfo'] ?? [] as $rawBettingInfo) {
if (!is_array($rawBettingInfo) || !is_int($rawBettingInfo['id'] ?? null)) {
throw new \InvalidArgumentException('invalid setup.bettingInfo row');
}
KVStorage::getStorage(DB::db(), 'betting')->setValue(
"id_{$rawBettingInfo['id']}",
$rawBettingInfo,
);
}
foreach ($setup['bet'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['betting_id'] ?? null)
|| !is_int($row['general_id'] ?? null)
|| !is_string($row['betting_type'] ?? null)
|| !is_int($row['amount'] ?? null)
) {
throw new \InvalidArgumentException('invalid setup.bet row');
}
DB::db()->insert('ng_betting', [
'betting_id' => $row['betting_id'],
'general_id' => $row['general_id'],
'user_id' => $row['user_id'] ?? null,
'betting_type' => $row['betting_type'],
'amount' => $row['amount'],
]);
}
foreach ($setup['inheritancePrevious'] ?? [] as $ownerId => $value) {
if (!is_numeric($ownerId) || !is_int($value)) {
throw new \InvalidArgumentException('invalid setup.inheritancePrevious entry');
}
KVStorage::getStorage(DB::db(), "inheritance_{$ownerId}")->setValue('previous', [$value, null]);
}
foreach ($setup['inheritancePoints'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['ownerId'] ?? null)
|| !is_string($row['key'] ?? null)
|| !is_numeric($row['value'] ?? null)
) {
throw new \InvalidArgumentException('invalid setup.inheritancePoints row');
}
KVStorage::getStorage(DB::db(), "inheritance_{$row['ownerId']}")->setValue(
$row['key'],
[$row['value'], null],
);
}
foreach ($setup['rankData'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['generalId'] ?? null)
|| !is_string($row['type'] ?? null)
|| !is_int($row['value'] ?? null)
) {
throw new \InvalidArgumentException('invalid setup.rankData row');
}
$nationId = (int)(DB::db()->queryFirstField(
'SELECT nation FROM general WHERE no = %i',
$row['generalId'],
) ?? 0);
DB::db()->insertUpdate('rank_data', [
'general_id' => $row['generalId'],
'nation_id' => $nationId,
'type' => $row['type'],
'value' => $row['value'],
], [
'nation_id' => $nationId,
'value' => $row['value'],
]);
}
foreach ($setup['generalAccessLog'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['generalId'] ?? null)
|| !is_int($row['refreshScoreTotal'] ?? null)
) {
throw new \InvalidArgumentException('invalid setup.generalAccessLog row');
}
DB::db()->insertUpdate('general_access_log', [
'general_id' => $row['generalId'],
'refresh_score_total' => $row['refreshScoreTotal'],
], [
'refresh_score_total' => $row['refreshScoreTotal'],
]);
}
foreach ($setup['nationEnvironment'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['nationId'] ?? null)
|| !is_string($row['key'] ?? null)
|| !array_key_exists('value', $row)
) {
throw new \InvalidArgumentException('invalid setup.nationEnvironment row');
}
KVStorage::getStorage(DB::db(), $row['nationId'], 'nation_env')->setValue(
$row['key'],
$row['value'],
);
}
if (($setup['resetDiplomacy'] ?? false) === true) {
DB::db()->query('DELETE FROM diplomacy');
}
foreach ($setup['diplomacy'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['fromNationId'] ?? null)
|| !is_int($row['toNationId'] ?? null)
|| !is_int($row['state'] ?? null)
|| !is_int($row['term'] ?? null)
) {
throw new \InvalidArgumentException('invalid setup.diplomacy row');
}
$diplomacyPatch = [
'me' => $row['fromNationId'],
'you' => $row['toNationId'],
'state' => $row['state'],
'term' => $row['term'],
'dead' => $row['dead'] ?? 0,
];
DB::db()->insertUpdate('diplomacy', $diplomacyPatch, $diplomacyPatch);
}
if (($setup['resetEvents'] ?? false) === true) {
DB::db()->query('DELETE FROM event');
}
foreach ($setup['event'] ?? [] as $row) {
if (!is_array($row) || !is_int($row['id'] ?? null) || !is_array($row['action'] ?? null)) {
throw new \InvalidArgumentException('invalid setup.event row');
}
$eventPatch = [
'id' => $row['id'],
'target' => $row['target'] ?? 'month',
'priority' => $row['priority'] ?? 1000,
'condition' => Json::encode($row['condition'] ?? true),
'action' => Json::encode($row['action']),
];
DB::db()->insertUpdate('event', $eventPatch, $eventPatch);
}
$gameEnvironmentPatch = $setup['gameEnvironment'] ?? [];
if (!is_array($gameEnvironmentPatch)) {
throw new \InvalidArgumentException('setup.gameEnvironment must be an object');
}
$gameStorage = KVStorage::getStorage(DB::db(), 'game_env');
$worldPatch = $setup['world'] ?? [];
if (!is_array($worldPatch)) {
throw new \InvalidArgumentException('setup.world must be an object');
}
if (array_key_exists('hiddenSeed', $worldPatch)) {
if (!is_string($worldPatch['hiddenSeed']) || $worldPatch['hiddenSeed'] === '') {
throw new \InvalidArgumentException('setup.world.hiddenSeed must be a non-empty string');
}
UniqueConst::$hiddenSeed = $worldPatch['hiddenSeed'];
}
foreach ([
'isunited',
'refreshLimit',
'block_change_scout',
'lastNPCTroopLeaderID',
'tournament',
'tnmt_trig',
'tnmt_pattern',
'prev_winner',
] as $key) {
if (array_key_exists($key, $gameEnvironmentPatch)) {
$gameStorage->setValue($key, $gameEnvironmentPatch[$key]);
}
}
if (($setup['setAllCitiesNation'] ?? null) !== null) {
if (!is_int($setup['setAllCitiesNation'])) {
throw new \InvalidArgumentException('setup.setAllCitiesNation must be an integer');
}
DB::db()->update('city', ['nation' => $setup['setAllCitiesNation']], true);
}
$db = DB::db();
$generalIdBeforeAction =
(int)($db->queryFirstField('SELECT COALESCE(MAX(no), 0) FROM general') ?? 0);
$nationIdBeforeAction =
(int)($db->queryFirstField('SELECT COALESCE(MAX(nation), 0) FROM nation') ?? 0);
$eventIdBeforeAction =
(int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM event') ?? 0);
$auctionIdBeforeAction =
(int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM ng_auction') ?? 0);
$snapshotRequest = ['observe' => $request['observe'] ?? []];
$snapshotRequest['observe']['logAfterId'] =
(int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM general_record') ?? 0);
$worldHistoryAfterId =
(int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM world_history') ?? 0);
$before = comparisonTurnStateSnapshot($snapshotRequest);
$beforeDetails = comparisonMonthlyDetails($snapshotRequest['observe'], $worldHistoryAfterId);
$environment = $request['environment'] ?? [];
if (!is_array($environment)) {
throw new \InvalidArgumentException('environment must be an object');
}
$year = $environment['year'] ?? null;
$month = $environment['month'] ?? null;
$startYear = $environment['startyear'] ?? null;
if (!is_int($year) || !is_int($month) || !is_int($startYear)) {
throw new \InvalidArgumentException('environment year, month, and startyear must be integers');
}
if (($setup['syncEnvironment'] ?? false) === true) {
$gameStorage = KVStorage::getStorage(DB::db(), 'game_env');
$environmentValues = [
'year' => $year,
'month' => $month,
'startyear' => $startYear,
'killturn' => $environment['killturn'] ?? $gameStorage->killturn,
'turnterm' => $environment['turnterm'] ?? $gameStorage->turnterm,
];
if (isset($environment['starttime'])) {
if (!is_string($environment['starttime']) || $environment['starttime'] === '') {
throw new \InvalidArgumentException('environment.starttime must be a non-empty string');
}
$environmentValues['starttime'] = $environment['starttime'];
}
foreach ($environmentValues as $key => $value) {
$gameStorage->setValue($key, $value);
}
if ($actionName === 'MonthlyBoundary') {
$before = comparisonTurnStateSnapshot($snapshotRequest);
$beforeDetails = comparisonMonthlyDetails($snapshotRequest['observe'], $worldHistoryAfterId);
}
}
if ($actionName === 'InvaderLifecycle') {
foreach (['turnterm', 'turntime'] as $requiredEnvironmentKey) {
if (!array_key_exists($requiredEnvironmentKey, $environment)) {
throw new \InvalidArgumentException(
"InvaderLifecycle requires environment.{$requiredEnvironmentKey}",
);
}
}
echo json_encode(
comparisonInvaderLifecycleTrace(
$request,
$environment,
$generalIdBeforeAction,
$nationIdBeforeAction,
$eventIdBeforeAction,
$worldHistoryAfterId,
),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
return;
}
if ($actionName === 'NpcNationLifecycle') {
foreach (['turnterm', 'turntime'] as $requiredEnvironmentKey) {
if (!array_key_exists($requiredEnvironmentKey, $environment)) {
throw new \InvalidArgumentException(
"NpcNationLifecycle requires environment.{$requiredEnvironmentKey}",
);
}
}
echo json_encode(
comparisonNpcNationLifecycleTrace(
$environment,
$generalIdBeforeAction,
$nationIdBeforeAction,
$worldHistoryAfterId,
),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
return;
}
if ($actionName === 'NationBettingLifecycle') {
echo json_encode(
comparisonNationBettingLifecycleTrace(
$request,
$environment,
$eventIdBeforeAction,
$worldHistoryAfterId,
),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
return;
}
$actionClass = "\\sammo\\Event\\Action\\{$actionName}";
if (in_array($actionName, ['PreUpdateMonthly', 'PostUpdateMonthly', 'MonthlyBoundary'], true)) {
$action = null;
} elseif ($actionName === 'ProcessSemiAnnual') {
$resource = $request['resource'] ?? null;
if (!is_string($resource)) {
throw new \InvalidArgumentException('ProcessSemiAnnual requires resource');
}
$action = new $actionClass($resource);
} elseif (in_array($actionName, ['CreateManyNPC', 'RegNPC', 'RegNeutralNPC', 'RaiseInvader', 'AutoDeleteInvader', 'ChangeCity', 'OpenNationBetting', 'FinishNationBetting', 'BlockScoutAction', 'UnblockScoutAction', 'AddGlobalBetray', 'LostUniqueItem', 'ProcessIncome', 'NoticeToHistoryLog'], true)) {
$args = $request['args'] ?? [];
if (!is_array($args)) {
throw new \InvalidArgumentException("{$actionName} args must be an array");
}
if ($actionName === 'CreateManyNPC' && count($args) > 2) {
throw new \InvalidArgumentException('CreateManyNPC args must have at most two entries');
}
if ($actionName === 'RaiseInvader' && count($args) > 4) {
throw new \InvalidArgumentException('RaiseInvader args must have at most four entries');
}
if ($actionName === 'ChangeCity' && count($args) !== 2) {
throw new \InvalidArgumentException('ChangeCity args must have exactly two entries');
}
if ($actionName === 'OpenNationBetting' && count($args) > 2) {
throw new \InvalidArgumentException('OpenNationBetting args must have at most two entries');
}
if ($actionName === 'FinishNationBetting' && count($args) !== 1) {
throw new \InvalidArgumentException('FinishNationBetting args must have exactly one entry');
}
if (in_array($actionName, ['BlockScoutAction', 'UnblockScoutAction'], true) && count($args) > 1) {
throw new \InvalidArgumentException("{$actionName} args must have at most one entry");
}
if ($actionName === 'AddGlobalBetray' && count($args) > 2) {
throw new \InvalidArgumentException('AddGlobalBetray args must have at most two entries');
}
if ($actionName === 'LostUniqueItem' && count($args) > 1) {
throw new \InvalidArgumentException('LostUniqueItem args must have at most one entry');
}
if ($actionName === 'ProcessIncome' && count($args) !== 1) {
throw new \InvalidArgumentException('ProcessIncome args must have exactly one entry');
}
if ($actionName === 'NoticeToHistoryLog' && (count($args) < 1 || count($args) > 2)) {
throw new \InvalidArgumentException('NoticeToHistoryLog args must have one or two entries');
}
$action = new $actionClass(...$args);
} else {
$action = new $actionClass();
}
$actionEnvironment = [
'year' => $year,
'month' => $month,
'startyear' => $startYear,
];
if (isset($environment['currentEventID'])) {
if (!is_int($environment['currentEventID'])) {
throw new \InvalidArgumentException('currentEventID must be an integer');
}
$actionEnvironment['currentEventID'] = $environment['currentEventID'];
}
if ($actionName === 'UpdateNationLevel') {
$killturn = $environment['killturn'] ?? null;
$turnterm = $environment['turnterm'] ?? null;
if (!is_int($killturn) || !is_int($turnterm) || $turnterm <= 0) {
throw new \InvalidArgumentException('UpdateNationLevel requires integer killturn and positive turnterm');
}
$actionEnvironment['killturn'] = $killturn;
$actionEnvironment['turnterm'] = $turnterm;
}
if (in_array($actionName, ['CreateManyNPC', 'RegNPC', 'RegNeutralNPC', 'RaiseNPCNation', 'RaiseInvader', 'ProvideNPCTroopLeader'], true)) {
$turnterm = $environment['turnterm'] ?? null;
$turntime = $environment['turntime'] ?? null;
$showImgLevel = $environment['show_img_level'] ?? 3;
$fiction = $environment['fiction'] ?? [0];
if (
!is_int($turnterm)
|| $turnterm <= 0
|| !is_string($turntime)
|| !is_int($showImgLevel)
|| !is_array($fiction)
) {
throw new \InvalidArgumentException(
"{$actionName} requires positive turnterm, string turntime, integer show_img_level, and array fiction",
);
}
$actionEnvironment += [
'turnterm' => $turnterm,
'turntime' => $turntime,
'show_img_level' => $showImgLevel,
'stored_icons' => $environment['stored_icons'] ?? [],
'icon_path' => $environment['icon_path'] ?? '.',
'fiction' => $fiction,
];
}
if ($actionName === 'PreUpdateMonthly') {
if (!preUpdateMonthly()) {
throw new \RuntimeException('preUpdateMonthly failed');
}
} elseif ($actionName === 'PostUpdateMonthly') {
$seedYear = $environment['seedYear'] ?? null;
$seedMonth = $environment['seedMonth'] ?? null;
if (!is_int($seedYear) || !is_int($seedMonth)) {
throw new \InvalidArgumentException('PostUpdateMonthly requires seedYear and seedMonth');
}
postUpdateMonthly(new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'monthly',
$seedYear,
$seedMonth,
))));
} elseif ($actionName === 'MonthlyBoundary') {
$turntime = $environment['turntime'] ?? null;
if (!is_string($turntime) || $turntime === '') {
throw new \InvalidArgumentException('MonthlyBoundary requires turntime');
}
$gameStorage = KVStorage::getStorage($db, 'game_env');
$seedYear = (int)$gameStorage->year;
$seedMonth = (int)$gameStorage->month;
TurnExecutionHelper::runEventHandler($db, $gameStorage, Enums\EventTarget::PreMonth);
if (!preUpdateMonthly()) {
throw new \RuntimeException('preUpdateMonthly failed');
}
turnDate($turntime);
$gameStorage->resetCache();
if ((int)$gameStorage->month === 1) {
checkStatistic();
}
TurnExecutionHelper::runEventHandler($db, $gameStorage, Enums\EventTarget::Month);
postUpdateMonthly(new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'monthly',
$seedYear,
$seedMonth,
))));
} else {
$action->run($actionEnvironment);
}
unset($action);
gc_collect_cycles();
$after = comparisonTurnStateSnapshot($snapshotRequest);
$afterDetails = comparisonMonthlyDetails($snapshotRequest['observe'], $worldHistoryAfterId);
$createdGenerals = [];
if (in_array($actionName, ['CreateManyNPC', 'RegNPC', 'RegNeutralNPC', 'RaiseNPCNation', 'RaiseInvader', 'ProvideNPCTroopLeader'], true)) {
foreach ($db->query('SELECT * FROM general WHERE no > %i ORDER BY no', $generalIdBeforeAction) as $row) {
$generalId = (int)$row['no'];
$turnRows = $db->query(
'SELECT turn_idx, action, arg FROM general_turn WHERE general_id = %i ORDER BY turn_idx',
$generalId,
);
$createdGenerals[] = comparisonPickRow(
$row,
[
'id' => 'no',
'name' => 'name',
'nationId' => 'nation',
'cityId' => 'city',
'leadership' => 'leadership',
'strength' => 'strength',
'intelligence' => 'intel',
'experience' => 'experience',
'dedication' => 'dedication',
'officerLevel' => 'officer_level',
'gold' => 'gold',
'rice' => 'rice',
'crew' => 'crew',
'crewTypeId' => 'crewtype',
'train' => 'train',
'atmos' => 'atmos',
'turnTime' => 'turntime',
'killturn' => 'killturn',
'age' => 'age',
'npcState' => 'npc',
'npcOriginalState' => 'npc_org',
'affinity' => 'affinity',
'personality' => 'personal',
'specialDomestic' => 'special',
'specialWar' => 'special2',
'specAge' => 'specage',
'specAge2' => 'specage2',
'bornYear' => 'bornyear',
'deadYear' => 'deadyear',
'picture' => 'picture',
'dex1' => 'dex1',
'dex2' => 'dex2',
'dex3' => 'dex3',
'dex4' => 'dex4',
'dex5' => 'dex5',
],
) + [
'turnCount' => count($turnRows),
'turnActions' => array_values(array_unique(array_column($turnRows, 'action'))),
'rankCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM rank_data WHERE general_id = %i',
$generalId,
),
'nonZeroRankCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM rank_data WHERE general_id = %i AND value != 0',
$generalId,
),
'troop' => $db->queryFirstRow(
'SELECT troop_leader AS id, nation AS nationId, name FROM troop WHERE troop_leader = %i',
$generalId,
) ?: null,
];
}
}
$createdNations = [];
if (in_array($actionName, ['RaiseNPCNation', 'RaiseInvader'], true)) {
foreach ($db->query('SELECT * FROM nation WHERE nation > %i ORDER BY nation', $nationIdBeforeAction) as $row) {
$nationId = (int)$row['nation'];
$createdNations[] = comparisonPickRow(
$row,
[
'id' => 'nation',
'name' => 'name',
'color' => 'color',
'capitalCityId' => 'capital',
'generalCount' => 'gennum',
'gold' => 'gold',
'rice' => 'rice',
'tech' => 'tech',
'level' => 'level',
'typeCode' => 'type',
'bill' => 'bill',
'rate' => 'rate',
'scout' => 'scout',
'war' => 'war',
'strategicCommandLimit' => 'strategic_cmd_limit',
'surrenderLimit' => 'surlimit',
'aux' => 'aux',
],
['aux'],
) + [
'nationTurnCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM nation_turn WHERE nation_id = %i',
$nationId,
),
'diplomacyCount' => (int)$db->queryFirstField(
'SELECT count(*) FROM diplomacy WHERE me = %i OR you = %i',
$nationId,
$nationId,
),
];
}
}
$response = [
'schemaVersion' => 1,
'engine' => 'ref',
'action' => $actionName,
'before' => $before,
'beforeDetails' => $beforeDetails,
'after' => $after,
'afterDetails' => $afterDetails,
];
if (in_array($actionName, ['CreateManyNPC', 'RegNPC', 'RegNeutralNPC'], true)) {
$response['createdGenerals'] = $createdGenerals;
}
if (in_array($actionName, ['RaiseNPCNation', 'RaiseInvader'], true)) {
$response['createdGenerals'] = $createdGenerals;
$response['createdNations'] = $createdNations;
}
if ($actionName === 'ProvideNPCTroopLeader') {
$response['createdGenerals'] = $createdGenerals;
$response['gameEnvironment'] = KVStorage::getStorage(DB::db(), 'game_env')->getValues([
'lastNPCTroopLeaderID',
]);
}
if ($actionName === 'PreUpdateMonthly') {
$response['gameEnvironment'] = KVStorage::getStorage(DB::db(), 'game_env')->getValues([
'develcost',
]);
}
if ($actionName === 'PostUpdateMonthly') {
$response['gameEnvironment'] = KVStorage::getStorage(DB::db(), 'game_env')->getValues([
'tournament',
'tnmt_trig',
'tnmt_pattern',
'tnmt_type',
'tnmt_auto',
'phase',
]);
$response['createdNeutralAuctions'] = array_map(
static fn(array $row): array => [
'id' => (int)$row['id'],
'type' => $row['type'],
'target' => $row['target'],
'detail' => Json::decode($row['detail']),
],
iterator_to_array(
$db->query(
'SELECT id, `type`, target, detail FROM ng_auction WHERE id > %i AND host_general_id = 0 ORDER BY id',
$auctionIdBeforeAction,
),
),
);
}
if (in_array($actionName, ['OpenNationBetting', 'FinishNationBetting'], true)) {
$bettingStorage = KVStorage::getStorage(DB::db(), 'betting');
$response['betting'] = $bettingStorage->getAll();
$response['bets'] = iterator_to_array(
$db->query(
'SELECT betting_id AS bettingId, general_id AS generalId, user_id AS userId, betting_type AS selectionKey, amount FROM ng_betting ORDER BY id',
),
);
$response['createdEvents'] = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'id',
'targetCode' => 'target',
'priority' => 'priority',
'condition' => 'condition',
'action' => 'action',
],
['condition', 'action'],
),
iterator_to_array(
$db->query(
'SELECT id, target, priority, `condition`, action FROM event WHERE id > %i ORDER BY id',
$eventIdBeforeAction,
),
),
);
$response['gameEnvironment'] = KVStorage::getStorage(DB::db(), 'game_env')->getValues([
'last_betting_id',
]);
$response['inheritancePrevious'] = [];
foreach (comparisonIntegerList($request['observe']['ownerIds'] ?? [], 'ownerIds') as $ownerId) {
$value = KVStorage::getStorage(DB::db(), "inheritance_{$ownerId}")->getValue('previous');
$response['inheritancePrevious'][(string)$ownerId] = is_array($value) ? ($value[0] ?? 0) : 0;
}
}
if (in_array($actionName, ['BlockScoutAction', 'UnblockScoutAction'], true)) {
$response['gameEnvironment'] = KVStorage::getStorage(DB::db(), 'game_env')->getValues([
'block_change_scout',
]);
}
if ($actionName === 'RaiseInvader') {
$response['createdEvents'] = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'id',
'targetCode' => 'target',
'priority' => 'priority',
'condition' => 'condition',
'action' => 'action',
],
['condition', 'action'],
),
iterator_to_array(
$db->query(
'SELECT id, target, priority, `condition`, action FROM event WHERE id > %i ORDER BY id',
$eventIdBeforeAction,
),
),
);
$response['createdDiplomacy'] = iterator_to_array(
$db->query(
'SELECT me AS fromNationId, you AS toNationId, state, term FROM diplomacy WHERE me > %i OR you > %i ORDER BY me, you',
$nationIdBeforeAction,
$nationIdBeforeAction,
),
);
$gameStorage = KVStorage::getStorage(DB::db(), 'game_env');
$response['gameEnvironment'] = $gameStorage->getValues([
'isunited',
'turnterm',
'block_change_scout',
'refreshLimit',
]);
}
if (in_array($actionName, ['AutoDeleteInvader', 'InvaderEnding'], true)) {
$gameStorage = KVStorage::getStorage(DB::db(), 'game_env');
$response['gameEnvironment'] = $gameStorage->getValues([
'isunited',
'turnterm',
'block_change_scout',
'refreshLimit',
]);
}
if (($request['compactOutput'] ?? false) === true) {
$observedGeneralTurns = [];
foreach (comparisonIntegerList($request['observe']['generalIds'] ?? [], 'generalIds') as $generalId) {
$observedGeneralTurns[(string)$generalId] = iterator_to_array(
$db->query(
'SELECT turn_idx AS turnIndex, action, arg FROM general_turn WHERE general_id = %i ORDER BY turn_idx',
$generalId,
),
);
}
$response = [
'schemaVersion' => 1,
'engine' => 'ref',
'action' => $actionName,
'afterDetails' => $afterDetails,
'createdGeneralCount' => count($createdGenerals),
'firstCreatedGenerals' => array_slice($createdGenerals, 0, 3),
'createdNations' => $response['createdNations'] ?? [],
'createdEvents' => $response['createdEvents'] ?? [],
'createdDiplomacy' => $response['createdDiplomacy'] ?? [],
'gameEnvironment' => $response['gameEnvironment'] ?? [],
'logs' => $after['logs'],
'observedGeneralTurns' => $observedGeneralTurns,
'remainingEventIds' => array_map(
'intval',
$db->queryFirstColumn('SELECT id FROM event ORDER BY id'),
),
];
}
echo json_encode(
$response,
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
} catch (\Throwable $throwable) {
fwrite(STDERR, $throwable::class . ': ' . $throwable->getMessage() . PHP_EOL);
exit(1);
}
}
comparisonMonthlyEventTraceMain();
+40
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@@ -0,0 +1,40 @@
<?php
declare(strict_types=1);
namespace sammo;
if (PHP_SAPI !== 'cli') {
http_response_code(404);
exit;
}
chdir(dirname(__DIR__));
require_once 'lib.php';
require_once 'func.php';
$groups = [
'nation' => ['ActionNationType', 'ActionNationType'],
'domestic' => ['ActionSpecialDomestic', 'ActionSpecialDomestic'],
'war' => ['ActionSpecialWar', 'ActionSpecialWar'],
'personality' => ['ActionPersonality', 'ActionPersonality'],
];
$result = [];
foreach ($groups as $kind => [$directory, $namespace]) {
foreach (glob(__DIR__ . "/../sammo/{$directory}/*.php") ?: [] as $path) {
$key = basename($path, '.php');
if ($key === 'None' || str_starts_with($key, 'che_event_') || $key === 'che_거상') {
continue;
}
$className = "\\sammo\\{$namespace}\\{$key}";
$trait = new $className();
$result[$kind][$key] = [
'name' => $trait->getName(),
'info' => $trait->getInfo(),
];
}
ksort($result[$kind]);
}
echo Json::encode($result);
+789
View File
@@ -0,0 +1,789 @@
<?php
declare(strict_types=1);
namespace sammo;
use sammo\Enums\RankColumn;
if (PHP_SAPI !== 'cli') {
http_response_code(404);
exit;
}
chdir(dirname(__DIR__));
$_SERVER['REMOTE_ADDR'] ??= '127.0.0.1';
error_reporting(E_ALL & ~E_DEPRECATED);
require_once 'lib.php';
require_once 'func.php';
require_once __DIR__ . '/turn_state_snapshot.php';
final class TurnComparisonTracingRNG implements RNG
{
private int $sequence = 0;
/** @var list<array<string, mixed>> */
public array $calls = [];
public function __construct(private readonly RNG $inner)
{
}
public static function getMaxInt(): int
{
return LiteHashDRBG::getMaxInt();
}
public function nextBytes(int $bytes): string
{
$value = $this->inner->nextBytes($bytes);
$this->record('nextBytes', ['bytes' => $bytes], bin2hex($value));
return $value;
}
public function nextBits(int $bits): string
{
$value = $this->inner->nextBits($bits);
$this->record('nextBits', ['bits' => $bits], bin2hex($value));
return $value;
}
public function nextInt(?int $max = null): int
{
$value = $this->inner->nextInt($max);
$this->record('nextInt', ['maxInclusive' => $max], $value);
return $value;
}
public function nextFloat1(): float
{
$value = $this->inner->nextFloat1();
$this->record('nextFloat1', [], $value);
return $value;
}
private function record(string $operation, array $arguments, mixed $result): void
{
$this->calls[] = [
'seq' => $this->sequence++,
'operation' => $operation,
'arguments' => $arguments === [] ? (object)[] : $arguments,
'result' => $result,
];
}
}
/** @return array<string, mixed> */
function comparisonMappedPatch(array $row, array $mapping): array
{
$patch = [];
foreach ($mapping as $canonical => $legacy) {
if (array_key_exists($canonical, $row)) {
$patch[$legacy] = $row[$canonical];
}
}
return $patch;
}
function comparisonApplyTurnFixtureSetup(mixed $setup): void
{
if ($setup === null) {
return;
}
if (!is_array($setup)) {
throw new \InvalidArgumentException('setup must be an object');
}
$db = DB::db();
$world = $setup['world'] ?? null;
if ($world !== null) {
if (!is_array($world)) {
throw new \InvalidArgumentException('setup.world must be an object');
}
$game = KVStorage::getStorage($db, 'game_env');
foreach (['year', 'month', 'startyear', 'init_year', 'init_month'] as $key) {
$fixtureKey = match ($key) {
'startyear' => 'startYear',
'init_year' => 'initYear',
'init_month' => 'initMonth',
default => $key,
};
if (!array_key_exists($fixtureKey, $world)) {
continue;
}
$value = $world[$fixtureKey];
if (
!is_int($value)
|| $value < 1
|| (in_array($key, ['month', 'init_month'], true) && $value > 12)
) {
throw new \InvalidArgumentException("setup.world.{$fixtureKey} is invalid");
}
$game->setValue($key, $value);
}
$game->resetCache();
if (array_key_exists('hiddenSeed', $world)) {
$hiddenSeed = $world['hiddenSeed'];
if (!is_string($hiddenSeed) || $hiddenSeed === '' || strlen($hiddenSeed) > 256) {
throw new \InvalidArgumentException('setup.world.hiddenSeed is invalid');
}
UniqueConst::$hiddenSeed = $hiddenSeed;
}
if (array_key_exists('staticEventHandlers', $world)) {
$handlersByEvent = $world['staticEventHandlers'];
if (!is_array($handlersByEvent)) {
throw new \InvalidArgumentException('setup.world.staticEventHandlers must be an object');
}
foreach ($handlersByEvent as $eventType => $handlers) {
if (!is_string($eventType) || $eventType === '' || !is_array($handlers)) {
throw new \InvalidArgumentException('setup.world.staticEventHandlers is invalid');
}
foreach ($handlers as $handler) {
if (!is_string($handler) || $handler === '') {
throw new \InvalidArgumentException('setup.world.staticEventHandlers is invalid');
}
}
}
GameConst::$staticEventHandlers = $handlersByEvent;
}
}
foreach (['nations', 'cities', 'generals', 'troops', 'diplomacy'] as $collection) {
if (isset($setup[$collection]) && !is_array($setup[$collection])) {
throw new \InvalidArgumentException("setup.{$collection} must be an array");
}
}
$generalCooldowns = comparisonGeneralCooldownSelectors(
$setup['generalCooldowns'] ?? [],
'setup.generalCooldowns',
);
if ($generalCooldowns !== []) {
$nextExecuteStorage = KVStorage::getStorage($db, 'next_execute');
foreach ($setup['generalCooldowns'] as $entry) {
$nextAvailableTurn = $entry['nextAvailableTurn'] ?? null;
if (!is_int($nextAvailableTurn) || $nextAvailableTurn < 0) {
throw new \InvalidArgumentException(
'setup.generalCooldowns entries require a non-negative nextAvailableTurn',
);
}
$key = "next_execute_{$entry['generalId']}_{$entry['actionName']}";
$nextExecuteStorage->setValue($key, $nextAvailableTurn);
}
$nextExecuteStorage->resetCache();
}
if (isset($setup['randomFoundingCandidateCityIds'])) {
$candidateCityIds = comparisonIntegerList(
$setup['randomFoundingCandidateCityIds'],
'randomFoundingCandidateCityIds',
);
$db->update('city', ['level' => 4], '1 = 1');
if ($candidateCityIds !== []) {
$db->update('city', ['level' => 5], 'city IN %li', $candidateCityIds);
}
}
if (($setup['isolateWorld'] ?? false) === true) {
$generalIds = array_values(array_map(
static fn(array $row): int => (int)$row['id'],
$setup['generals'] ?? [],
));
$nationIds = array_values(array_map(
static fn(array $row): int => (int)$row['id'],
$setup['nations'] ?? [],
));
if ($generalIds === [] || $nationIds === []) {
throw new \InvalidArgumentException('isolateWorld requires generals and nations');
}
$generalTemplate = $db->queryFirstRow(
'SELECT * FROM general WHERE no IN %li ORDER BY no LIMIT 1',
$generalIds,
);
if ($generalTemplate === null) {
throw new \InvalidArgumentException('isolateWorld requires at least one existing fixture general');
}
$generalTemplateId = (int)$generalTemplate['no'];
$rankDataTemplate = $db->query(
'SELECT `type`, `value` FROM rank_data WHERE general_id = %i',
$generalTemplateId,
);
$db->delete('general_turn', 'general_id NOT IN %li', $generalIds);
$db->delete('rank_data', 'general_id NOT IN %li', $generalIds);
$db->delete('nation_turn', 'nation_id NOT IN %li', $nationIds);
$db->delete('troop', '1 = 1');
$db->delete('diplomacy', '1 = 1');
$db->delete('general', 'no NOT IN %li', $generalIds);
foreach ($generalIds as $generalId) {
if ($db->queryFirstField('SELECT no FROM general WHERE no = %i', $generalId) !== null) {
continue;
}
$newGeneral = $generalTemplate;
$newGeneral['no'] = $generalId;
$newGeneral['owner'] = 0;
$newGeneral['name'] = "fixture-general-{$generalId}";
$db->insert('general', $newGeneral);
}
foreach ($generalIds as $generalId) {
foreach ($rankDataTemplate as $rankRow) {
$rankData = [
'general_id' => $generalId,
'type' => $rankRow['type'],
'value' => $rankRow['value'],
];
$db->insertUpdate('rank_data', $rankData, $rankData);
}
}
$db->delete('nation', 'nation NOT IN %li', $nationIds);
$db->update('city', [
'nation' => 0,
'supply' => 0,
'front' => 0,
'state' => 0,
'term' => 0,
'conflict' => '{}',
'officer_set' => 0,
], '1 = 1');
}
foreach ($setup['nations'] ?? [] as $row) {
if (!is_array($row) || !is_int($row['id'] ?? null) || $row['id'] < 1) {
throw new \InvalidArgumentException('setup.nations requires positive integer ids');
}
$data = comparisonMappedPatch($row, [
'id' => 'nation',
'name' => 'name',
'color' => 'color',
'capitalCityId' => 'capital',
'gold' => 'gold',
'rice' => 'rice',
'tech' => 'tech',
'level' => 'level',
'typeCode' => 'type',
'war' => 'war',
'diplomacyLimit' => 'surlimit',
'generalCount' => 'gennum',
'power' => 'power',
'capitalRevision' => 'capset',
'strategicCommandLimit' => 'strategic_cmd_limit',
]);
if (isset($row['meta'])) {
$data['aux'] = Json::encode($row['meta']);
}
$data += [
'name' => "fixture-nation-{$row['id']}",
'color' => '#777777',
'capital' => 0,
'gold' => 0,
'rice' => 0,
'level' => 1,
'type' => 'che_중립',
'aux' => '{}',
];
$db->insertUpdate('nation', $data, $data);
$nationStor = KVStorage::getStorage($db, $row['id'], 'nation_env');
if (($setup['isolateWorld'] ?? false) === true) {
$nationStor->deleteValue('recv_assist');
$nationStor->deleteValue('resp_assist');
}
if (array_key_exists('nationEnv', $row)) {
if (!is_array($row['nationEnv'])) {
throw new \InvalidArgumentException('setup.nations.nationEnv must be an object');
}
foreach ($row['nationEnv'] as $key => $value) {
if (!is_string($key) || $key === '') {
throw new \InvalidArgumentException('setup.nations.nationEnv keys must be non-empty strings');
}
$nationStor->setValue($key, $value);
}
$nationStor->resetCache();
}
if (array_key_exists('turnLastByOfficerLevel', $row)) {
$turnLastByOfficerLevel = $row['turnLastByOfficerLevel'];
if (!is_array($turnLastByOfficerLevel)) {
throw new \InvalidArgumentException('setup.nations.turnLastByOfficerLevel must be an object');
}
foreach ($turnLastByOfficerLevel as $officerLevel => $lastTurn) {
$officerLevel = filter_var($officerLevel, FILTER_VALIDATE_INT);
if (
$officerLevel === false
|| $officerLevel < 5
|| $officerLevel > 12
|| !is_array($lastTurn)
) {
throw new \InvalidArgumentException(
'setup.nations.turnLastByOfficerLevel requires officer levels 5 through 12'
);
}
$nationStor->setValue("turn_last_{$officerLevel}", $lastTurn);
}
$nationStor->resetCache();
}
}
if (($setup['isolateWorld'] ?? false) === true && ($setup['nations'] ?? []) !== []) {
$maxNationId = max(array_map(
static fn(array $row): int => (int)$row['id'],
$setup['nations'],
));
$db->query('ALTER TABLE nation AUTO_INCREMENT = %i', $maxNationId + 1);
}
foreach ($setup['cities'] ?? [] as $row) {
if (!is_array($row) || !is_int($row['id'] ?? null) || $row['id'] < 1) {
throw new \InvalidArgumentException('setup.cities requires positive integer ids');
}
$patch = comparisonMappedPatch($row, [
'nationId' => 'nation',
'level' => 'level',
'population' => 'pop',
'populationMax' => 'pop_max',
'agriculture' => 'agri',
'agricultureMax' => 'agri_max',
'commerce' => 'comm',
'commerceMax' => 'comm_max',
'security' => 'secu',
'securityMax' => 'secu_max',
'supplyState' => 'supply',
'frontState' => 'front',
'defence' => 'def',
'defenceMax' => 'def_max',
'wall' => 'wall',
'wallMax' => 'wall_max',
'state' => 'state',
'term' => 'term',
'trust' => 'trust',
'trade' => 'trade',
'officerSet' => 'officer_set',
]);
if (array_key_exists('conflictEntries', $row)) {
if (!is_array($row['conflictEntries'])) {
throw new \InvalidArgumentException('setup.cities.conflictEntries must be an array');
}
$orderedConflict = [];
foreach ($row['conflictEntries'] as $entry) {
if (
!is_array($entry)
|| count($entry) !== 2
|| !is_int($entry[0] ?? null)
|| $entry[0] < 1
|| !is_numeric($entry[1] ?? null)
) {
throw new \InvalidArgumentException(
'setup.cities.conflictEntries requires [positive nation id, numeric value] pairs'
);
}
$orderedConflict[$entry[0]] = $entry[1];
}
$patch['conflict'] = Json::encode($orderedConflict);
} elseif (array_key_exists('conflict', $row)) {
if (!is_array($row['conflict'])) {
throw new \InvalidArgumentException('setup.cities.conflict must be an object');
}
$patch['conflict'] = Json::encode($row['conflict']);
}
if ($patch !== []) {
$db->update('city', $patch, 'city = %i', $row['id']);
}
}
foreach ($setup['generals'] ?? [] as $row) {
if (!is_array($row) || !is_int($row['id'] ?? null) || $row['id'] < 1) {
throw new \InvalidArgumentException('setup.generals requires positive integer ids');
}
$patch = comparisonMappedPatch($row, [
'name' => 'name',
'nationId' => 'nation',
'cityId' => 'city',
'troopId' => 'troop',
'leadership' => 'leadership',
'strength' => 'strength',
'intelligence' => 'intel',
'leadershipExp' => 'leadership_exp',
'strengthExp' => 'strength_exp',
'intelExp' => 'intel_exp',
'experience' => 'experience',
'dedication' => 'dedication',
'expLevel' => 'explevel',
'officerLevel' => 'officer_level',
'officerCityId' => 'officer_city',
'belong' => 'belong',
'permission' => 'permission',
'betray' => 'betray',
'makeLimit' => 'makelimit',
'injury' => 'injury',
'age' => 'age',
'gold' => 'gold',
'rice' => 'rice',
'crew' => 'crew',
'crewTypeId' => 'crewtype',
'train' => 'train',
'atmos' => 'atmos',
'dex1' => 'dex1',
'dex2' => 'dex2',
'dex3' => 'dex3',
'dex4' => 'dex4',
'dex5' => 'dex5',
'specAge' => 'specage',
'specAge2' => 'specage2',
'killTurn' => 'killturn',
'npcState' => 'npc',
'blockState' => 'block',
'specialDomestic' => 'special',
'specialWar' => 'special2',
'personality' => 'personal',
'itemHorse' => 'horse',
'itemWeapon' => 'weapon',
'itemBook' => 'book',
'itemExtra' => 'item',
]);
if (isset($row['meta'])) {
$patch['aux'] = Json::encode($row['meta']);
}
if (array_key_exists('penalty', $row)) {
if (!is_array($row['penalty'])) {
throw new \InvalidArgumentException('setup.generals.penalty must be an object');
}
$patch['penalty'] = Json::encode($row['penalty']);
}
if (isset($row['lastTurn']) && is_array($row['lastTurn'])) {
$patch['last_turn'] = Json::encode($row['lastTurn']);
}
if ($patch !== []) {
$db->update('general', $patch, 'no = %i', $row['id']);
}
if (array_key_exists('nationId', $row)) {
$db->update('rank_data', [
'nation_id' => $row['nationId'],
], 'general_id = %i', $row['id']);
}
}
foreach ($setup['rankData'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['generalId'] ?? null)
|| !is_string($row['type'] ?? null)
|| RankColumn::tryFrom($row['type']) === null
|| !is_int($row['value'] ?? null)
) {
throw new \InvalidArgumentException('invalid setup.rankData row');
}
$nationId = (int)($db->queryFirstField(
'SELECT nation FROM general WHERE no = %i',
$row['generalId'],
) ?? 0);
$db->insertUpdate('rank_data', [
'general_id' => $row['generalId'],
'nation_id' => $nationId,
'type' => $row['type'],
'value' => $row['value'],
], [
'nation_id' => $nationId,
'value' => $row['value'],
]);
}
if (($setup['isolateWorld'] ?? false) === true && ($setup['generals'] ?? []) !== []) {
$maxGeneralId = max(array_map(
static fn(array $row): int => (int)$row['id'],
$setup['generals'],
));
$db->query('ALTER TABLE general AUTO_INCREMENT = %i', $maxGeneralId + 1);
}
foreach ($setup['troops'] ?? [] as $row) {
if (
!is_array($row)
|| !is_int($row['id'] ?? null)
|| !is_int($row['nationId'] ?? null)
|| !is_string($row['name'] ?? null)
|| $row['id'] < 1
|| $row['nationId'] < 1
|| $row['name'] === ''
) {
throw new \InvalidArgumentException('setup.troops requires positive id/nationId and non-empty name');
}
$data = [
'troop_leader' => $row['id'],
'nation' => $row['nationId'],
'name' => $row['name'],
];
$db->insertUpdate('troop', $data, $data);
}
foreach ($setup['diplomacy'] ?? [] as $row) {
if (
!is_array($row) ||
!is_int($row['fromNationId'] ?? null) ||
!is_int($row['toNationId'] ?? null) ||
$row['fromNationId'] < 1 ||
$row['toNationId'] < 1
) {
throw new \InvalidArgumentException('setup.diplomacy requires positive integer nation ids');
}
$data = comparisonMappedPatch($row, [
'fromNationId' => 'me',
'toNationId' => 'you',
'state' => 'state',
'term' => 'term',
'dead' => 'dead',
]);
$data += ['state' => 3, 'term' => 0, 'dead' => 0];
$db->insertUpdate('diplomacy', $data, $data);
}
}
function comparisonRunTurnCommand(array $request): array
{
if (getenv('TURN_DIFFERENTIAL_ENABLED') !== '1') {
throw new \RuntimeException('TURN_DIFFERENTIAL_ENABLED=1 is required');
}
$kind = $request['kind'] ?? null;
if (!in_array($kind, ['general', 'nation', 'instantNation', 'troopJoinStaticEvent'], true)) {
throw new \InvalidArgumentException(
'kind must be general, nation, instantNation, or troopJoinStaticEvent',
);
}
$actorGeneralId = $request['actorGeneralId'] ?? null;
$action = $request['action'] ?? null;
$args = $request['args'] ?? null;
$includeLifecycle = $request['includeLifecycle'] ?? false;
if (!is_int($actorGeneralId) || $actorGeneralId < 1) {
throw new \InvalidArgumentException('actorGeneralId must be a positive integer');
}
if (!is_string($action) || $action === '') {
throw new \InvalidArgumentException('action must be a non-empty string');
}
if (!is_bool($includeLifecycle)) {
throw new \InvalidArgumentException('includeLifecycle must be a boolean');
}
if ($includeLifecycle && $kind !== 'general') {
throw new \InvalidArgumentException('includeLifecycle currently supports general commands only');
}
comparisonApplyTurnFixtureSetup($request['setup'] ?? null);
if ($includeLifecycle) {
DB::db()->insertUpdate('general_turn', [
'general_id' => $actorGeneralId,
'turn_idx' => 0,
'action' => $action,
'arg' => Json::encode($args),
'brief' => $action,
], [
'action' => $action,
'arg' => Json::encode($args),
'brief' => $action,
]);
}
$snapshotRequest = ['observe' => $request['observe'] ?? []];
$before = comparisonTurnStateSnapshot($snapshotRequest);
$db = DB::db();
$gameStorage = KVStorage::getStorage($db, 'game_env');
$gameStorage->resetCache();
$environment = $gameStorage->getAll();
if ($kind === 'troopJoinStaticEvent') {
if ($action !== \sammo\API\Troop\JoinTroop::class) {
throw new \InvalidArgumentException('troopJoinStaticEvent requires the JoinTroop API action');
}
$troopId = is_array($args) ? ($args['troopID'] ?? null) : null;
if (!is_int($troopId) || $troopId < 1) {
throw new \InvalidArgumentException('troopJoinStaticEvent requires a positive integer troopID');
}
$general = GeneralLite::createObjFromDB(
$actorGeneralId,
['troop'],
Enums\GeneralLiteQueryMode::Lite,
);
if ($general === null) {
throw new \RuntimeException('장수 정보를 불러올 수 없습니다.');
}
if ($general->getVar('troop') != 0) {
throw new \RuntimeException('이미 부대에 소속되어 있습니다.');
}
$nationId = $general->getNationID();
if ($nationId == 0) {
throw new \RuntimeException('국가에 소속되어 있지 않습니다.');
}
$troopExists = $db->queryFirstField(
'SELECT `troop_leader` FROM `troop` WHERE `troop_leader` = %i AND `nation` = %i',
$troopId,
$nationId,
);
if (!$troopExists) {
throw new \RuntimeException('부대가 올바르지 않습니다.');
}
GameConst::$staticEventHandlers = [
\sammo\API\Troop\JoinTroop::class => ['event_부대탑승즉시이동'],
];
$general->setVar('troop', $troopId);
StaticEventHandler::handleEvent($general, null, \sammo\API\Troop\JoinTroop::class, [], $args);
$general->applyDB($db);
$after = comparisonTurnStateSnapshot($snapshotRequest);
return [
'schemaVersion' => 1,
'engine' => 'ref',
'execution' => [
'kind' => $kind,
'actorGeneralId' => $actorGeneralId,
'action' => $action,
'args' => $args,
'seedDomain' => 'none',
'outcome' => ['completed' => true],
],
'before' => $before,
'after' => $after,
'rng' => [],
];
}
$general = General::createObjFromDB($actorGeneralId);
if ($kind === 'instantNation') {
$command = buildNationCommandClass($action, $general, $environment, new LastTurn(), $args);
if (!$command->hasFullConditionMet()) {
throw new \RuntimeException($command->getFailString());
}
$completed = $command->run(NoRNG::rngInstance());
$command->setNextAvailable();
$general->getLogger()->flush();
$after = comparisonTurnStateSnapshot($snapshotRequest);
return [
'schemaVersion' => 1,
'engine' => 'ref',
'execution' => [
'kind' => $kind,
'actorGeneralId' => $actorGeneralId,
'action' => $action,
'args' => $args,
'seedDomain' => 'none',
'outcome' => [
'lastTurn' => (object)[],
'commandName' => $command->getName(),
'completed' => $completed,
],
],
'before' => $before,
'after' => $after,
'rng' => [],
];
}
$turn = new TurnExecutionHelper($general);
$general->increaseInheritancePoint(Enums\InheritanceKey::lived_month, 1);
$preprocessRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'preprocess',
(int)$environment['year'],
(int)$environment['month'],
$actorGeneralId,
)));
$turn->preprocessCommand($preprocessRng, $environment);
$seedDomain = $kind === 'general' ? 'generalCommand' : 'nationCommand';
$seed = Util::simpleSerialize(
UniqueConst::$hiddenSeed,
$seedDomain,
(int)$environment['year'],
(int)$environment['month'],
$actorGeneralId,
$action,
);
$tracingRng = new TurnComparisonTracingRNG(new LiteHashDRBG($seed));
$rng = new RandUtil($tracingRng);
if ($kind === 'general' && $action === 'che_견문') {
\sammo\TextDecoration\SightseeingMessage::setComparisonRng($rng);
}
if ($kind === 'general') {
$previousLastTurn = $general->getLastTurn();
$previousLastTurnRaw = $previousLastTurn->toRaw();
$command = buildGeneralCommandClass($action, $general, $environment, $args);
$commandFullConditionMet = $command->hasFullConditionMet();
$resultTurn = $turn->processCommand($rng, $command, false);
} else {
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
$lastNationTurnKey = "turn_last_{$general->getVar('officer_level')}";
$previousLastTurn = LastTurn::fromRaw($nationStor->getValue($lastNationTurnKey));
$previousLastTurnRaw = $previousLastTurn->toRaw();
$command = buildNationCommandClass($action, $general, $environment, $previousLastTurn, $args);
$commandFullConditionMet = $command->hasFullConditionMet();
$resultTurn = $turn->processNationCommand($rng, $command);
$nationStor->setValue($lastNationTurnKey, $resultTurn->toRaw());
}
if ($includeLifecycle) {
pullGeneralCommand($general->getID());
$general->increaseVarWithLimit(
'myset',
GameConst::$incDefSettingChange,
null,
GameConst::$maxDefSettingChange,
);
$turn->updateTurnTime();
}
$general->getLogger()->flush();
$turn->applyDB();
unset($turn);
$after = comparisonTurnStateSnapshot($snapshotRequest);
$resultTurnRaw = $resultTurn->toRaw();
$resultTerm = (int)($resultTurnRaw['term'] ?? 0);
$preReqTurn = $command->getPreReqTurn();
$acceptScoutCompleted = (
$action === 'che_등용수락'
&& is_array($args)
&& is_int($args['destNationID'] ?? null)
&& $general->getNationID() === $args['destNationID']
);
$foundNationCompleted = (
in_array($action, ['che_건국', 'cr_건국', 'che_무작위건국'], true)
&& is_array($args)
&& is_string($args['nationName'] ?? null)
&& DB::db()->queryFirstField(
'SELECT name FROM nation WHERE nation = %i',
$general->getNationID(),
) === $args['nationName']
);
$completedByState = (
$action === 'che_접경귀환'
&& $tracingRng->calls !== []
) || $acceptScoutCompleted || $foundNationCompleted || (($resultTurnRaw['command'] ?? null) === $command->getName()
&& (
($preReqTurn === 0 && $resultTerm === 0)
|| (
$preReqTurn > 0
&& ($previousLastTurnRaw['command'] ?? null) === $command->getName()
&& ($previousLastTurnRaw['arg'] ?? null) === $command->getArg()
&& (int)($previousLastTurnRaw['term'] ?? 0) === $preReqTurn
)
));
$completed = $commandFullConditionMet && $completedByState;
return [
'schemaVersion' => 1,
'engine' => 'ref',
'execution' => [
'kind' => $kind,
'actorGeneralId' => $actorGeneralId,
'action' => $action,
'args' => $args,
'seedDomain' => $seedDomain,
'outcome' => [
'lastTurn' => $resultTurnRaw,
'commandName' => $command->getName(),
'completed' => $completed,
],
],
'before' => $before,
'after' => $after,
'rng' => $tracingRng->calls,
];
}
try {
$input = stream_get_contents(STDIN);
$request = json_decode($input === '' ? '{}' : $input, true, flags: JSON_THROW_ON_ERROR);
if (!is_array($request)) {
throw new \InvalidArgumentException('request must be an object');
}
echo json_encode(
comparisonRunTurnCommand($request),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
} catch (\Throwable $throwable) {
fwrite(STDERR, $throwable::class . ': ' . $throwable->getMessage() . PHP_EOL);
exit(1);
}
+643
View File
@@ -0,0 +1,643 @@
<?php
declare(strict_types=1);
namespace sammo;
use sammo\Enums\RankColumn;
if (PHP_SAPI !== 'cli') {
http_response_code(404);
exit;
}
chdir(dirname(__DIR__));
require_once 'lib.php';
require_once 'func.php';
/** @return list<int> */
function comparisonIntegerList(mixed $value, string $label): array
{
if ($value === null) {
return [];
}
if (!is_array($value)) {
throw new \InvalidArgumentException("{$label} must be an array");
}
$result = [];
foreach ($value as $entry) {
if (!is_int($entry) || $entry < 0) {
throw new \InvalidArgumentException("{$label} entries must be non-negative integers");
}
$result[$entry] = $entry;
}
ksort($result, SORT_NUMERIC);
return array_values($result);
}
function comparisonJsonValue(mixed $value): mixed
{
if (!is_string($value) || $value === '') {
return $value;
}
try {
return json_decode($value, true, flags: JSON_THROW_ON_ERROR);
} catch (\JsonException) {
return $value;
}
}
function comparisonOptionalCode(mixed $value): ?string
{
if (!is_string($value) || $value === '' || $value === 'None') {
return null;
}
return $value;
}
/** @return list<array{generalId: int, actionName: string}> */
function comparisonGeneralCooldownSelectors(mixed $value, string $label): array
{
if ($value === null) {
return [];
}
if (!is_array($value)) {
throw new \InvalidArgumentException("{$label} must be an array");
}
$result = [];
foreach ($value as $entry) {
if (!is_array($entry)) {
throw new \InvalidArgumentException("{$label} entries must be objects");
}
$generalId = $entry['generalId'] ?? null;
$actionName = $entry['actionName'] ?? null;
if (!is_int($generalId) || $generalId < 1 || !is_string($actionName) || $actionName === '') {
throw new \InvalidArgumentException(
"{$label} entries require a positive generalId and non-empty actionName",
);
}
$result["{$generalId}:{$actionName}"] = [
'generalId' => $generalId,
'actionName' => $actionName,
];
}
ksort($result, SORT_STRING);
return array_values($result);
}
/** @return list<array{nationId: int, actionName: string}> */
function comparisonNationCooldownSelectors(mixed $value, string $label): array
{
if ($value === null) {
return [];
}
if (!is_array($value)) {
throw new \InvalidArgumentException("{$label} must be an array");
}
$result = [];
foreach ($value as $entry) {
if (!is_array($entry)) {
throw new \InvalidArgumentException("{$label} entries must be objects");
}
$nationId = $entry['nationId'] ?? null;
$actionName = $entry['actionName'] ?? null;
if (!is_int($nationId) || $nationId < 1 || !is_string($actionName) || $actionName === '') {
throw new \InvalidArgumentException(
"{$label} entries require a positive nationId and non-empty actionName",
);
}
$result["{$nationId}:{$actionName}"] = [
'nationId' => $nationId,
'actionName' => $actionName,
];
}
ksort($result, SORT_STRING);
return array_values($result);
}
/** @return list<array{fromNationId: int, toNationId: int}> */
function comparisonDiplomacyPairSelectors(mixed $value, string $label): array
{
if ($value === null) {
return [];
}
if (!is_array($value)) {
throw new \InvalidArgumentException("{$label} must be an array");
}
$result = [];
foreach ($value as $entry) {
if (!is_array($entry)) {
throw new \InvalidArgumentException("{$label} entries must be objects");
}
$fromNationId = $entry['fromNationId'] ?? null;
$toNationId = $entry['toNationId'] ?? null;
if (!is_int($fromNationId) || $fromNationId < 1 || !is_int($toNationId) || $toNationId < 1) {
throw new \InvalidArgumentException(
"{$label} entries require positive fromNationId and toNationId",
);
}
$result["{$fromNationId}:{$toNationId}"] = [
'fromNationId' => $fromNationId,
'toNationId' => $toNationId,
];
}
ksort($result, SORT_STRING);
return array_values($result);
}
/** @param array<string, mixed> $row */
function comparisonPickRow(array $row, array $mapping, array $jsonKeys = []): array
{
$result = [];
foreach ($mapping as $canonical => $legacy) {
if (!array_key_exists($legacy, $row)) {
continue;
}
$value = $row[$legacy];
if (in_array($legacy, $jsonKeys, true)) {
$value = comparisonJsonValue($value);
}
$result[$canonical] = $value;
}
return $result;
}
/** @param list<int> $ids */
function comparisonRowsById(string $table, string $idColumn, array $ids): array
{
$db = DB::db();
$rows = [];
foreach ($ids as $id) {
$row = $db->queryFirstRow(
"SELECT * FROM `{$table}` WHERE `{$idColumn}` = %i",
$id,
);
if ($row !== null) {
$rows[] = $row;
}
}
return $rows;
}
function comparisonTurnStateSnapshot(array $request): array
{
$observe = $request['observe'] ?? [];
if (!is_array($observe)) {
throw new \InvalidArgumentException('observe must be an object');
}
$generalIds = comparisonIntegerList($observe['generalIds'] ?? [], 'generalIds');
$cityIds = comparisonIntegerList($observe['cityIds'] ?? [], 'cityIds');
$nationIds = comparisonIntegerList($observe['nationIds'] ?? [], 'nationIds');
$logAfterId = $observe['logAfterId'] ?? 0;
$messageAfterId = $observe['messageAfterId'] ?? 0;
$includeNationHistoryLogs = $observe['includeNationHistoryLogs'] ?? false;
$includeGlobalHistoryLogs = $observe['includeGlobalHistoryLogs'] ?? false;
$generalCooldownSelectors = comparisonGeneralCooldownSelectors(
$observe['generalCooldowns'] ?? [],
'generalCooldowns',
);
$nationCooldownSelectors = comparisonNationCooldownSelectors(
$observe['nationCooldowns'] ?? [],
'nationCooldowns',
);
$diplomacyPairSelectors = comparisonDiplomacyPairSelectors(
$observe['diplomacyPairs'] ?? [],
'diplomacyPairs',
);
if (
!is_int($logAfterId)
|| $logAfterId < 0
|| !is_int($messageAfterId)
|| $messageAfterId < 0
) {
throw new \InvalidArgumentException('logAfterId and messageAfterId must be non-negative integers');
}
if (!is_bool($includeNationHistoryLogs)) {
throw new \InvalidArgumentException('includeNationHistoryLogs must be a boolean');
}
if (!is_bool($includeGlobalHistoryLogs)) {
throw new \InvalidArgumentException('includeGlobalHistoryLogs must be a boolean');
}
$db = DB::db();
$game = KVStorage::getStorage($db, 'game_env');
$game->resetCache();
$worldValues = $game->getValues([
'year',
'month',
'turnterm',
'turntime',
'isunited',
'scenario',
'init_year',
'init_month',
'develcost',
'killturn',
]);
$nextExecuteStorage = KVStorage::getStorage($db, 'next_execute');
$nextExecuteStorage->resetCache();
$generalCooldowns = array_map(
static function (array $selector) use ($nextExecuteStorage): array {
$key = "next_execute_{$selector['generalId']}_{$selector['actionName']}";
$value = $nextExecuteStorage->getValue($key);
return [
...$selector,
'nextAvailableTurn' => is_int($value) ? $value : null,
];
},
$generalCooldownSelectors,
);
$nationCooldowns = array_map(
static function (array $selector) use ($db): array {
$nationStorage = KVStorage::getStorage($db, $selector['nationId'], 'nation_env');
$nationStorage->resetCache();
$value = $nationStorage->getValue("next_execute_{$selector['actionName']}");
return [
...$selector,
'nextAvailableTurn' => is_int($value) ? $value : null,
];
},
$nationCooldownSelectors,
);
$generals = array_map(
static function (array $row): array {
$result = comparisonPickRow(
$row,
[
'id' => 'no',
'name' => 'name',
'nationId' => 'nation',
'cityId' => 'city',
'troopId' => 'troop',
'leadership' => 'leadership',
'strength' => 'strength',
'intelligence' => 'intel',
'experience' => 'experience',
'dedication' => 'dedication',
'expLevel' => 'explevel',
'officerLevel' => 'officer_level',
'officerCityId' => 'officer_city',
'belong' => 'belong',
'permission' => 'permission',
'betray' => 'betray',
'makeLimit' => 'makelimit',
'injury' => 'injury',
'gold' => 'gold',
'rice' => 'rice',
'crew' => 'crew',
'crewTypeId' => 'crewtype',
'train' => 'train',
'atmos' => 'atmos',
'age' => 'age',
'npcState' => 'npc',
'turnTime' => 'turntime',
'recentWarTime' => 'recent_war',
'lastTurn' => 'last_turn',
'meta' => 'aux',
'penalty' => 'penalty',
'leadershipExp' => 'leadership_exp',
'strengthExp' => 'strength_exp',
'intelExp' => 'intel_exp',
'dex1' => 'dex1',
'dex2' => 'dex2',
'dex3' => 'dex3',
'dex4' => 'dex4',
'dex5' => 'dex5',
'specAge' => 'specage',
'specAge2' => 'specage2',
'killTurn' => 'killturn',
'mySet' => 'myset',
'specialDomestic' => 'special',
'specialWar' => 'special2',
'personality' => 'personal',
'itemHorse' => 'horse',
'itemWeapon' => 'weapon',
'itemBook' => 'book',
'itemExtra' => 'item',
],
['last_turn', 'aux', 'penalty'],
);
foreach ([
'specialDomestic',
'specialWar',
'personality',
'itemHorse',
'itemWeapon',
'itemBook',
'itemExtra',
] as $key) {
$result[$key] = comparisonOptionalCode($result[$key] ?? null);
}
$result['maxBelong'] = (int)($result['meta']['max_belong'] ?? 0);
$ownerId = (int)($row['owner'] ?? 0);
$activeActionPoints = 0;
if ($ownerId > 0) {
$inheritanceStorage = KVStorage::getStorage(DB::db(), "inheritance_{$ownerId}");
$inheritanceStorage->resetCache();
$stored = $inheritanceStorage->getValue('active_action');
if (is_array($stored) && (is_int($stored[0] ?? null) || is_float($stored[0] ?? null))) {
$activeActionPoints = $stored[0];
}
}
$result['hasOwner'] = $ownerId > 0;
$result['inheritActiveActionPoints'] = $activeActionPoints;
return $result;
},
comparisonRowsById('general', 'no', $generalIds),
);
$rankTypes = array_map(
static fn(RankColumn $column): string => $column->value,
RankColumn::cases(),
);
$rankData = $generalIds === []
? []
: iterator_to_array($db->query(
'SELECT general_id AS generalId, nation_id AS nationId, `type`, `value`'
. ' FROM rank_data WHERE general_id IN %li AND `type` IN %ls'
. ' ORDER BY general_id, `type`',
$generalIds,
$rankTypes,
));
$cities = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'city',
'name' => 'name',
'nationId' => 'nation',
'level' => 'level',
'population' => 'pop',
'populationMax' => 'pop_max',
'agriculture' => 'agri',
'agricultureMax' => 'agri_max',
'commerce' => 'comm',
'commerceMax' => 'comm_max',
'security' => 'secu',
'securityMax' => 'secu_max',
'supplyState' => 'supply',
'frontState' => 'front',
'defence' => 'def',
'defenceMax' => 'def_max',
'wall' => 'wall',
'wallMax' => 'wall_max',
'state' => 'state',
'term' => 'term',
'trust' => 'trust',
'trade' => 'trade',
'conflict' => 'conflict',
'officerSet' => 'officer_set',
],
['conflict'],
),
comparisonRowsById('city', 'city', $cityIds),
);
$nations = array_map(
static function (array $row) use ($db): array {
$projected = comparisonPickRow(
$row,
[
'id' => 'nation',
'name' => 'name',
'color' => 'color',
'capitalCityId' => 'capital',
'gold' => 'gold',
'rice' => 'rice',
'tech' => 'tech',
'level' => 'level',
'typeCode' => 'type',
'generalCount' => 'gennum',
'power' => 'power',
'war' => 'war',
'diplomacyLimit' => 'surlimit',
'capitalRevision' => 'capset',
'strategicCommandLimit' => 'strategic_cmd_limit',
'meta' => 'aux',
],
['aux'],
);
$nationStor = KVStorage::getStorage($db, (int)$row['nation'], 'nation_env');
$receivedAssist = $nationStor->getValue('recv_assist');
if (is_array($receivedAssist) && $receivedAssist !== []) {
$projected['meta']['recv_assist'] = $receivedAssist;
}
$respondedAssist = $nationStor->getValue('resp_assist');
if (is_array($respondedAssist) && $respondedAssist !== []) {
$projected['meta']['resp_assist'] = $respondedAssist;
}
return $projected;
},
comparisonRowsById('nation', 'nation', $nationIds),
);
$diplomacyPairs = [];
foreach ($nationIds as $fromNationId) {
foreach ($nationIds as $toNationId) {
if ($fromNationId === $toNationId) {
continue;
}
$diplomacyPairs["{$fromNationId}:{$toNationId}"] = [
'fromNationId' => $fromNationId,
'toNationId' => $toNationId,
];
}
}
foreach ($diplomacyPairSelectors as $pair) {
$diplomacyPairs["{$pair['fromNationId']}:{$pair['toNationId']}"] = $pair;
}
ksort($diplomacyPairs, SORT_STRING);
$diplomacy = [];
foreach ($diplomacyPairs as $pair) {
$row = $db->queryFirstRow(
'SELECT me, you, state, term, dead FROM diplomacy WHERE me = %i AND you = %i',
$pair['fromNationId'],
$pair['toNationId'],
);
if ($row !== null) {
$diplomacy[] = comparisonPickRow($row, [
'fromNationId' => 'me',
'toNationId' => 'you',
'state' => 'state',
'term' => 'term',
'dead' => 'dead',
]);
}
}
$generalTurns = [];
foreach ($generalIds as $generalId) {
foreach ($db->query(
'SELECT general_id, turn_idx, action, arg FROM general_turn WHERE general_id = %i ORDER BY turn_idx',
$generalId,
) as $row) {
$generalTurns[] = comparisonPickRow(
$row,
['generalId' => 'general_id', 'turnIndex' => 'turn_idx', 'action' => 'action', 'args' => 'arg'],
['arg'],
);
}
}
$nationTurns = [];
foreach ($nationIds as $nationId) {
foreach ($db->query(
'SELECT nation_id, officer_level, turn_idx, action, arg FROM nation_turn WHERE nation_id = %i ORDER BY officer_level, turn_idx',
$nationId,
) as $row) {
$nationTurns[] = comparisonPickRow(
$row,
[
'nationId' => 'nation_id',
'officerLevel' => 'officer_level',
'turnIndex' => 'turn_idx',
'action' => 'action',
'args' => 'arg',
],
['arg'],
);
}
}
$logs = [];
if ($generalIds !== []) {
foreach ($db->query(
'SELECT id, general_id, log_type, year, month, text FROM general_record WHERE id > %i ORDER BY id',
$logAfterId,
) as $row) {
if ((int)$row['general_id'] !== 0 && !in_array((int)$row['general_id'], $generalIds, true)) {
continue;
}
$generalId = (int)$row['general_id'];
$category = (string)$row['log_type'];
if ($category === 'battle') {
$category = 'battle_detail';
} elseif ($generalId === 0) {
$category = 'summary';
}
$logs[] = comparisonPickRow($row, [
'id' => 'id',
'generalId' => 'general_id',
'year' => 'year',
'month' => 'month',
'text' => 'text',
]) + [
'scope' => $generalId === 0 ? 'system' : 'general',
'category' => $category,
'nationId' => null,
];
}
}
if ($includeNationHistoryLogs && $nationIds !== []) {
foreach ($db->query(
'SELECT id, nation_id, year, month, text FROM world_history WHERE nation_id IN %li ORDER BY id',
$nationIds,
) as $row) {
$logs[] = comparisonPickRow($row, [
'id' => 'id',
'nationId' => 'nation_id',
'year' => 'year',
'month' => 'month',
'text' => 'text',
]) + [
'scope' => 'nation',
'category' => 'history',
'generalId' => null,
];
}
}
if ($includeGlobalHistoryLogs) {
foreach ($db->query(
'SELECT id, nation_id, year, month, text FROM world_history WHERE nation_id = 0 ORDER BY id',
) as $row) {
$logs[] = comparisonPickRow($row, [
'id' => 'id',
'nationId' => 'nation_id',
'year' => 'year',
'month' => 'month',
'text' => 'text',
]) + [
'scope' => 'system',
'category' => 'history',
'generalId' => null,
];
}
}
$messages = array_map(
static fn(array $row): array => comparisonPickRow(
$row,
[
'id' => 'id',
'mailbox' => 'mailbox',
'type' => 'type',
'sourceId' => 'src',
'destinationId' => 'dest',
'createdAt' => 'time',
'payload' => 'message',
],
['message'],
),
$db->query(
'SELECT id, mailbox, type, src, dest, time, message FROM message WHERE id > %i ORDER BY id',
$messageAfterId,
),
);
return [
'schemaVersion' => 1,
'engine' => 'ref',
'world' => [
'year' => (int)$worldValues['year'],
'month' => (int)$worldValues['month'],
'tickMinutes' => (int)$worldValues['turnterm'],
'turnTime' => (string)$worldValues['turntime'],
'isUnited' => (int)$worldValues['isunited'],
'scenarioId' => (int)$worldValues['scenario'],
'initYear' => (int)$worldValues['init_year'],
'initMonth' => (int)$worldValues['init_month'],
'develCost' => (int)$worldValues['develcost'],
'killTurn' => (int)$worldValues['killturn'],
'generalCooldowns' => $generalCooldowns,
'nationCooldowns' => $nationCooldowns,
],
'generals' => $generals,
'rankData' => $rankData,
'cities' => $cities,
'nations' => $nations,
'diplomacy' => $diplomacy,
'generalTurns' => $generalTurns,
'nationTurns' => $nationTurns,
'logs' => $logs,
'messages' => $messages,
'watermarks' => [
'logId' => (int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM general_record') ?? 0),
'historyLogId' => (int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM world_history') ?? 0),
'messageId' => (int)($db->queryFirstField('SELECT COALESCE(MAX(id), 0) FROM message') ?? 0),
],
];
}
function comparisonTurnStateSnapshotMain(): void
{
try {
$input = stream_get_contents(STDIN);
$request = json_decode($input === '' ? '{}' : $input, true, flags: JSON_THROW_ON_ERROR);
if (!is_array($request)) {
throw new \InvalidArgumentException('request must be an object');
}
echo json_encode(
comparisonTurnStateSnapshot($request),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
} catch (\Throwable $throwable) {
fwrite(STDERR, $throwable::class . ': ' . $throwable->getMessage() . PHP_EOL);
exit(1);
}
}
if (realpath((string)($_SERVER['SCRIPT_FILENAME'] ?? '')) === __FILE__) {
comparisonTurnStateSnapshotMain();
}
+15 -13
View File
@@ -9,6 +9,7 @@ use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
require_once 'process_war.php';
@@ -111,7 +112,7 @@ function GetImageURL($imgsvr, $filepath = '')
function checkLimit($refreshScore = null)
{
$session = Session::getInstance();
if ($session->userGrade >= 4) {
if ($session->userGrade >= 6) {
return 0;
}
@@ -376,11 +377,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty['noTopSecret'] ?? false) {
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noChief'] ?? false) {
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noAmbassador'] ?? false) {
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
$secretMax = 2;
}
return $secretMax;
@@ -403,19 +404,19 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
if ($penalty['noSecret'] ?? false) {
if ($penalty[PenaltyKey::NoChief->value] ?? false) {
return 0;
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($me, $penalty);
$secretMax = checkSecretMaxPermission($penalty);
if ($me['officer_level'] == 12) {
$secretMin = 4;
} else if ($me['permission'] == 'ambassador') {
} else if ($permission == 'ambassador') {
$secretMin = 4;
} else if ($me['permission'] == 'auditor') {
} else if ($permission == 'auditor') {
$secretMin = 3;
} else if ($me['officer_level'] >= 5) {
$secretMin = 2;
@@ -1008,7 +1009,7 @@ function increaseRefresh($type = "", $cnt = 1)
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if ($userGrade == 6) {
if ($userGrade >= 6) {
return;
}
if ($isunited == 2) {
@@ -1046,7 +1047,7 @@ function increaseRefresh($type = "", $cnt = 1)
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$ip = $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [
@@ -1106,7 +1107,7 @@ function CheckOverhead()
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef;
if ($nextRefreshLimit != $refreshLimit) {
@@ -1668,8 +1669,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob *= GameConst::$uniqueTrialCoef;
@@ -1683,6 +1682,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득
$prob = 1;
}
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) {
+15
View File
@@ -3,6 +3,7 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
@@ -434,6 +435,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
@@ -473,6 +481,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
}
_setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [
'result'=>true,
'brief'=>$commandObj->getBrief(),
+24 -1
View File
@@ -457,6 +457,29 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args));
}
function getStaticEventClass(string $type){
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
}
function buildStaticEventClass(?string $type):BaseStaticEvent{
static $cache = [];
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getStaticEventClass($type);
$obj = new $class();
$cache[$type] = $obj;
return $obj;
}
function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type);
@@ -663,7 +686,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relYear = $year - $startYear;
$relMaxTech = Util::valueFit(
floor($relYear / 5) + 1,
floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel,
1,
GameConst::$maxTechLevel
);
+3 -3
View File
@@ -372,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue;
}
//양측 기간 모두 0이 되는 상황이면
//양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
@@ -381,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [
'state' => 2,
'term' => 0,
@@ -559,7 +559,7 @@ function checkStatistic()
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
if (!($nationHists[$nationType] ?? null)) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
+2 -2
View File
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
$distanceList = searchDistance($cityNo, $maxDistance, true);
$result = [];
for ($dist = 1; $dist <= $maxDistance; $dist++) {
$result[$dist] = Util::array_get($distanceList[$dist], []);
$result[$dist] = $distanceList[$dist] ?? [];
}
return $result;
}
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
for ($dist = 1; $dist <= $maxDistance; $dist++) {
$cityList = array_map(function ($cityID) {
return CityConst::byID($cityID)->name;
}, Util::array_get($distanceList[$dist], []));
}, $distanceList[$dist] ?? []);
$cityStr = join(', ', $cityList);
+7 -3
View File
@@ -1153,21 +1153,25 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
];
//막판 분노
$factor1 = 1.0;
$factor2 = 1.0;
$ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
}
$damage1 *= $factor1;
$damage2 *= $factor2;
//1합 승부
if ($phase == 1) {
+2 -2
View File
@@ -7,10 +7,10 @@ include "func.php";
$session = Session::requireLogin();
if ($session->userGrade < 5) {
if ($session->userGrade < 6) {
die('관리자 아님');
}
if ($session->userGrade == 5) {
if ($session->userGrade == 6) {
die('DB 리셋 권한을 가지고 있지 않습니다.');
}
+1 -1
View File
@@ -18,7 +18,7 @@ else{
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
+29 -14
View File
@@ -53,22 +53,17 @@ if($fullReset){
}
}
function dbConnFail($params){
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->addHook('run_failed', function(){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
});
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$mysqli_obj = $db->get();
$prefix = basename(__DIR__);
@@ -84,8 +79,6 @@ $result = Util::generateFileUsingSimpleTemplate(
], true
);
if($result !== true){
Json::die([
'result'=>false,
@@ -93,7 +86,29 @@ if($result !== true){
]);
}
ResetHelper::clearDB();
//최소한의 테이블 처리를 위해 수동으로 초기화하도록 하자
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/schema.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
ServConfig::getServerList()[$prefix]->closeServer();
+9 -1
View File
@@ -19,7 +19,15 @@ if(!prepareDir('data/file_cache')){
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$absolutePath = realpath('data/file_cache');
if(!$absolutePath){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
+129 -98
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php";
include "func.php";
@@ -21,92 +24,99 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
if ($myOfficerLevel < 5) {
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
'result' => false,
'reason' => '수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
if ($action === '추방' && $destGeneralID == 0) {
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
'result' => false,
'reason' => '장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
if ($destGeneralID == 0) {
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
} else {
$general = General::createObjFromDB($destGeneralID);
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
'result' => false,
'reason' => '올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
if ($nationID != $general->getNationID()) {
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
'result' => false,
'reason' => '아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
if ($officerLevel == 12) {
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
'result' => false,
'reason' => '군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
$generalID = $general->getID();
$nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
// 임명가능 레벨
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
if ($targetOfficerLevel < $lv) {
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
}
@@ -115,52 +125,59 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
if (CityConst::byID($cityID) === null) {
return '올바르지 않은 도시입니다';
}
if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
if ($officerSet === null) {
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
if (isOfficerSet($officerSet, $targetOfficerLevel)) {
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
@@ -169,22 +186,25 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
function do추방(General $general, int $myOfficerLevel): ?string
{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
if ($permission == 4) {
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
@@ -192,17 +212,17 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
if ($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
if ($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
@@ -220,27 +240,26 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
$general->setVar('makelimit', $oldMakeLimit);
}
else{
} else {
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
if ($general->getVar('troop') == $generalID) {
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
'troop' => 0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2){
if ($general->getNPCType() >= 2) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
@@ -279,24 +298,24 @@ function do추방(General $general, int $myOfficerLevel):?string{
}
}
if($env['year'] < $env['startyear']+3) {
if ($env['year'] < $env['startyear'] + 3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
'injury' => $db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
@@ -308,62 +327,74 @@ function do추방(General $general, int $myOfficerLevel):?string{
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
if ($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) {
if (!$destCityID) {
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
'result' => false,
'reason' => '도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
if (5 <= $officerLevel && $officerLevel < 12) {
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
'result' => false,
'reason' => '올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
if ($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
'result' => false,
'reason' => '올바르지 않은 명령입니다.'
]);
+1 -1
View File
@@ -8,7 +8,7 @@ include('func.php');
$session = Session::requireLogin([])->setReadOnly();
if(Session::getInstance()->userGrade < 5){
if(Session::getInstance()->userGrade < 6){
Json::die([
'reason'=>'권한이 부족합니다.'
]);
+8 -1
View File
@@ -37,7 +37,14 @@ if(!$member){
$userNick = $member['name'];
$memberPenalty = Json::decode($member['penalty'] ?? '{}');
$penalty = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){
+37 -15
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
include "lib.php";
@@ -24,14 +25,13 @@ if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
if ($defence_train <= 90) {
$defence_train = Util::round($defence_train, -1);
}
else{
} else {
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
if ($tnmt < 0 || $tnmt > 1) {
$tnmt = 1;
}
@@ -39,8 +39,8 @@ $db = DB::db();
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
if ($defence_train !== $me->getVar('defence_train')) {
if ($defence_train == 999) {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$affectedTrain = -3;
@@ -49,8 +49,7 @@ if($defence_train !== $me->getVar('defence_train')){
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
}
else{
} else {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
@@ -60,21 +59,44 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){
if ($me->getNPCType() == 1 && $detachNPC) {
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
if ($turnterm < 10) {
$targetKillTurn = 30 / $turnterm;
}
else{
} else {
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
'result' => true,
'reason' => 'success'
]);
+3 -2
View File
@@ -51,8 +51,9 @@ function MessageBox($str)
function LogText($prefix, $variable)
{
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
return;
//$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
}
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
-430
View File
@@ -1,430 +0,0 @@
<?php
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->loginGame()->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("메인", 1);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$userID) {
header('Location:..');
die();
}
//턴 실행.
TurnExecutionHelper::executeAllCommand();
if (!$session->isGameLoggedIn()) {
header('Location:..');
die();
}
$me = $db->queryFirstRow(
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
$userID
);
//그새 사망이면
if ($me === null) {
$session->logoutGame();
header('Location: ../');
die();
}
$gameStor->cacheAll(true);
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$db->update('general', [
'newmsg' => 0,
'newvote' => 0
], 'owner=%i', $userID);
}
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if ($nationID) {
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
}
if ($gameStor->extended_general == 0) {
$extend = "표준";
} else {
$extend = "확장";
}
if ($gameStor->fiction == 0) {
$fiction = "사실";
} else {
$fiction = "가상";
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else if ($gameStor->npcmode == 1) {
$npcmode = "가능";
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$serverName = UniqueConst::$serverName;
$serverCnt = $gameStor->server_cnt;
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
$autorunUser = ($gameStor->autorun_user) ?? [];
$otherTextInfo = [];
if ($gameStor->join_mode == 'onlyRandom') {
$otherTextInfo[] = '랜덤 임관 전용';
}
if ($autorunUser['limit_minutes'] ?? false) {
$otherTextInfo[] = getAutorunInfo($autorunUser);
}
if (!$otherTextInfo) {
$otherTextInfo = '표준';
} else {
$otherTextInfo = join(', ', $otherTextInfo);
}
$lastVoteID = $gameStor->lastVote;
$lastVote = null;
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?= $serverName ?>: 메인</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printJS('d_shared/base_map.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', 'v_main', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printCSS('css/map.css') ?>
<?= WebUtil::printStaticValues([
//deprecated, staticValues를 이용할 것
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'staticValues' => [
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
]
]) ?>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
</head>
<body class="img_back sam-color-<?= $nationColorType ?>">
<div id="container" class="bg0">
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
</div>
<div class="tb_layout row gx-0">
<div id="server_title" class="row py-2 center">
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
<span style='color:magenta'>진행중 설문 없음</span>
<?php else : ?>
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
<?php endif; ?>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
</div>
<div class="row gx-0">
<div class="col s-border-t py-2" id="nation-msg-position">
<div class="px-2">【 국가방침 】</div>
<div id='nation-msg-box'>
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">
【 접속자 】<?= onlinegen($generalObj) ?>
</div>
</div>
<?php if ($session->userGrade >= 5) : ?>
<div class="row">
<div class="col">
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php elseif ($session->userGrade == 4) : ?>
<div class="row">
<div class="col">
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php endif; ?>
<div id="map_view" class="gx-0">
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
<div class="view-item" id="reservedCommandZone">
<div id="reservedCommandList"></div>
<div id="actionMiniPlate" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
</div>
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
?></div>
</div>
</div>
</div>
<div id="actionMiniPlateSub" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col-lg-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-lg-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
<div class="col-12" id="world_history-position">
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
</section>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
</div>
</div>
<?php
if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
MessageBox("새로운 서신이 도착했습니다!");
}
if ($me['newvote'] == 1) {
$develcost = $gameStor->develcost * 5;
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
외부 메뉴
</div>
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
빠른 이동
</div>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
<li><span>&nbsp;</span></li>
<li><a class="dropdown-item disabled">메시지</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
</ul>
</li>
<li class="nav-item">
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
</li>
</ul>
</div>
</div>
</nav>
</body>
</html>
+9 -1
View File
@@ -8,4 +8,12 @@ $session = Session::getInstance()->setReadOnly();
$db = DB::db();
TurnExecutionHelper::executeAllCommand();
$updated = false;
$locked = false;
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
Json::die([
'result' => true,
'updated' => $updated,
'locked' => $locked,
'lastExecuted' => $lastExecuted,
]);
+113 -10
View File
@@ -230,6 +230,7 @@ function processWar_NG(
WarUnitGeneral $attacker,
callable $getNextDefender,
WarUnitCity $city,
?callable $trace = null,
): bool {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
@@ -245,6 +246,26 @@ function processWar_NG(
/** @var WarUnit */
$defender = ($getNextDefender)(null, true);
$conquerCity = false;
$traceSeq = 0;
$emitTrace = function (string $event, ?WarUnit $currentDefender, array $details = []) use (
$trace,
&$traceSeq,
$attacker,
$city
): void {
if ($trace === null) {
return;
}
$trace([
'seq' => $traceSeq++,
'event' => $event,
'attacker' => buildWarTraceUnitSnapshot($attacker),
'defender' => $currentDefender === null ? null : buildWarTraceUnitSnapshot($currentDefender),
'city' => buildWarTraceUnitSnapshot($city),
'details' => $details,
]);
};
$emitTrace('battle_start', $defender, ['seed' => $warSeed]);
$josaRo = JosaUtil::pick($city->getName(), '로');
$josaYi = JosaUtil::pick($attacker->getName(), '이');
@@ -277,6 +298,7 @@ function processWar_NG(
$logger->pushGlobalHistoryLog("<M><b>【패퇴】</b></><D><b>{$defender->getNationVar('name')}</b></>{$josaYi} 병량 부족으로 <G><b>{$defender->getName()}</b></>{$josaUl} 뺏기고 말았습니다.");
$conquerCity = true;
$emitTrace('supply_retreat', $defender);
break;
}
}
@@ -332,18 +354,34 @@ function processWar_NG(
$initCaller->merge($defender->getGeneral()->getBattleInitSkillTriggerList($defender));
$initCaller->fire($attacker->rng, [], [$attacker, $defender]);
$emitTrace('opponent_initialized', $defender);
}
$attacker->beginPhase();
$defender->beginPhase();
if ($trace !== null) {
$emitTrace('phase_power', $defender, [
'attackerAttack' => $attacker->getComputedAttack(),
'attackerDefence' => $attacker->getComputedDefence(),
'attackerTrain' => $attacker->getComputedTrain(),
'attackerAtmos' => $attacker->getComputedAtmos(),
'defenderAttack' => $defender->getComputedAttack(),
'defenderDefence' => $defender->getComputedDefence(),
'defenderTrain' => $defender->getComputedTrain(),
'defenderAtmos' => $defender->getComputedAtmos(),
]);
}
$battleCaller = $attacker->getGeneral()->getBattlePhaseSkillTriggerList($attacker);
$battleCaller->merge($defender->getGeneral()->getBattlePhaseSkillTriggerList($defender));
$battleCaller->fire($attacker->rng, [], [$attacker, $defender]);
$emitTrace('phase_triggered', $defender);
$deadDefender = $attacker->calcDamage();
$deadAttacker = $defender->calcDamage();
$rawDeadAttacker = $deadAttacker;
$rawDeadDefender = $deadDefender;
$attackerHP = $attacker->getHP();
$defenderHP = $defender->getHP();
@@ -371,6 +409,14 @@ function processWar_NG(
$attacker->increaseKilled($deadDefender);
$defender->increaseKilled($deadAttacker);
$emitTrace('phase_damage', $defender, [
'rawDeadAttacker' => $rawDeadAttacker,
'rawDeadDefender' => $rawDeadDefender,
'deadAttacker' => $deadAttacker,
'deadDefender' => $deadDefender,
'attackerHpBefore' => $attackerHP,
'defenderHpBefore' => $defenderHP,
]);
if($defender->getPhase() < 0){
$phaseNickname = '先';
@@ -394,8 +440,10 @@ function processWar_NG(
$attacker->addPhase();
$defender->addPhase();
$emitTrace('phase_end', $defender);
if (!$attacker->continueWar($noRice)) {
$emitTrace('attacker_stopped', $defender, ['noRice' => (bool)$noRice]);
$logWritten = true;
$attacker->logBattleResult();
@@ -420,6 +468,7 @@ function processWar_NG(
}
if (!$defender->continueWar($noRice)) {
$emitTrace('defender_stopped', $defender, ['noRice' => (bool)$noRice]);
$logWritten = true;
$attacker->logBattleResult();
@@ -462,6 +511,7 @@ function processWar_NG(
$defender->finishBattle();
$defender = ($getNextDefender)($defender, true);
$emitTrace('opponent_switched', $defender);
if ($defender !== null && !($defender instanceof WarUnitGeneral)) {
throw new \RuntimeException('다음 수비자를 받아오는데 실패');
@@ -497,10 +547,60 @@ function processWar_NG(
}
($getNextDefender)($defender, false);
$emitTrace('battle_end', $defender, ['conquered' => $conquerCity]);
return $conquerCity;
}
function buildWarTraceUnitSnapshot(WarUnit $unit): array
{
$snapshot = [
'kind' => $unit instanceof WarUnitGeneral ? 'general' : 'city',
'id' => $unit instanceof WarUnitGeneral
? $unit->getGeneral()->getID()
: $unit->getVar('city'),
'name' => $unit->getName(),
'isAttacker' => $unit->isAttacker(),
'crewTypeId' => $unit->getCrewType()->id,
'phase' => $unit->getPhase(),
'realPhase' => $unit->getRealPhase(),
'maxPhase' => $unit->getMaxPhase(),
'hp' => $unit->getHP(),
'rawWarPower' => $unit->getRawWarPower(),
'warPower' => $unit->getWarPower(),
'warPowerMultiplier' => $unit->getWarPowerMultiply(),
'killed' => $unit->getKilled(),
'dead' => $unit->getDead(),
'activatedSkills' => $unit->getActivatedSkillLog(),
];
if ($unit instanceof WarUnitGeneral) {
$general = $unit->getGeneral();
$snapshot['general'] = [
'crew' => $general->getVar('crew'),
'rice' => $general->getVar('rice'),
'train' => $general->getVar('train'),
'atmos' => $general->getVar('atmos'),
'injury' => $general->getVar('injury'),
'experience' => $general->getVar('experience'),
'dedication' => $general->getVar('dedication'),
'dex1' => $general->getVar('dex1'),
'dex2' => $general->getVar('dex2'),
'dex3' => $general->getVar('dex3'),
'dex4' => $general->getVar('dex4'),
'dex5' => $general->getVar('dex5'),
];
} else {
$snapshot['cityState'] = [
'defence' => $unit->getVar('def'),
'wall' => $unit->getVar('wall'),
'population' => $unit->getVar('pop'),
];
}
return $snapshot;
}
function DeleteConflict($nation)
{
$db = DB::db();
@@ -526,7 +626,7 @@ function DeleteConflict($nation)
function getConquerNation($city): int
{
$conflict = Json::decode($city['conflict']);
return Util::array_first_key($conflict);
return array_key_first($conflict);
}
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
@@ -718,14 +818,17 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
foreach ($db->queryAllLists(
'SELECT no, officer_level FROM general WHERE nation=%i',
$defenderNationID
) as $defenderChiefID) {
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
$chiefLogger->flush();
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
if($defenderGeneralChiefLevel >= 5){
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
}
//천도
@@ -782,8 +885,8 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
'officer_set' => 0,
];
if ($city['level'] > 3) {
$query['def'] = 1000;
$query['wall'] = 1000;
$query['def'] = GameConst::$defaultCityWall;
$query['wall'] = GameConst::$defaultCityWall;
} else {
$query['def'] = $db->sqleval('def_max/2');
$query['wall'] = $db->sqleval('wall_max/2');
+9 -2
View File
@@ -99,7 +99,7 @@ class Join extends \sammo\BaseAPI
}
$gameID = UniqueConst::$serverID;
$alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%");
$alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID);
if ($alreadyJoined) {
//이미 받았음
return 0;
@@ -153,7 +153,14 @@ class Join extends \sammo\BaseAPI
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penalty = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -54,7 +54,7 @@ class GeneralList extends \sammo\BaseAPI
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) {
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) {
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
}
+5 -1
View File
@@ -55,7 +55,11 @@ class GetCachedMap extends \sammo\BaseAPI
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$absolutePath = realpath('data/file_cache');
if (!$absolutePath) {
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage);
$now = TimeUtil::nowDateTimeImmutable();
+4
View File
@@ -288,6 +288,10 @@ class GetConst extends \sammo\BaseAPI
if (!prepareDir($cacheDir)) {
throw new RuntimeException('cache 폴더 없음');
}
$absolutePath = realpath($cacheDir);
if (!$absolutePath) {
throw new RuntimeException('cache 폴더 없음');
}
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
$cache = new Cache($storage);
+154
View File
@@ -0,0 +1,154 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
+183
View File
@@ -0,0 +1,183 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
if($general->getNPCType() != 0){
return 'NPC는 능력치 초기화를 할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
+9 -1
View File
@@ -7,6 +7,7 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
@@ -191,6 +192,9 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send();
return [
'msgType' => 'public',
@@ -231,7 +235,11 @@ class SendMessage extends \sammo\BaseAPI
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
$msg_min_interval = $penalty['sendPrivateMsgDelay'] ?? 2;
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
}
+1 -1
View File
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
}
$extension = ltrim($contentType, 'image/');
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp'];
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif'];
if (!in_array(strtolower($extension), $validExtensions)) {
return '지원하지 않는 이미지 파일입니다: ' . $contentType;
}
+20 -5
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
class ExitTroop extends \sammo\BaseAPI
{
@@ -24,23 +27,35 @@ class ExitTroop extends \sammo\BaseAPI
$generalID = $session->generalID;
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if (!$me) {
return '장수 정보를 불러올 수 없습니다.';
}
$troopID = $me->getVar('troop');
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($generalID != $troopID){
$db->update('general', [
'troop' => 0,
], '`no` = %i', $generalID);
if($troopID != $generalID){
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => false,
], $this->args);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
//부대장이다.
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => true,
], $this->args);
$db->update('general', [
'troop' => 0,
], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
+17 -9
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -32,16 +35,22 @@ class JoinTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$troopID = $this->args['troopID'];
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if ($me['troop'] != 0) {
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if(!$me){
return '장수 정보를 불러올 수 없습니다.';
}
if($me->getVar('troop') != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if ($nationID == 0) {
$nationID = $me->getNationID();
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
@@ -49,11 +58,10 @@ class JoinTroop extends \sammo\BaseAPI
if (!$troopExists) {
return '부대가 올바르지 않습니다.';
}
$generalID = $me['no'];
$db->update('general', [
'troop' => $troopID,
], '`no` = %i AND `troop` = %i', $generalID, 0);
$me->setVar('troop', $troopID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
return null;
}
+9 -4
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI
@@ -37,7 +40,8 @@ class KickFromTroop extends \sammo\BaseAPI
$generalID = $this->args['generalID'];
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$destGeneral = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $destGeneral->getVar('troop');
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
@@ -50,9 +54,10 @@ class KickFromTroop extends \sammo\BaseAPI
return '부대장을 추방할 수 없습니다.';
}
$db->update('general', [
'troop' => 0,
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
StaticEventHandler::handleEvent($destGeneral, null, $this::class, [], $this->args);
$destGeneral->setVar('troop', 0);
$destGeneral->applyDB($db);
return null;
}
}
+11 -9
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -32,24 +35,23 @@ class NewTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if($me['troop'] != 0){
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $me->getVar('troop');
if($troopID != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
$nationID = $me->getNationID();
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
$generalID = $me['no'];
$db->insert('troop', [
'name'=>$troopName,
'troop_leader'=>$generalID,
@@ -60,9 +62,9 @@ class NewTroop extends \sammo\BaseAPI
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
}
$db->update('general', [
'troop'=>$generalID
], '`no` = %i', $generalID);
$me->setVar('troop', $generalID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
return null;
}
+8 -5
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -36,13 +39,12 @@ class SetTroopName extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$me = GeneralLite::createObjFromDB($generalID, ['troop', 'permission', 'penalty'], GeneralLiteQueryMode::Lite);
$permission = checkSecretPermission($me->getRaw(), false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
@@ -52,7 +54,7 @@ class SetTroopName extends \sammo\BaseAPI
return '부대 이름이 없습니다.';
}
$nationID = $me['nation'];
$nationID = $me->getNationID();
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
@@ -60,6 +62,7 @@ class SetTroopName extends \sammo\BaseAPI
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
return null;
}
+5
View File
@@ -7,6 +7,7 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\KVStorage;
use sammo\RootDB;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Util;
@@ -93,6 +94,8 @@ class NewVote extends \sammo\BaseAPI
}
}
$userName = $session->userName;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -108,9 +111,11 @@ class NewVote extends \sammo\BaseAPI
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
$voteInfo = new VoteInfo(
id: $voteID,
title: $title,
opener: $userName ?? '[SYSTEM]',
multipleOptions: $multipleOptions,
startDate: $now,
endDate: $endDate,
@@ -19,10 +19,14 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->isAttacker()){
return null;
}
if($unit->getPhase() >= 2){
if($unit->getPhase() > 0){
return null;
}
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
if($unit->hasActivatedSkillOnLog('저지') >= 2){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
return null;
}
@@ -15,7 +15,7 @@ class che_척사_오악진형도 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.15, 0.85];
}
return [1, 1];
@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){

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