test: capture legacy battle parity fixtures

This commit is contained in:
2026-08-05 03:08:04 +00:00
parent 605fd3c9d1
commit 5e279eb666
3 changed files with 196 additions and 3 deletions
+102
View File
@@ -0,0 +1,102 @@
<?php
declare(strict_types=1);
namespace sammo;
use sammo\Enums\RankColumn;
/**
* Build the existing battle simulator request from live, pre-battle objects.
*
* This file is loaded only by the deterministic CLI comparison path. It must
* remain read-only: callers emit the returned value without changing the live
* objects or consuming RNG.
*/
function comparisonBuildBattleGeneralFixture(General $general): array
{
$raw = $general->getRaw(true);
$inheritBuff = $general->getAuxVar('inheritBuff');
$fixture = [
'no' => $general->getID(),
'name' => $general->getName(),
'nation' => $general->getNationID(),
'city' => $general->getCityID(),
'turntime' => $general->getTurnTime(General::TURNTIME_FULL_MS),
'turntick' => $general->getTurnTick(),
'personal' => $raw['personal'] ?? null,
'special' => $raw['special'] ?? null,
'special2' => $raw['special2'] ?? null,
'crew' => $raw['crew'],
'crewtype' => $raw['crewtype'],
'atmos' => $raw['atmos'],
'train' => $raw['train'],
'intel' => $raw['intel'],
'intel_exp' => $raw['intel_exp'],
'book' => $raw['book'] ?? 'None',
'strength' => $raw['strength'],
'strength_exp' => $raw['strength_exp'],
'weapon' => $raw['weapon'] ?? 'None',
'injury' => $raw['injury'],
'leadership' => $raw['leadership'],
'leadership_exp' => $raw['leadership_exp'],
'horse' => $raw['horse'] ?? 'None',
'item' => $raw['item'] ?? 'None',
'explevel' => $raw['explevel'],
'experience' => $raw['experience'],
'dedication' => $raw['dedication'],
'officer_level' => $raw['officer_level'],
'officer_city' => $raw['officer_city'],
'gold' => $raw['gold'],
'rice' => $raw['rice'],
'dex1' => $raw['dex1'],
'dex2' => $raw['dex2'],
'dex3' => $raw['dex3'],
'dex4' => $raw['dex4'],
'dex5' => $raw['dex5'],
'defence_train' => $raw['defence_train'],
'recent_war' => $raw['recent_war'] ?? null,
'warnum' => $general->getRankVar(RankColumn::warnum, 0),
'killnum' => $general->getRankVar(RankColumn::killnum, 0),
'killcrew' => $general->getRankVar(RankColumn::killcrew, 0),
];
if ($inheritBuff !== null) {
$fixture['inheritBuff'] = $inheritBuff;
}
return $fixture;
}
function comparisonBuildBattleFixture(
string $seed,
int $year,
int $month,
int $startYear,
General $attacker,
array $attackerNation,
array $defenders,
array $defenderCity,
array $defenderNation,
): array {
return [
'action' => 'battle',
'seed' => $seed,
'repeatCnt' => 1,
'year' => $year,
'month' => $month,
'startYear' => $startYear,
'scenarioEffect' => GameConst::$scenarioEffect,
'attackerGeneral' => comparisonBuildBattleGeneralFixture($attacker),
'attackerCity' => $attacker->getRawCity(),
'attackerNation' => $attackerNation,
// General::getGeneralList() can retain IDs as array keys. JSON would
// then encode the collection as an object, while both simulators use
// an ordered list. Keep the legacy iteration order but discard keys.
'defenderGenerals' => array_values(array_map(
static fn(General $general): array => comparisonBuildBattleGeneralFixture($general),
$defenders,
)),
'defenderCity' => $defenderCity,
'defenderNation' => $defenderNation,
];
}
+75 -3
View File
@@ -71,6 +71,48 @@ final class ComparisonTracingRNG implements RNG
}
}
final class ComparisonTracingRandUtil extends RandUtil
{
/** @var array<int, array{rngSeq: int, probability: int|float, result: bool}> */
public array $boolCalls = [];
public function __construct(private readonly ComparisonTracingRNG $tracingRng)
{
parent::__construct($tracingRng);
}
public function nextBool(int|float $prob = 0.5): bool
{
$rngSeq = count($this->tracingRng->calls);
$result = parent::nextBool($prob);
$this->boolCalls[] = [
'rngSeq' => $rngSeq,
'probability' => $prob,
'result' => $result,
];
return $result;
}
}
final class ComparisonGeneral extends General
{
public function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
{
$formatted = (string)($this->getRaw()['turntime'] ?? '1970-01-01 00:00:00');
return match ($short) {
self::TURNTIME_FULL_MS => $formatted,
self::TURNTIME_FULL => substr($formatted, 0, 19),
self::TURNTIME_HMS => substr($formatted, 11, 8),
self::TURNTIME_HM => substr($formatted, 11, 5),
};
}
public function getTurnTick(): ?int
{
return (int)($this->getRaw()['turntick'] ?? 0);
}
}
function comparisonExtractRankVar(array $raw): Map
{
$rankVars = new Map();
@@ -97,7 +139,7 @@ function comparisonBuildGeneral(
}
$raw['aux'] = Json::encode($aux);
$raw['owner'] = 0;
return new General(
return new ComparisonGeneral(
$raw,
comparisonExtractRankVar($raw),
null,
@@ -135,7 +177,7 @@ function comparisonRunBattle(array $fixture): array
GameConst::$scenarioEffect = $scenarioEffect;
$tracingRng = new ComparisonTracingRNG(new LiteHashDRBG($seed));
$warRng = new RandUtil($tracingRng);
$warRng = new ComparisonTracingRandUtil($tracingRng);
$attacker = new WarUnitGeneral(
$warRng,
comparisonBuildGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, $year, $month),
@@ -156,11 +198,17 @@ function comparisonRunBattle(array $fixture): array
if (count($defenderList) && extractBattleOrder($city, $attacker) > 0) {
$defenderList[] = $city;
}
$summarizeDefenderOrder = static fn(WarUnit $unit): array => [
'id' => $unit instanceof WarUnitGeneral ? $unit->getGeneral()->getID() : 0,
'order' => extractBattleOrder($unit, $attacker),
];
$defenderOrderBeforeSort = array_map($summarizeDefenderOrder, $defenderList);
usort(
$defenderList,
fn(WarUnit $lhs, WarUnit $rhs): int =>
-(extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker)),
);
$defenderOrderAfterSort = array_map($summarizeDefenderOrder, $defenderList);
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
@@ -213,8 +261,13 @@ function comparisonRunBattle(array $fixture): array
'attacker' => buildWarTraceUnitSnapshot($attacker),
'city' => buildWarTraceUnitSnapshot($city),
'finishedDefenders' => $finishedDefenders,
'defenderOrder' => [
'before' => $defenderOrderBeforeSort,
'after' => $defenderOrderAfterSort,
],
'events' => $events,
'rng' => $tracingRng->calls,
'boolRng' => $warRng->boolCalls,
'logs' => [
'attacker' => $attackerLogs,
'defenders' => $defenderLogs,
@@ -224,8 +277,27 @@ function comparisonRunBattle(array $fixture): array
}
$fixturePath = $argv[1] ?? null;
if ($fixturePath === '--jsonl') {
try {
while (($line = fgets(STDIN)) !== false) {
$line = trim($line);
if ($line === '') {
continue;
}
$fixture = json_decode($line, true, flags: JSON_THROW_ON_ERROR);
echo json_encode(
comparisonRunBattle($fixture),
JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
), PHP_EOL;
}
exit(0);
} catch (\Throwable $throwable) {
fwrite(STDERR, $throwable::class . ': ' . $throwable->getMessage() . PHP_EOL);
exit(1);
}
}
if ($fixturePath === null || ($fixturePath !== '-' && !is_file($fixturePath))) {
fwrite(STDERR, "usage: php compare/battle_trace.php <fixture.json|->\n");
fwrite(STDERR, "usage: php compare/battle_trace.php <fixture.json|-|--jsonl>\n");
exit(2);
}
+19
View File
@@ -40,6 +40,25 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$defenderCityGeneralIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0', $city->getVar('nation'), $city->getVar('city'));
$defenderCityGeneralList = General::createObjListFromDB($defenderCityGeneralIDList, null);
$captureBattleFixture =
PHP_SAPI === 'cli'
&& getenv('REF_DETERMINISTIC_INSTALL_ENABLED') === '1'
&& getenv('REF_BATTLE_FIXTURE_TRACE') === '1';
if ($captureBattleFixture) {
require_once __DIR__ . '/compare/battle_fixture_capture.php';
fwrite(STDOUT, 'AI_WAR_FIXTURE_REF ' . Json::encode(comparisonBuildBattleFixture(
$warSeed,
(int)$year,
(int)$month,
(int)$startYear,
$attackerGeneral,
$rawAttackerNation,
$defenderCityGeneralList,
$rawDefenderCity,
$rawDefenderNation,
)) . "\n");
}
/** @var WarUnit[] */
$defenderList = [];
$defenderCandidateTrace = [];