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bf2f18aec9
feat: 장수 계략 명령 전체를 Ref 호환 이관
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화계에 묶여 있던 공통 확률·난수·비용·성장 처리를 계략 기반 명령으로 분리한다.
선동·탈취·파괴·화계를 기본 프로필과 계략 분류에 등록하고 Ref 실제 실행, 능력치 상승, 모바일 Chromium 검증을 추가한다.
2026-08-15 19:11:14 +00:00
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b9e45c6e76
fix(parity): preserve legacy monthly turn ordering
2026-08-15 09:40:14 +00:00
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f4ee51251f
fix: preserve nation and recruit AI boundaries
2026-08-05 15:21:45 +00:00
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5d6923f11a
fix: align scenario 2400 monthly parity
2026-08-05 13:25:39 +00:00
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9771034a6f
chore: trace reserved turn definition lookup
2026-08-05 02:20:37 +00:00
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5fda95b25a
chore: trace reserved turn refresh boundaries
2026-08-05 02:15:33 +00:00
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bbb6de6971
merge: scenario 2400 long-run parity
2026-08-04 18:19:53 +00:00
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cef6a90452
fix: align scenario 2400 long-run parity
2026-08-04 18:15:32 +00:00
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c4c4ee6e0f
fix: restore legacy gameplay messages and record details
2026-08-04 13:30:51 +00:00
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58b9a230a7
fix: match scenario 2601 monthly seed progression
2026-08-03 18:56:23 +00:00
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d82e493109
feat: execute MyPage immediate actions in daemon
2026-07-31 01:56:16 +00:00
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7d3cb50a5b
refactor(logic): replace arbitrary action hooks with typed events
2026-07-30 03:31:31 +00:00
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0aaf08e311
fix legacy invalid turn argument logs
2026-07-27 10:28:18 +00:00
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de510da48e
fix scenario 911 assignment troop gather
2026-07-27 09:49:35 +00:00
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12ac9c5f4d
fix inheritance accounting for unowned generals
2026-07-27 09:16:25 +00:00
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1af6bed3b5
fix conquest front refresh scope
2026-07-26 22:49:35 +00:00
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789b9c8c8f
fix war command differential parity
2026-07-26 22:26:09 +00:00
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2a8a579b75
fix active action inheritance accounting
2026-07-26 21:49:40 +00:00
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e90a0ba339
fix general constraint failure log parity
2026-07-26 21:10:36 +00:00
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3d5fff3687
fix command-specific failure log parity
2026-07-26 20:59:19 +00:00
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7676a3eee3
fix resource transfer failure log parity
2026-07-26 20:47:07 +00:00
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3fb75ccf03
fix general founding and rebellion parity
2026-07-26 17:50:56 +00:00
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80a2c9502f
fix general status transition parity
2026-07-26 17:12:54 +00:00
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935f6ebe97
fix nation symbol legacy boundaries
2026-07-26 13:39:05 +00:00
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da836c319d
fix: match random capital move semantics
2026-07-26 08:17:13 +00:00
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875dc610fb
fix: preserve best-general rank data parity
2026-07-26 06:03:21 +00:00
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af00b30bdc
merge: add general alternative command parity
2026-07-26 04:32:16 +00:00
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18b380aaa6
fix(turn): preserve legacy alternative command execution
2026-07-26 04:31:48 +00:00
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c2a3b5b797
Implement legacy-compatible survey and unique rewards
2026-07-26 04:17:56 +00:00
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eb58298195
test: cover nation strategy commands
2026-07-26 01:54:32 +00:00
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a55c190e4e
test: expand nation command differential matrix
2026-07-26 01:28:11 +00:00
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b26b4d42e9
fix: complete general command success differential coverage
2026-07-26 01:05:30 +00:00
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5f390a46b9
feat(engine): migrate monthly pre-update boundary
2026-07-25 21:36:34 +00:00
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1fef287b6b
fix: align reserved turn commands with legacy
2026-07-25 14:16:59 +00:00
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a83f7a44e3
fix: guard incomplete general lifespans
2026-07-25 08:57:53 +00:00
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a8869a77c2
Merge branch 'codex/p0-general-turn-lifecycle'
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# Conflicts:
# app/game-engine/src/turn/databaseHooks.ts
# app/game-engine/src/turn/inMemoryWorld.ts
# app/game-engine/src/turn/reservedTurnHandler.ts
# packages/infra/src/turnEngineDb.ts
2026-07-25 08:48:10 +00:00
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45ba960474
feat: complete general turn lifecycle
2026-07-25 08:42:57 +00:00
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79257e8559
feat: complete legacy general turn compatibility
2026-07-25 08:15:19 +00:00
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85f134fd12
feat: preserve legacy nation turn execution
2026-07-25 06:17:32 +00:00
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952c0d28c6
feat: add new general actions for border return, gifting, disbanding, founding nations, and fierce training
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- Implemented '접경귀환' action for returning to a home city within 3 spaces.
- Added '증여' action for transferring resources between generals with constraints.
- Created '해산' action to disband a faction, resetting generals and cities.
- Developed '건국' action for founding a new nation with specified attributes.
- Introduced '맹훈련' action for training generals, enhancing their stats.
- Added tests for the new actions to ensure functionality and constraints are respected.
2026-02-07 06:10:28 +00:00
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ded90dfb08
feat: 환경 제약 조건 개선 및 테스트 케이스 수정
2026-02-07 05:31:06 +00:00
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568084927c
feat: integrate unique lottery system into general actions
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- Added `tryApplyUniqueLottery` function to various action definitions to apply unique item rewards based on specific actions.
- Enhanced the `uniqueLottery.ts` module to handle unique item acquisition and logging.
- Created unit tests for the unique lottery feature to ensure proper functionality during general commands.
- Updated action definitions to include unique item acquisition for actions such as training, technology research, and item procurement.
2026-02-04 12:03:47 +00:00
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f199427ff1
refactor: rename RNG method from nextFloat to nextFloat1 for consistency across the codebase
2026-01-24 13:58:12 +00:00
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2ea8e11f50
feat: createNoopDaemonTransport 함수 추가 및 토너먼트 상태 처리 개선, 캘린더 핸들러 반환 타입 수정
2026-01-24 11:36:01 +00:00
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01f26edbeb
feat: 프론트 상태 핸들러 추가 및 예약 턴 핸들러와 통합
2026-01-24 11:05:12 +00:00
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9c8f901f7b
feat: GeneralAI 디버그 상태 추가 및 예약 턴 핸들러에 AI 상태 전달 기능 구현
2026-01-24 10:57:30 +00:00
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2964c8ea59
feat: NPC 징병 및 예약 턴 핸들러 개선, 대형 테스트 맵 인구 수정
2026-01-24 10:32:38 +00:00
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753abdaf47
feat: NPC 세금 처리 로직 및 관련 핸들러 추가, 대형 테스트 맵 수정
2026-01-24 10:06:55 +00:00
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3ce1f441d0
feat: add unification handler and inheritance system
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- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging.
- Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs.
- Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`.
- Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
2026-01-18 10:59:04 +00:00
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07ea17dacf
feat: refactor utility functions for improved consistency and usability; consolidate parsing logic
2026-01-17 12:36:58 +00:00