fix(parity): preserve legacy monthly turn ordering
This commit is contained in:
@@ -858,7 +858,22 @@ export class GeneralAI {
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continue;
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}
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if (candidate.stats.leadership >= this.nationPolicy.minNpcWarLeadership) {
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const fullLeadership = this.commandEnv.generalActionModules
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? resolveLegacyAiStatsWithModules(
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candidate,
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this.nation,
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this.commandEnv.maxStatLevel ?? this.scenarioConfig.stat.max,
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this.commandEnv.generalActionModules,
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this.worldRef,
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this.world,
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this.startYear
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).fullLeadership
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: resolveLegacyAiStats(
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candidate,
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this.nation,
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this.commandEnv.maxStatLevel ?? this.scenarioConfig.stat.max
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).fullLeadership;
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if (fullLeadership >= this.nationPolicy.minNpcWarLeadership) {
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npcWarGenerals[candidate.id] = candidate;
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} else {
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npcCivilGenerals[candidate.id] = candidate;
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@@ -41,7 +41,11 @@ export const doNPC헌납 = (ai: GeneralAI) => {
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genRes >= ai.aiConst.minNationalRice / 2
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) {
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const amount = genRes < ai.aiConst.minNationalRice ? genRes : genRes / 2;
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args.push([{ isGold: false, amount }, amount]);
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// Ref passes the literal string "rice" here. che_헌납::argTest()
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// rejects that candidate because isGold is not boolean; preserving
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// the malformed weighted candidate also preserves the RNG draw and
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// lets the priority loop continue when it is selected.
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args.push([{ isGold: 'rice', amount }, amount]);
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}
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if (genRes < reqRes * 1.5) {
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continue;
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@@ -128,11 +128,14 @@ export const do부대후방발령 = (ai: GeneralAI) => {
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return null;
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}
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// Ref consumes the troop-leader draw before the destination-city draw.
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// Both selections share the nation command RNG, so reversing them can
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// assign the same two outcomes to different leaders and cities.
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const leader = ai.rng.choice(troopCandidates);
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const destCityId = Number(ai.rng.choiceUsingWeight(cityCandidates));
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if (!Number.isFinite(destCityId)) {
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return null;
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}
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const leader = ai.rng.choice(troopCandidates);
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return buildAssignmentCandidate(ai, leader.id, destCityId, '부대후방발령');
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};
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@@ -162,10 +165,10 @@ export const do부대구출발령 = (ai: GeneralAI) => {
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return null;
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}
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const leader = ai.rng.choice(troopCandidates);
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const destCityId = pickRandomCityId(ai, ai.frontCities);
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if (destCityId === null) {
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return null;
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}
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const leader = ai.rng.choice(troopCandidates);
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return buildAssignmentCandidate(ai, leader.id, destCityId, '부대구출발령');
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};
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@@ -1,4 +1,5 @@
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import type { GeneralAI } from '../core.js';
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import { GeneralActionPipeline } from '@sammo-ts/logic/actionModules/general.js';
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import { findCrewTypeById, getTechCost } from '@sammo-ts/logic/world/unitSet.js';
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import type { TurnGeneral } from '../../../types.js';
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import { asRecord, readMetaNumber, readRequiredMetaNumber } from '../../aiUtils.js';
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@@ -45,6 +46,35 @@ const clampLegacy = (value: number, min: number | null, max: number | null): num
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};
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const getFullLeadership = (ai: GeneralAI, general: TurnGeneral): number => {
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const modules = ai.commandEnv.generalActionModules;
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if (modules && modules.length > 0) {
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const pipeline = new GeneralActionPipeline(modules);
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const adjusted = pipeline.onCalcStat(
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{
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general,
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nation: ai.nation,
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...(ai.worldRef
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? {
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worldView: {
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listGenerals: () => ai.worldRef!.listGenerals(),
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listGeneralsByCity: (cityId: number) =>
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ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
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listNations: () => ai.worldRef!.listNations(),
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},
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}
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: {}),
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time: {
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year: ai.world.currentYear,
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month: ai.world.currentMonth,
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startYear: ai.startYear,
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},
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},
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'leadership',
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general.stats.leadership
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);
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const maxStat = ai.commandEnv.maxStatLevel ?? ai.scenarioConfig.stat.max;
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return Math.trunc(Math.max(0, Math.min(Number(adjusted), maxStat)));
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}
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const nationLevel = ai.nation?.level ?? 0;
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const officerBonus = general.officerLevel === 12 ? nationLevel * 2 : general.officerLevel >= 5 ? nationLevel : 0;
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const maxStat = ai.commandEnv.maxStatLevel ?? ai.scenarioConfig.stat.max;
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@@ -48,7 +48,9 @@ export interface DatabaseTurnHooks {
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}
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const uniqueSortedIds = (values: Iterable<number>): number[] =>
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[...new Set(values)].filter((value) => Number.isSafeInteger(value) && value > 0).sort((left, right) => left - right);
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[...new Set(values)]
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.filter((value) => Number.isSafeInteger(value) && value > 0)
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.sort((left, right) => left - right);
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export type ReadModelSignatures = {
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content: string;
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@@ -153,7 +155,8 @@ const changedProjectionIds = (
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baseline: ReadonlyMap<number, ReadModelSignatures>,
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final: ReadonlyMap<number, ReadModelSignatures>,
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projection: keyof ReadModelSignatures
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): number[] => uniqueSortedIds(candidateIds.filter((id) => baseline.get(id)?.[projection] !== final.get(id)?.[projection]));
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): number[] =>
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uniqueSortedIds(candidateIds.filter((id) => baseline.get(id)?.[projection] !== final.get(id)?.[projection]));
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const buildFinalSignatures = <Entity extends { id: number }>(
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entities: readonly Entity[],
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@@ -219,10 +222,7 @@ export const summarizeRealtimeReadModelChanges = (
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...changes.deletedNations,
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...changes.deletedNationSnapshots.map((snapshot) => snapshot.nation.id),
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]);
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const finalGenerals = buildFinalSignatures(
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[...changes.generals, ...changes.createdGenerals],
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generalSignatures
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);
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const finalGenerals = buildFinalSignatures([...changes.generals, ...changes.createdGenerals], generalSignatures);
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const finalCities = buildFinalSignatures(changes.cities, citySignatures);
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const finalNations = buildFinalSignatures([...changes.nations, ...changes.createdNations], nationSignatures);
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const generalIds = baseline
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@@ -237,9 +237,7 @@ export const summarizeRealtimeReadModelChanges = (
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const mapGeneralIds = baseline
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? changedProjectionIds(generalCandidates, baseline.generals, finalGenerals, 'map')
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: generalIds;
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const mapCityIds = baseline
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? changedProjectionIds(cityCandidates, baseline.cities, finalCities, 'map')
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: cityIds;
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const mapCityIds = baseline ? changedProjectionIds(cityCandidates, baseline.cities, finalCities, 'map') : cityIds;
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const mapNationIds = baseline
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? changedProjectionIds(nationCandidates, baseline.nations, finalNations, 'map')
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: nationIds;
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@@ -760,13 +758,14 @@ const buildGeneralCreate = (
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const buildCityUpdate = (
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city: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['cities'][number]
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): TurnEngineCityUpdateInput => {
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const meta = {
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const meta: Record<string, unknown> = {
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...(city.meta as Record<string, unknown>),
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state: city.state,
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};
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const trust = readMetaNumber(meta, 'trust');
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const trade = readMetaNumber(meta, 'trade');
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const region = readMetaNumber(meta, 'region');
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const { trust: _projectedTrust, trade: _projectedTrade, region: _projectedRegion, ...persistedMeta } = meta;
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const data: TurnEngineCityUpdateInput = {
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name: city.name,
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@@ -787,7 +786,7 @@ const buildCityUpdate = (
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wall: city.wall,
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wallMax: city.wallMax,
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...(city.conflict ? { conflict: asJson(city.conflict) } : {}),
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meta: asJson(meta),
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meta: asJson(persistedMeta),
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};
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if (trust !== null) {
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@@ -100,6 +100,7 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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processedGenerals += 1;
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nextCheckpoint = {
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turnTime: executedAt.toISOString(),
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turnTick: general.turnTick,
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generalId: general.id,
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year: this.world.getState().currentYear,
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month: this.world.getState().currentMonth,
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@@ -190,6 +190,12 @@ export interface InMemoryTurnWorldInspection {
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}
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const compareTurnOrder = (left: TurnGeneral, right: TurnGeneral): number => {
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if (left.turnTick !== undefined && right.turnTick !== undefined) {
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const tickDiff = left.turnTick - right.turnTick;
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if (tickDiff !== 0) {
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return tickDiff;
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}
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}
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const timeDiff = left.turnTime.getTime() - right.turnTime.getTime();
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if (timeDiff !== 0) {
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return timeDiff;
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@@ -201,6 +207,18 @@ const shouldProcessByCheckpoint = (general: TurnGeneral, checkpoint?: TurnCheckp
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if (!checkpoint) {
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return true;
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}
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if (general.turnTick !== undefined && checkpoint.turnTick !== undefined) {
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if (general.turnTick < checkpoint.turnTick) {
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return false;
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}
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if (general.turnTick > checkpoint.turnTick) {
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return true;
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}
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if (checkpoint.generalId === undefined) {
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return false;
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}
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return general.id > checkpoint.generalId;
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}
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const generalTime = general.turnTime.getTime();
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const checkpointTime = new Date(checkpoint.turnTime).getTime();
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if (generalTime < checkpointTime) {
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@@ -1211,10 +1229,14 @@ export class InMemoryTurnWorld {
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listDueGenerals(targetTime: Date, checkpoint?: TurnCheckpoint): TurnGeneral[] {
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const targetMs = targetTime.getTime();
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const targetTick = this.getGameClock().dateToTick(targetTime);
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const due = Array.from(this.generals.values()).filter((general) => {
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if (!shouldProcessByCheckpoint(general, checkpoint)) {
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return false;
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}
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if (general.turnTick !== undefined) {
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return general.turnTick <= targetTick;
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}
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return general.turnTime.getTime() <= targetMs;
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});
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due.sort(compareTurnOrder);
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@@ -1,4 +1,4 @@
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import { JosaUtil, LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import { GAME_TICKS_PER_TURN, JosaUtil, LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import { LogCategory, LogFormat, LogScope, type TurnCommandEnv } from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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@@ -137,10 +137,12 @@ const buildNpc = (options: {
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}
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const turnSecond = rng.nextRangeInt(0, 60 * turnMinutes - 1);
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const turnFraction = rng.nextRangeInt(0, 999_999);
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// core DB는 millisecond precision이므로 레거시 microsecond 값을 내림해
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// 저장한다. 먼 과거 연도에서 IEEE-754 덧셈이 반올림하지 않도록 먼저
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// 정수화한다.
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const turnTime = new Date(environment.turnTime.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000));
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const ticksPerSecond = GAME_TICKS_PER_TURN / world.getState().tickSeconds;
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const turnTick =
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world.dateToGameTick(environment.turnTime) +
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turnSecond * ticksPerSecond +
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Math.floor((turnFraction * ticksPerSecond) / 1_000_000);
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const turnTime = world.gameTickToDate(turnTick);
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const killturn = (deadYear - environment.year) * 12 + rng.nextRangeInt(0, 11) + environment.month - 1;
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const id = world.getNextGeneralId();
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const general: TurnGeneral = {
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@@ -181,6 +183,7 @@ const buildNpc = (options: {
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},
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lastTurn: { command: '휴식' },
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turnTime,
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turnTick,
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recentWarTime: null,
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meta: {
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killturn,
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@@ -1,4 +1,4 @@
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import { LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import { GAME_TICKS_PER_TURN, LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import {
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LogCategory,
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LogFormat,
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@@ -145,9 +145,12 @@ const createNpcGeneral = (options: {
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}
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const turnSecond = rng.nextRangeInt(0, turnMinutes * 60 - 1);
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const turnFraction = rng.nextRangeInt(0, 999_999);
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const turnTime = new Date(
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environment.turnTime.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000)
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);
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const ticksPerSecond = GAME_TICKS_PER_TURN / world.getState().tickSeconds;
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const turnTick =
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world.dateToGameTick(environment.turnTime) +
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turnSecond * ticksPerSecond +
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Math.floor((turnFraction * ticksPerSecond) / 1_000_000);
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const turnTime = world.gameTickToDate(turnTick);
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const killturn =
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options.killturn ??
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(options.deadYear - environment.year) * 12 +
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@@ -188,6 +191,7 @@ const createNpcGeneral = (options: {
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime,
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turnTick,
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recentWarTime: null,
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meta: {
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killturn,
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@@ -1,4 +1,4 @@
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import { JosaUtil, LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import { GAME_TICKS_PER_TURN, JosaUtil, LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import {
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DOMESTIC_TRAIT_KEYS,
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LogCategory,
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@@ -307,9 +307,12 @@ export const createRegisterNpcHandler = (options: {
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}
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const turnSecond = rng.nextRangeInt(0, 60 * turnMinutes - 1);
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const turnFraction = rng.nextRangeInt(0, 999_999);
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const turnTime = new Date(
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environment.turnTime.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000)
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);
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const ticksPerSecond = GAME_TICKS_PER_TURN / world.getState().tickSeconds;
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const turnTick =
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world.dateToGameTick(environment.turnTime) +
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turnSecond * ticksPerSecond +
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Math.floor((turnFraction * ticksPerSecond) / 1_000_000);
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const turnTime = world.gameTickToDate(turnTick);
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const killturn =
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(parsed.deathYear - environment.year) * 12 +
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rng.nextRangeInt(0, 11) +
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@@ -358,6 +361,7 @@ export const createRegisterNpcHandler = (options: {
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},
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lastTurn: { command: '휴식' },
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turnTime,
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turnTick,
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recentWarTime: null,
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meta: {
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killturn,
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@@ -44,7 +44,6 @@ import { asRecord, JosaUtil, LEGACY_RANK_DATA_TYPES, LiteHashDRBG, RandUtil } fr
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import type { ConstraintContext, StateView } from '@sammo-ts/logic';
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import type { GeneralTurnHandler, GeneralTurnResult } from './inMemoryWorld.js';
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import { normalizeGeneralDatabaseIntegers } from './inMemoryWorld.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { TurnDiplomacy, TurnGeneral, TurnWorldState } from './types.js';
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import type { ReservedTurnEntry } from './reservedTurnStore.js';
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@@ -1692,11 +1691,11 @@ export const createReservedTurnHandler = async (options: {
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nationAiState = ai.getDebugState();
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}
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const nationResult = runAction('nation', nationDefinitions, nationFallback, nationCommand, false);
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// Ref persists a completed nation command before it chooses and
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// executes the general command for the same turn. Preserve that
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// MariaDB INT boundary so fractional rewards cannot leak into the
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// following command or its AI refresh.
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currentGeneral = normalizeGeneralDatabaseIntegers(currentGeneral);
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// Ref persists the nation command here, but LazyVarUpdater only
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// clears its dirty flags: it does not replace the same PHP
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// General object's fractional values with the MariaDB INT row.
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// The following general command therefore observes and adds to
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// those fractions before the turn's final persistence boundary.
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worldOverlay?.syncGeneral(currentGeneral);
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if (
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worldView &&
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@@ -278,7 +278,9 @@ const mapGeneralRow = (
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};
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const mapCityRow = (row: TurnEngineCityRow): City => {
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const meta = asTriggerRecord(row.meta);
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// trust/trade/region are projected columns. Old flushes also copied them
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// into JSON meta; never let a stale duplicate override a nullable column.
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const { trust: _storedTrust, trade: _storedTrade, region: _storedRegion, ...meta } = asTriggerRecord(row.meta);
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const state = typeof meta.state === 'number' && Number.isFinite(meta.state) ? Math.floor(meta.state) : 0;
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return {
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id: row.id,
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@@ -13,6 +13,7 @@ import { do일반내정, do전쟁내정 } from '../src/turn/ai/generalAi/general
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import { do금쌀구매 } from '../src/turn/ai/generalAi/general/economyActions.js';
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import { do거병, do건국, do국가선택, do중립 } from '../src/turn/ai/generalAi/general/politicsActions.js';
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import { do징병 } from '../src/turn/ai/generalAi/general/recruitActions.js';
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import { doNPC헌납 } from '../src/turn/ai/generalAi/general/npcActions.js';
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import { do전투준비, do출병 } from '../src/turn/ai/generalAi/general/warActions.js';
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import { do내정워프, do전방워프, do집합, do후방워프 } from '../src/turn/ai/generalAi/general/warpActions.js';
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import { doNPC몰수, doNPC포상, do유저장포상 } from '../src/turn/ai/generalAi/nation/rewards.js';
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@@ -22,6 +23,10 @@ import {
|
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doNPC전방발령,
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doNPC후방발령,
|
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} from '../src/turn/ai/generalAi/nation/assignments/npcAssignments.js';
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import {
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do부대구출발령,
|
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do부대후방발령,
|
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} from '../src/turn/ai/generalAi/nation/assignments/troopAssignments.js';
|
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type Candidate = {
|
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action: string;
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||||
@@ -398,6 +403,24 @@ const makeAi = (
|
||||
* selection and RNG-sensitive gates, not TypeScript implementation details.
|
||||
*/
|
||||
describe('legacy NPC AI final-decision parity', () => {
|
||||
it('rejects the malformed Ref low-rice donation candidate and continues the priority loop', () => {
|
||||
const rng = makeRng([false], [0]);
|
||||
const ai = makeAi({
|
||||
general: { rice: 2_200, gold: 0 },
|
||||
nation: { rice: 400, gold: 20_000 },
|
||||
genType: 4,
|
||||
rng,
|
||||
});
|
||||
ai.nationPolicy.reqNpcWarRice = 1_000;
|
||||
ai.buildGeneralCandidate = ((_action: string, args: Record<string, unknown>) =>
|
||||
typeof args.isGold === 'boolean'
|
||||
? { action: 'che_헌납', args, reason: 'NPC헌납' }
|
||||
: null) as GeneralAI['buildGeneralCandidate'];
|
||||
|
||||
expect(doNPC헌납(ai)).toBeNull();
|
||||
expect(rng.weightedPairs).toEqual([[[{ isGold: 'rice', amount: 1_100 }, 1_100]]]);
|
||||
});
|
||||
|
||||
it('blocks another officer from starting a capital move within half a turn', () => {
|
||||
const base = makeAi({ general: { officerLevel: 10, turnTick: 36_000_100 } });
|
||||
const ai = Object.assign(Object.create(GeneralAI.prototype), base, {
|
||||
@@ -1054,6 +1077,67 @@ describe('legacy NPC AI final-decision parity', () => {
|
||||
expect(rng.weightedPairs[0]).toHaveLength(1);
|
||||
});
|
||||
|
||||
it('uses target action modules for the full leadership in NPC reward costs', () => {
|
||||
const ai = makeAi({
|
||||
nation: { rice: 100_000 },
|
||||
generalActionModules: singleActionModuleStack({
|
||||
eventHandlers: {},
|
||||
onCalcStat: (_context, statName, value) =>
|
||||
statName === 'leadership' ? Number(value) + 30 : value,
|
||||
}),
|
||||
});
|
||||
ai.maxResourceActionAmount = 100_000;
|
||||
const crewType = ai.unitSet?.crewTypes?.[0];
|
||||
if (!crewType) throw new Error('missing test crew type');
|
||||
crewType.cost = 100;
|
||||
ai.npcWarGenerals = {
|
||||
2: {
|
||||
...baseGeneral(),
|
||||
id: 2,
|
||||
rice: 0,
|
||||
crewTypeId: crewType.id,
|
||||
meta: { killturn: 100 },
|
||||
},
|
||||
};
|
||||
ai.npcCivilGenerals = {};
|
||||
|
||||
expect(doNPC포상(ai)).toMatchObject({
|
||||
action: 'che_포상',
|
||||
args: { destGeneralId: 2, isGold: false, amount: 88_000 },
|
||||
});
|
||||
});
|
||||
|
||||
it('uses target action modules when classifying NPC war generals', () => {
|
||||
const specialist = {
|
||||
...baseGeneral(),
|
||||
id: 2,
|
||||
stats: { ...baseGeneral().stats, leadership: 32 },
|
||||
meta: { killturn: 100 },
|
||||
};
|
||||
const base = makeAi({
|
||||
generals: [baseGeneral(), specialist],
|
||||
generalActionModules: singleActionModuleStack({
|
||||
eventHandlers: {},
|
||||
onCalcStat: (context, statName, value) =>
|
||||
context.general.id === 2 && statName === 'leadership' ? Number(value) + 10 : value,
|
||||
}),
|
||||
});
|
||||
const ai = Object.assign(Object.create(GeneralAI.prototype), base, {
|
||||
categorizedCities: false,
|
||||
categorizedGenerals: false,
|
||||
nationCities: {},
|
||||
frontCities: {},
|
||||
supplyCities: {},
|
||||
backupCities: {},
|
||||
}) as GeneralAI;
|
||||
ai.nationPolicy.minNpcWarLeadership = 40;
|
||||
|
||||
ai.categorizeNationGeneral();
|
||||
|
||||
expect(ai.npcWarGenerals[2]?.id).toBe(2);
|
||||
expect(ai.npcCivilGenerals[2]).toBeUndefined();
|
||||
});
|
||||
|
||||
it('excludes no-population recruitment specialists before NPC rear assignment draws RNG', () => {
|
||||
const rng = makeRng([], [0, 0]);
|
||||
const specialist = {
|
||||
@@ -1128,6 +1212,48 @@ describe('legacy NPC AI final-decision parity', () => {
|
||||
});
|
||||
});
|
||||
|
||||
it('draws a rear-assignment troop leader before its destination city', () => {
|
||||
const rng = makeRng([], [1, 0]);
|
||||
const first = { ...baseGeneral(), id: 979, cityId: 2 };
|
||||
const second = { ...baseGeneral(), id: 980, cityId: 2 };
|
||||
const ai = makeAi({ rng });
|
||||
ai.troopLeaders = { 979: first, 980: second };
|
||||
ai.nationPolicy.supportForce = [979, 980];
|
||||
ai.frontCities = { 1: { ...baseCity(), frontState: 3, dev: 1, important: 1 } };
|
||||
ai.supplyCities = {
|
||||
2: { ...baseCity(), id: 2, population: 10_000, dev: 1, important: 1 },
|
||||
3: { ...baseCity(), id: 3, dev: 1, important: 1 },
|
||||
};
|
||||
ai.backupCities = { 3: ai.supplyCities[3]! };
|
||||
|
||||
expect(do부대후방발령(ai)).toMatchObject({
|
||||
action: 'che_발령',
|
||||
args: { destGeneralId: 980, destCityId: 3 },
|
||||
});
|
||||
expect(rng.choices).toEqual([]);
|
||||
});
|
||||
|
||||
it('draws a rescue-assignment troop leader before its destination city', () => {
|
||||
const rng = makeRng([], [1, 0]);
|
||||
const first = { ...baseGeneral(), id: 979, cityId: 99 };
|
||||
const second = { ...baseGeneral(), id: 980, cityId: 99 };
|
||||
const ai = makeAi({ rng });
|
||||
ai.troopLeaders = { 979: first, 980: second };
|
||||
ai.nationPolicy.supportForce = [];
|
||||
ai.nationPolicy.combatForce = {};
|
||||
ai.frontCities = {
|
||||
20: { ...baseCity(), id: 20, frontState: 3, dev: 1, important: 1 },
|
||||
21: { ...baseCity(), id: 21, frontState: 3, dev: 1, important: 1 },
|
||||
};
|
||||
ai.supplyCities = {};
|
||||
|
||||
expect(do부대구출발령(ai)).toMatchObject({
|
||||
action: 'che_발령',
|
||||
args: { destGeneralId: 980, destCityId: 20 },
|
||||
});
|
||||
expect(rng.choices).toEqual([]);
|
||||
});
|
||||
|
||||
it('seizes a small war-NPC surplus while the treasury is below 1.5x reserve', () => {
|
||||
const ai = makeAi({ nation: { gold: 12_000, rice: 100_000 } });
|
||||
const warGeneral = {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { ConstantRNG, RandUtil } from '@sammo-ts/common';
|
||||
import type { TurnSchedule } from '@sammo-ts/logic/turn/calendar.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
|
||||
@@ -201,6 +202,67 @@ describe('legacy general-turn execution contract', () => {
|
||||
});
|
||||
});
|
||||
|
||||
it('keeps fractional nation rewards in the same general object until the following command is persisted', async () => {
|
||||
const twoCityMap = {
|
||||
...map,
|
||||
cities: [
|
||||
{ ...map.cities[0]!, connections: [2] },
|
||||
{ ...map.cities[0]!, id: 2, name: '두번째성', position: { x: 1, y: 0 }, connections: [1] },
|
||||
],
|
||||
};
|
||||
const general = makeGeneral({
|
||||
officerLevel: 12,
|
||||
stats: { leadership: 80, strength: 70, intelligence: 52 },
|
||||
role: {
|
||||
personality: 'che_출세',
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
});
|
||||
const snapshot = makeSnapshot(general);
|
||||
snapshot.map = twoCityMap;
|
||||
snapshot.cities.push({
|
||||
...snapshot.cities[0]!,
|
||||
id: 2,
|
||||
name: '두번째성',
|
||||
});
|
||||
snapshot.nations[0] = {
|
||||
...snapshot.nations[0]!,
|
||||
chiefGeneralId: 1,
|
||||
meta: {
|
||||
gennum: 1,
|
||||
tech: 0,
|
||||
capset: 0,
|
||||
turn_last_12: {
|
||||
command: '천도',
|
||||
arg: { destCityID: 2 },
|
||||
term: 2,
|
||||
seq: 0,
|
||||
},
|
||||
},
|
||||
};
|
||||
const harness = await createTurnTestHarness({
|
||||
snapshot,
|
||||
state: makeState(),
|
||||
schedule,
|
||||
map: twoCityMap,
|
||||
commandRngFactory: () => new RandUtil(new ConstantRNG(0)),
|
||||
});
|
||||
harness.reservedTurnStore.getNationTurns(1, 12)[0] = {
|
||||
action: 'che_천도',
|
||||
args: { destCityID: 2 },
|
||||
};
|
||||
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_상업투자', args: {} };
|
||||
|
||||
await harness.runOneTick();
|
||||
|
||||
// 천도 15 * 1.1 = 16.5, 상업 투자 6 * 0.7 * 1.1 = 4.62.
|
||||
// Ref keeps 21.12 in the PHP object and rounds it once at persistence.
|
||||
expect(harness.world.getGeneralById(1)?.experience).toBe(21);
|
||||
expect(harness.world.getNationById(1)?.capitalCityId).toBe(2);
|
||||
});
|
||||
|
||||
it('applies inherited domestic stat progression after farming', async () => {
|
||||
const general = makeGeneral({ meta: { killturn: 24, intel_exp: 29 } });
|
||||
const harness = await createTurnTestHarness({
|
||||
|
||||
@@ -68,14 +68,16 @@ integration('monthly catalog boundary persistence', () => {
|
||||
security: 1_000,
|
||||
securityMax: 2_000,
|
||||
trust: 50,
|
||||
trade: 100,
|
||||
trade: null,
|
||||
defence: 1_000,
|
||||
defenceMax: 2_000,
|
||||
wall: 1_000,
|
||||
wallMax: 2_000,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: { state: 31, term: 1, officer_set: 1 },
|
||||
// Projected columns are deliberately stale in JSON. The
|
||||
// dedicated nullable columns remain authoritative.
|
||||
meta: { state: 31, term: 1, officer_set: 1, trust: 1, trade: 0, region: 99 },
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
@@ -248,6 +250,8 @@ integration('monthly catalog boundary persistence', () => {
|
||||
enableLeaseHeartbeat: false,
|
||||
});
|
||||
try {
|
||||
expect(runtime.world.getCityById(1)?.meta).toMatchObject({ trust: 50, region: 1 });
|
||||
expect(runtime.world.getCityById(1)?.meta).not.toHaveProperty('trade');
|
||||
await runtime.world.advanceMonth(new Date('2026-07-25T02:00:00.000Z'));
|
||||
await runtime.hooks?.flushChanges?.({
|
||||
lastTurnTime: runtime.world.getState().lastTurnTime.toISOString(),
|
||||
@@ -271,6 +275,10 @@ integration('monthly catalog boundary persistence', () => {
|
||||
{ id: 1, age: 31, gold: 1_400, meta: expect.objectContaining({ belong: 4, makelimit: 1 }) },
|
||||
{ id: 2, age: 26, gold: 500, meta: expect.objectContaining({ belong: 4, makelimit: 0 }) },
|
||||
]);
|
||||
const persistedCityMeta = (await db.city.findUniqueOrThrow({ where: { id: 1 } })).meta;
|
||||
expect(persistedCityMeta).not.toHaveProperty('trust');
|
||||
expect(persistedCityMeta).not.toHaveProperty('trade');
|
||||
expect(persistedCityMeta).not.toHaveProperty('region');
|
||||
expect(
|
||||
await db.city.findMany({
|
||||
orderBy: { id: 'asc' },
|
||||
|
||||
@@ -194,6 +194,9 @@ describe('CreateManyNPC monthly action', () => {
|
||||
"turnTime": "0200-05-01T00:05:45.821Z",
|
||||
}
|
||||
`);
|
||||
expect(created.turnTick).toBeTypeOf('number');
|
||||
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0);
|
||||
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60);
|
||||
expect(reservedTurns.getGeneralTurns(created.id)).toHaveLength(30);
|
||||
expect(reservedTurns.peekDirtyState()).toEqual({
|
||||
generalIds: [],
|
||||
|
||||
@@ -210,6 +210,10 @@ describe('RaiseNPCNation monthly action', () => {
|
||||
const dirty = world.peekDirtyState();
|
||||
expect(dirty.createdNations).toHaveLength(1);
|
||||
expect(dirty.createdGenerals).toHaveLength(1);
|
||||
const created = dirty.createdGenerals[0]!;
|
||||
expect(created.turnTick).toBeTypeOf('number');
|
||||
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0);
|
||||
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60);
|
||||
expect(dirty.createdNations[0]).toMatchInlineSnapshot(`
|
||||
{
|
||||
"capitalCityId": 4,
|
||||
|
||||
@@ -141,6 +141,9 @@ describe('RegNPC and RegNeutralNPC monthly actions', () => {
|
||||
);
|
||||
|
||||
const created = world.peekDirtyState().createdGenerals[0]!;
|
||||
expect(created.turnTick).toBeTypeOf('number');
|
||||
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0);
|
||||
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60);
|
||||
expect(created).toMatchObject({
|
||||
name: 'ⓝ등장장수',
|
||||
nationId: 1,
|
||||
|
||||
@@ -37,7 +37,7 @@ const buildGeneral = (id: number, turnTime: Date): TurnGeneral => ({
|
||||
});
|
||||
|
||||
describe('InMemoryTurnProcessor ordering', () => {
|
||||
it('executes generals by turnTime then id, not insertion order', async () => {
|
||||
it('executes generals by logical turn tick then id, not projected millisecond or insertion order', async () => {
|
||||
const baseTime = new Date('0189-01-01T00:00:00Z');
|
||||
|
||||
const generals: TurnGeneral[] = [
|
||||
@@ -169,17 +169,18 @@ describe('InMemoryTurnProcessor ordering', () => {
|
||||
const boundaryResult = await processor.run(addMinutes(baseTime, 10), budget);
|
||||
expect(boundaryResult.processedTurns).toBe(1);
|
||||
expect(executed).toEqual([]);
|
||||
expect(world.listDueGenerals(addMinutes(baseTime, 10)).map((general) => general.id)).toEqual([3]);
|
||||
|
||||
const tiedGeneralResult = await processor.run(new Date(addMinutes(baseTime, 10).getTime() + 1), budget);
|
||||
expect(tiedGeneralResult.processedTurns).toBe(0);
|
||||
expect(executed).toEqual([2, 3]);
|
||||
expect(executed).toEqual([3, 2]);
|
||||
expect(world.getGeneralById(2)?.recentWarTime?.getTime()).toBe(baseTime.getTime());
|
||||
expect(world.getGeneralById(2)?.recentWarTick).not.toBeNull();
|
||||
expect(Number(world.getGeneralById(2)?.turnTick) % 10).toBe(4);
|
||||
|
||||
await processor.run(addMinutes(baseTime, 30), budget);
|
||||
|
||||
expect(executed).toEqual([2, 3, 1, 2, 3]);
|
||||
expect(executed).toEqual([3, 2, 1, 3, 2]);
|
||||
expect(world.getNextGeneralId()).toBe(4);
|
||||
expect(world.getNextGeneralId()).toBe(5);
|
||||
expect(world.getState().meta).toMatchObject({ lastGeneralId: 5 });
|
||||
@@ -187,6 +188,7 @@ describe('InMemoryTurnProcessor ordering', () => {
|
||||
const overdue = world.getGeneralById(1);
|
||||
expect(overdue).toBeDefined();
|
||||
overdue!.turnTime = addMinutes(baseTime, 5);
|
||||
overdue!.turnTick = undefined;
|
||||
const overdueResult = await processor.run(addMinutes(baseTime, 5), budget);
|
||||
expect(overdueResult.processedGenerals).toBe(1);
|
||||
expect(executed.at(-1)).toBe(1);
|
||||
|
||||
@@ -10,6 +10,7 @@ export interface TurnRunBudget {
|
||||
|
||||
export interface TurnCheckpoint {
|
||||
turnTime: string;
|
||||
turnTick?: number;
|
||||
generalId?: number;
|
||||
year: number;
|
||||
month: number;
|
||||
|
||||
@@ -36,6 +36,7 @@ export interface ActionContextWorldState {
|
||||
currentMonth: number;
|
||||
tickSeconds: number;
|
||||
lastTurnTime?: Date;
|
||||
lastTurnTick?: number;
|
||||
meta?: Record<string, unknown>;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { RandomGenerator } from '@sammo-ts/common';
|
||||
import { GAME_TICKS_PER_TURN, JosaUtil, type RandomGenerator } from '@sammo-ts/common';
|
||||
import type {
|
||||
City,
|
||||
General,
|
||||
@@ -19,7 +19,6 @@ import type {
|
||||
import { createGeneralAddEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import { buildRecruitmentGeneral } from './recruitment.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { buildWorldSummary } from '@sammo-ts/logic/actions/turn/actionContextHelpers.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
@@ -59,6 +58,8 @@ export interface TalentScoutResolveContext<
|
||||
createGeneralId: () => number;
|
||||
turnTermMinutes: number;
|
||||
turnTimeBase: Date;
|
||||
turnTimeBaseTick?: number;
|
||||
ticksPerSecond: number;
|
||||
}
|
||||
|
||||
export interface TalentScoutEnvironment {
|
||||
@@ -439,6 +440,12 @@ export class ActionResolver<
|
||||
const cityId = resolveSpawnCityId(context, context.rng, this.env);
|
||||
const turnSecond = randomRangeInt(context.rng, 0, context.turnTermMinutes * 60 - 1);
|
||||
const turnFraction = randomRangeInt(context.rng, 0, 999_999);
|
||||
const turnTick =
|
||||
context.turnTimeBaseTick === undefined
|
||||
? undefined
|
||||
: context.turnTimeBaseTick +
|
||||
turnSecond * context.ticksPerSecond +
|
||||
Math.floor((turnFraction * context.ticksPerSecond) / 1_000_000);
|
||||
const turnTime = new Date(
|
||||
context.turnTimeBase.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000)
|
||||
);
|
||||
@@ -489,6 +496,7 @@ export class ActionResolver<
|
||||
meta,
|
||||
}),
|
||||
turnTime,
|
||||
...(turnTick === undefined ? {} : { turnTick }),
|
||||
bornYear: birthYear,
|
||||
deadYear: deathYear,
|
||||
affinity,
|
||||
@@ -602,6 +610,8 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
|
||||
// GeneralBuilder::build() derives a new NPC turn from gameStor.turntime,
|
||||
// not from the scout's own reserved-turn timestamp.
|
||||
turnTimeBase: options.world.lastTurnTime ?? base.general.turnTime,
|
||||
turnTimeBaseTick: options.world.lastTurnTick,
|
||||
ticksPerSecond: GAME_TICKS_PER_TURN / options.world.tickSeconds,
|
||||
});
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { RandomGenerator } from '@sammo-ts/common';
|
||||
import { GAME_TICKS_PER_TURN, JosaUtil, type RandomGenerator } from '@sammo-ts/common';
|
||||
import type {
|
||||
General,
|
||||
GeneralMeta,
|
||||
@@ -25,7 +25,6 @@ import type {
|
||||
import { createGeneralAddEffect, createLogEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import { buildRecruitmentGeneral } from '@sammo-ts/logic/actions/turn/general/recruitment.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import {
|
||||
buildAverageNationGeneralCount,
|
||||
@@ -64,6 +63,8 @@ export interface VolunteerRecruitResolveContext<
|
||||
createGeneralId: () => number;
|
||||
turnTermSeconds: number;
|
||||
turnTimeBase: Date;
|
||||
turnTimeBaseTick?: number;
|
||||
ticksPerSecond: number;
|
||||
}
|
||||
|
||||
export interface VolunteerRecruitEnvironment {
|
||||
@@ -398,6 +399,12 @@ export class ActionResolver<
|
||||
candidate.personality ?? legacyChoice(context.rng, this.env.availablePersonalities ?? ['che_안전']);
|
||||
const turnSecond = randomRangeInt(context.rng, 0, context.turnTermSeconds - 1);
|
||||
const turnFraction = randomRangeInt(context.rng, 0, 999_999);
|
||||
const turnTick =
|
||||
context.turnTimeBaseTick === undefined
|
||||
? undefined
|
||||
: context.turnTimeBaseTick +
|
||||
turnSecond * context.ticksPerSecond +
|
||||
Math.floor((turnFraction * context.ticksPerSecond) / 1_000_000);
|
||||
const turnTime = new Date(
|
||||
context.turnTimeBase.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000)
|
||||
);
|
||||
@@ -444,6 +451,7 @@ export class ActionResolver<
|
||||
meta,
|
||||
}),
|
||||
turnTime,
|
||||
...(turnTick === undefined ? {} : { turnTick }),
|
||||
};
|
||||
effects.push(createGeneralAddEffect(newGeneral));
|
||||
}
|
||||
@@ -520,6 +528,8 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
createGeneralId: options.createGeneralId,
|
||||
turnTermSeconds: Math.max(1, Math.round(options.world.tickSeconds)),
|
||||
turnTimeBase: options.world.lastTurnTime ?? base.general.turnTime,
|
||||
turnTimeBaseTick: options.world.lastTurnTick,
|
||||
ticksPerSecond: GAME_TICKS_PER_TURN / options.world.tickSeconds,
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -143,20 +143,35 @@ const canonicalizeWarTrait = (raw: string | null | undefined): string | null =>
|
||||
};
|
||||
|
||||
// Scenario rows expose one legacy speciality column. GeneralBuilder tries the
|
||||
// domestic catalogue first, then the war catalogue, and persists the resolved
|
||||
// class code. Preserve unknown values in the domestic slot so custom scenario
|
||||
// packs retain their prior data even when their module is not installed here.
|
||||
// war catalogue first, then the domestic catalogue, and persists the resolved
|
||||
// class code. An explicit war slot keeps the single speciality in the domestic
|
||||
// slot. Preserve unknown values in the domestic slot so custom scenario packs
|
||||
// retain their prior data even when their module is not installed here.
|
||||
const resolveScenarioTraits = (
|
||||
special: string | null,
|
||||
explicitWar: string | null | undefined
|
||||
): { specialDomestic: string | null; specialWar: string | null } => {
|
||||
const domestic = canonicalizeDomesticTrait(special);
|
||||
const inferredWar = domestic === null ? canonicalizeWarTrait(special) : null;
|
||||
const inferredWar = canonicalizeWarTrait(special);
|
||||
const retainedDomestic = special && special !== 'None' ? special : null;
|
||||
const retainedWar = explicitWar && explicitWar !== 'None' ? explicitWar : null;
|
||||
const resolvedExplicitWar = canonicalizeWarTrait(explicitWar) ?? retainedWar;
|
||||
|
||||
if (resolvedExplicitWar !== null) {
|
||||
return {
|
||||
specialDomestic: domestic ?? retainedDomestic,
|
||||
specialWar: resolvedExplicitWar,
|
||||
};
|
||||
}
|
||||
if (inferredWar !== null) {
|
||||
return {
|
||||
specialDomestic: null,
|
||||
specialWar: inferredWar,
|
||||
};
|
||||
}
|
||||
return {
|
||||
specialDomestic: domestic ?? (inferredWar === null ? retainedDomestic : null),
|
||||
specialWar: canonicalizeWarTrait(explicitWar) ?? inferredWar ?? retainedWar,
|
||||
specialDomestic: domestic ?? retainedDomestic,
|
||||
specialWar: null,
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -192,17 +192,17 @@ describe('scenario bootstrap', () => {
|
||||
expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
|
||||
expect(result.snapshot.generals[1]?.role).toMatchObject({
|
||||
personality: 'che_출세',
|
||||
specialDomestic: 'che_event_의술',
|
||||
specialWar: null,
|
||||
specialDomestic: null,
|
||||
specialWar: 'che_의술',
|
||||
});
|
||||
expect(result.seed.generals[1]).toMatchObject({
|
||||
special: 'che_event_의술',
|
||||
specialWar: null,
|
||||
special: null,
|
||||
specialWar: 'che_의술',
|
||||
});
|
||||
expect(result.snapshot.generals[2]?.role).toMatchObject({
|
||||
personality: 'che_패권',
|
||||
specialDomestic: 'che_event_돌격',
|
||||
specialWar: null,
|
||||
specialDomestic: null,
|
||||
specialWar: 'che_돌격',
|
||||
});
|
||||
expect(result.snapshot.generals[0]?.meta).toMatchObject({
|
||||
explevel: 0,
|
||||
|
||||
@@ -28,8 +28,12 @@ try {
|
||||
const response = await context.request.post(new URL('api.php?path=Login/LoginByID', baseUrl).toString(), {
|
||||
data: { username, password: passwordHash },
|
||||
});
|
||||
if (!response.ok()) {
|
||||
throw new Error(`reference login failed: HTTP ${response.status()}`);
|
||||
const loginPayload = await response.json().catch(() => null);
|
||||
if (!response.ok() || loginPayload?.result !== true) {
|
||||
const reason = String(loginPayload?.reason ?? 'invalid JSON response')
|
||||
.split(/\r?\n/u, 1)[0]
|
||||
.slice(0, 300);
|
||||
throw new Error(`reference login failed: HTTP ${response.status()} ${reason}`);
|
||||
}
|
||||
|
||||
for (const viewport of [
|
||||
|
||||
Reference in New Issue
Block a user