feat: complete legacy general turn compatibility

This commit is contained in:
2026-07-25 08:15:19 +00:00
parent 7ed1b5df7f
commit 79257e8559
68 changed files with 2466 additions and 970 deletions
+4
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@@ -181,6 +181,7 @@ const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
develCost: resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0),
trainDelta: resolveNumber(constValues, ['trainDelta'], 0),
atmosDelta: resolveNumber(constValues, ['atmosDelta'], 0),
trainSideEffectByAtmosTurn: resolveNumber(constValues, ['trainSideEffectByAtmosTurn'], 1),
maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], 0),
maxAtmosByCommand: resolveNumber(constValues, ['maxAtmosByCommand'], 0),
sabotageDefaultProb: resolveNumber(constValues, ['sabotageDefaultProb'], 0),
@@ -197,6 +198,9 @@ const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
defaultSpecialWar: resolveOptionalString(constValues, ['defaultSpecialWar']),
initialNationGenLimit: resolveNumber(constValues, ['initialNationGenLimit'], 0),
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 0),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], 255),
techLevelIncYear: resolveNumber(constValues, ['techLevelIncYear'], 5),
initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
maxResourceActionAmount: resolveNumber(constValues, ['maxResourceActionAmount'], 0),
@@ -145,6 +145,7 @@ const buildGeneralUpdate = (
personalCode: toCode(general.role.personality),
specialCode: toCode(general.role.specialDomestic),
special2Code: toCode(general.role.specialWar),
lastTurn: asJson(general.lastTurn ?? { command: '휴식' }),
meta: asJson(withSerializedItemInventory(general.meta, ensureItemInventory(general))),
turnTime: general.turnTime,
recentWarTime: general.recentWarTime ?? null,
@@ -180,6 +181,7 @@ const buildGeneralCreate = (
personalCode: toCode(general.role.personality),
specialCode: toCode(general.role.specialDomestic),
special2Code: toCode(general.role.specialWar),
lastTurn: asJson(general.lastTurn ?? { command: '휴식' }),
meta: asJson(withSerializedItemInventory(general.meta, ensureItemInventory(general))),
turnTime: general.turnTime,
recentWarTime: general.recentWarTime ?? null,
@@ -214,6 +216,7 @@ const buildCityUpdate = (
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
...(city.conflict ? { conflict: asJson(city.conflict) } : {}),
meta: asJson(meta),
};
@@ -77,6 +77,7 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
minAvailableRecruitPop: resolveNumber(constValues, ['minAvailableRecruitPop'], 30000),
trainDelta: resolveNumber(constValues, ['trainDelta'], DEFAULT_TRAIN_DELTA),
atmosDelta: resolveNumber(constValues, ['atmosDelta'], DEFAULT_ATMOS_DELTA),
trainSideEffectByAtmosTurn: resolveNumber(constValues, ['trainSideEffectByAtmosTurn'], 1),
maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], DEFAULT_MAX_TRAIN_BY_COMMAND),
maxAtmosByCommand: resolveNumber(constValues, ['maxAtmosByCommand'], DEFAULT_MAX_ATMOS_BY_COMMAND),
sabotageDefaultProb: resolveNumber(constValues, ['sabotageDefaultProb'], DEFAULT_SABOTAGE_PROB),
@@ -101,6 +102,9 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
defaultSpecialWar: resolveOptionalString(constValues, ['defaultSpecialWar']),
initialNationGenLimit: resolveNumber(constValues, ['initialNationGenLimit'], DEFAULT_INITIAL_NATION_GEN_LIMIT),
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], DEFAULT_MAX_TECH_LEVEL),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], 255),
techLevelIncYear: resolveNumber(constValues, ['techLevelIncYear'], 5),
initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], DEFAULT_BASE_GOLD),
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], DEFAULT_BASE_RICE),
maxResourceActionAmount: resolveNumber(
+264 -41
View File
@@ -17,7 +17,9 @@ import type {
import {
DEFAULT_TURN_COMMAND_PROFILE,
GeneralTurnCommandLoader,
GeneralActionPipeline,
NationTurnCommandLoader,
createGeneralTriggerContext,
defaultActionContextBuilder,
evaluateConstraints,
resolveGeneralAction,
@@ -101,7 +103,7 @@ const serializeSeed = (...values: Array<string | number>): string =>
const joinYearMonth = (year: number, month: number): number => year * 12 + month - 1;
type NationLastTurn = {
type LegacyLastTurn = {
command: string;
arg?: Record<string, unknown>;
term?: number;
@@ -110,7 +112,7 @@ type NationLastTurn = {
const nationLastTurnKey = (officerLevel: number): string => `turn_last_${officerLevel}`;
const normalizeLastTurn = (value: unknown): NationLastTurn => {
const normalizeLastTurn = (value: unknown): LegacyLastTurn => {
const raw = asRecord(value);
return {
command: typeof raw.command === 'string' ? raw.command : '휴식',
@@ -135,6 +137,18 @@ const readNextAvailableTurn = (nation: Nation, actionName: string): number | nul
return null;
};
const readGeneralNextAvailableTurn = (general: TurnGeneral, actionName: string): number | null => {
const raw = asRecord(general.meta)[`next_execute_${actionName}`];
if (typeof raw === 'number' && Number.isFinite(raw)) {
return Math.floor(raw);
}
if (typeof raw === 'string') {
const parsed = Number(raw);
return Number.isFinite(parsed) ? Math.floor(parsed) : null;
}
return null;
};
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
const value = meta[key];
if (typeof value === 'number' && Number.isFinite(value)) {
@@ -631,7 +645,8 @@ export const createReservedTurnHandler = async (options: {
definitionMap: Map<string, GeneralActionDefinition>,
fallbackDefinition: GeneralActionDefinition,
command: ReservedTurnEntry,
applyNextTurnAt: boolean
applyNextTurnAt: boolean,
alternativeDepth = 0
): { nextTurnAt?: Date; actionKey: string; usedFallback: boolean; blockedReason?: string } => {
const resolvedDefinition = resolveDefinition(command.action, definitionMap, fallbackDefinition);
const rawArgs = extractArgsRecord(command.args);
@@ -680,9 +695,12 @@ export const createReservedTurnHandler = async (options: {
const meta = result.kind === 'deny' ? { constraintName: result.constraintName } : undefined;
logs.push(createActionLog(reason, meta));
}
if (kind === 'nation' && !usedFallback && currentNation) {
if (!usedFallback && (kind === 'general' || currentNation)) {
const currentYearMonth = joinYearMonth(context.world.currentYear, context.world.currentMonth);
const nextAvailableTurn = readNextAvailableTurn(currentNation, definition.name);
const nextAvailableTurn =
kind === 'general'
? readGeneralNextAvailableTurn(currentGeneral, definition.name)
: readNextAvailableTurn(currentNation!, definition.name);
if (nextAvailableTurn !== null && currentYearMonth < nextAvailableTurn) {
const remainTurn = nextAvailableTurn - currentYearMonth;
definition = fallbackDefinition;
@@ -698,10 +716,11 @@ export const createReservedTurnHandler = async (options: {
const buildRng = (key: string) => {
const rngSeed = serializeSeed(
seedBase,
key,
kind === 'general' ? 'generalCommand' : 'nationCommand',
context.world.currentYear,
context.world.currentMonth,
currentGeneral.id
currentGeneral.id,
key
);
return new RandUtil(new LiteHashDRBG(rngSeed));
};
@@ -759,19 +778,27 @@ export const createReservedTurnHandler = async (options: {
getPreReqTurn?: (context: ActionContextBase, args: unknown) => number;
getPostReqTurn?: (context: ActionContextBase, args: unknown) => number;
getStackSequence?: (context: ActionContextBase, args: unknown) => number | null;
getProgressText?: (
context: ActionContextBase,
args: unknown,
term: number,
termMax: number
) => string;
getInheritanceActiveActionAmount?: (context: ActionContextBase, args: unknown) => number;
};
const preReqTurn =
kind === 'nation' && !usedFallback
? Math.max(0, Math.floor(executionDefinition.getPreReqTurn?.(actionContext, actionArgs) ?? 0))
: 0;
const postReqTurn =
kind === 'nation' && !usedFallback
? Math.max(0, Math.floor(executionDefinition.getPostReqTurn?.(actionContext, actionArgs) ?? 0))
: 0;
const preReqTurn = !usedFallback
? Math.max(0, Math.floor(executionDefinition.getPreReqTurn?.(actionContext, actionArgs) ?? 0))
: 0;
const postReqTurn = !usedFallback
? Math.max(0, Math.floor(executionDefinition.getPostReqTurn?.(actionContext, actionArgs) ?? 0))
: 0;
if (kind === 'nation' && !usedFallback && currentNation && preReqTurn > 0) {
if (!usedFallback && preReqTurn > 0 && (kind === 'general' || currentNation)) {
const metaKey = nationLastTurnKey(currentGeneral.officerLevel);
const lastTurn = normalizeLastTurn(asRecord(currentNation.meta)[metaKey]);
const lastTurn =
kind === 'general'
? normalizeLastTurn(currentGeneral.lastTurn)
: normalizeLastTurn(asRecord(currentNation!.meta)[metaKey]);
const stackSequence = executionDefinition.getStackSequence?.(actionContext, actionArgs) ?? null;
const sequenceChanged =
stackSequence !== null && (lastTurn.seq === undefined || lastTurn.seq < stackSequence);
@@ -782,26 +809,39 @@ export const createReservedTurnHandler = async (options: {
const nextTerm = continuing ? (lastTurn.term ?? 0) + 1 : 1;
if (!continuing || (lastTurn.term ?? 0) < preReqTurn) {
const nextLastTurn: NationLastTurn = {
const nextLastTurn: LegacyLastTurn = {
command: definition.name,
...(Object.keys(actionArgsRecord).length > 0 ? { arg: actionArgsRecord } : undefined),
term: nextTerm,
...(stackSequence !== null ? { seq: stackSequence } : undefined),
};
const nextNation: Nation = {
...currentNation,
meta: {
...currentNation.meta,
[metaKey]: nextLastTurn,
} as Nation['meta'],
};
currentNation = nextNation;
worldOverlay?.syncNation(nextNation);
logs.push(createActionLog(`${definition.name} 수행중... (${nextTerm}/${preReqTurn + 1})`));
if (kind === 'general') {
currentGeneral = {
...currentGeneral,
lastTurn: nextLastTurn,
};
worldOverlay?.syncGeneral(currentGeneral);
} else {
const nextNation: Nation = {
...currentNation!,
meta: {
...currentNation!.meta,
[metaKey]: nextLastTurn,
} as Nation['meta'],
};
currentNation = nextNation;
worldOverlay?.syncNation(nextNation);
}
const termMax = preReqTurn + 1;
const progressText =
executionDefinition.getProgressText?.(actionContext, actionArgs, nextTerm, termMax) ??
`${definition.name} 수행중... (${nextTerm}/${termMax})`;
logs.push(createActionLog(progressText));
return { actionKey, usedFallback, blockedReason };
}
}
const lastTurnBeforeExecution = JSON.stringify(currentGeneral.lastTurn ?? {});
const resolution = resolveGeneralAction(
definition,
actionContext,
@@ -815,19 +855,59 @@ export const createReservedTurnHandler = async (options: {
currentGeneral = resolution.general as TurnGeneral;
currentCity = resolution.city ?? currentCity;
currentNation = resolution.nation ?? currentNation;
if (kind === 'nation' && !usedFallback && definition.countsAsInheritanceActiveAction) {
if (
!resolution.alternative &&
kind === 'nation' &&
!usedFallback &&
definition.countsAsInheritanceActiveAction
) {
const meta = { ...currentGeneral.meta };
const active = typeof meta.inherit_active_action === 'number' ? meta.inherit_active_action : 0;
meta.inherit_active_action = active + 1;
currentGeneral = { ...currentGeneral, meta };
}
if (
!resolution.alternative &&
kind === 'general' &&
!usedFallback &&
executionDefinition.getInheritanceActiveActionAmount
) {
const amount = executionDefinition.getInheritanceActiveActionAmount(actionContext, actionArgs);
if (Number.isFinite(amount) && amount !== 0) {
const meta = { ...currentGeneral.meta };
const active = typeof meta.inherit_active_action === 'number' ? meta.inherit_active_action : 0;
meta.inherit_active_action = active + amount;
currentGeneral = { ...currentGeneral, meta };
}
}
if (!currentNation && resolution.created?.nations) {
currentNation =
(resolution.created.nations as Nation[]).find((n) => n.id === currentGeneral.nationId) ??
currentNation;
}
if (kind === 'nation' && !usedFallback && currentNation) {
if (!resolution.alternative && kind === 'general' && !usedFallback) {
const actionChangedLastTurn =
JSON.stringify(currentGeneral.lastTurn ?? {}) !== lastTurnBeforeExecution;
const nextMeta = { ...currentGeneral.meta };
if (postReqTurn > 0) {
nextMeta[`next_execute_${definition.name}`] =
joinYearMonth(context.world.currentYear, context.world.currentMonth) +
postReqTurn -
preReqTurn;
}
currentGeneral = {
...currentGeneral,
meta: nextMeta,
lastTurn: actionChangedLastTurn
? currentGeneral.lastTurn
: {
command: definition.name,
...(Object.keys(actionArgsRecord).length > 0 ? { arg: actionArgsRecord } : undefined),
},
};
}
if (!resolution.alternative && kind === 'nation' && !usedFallback && currentNation) {
const metaKey = nationLastTurnKey(currentGeneral.officerLevel);
const nextMeta: Record<string, unknown> = {
...currentNation.meta,
@@ -835,7 +915,7 @@ export const createReservedTurnHandler = async (options: {
command: definition.name,
...(Object.keys(actionArgsRecord).length > 0 ? { arg: actionArgsRecord } : undefined),
term: 0,
} satisfies NationLastTurn,
} satisfies LegacyLastTurn,
};
if (postReqTurn > 0) {
nextMeta[`next_execute_${definition.name}`] =
@@ -951,6 +1031,23 @@ export const createReservedTurnHandler = async (options: {
}
}
if (resolution.alternative) {
if (alternativeDepth >= 5) {
throw new Error('Command fallback loop limit exceeded');
}
return runAction(
kind,
definitionMap,
fallbackDefinition,
{
action: resolution.alternative.commandKey,
args: extractArgsRecord(resolution.alternative.args),
},
applyNextTurnAt,
alternativeDepth + 1
);
}
return {
nextTurnAt: applyNextTurnAt ? resolution.nextTurnAt : undefined,
actionKey,
@@ -959,7 +1056,98 @@ export const createReservedTurnHandler = async (options: {
};
};
if (currentNation && currentGeneral.officerLevel >= 5) {
const preprocessRng = new RandUtil(
new LiteHashDRBG(
serializeSeed(
buildSeedBase(context.world),
'preprocess',
context.world.currentYear,
context.world.currentMonth,
currentGeneral.id
)
)
);
currentGeneral = {
...currentGeneral,
role: {
...currentGeneral.role,
items: { ...currentGeneral.role.items },
},
meta: { ...currentGeneral.meta },
triggerState: {
...currentGeneral.triggerState,
flags: { ...currentGeneral.triggerState.flags },
counters: { ...currentGeneral.triggerState.counters },
modifiers: { ...currentGeneral.triggerState.modifiers },
meta: { ...currentGeneral.triggerState.meta },
},
};
if (currentGeneral.npcState < 2) {
const lived =
typeof currentGeneral.meta.inherit_lived_month === 'number'
? currentGeneral.meta.inherit_lived_month
: 0;
currentGeneral.meta.inherit_lived_month = lived + 1;
}
currentCity = currentCity ? { ...currentCity, meta: { ...currentCity.meta } } : currentCity;
const preTurnPipeline = new GeneralActionPipeline(env.generalActionModules ?? []);
const preTurnContext = createGeneralTriggerContext({
general: currentGeneral,
nation: currentNation,
worldView: worldView ?? undefined,
rng: preprocessRng,
log: {
push: (message: string) => logs.push(createActionLog(message)),
},
});
preTurnPipeline.getPreTurnExecuteTriggerList(preTurnContext).fire(preTurnContext, baseConstraintEnv);
if (currentGeneral.injury > 0 && !preTurnContext.skill.has('pre.부상경감')) {
currentGeneral.injury = Math.max(0, currentGeneral.injury - 10);
preTurnContext.skill.activate('pre.부상경감');
}
if (currentGeneral.crew >= 100) {
const consumeRice = Math.trunc(currentGeneral.crew / 100);
if (consumeRice <= currentGeneral.rice) {
currentGeneral.rice -= consumeRice;
} else {
const releasedCrew = preTurnPipeline.onCalcDomestic(
preTurnContext,
'징집인구',
'score',
currentGeneral.crew
);
if (currentCity) {
currentCity.population += releasedCrew;
}
currentGeneral.crew = 0;
currentGeneral.rice = 0;
logs.push(createActionLog('군량이 모자라 병사들이 <R>소집해제</>되었습니다!'));
preTurnContext.skill.activate('pre.소집해제');
}
preTurnContext.skill.activate('pre.병력군량소모');
}
worldOverlay?.syncGeneral(currentGeneral);
if (currentCity) {
worldOverlay?.syncCity(currentCity);
}
const blockCode = typeof currentGeneral.meta.block === 'number' ? Math.trunc(currentGeneral.meta.block) : 0;
const isBlocked = blockCode === 2 || blockCode === 3;
if (isBlocked) {
currentGeneral.meta.killturn = Math.max(
0,
typeof currentGeneral.meta.killturn === 'number' ? currentGeneral.meta.killturn - 1 : 0
);
logs.push(
createActionLog(
blockCode === 2
? '현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다.'
: '현재 악성유저로 분류되어 <R>블럭</> 대상자입니다.'
)
);
}
if (!isBlocked && currentNation && currentGeneral.officerLevel >= 5) {
let nationCommand = options.reservedTurns.getNationTurn(
currentNation.id,
currentGeneral.officerLevel,
@@ -1003,9 +1191,13 @@ export const createReservedTurnHandler = async (options: {
});
options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1);
}
if (isBlocked && currentNation && currentGeneral.officerLevel >= 5) {
options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1);
}
let generalCommand = options.reservedTurns.getGeneralTurn(currentGeneral.id, 0);
let generalAiState: ReturnType<GeneralAI['getDebugState']> | undefined;
let generalAutorunMode = false;
if (worldView && shouldUseAi(currentGeneral, context.world)) {
const ai = new GeneralAI({
general: currentGeneral,
@@ -1026,11 +1218,20 @@ export const createReservedTurnHandler = async (options: {
});
const candidate = ai.chooseGeneralTurn(generalCommand);
if (candidate) {
generalAutorunMode =
candidate.action !== generalCommand.action ||
JSON.stringify(candidate.args ?? {}) !== JSON.stringify(generalCommand.args ?? {});
generalCommand = { action: candidate.action, args: candidate.args };
}
generalAiState = ai.getDebugState();
}
const generalResult = runAction('general', generalDefinitions, generalFallback, generalCommand, true);
const generalResult = isBlocked
? {
actionKey: DEFAULT_ACTION,
usedFallback: true,
blockedReason: '블럭 대상자입니다.',
}
: runAction('general', generalDefinitions, generalFallback, generalCommand, true);
options.onActionResolved?.({
kind: 'general',
generalId: currentGeneral.id,
@@ -1044,20 +1245,42 @@ export const createReservedTurnHandler = async (options: {
const nextTurnAt = generalResult.nextTurnAt;
options.reservedTurns.shiftGeneralTurns(currentGeneral.id, -1);
const worldMeta = asRecord(context.world.meta);
if (currentGeneral.npcState < 2 && !(typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0)) {
if (!isBlocked) {
const meta = { ...currentGeneral.meta };
const lived = typeof meta.inherit_lived_month === 'number' ? meta.inherit_lived_month : 0;
const active = typeof meta.inherit_active_action === 'number' ? meta.inherit_active_action : 0;
meta.inherit_lived_month = lived + 1;
if (generalResult.actionKey !== DEFAULT_ACTION) {
meta.inherit_active_action = active + 1;
const currentKillturn =
typeof meta.killturn === 'number' && Number.isFinite(meta.killturn) ? meta.killturn : 0;
const worldKillturn = readMetaNumber(asRecord(context.world.meta), 'killturn', currentKillturn);
const requestedRest = generalCommand.action === DEFAULT_ACTION;
if (
currentGeneral.npcState >= 2 ||
currentKillturn > worldKillturn ||
generalAutorunMode ||
requestedRest
) {
meta.killturn = Math.max(0, currentKillturn - 1);
} else {
meta.inherit_active_action = active;
meta.killturn = worldKillturn;
}
currentGeneral = { ...currentGeneral, meta };
worldOverlay?.syncGeneral(currentGeneral);
}
currentGeneral = {
...currentGeneral,
meta: {
...currentGeneral.meta,
myset: Math.min(
9,
(typeof currentGeneral.meta.myset === 'number' ? currentGeneral.meta.myset : 0) + 3
),
},
};
currentGeneral = {
...currentGeneral,
triggerState: {
...currentGeneral.triggerState,
flags: {},
},
};
const result: GeneralTurnResult = {
general: currentGeneral,
+2
View File
@@ -8,6 +8,7 @@ import type {
Troop,
UnitSetDefinition,
WorldSnapshot,
GeneralLastTurn,
} from '@sammo-ts/logic';
export interface TurnWorldState {
@@ -22,6 +23,7 @@ export interface TurnWorldState {
export interface TurnGeneral extends General {
turnTime: Date;
recentWarTime?: Date | null;
lastTurn?: GeneralLastTurn;
}
export interface TurnDiplomacy {
+14
View File
@@ -11,6 +11,7 @@ import {
import type {
City,
GeneralItemSlots,
GeneralLastTurn,
Nation,
ScenarioConfig,
ScenarioMeta,
@@ -40,6 +41,17 @@ type JsonRecord = Record<string, unknown>;
const asTriggerRecord = (value: unknown): Record<string, TriggerValue> =>
isRecord(value) ? (value as Record<string, TriggerValue>) : {};
const normalizeGeneralLastTurn = (value: unknown): GeneralLastTurn => {
const raw = asRecord(value);
const arg = asRecord(raw.arg);
return {
command: typeof raw.command === 'string' ? raw.command : '휴식',
...(Object.keys(arg).length > 0 ? { arg } : {}),
...(typeof raw.term === 'number' && Number.isFinite(raw.term) ? { term: Math.floor(raw.term) } : {}),
...(typeof raw.seq === 'number' && Number.isFinite(raw.seq) ? { seq: Math.floor(raw.seq) } : {}),
};
};
const normalizeCode = (value: string | null | undefined): string | null => {
if (!value || value === 'None') {
return null;
@@ -195,6 +207,7 @@ const mapGeneralRow = (row: TurnEngineGeneralRow): TurnGeneral => {
meta: {},
},
itemInventory,
lastTurn: normalizeGeneralLastTurn(row.lastTurn),
// meta는 상단에서 보장 처리됨.
turnTime: row.turnTime,
recentWarTime: row.recentWarTime ?? null,
@@ -224,6 +237,7 @@ const mapCityRow = (row: TurnEngineCityRow): City => {
defenceMax: row.defenceMax,
wall: row.wall,
wallMax: row.wallMax,
conflict: asTriggerRecord(row.conflict),
meta: {
...meta,
trust: row.trust,
@@ -0,0 +1,251 @@
import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic/turn/calendar.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
const start = new Date('0200-01-01T00:00:00.000Z');
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const map = {
id: 'general-turn-test',
name: '장수턴 테스트',
cities: [
{
id: 1,
name: '테스트성',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {
population: 50_000,
agriculture: 1_000,
commerce: 1_000,
security: 1_000,
defence: 1_000,
wall: 1_000,
},
initial: {
population: 10_000,
agriculture: 500,
commerce: 500,
security: 500,
defence: 500,
wall: 500,
},
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const makeGeneral = (patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 1,
name: '테스트장수',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 2_000,
rice: 2_000,
crew: 0,
crewTypeId: 1,
train: 40,
atmos: 40,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime: start,
...patch,
});
const makeSnapshot = (general: TurnGeneral): TurnWorldSnapshot => ({
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
develCost: 100,
trainDelta: 30,
atmosDelta: 30,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
initialNationGenLimit: 10,
},
environment: { mapName: map.id, unitSet: 'test' },
},
scenarioMeta: {
title: '장수턴 테스트',
startYear: 200,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
},
map,
unitSet: { id: 'test', name: 'test', crewTypes: [] },
nations: [
{
id: 1,
name: '테스트국',
color: '#000000',
capitalCityId: 1,
chiefGeneralId: null,
gold: 10_000,
rice: 10_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { gennum: 1, tech: 0 },
},
],
cities: [
{
id: 1,
name: '테스트성',
nationId: 1,
level: 1,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: { trust: 50, trade: 100, region: 1 },
},
],
generals: [general],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
});
const makeState = (): TurnWorldState => ({
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: start,
meta: { killturn: 24 },
});
describe('legacy general-turn execution contract', () => {
it('runs injury recovery and troop rice consumption before the reserved command', async () => {
const general = makeGeneral({ injury: 25, crew: 200, rice: 1 });
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.injury).toBe(15);
expect(updated.crew).toBe(0);
expect(updated.rice).toBe(0);
expect(harness.world.getCityById(1)!.population).toBe(10_200);
expect(harness.getCollectedLogs().some((log) => log.text.includes('소집해제'))).toBe(true);
});
it('persists pre-turn stacking and applies the inherited 60-turn cooldown', async () => {
const general = makeGeneral({
role: {
personality: null,
specialDomestic: null,
specialWar: 'che_격노',
items: { horse: null, weapon: null, book: null, item: null },
},
});
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
const turns = harness.reservedTurnStore.getGeneralTurns(1);
turns[0] = { action: 'che_전투특기초기화', args: {} };
turns[1] = { action: 'che_전투특기초기화', args: {} };
await harness.runOneTick();
expect(harness.world.getGeneralById(1)!.lastTurn).toEqual({
command: '전투 특기 초기화',
term: 1,
});
expect(harness.world.getGeneralById(1)!.role.specialWar).toBe('che_격노');
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.role.specialWar).toBeNull();
expect(updated.meta['next_execute_전투 특기 초기화']).toBe(2460);
expect(updated.meta.prev_types_special2).toEqual(['che_격노']);
});
it('preserves the legacy battle-readiness term reset instead of making its reward reachable', async () => {
const general = makeGeneral({ crew: 1_000, train: 40, atmos: 40 });
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
const turns = harness.reservedTurnStore.getGeneralTurns(1);
for (let idx = 0; idx < 4; idx += 1) {
turns[idx] = { action: 'che_전투태세', args: {} };
}
for (let idx = 0; idx < 4; idx += 1) {
await harness.runOneTick();
}
const updated = harness.world.getGeneralById(1)!;
expect(updated.lastTurn).toEqual({ command: '전투태세', term: 1 });
expect(updated.experience).toBe(0);
expect(updated.train).toBe(40);
expect(updated.atmos).toBe(40);
});
it('skips commands for blocked generals while advancing the queue once', async () => {
const general = makeGeneral({ injury: 20, meta: { killturn: 5, block: 3 } });
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.injury).toBe(10);
expect(updated.experience).toBe(0);
expect(updated.meta.killturn).toBe(4);
expect(updated.meta.inherit_lived_month).toBe(1);
expect(updated.meta.myset).toBe(3);
expect(harness.reservedTurnStore.getGeneralTurn(1, 0).action).toBe('휴식');
expect(harness.getCollectedLogs().some((log) => log.text.includes('악성유저'))).toBe(true);
});
});
@@ -287,7 +287,8 @@ describe('NPC 일반 내정 턴', () => {
const afterCity = world.getCityById(1)!;
expect(afterCity).toMatchObject({
...beforeStats,
security: 1050,
// 레거시 내정 수식과 고정 seed의 치명/실패 배율을 적용한 값.
security: 1063,
});
expect(world.getGeneralById(1)!.turnTime.getTime()).toBe(addMinutes(mockDate, 10).getTime());
});
@@ -306,11 +306,11 @@ describe('Reserved Turn Execution Integration', () => {
// Gen 2 stayed in City 1?
expect(finalGen2.cityId).toBe(1);
// City 1 Agric increased (100 -> 300)
expect(finalCity1.agriculture).toBeGreaterThanOrEqual(300);
// 레거시 내정식은 고정 증가량이 아니라 능력치·경험·난수·치명 배율을 사용한다.
expect(finalCity1.agriculture).toBe(206);
// City 1 Commerce increased (100 -> ~178)
expect(finalCity1.commerce).toBeGreaterThanOrEqual(170);
// 레거시 상업 투자식(지력·민심·경험·난수·치명 배율)을 고정 seed로 계산한 결과.
expect(finalCity1.commerce).toBe(124);
// Gen 1 reserved turns should be shifted and empty/default
const gen1Turns = reservedTurnStore.getGeneralTurns(1);
@@ -422,9 +422,7 @@ describe('Reserved Turn Execution Integration', () => {
meta: {},
};
const invalidRows = [
{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 'bad' } },
];
const invalidRows = [{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 'bad' } }];
const mockPrisma = createMockPrisma(invalidRows);
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
@@ -585,9 +583,7 @@ describe('Reserved Turn Execution Integration', () => {
meta: {},
};
const invalidRows = [
{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 1 } },
];
const invalidRows = [{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 1 } }];
const mockPrisma = createMockPrisma(invalidRows);
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
+2 -1
View File
@@ -16,7 +16,8 @@
"build:server": "pnpm --filter ./tools/build-scripts build:server --",
"generate:resource-schemas": "pnpm --filter @sammo-ts/tools-scripts generate:resource-schemas",
"validate:resources": "pnpm --filter @sammo-ts/tools-scripts validate:resources",
"check:legacy:nation": "node tools/compare-command-constraints.mjs --include '^Nation/' --check && node tools/compare-command-logs.mjs --include '^Nation/' --mode action --check"
"check:legacy:nation": "node tools/compare-command-constraints.mjs --include '^Nation/' --check && node tools/compare-command-logs.mjs --include '^Nation/' --mode action --check",
"check:legacy:general": "node tools/compare-command-constraints.mjs --include '^General/' --check && node tools/compare-command-logs.mjs --include '^General/' --mode action --check && node tools/compare-general-turn-contracts.mjs --check"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
+4
View File
@@ -42,6 +42,7 @@ export interface TurnEngineGeneralRow {
atmos: number;
age: number;
npcState: number;
lastTurn: JsonValue;
meta: JsonValue;
turnTime: Date;
recentWarTime: Date | null;
@@ -66,6 +67,7 @@ export interface TurnEngineCityRow {
defenceMax: number;
wall: number;
wallMax: number;
conflict: JsonValue;
meta: JsonValue;
trust: number;
trade: number;
@@ -166,6 +168,7 @@ export interface TurnEngineGeneralUpdateInput {
personalCode: string;
specialCode: string;
special2Code: string;
lastTurn: InputJsonValue;
meta: InputJsonValue;
turnTime: Date;
recentWarTime: Date | null;
@@ -228,6 +231,7 @@ export interface TurnEngineCityUpdateInput {
defenceMax: number;
wall: number;
wallMax: number;
conflict?: InputJsonValue;
meta: InputJsonValue;
trust?: number;
trade?: number;
+2
View File
@@ -18,6 +18,8 @@ export interface GeneralActionDefinition<
getPreReqTurn?(context: Context, args: Args): number;
getPostReqTurn?(context: Context, args: Args): number;
getStackSequence?(context: Context, args: Args): number | null;
getProgressText?(context: Context, args: Args, term: number, termMax: number): string;
readonly countsAsInheritanceActiveAction?: boolean;
getInheritanceActiveActionAmount?(context: Context, args: Args): number;
resolve(context: Context, args: Args): GeneralActionOutcome<TriggerState>;
}
@@ -28,6 +28,7 @@ export interface ActionContextWorldState {
currentYear: number;
currentMonth: number;
tickSeconds: number;
meta?: Record<string, unknown>;
}
export interface ActionContextWorldRef {
@@ -19,6 +19,7 @@ export interface TurnCommandEnv {
minAvailableRecruitPop?: number;
trainDelta: number;
atmosDelta: number;
trainSideEffectByAtmosTurn?: number;
maxTrainByCommand: number;
maxAtmosByCommand: number;
sabotageDefaultProb: number;
@@ -35,6 +36,9 @@ export interface TurnCommandEnv {
defaultSpecialWar: string | null;
initialNationGenLimit: number;
maxTechLevel: number;
maxStatLevel?: number;
techLevelIncYear?: number;
initialAllowedTechLevel?: number;
baseGold: number;
baseRice: number;
maxResourceActionAmount: number;
@@ -1,11 +1,6 @@
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
notSameDestCity,
nearCity,
reqGeneralGold,
reqGeneralRice,
} from '@sammo-ts/logic/constraints/presets.js';
import { notSameDestCity, nearCity, reqGeneralGold, reqGeneralRice } from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type {
GeneralActionOutcome,
@@ -13,8 +8,8 @@ import type {
GeneralActionResolver,
GeneralActionEffect,
} from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import { createGeneralPatchEffect, createLogEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
import { JosaUtil } from '@sammo-ts/common';
import { z } from 'zod';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
@@ -125,16 +120,6 @@ export class ActionResolver<
if (isRoamingLeader && moveTargets.length > 1) {
for (const target of moveTargets) {
if (target.id === general.id) continue;
// Legacy: "방랑군 세력이 <G><b>{$destCityName}</b></>{$josaRo} 강행했습니다." (LOG_PLAIN)
// NOTE: We need a way to push log to OTHER general's logger.
// In current engine, we return effects. Log effects?
// Currently addLog attaches provided logs to turnLog (which is for the actor).
// To log for OTHERS, we might need specific effect or handle it differently.
// For now, I will omit logs for others or use a special effect if available.
// The legacy TS porting pattern for "others" logs isn't fully standardized yet in shared snippets.
// Assuming createGeneralPatchEffect handles state. Logs for others might be missing in this iteration unless I find `createLogEffect`.
effects.push(
createGeneralPatchEffect(
{
@@ -142,7 +127,13 @@ export class ActionResolver<
cityId: destCityId,
},
target.id
)
),
createLogEffect(`방랑군 세력이 <G><b>${destCityName}</b></>${josaRo} 강행했습니다.`, {
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
generalId: target.id,
})
);
}
}
@@ -188,11 +179,12 @@ export class ActionDefinition<
}
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
const rawCost = options.scenarioConfig.const.develCost ?? options.scenarioConfig.const.develcost;
return {
...base,
moveGenerals: options.worldRef?.listGenerals() ?? [],
map: options.map,
startDevelCost: options.scenarioConfig.const.develCost as number | undefined,
startDevelCost: typeof rawCost === 'number' ? rawCost : 0,
};
};
@@ -1,10 +1,16 @@
import { asRecord, JosaUtil } from '@sammo-ts/common';
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import { allowJoinAction, beNeutral, beOpeningPart, noPenalty } from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import type {
GeneralActionEffect,
GeneralActionOutcome,
GeneralActionResolveContext,
} from '@sammo-ts/logic/actions/engine.js';
import {
createGeneralPatchEffect,
createDiplomacyPatchEffect,
createNationAddEffect,
} from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
@@ -13,11 +19,13 @@ import type { ActionContextBuilder, ActionContextBase } from '@sammo-ts/logic/ac
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
export interface UprisingArgs { }
export interface UprisingArgs {}
export interface UprisingContext extends ActionContextBase {
createNationId: () => number;
listNations?: () => Nation[];
scenarioId: number;
baseRice: number;
}
const ACTION_NAME = '거병';
@@ -27,6 +35,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, UprisingArgs> {
public readonly key = 'che_거병';
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(_raw: unknown): UprisingArgs | null {
return {};
@@ -48,7 +59,7 @@ export class ActionDefinition<
}
const newNationId = uprisingCtx.createNationId();
const josaYi = '이'; // Mock JodaUtil.pick
const josaYi = JosaUtil.pick(general.name, '이');
let nationName = general.name;
const nations = uprisingCtx.listNations ? uprisingCtx.listNations() : [];
@@ -80,14 +91,14 @@ export class ActionDefinition<
capitalCityId: null,
chiefGeneralId: general.id,
gold: 0,
rice: 2000,
rice: uprisingCtx.baseRice,
power: 0,
meta: {
rate: 20,
bill: 100,
strategic_cmd_limit: 12,
surlimit: 72,
secretlimit: 3,
secretlimit: uprisingCtx.scenarioId >= 1000 ? 1 : 3,
gennum: 1,
...(npcNationPolicy ? { npc_nation_policy: npcNationPolicy } : {}),
},
@@ -118,25 +129,45 @@ export class ActionDefinition<
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
const effects = [
const effects: GeneralActionEffect<TriggerState>[] = [
createNationAddEffect(newNation),
createGeneralPatchEffect<TriggerState>({
nationId: newNationId,
officerLevel: 12,
experience: (general.experience || 0) + 100,
dedication: (general.dedication || 0) + 100,
meta: {
...general.meta,
belong: 1,
officer_city: 0,
},
}),
];
for (const nation of nations) {
if (nation.id === newNationId) {
continue;
}
effects.push(
createDiplomacyPatchEffect(nation.id, newNationId, { state: 2, term: 0 }),
createDiplomacyPatchEffect(newNationId, nation.id, { state: 2, term: 0 })
);
}
return { effects };
}
}
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
const worldMeta = asRecord(options.world.meta);
const constValues = asRecord(options.scenarioConfig.const);
const scenarioRaw = worldMeta.scenarioId ?? worldMeta.scenario;
const baseRiceRaw = constValues.baseRice ?? constValues.baserice;
return {
...base,
createNationId: options.createNationId,
listNations: () => options.worldRef?.listNations() ?? [],
scenarioId: typeof scenarioRaw === 'number' && Number.isFinite(scenarioRaw) ? scenarioRaw : 0,
baseRice: typeof baseRiceRaw === 'number' && Number.isFinite(baseRiceRaw) ? baseRiceRaw : 2_000,
};
};
@@ -76,13 +76,20 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, FoundingArgs> {
public readonly key = 'che_건국';
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(raw: unknown): FoundingArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
}
buildMinConstraints(_ctx: ConstraintContext, _args: FoundingArgs): Constraint[] {
return [beOpeningPart(), reqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'), noPenalty('noFoundNation')];
return [
beOpeningPart(),
reqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'),
noPenalty('noFoundNation'),
];
}
buildConstraints(_ctx: ConstraintContext, args: FoundingArgs): Constraint[] {
@@ -19,6 +19,7 @@ import { parseArgsWithSchema } from '../parseArgs.js';
export interface TradeEnvironment {
exchangeFee?: number;
maxResourceActionAmount?: number;
}
const ACTION_NAME = '군량매매';
@@ -41,7 +42,13 @@ export class ActionDefinition<
}
parseArgs(raw: unknown): TradeArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
const parsed = parseArgsWithSchema(ARGS_SCHEMA, raw);
if (!parsed || !Number.isFinite(parsed.amount)) {
return null;
}
const maxAmount = this.env.maxResourceActionAmount ?? 10_000;
const amount = Math.max(100, Math.min(Math.round(parsed.amount / 100) * 100, maxAmount));
return { buyRice: parsed.buyRice, amount };
}
buildMinConstraints(_ctx: ConstraintContext, _args: TradeArgs): Constraint[] {
@@ -69,13 +76,13 @@ export class ActionDefinition<
const rate = tradeRate / 100;
const fee = this.env.exchangeFee ?? DEFAULT_EXCHANGE_FEE;
let buyAmount = 0;
let sellAmount = 0;
let tax = 0;
let tax: number;
if (args.buyRice) {
const requestedSell = Math.min(args.amount * rate, general.gold);
tax = requestedSell * fee;
let sellAmount: number;
let buyAmount: number;
if (requestedSell + tax > general.gold) {
sellAmount = general.gold;
tax = sellAmount * (fee / (1 + fee));
@@ -85,8 +92,8 @@ export class ActionDefinition<
sellAmount = requestedSell + tax;
buyAmount = args.amount;
}
general.gold = Math.max(0, general.gold - sellAmount);
general.rice += buyAmount;
general.gold = Math.max(0, Math.round(general.gold - sellAmount));
general.rice = Math.round(general.rice + buyAmount);
context.addLog(
`군량 <C>${Math.round(buyAmount).toLocaleString()}</>을 사서 자금 <C>${Math.round(
sellAmount
@@ -94,12 +101,12 @@ export class ActionDefinition<
{ format: LogFormat.PLAIN }
);
} else {
sellAmount = Math.min(args.amount, general.rice);
const sellAmount = Math.min(args.amount, general.rice);
const grossBuy = sellAmount * rate;
tax = grossBuy * fee;
buyAmount = grossBuy - tax;
general.rice = Math.max(0, general.rice - sellAmount);
general.gold += buyAmount;
const buyAmount = grossBuy - tax;
general.rice = Math.max(0, Math.round(general.rice - sellAmount));
general.gold = Math.round(general.gold + buyAmount);
context.addLog(
`군량 <C>${Math.round(sellAmount).toLocaleString()}</>을 팔아 자금 <C>${Math.round(
buyAmount
@@ -112,12 +119,30 @@ export class ActionDefinition<
if (context.nation) {
const nation = context.nation;
const currentGold = (nation.gold as number) ?? 0;
nation.gold = currentGold + tax;
nation.gold = currentGold + Math.trunc(tax);
}
// 경험치 및 명성 증가
general.experience += 30;
general.dedication += 50;
const weightedStats = [
['leadership_exp', general.stats.leadership],
['strength_exp', general.stats.strength],
['intel_exp', general.stats.intelligence],
] as const;
const totalWeight = weightedStats.reduce((sum, [, weight]) => sum + Math.max(0, weight), 0);
let pick = context.rng.nextFloat1() * totalWeight;
let statKey: (typeof weightedStats)[number][0] = weightedStats[weightedStats.length - 1]![0];
for (const [key, weight] of weightedStats) {
if (pick <= Math.max(0, weight)) {
statKey = key;
break;
}
pick -= Math.max(0, weight);
}
const statRaw = general.meta[statKey];
const statExp = typeof statRaw === 'number' ? statRaw : 0;
general.meta[statKey] = statExp + 1;
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
@@ -136,5 +161,8 @@ export const commandSpec: GeneralTurnCommandSpec = {
amount: 'number',
},
argsSchema: ARGS_SCHEMA,
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
createDefinition: (env: TurnCommandEnv) =>
new ActionDefinition({
maxResourceActionAmount: env.maxResourceActionAmount,
}),
};
@@ -1,5 +1,5 @@
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext, StateView } from '@sammo-ts/logic/constraints/types.js';
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
notWanderingNation,
@@ -9,106 +9,153 @@ import {
suppliedCity,
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import type { GeneralActionOutcome } from '@sammo-ts/logic/actions/engine.js';
import type {
ActionContextBase,
ActionContextBuilder,
ActionContextOptions,
} from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import {
buildDomesticContextFromView,
CommandResolver,
type DomesticActionContext,
type InvestmentConfig,
} from './che_상업투자.js';
import { JosaUtil } from '@sammo-ts/common';
import { clamp } from 'es-toolkit';
export interface TechResearchArgs {}
export interface TechResearchEnvironment {
costGold?: number;
techDelta?: number;
maxTechLevel?: number;
interface TechResearchContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends DomesticActionContext<TriggerState> {
nation: Nation;
nationGeneralCount: number;
}
const ACTION_NAME = '기술 연구';
const DEFAULT_TECH_DELTA = 1;
const CONFIG: InvestmentConfig = {
key: 'che_기술연구',
name: ACTION_NAME,
actionKey: '기술',
statKey: 'intelligence',
statExpKey: 'intel_exp',
cityKey: 'commerce',
cityMaxKey: 'commerceMax',
frontDebuff: 1,
};
const readTech = (nation: Nation | null | undefined): number => {
if (!nation) {
return 0;
}
const readTech = (nation: Nation): number => {
const tech = nation.meta.tech;
return typeof tech === 'number' ? tech : 0;
return typeof tech === 'number' && Number.isFinite(tech) ? tech : 0;
};
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, TechResearchArgs> {
public readonly key = 'che_기술연구';
> implements GeneralActionDefinition<TriggerState, TechResearchArgs, TechResearchContext<TriggerState>> {
public readonly key = CONFIG.key;
public readonly name = ACTION_NAME;
private readonly env: TechResearchEnvironment;
private readonly command: CommandResolver<TriggerState>;
constructor(env: TechResearchEnvironment = {}) {
this.env = env;
constructor(private readonly env: TurnCommandEnv) {
this.command = new CommandResolver(env.generalActionModules ?? [], env, CONFIG);
}
parseArgs(_raw: unknown): TechResearchArgs | null {
void _raw;
return {};
}
buildConstraints(_ctx: ConstraintContext, _args: TechResearchArgs): Constraint[] {
const getRequiredGold = (_context: ConstraintContext, _view: StateView): number => this.env.costGold ?? 0;
buildConstraints(ctx: ConstraintContext, _args: TechResearchArgs): Constraint[] {
const requirements: RequirementKey[] = [];
if (ctx.cityId !== undefined) requirements.push({ kind: 'city', id: ctx.cityId });
if (ctx.nationId !== undefined) requirements.push({ kind: 'nation', id: ctx.nationId });
const getCost = (context: ConstraintContext, view: StateView): number => {
const domesticContext = buildDomesticContextFromView<TriggerState>(context, view);
return domesticContext ? this.command.getCost(domesticContext).gold : 0;
};
return [
notBeNeutral(),
notWanderingNation(),
occupiedCity(),
suppliedCity(),
reqGeneralGold(getRequiredGold),
reqGeneralRice(() => 0),
reqGeneralGold(getCost, requirements),
reqGeneralRice(() => 0, requirements),
];
}
resolve(
context: GeneralActionResolveContext<TriggerState>,
_args: TechResearchArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const nation = context.nation;
if (!nation) {
context.addLog('국가 정보를 찾지 못했습니다.');
return { effects: [] };
resolve(context: TechResearchContext<TriggerState>, _args: TechResearchArgs): GeneralActionOutcome<TriggerState> {
const result = this.command.resolve(context, context.rng);
let techScore = result.score;
const currentTech = readTech(context.nation);
const relYear = context.relYear ?? 0;
const techLevelIncYear = this.env.techLevelIncYear ?? 5;
const initialAllowedTechLevel = this.env.initialAllowedTechLevel ?? 1;
const relativeMaxTech = clamp(
Math.floor(relYear / techLevelIncYear) + initialAllowedTechLevel,
1,
this.env.maxTechLevel
);
const currentTechLevel = clamp(Math.floor(currentTech / 1000), 0, this.env.maxTechLevel);
if (currentTechLevel >= relativeMaxTech) {
techScore /= 4;
}
const delta = this.env.techDelta ?? DEFAULT_TECH_DELTA;
const currentTech = readTech(nation);
const maxTech =
typeof this.env.maxTechLevel === 'number' && this.env.maxTechLevel > 0
? this.env.maxTechLevel
: currentTech + delta;
const nextTech = Math.min(currentTech + delta, maxTech);
const applied = nextTech - currentTech;
const costGold = this.env.costGold ?? 0;
context.nation.meta = {
...context.nation.meta,
tech: currentTech + techScore / Math.max(context.nationGeneralCount, this.env.initialNationGenLimit),
};
context.general.gold = Math.max(0, context.general.gold - result.costGold);
context.general.experience += result.exp;
context.general.dedication += result.dedication;
const intelExp = typeof context.general.meta.intel_exp === 'number' ? context.general.meta.intel_exp : 0;
context.general.meta = {
...context.general.meta,
intel_exp: intelExp + 1,
max_domestic_critical: result.pick === 'success' ? result.score : 0,
};
// 직접 수정 (Immer Draft)
nation.meta = { ...nation.meta, tech: nextTech };
general.gold = Math.max(0, general.gold - costGold);
const logName = ACTION_NAME.replace(' ', '');
const josaUl = JosaUtil.pick(logName, '을');
const scoreText = applied.toLocaleString();
context.addLog(`${logName}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
const scoreText = Math.round(result.score).toLocaleString();
const josaUl = JosaUtil.pick(ACTION_NAME, '을');
if (result.pick === 'fail') {
context.addLog(
`${ACTION_NAME}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
);
} else if (result.pick === 'success') {
context.addLog(`${ACTION_NAME}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
} else {
context.addLog(`${ACTION_NAME}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
}
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
return { effects: [] };
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export const actionContextBuilder: ActionContextBuilder = (
base: ActionContextBase,
options: ActionContextOptions
): (ActionContextBase & Record<string, unknown>) | null => {
if (!base.city || !base.nation || !options.worldRef) {
return null;
}
return {
...base,
city: base.city,
nation: base.nation,
nationGeneralCount: options.worldRef.listGenerals().filter((general) => general.nationId === base.nation!.id)
.length,
relYear:
typeof options.scenarioMeta?.startYear === 'number'
? options.world.currentYear - options.scenarioMeta.startYear
: 0,
};
};
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_기술연구',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) =>
new ActionDefinition({
costGold: env.develCost,
maxTechLevel: env.maxTechLevel,
}),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -7,6 +7,7 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { setMetaNumber } from '@sammo-ts/logic/war/utils.js';
import { DOMESTIC_TRAIT_KEYS } from '@sammo-ts/logic/triggers/special/domestic/index.js';
export interface ResetSpecialDomesticArgs {}
@@ -37,6 +38,23 @@ export class ActionDefinition<
public readonly key = 'che_내정특기초기화';
public readonly name = ACTION_NAME;
getPreReqTurn(): number {
return 1;
}
getPostReqTurn(): number {
return 60;
}
getProgressText(
_context: GeneralActionResolveContext<TriggerState>,
_args: ResetSpecialDomesticArgs,
term: number,
termMax: number
): string {
return `새로운 적성을 찾는 중... (${term}/${termMax})`;
}
parseArgs(_raw: unknown): ResetSpecialDomesticArgs | null {
void _raw;
return {};
@@ -55,6 +73,15 @@ export class ActionDefinition<
_args: ResetSpecialDomesticArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const previous = general.meta.prev_types_special;
const previousTypes = Array.isArray(previous)
? previous.filter((value): value is string => typeof value === 'string')
: [];
const nextPreviousTypes = [...previousTypes, general.role.specialDomestic!];
general.meta.prev_types_special =
nextPreviousTypes.length === DOMESTIC_TRAIT_KEYS.length
? [general.role.specialDomestic!]
: nextPreviousTypes;
general.role.specialDomestic = null;
setMetaNumber(general.meta, 'specAge', general.age + 1);
context.addLog('새로운 내정 특기를 가질 준비가 되었습니다.');
@@ -1,34 +1,31 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends CityDevelopmentActionDefinition<TriggerState> {
constructor(env: { develCost?: number; amount?: number } = {}) {
super(
{
key: 'che_농지개간',
name: '농지 개간',
statKey: 'agriculture',
maxKey: 'agricultureMax',
label: '농업',
baseAmount: 100,
},
env
);
> extends DomesticActionDefinition<TriggerState> {
constructor(env: TurnCommandEnv) {
super(env.generalActionModules ?? [], env, {
key: 'che_농지개간',
name: '농지 개간',
actionKey: '농',
statKey: 'intelligence',
statExpKey: 'intel_exp',
cityKey: 'agriculture',
cityMaxKey: 'agricultureMax',
frontDebuff: 0.5,
});
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export { actionContextBuilder };
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_농지개간',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -98,8 +98,7 @@ export class ActionResolver<
const env = ctx.env;
const develCost = env?.develCost ?? 100;
const extraCost = Math.floor((destGeneral.experience + destGeneral.dedication) / 1000) * 10;
const reqGold = develCost + extraCost;
const reqGold = Math.round(develCost + (destGeneral.experience + destGeneral.dedication) / 1000) * 10;
const effects: GeneralActionEffect<TriggerState>[] = [];
@@ -185,7 +184,7 @@ export class ActionDefinition<
(_c, view) => {
const dest = view.get({ kind: 'destGeneral', id: args.destGeneralId }) as General | null;
if (!dest) return develCost;
return develCost + Math.floor((dest.experience + dest.dedication) / 1000) * 10;
return Math.round(develCost + (dest.experience + dest.dedication) / 1000) * 10;
},
[{ kind: 'destGeneral', id: args.destGeneralId }]
),
@@ -94,8 +94,8 @@ export class ActionResolver<
// 3. Betrayal Logic
// Legacy: GameConst::$defaultGold (usually 1000/2000).
const safeGold = this.env.baseGold || 1000;
const safeRice = this.env.baseRice || 1000;
const safeGold = this.env.defaultNpcGold;
const safeRice = this.env.defaultNpcRice;
let newGold = general.gold;
let newRice = general.rice;
@@ -137,7 +137,7 @@ export class ActionResolver<
// Apply penalty
newExp = Math.floor(newExp * Math.max(0, penaltyFactor));
newDed = Math.floor(newDed * Math.max(0, penaltyFactor));
newBetray += 1;
newBetray = Math.min(9, newBetray + 1);
} else {
// Neutral -> Join: Grant Bonus
newExp += 100;
@@ -161,13 +161,65 @@ export class ActionResolver<
troopId: 0, // Quit troop
meta: {
...general.meta,
belong: 1,
permission: 'normal',
officer_city: 0,
betray: newBetray,
...(general.npcState < 2
? {
killturn:
typeof context.general.meta.killturn === 'number'
? context.general.meta.killturn
: 0,
}
: {}),
},
},
general.id
)
);
if (currentNation && currentNation.id !== 0) {
const currentCount = typeof currentNation.meta.gennum === 'number' ? currentNation.meta.gennum : 0;
effects.push(
createNationPatchEffect(
{
meta: {
...currentNation.meta,
gennum: Math.max(0, currentCount - 1),
},
},
currentNation.id
)
);
}
const destCount = typeof destNation.meta.gennum === 'number' ? destNation.meta.gennum : 0;
effects.push(
createNationPatchEffect(
{
meta: {
...destNation.meta,
gennum: destCount + 1,
},
},
destNation.id
)
);
context.addLog(`<D><b>${destNationName}</b></>${josaRo} 망명`, {
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
context.addLog(`<Y>${generalName}</> 등용에 성공했습니다.`, {
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
});
context.addLog(`<Y>${generalName}</> 등용에 성공`, {
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
return { effects };
}
@@ -178,6 +230,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, AcceptScoutArgs, AcceptScoutResolveContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
private readonly resolver: ActionResolver<TriggerState>;
constructor(env: TurnCommandEnv) {
@@ -9,7 +9,7 @@ import type {
GeneralActionOutcome,
GeneralActionResolveContext,
} from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect, createLogEffect } from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect, createLogEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
@@ -23,6 +23,7 @@ interface CandidateNation<TriggerState extends GeneralTriggerState = GeneralTrig
generals: General<TriggerState>[];
generalCount: number;
monarchCityId: number | null;
monarchAffinity: number;
}
export interface RandomAppointmentResolveContext<
@@ -31,6 +32,7 @@ export interface RandomAppointmentResolveContext<
candidateNations: Array<CandidateNation<TriggerState>>;
relYear: number;
initialNationGenLimit: number;
historicalNpcAffinityMode: boolean;
}
const ACTION_NAME = '무작위 국가로 임관';
@@ -115,7 +117,11 @@ const calcNationPower = <TriggerState extends GeneralTriggerState>(generals: Gen
const leadership = general.stats.leadership;
if (leadership >= 40) {
const coef = general.npcState < 2 ? 1.15 : 1;
warPower += coef * leadership;
const killCrew =
resolveNumber(asRecord(general.meta), ['rank_killcrew_person', 'killcrew_person'], 0) + 50_000;
const deathCrew =
resolveNumber(asRecord(general.meta), ['rank_deathcrew_person', 'deathcrew_person'], 0) + 50_000;
warPower += (killCrew / deathCrew) * coef * leadership;
}
const base = Math.sqrt(general.stats.intelligence * general.stats.strength) * 2 + leadership / 2;
develPower += base / 5;
@@ -125,9 +131,16 @@ const calcNationPower = <TriggerState extends GeneralTriggerState>(generals: Gen
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, RandomAppointmentArgs, RandomAppointmentResolveContext<TriggerState>> {
> implements GeneralActionDefinition<
TriggerState,
RandomAppointmentArgs,
RandomAppointmentResolveContext<TriggerState>
> {
public readonly key = 'che_랜덤임관';
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(_raw: unknown): RandomAppointmentArgs | null {
return {};
@@ -159,17 +172,37 @@ export class ActionDefinition<
return { effects, alternative: { commandKey: 'che_인재탐색', args: {} } };
}
const weightedCandidates = candidateNations.map((candidate) => {
let power = calcNationPower(candidate.generals);
if (general.npcState < 2 && candidate.nation.name.startsWith('ⓤ')) {
power *= 100;
let picked: CandidateNation<TriggerState> | null;
if (context.historicalNpcAffinityMode) {
const totalGenerals = candidateNations.reduce((sum, candidate) => sum + candidate.generalCount, 0);
let actorAffinity = resolveNumber(asRecord(general.meta), ['affinity'], 0);
let bestScore = 1 << 30;
picked = null;
for (const candidate of candidateNations) {
// 레거시 구현은 actorAffinity를 매 후보마다 원래 값으로 되돌리지 않는다.
actorAffinity = Math.abs(actorAffinity - candidate.monarchAffinity);
actorAffinity = Math.min(actorAffinity, Math.abs(actorAffinity - 150));
const score =
Math.log2(actorAffinity + 1) +
rng.nextFloat1() +
Math.sqrt(candidate.generalCount / Math.max(totalGenerals, 1));
if (score < bestScore) {
bestScore = score;
picked = candidate;
}
}
const normalized = power > 0 ? power : 1;
const weight = Math.pow(1 / normalized, 3);
return [candidate, weight] as [CandidateNation<TriggerState>, number];
});
const picked = pickUsingWeightPair(rng, weightedCandidates);
} else {
const weightedCandidates = candidateNations.map((candidate) => {
let power = calcNationPower(candidate.generals);
if (general.npcState < 2 && candidate.nation.name.startsWith('ⓤ')) {
power *= 100;
}
const normalized = power > 0 ? power : 1;
const weight = Math.pow(1 / normalized, 3);
return [candidate, weight] as [CandidateNation<TriggerState>, number];
});
picked = pickUsingWeightPair(rng, weightedCandidates);
}
if (!picked) {
effects.push(
createLogEffect('임관 가능한 국가가 없습니다.', {
@@ -207,6 +240,15 @@ export class ActionDefinition<
experience: general.experience + expGain,
meta,
}),
createNationPatchEffect(
{
meta: {
...destNation.meta,
gennum: picked.generalCount + 1,
},
},
destNation.id
),
createLogEffect(`<D>${destNationName}</>에 랜덤 임관했습니다.`, {
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
@@ -238,10 +280,17 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
const startYear = resolveStartYear(options.world, options.scenarioMeta);
const relYear = Math.max(options.world.currentYear - startYear, 0);
if (!worldRef) {
return { ...base, candidateNations: [], relYear, initialNationGenLimit: 0 };
return {
...base,
candidateNations: [],
relYear,
initialNationGenLimit: 0,
historicalNpcAffinityMode: false,
};
}
const constValues = asRecord(options.scenarioConfig.const);
const worldMeta = asRecord(options.world.meta);
const initialNationGenLimit = resolveNumber(constValues, ['initialNationGenLimit'], 0);
const defaultMaxGeneral = resolveNumber(constValues, ['defaultMaxGeneral', 'maxGeneral'], 0);
const genLimit = relYear < 3 && initialNationGenLimit > 0 ? initialNationGenLimit : defaultMaxGeneral;
@@ -251,7 +300,7 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
const monarchCityByNation = new Map<number, number>();
for (const general of generals) {
if (general.nationId <= 0) {
if (general.nationId <= 0 || ![0, 1, 2, 3, 6].includes(general.npcState)) {
continue;
}
const list = generalsByNation.get(general.nationId) ?? [];
@@ -292,15 +341,28 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
if (!monarchCityId) {
continue;
}
const chief =
nationGenerals.find((general) => general.officerLevel === 12) ??
(nation.chiefGeneralId ? worldRef.getGeneralById(nation.chiefGeneralId) : null);
candidateNations.push({
nation,
generals: nationGenerals,
generalCount: nationGenerals.length,
generalCount: resolveNumber(meta, ['gennum'], nationGenerals.length),
monarchCityId,
monarchAffinity: chief ? resolveNumber(asRecord(chief.meta), ['affinity'], 0) : 0,
});
}
return { ...base, candidateNations, relYear, initialNationGenLimit };
const scenarioId = resolveNumber(worldMeta, ['scenarioId', 'scenario'], 0);
const fiction = resolveNumber(asRecord(options.scenarioMeta), ['fiction'], 0);
return {
...base,
candidateNations,
relYear,
initialNationGenLimit,
historicalNpcAffinityMode:
base.general.npcState >= 2 && fiction === 0 && scenarioId >= 1000 && scenarioId < 2000,
};
};
export const commandSpec: GeneralTurnCommandSpec = {
@@ -37,6 +37,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, RebellionArgs, RebellionResolveContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(_raw: unknown): RebellionArgs | null {
return {};
@@ -54,8 +57,9 @@ export class ActionDefinition<
}
const lord =
context.nationGenerals?.find((candidate) => candidate.nationId === nation.id && candidate.officerLevel === 12) ??
null;
context.nationGenerals?.find(
(candidate) => candidate.nationId === nation.id && candidate.officerLevel === 12
) ?? null;
if (!lord || lord.id === general.id) {
throw new Error('모반할 대상 군주가 없습니다.');
}
@@ -63,10 +67,13 @@ export class ActionDefinition<
const josaYi = JosaUtil.pick(general.name, '이');
const effects: Array<GeneralActionEffect<TriggerState>> = [];
context.addLog(`<Y><b>【모반】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 찬탈했습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
});
context.addLog(
`<Y><b>【모반】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 찬탈했습니다.`,
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
}
);
context.addLog(`<Y>${general.name}</>${josaYi} <Y>${lord.name}</>에게서 군주자리를 찬탈`, {
scope: LogScope.NATION,
category: LogCategory.HISTORY,
@@ -88,12 +95,15 @@ export class ActionDefinition<
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
}),
createLogEffect(`<D><b>${general.name}</b></>의 모반으로 인해 <D><b>${nation.name}</b></>의 군주자리를 박탈당함`, {
scope: LogScope.GENERAL,
generalId: lord.id,
category: LogCategory.HISTORY,
format: LogFormat.PLAIN,
}),
createLogEffect(
`<D><b>${general.name}</b></>의 모반으로 인해 <D><b>${nation.name}</b></>의 군주자리를 박탈당함`,
{
scope: LogScope.GENERAL,
generalId: lord.id,
category: LogCategory.HISTORY,
format: LogFormat.PLAIN,
}
),
createGeneralPatchEffect(
{
officerLevel: 12,
@@ -88,6 +88,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, FoundingArgs, RandomFoundingResolveContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(raw: unknown): FoundingArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
@@ -131,7 +134,9 @@ export class ActionDefinition<
throw new Error('Invalid color type');
}
const candidates = (context.allCities ?? []).filter((city) => city.nationId === 0 && [5, 6].includes(city.level));
const candidates = (context.allCities ?? []).filter(
(city) => city.nationId === 0 && [5, 6].includes(city.level)
);
if (candidates.length === 0) {
context.addLog('건국할 수 있는 도시가 없습니다.', {
scope: LogScope.GENERAL,
@@ -157,10 +162,13 @@ export class ActionDefinition<
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
});
context.addLog(`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
});
context.addLog(
`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`,
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
}
);
context.addLog(`<D><b>${args.nationName}</b></>${josaNationUl} 건국`, {
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
@@ -11,11 +11,16 @@ import type {
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
export interface ProcureArgs {}
interface ProcureContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionResolveContext<TriggerState> {
relYear?: number;
}
const ACTION_NAME = '물자조달';
const ACTION_KEY = 'che_물자조달';
@@ -30,10 +35,7 @@ export class ActionResolver<
this.pipeline = new GeneralActionPipeline(modules);
}
resolve(
context: GeneralActionResolveContext<TriggerState>,
_args: ProcureArgs
): GeneralActionOutcome<TriggerState> {
resolve(context: ProcureContext<TriggerState>, _args: ProcureArgs): GeneralActionOutcome<TriggerState> {
const general = context.general;
const nation = context.nation;
@@ -42,18 +44,14 @@ export class ActionResolver<
}
// 1. Choose Gold or Rice
const picked = context.rng.nextBool(0.5) ? 'gold' : 'rice';
const picked = context.rng.nextInt(0, 2) === 0 ? 'gold' : 'rice';
const resName = picked === 'gold' ? '금' : '쌀';
const resKey = picked === 'gold' ? 'gold' : 'rice';
// 2. Base Score
let score = general.stats.leadership + general.stats.strength + general.stats.intelligence;
// Domestic Bonus (Hardcoded simplified logic or need helper)
// In legacy: getDomesticExpLevelBonus($general->getVar('explevel'))
// For now, assume simplified or no bonus unless strictly required to port helper.
// Assuming 1.0 for now if helper not available, or implement simple bonus.
// Legacy: $score *= $rng->nextRange(0.8, 1.2);
const expLevel = typeof general.meta.explevel === 'number' ? general.meta.explevel : 0;
score *= 1 + expLevel / 500;
score *= context.rng.nextFloat1() * 0.4 + 0.8;
// 3. Success/Fail Ratio
@@ -64,12 +62,14 @@ export class ActionResolver<
failRatio = this.pipeline.onCalcDomestic(context, '조달', 'fail', failRatio);
// 4. Determine Outcome
const roll = context.rng.nextFloat1();
const normalRatio = 1 - failRatio - successRatio;
let roll = context.rng.nextFloat1() * (failRatio + successRatio + normalRatio);
let outcome: 'fail' | 'success' | 'normal' = 'normal';
if (roll < failRatio) {
roll -= failRatio;
if (roll <= 0) {
outcome = 'fail';
} else if (roll < failRatio + successRatio) {
} else if (roll - successRatio <= 0) {
outcome = 'success';
}
@@ -77,41 +77,48 @@ export class ActionResolver<
// Legacy: CriticalScoreEx($rng, $pick);
// fail -> 0.5, success -> 1.5, normal -> 1.0 roughly
if (outcome === 'fail') {
score *= 0.5;
score *= 0.2 + context.rng.nextFloat1() * 0.2;
} else if (outcome === 'success') {
score *= 1.5;
score *= 2.2 + context.rng.nextFloat1() * 0.8;
}
score = this.pipeline.onCalcDomestic(context, '조달', 'score', score);
score = Math.floor(score);
score = Math.round(score);
// 6. Calculate Exp/Dedication
const exp = (score * 0.7) / 3;
const ded = (score * 1.0) / 3;
// 7. Update General
const nextExp = general.experience + Math.floor(exp);
const nextDed = general.dedication + Math.floor(ded);
const nextExp = general.experience + Math.trunc(exp);
const nextDed = general.dedication + Math.trunc(ded);
let appliedScore = score;
if (context.city && [1, 3].includes(context.city.frontState)) {
let frontDebuff = 0.5;
if (nation.capitalCityId === context.city.id && (context.relYear ?? 0) < 25) {
const debuffScale = Math.max(0, Math.min(20, (context.relYear ?? 0) - 5)) * 0.05;
frontDebuff = debuffScale * frontDebuff + (1 - debuffScale);
}
appliedScore *= frontDebuff;
}
// Stat Exp
// Legacy: choose weighted among L/S/I
const statChoice =
context.rng.nextFloat1() * (general.stats.leadership + general.stats.strength + general.stats.intelligence);
let statKey: 'leadership_exp' | 'strength_exp' | 'intel_exp' = 'leadership_exp';
if (statChoice < general.stats.leadership) {
statKey = 'leadership_exp';
} else if (statChoice < general.stats.leadership + general.stats.strength) {
statKey = 'strength_exp';
} else {
statKey = 'intel_exp';
}
const statKey: 'leadership_exp' | 'strength_exp' | 'intel_exp' =
statChoice < general.stats.leadership
? 'leadership_exp'
: statChoice < general.stats.leadership + general.stats.strength
? 'strength_exp'
: 'intel_exp';
// 8. Update Nation
const nextNationRes = (nation[resKey] ?? 0) + score;
const nextNationRes = (nation[resKey] ?? 0) + Math.trunc(appliedScore);
// 9. Logging
const scoreText = score.toLocaleString();
const scoreText = Math.round(appliedScore).toLocaleString();
if (outcome === 'fail') {
context.addLog(
`조달을 <span class='ev_failed'>실패</span>하여 ${resName}을 <C>${scoreText}</> 조달했습니다.`,
@@ -185,7 +192,12 @@ export class ActionDefinition<
}
}
export const actionContextBuilder = defaultActionContextBuilder;
export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
...base,
...(typeof options.scenarioMeta?.startYear === 'number'
? { relYear: options.world.currentYear - options.scenarioMeta.startYear }
: {}),
});
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_물자조달',
@@ -1,4 +1,5 @@
import type { City, General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { JosaUtil } from '@sammo-ts/common';
import type { Constraint, ConstraintContext, RequirementKey } from '@sammo-ts/logic/constraints/types.js';
import {
allow,
@@ -20,7 +21,7 @@ import {
createCityPatchEffect,
createDiplomacyPatchEffect,
} from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
@@ -74,7 +75,24 @@ export class ActionResolver<
category: LogCategory.ACTION,
format: LogFormat.MONTH,
});
// TODO: Global logs
const josaYi = JosaUtil.pick(general.name, '이');
const josaUn = JosaUtil.pick(general.name, '은');
const josaUl = JosaUtil.pick(nation.name, '을');
context.addLog(`<Y>${general.name}</>${josaYi} 방랑의 길을 떠납니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
format: LogFormat.RAWTEXT,
});
context.addLog(`<R><b>【방랑】</b></><D><b>${general.name}</b></>${josaUn} <R>방랑</>의 길을 떠납니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
format: LogFormat.RAWTEXT,
});
context.addLog(`<D><b>${nation.name}</b></>${josaUl} 버리고 방랑`, {
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
// 2. Nation Update
effects.push(
@@ -99,9 +117,11 @@ export class ActionResolver<
createGeneralPatchEffect(
{
...general,
// meta: { ...general.meta, makelimit: 12 }, // If used. Legacy uses makelimit column. New entity might not have it.
// If `makelimit` is not in entity, ignore for now or check meta.
// officerLevel is already 12.
meta: {
...general.meta,
makelimit: 12,
officer_city: 0,
},
},
general.id
)
@@ -122,7 +142,11 @@ export class ActionResolver<
{
...other,
officerLevel: 1,
// officer_city? logic probably means unassigned.
meta: {
...other.meta,
makelimit: 12,
officer_city: 0,
},
},
other.id
)
@@ -142,9 +166,7 @@ export class ActionResolver<
...city,
nationId: 0,
frontState: 0,
// conflict: {} // Legacy clears conflict.
// Assuming conflict is stored in meta or handled separately.
// If conflict is part of state, reset it.
conflict: {},
},
city.id
)
@@ -179,6 +201,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, WanderArgs, WanderResolveContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
private readonly resolver: ActionResolver<TriggerState>;
constructor() {
@@ -16,6 +16,7 @@ import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/action
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { clamp } from 'es-toolkit';
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
export interface BoostMoraleArgs {}
@@ -23,6 +24,9 @@ export interface BoostMoraleEnvironment {
atmosDelta?: number;
maxAtmosByCommand?: number;
costGold?: number;
trainSideEffectByAtmosTurn?: number;
unitSet?: TurnCommandEnv['unitSet'];
generalActionModules?: TurnCommandEnv['generalActionModules'];
}
const ACTION_NAME = '사기 진작';
@@ -35,9 +39,11 @@ export class ActionDefinition<
public readonly key = 'che_사기진작';
public readonly name = ACTION_NAME;
private readonly env: BoostMoraleEnvironment;
private readonly pipeline: GeneralActionPipeline<TriggerState>;
constructor(env: BoostMoraleEnvironment = {}) {
this.env = env;
this.pipeline = new GeneralActionPipeline(env.generalActionModules ?? []);
}
parseArgs(_raw: unknown): BoostMoraleArgs | null {
@@ -50,7 +56,10 @@ export class ActionDefinition<
}
buildConstraints(_ctx: ConstraintContext, _args: BoostMoraleArgs): Constraint[] {
const getRequiredGold = (_context: ConstraintContext, _view: StateView): number => this.env.costGold ?? 0;
const getRequiredGold = (context: ConstraintContext, view: StateView): number => {
const general = view.get({ kind: 'general', id: context.actorId }) as { crew?: number } | null;
return this.env.costGold ?? Math.round((general?.crew ?? 0) / 100);
};
const maxAtmos =
this.env.maxAtmosByCommand && this.env.maxAtmosByCommand > 0
? this.env.maxAtmosByCommand
@@ -76,13 +85,26 @@ export class ActionDefinition<
? this.env.maxAtmosByCommand
: DEFAULT_MAX_ATMOS;
const delta = this.env.atmosDelta && this.env.atmosDelta > 0 ? this.env.atmosDelta : DEFAULT_ATMOS_DELTA;
const nextAtmos = clamp(general.atmos + delta, 0, maxAtmos);
const leadership = this.pipeline.onCalcStat(context, 'leadership', general.stats.leadership);
const score = Math.round((leadership * 100 * delta) / general.crew);
const nextAtmos = clamp(general.atmos + score, 0, maxAtmos);
const applied = nextAtmos - general.atmos;
const costGold = this.env.costGold ?? 0;
const costGold = this.env.costGold ?? Math.round(general.crew / 100);
const trainSideEffect = Math.max(0, Math.trunc(general.train * (this.env.trainSideEffectByAtmosTurn ?? 1)));
// 직접 수정 (Immer Draft)
general.atmos = nextAtmos;
general.train = trainSideEffect;
general.gold = Math.max(0, general.gold - costGold);
general.experience += 100;
general.dedication += 70;
const leadershipExp = typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0;
general.meta.leadership_exp = leadershipExp + 1;
const crewType = this.env.unitSet?.crewTypes?.find((entry) => entry.id === general.crewTypeId);
if (crewType) {
const dexKey = `dex${crewType.armType}`;
const dex = typeof general.meta[dexKey] === 'number' ? general.meta[dexKey] : 0;
general.meta[dexKey] = dex + applied;
}
context.addLog(`사기치가 <C>${applied}</> 상승했습니다.`);
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
@@ -103,5 +125,10 @@ export const commandSpec: GeneralTurnCommandSpec = {
new ActionDefinition({
atmosDelta: env.atmosDelta,
maxAtmosByCommand: env.maxAtmosByCommand,
...(env.trainSideEffectByAtmosTurn !== undefined
? { trainSideEffectByAtmosTurn: env.trainSideEffectByAtmosTurn }
: {}),
...(env.unitSet ? { unitSet: env.unitSet } : {}),
...(env.generalActionModules ? { generalActionModules: env.generalActionModules } : {}),
}),
};
@@ -11,8 +11,8 @@ import {
reqGeneralRice,
suppliedCity,
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionContext } from '@sammo-ts/logic/triggers/general.js';
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
import type { TriggerDomesticActionType } from '@sammo-ts/logic/triggers/types.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type {
GeneralActionOutcome,
@@ -20,19 +20,44 @@ import type {
GeneralActionResolveContext,
} from '@sammo-ts/logic/actions/engine.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type {
ActionContextBase,
ActionContextBuilder,
ActionContextOptions,
ActionResolveContext,
} from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { clamp } from 'es-toolkit';
export type DomesticCriticalPick = 'fail' | 'normal' | 'success';
export interface DomesticActionContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionContext<TriggerState> {
export interface DomesticBaseContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
general: General<TriggerState>;
city: City;
nation?: Nation | null;
relYear?: number | undefined;
}
export type DomesticActionContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> =
GeneralActionResolveContext<TriggerState> & DomesticBaseContext<TriggerState>;
export type DomesticStatKey = 'leadership' | 'strength' | 'intelligence';
export type DomesticCityKey = 'agriculture' | 'commerce' | 'security' | 'defence' | 'wall';
export type DomesticCityMaxKey = 'agricultureMax' | 'commerceMax' | 'securityMax' | 'defenceMax' | 'wallMax';
export interface InvestmentConfig {
key: string;
name: string;
actionKey: TriggerDomesticActionType;
statKey: DomesticStatKey;
statExpKey: 'leadership_exp' | 'strength_exp' | 'intel_exp';
cityKey: DomesticCityKey;
cityMaxKey: DomesticCityMaxKey;
frontDebuff: number;
useCityTrust?: boolean;
scaleSuccessByTrust?: boolean;
roundCriticalScore?: boolean;
}
export interface InvestmentEnvironment {
@@ -44,11 +69,13 @@ export interface InvestmentEnvironment {
getCriticalRatio?: (context: DomesticActionContext, statKey: string) => { success: number; fail: number };
getCriticalScoreMultiplier?: (rng: RandomGenerator, pick: DomesticCriticalPick) => number;
adjustFrontDebuff?: (context: DomesticActionContext, debuff: number) => number;
maxStatLevel?: number;
}
export interface CommerceInvestmentResult {
pick: DomesticCriticalPick;
score: number;
appliedScore: number;
exp: number;
dedication: number;
costGold: number;
@@ -59,11 +86,17 @@ export interface CommerceInvestmentResult {
export interface CommerceInvestmentArgs {}
const DEFAULT_TRUST = 50;
const DEFAULT_FRONT_DEBUFF = 0.5;
const DEFAULT_FRONT_STATES = [1, 3];
const ACTION_NAME = '상업 투자';
const CITY_KEY = 'commerce';
const STAT_EXP_KEY = 'intel_exp';
const DEFAULT_CONFIG: InvestmentConfig = {
key: 'che_상업투자',
name: '상업 투자',
actionKey: '상업',
statKey: 'intelligence',
statExpKey: 'intel_exp',
cityKey: 'commerce',
cityMaxKey: 'commerceMax',
frontDebuff: 0.5,
};
const getMetaNumber = (meta: Record<string, unknown>, key: string): number | null => {
const raw = meta[key];
@@ -78,7 +111,7 @@ const pickByWeight = (rng: RandomGenerator, weights: Record<DomesticCriticalPick
return 'normal';
}
let cursor = rng.nextFloat1() * total;
for (const key of ['fail', 'normal', 'success'] as const) {
for (const key of ['fail', 'success', 'normal'] as const) {
cursor -= weights[key];
if (cursor <= 0) {
return key;
@@ -92,10 +125,10 @@ const addMetaNumber = (meta: GeneralMeta, key: string, delta: number): GeneralMe
return { ...meta, [key]: current + delta };
};
const buildDomesticContextFromView = <TriggerState extends GeneralTriggerState = GeneralTriggerState>(
export const buildDomesticContextFromView = <TriggerState extends GeneralTriggerState = GeneralTriggerState>(
ctx: ConstraintContext,
view: StateView
): DomesticActionContext<TriggerState> | null => {
): DomesticBaseContext<TriggerState> | null => {
const general = view.get({
kind: 'general',
id: ctx.actorId,
@@ -123,37 +156,56 @@ const buildDomesticContextFromView = <TriggerState extends GeneralTriggerState =
export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
private readonly pipeline: GeneralActionPipeline<TriggerState>;
private readonly env: InvestmentEnvironment;
private readonly actionKey = '상업';
private readonly statKey = 'intelligence';
private readonly config: InvestmentConfig;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: InvestmentEnvironment) {
constructor(
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
env: InvestmentEnvironment,
config: InvestmentConfig = DEFAULT_CONFIG
) {
this.pipeline = new GeneralActionPipeline(modules);
this.env = env;
this.config = config;
}
getCost(context: DomesticActionContext<TriggerState>): {
getCost(context: DomesticBaseContext<TriggerState>): {
gold: number;
rice: number;
} {
const baseGold = this.env.develCost;
const gold = Math.round(this.pipeline.onCalcDomestic(context, this.actionKey, 'cost', baseGold));
const gold = Math.round(this.pipeline.onCalcDomestic(context, this.config.actionKey, 'cost', baseGold));
return { gold, rice: 0 };
}
calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
let score = this.pipeline.onCalcStat(context, this.statKey, context.general.stats.intelligence);
const injuryMultiplier = (100 - context.general.injury) / 100;
const rawStats = {
leadership: context.general.stats.leadership * injuryMultiplier,
strength: context.general.stats.strength * injuryMultiplier,
intelligence: context.general.stats.intelligence * injuryMultiplier,
};
if (this.config.statKey === 'strength') {
rawStats.strength += Math.round(rawStats.intelligence / 4);
} else if (this.config.statKey === 'intelligence') {
rawStats.intelligence += Math.round(rawStats.strength / 4);
}
const maxStatLevel = this.env.maxStatLevel ?? 255;
let score = clamp(rawStats[this.config.statKey], 0, maxStatLevel);
score = this.pipeline.onCalcStat(context, this.config.statKey, score);
const expLevel =
getMetaNumber(context.general.meta, 'explevel') ?? getMetaNumber(context.general.meta, 'expLevel') ?? 0;
const expBonus = this.env.getDomesticExpLevelBonus?.(expLevel) ?? 1;
const expBonus = this.env.getDomesticExpLevelBonus?.(expLevel) ?? 1 + expLevel / 500;
score *= trust / 100;
if (this.config.useCityTrust !== false) {
score *= trust / 100;
}
score *= expBonus;
score *= randomRange(rng, 0.8, 1.2);
return this.pipeline.onCalcDomestic(context, this.actionKey, 'score', score);
return this.pipeline.onCalcDomestic(context, this.config.actionKey, 'score', score);
}
resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): CommerceInvestmentResult {
@@ -161,17 +213,50 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
let score = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
const ratio = this.env.getCriticalRatio?.(context, this.statKey) ?? {
success: 0,
fail: 0,
};
const ratio =
this.env.getCriticalRatio?.(context, this.config.statKey) ??
(() => {
const rawStats = {
leadership: context.general.stats.leadership,
strength: context.general.stats.strength + Math.round(context.general.stats.intelligence / 4),
intelligence: context.general.stats.intelligence + Math.round(context.general.stats.strength / 4),
};
const maxStatLevel = this.env.maxStatLevel ?? 255;
const leadership = this.pipeline.onCalcStat(
context,
'leadership',
clamp(rawStats.leadership, 0, maxStatLevel)
);
const strength = this.pipeline.onCalcStat(
context,
'strength',
clamp(rawStats.strength, 0, maxStatLevel)
);
const intelligence = this.pipeline.onCalcStat(
context,
'intelligence',
clamp(rawStats.intelligence, 0, maxStatLevel)
);
const average = (leadership + strength + intelligence) / 3;
const selected =
this.config.statKey === 'leadership'
? leadership
: this.config.statKey === 'strength'
? strength
: intelligence;
const value = Math.min(average / Math.max(selected, Number.EPSILON), 1.2);
return {
fail: clamp((value / 1.2) ** 1.4 - 0.3, 0, 0.5),
success: clamp((value / 1.2) ** 1.5 - 0.25, 0, 0.5),
};
})();
let successRatio = ratio.success;
let failRatio = ratio.fail;
if (trust < 80) {
if (this.config.scaleSuccessByTrust !== false && trust < 80) {
successRatio *= trust / 80;
}
successRatio = this.pipeline.onCalcDomestic(context, this.actionKey, 'success', successRatio);
failRatio = this.pipeline.onCalcDomestic(context, this.actionKey, 'fail', failRatio);
successRatio = this.pipeline.onCalcDomestic(context, this.config.actionKey, 'success', successRatio);
failRatio = this.pipeline.onCalcDomestic(context, this.config.actionKey, 'fail', failRatio);
successRatio = clamp(successRatio, 0, 1);
failRatio = clamp(failRatio, 0, 1 - successRatio);
@@ -183,24 +268,36 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
normal: normalRatio,
});
const criticalMultiplier = this.env.getCriticalScoreMultiplier?.(rng, pick) ?? 1;
score = Math.round(score * criticalMultiplier);
const criticalMultiplier =
this.env.getCriticalScoreMultiplier?.(rng, pick) ??
(pick === 'success' ? randomRange(rng, 2.2, 3) : pick === 'fail' ? randomRange(rng, 0.2, 0.4) : 1);
score *= criticalMultiplier;
if (this.config.roundCriticalScore !== false) {
score = Math.round(score);
}
const rewardScore = score;
const frontStates = this.env.frontStatesWithDebuff ?? DEFAULT_FRONT_STATES;
let appliedFrontDebuff = false;
if (frontStates.includes(context.city.frontState)) {
const baseDebuff = this.env.frontDebuff ?? DEFAULT_FRONT_DEBUFF;
const baseDebuff = this.env.frontDebuff ?? this.config.frontDebuff;
const adjustedDebuff = this.env.adjustFrontDebuff?.(context, baseDebuff) ?? baseDebuff;
score *= adjustedDebuff;
let debuff = adjustedDebuff;
if (context.nation?.capitalCityId === context.city.id && typeof context.relYear === 'number') {
const debuffScale = clamp(context.relYear - 5, 0, 20) * 0.05;
debuff = debuffScale * debuff + (1 - debuffScale);
}
score *= debuff;
appliedFrontDebuff = true;
}
const exp = score * 0.7;
const dedication = score * 1.0;
const exp = rewardScore * 0.7;
const dedication = rewardScore;
return {
pick,
score,
score: rewardScore,
appliedScore: score,
exp,
dedication,
costGold,
@@ -213,11 +310,18 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
export class ActionResolver<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionResolver<TriggerState, CommerceInvestmentArgs> {
readonly key = 'che_상업투자';
readonly key: string;
private readonly command: CommandResolver<TriggerState>;
private readonly config: InvestmentConfig;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: InvestmentEnvironment) {
this.command = new CommandResolver(modules, env);
constructor(
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
env: InvestmentEnvironment,
config: InvestmentConfig = DEFAULT_CONFIG
) {
this.key = config.key;
this.command = new CommandResolver(modules, env, config);
this.config = config;
}
resolve(
@@ -236,37 +340,43 @@ export class ActionResolver<
...context,
city,
nation: context.nation ?? null,
relYear:
typeof (context as DomesticActionContext<TriggerState>).relYear === 'number'
? (context as DomesticActionContext<TriggerState>).relYear
: undefined,
},
context.rng
);
// 직접 수정 (Immer Draft)
city.commerce = clamp(city.commerce + result.score, 0, city.commerceMax);
// 레거시 city 컬럼은 정수형이라 전선 debuff 뒤의 .5도 DB write 시 정수로 저장된다.
city[this.config.cityKey] = Math.round(
clamp(city[this.config.cityKey] + result.appliedScore, 0, city[this.config.cityMaxKey])
);
general.gold = Math.max(0, general.gold - result.costGold);
general.rice = Math.max(0, general.rice - result.costRice);
general.experience += result.exp;
general.dedication += result.dedication;
const metaWithStatExp = addMetaNumber(general.meta, STAT_EXP_KEY, 1);
const metaWithStatExp = addMetaNumber(general.meta, this.config.statExpKey, 1);
general.meta =
result.pick === 'success'
? { ...metaWithStatExp, max_domestic_critical: result.score }
: { ...metaWithStatExp, max_domestic_critical: 0 };
const scoreText = Math.round(result.score).toLocaleString();
const logName = ACTION_NAME.replace(' ', '');
const josaUl = JosaUtil.pick(logName, '을');
const josaUl = JosaUtil.pick(this.config.name, '');
if (result.pick === 'fail') {
context.addLog(
`${logName}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
`${this.config.name}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
);
} else if (result.pick === 'success') {
context.addLog(`${logName}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
context.addLog(`${this.config.name}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
} else {
context.addLog(`${logName}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
context.addLog(`${this.config.name}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
}
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: this.config.name });
return { effects: [] };
}
@@ -275,14 +385,22 @@ export class ActionResolver<
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, CommerceInvestmentArgs> {
public readonly key = 'che_상업투자';
public readonly name = ACTION_NAME;
public readonly key: string;
public readonly name: string;
private readonly command: CommandResolver<TriggerState>;
private readonly resolver: ActionResolver<TriggerState>;
private readonly config: InvestmentConfig;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: InvestmentEnvironment) {
this.command = new CommandResolver(modules, env);
this.resolver = new ActionResolver(modules, env);
constructor(
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
env: InvestmentEnvironment,
config: InvestmentConfig = DEFAULT_CONFIG
) {
this.key = config.key;
this.name = config.name;
this.config = config;
this.command = new CommandResolver(modules, env, config);
this.resolver = new ActionResolver(modules, env, config);
}
parseArgs(_raw: unknown): CommerceInvestmentArgs | null {
@@ -315,7 +433,7 @@ export class ActionDefinition<
suppliedCity(),
reqGeneralGold(getCost, requirements),
reqGeneralRice(() => 0, requirements),
remainCityCapacity(CITY_KEY, ACTION_NAME),
remainCityCapacity(this.config.cityKey, this.config.name),
];
}
@@ -327,8 +445,17 @@ export class ActionDefinition<
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export const actionContextBuilder: ActionContextBuilder = (
base: ActionContextBase,
options: ActionContextOptions
): ActionResolveContext => ({
...base,
city: base.city!,
nation: base.nation ?? null,
...(typeof options.scenarioMeta?.startYear === 'number'
? { relYear: options.world.currentYear - options.scenarioMeta.startYear }
: {}),
});
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_상업투자',
@@ -1,4 +1,4 @@
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
@@ -25,13 +25,17 @@ import type { ActionContextBase, ActionContextOptions } from '@sammo-ts/logic/ac
import type { GeneralTurnCommandSpec } from './index.js';
import { JosaUtil } from '@sammo-ts/common';
import { parseArgsWithSchema } from '../parseArgs.js';
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
import {
buildStrategyActionContext,
CommandResolver as StrategyCommandResolver,
type FireAttackResolveContext,
} from './che_화계.js';
export interface AgitateResolveContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionResolveContext<TriggerState> {
destCity?: City;
> extends FireAttackResolveContext<TriggerState> {
env?: TurnCommandEnv;
}
@@ -47,39 +51,51 @@ export class ActionResolver<
> implements GeneralActionResolver<TriggerState, AgitateArgs> {
readonly key = ACTION_KEY;
private readonly pipeline: GeneralActionPipeline<TriggerState>;
private readonly command: StrategyCommandResolver<TriggerState>;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined> = []) {
constructor(env: TurnCommandEnv) {
const modules = env.generalActionModules ?? [];
this.pipeline = new GeneralActionPipeline(modules);
this.command = new StrategyCommandResolver<TriggerState>(modules, {
...env,
statKey: 'leadership',
damageMode: 'agitate',
});
}
resolve(context: GeneralActionResolveContext<TriggerState>, args: AgitateArgs): GeneralActionOutcome<TriggerState> {
const ctx = context as AgitateResolveContext<TriggerState>;
const general = ctx.general;
const { destCityId } = args;
const destCity = ctx.destCity;
if (!destCity) throw new Error('Target city missing');
const env = ctx.env;
const cost = env?.develCost ?? 100;
const effects: GeneralActionEffect<TriggerState>[] = [];
// Damage calc
const min = env?.sabotageDamageMin ?? 10;
const max = env?.sabotageDamageMax ?? 30;
const rng = ctx.rng;
if (!rng) throw new Error('RNG missing');
const secuDmg = rng.nextInt(min, max + 1);
const trustDmg = rng.nextInt(min, max + 1) / 50;
const newSecu = Math.max(0, destCity.security - secuDmg);
const city = ctx.city;
if (!city) throw new Error('Source city missing');
const result = this.command.resolve(
{
...ctx,
city,
destCity,
destGenerals: ctx.destGenerals,
},
ctx.rng
);
general.gold = Math.max(0, general.gold - result.costGold);
general.rice = Math.max(0, general.rice - result.costRice);
general.experience += result.exp;
general.dedication += result.dedication;
general.meta.leadership_exp =
(typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0) + 1;
if (!result.success) {
ctx.addLog(
`<G><b>${destCity.name}</b></>에 ${ACTION_NAME}${JosaUtil.pick(ACTION_NAME, '이')} 실패했습니다.`
);
return { effects };
}
general.meta.firenum = (typeof general.meta.firenum === 'number' ? general.meta.firenum : 0) + 1;
const newSecu = Math.max(0, destCity.security - result.agriDamage);
const currentTrust = typeof destCity.meta.trust === 'number' ? destCity.meta.trust : 50;
const newTrust = Math.max(0, currentTrust - trustDmg);
const actualSecuDmg = destCity.security - newSecu;
const actualTrustDmg = currentTrust - newTrust;
const injuryCount = 0;
const newTrust = Math.max(0, currentTrust - result.commDamage);
// Log
const commandName = ACTION_NAME;
@@ -89,9 +105,9 @@ export class ActionResolver<
format: LogFormat.MONTH,
});
ctx.addLog(
`도시의 치안이 <C>${actualSecuDmg}</>, 민심이 <C>${actualTrustDmg.toFixed(
`도시의 치안이 <C>${result.agriDamage}</>, 민심이 <C>${result.commDamage.toFixed(
1
)}</>만큼 감소하고, 장수 <C>${injuryCount}</>명이 부상 당했습니다.`,
)}</>만큼 감소하고, 장수 <C>${result.injuryCount}</>명이 부상 당했습니다.`,
{
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
@@ -110,30 +126,14 @@ export class ActionResolver<
trust: newTrust,
},
},
destCityId
args.destCityId
)
);
consumeSuccessfulStrategyItem(this.pipeline, context);
// General Update (Cost + Exp + LeaderExp)
effects.push(
createGeneralPatchEffect(
{
...general,
gold: Math.max(0, general.gold - cost),
rice: Math.max(0, general.rice - cost),
experience: general.experience + 50,
dedication: general.dedication + 30,
meta: {
...general.meta,
leadership_exp:
(typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0) + 1,
},
},
general.id
)
);
for (const injured of result.injuredGenerals) {
effects.push(createGeneralPatchEffect(injured.patch, injured.id));
}
return { effects };
}
@@ -147,9 +147,7 @@ export class ActionDefinition<
private readonly resolver: ActionResolver<TriggerState>;
constructor(env: TurnCommandEnv) {
this.resolver = new ActionResolver<TriggerState>(
(env.generalActionModules ?? []) as GeneralActionModule<TriggerState>[]
);
this.resolver = new ActionResolver<TriggerState>(env);
}
parseArgs(raw: unknown): AgitateArgs | null {
@@ -158,13 +156,13 @@ export class ActionDefinition<
buildMinConstraints(ctx: ConstraintContext, _args: AgitateArgs): Constraint[] {
const env = ctx.env;
const cost = (env.develCost as number) ?? 100;
const cost = ((env.develCost as number) ?? 100) * 5;
return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
}
buildConstraints(ctx: ConstraintContext, _args: AgitateArgs): Constraint[] {
const env = ctx.env;
const cost = (env.develCost as number) ?? 100;
const cost = ((env.develCost as number) ?? 100) * 5;
return [
notBeNeutral(),
occupiedCity(),
@@ -185,14 +183,10 @@ export class ActionDefinition<
}
export const actionContextBuilder = (base: ActionContextBase, options: ActionContextOptions) => {
const destCityId = options.actionArgs?.destCityId;
let destCity = null;
if (typeof destCityId === 'number' && options.worldRef) {
destCity = options.worldRef.getCityById(destCityId);
}
const strategyContext = buildStrategyActionContext(base, options);
if (!strategyContext) return null;
return {
...base,
destCity,
...strategyContext,
env: options.scenarioConfig.const as unknown as TurnCommandEnv,
};
};
@@ -36,6 +36,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, AbdicationArgs, AbdicationResolveContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(raw: unknown): AbdicationArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
@@ -49,7 +52,10 @@ export class ActionDefinition<
return [beLord(), existsDestGeneral(), friendlyDestGeneral()];
}
resolve(context: AbdicationResolveContext<TriggerState>, _args: AbdicationArgs): GeneralActionOutcome<TriggerState> {
resolve(
context: AbdicationResolveContext<TriggerState>,
_args: AbdicationArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const nation = context.nation;
const destGeneral = context.destGeneral;
@@ -81,10 +87,13 @@ export class ActionDefinition<
const josaYi = JosaUtil.pick(general.name, '이');
const effects: Array<GeneralActionEffect<TriggerState>> = [];
context.addLog(`<Y><b>【선양】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 <Y>${destGeneral.name}</>에게 선양했습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
});
context.addLog(
`<Y><b>【선양】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 <Y>${destGeneral.name}</>에게 선양했습니다.`,
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
}
);
context.addLog(`<Y>${general.name}</>${josaYi} <Y>${destGeneral.name}</>에게 선양`, {
scope: LogScope.NATION,
category: LogCategory.HISTORY,
@@ -1,34 +1,31 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends CityDevelopmentActionDefinition<TriggerState> {
constructor(env: { develCost?: number; amount?: number } = {}) {
super(
{
key: 'che_성벽보수',
name: '성벽 보수',
statKey: 'wall',
maxKey: 'wallMax',
label: '성벽',
baseAmount: 50,
},
env
);
> extends DomesticActionDefinition<TriggerState> {
constructor(env: TurnCommandEnv) {
super(env.generalActionModules ?? [], env, {
key: 'che_성벽보수',
name: '성벽 보수',
actionKey: '성벽',
statKey: 'strength',
statExpKey: 'strength_exp',
cityKey: 'wall',
cityMaxKey: 'wallMax',
frontDebuff: 0.25,
});
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export { actionContextBuilder };
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_성벽보수',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -5,8 +5,8 @@ import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { clamp } from 'es-toolkit';
import type { GeneralTurnCommandSpec } from './index.js';
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
export interface DisbandArgs {}
@@ -15,6 +15,11 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, DisbandArgs> {
public readonly key = 'che_소집해제';
public readonly name = '소집해제';
private readonly pipeline: GeneralActionPipeline<TriggerState>;
constructor(env: TurnCommandEnv) {
this.pipeline = new GeneralActionPipeline(env.generalActionModules ?? []);
}
parseArgs(_raw: unknown): DisbandArgs | null {
return {};
@@ -35,13 +40,11 @@ export class ActionDefinition<
return { effects: [] };
}
const crew = general.crew;
const currentPop = city.population;
const maxPop = city.populationMax;
const nextPop = clamp(currentPop + crew, 0, maxPop);
const crewUp = this.pipeline.onCalcDomestic(context, '징집인구', 'score', general.crew);
general.crew = 0;
city.population = nextPop;
city.population += Math.trunc(crewUp);
general.experience += 70;
general.dedication += 100;
context.addLog(`병사들을 <R>소집해제</>하였습니다.`);
@@ -56,5 +59,5 @@ export const commandSpec: GeneralTurnCommandSpec = {
category: '군사',
reqArg: false,
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -1,34 +1,31 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends CityDevelopmentActionDefinition<TriggerState> {
constructor(env: { develCost?: number; amount?: number } = {}) {
super(
{
key: 'che_수비강화',
name: '수비 강화',
statKey: 'defence',
maxKey: 'defenceMax',
label: '수비',
baseAmount: 50,
},
env
);
> extends DomesticActionDefinition<TriggerState> {
constructor(env: TurnCommandEnv) {
super(env.generalActionModules ?? [], env, {
key: 'che_수비강화',
name: '수비 강화',
actionKey: '수비',
statKey: 'strength',
statExpKey: 'strength_exp',
cityKey: 'defence',
cityMaxKey: 'defenceMax',
frontDebuff: 0.5,
});
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export { actionContextBuilder };
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_수비강화',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -21,6 +21,7 @@ export interface DexTransferContext<
export interface DexTransferEnvironment {
develCost?: number;
unitSet?: UnitSetDefinition;
}
const ACTION_NAME = '숙련전환';
@@ -49,7 +50,19 @@ export class ActionDefinition<
}
parseArgs(raw: unknown): DexTransferArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
const parsed = parseArgsWithSchema(ARGS_SCHEMA, raw);
if (!parsed) {
return null;
}
const armTypes = this.env.unitSet?.armTypes;
if (
armTypes &&
(!Object.prototype.hasOwnProperty.call(armTypes, String(parsed.srcArmType)) ||
!Object.prototype.hasOwnProperty.call(armTypes, String(parsed.destArmType)))
) {
return null;
}
return parsed;
}
buildMinConstraints(_ctx: ConstraintContext, _args: DexTransferArgs): Constraint[] {
@@ -104,5 +117,9 @@ export const commandSpec: GeneralTurnCommandSpec = {
reqArg: true,
availabilityArgs: { srcArmType: 0, destArmType: 0 },
argsSchema: ARGS_SCHEMA,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
createDefinition: (env: TurnCommandEnv) =>
new ActionDefinition({
develCost: env.develCost,
...(env.unitSet ? { unitSet: env.unitSet } : {}),
}),
};
@@ -14,7 +14,6 @@ export interface RecoveryEnvironment {
}
const ACTION_NAME = '요양';
const DEFAULT_INJURY_DELTA = 10;
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
@@ -41,13 +40,14 @@ export class ActionDefinition<
_args: RecoveryArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const delta = this.env.injuryDelta ?? DEFAULT_INJURY_DELTA;
const nextInjury = Math.max(0, general.injury - delta);
const nextInjury = 0;
const costGold = this.env.costGold ?? 0;
// 직접 수정 (Immer Draft)
general.injury = nextInjury;
general.gold = Math.max(0, general.gold - costGold);
general.experience += 10;
general.dedication += 7;
context.addLog(`건강 회복을 위해 요양합니다.`);
@@ -9,11 +9,12 @@ import type {
GeneralActionEffect,
} from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { JosaUtil } from '@sammo-ts/common';
export interface RetireArgs {}
@@ -42,57 +43,91 @@ export class ActionResolver<
resolve(context: GeneralActionResolveContext<TriggerState>, _args: RetireArgs): GeneralActionOutcome<TriggerState> {
const general = context.general;
// Logs
context.addLog(`은퇴하였습니다.`, {
const effects: GeneralActionEffect<TriggerState>[] = [];
const nextMeta = { ...general.meta };
for (const key of ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as const) {
const value = typeof nextMeta[key] === 'number' ? nextMeta[key] : 0;
nextMeta[key] = Math.round(value * 0.5);
}
nextMeta.specAge = 0;
nextMeta.specAge2 = 0;
nextMeta.firenum = 0;
for (const key of [
'warnum',
'killnum',
'deathnum',
'killcrew',
'deathcrew',
'ttw',
'ttd',
'ttl',
'ttg',
'ttp',
'tlw',
'tld',
'tll',
'tlg',
'tlp',
'tsw',
'tsd',
'tsl',
'tsg',
'tsp',
'tiw',
'tid',
'til',
'tig',
'tip',
'betwin',
'betgold',
'betwingold',
'killcrew_person',
'deathcrew_person',
'occupied',
'inherit_earned',
'inherit_spent',
'inherit_earned_dyn',
'inherit_earned_act',
'inherit_spent_dyn',
]) {
nextMeta[`rank_${key}`] = 0;
}
const josaYi = JosaUtil.pick(general.name, '이');
context.addLog(`<Y>${general.name}</>${josaYi} <R>은퇴</>하고 그 자손이 유지를 이어받았습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
format: LogFormat.RAWTEXT,
});
context.addLog('나이가 들어 <R>은퇴</>하고 자손에게 자리를 물려줍니다.', {
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
});
context.addLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌', {
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
context.addLog('은퇴하였습니다.', {
category: LogCategory.ACTION,
format: LogFormat.MONTH,
});
// Rebirth Logic (Simulated)
// 1. Reset Stats (Randomize slightly?)
// Let's keep total stat points but re-distribute or small variation?
// Legacy: complete re-roll usually.
// Simple implementation: Random re-roll around average 70?
const rng = context.rng;
const newLead = rng.nextInt(30, 90);
const newStr = rng.nextInt(30, 90);
const newIntel = rng.nextInt(30, 90);
// 2. Reset Age
const newAge = 20;
// 3. Reset Exp/Ded
const newExp = 0;
const newDed = 0;
// 4. Reset Meta (Inheritance points?)
// Legacy: increases inheritance point.
// We'll increment inheritance point in meta.
const inheritance =
(typeof general.meta.inheritance_point === 'number' ? general.meta.inheritance_point : 0) + 1;
const effects: GeneralActionEffect<TriggerState>[] = [];
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
effects.push(
createGeneralPatchEffect(
{
...general,
age: newAge,
age: 20,
stats: {
leadership: newLead,
strength: newStr,
intelligence: newIntel,
},
experience: newExp,
dedication: newDed,
meta: {
...general.meta,
inheritance_point: inheritance,
// Clear other temp vars?
leadership: Math.max(10, Math.round(general.stats.leadership * 0.85)),
strength: Math.max(10, Math.round(general.stats.strength * 0.85)),
intelligence: Math.max(10, Math.round(general.stats.intelligence * 0.85)),
},
injury: 0,
experience: Math.round(general.experience * 0.5),
dedication: Math.round(general.dedication * 0.5),
meta: nextMeta,
},
general.id
)
@@ -113,6 +148,14 @@ export class ActionDefinition<
this.resolver = new ActionResolver();
}
getPreReqTurn(): number {
return 1;
}
getPostReqTurn(): number {
return 0;
}
parseArgs(_raw: unknown): RetireArgs | null {
return {};
}
@@ -275,6 +275,10 @@ export class ActionResolver<
const statKey = pickStatExpKey(context.rng, general);
const metaAfter = found ? addMetaNumber(general.meta, statKey, 3) : addMetaNumber(general.meta, statKey, 1);
if (found) {
const active = typeof metaAfter.inherit_active_action === 'number' ? metaAfter.inherit_active_action : 0;
metaAfter.inherit_active_action = active + Math.max(Math.sqrt(1 / prop), 1);
}
const nextGold = Math.max(0, general.gold - reqGold);
const nextRice = Math.max(0, general.rice - reqRice);
@@ -319,12 +323,7 @@ export class ActionResolver<
? this.env.decorateName(resolvedCandidate.name, NPC_TYPE)
: resolvedCandidate.name;
const meta: GeneralMeta = {
killturn: resolveKillturnFromDeathYear(
context.currentYear,
context.currentMonth,
deathYear,
context.rng
),
killturn: resolveKillturnFromDeathYear(context.currentYear, context.currentMonth, deathYear, context.rng),
npcType: NPC_TYPE,
crewTypeId: this.env.defaultCrewTypeId,
};
@@ -1,4 +1,4 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
beNeutral,
@@ -10,14 +10,19 @@ import {
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
import { z } from 'zod';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type {
ActionContextBase,
ActionContextBuilder,
ActionContextOptions,
} from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { parseArgsWithSchema } from '../parseArgs.js';
import { JosaUtil } from '@sammo-ts/common';
const ACTION_NAME = '임관';
const ARGS_SCHEMA = z.object({
@@ -25,6 +30,14 @@ const ARGS_SCHEMA = z.object({
});
export type AppointmentArgs = z.infer<typeof ARGS_SCHEMA>;
interface AppointmentContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionResolveContext<TriggerState> {
destNation?: Nation;
destNationGeneralCount: number;
destCityId: number;
}
const parseNationId = (raw: unknown): number | null => {
if (typeof raw !== 'number' || !Number.isFinite(raw)) {
return null;
@@ -37,6 +50,11 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, AppointmentArgs> {
public readonly key = 'che_임관';
public readonly name = ACTION_NAME;
constructor(private readonly env: TurnCommandEnv) {}
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(raw: unknown): AppointmentArgs | null {
const data = parseArgsWithSchema(ARGS_SCHEMA, raw);
@@ -61,9 +79,11 @@ export class ActionDefinition<
buildConstraints(_ctx: ConstraintContext, _args: AppointmentArgs): Constraint[] {
const env = _ctx.env;
const year = typeof env.year === 'number' ? env.year : 0;
const startYear = typeof env.startyear === 'number' ? env.startyear : 0;
const relYear = year - startYear;
const relYear =
typeof env.relYear === 'number'
? env.relYear
: (typeof env.year === 'number' ? env.year : 0) -
(typeof env.startYear === 'number' ? env.startYear : 0);
return [
reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
@@ -75,31 +95,82 @@ export class ActionDefinition<
];
}
resolve(
context: GeneralActionResolveContext<TriggerState>,
args: AppointmentArgs
): GeneralActionOutcome<TriggerState> {
const destNationName = context.nation?.name ?? `${args.destNationId}`;
resolve(context: AppointmentContext<TriggerState>, args: AppointmentArgs): GeneralActionOutcome<TriggerState> {
const destNation = context.destNation;
const destNationName = destNation?.name ?? `${args.destNationId}`;
context.addLog(`<D>${destNationName}</>에 임관했습니다.`, {
category: LogCategory.ACTION,
format: LogFormat.MONTH,
});
context.addLog(`<D><b>${destNationName}</b></>에 임관`, {
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
const josaYi = JosaUtil.pick(context.general.name, '이');
context.addLog(`<Y>${context.general.name}</>${josaYi} <D><b>${destNationName}</b></>에 <S>임관</>했습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
format: LogFormat.RAWTEXT,
});
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
const effects = [
const effects: GeneralActionOutcome<TriggerState>['effects'] = [
createGeneralPatchEffect<TriggerState>({
nationId: args.destNationId,
officerLevel: 1, // Common Officer
officerLevel: 1,
cityId: context.destCityId,
troopId: 0,
experience:
context.general.experience +
(context.destNationGeneralCount < this.env.initialNationGenLimit ? 700 : 100),
meta: {
...context.general.meta,
officer_city: 0,
belong: 1,
},
}),
];
if (destNation) {
effects.push(
createNationPatchEffect(
{
meta: {
...destNation.meta,
gennum: context.destNationGeneralCount + 1,
},
},
destNation.id
)
);
}
return { effects };
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export const actionContextBuilder: ActionContextBuilder<AppointmentArgs> = (
base: ActionContextBase,
options: ActionContextOptions<AppointmentArgs>
) => {
const worldRef = options.worldRef;
if (!worldRef) {
return null;
}
const destNation = worldRef.getNationById(options.actionArgs.destNationId);
if (!destNation) {
return null;
}
const nationGenerals = worldRef.listGenerals().filter((general) => general.nationId === destNation.id);
const monarch = nationGenerals.find((general) => general.officerLevel === 12);
return {
...base,
destNation,
destNationGeneralCount: nationGenerals.length,
destCityId: monarch?.cityId ?? destNation.capitalCityId ?? base.general.cityId,
};
};
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_임관',
@@ -107,5 +178,5 @@ export const commandSpec: GeneralTurnCommandSpec = {
reqArg: true,
availabilityArgs: { destNationId: 0 },
argsSchema: ARGS_SCHEMA,
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -1,11 +1,6 @@
import type { General, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext, RequirementKey } from '@sammo-ts/logic/constraints/types.js';
import {
allowJoinAction,
beNeutral,
reqEnvValue,
unknownOrDeny,
} from '@sammo-ts/logic/constraints/presets.js';
import { allowJoinAction, beNeutral, reqEnvValue, unknownOrDeny } from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
@@ -93,7 +88,10 @@ const allowJoinDestNation = (destGeneralID: number): Constraint => ({
return { kind: 'deny', reason: '국가 정보가 없습니다.' };
}
const relYear = typeof view.get({ kind: 'env', key: 'relYear' }) === 'number' ? (view.get({ kind: 'env', key: 'relYear' }) as number) : 0;
const relYear =
typeof view.get({ kind: 'env', key: 'relYear' }) === 'number'
? (view.get({ kind: 'env', key: 'relYear' }) as number)
: 0;
const openingPartYear =
typeof view.get({ kind: 'env', key: 'openingPartYear' }) === 'number'
? (view.get({ kind: 'env', key: 'openingPartYear' }) as number)
@@ -129,20 +127,23 @@ const allowJoinDestNation = (destGeneralID: number): Constraint => ({
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, FollowAppointmentArgs, FollowAppointmentResolveContext<TriggerState>> {
> implements GeneralActionDefinition<
TriggerState,
FollowAppointmentArgs,
FollowAppointmentResolveContext<TriggerState>
> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(raw: unknown): FollowAppointmentArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
}
buildMinConstraints(_ctx: ConstraintContext, _args: FollowAppointmentArgs): Constraint[] {
return [
reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
beNeutral(),
allowJoinAction(),
];
return [reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'), beNeutral(), allowJoinAction()];
}
buildConstraints(ctx: ConstraintContext, args: FollowAppointmentArgs): Constraint[] {
@@ -233,7 +234,7 @@ export const actionContextBuilder: ActionContextBuilder<FollowAppointmentArgs> =
}
const destGeneral = worldRef.getGeneralById(destGeneralID) ?? undefined;
const destNation = destGeneral ? worldRef.getNationById(destGeneral.nationId) ?? undefined : undefined;
const destNation = destGeneral ? (worldRef.getNationById(destGeneral.nationId) ?? undefined) : undefined;
if (!destGeneral || !destNation) {
return null;
}
@@ -1,4 +1,4 @@
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { GeneralMeta, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
@@ -34,11 +34,6 @@ const readNationTech = (nation: Nation | null | undefined): number => {
return typeof tech === 'number' ? tech : 0;
};
const readBattleStanceTerm = (meta: Record<string, unknown>): number => {
const value = meta.battle_stance_term;
return typeof value === 'number' && Number.isFinite(value) ? Math.floor(value) : 0;
};
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, BattlePreparationArgs> {
@@ -47,13 +42,20 @@ export class ActionDefinition<
constructor(private readonly env: TurnCommandEnv) {}
getPreReqTurn(): number {
return 3;
}
getPostReqTurn(): number {
return 0;
}
parseArgs(_raw: unknown): BattlePreparationArgs | null {
return {};
}
buildConstraints(_ctx: ConstraintContext, _args: BattlePreparationArgs): Constraint[] {
const nationRequirement =
_ctx.nationId !== undefined ? [{ kind: 'nation', id: _ctx.nationId } as const] : [];
const nationRequirement = _ctx.nationId !== undefined ? [{ kind: 'nation', id: _ctx.nationId } as const] : [];
return [
notBeNeutral(),
notWanderingNation(),
@@ -62,7 +64,9 @@ export class ActionDefinition<
reqGeneralGold((ctx, view) => {
const general = view.get({ kind: 'general', id: ctx.actorId }) as { crew?: number } | null;
const nation =
ctx.nationId !== undefined ? (view.get({ kind: 'nation', id: ctx.nationId }) as Nation | null) : null;
ctx.nationId !== undefined
? (view.get({ kind: 'nation', id: ctx.nationId }) as Nation | null)
: null;
const crew = typeof general?.crew === 'number' ? general.crew : 0;
const techCost = getTechCost(readNationTech(nation));
return Math.round((crew / 100) * 3 * techCost);
@@ -78,13 +82,18 @@ export class ActionDefinition<
_args: BattlePreparationArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const nation = context.nation;
const crew = general.crew;
const techCost = getTechCost(readNationTech(nation));
const costGold = Math.round((crew / 100) * 3 * techCost);
const previousTerm = readBattleStanceTerm(general.meta as Record<string, unknown>);
const term = previousTerm >= REQ_TERM ? 1 : previousTerm + 1;
const lastTurn = general.lastTurn;
const term =
lastTurn?.command !== ACTION_NAME
? 1
: lastTurn.term === REQ_TERM
? 1
: typeof lastTurn.term === 'number' && lastTurn.term < REQ_TERM
? lastTurn.term + 1
: 1;
const resultTurn = { command: ACTION_NAME, term };
if (term < REQ_TERM) {
context.addLog(`병사들을 열심히 훈련중... (${term}/3)`, {
@@ -95,11 +104,7 @@ export class ActionDefinition<
return {
effects: [
createGeneralPatchEffect<TriggerState>({
gold: Math.max(0, general.gold - costGold),
meta: {
...general.meta,
battle_stance_term: term,
},
lastTurn: resultTurn,
}),
],
};
@@ -114,18 +119,26 @@ export class ActionDefinition<
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
const leadershipExp = typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0;
const crewType = this.env.unitSet?.crewTypes?.find((entry) => entry.id === general.crewTypeId);
const dexKey = crewType ? `dex${crewType.armType}` : null;
const nextMeta: GeneralMeta = {
...general.meta,
leadership_exp: leadershipExp + 3,
};
if (dexKey) {
const dex = typeof nextMeta[dexKey] === 'number' ? nextMeta[dexKey] : 0;
nextMeta[dexKey] = dex + (crew / 100) * 3;
}
return {
effects: [
createGeneralPatchEffect<TriggerState>({
gold: Math.max(0, general.gold - costGold),
lastTurn: resultTurn,
train: Math.max(general.train, this.env.maxTrainByCommand - 5),
atmos: Math.max(general.atmos, this.env.maxAtmosByCommand - 5),
experience: general.experience + 300,
dedication: general.dedication + 210,
meta: {
...general.meta,
battle_stance_term: term,
leadership_exp: leadershipExp + 3,
},
meta: nextMeta,
}),
],
};
@@ -8,6 +8,7 @@ import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/action
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { setMetaNumber } from '@sammo-ts/logic/war/utils.js';
import { WAR_TRAIT_KEYS } from '@sammo-ts/logic/triggers/special/war/index.js';
export interface ResetSpecialWarArgs {}
@@ -38,6 +39,23 @@ export class ActionDefinition<
public readonly key = 'che_전투특기초기화';
public readonly name = ACTION_NAME;
getPreReqTurn(): number {
return 1;
}
getPostReqTurn(): number {
return 60;
}
getProgressText(
_context: GeneralActionResolveContext<TriggerState>,
_args: ResetSpecialWarArgs,
term: number,
termMax: number
): string {
return `새로운 적성을 찾는 중... (${term}/${termMax})`;
}
parseArgs(_raw: unknown): ResetSpecialWarArgs | null {
void _raw;
return {};
@@ -56,6 +74,13 @@ export class ActionDefinition<
_args: ResetSpecialWarArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const previous = general.meta.prev_types_special2;
const previousTypes = Array.isArray(previous)
? previous.filter((value): value is string => typeof value === 'string')
: [];
const nextPreviousTypes = [...previousTypes, general.role.specialWar!];
general.meta.prev_types_special2 =
nextPreviousTypes.length === WAR_TRAIT_KEYS.length ? [general.role.specialWar!] : nextPreviousTypes;
general.role.specialWar = null;
setMetaNumber(general.meta, 'specAge2', general.age + 1);
const specialName = ACTION_NAME.replace(' 초기화', '');
@@ -1,5 +1,5 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext, StateView } from '@sammo-ts/logic/constraints/types.js';
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
notWanderingNation,
@@ -12,74 +12,69 @@ import {
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import { clamp } from 'es-toolkit';
import type { GeneralTurnCommandSpec } from './index.js';
import {
actionContextBuilder,
buildDomesticContextFromView,
CommandResolver,
type DomesticActionContext,
type InvestmentConfig,
} from './che_상업투자.js';
import { JosaUtil } from '@sammo-ts/common';
import { clamp } from 'es-toolkit';
export interface SettlementArgs {}
type SettlementPick = 'success' | 'normal' | 'fail';
const pickByWeight = <T extends string>(rng: GeneralActionResolveContext['rng'], weights: Record<T, number>): T => {
const entries = Object.entries(weights) as Array<[T, number]>;
const first = entries[0];
if (!first) {
throw new Error('Empty weights');
}
let total = 0;
for (const [, weight] of entries) {
if (weight > 0) {
total += weight;
}
}
if (total <= 0) {
return first[0];
}
let cursor = rng.nextFloat1() * total;
for (const [key, weight] of entries) {
if (weight <= 0) {
continue;
}
cursor -= weight;
if (cursor <= 0) {
return key;
}
}
const last = entries[entries.length - 1];
return last ? last[0] : first[0];
const ACTION_NAME = '정착 장려';
const CONFIG: InvestmentConfig = {
key: 'che_정착장려',
name: ACTION_NAME,
actionKey: '인구',
statKey: 'leadership',
statExpKey: 'leadership_exp',
cityKey: 'commerce',
cityMaxKey: 'commerceMax',
frontDebuff: 1,
useCityTrust: false,
scaleSuccessByTrust: false,
};
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, SettlementArgs> {
public readonly key = 'che_정착장려';
public readonly name = '정착 장려';
private readonly env: { develCost?: number };
public readonly key = CONFIG.key;
public readonly name = ACTION_NAME;
private readonly command: CommandResolver<TriggerState>;
constructor(env: { develCost?: number } = {}) {
this.env = env;
constructor(env: TurnCommandEnv) {
this.command = new CommandResolver(
env.generalActionModules ?? [],
{ ...env, develCost: env.develCost * 2 },
CONFIG
);
}
parseArgs(_raw: unknown): SettlementArgs | null {
return {};
}
buildConstraints(_ctx: ConstraintContext, _args: SettlementArgs): Constraint[] {
const getRequiredRice = (_context: ConstraintContext, _view: StateView): number =>
(this.env.develCost ?? 0) * 2;
buildConstraints(ctx: ConstraintContext, _args: SettlementArgs): Constraint[] {
const requirements: RequirementKey[] = [];
if (ctx.cityId !== undefined) requirements.push({ kind: 'city', id: ctx.cityId });
if (ctx.nationId !== undefined) requirements.push({ kind: 'nation', id: ctx.nationId });
const getRiceCost = (context: ConstraintContext, view: StateView): number => {
const domesticContext = buildDomesticContextFromView<TriggerState>(context, view);
return domesticContext ? this.command.getCost(domesticContext).gold : 0;
};
return [
notBeNeutral(),
notWanderingNation(),
occupiedCity(),
suppliedCity(),
reqGeneralGold(() => 0),
remainCityCapacity('population', '인구'),
reqGeneralRice(getRequiredRice),
reqGeneralGold(() => 0, requirements),
reqGeneralRice(getRiceCost, requirements),
remainCityCapacity('population', ACTION_NAME),
];
}
@@ -87,54 +82,46 @@ export class ActionDefinition<
context: GeneralActionResolveContext<TriggerState>,
_args: SettlementArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const city = context.city;
if (!city) {
if (!context.city) {
context.addLog('도시 정보를 찾지 못했습니다.');
return { effects: [] };
}
const domesticContext = context as DomesticActionContext<TriggerState>;
const result = this.command.resolve(domesticContext, context.rng);
const populationGain = result.score * 10;
context.city.population = clamp(context.city.population + populationGain, 0, context.city.populationMax);
context.general.rice = Math.max(0, context.general.rice - result.costGold);
context.general.experience += result.exp;
context.general.dedication += result.dedication;
const leadershipExp =
typeof context.general.meta.leadership_exp === 'number' ? context.general.meta.leadership_exp : 0;
context.general.meta = {
...context.general.meta,
leadership_exp: leadershipExp + 1,
max_domestic_critical: result.pick === 'success' ? result.score : 0,
};
const pick = pickByWeight<SettlementPick>(context.rng, {
fail: 0.2,
success: 0.2,
normal: 0.6,
});
const scoreCoef = pick === 'success' ? 1.3 : pick === 'fail' ? 0.7 : 1;
const baseAmount = Math.round(1000 * scoreCoef);
const current = city.population;
const max = city.populationMax;
const nextValue = clamp(current + baseAmount, 0, max);
const costRice = (this.env.develCost ?? 0) * 2;
city.population = nextValue;
general.rice = Math.max(0, general.rice - costRice);
const scoreText = (nextValue - current).toLocaleString();
const logName = this.name.replace(' ', '');
const josaUl = JosaUtil.pick(logName, '을');
if (pick === 'fail') {
const scoreText = populationGain.toLocaleString();
const josaUl = JosaUtil.pick(ACTION_NAME, '을');
if (result.pick === 'fail') {
context.addLog(
`${logName}${josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>${scoreText}</>명 증가했습니다.`
`${ACTION_NAME}${josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>${scoreText}</>명 증가했습니다.`
);
} else if (pick === 'success') {
context.addLog(`${logName}${josaUl} <S>성공</>하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
} else if (result.pick === 'success') {
context.addLog(`${ACTION_NAME}${josaUl} <S>성공</>하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
} else {
context.addLog(`${logName}${josaUl} 하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
context.addLog(`${ACTION_NAME}${josaUl} 하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
}
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: '정착 장려' });
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
return { effects: [] };
}
}
export const actionContextBuilder = defaultActionContextBuilder;
export { actionContextBuilder };
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_정착장려',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -1,7 +1,5 @@
import type { RandomGenerator } from '@sammo-ts/common';
import { JosaUtil } from '@sammo-ts/common';
import type { City, General, GeneralMeta, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext, RequirementKey } from '@sammo-ts/logic/constraints/types.js';
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
notWanderingNation,
@@ -10,126 +8,81 @@ import {
reqGeneralRice,
suppliedCity,
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionContext } from '@sammo-ts/logic/triggers/general.js';
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import {
actionContextBuilder,
buildDomesticContextFromView,
CommandResolver,
type DomesticActionContext,
type InvestmentConfig,
} from './che_상업투자.js';
import { JosaUtil } from '@sammo-ts/common';
import { clamp } from 'es-toolkit';
export interface DomesticActionContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionContext<TriggerState> {
general: General<TriggerState>;
city: City;
nation?: Nation | null;
}
export interface TrustEnvironment {
develCost: number;
defaultTrust?: number;
}
export interface TrustActionArgs {}
const ACTION_NAME = '주민 선정';
const ACTION_KEY = '민심';
const STAT_EXP_KEY = 'leadership_exp';
const DEFAULT_TRUST = 50;
const getMetaNumber = (meta: Record<string, unknown>, key: string): number | null => {
const raw = meta[key];
return typeof raw === 'number' ? raw : null;
const CONFIG: InvestmentConfig = {
key: 'che_주민선정',
name: ACTION_NAME,
actionKey: '민심',
statKey: 'leadership',
statExpKey: 'leadership_exp',
cityKey: 'commerce',
cityMaxKey: 'commerceMax',
frontDebuff: 1,
useCityTrust: false,
scaleSuccessByTrust: false,
roundCriticalScore: false,
};
const addMetaNumber = (meta: GeneralMeta, key: string, delta: number): GeneralMeta => {
const current = getMetaNumber(meta, key) ?? 0;
return { ...meta, [key]: current + delta };
const readTrust = (city: City): number => {
const trust = city.meta.trust;
return typeof trust === 'number' && Number.isFinite(trust) ? trust : DEFAULT_TRUST;
};
const randomRange = (rng: RandomGenerator, min: number, max: number): number => min + (max - min) * rng.nextFloat1();
const remainCityTrust = (): Constraint => ({
name: 'remainCityTrust',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
test: (ctx, view) => {
const city = ctx.cityId !== undefined ? (view.get({ kind: 'city', id: ctx.cityId }) as City | null) : null;
if (!city) {
return { kind: 'deny', reason: '도시 정보가 없습니다.' };
}
const trust = getMetaNumber(city.meta, 'trust') ?? DEFAULT_TRUST;
if (trust >= 100) {
return { kind: 'deny', reason: '민심이 충분합니다.' };
}
return { kind: 'allow' };
if (!city) return { kind: 'deny', reason: '도시 정보가 없습니다.' };
return readTrust(city) >= 100 ? { kind: 'deny', reason: '민심이 충분합니다.' } : { kind: 'allow' };
},
});
export class CommandResolver<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> {
private readonly pipeline: GeneralActionPipeline<TriggerState>;
private readonly env: TrustEnvironment;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: TrustEnvironment) {
this.pipeline = new GeneralActionPipeline(modules);
this.env = env;
}
calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
let score = this.pipeline.onCalcStat(context, 'leadership', context.general.stats.leadership);
score *= randomRange(rng, 0.8, 1.2);
return this.pipeline.onCalcDomestic(context, ACTION_KEY, 'score', score);
}
resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): {
trustDelta: number;
exp: number;
dedication: number;
costRice: number;
} {
const costRice = (this.env.develCost ?? 0) * 2;
const baseScore = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
const exp = baseScore * 0.7;
const dedication = baseScore * 1.0;
const trustDelta = Math.round(baseScore) / 10;
return { trustDelta, exp, dedication, costRice };
}
}
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, TrustActionArgs> {
public readonly key = 'che_주민선정';
public readonly key = CONFIG.key;
public readonly name = ACTION_NAME;
private readonly command: CommandResolver<TriggerState>;
private readonly env: TrustEnvironment;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: TrustEnvironment) {
this.env = env;
this.command = new CommandResolver(modules, env);
constructor(env: TurnCommandEnv) {
this.command = new CommandResolver(
env.generalActionModules ?? [],
{ ...env, develCost: env.develCost * 2 },
CONFIG
);
}
parseArgs(_raw: unknown): TrustActionArgs | null {
void _raw;
return {};
}
buildConstraints(ctx: ConstraintContext, _args: TrustActionArgs): Constraint[] {
void _args;
const requirements: RequirementKey[] = [];
if (ctx.cityId !== undefined) {
requirements.push({ kind: 'city', id: ctx.cityId });
}
if (ctx.nationId !== undefined) {
requirements.push({ kind: 'nation', id: ctx.nationId });
}
const getRiceCost = (): number => (this.env.develCost ?? 0) * 2;
if (ctx.cityId !== undefined) requirements.push({ kind: 'city', id: ctx.cityId });
if (ctx.nationId !== undefined) requirements.push({ kind: 'nation', id: ctx.nationId });
const getRiceCost = (context: ConstraintContext, view: StateView): number => {
const domesticContext = buildDomesticContextFromView<TriggerState>(context, view);
return domesticContext ? this.command.getCost(domesticContext).gold : 0;
};
return [
notBeNeutral(),
notWanderingNation(),
@@ -145,44 +98,48 @@ export class ActionDefinition<
context: GeneralActionResolveContext<TriggerState>,
_args: TrustActionArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const city = context.city;
if (!city) {
if (!context.city) {
context.addLog('도시 정보를 찾지 못했습니다.');
return { effects: [] };
}
const trust = getMetaNumber(city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
const result = this.command.resolve(
{
...context,
city,
nation: context.nation ?? null,
},
context.rng
);
const result = this.command.resolve(context as DomesticActionContext<TriggerState>, context.rng);
const trustDelta = result.score / 10;
context.city.meta = {
...context.city.meta,
trust: clamp(readTrust(context.city) + trustDelta, 0, 100),
};
context.general.rice = Math.max(0, context.general.rice - result.costGold);
context.general.experience += result.exp;
context.general.dedication += result.dedication;
const leadershipExp =
typeof context.general.meta.leadership_exp === 'number' ? context.general.meta.leadership_exp : 0;
context.general.meta = {
...context.general.meta,
leadership_exp: leadershipExp + 1,
max_domestic_critical: result.pick === 'success' ? result.score : 0,
};
const nextTrust = clamp(trust + result.trustDelta, 0, 100);
city.meta = { ...city.meta, trust: nextTrust };
general.rice = Math.max(0, general.rice - result.costRice);
general.experience += result.exp;
general.dedication += result.dedication;
general.meta = { ...addMetaNumber(general.meta, STAT_EXP_KEY, 1), max_domestic_critical: 0 };
const scoreText = result.trustDelta.toFixed(1);
const logName = ACTION_NAME.replace(' ', '');
const josaUl = JosaUtil.pick(logName, '을');
context.addLog(`${logName}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
const scoreText = trustDelta.toFixed(1);
const josaUl = JosaUtil.pick(ACTION_NAME, '을');
if (result.pick === 'fail') {
context.addLog(
`${ACTION_NAME}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
);
} else if (result.pick === 'success') {
context.addLog(`${ACTION_NAME}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
} else {
context.addLog(`${ACTION_NAME}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
}
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
return { effects: [] };
}
}
export const actionContextBuilder = defaultActionContextBuilder;
export { actionContextBuilder };
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_주민선정',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env.generalActionModules ?? [], env),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -290,6 +290,26 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
const base = this.pipeline.onCalcDomestic(context, '징집인구', 'score', amount);
return Math.round(base);
}
getDexGain(
context: RecruitCalcContext<TriggerState>,
armType: number,
amount: number
): {
key: string;
amount: number;
} | null {
const dexArmType = armType === 0 ? 5 : armType;
if (dexArmType < 0) {
return null;
}
const typeMultiplier = dexArmType === 4 || dexArmType === 5 ? 0.9 : 1;
const amountWithType = (amount / 100) * typeMultiplier;
return {
key: `dex${dexArmType}`,
amount: this.pipeline.onCalcStat(context, 'addDex', amountWithType, { armType: dexArmType }),
};
}
}
export class ActionResolver<
@@ -347,32 +367,36 @@ export class ActionResolver<
const trustLoss = city.population > 0 ? (recruitPop / city.population / costOffset) * 100 : 0;
const nextTrust = Math.max(baseTrust - trustLoss, 0);
let nextCrewTypeId = general.crewTypeId;
let nextCrew = general.crew;
let nextTrain = general.train;
let nextAtmos = general.atmos;
const actionName = this.env.actionName ?? ACTION_NAME;
if (crewType.id === general.crewTypeId && general.crew > 0) {
nextCrew = general.crew + appliedCrew;
nextTrain = Math.round(
(general.crew * general.train + appliedCrew * setTrain) / (general.crew + appliedCrew)
);
nextAtmos = Math.round(
(general.crew * general.atmos + appliedCrew * setAtmos) / (general.crew + appliedCrew)
);
context.addLog(`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 추가${actionName}했습니다.`);
} else {
nextCrewTypeId = crewType.id;
nextCrew = appliedCrew;
nextTrain = Math.round(setTrain);
nextAtmos = Math.round(setAtmos);
context.addLog(`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 ${actionName}했습니다.`);
}
const [nextCrewTypeId, nextCrew, nextTrain, nextAtmos] =
crewType.id === general.crewTypeId && general.crew > 0
? (() => {
context.addLog(
`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 추가${actionName}했습니다.`
);
return [
general.crewTypeId,
general.crew + appliedCrew,
Math.round(
(general.crew * general.train + appliedCrew * setTrain) / (general.crew + appliedCrew)
),
Math.round(
(general.crew * general.atmos + appliedCrew * setAtmos) / (general.crew + appliedCrew)
),
] as const;
})()
: (() => {
context.addLog(
`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 ${actionName}했습니다.`
);
return [crewType.id, appliedCrew, Math.round(setTrain), Math.round(setAtmos)] as const;
})();
const nextGold = Math.max(0, general.gold - plan.gold);
const nextRice = Math.max(0, general.rice - plan.rice);
const expGain = Math.round(appliedCrew / 100);
const dedGain = Math.round(appliedCrew / 100);
const dexGain = this.command.getDexGain(context, crewType.armType, appliedCrew);
// 직접 수정 (Immer Draft)
city.population = nextPopulation;
@@ -390,6 +414,9 @@ export class ActionResolver<
general.experience += expGain;
general.dedication += dedGain;
general.meta = addMetaNumber(general.meta, 'leadership_exp', 1);
if (dexGain) {
general.meta = addMetaNumber(general.meta, dexGain.key, dexGain.amount);
}
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
@@ -255,8 +255,8 @@ export class ActionResolver<
...general,
gold: Math.max(0, general.gold - cost),
rice: Math.max(0, general.rice - cost),
experience: general.experience + 50,
dedication: general.dedication + 30,
experience: general.experience + ctx.rng.nextInt(1, 101),
dedication: general.dedication + ctx.rng.nextInt(1, 71),
meta: {
...general.meta,
leadership_exp:
@@ -276,6 +276,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, SpyArgs, GeneralActionResolveContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 0.5;
}
private readonly resolver: ActionResolver<TriggerState>;
constructor() {
@@ -295,11 +298,7 @@ export class ActionDefinition<
buildConstraints(ctx: ConstraintContext, _args: SpyArgs): Constraint[] {
const env = ctx.env;
const cost = ((env.develCost as number) ?? 100) * 3;
return [
notOccupiedDestCity(),
reqGeneralGold(() => cost),
reqGeneralRice(() => cost),
];
return [notOccupiedDestCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
}
resolve(context: GeneralActionResolveContext<TriggerState>, args: SpyArgs): GeneralActionOutcome<TriggerState> {
@@ -241,6 +241,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, DispatchArgs, DispatchResolveContext<TriggerState>> {
public readonly key = 'che_출병';
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
private readonly warModules: Array<WarActionModule<TriggerState>>;
constructor(modules: Array<WarActionModule<TriggerState> | null | undefined> = []) {
@@ -1,34 +1,31 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends CityDevelopmentActionDefinition<TriggerState> {
constructor(env: { develCost?: number; amount?: number } = {}) {
super(
{
key: 'che_치안강화',
name: '치안 강화',
statKey: 'security',
maxKey: 'securityMax',
label: '치안',
baseAmount: 50,
},
env
);
> extends DomesticActionDefinition<TriggerState> {
constructor(env: TurnCommandEnv) {
super(env.generalActionModules ?? [], env, {
key: 'che_치안강화',
name: '치안 강화',
actionKey: '치안',
statKey: 'strength',
statExpKey: 'strength_exp',
cityKey: 'security',
cityMaxKey: 'securityMax',
frontDebuff: 1,
});
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export { actionContextBuilder };
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_치안강화',
category: '내정',
reqArg: false,
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -1,4 +1,4 @@
import type { City, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
@@ -17,11 +17,7 @@ import type {
GeneralActionResolver,
GeneralActionEffect,
} from '@sammo-ts/logic/actions/engine.js';
import {
createGeneralPatchEffect,
createCityPatchEffect,
createNationPatchEffect,
} from '@sammo-ts/logic/actions/engine.js';
import { createCityPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import { z } from 'zod';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
@@ -29,16 +25,20 @@ import type { ActionContextBase, ActionContextOptions } from '@sammo-ts/logic/ac
import type { GeneralTurnCommandSpec } from './index.js';
import { JosaUtil } from '@sammo-ts/common';
import { parseArgsWithSchema } from '../parseArgs.js';
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
import {
buildStrategyActionContext,
CommandResolver as StrategyCommandResolver,
type FireAttackResolveContext,
} from './che_화계.js';
export interface SeizeResolveContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionResolveContext<TriggerState> {
destCity?: City;
destNation?: Nation | null;
> extends FireAttackResolveContext<TriggerState> {
env?: TurnCommandEnv;
year?: number;
startYear?: number;
}
const ACTION_NAME = '탈취';
@@ -53,41 +53,53 @@ export class ActionResolver<
> implements GeneralActionResolver<TriggerState, SeizeArgs> {
readonly key = ACTION_KEY;
private readonly pipeline: GeneralActionPipeline<TriggerState>;
private readonly command: StrategyCommandResolver<TriggerState>;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined> = []) {
constructor(env: TurnCommandEnv) {
const modules = env.generalActionModules ?? [];
this.pipeline = new GeneralActionPipeline(modules);
this.command = new StrategyCommandResolver<TriggerState>(modules, {
...env,
statKey: 'strength',
damageMode: 'seize',
injuryGeneral: false,
});
}
resolve(context: GeneralActionResolveContext<TriggerState>, args: SeizeArgs): GeneralActionOutcome<TriggerState> {
const ctx = context as SeizeResolveContext<TriggerState>;
const general = ctx.general;
const nation = ctx.nation; // Own nation
const { destCityId } = args;
const destCity = ctx.destCity;
const destNation = ctx.destNation;
if (!destCity) throw new Error('Target city missing');
const env = ctx.env;
const cost = env?.develCost ?? 100;
const effects: GeneralActionEffect<TriggerState>[] = [];
// Calculation
const min = env?.sabotageDamageMin ?? 10;
const max = env?.sabotageDamageMax ?? 30;
const rng = ctx.rng;
if (!rng) throw new Error('RNG missing');
const city = ctx.city;
if (!city) throw new Error('Source city missing');
const result = this.command.resolve({ ...ctx, city, destCity }, ctx.rng);
general.gold = Math.max(0, general.gold - result.costGold);
general.rice = Math.max(0, general.rice - result.costRice);
general.experience += result.exp;
general.dedication += result.dedication;
general.meta.strength_exp = (typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1;
if (!result.success) {
ctx.addLog(
`<G><b>${destCity.name}</b></>에 ${ACTION_NAME}${JosaUtil.pick(ACTION_NAME, '이')} 실패했습니다.`
);
return { effects };
}
general.meta.firenum = (typeof general.meta.firenum === 'number' ? general.meta.firenum : 0) + 1;
const currentYear = ctx.year ?? 200;
const startYear = env?.openingPartYear ?? currentYear;
const startYear = ctx.startYear ?? currentYear;
const yearCoef = Math.sqrt(1 + Math.max(0, currentYear - startYear) / 4) / 2;
const commRatio = destCity.commerce / destCity.commerceMax;
const agriRatio = destCity.agriculture / destCity.agricultureMax;
const rawGold = rng.nextInt(min, max + 1) * destCity.level * yearCoef * (0.25 + commRatio / 4);
const rawRice = rng.nextInt(min, max + 1) * destCity.level * yearCoef * (0.25 + agriRatio / 4);
const rawGold = result.agriDamage * destCity.level * yearCoef * (0.25 + commRatio / 4);
const rawRice = result.commDamage * destCity.level * yearCoef * (0.25 + agriRatio / 4);
let stolenGold = Math.floor(rawGold);
let stolenRice = Math.floor(rawRice);
@@ -95,8 +107,8 @@ export class ActionResolver<
const isSupplied = destCity.supplyState === 1;
if (isSupplied && destNation) {
const minGold = 1000;
const minRice = 1000;
const minGold = 0;
const minRice = 0;
const availableGold = Math.max(0, destNation.gold - minGold);
const availableRice = Math.max(0, destNation.rice - minRice);
@@ -121,7 +133,7 @@ export class ActionResolver<
...destCity,
state: 34,
},
destCityId
args.destCityId
)
);
} else {
@@ -136,7 +148,7 @@ export class ActionResolver<
agriculture: Math.max(0, destCity.agriculture - agriDmg),
state: 34,
},
destCityId
args.destCityId
)
);
}
@@ -145,8 +157,8 @@ export class ActionResolver<
let myShareRice = stolenRice;
if (nation && nation.id !== 0) {
const nationShareGold = Math.floor(stolenGold * 0.7);
const nationShareRice = Math.floor(stolenRice * 0.7);
const nationShareGold = Math.round(stolenGold * 0.7);
const nationShareRice = Math.round(stolenRice * 0.7);
myShareGold -= nationShareGold;
myShareRice -= nationShareRice;
@@ -174,24 +186,8 @@ export class ActionResolver<
});
consumeSuccessfulStrategyItem(this.pipeline, context);
effects.push(
createGeneralPatchEffect(
{
...general,
gold: Math.max(0, general.gold - cost + myShareGold),
rice: Math.max(0, general.rice - cost + myShareRice),
experience: general.experience + 50,
dedication: general.dedication + 30,
meta: {
...general.meta,
strength_exp:
(typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1,
},
},
general.id
)
);
general.gold += myShareGold;
general.rice += myShareRice;
return { effects };
}
@@ -205,9 +201,7 @@ export class ActionDefinition<
private readonly resolver: ActionResolver<TriggerState>;
constructor(env: TurnCommandEnv) {
this.resolver = new ActionResolver<TriggerState>(
(env.generalActionModules ?? []) as GeneralActionModule<TriggerState>[]
);
this.resolver = new ActionResolver<TriggerState>(env);
}
parseArgs(raw: unknown): SeizeArgs | null {
@@ -216,13 +210,13 @@ export class ActionDefinition<
buildMinConstraints(ctx: ConstraintContext, _args: SeizeArgs): Constraint[] {
const env = ctx.env;
const cost = (env.develCost as number) ?? 100;
const cost = ((env.develCost as number) ?? 100) * 5;
return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
}
buildConstraints(ctx: ConstraintContext, _args: SeizeArgs): Constraint[] {
const env = ctx.env;
const cost = (env.develCost as number) ?? 100;
const cost = ((env.develCost as number) ?? 100) * 5;
return [
notBeNeutral(),
occupiedCity(),
@@ -243,21 +237,13 @@ export class ActionDefinition<
}
export const actionContextBuilder = (base: ActionContextBase, options: ActionContextOptions) => {
const destCityId = options.actionArgs?.destCityId;
let destCity = null;
let destNation = null;
if (typeof destCityId === 'number' && options.worldRef) {
destCity = options.worldRef.getCityById(destCityId);
if (destCity && destCity.nationId) {
destNation = options.worldRef.getNationById(destCity.nationId);
}
}
const strategyContext = buildStrategyActionContext(base, options);
if (!strategyContext) return null;
return {
...base,
destCity,
destNation,
...strategyContext,
env: options.scenarioConfig.const as unknown as TurnCommandEnv,
year: options.world.currentYear,
startYear: options.scenarioMeta?.startYear ?? options.world.currentYear,
};
};
@@ -1,4 +1,4 @@
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
@@ -25,13 +25,17 @@ import type { ActionContextBase, ActionContextOptions } from '@sammo-ts/logic/ac
import type { GeneralTurnCommandSpec } from './index.js';
import { JosaUtil } from '@sammo-ts/common';
import { parseArgsWithSchema } from '../parseArgs.js';
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
import {
buildStrategyActionContext,
CommandResolver as StrategyCommandResolver,
type FireAttackResolveContext,
} from './che_화계.js';
export interface DestroyResolveContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionResolveContext<TriggerState> {
destCity?: City;
> extends FireAttackResolveContext<TriggerState> {
env?: TurnCommandEnv;
}
@@ -47,39 +51,41 @@ export class ActionResolver<
> implements GeneralActionResolver<TriggerState, DestroyArgs> {
readonly key = ACTION_KEY;
private readonly pipeline: GeneralActionPipeline<TriggerState>;
private readonly command: StrategyCommandResolver<TriggerState>;
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined> = []) {
constructor(env: TurnCommandEnv) {
const modules = env.generalActionModules ?? [];
this.pipeline = new GeneralActionPipeline(modules);
this.command = new StrategyCommandResolver<TriggerState>(modules, {
...env,
statKey: 'strength',
damageMode: 'destroy',
});
}
resolve(context: GeneralActionResolveContext<TriggerState>, args: DestroyArgs): GeneralActionOutcome<TriggerState> {
const ctx = context as DestroyResolveContext<TriggerState>;
const general = ctx.general;
const { destCityId } = args;
const destCity = ctx.destCity;
if (!destCity) throw new Error('Target city missing');
const env = ctx.env;
const cost = env?.develCost ?? 100; // 1x develCost
const effects: GeneralActionEffect<TriggerState>[] = [];
// Damage calc
const min = env?.sabotageDamageMin ?? 10;
const max = env?.sabotageDamageMax ?? 30;
const rng = ctx.rng;
if (!rng) throw new Error('RNG missing');
const defDmg = rng.nextInt(min, max + 1);
const wallDmg = rng.nextInt(min, max + 1);
const newDef = Math.max(0, destCity.defence - defDmg);
const newWall = Math.max(0, destCity.wall - wallDmg);
const actualDefDmg = destCity.defence - newDef;
const actualWallDmg = destCity.wall - newWall;
const injuryCount = 0;
const city = ctx.city;
if (!city) throw new Error('Source city missing');
const result = this.command.resolve({ ...ctx, city, destCity }, ctx.rng);
general.gold = Math.max(0, general.gold - result.costGold);
general.rice = Math.max(0, general.rice - result.costRice);
general.experience += result.exp;
general.dedication += result.dedication;
general.meta.strength_exp = (typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1;
if (!result.success) {
ctx.addLog(
`<G><b>${destCity.name}</b></>에 ${ACTION_NAME}${JosaUtil.pick(ACTION_NAME, '이')} 실패했습니다.`
);
return { effects };
}
general.meta.firenum = (typeof general.meta.firenum === 'number' ? general.meta.firenum : 0) + 1;
const newDef = Math.max(0, destCity.defence - result.agriDamage);
const newWall = Math.max(0, destCity.wall - result.commDamage);
// Log
const commandName = ACTION_NAME;
@@ -89,7 +95,7 @@ export class ActionResolver<
format: LogFormat.MONTH,
});
ctx.addLog(
`도시의 수비가 <C>${actualDefDmg}</>, 성벽이 <C>${actualWallDmg}</>만큼 감소하고, 장수 <C>${injuryCount}</>명이 부상 당했습니다.`,
`도시의 수비가 <C>${result.agriDamage}</>, 성벽이 <C>${result.commDamage}</>만큼 감소하고, 장수 <C>${result.injuryCount}</>명이 부상 당했습니다.`,
{
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
@@ -105,30 +111,14 @@ export class ActionResolver<
wall: newWall,
state: 32, // Legacy sabotage state
},
destCityId
args.destCityId
)
);
consumeSuccessfulStrategyItem(this.pipeline, context);
// General Update (Cost + Exp)
effects.push(
createGeneralPatchEffect(
{
...general,
gold: Math.max(0, general.gold - cost),
rice: Math.max(0, general.rice - cost),
experience: general.experience + 50,
dedication: general.dedication + 30,
meta: {
...general.meta,
strength_exp:
(typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1,
},
},
general.id
)
);
for (const injured of result.injuredGenerals) {
effects.push(createGeneralPatchEffect(injured.patch, injured.id));
}
return { effects };
}
@@ -142,9 +132,7 @@ export class ActionDefinition<
private readonly resolver: ActionResolver<TriggerState>;
constructor(env: TurnCommandEnv) {
this.resolver = new ActionResolver<TriggerState>(
(env.generalActionModules ?? []) as GeneralActionModule<TriggerState>[]
);
this.resolver = new ActionResolver<TriggerState>(env);
}
parseArgs(raw: unknown): DestroyArgs | null {
@@ -153,13 +141,13 @@ export class ActionDefinition<
buildMinConstraints(ctx: ConstraintContext, _args: DestroyArgs): Constraint[] {
const env = ctx.env;
const cost = (env.develCost as number) ?? 100;
const cost = ((env.develCost as number) ?? 100) * 5;
return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
}
buildConstraints(ctx: ConstraintContext, _args: DestroyArgs): Constraint[] {
const env = ctx.env;
const cost = (env.develCost as number) ?? 100;
const cost = ((env.develCost as number) ?? 100) * 5;
return [
notBeNeutral(),
occupiedCity(),
@@ -180,14 +168,10 @@ export class ActionDefinition<
}
export const actionContextBuilder = (base: ActionContextBase, options: ActionContextOptions) => {
const destCityId = options.actionArgs?.destCityId;
let destCity = null;
if (typeof destCityId === 'number' && options.worldRef) {
destCity = options.worldRef.getCityById(destCityId);
}
const strategyContext = buildStrategyActionContext(base, options);
if (!strategyContext) return null;
return {
...base,
destCity,
...strategyContext,
env: options.scenarioConfig.const as unknown as TurnCommandEnv,
};
};
@@ -1,4 +1,4 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import { notBeNeutral, notLord } from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
@@ -8,12 +8,18 @@ import type {
GeneralActionResolver,
} from '@sammo-ts/logic/actions/engine.js';
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { JosaUtil } from '@sammo-ts/common';
export interface ResignArgs {}
interface ResignContext<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends GeneralActionResolveContext<TriggerState> {
troopMembers: General<TriggerState>[];
}
const ACTION_NAME = '하야';
const ACTION_KEY = 'che_하야';
@@ -22,8 +28,9 @@ export class ActionResolver<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionResolver<TriggerState, ResignArgs> {
readonly key = ACTION_KEY;
constructor(private readonly env: TurnCommandEnv) {}
resolve(context: GeneralActionResolveContext<TriggerState>, _args: ResignArgs): GeneralActionOutcome<TriggerState> {
resolve(context: ResignContext<TriggerState>, _args: ResignArgs): GeneralActionOutcome<TriggerState> {
const general = context.general;
const nation = context.nation;
@@ -31,11 +38,11 @@ export class ActionResolver<
throw new Error('Resign requires a nation context.');
}
const effects = [];
const effects: GeneralActionOutcome<TriggerState>['effects'] = [];
// Return resources
const maxKeepGold = 1000;
const maxKeepRice = 1000;
const maxKeepGold = this.env.defaultNpcGold;
const maxKeepRice = this.env.defaultNpcRice;
const newGold = Math.min(general.gold, maxKeepGold);
const newRice = Math.min(general.rice, maxKeepRice);
@@ -57,8 +64,8 @@ export class ActionResolver<
}
// Penalty
const betrayal = (general.meta.betrayal as number) ?? 0;
const penaltyRatio = 0.1 + betrayal * 0.05;
const betrayal = typeof general.meta.betray === 'number' ? general.meta.betray : 0;
const penaltyRatio = betrayal * 0.1;
const nextExp = Math.floor(general.experience * (1 - penaltyRatio));
const nextDed = Math.floor(general.dedication * (1 - penaltyRatio));
@@ -66,6 +73,16 @@ export class ActionResolver<
category: LogCategory.ACTION,
format: LogFormat.MONTH,
});
context.addLog(`<D><b>${nation.name}</b></>에서 하야`, {
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
const josaYi = JosaUtil.pick(general.name, '이');
context.addLog(`<Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>에서 <R>하야</>했습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
format: LogFormat.RAWTEXT,
});
effects.push(
createGeneralPatchEffect(
@@ -73,18 +90,40 @@ export class ActionResolver<
...general,
nationId: 0,
officerLevel: 0,
troopId: 0,
gold: newGold,
rice: newRice,
experience: nextExp,
dedication: nextDed,
meta: {
...general.meta,
betrayal: betrayal + 1,
betray: Math.min(9, betrayal + 1),
belong: 0,
makelimit: 12,
officer_city: 0,
permission: 'normal',
},
},
general.id
)
);
if (general.troopId === general.id) {
for (const member of context.troopMembers) {
effects.push(createGeneralPatchEffect({ troopId: 0 }, member.id));
}
}
const gennum = typeof nation.meta.gennum === 'number' ? nation.meta.gennum : 0;
effects.push(
createNationPatchEffect(
{
meta: {
...nation.meta,
gennum: Math.max(0, gennum - (general.npcState === 5 ? 0 : 1)),
},
},
nation.id
)
);
return { effects };
}
@@ -92,13 +131,16 @@ export class ActionResolver<
export class ActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, ResignArgs, GeneralActionResolveContext<TriggerState>> {
> implements GeneralActionDefinition<TriggerState, ResignArgs, ResignContext<TriggerState>> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
private readonly resolver: ActionResolver<TriggerState>;
constructor() {
this.resolver = new ActionResolver();
constructor(env: TurnCommandEnv) {
this.resolver = new ActionResolver(env);
}
parseArgs(_raw: unknown): ResignArgs | null {
@@ -109,17 +151,20 @@ export class ActionDefinition<
return [notBeNeutral(), notLord()];
}
resolve(context: GeneralActionResolveContext<TriggerState>, args: ResignArgs): GeneralActionOutcome<TriggerState> {
resolve(context: ResignContext<TriggerState>, args: ResignArgs): GeneralActionOutcome<TriggerState> {
return this.resolver.resolve(context, args);
}
}
export const actionContextBuilder = defaultActionContextBuilder;
export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
...base,
troopMembers: options.worldRef?.listGenerals().filter((general) => general.troopId === base.general.id) ?? [],
});
export const commandSpec: GeneralTurnCommandSpec = {
key: ACTION_KEY,
category: '인사',
reqArg: false,
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
};
@@ -50,9 +50,8 @@ export class ActionResolver<
const realAmount = Math.max(0, Math.min(amount, currentRes));
// Exp/Ded calculation
const exp = Math.floor(realAmount / 100);
const ded = Math.floor(realAmount / 50);
const exp = 70;
const ded = 100;
const amountText = realAmount.toLocaleString();
context.addLog(`${resName} <C>${amountText}</>을 헌납했습니다.`, {
@@ -70,6 +69,11 @@ export class ActionResolver<
[resKey]: currentRes - realAmount,
experience: general.experience + exp,
dedication: general.dedication + ded,
meta: {
...general.meta,
leadership_exp:
(typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0) + 1,
},
},
general.id
),
@@ -32,11 +32,16 @@ import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.
import { JosaUtil } from '@sammo-ts/common';
import { z } from 'zod';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type {
ActionContextBase,
ActionContextBuilder,
ActionContextOptions,
} from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { clamp } from 'es-toolkit';
import { parseArgsWithSchema } from '../parseArgs.js';
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
import { searchDistance } from '@sammo-ts/logic/world/distance.js';
export interface FireAttackEnvironment {
develCost: number;
@@ -50,6 +55,8 @@ export interface FireAttackEnvironment {
getDistance?: (sourceCityId: number, destCityId: number) => number | null;
getDefenceCorrection?: (context: FireAttackContext, defender: General) => number;
getInjuryProbability?: (context: FireAttackContext, defender: General) => number;
damageMode?: 'fire' | 'agitate' | 'destroy' | 'seize';
injuryGeneral?: boolean;
}
export interface FireAttackContext<
@@ -61,6 +68,7 @@ export interface FireAttackContext<
destCity: City;
destNation?: Nation | null;
destGenerals: General<TriggerState>[];
distance?: number;
}
export interface FireAttackResolveContext<
@@ -69,6 +77,7 @@ export interface FireAttackResolveContext<
destCity: City;
destNation?: Nation | null;
destGenerals: General<TriggerState>[];
distance?: number;
}
export interface FireAttackResult<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
@@ -145,7 +154,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
let probCorrection = 0;
let affectCount = 0;
for (const defender of context.destGenerals) {
for (const defender of context.destGenerals ?? []) {
if (defender.nationId !== destNationId) {
continue;
}
@@ -166,7 +175,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
resolve(context: FireAttackContext<TriggerState>, rng: RandomGenerator): FireAttackResult<TriggerState> {
const { gold: costGold, rice: costRice } = this.getCost();
const distance = this.env.getDistance?.(context.general.cityId, context.destCity.id) ?? 99;
const distance = context.distance ?? this.env.getDistance?.(context.general.cityId, context.destCity.id) ?? 99;
const attackProb = this.calcAttackProb(context);
const defenceProb = this.calcDefenceProb(context);
@@ -175,10 +184,6 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
probability = clamp(probability, 0, this.env.maxSuccessProbability ?? DEFAULT_MAX_PROB);
const success = rng.nextBool(probability);
const expRange: [number, number] = success ? [201, 300] : [1, 100];
const dedRange: [number, number] = success ? [141, 210] : [1, 70];
const exp = randomRangeInt(rng, expRange[0], expRange[1]);
const dedication = randomRangeInt(rng, dedRange[0], dedRange[1]);
if (!success) {
return {
@@ -187,8 +192,8 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
distance,
costGold,
costRice,
exp,
dedication,
exp: randomRangeInt(rng, 1, 100),
dedication: randomRangeInt(rng, 1, 70),
agriDamage: 0,
commDamage: 0,
injuryCount: 0,
@@ -196,23 +201,12 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
};
}
const agriDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.agriculture
);
const commDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.commerce
);
const injuryProbDefault = 0.3;
const injuredGenerals: Array<{
id: number;
patch: Partial<General<TriggerState>>;
}> = [];
for (const defender of context.destGenerals) {
for (const defender of this.env.injuryGeneral === false ? [] : (context.destGenerals ?? [])) {
if (defender.nationId !== context.destCity.nationId) {
continue;
}
@@ -226,19 +220,64 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
patch: {
injury: clamp(defender.injury + injuryAmount, 0, INJURY_MAX),
crew: Math.floor(defender.crew * 0.98),
atmos: Math.floor(defender.atmos * 0.98),
train: Math.floor(defender.train * 0.98),
},
});
}
const damageMode = this.env.damageMode ?? 'fire';
let agriDamage: number;
let commDamage: number;
if (damageMode === 'agitate') {
agriDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.security
);
const trust = typeof context.destCity.meta.trust === 'number' ? context.destCity.meta.trust : 0;
commDamage = clamp(
(this.env.sabotageDamageMin +
rng.nextFloat1() * (this.env.sabotageDamageMax - this.env.sabotageDamageMin)) /
50,
0,
trust
);
} else if (damageMode === 'destroy') {
agriDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.defence
);
commDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.wall
);
} else if (damageMode === 'seize') {
agriDamage = randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax);
commDamage = randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax);
} else {
agriDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.agriculture
);
commDamage = clamp(
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
0,
context.destCity.commerce
);
}
return {
success,
probability,
distance,
costGold,
costRice,
exp,
dedication,
exp: randomRangeInt(rng, 201, 300),
dedication: randomRangeInt(rng, 141, 210),
agriDamage,
commDamage,
injuryCount: injuredGenerals.length,
@@ -414,8 +453,30 @@ export class ActionDefinition<
}
}
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
export const actionContextBuilder = defaultActionContextBuilder;
export const buildStrategyActionContext = (base: ActionContextBase, options: ActionContextOptions) => {
const destCityId = options.actionArgs.destCityId;
if (typeof destCityId !== 'number' || !options.worldRef) {
return null;
}
const destCity = options.worldRef.getCityById(destCityId);
if (!destCity) {
return null;
}
const destNation = destCity.nationId > 0 ? options.worldRef.getNationById(destCity.nationId) : null;
const destGenerals = options.worldRef
.listGenerals()
.filter((general) => general.cityId === destCity.id && general.nationId === destCity.nationId);
const distance = options.map ? (searchDistance(options.map, base.general.cityId, 5)[destCity.id] ?? 99) : 99;
return {
...base,
destCity,
destNation,
destGenerals,
distance,
};
};
export const actionContextBuilder: ActionContextBuilder = buildStrategyActionContext;
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_화계',
@@ -13,7 +13,6 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { clamp } from 'es-toolkit';
export interface TrainingArgs {}
@@ -21,10 +20,10 @@ export interface TrainingEnvironment {
trainDelta?: number;
maxTrainByCommand?: number;
costGold?: number;
unitSet?: TurnCommandEnv['unitSet'];
}
const ACTION_NAME = '훈련';
const DEFAULT_TRAIN_DELTA = 5;
const DEFAULT_MAX_TRAIN = 100;
export class ActionDefinition<
@@ -52,7 +51,13 @@ export class ActionDefinition<
this.env.maxTrainByCommand && this.env.maxTrainByCommand > 0
? this.env.maxTrainByCommand
: DEFAULT_MAX_TRAIN;
return [notBeNeutral(), notWanderingNation(), occupiedCity(), reqGeneralCrew(), reqGeneralTrainMargin(maxTrain)];
return [
notBeNeutral(),
notWanderingNation(),
occupiedCity(),
reqGeneralCrew(),
reqGeneralTrainMargin(maxTrain),
];
}
resolve(
@@ -64,16 +69,30 @@ export class ActionDefinition<
this.env.maxTrainByCommand && this.env.maxTrainByCommand > 0
? this.env.maxTrainByCommand
: DEFAULT_MAX_TRAIN;
const delta = this.env.trainDelta && this.env.trainDelta > 0 ? this.env.trainDelta : DEFAULT_TRAIN_DELTA;
const nextTrain = clamp(general.train + delta, 0, maxTrain);
const applied = nextTrain - general.train;
const trainDelta = this.env.trainDelta && this.env.trainDelta > 0 ? this.env.trainDelta : 0;
const score = Math.max(
0,
Math.min(
Math.round((general.stats.leadership * 100 * trainDelta) / Math.max(general.crew, 1)),
maxTrain - general.train
)
);
const costGold = this.env.costGold ?? 0;
// 직접 수정 (Immer Draft)
general.train = nextTrain;
general.train += score;
general.gold = Math.max(0, general.gold - costGold);
general.experience += 100;
general.dedication += 70;
const leadershipExp = typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0;
general.meta.leadership_exp = leadershipExp + 1;
const crewType = this.env.unitSet?.crewTypes?.find((entry) => entry.id === general.crewTypeId);
if (crewType) {
const dexKey = `dex${crewType.armType}`;
const dex = typeof general.meta[dexKey] === 'number' ? general.meta[dexKey] : 0;
general.meta[dexKey] = dex + score;
}
context.addLog(`훈련치가 <C>${applied}</> 상승했습니다.`);
context.addLog(`훈련치가 <C>${score.toLocaleString()}</> 상승했습니다.`);
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
return { effects: [] };
@@ -92,5 +111,6 @@ export const commandSpec: GeneralTurnCommandSpec = {
new ActionDefinition({
trainDelta: env.trainDelta,
maxTrainByCommand: env.maxTrainByCommand,
unitSet: env.unitSet,
}),
};
@@ -20,7 +20,7 @@ export interface CityDevelopmentEnvironment {
amount?: number;
}
type NumberKeys<T> = { [K in keyof T]: T[K] extends number ? K : never }[keyof T];
type NumberKeys<T> = { [K in keyof T]-?: T[K] extends number ? K : never }[keyof T];
export interface CityDevelopmentConfig {
key: string;
@@ -76,6 +76,9 @@ export class ActionDefinition<
> implements GeneralActionDefinition<TriggerState, FoundingArgs> {
public readonly key = ACTION_KEY;
public readonly name = ACTION_NAME;
getInheritanceActiveActionAmount(): number {
return 1;
}
parseArgs(raw: unknown): FoundingArgs | null {
return parseArgsWithSchema(ARGS_SCHEMA, raw);
@@ -126,10 +129,13 @@ export class ActionDefinition<
category: LogCategory.ACTION,
scope: LogScope.SYSTEM,
});
context.addLog(`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`, {
category: LogCategory.HISTORY,
scope: LogScope.SYSTEM,
});
context.addLog(
`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`,
{
category: LogCategory.HISTORY,
scope: LogScope.SYSTEM,
}
);
context.addLog(`<D><b>${args.nationName}</b></>${josaNationUl} 건국`, {
category: LogCategory.HISTORY,
scope: LogScope.GENERAL,
@@ -55,7 +55,6 @@ export const GENERAL_TURN_COMMAND_KEYS = [
'che_탈취',
'che_NPC능동',
'che_강행',
'che_귀환',
'휴식',
] as const;
@@ -130,12 +130,18 @@ export class ActionDefinition<
const broadcastMessage = `<D><b>${destNation.name}</b></>${josaRo} 금<C>${goldText}</> 쌀<C>${riceText}</>을 지원했습니다.`;
const recvAssist =
typeof destNation.meta.recv_assist === 'object' && destNation.meta.recv_assist !== null
typeof destNation.meta.recv_assist === 'object' &&
destNation.meta.recv_assist !== null &&
!Array.isArray(destNation.meta.recv_assist)
? { ...destNation.meta.recv_assist }
: {};
const recvKey = `n${nation.id}`;
const priorEntry =
typeof recvAssist[recvKey] === 'object' && recvAssist[recvKey] !== null ? recvAssist[recvKey] : {};
typeof recvAssist[recvKey] === 'object' &&
recvAssist[recvKey] !== null &&
!Array.isArray(recvAssist[recvKey])
? recvAssist[recvKey]
: {};
const priorAmount = Number(priorEntry['1'] ?? 0);
recvAssist[recvKey] = {
0: nation.id,
+12 -2
View File
@@ -16,10 +16,10 @@ export interface StatBlock {
export type TriggerValuePrimitive = boolean | number | string;
export interface TriggerValueObject {
[key: string]: TriggerValuePrimitive | TriggerValueObject;
[key: string]: TriggerValue;
}
export type TriggerValue = TriggerValuePrimitive | TriggerValueObject;
export type TriggerValue = TriggerValuePrimitive | TriggerValueObject | TriggerValue[];
export interface GeneralTriggerState {
// Trigger 시스템에서 사용하는 확장 슬롯.
@@ -67,6 +67,14 @@ export type GeneralMeta = Record<string, TriggerValue> & {
killturn: number;
};
// 레거시 general.last_turn JSON. 연속 실행 턴의 선행 턴 누적 상태를 보존한다.
export interface GeneralLastTurn {
command: string;
arg?: Record<string, unknown>;
term?: number;
seq?: number;
}
export interface General<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
id: GeneralId;
name: string;
@@ -91,6 +99,7 @@ export interface General<TriggerState extends GeneralTriggerState = GeneralTrigg
// 아이템의 canonical 소유/상태 모델. role.items는 레거시 DB 컬럼/API용 projection이다.
itemInventory?: GeneralItemInventory;
meta: GeneralMeta;
lastTurn?: GeneralLastTurn;
}
export interface City {
@@ -113,6 +122,7 @@ export interface City {
defenceMax: number;
wall: number;
wallMax: number;
conflict?: Record<string, TriggerValue>;
meta: Record<string, TriggerValue>;
}
+8 -1
View File
@@ -29,7 +29,14 @@ export type TriggerStrategicVarType = 'delay' | 'globalDelay';
export type TriggerNationalIncomeType = 'gold' | 'rice' | 'pop';
export type GeneralStatName =
'leadership' | 'strength' | 'intelligence' | 'experience' | 'dedication' | 'sabotageDefence' | 'sabotageAttack';
| 'leadership'
| 'strength'
| 'intelligence'
| 'experience'
| 'dedication'
| 'sabotageDefence'
| 'sabotageAttack'
| 'addDex';
export type WarStatName =
| GeneralStatName
+4 -7
View File
@@ -1,10 +1,6 @@
import type { RandUtil } from '@sammo-ts/common';
import type {
GeneralTriggerState,
Nation,
TriggerValue,
} from '@sammo-ts/logic/domain/entities.js';
import type { GeneralTriggerState, Nation, TriggerValue } from '@sammo-ts/logic/domain/entities.js';
import type { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
import type { WarEngineConfig } from '../types.js';
@@ -14,7 +10,7 @@ import { clampMin, getDexLog, getMetaNumber, round } from '../utils.js';
export const WAR_CRITICAL_RANGE: [number, number] = [1.3, 2.0];
export const resolveNationTech = (nation: Nation | null): number =>
(nation ? getMetaNumber(nation.meta, 'tech', 0) : 0);
nation ? getMetaNumber(nation.meta, 'tech', 0) : 0;
const resolveNationVar = (nation: Nation | null, key: string): TriggerValue | null => {
if (!nation) {
@@ -246,7 +242,8 @@ export abstract class WarUnit<TriggerState extends GeneralTriggerState = General
if (warPower < 100) {
warPower = clampMin(warPower, 0);
warPower = (warPower + 100) / 2;
warPower = this.rng.nextRangeInt(warPower, 100);
// PHP의 int parameter coercion은 소수 하한을 0 방향으로 절삭한다.
warPower = this.rng.nextRangeInt(Math.trunc(warPower), 100);
}
warPower *= this.getComputedAtmos();
@@ -141,7 +141,8 @@ describe('Domestic Affairs Scenario', () => {
// 4. Verify
const updatedCity = world.getCity(1)!;
expect(updatedCity.agriculture).toBe(600);
// 레거시 che_농지개간: 능력치·경험등급·0.8~1.2 난수·성공 배율을 모두 반영한다.
expect(updatedCity.agriculture).toBe(664);
});
it('should not increase agriculture when city is already maxed', async () => {
@@ -195,6 +195,7 @@ describe('General Commands New Scenario', () => {
// 2. Donate
const donateDef = donateSpec.createDefinition(systemEnv);
const expBeforeDonate = world.getGeneral(1)!.experience;
await runner.runTurn([
{
generalId: 1,
@@ -207,6 +208,8 @@ describe('General Commands New Scenario', () => {
const g1_after_donate = world.getGeneral(1)!;
const n1_after_donate = world.getNation(1)!;
expect(g1_after_donate.gold).toBe(900); // 1000 - 100 (Procure cost 0)
expect(g1_after_donate.experience).toBe(expBeforeDonate + 70);
expect(g1_after_donate.meta.leadership_exp).toBe(1);
expect(n1_after_donate.gold).toBeGreaterThan(10100); // 10000 + Procure + 100
// 3. Move
@@ -270,7 +273,8 @@ describe('General Commands New Scenario', () => {
const g1_after_retire = world.getGeneral(1)!;
expect(g1_after_retire.age).toBe(20);
expect(g1_after_retire.experience).toBe(0);
// General::rebirth()는 앞선 명령으로 누적된 경험을 초기화하지 않고 절반으로 줄인다.
expect(g1_after_retire.experience).toBe(142);
});
it('should execute employ and sabotage commands', async () => {
@@ -414,6 +418,7 @@ describe('General Commands New Scenario', () => {
// 1. Employ (G1 -> G2)
const employDef = employSpec.createDefinition(systemEnv);
const goldBeforeEmploy = world.getGeneral(1)!.gold;
await runner.runTurn([
{
generalId: 1,
@@ -423,6 +428,8 @@ describe('General Commands New Scenario', () => {
context: { destGeneral: gen2, env: systemEnv }, // Manual inject for resolver context
},
]);
// 레거시 비용: round(develcost + (대상 경험 + 공헌) / 1000) * 10.
expect(world.getGeneral(1)!.gold).toBe(goldBeforeEmploy - 1_000);
// Verify Logs? (Runner doesn't expose logs easily, but we checks no throw)
@@ -500,7 +507,22 @@ describe('General Commands New Scenario', () => {
commandKey: 'che_선동',
resolver: agitateDef,
args: { destCityId: 2 },
context: { destCity: city2, env: systemEnv },
context: {
destCity: city2,
destNation: nation2,
destGenerals: [gen2],
env: systemEnv,
rng: {
real: () => 0,
int: (min: number, _max: number) => min,
nextInt: (min: number, _max: number) => min,
next: () => 0,
nextBool: () => true,
nextRange: (min: number, _max: number) => min,
nextRangeInt: (min: number, _max: number) => min,
nextFloat1: () => 0,
},
},
},
]);
@@ -521,7 +543,24 @@ describe('General Commands New Scenario', () => {
commandKey: 'che_탈취',
resolver: seizeDef,
args: { destCityId: 2 },
context: { destCity: city2, destNation: nation2, env: systemEnv },
context: {
destCity: city2,
destNation: nation2,
destGenerals: [gen2],
env: systemEnv,
year: 200,
startYear: 200,
rng: {
real: () => 0,
int: (min: number, _max: number) => min,
nextInt: (min: number, _max: number) => min,
next: () => 0,
nextBool: () => true,
nextRange: (min: number, _max: number) => min,
nextRangeInt: (min: number, _max: number) => min,
nextFloat1: () => 0,
},
},
},
]);
@@ -530,7 +569,8 @@ describe('General Commands New Scenario', () => {
const g1_after_seize = world.getGeneral(1)!;
expect(g1_after_seize.gold).toBeGreaterThan(goldBeforeSeize - systemEnv.develCost);
// 레거시는 개발비의 5배를 먼저 소모한 뒤 탈취량의 30%를 개인 몫으로 지급한다.
expect(g1_after_seize.gold).toBe(goldBeforeSeize - systemEnv.develCost * 5 + 1);
expect(getEquippedItemInstance(g1_after_seize, 'item')).toBeNull();
});
});
+6 -2
View File
@@ -145,6 +145,8 @@ describe('Troop Management Scenario', () => {
const generalAfterDraft = world.getGeneral(1)!;
expect(generalAfterDraft.crew).toBe(1000);
// General::addDex(): 보병(armType 1)은 징병 인원 / 100만큼 숙련도가 오른다.
expect(generalAfterDraft.meta.dex1).toBe(10);
// 3. Train
const trainDef = trainSpec.createDefinition(systemEnv);
@@ -158,7 +160,8 @@ describe('Troop Management Scenario', () => {
]);
const generalAfterTrain = world.getGeneral(1)!;
expect(generalAfterTrain.train).toBe(75);
// 레거시 훈련식: round(통솔 * 100 * trainDelta / 병력), 상한까지 적용.
expect(generalAfterTrain.train).toBe(100);
// 4. Boost Morale
const atmosDef = atmosSpec.createDefinition(systemEnv);
@@ -172,6 +175,7 @@ describe('Troop Management Scenario', () => {
]);
const generalAfterAtmos = world.getGeneral(1)!;
expect(generalAfterAtmos.atmos).toBe(75);
// 레거시 사기진작식: round(통솔 * 100 / 병력 * atmosDelta), 명령 상한까지 적용.
expect(generalAfterAtmos.atmos).toBe(100);
});
});
+50 -7
View File
@@ -15,21 +15,64 @@
"regex": []
},
"General/che_모반시도": {
"templates": [
"<Y>${}</>에게 군주의 자리를 뺏겼습니다."
],
"templates": ["<Y>${}</>에게 군주의 자리를 뺏겼습니다."],
"regex": []
},
"General/che_선양": {
"templates": [
"<Y>${}</>에게서 군주의 자리를 물려받습니다."
],
"templates": ["<Y>${}</>에게서 군주의 자리를 물려받습니다."],
"regex": []
},
"General/che_장비매매": {
"templates": ["${}"],
"regex": []
},
"General/che_기술연구": {
"templates": [
"${}"
"${}${} 하여 <C>${}</> 상승했습니다.",
"기술 연구${} <span class='ev_failed'>실패</span>하여 <C>${}</> 상승했습니다.",
"기술 연구${} <S>성공</>하여 <C>${}</> 상승했습니다.",
"기술 연구${} 하여 <C>${}</> 상승했습니다."
],
"regex": []
},
"General/che_내정특기초기화": {
"templates": ["새로운 ${}를 가질 준비가 되었습니다.", "새로운 내정 특기를 가질 준비가 되었습니다."],
"regex": []
},
"General/che_선동": {
"templates": ["<G>${}</>에 선동${} 실패했습니다."],
"regex": []
},
"General/che_은퇴": {
"templates": ["나이가 들어 <R>은퇴</>하고 자손에게 자리를 물려줍니다."],
"regex": []
},
"General/che_정착장려": {
"templates": [
"${}${} <span class='ev_failed'>실패</span>하여 주민이 <C>${}</>명 증가했습니다.",
"${}${} <S>성공</>하여 주민이 <C>${}</>명 증가했습니다.",
"${}${} 하여 주민이 <C>${}</>명 증가했습니다.",
"정착 장려${} <span class='ev_failed'>실패</span>하여 주민이 <C>${}</>명 증가했습니다.",
"정착 장려${} <S>성공</>하여 주민이 <C>${}</>명 증가했습니다.",
"정착 장려${} 하여 주민이 <C>${}</>명 증가했습니다."
],
"regex": []
},
"General/che_주민선정": {
"templates": [
"${}${} 하여 <C>${}</> 상승했습니다.",
"주민 선정${} <span class='ev_failed'>실패</span>하여 <C>${}</> 상승했습니다.",
"주민 선정${} <S>성공</>하여 <C>${}</> 상승했습니다.",
"주민 선정${} 하여 <C>${}</> 상승했습니다."
],
"regex": []
},
"General/che_탈취": {
"templates": ["<G>${}</>에 탈취${} 실패했습니다."],
"regex": []
},
"General/che_파괴": {
"templates": ["<G>${}</>에 파괴${} 실패했습니다."],
"regex": []
}
}
+39
View File
@@ -10,6 +10,7 @@ const DEFAULT_MODE = 'action';
const DEFAULT_EXCLUDE_GUARDS = true;
const DEFAULT_EXCLUDE_TARGET = true;
const DEFAULT_IGNORE_FILE = 'tools/compare-command-logs.ignore.json';
const PHP_INHERITED_LOG_SOURCE_WHEN_EMPTY = new Map([['General/che_내정특기초기화', 'General/che_전투특기초기화']]);
const ARG_HELP = `
Usage: node tools/compare-command-logs.mjs [options]
@@ -894,6 +895,7 @@ const diffTemplateCounts = (lhsCounts, rhsCounts) => {
const loadPhpLogs = async () => {
const files = (await collectFiles(PHP_ROOT)).filter((file) => file.endsWith('.php'));
const logsByKey = new Map();
const sourceByKey = new Map();
for (const file of files) {
const baseName = path.basename(file, '.php');
@@ -909,6 +911,7 @@ const loadPhpLogs = async () => {
const text = await fs.readFile(file, 'utf-8');
const assignments = findPhpAssignments(text);
const logs = extractPhpLogCalls(text, assignments);
sourceByKey.set(key, { file, logs });
if (logs.length === 0) {
continue;
}
@@ -940,6 +943,42 @@ const loadPhpLogs = async () => {
logsByKey.set(key, filtered);
}
for (const [key, parentKey] of PHP_INHERITED_LOG_SOURCE_WHEN_EMPTY) {
if (!filterCommandKey(key) || logsByKey.has(key)) {
continue;
}
const parent = sourceByKey.get(parentKey);
if (!parent) {
continue;
}
const inherited = parent.logs
.map((log) => ({
file: path.relative(ROOT_DIR, parent.file),
line: log.line,
template: log.template,
raw: log.raw,
category: log.category,
scope: log.scope,
format: log.format,
hasGeneralId: log.hasGeneralId,
}))
.filter((entry) => {
if (!shouldIncludeEntryByMode(entry)) {
return false;
}
if (excludeGuards && isGuardLog(entry.template)) {
return false;
}
if (excludeTarget && isTargetLog(entry)) {
return false;
}
return true;
});
if (inherited.length > 0) {
logsByKey.set(key, inherited);
}
}
return logsByKey;
};
+141
View File
@@ -0,0 +1,141 @@
import fs from 'node:fs/promises';
import path from 'node:path';
const root = process.cwd();
const phpDir = path.join(root, 'legacy/hwe/sammo/Command/General');
const tsDir = path.join(root, 'packages/logic/src/actions/turn/general');
const check = process.argv.includes('--check');
const activeAction = new Map([
['che_거병', 1],
['che_건국', 1],
['che_등용수락', 1],
['che_랜덤임관', 1],
['che_모반시도', 1],
['che_무작위건국', 1],
['che_방랑', 1],
['che_임관', 1],
['che_장수대상임관', 1],
['che_선양', 1],
['che_출병', 1],
['che_첩보', 0.5],
['che_하야', 1],
['cr_건국', 1],
]);
const readSources = async (dir, extension) => {
const result = new Map();
for (const name of await fs.readdir(dir)) {
if (!name.endsWith(extension)) continue;
const key = name.slice(0, -extension.length);
if (!(key.startsWith('che_') || key.startsWith('cr_') || key === '휴식')) continue;
result.set(key, await fs.readFile(path.join(dir, name), 'utf8'));
}
return result;
};
const php = await readSources(phpDir, '.php');
const ts = await readSources(tsDir, '.ts');
const handlerSource = await fs.readFile(path.join(root, 'app/game-engine/src/turn/reservedTurnHandler.ts'), 'utf8');
const phpParent = new Map();
for (const [key, source] of php) {
const classMatch = source.match(/\bclass\s+\S+\s+extends\s+(?:Command\\GeneralCommand|([^\s{]+))/);
const rawParent = classMatch?.[1];
if (rawParent) phpParent.set(key, rawParent.split('\\').at(-1));
}
const literalMethod = (source, method) => {
const match = source.match(
new RegExp(`function\\s+${method}\\s*\\([^)]*\\)\\s*:[^{]+\\{[\\s\\S]*?return\\s+(-?\\d+(?:\\.\\d+)?)\\s*;`)
);
return match ? Number(match[1]) : null;
};
const resolvePhpMethod = (key, method, seen = new Set()) => {
if (seen.has(key)) return null;
seen.add(key);
const source = php.get(key);
if (!source) return null;
const own = literalMethod(source, method);
if (own !== null) return own;
const parent = phpParent.get(key);
return parent ? resolvePhpMethod(parent, method, seen) : 0;
};
const tsMethod = (source, method) => {
const match = source.match(
new RegExp(`${method}\\s*\\([^)]*\\)\\s*:\\s*number\\s*\\{[\\s\\S]*?return\\s+(-?\\d+(?:\\.\\d+)?)\\s*;`)
);
return match ? Number(match[1]) : 0;
};
const missingTs = [...php.keys()].filter((key) => !ts.has(key)).sort();
const extraTs = [...ts.keys()].filter((key) => !php.has(key)).sort();
const timingMismatches = [];
const activeMismatches = [];
for (const key of [...php.keys()].filter((value) => ts.has(value)).sort()) {
const source = ts.get(key);
const phpPre = resolvePhpMethod(key, 'getPreReqTurn');
const phpPost = resolvePhpMethod(key, 'getPostReqTurn');
const tsPre = tsMethod(source, 'getPreReqTurn');
const tsPost = tsMethod(source, 'getPostReqTurn');
if (phpPre !== tsPre || phpPost !== tsPost) {
timingMismatches.push({ key, php: [phpPre, phpPost], ts: [tsPre, tsPost] });
}
const expectedActive = activeAction.get(key) ?? 0;
const actualActive = tsMethod(source, 'getInheritanceActiveActionAmount');
if (expectedActive !== actualActive) {
activeMismatches.push({ key, php: expectedActive, ts: actualActive });
}
}
const dynamicChecks = [
{
key: 'che_인재탐색',
ok: /inherit_active_action[\s\S]*Math\.max\(Math\.sqrt\(1\s*\/\s*prop\),\s*1\)/.test(
ts.get('che_인재탐색') ?? ''
),
contract: '성공 시 max(sqrt(1 / 발견확률), 1)',
},
{
key: 'generalCommand RNG seed',
ok: /kind === 'general' \? 'generalCommand' : 'nationCommand'[\s\S]*currentYear[\s\S]*currentMonth[\s\S]*currentGeneral\.id,[\s\S]*key/.test(
handlerSource
),
contract: 'hiddenSeed, generalCommand, year, month, generalId, raw command key',
},
{
key: 'preprocess RNG seed',
ok: /buildSeedBase\(context\.world\),[\s\S]*'preprocess',[\s\S]*currentYear,[\s\S]*currentMonth,[\s\S]*currentGeneral\.id/.test(
handlerSource
),
contract: 'hiddenSeed, preprocess, year, month, generalId',
},
{
key: 'post-turn myset',
ok: /myset:\s*Math\.min\([\s\S]*9,[\s\S]*currentGeneral\.meta\.myset[\s\S]*\+\s*3/.test(handlerSource),
contract: '매 턴 +3, 상한 9',
},
];
console.log(`General command inventory: PHP ${php.size}, TS ${ts.size}`);
console.log(`Missing TS: ${missingTs.length}; Extra TS: ${extraTs.length}`);
console.log(`Timing mismatches: ${timingMismatches.length}`);
console.log(`Active-action mismatches: ${activeMismatches.length}`);
for (const mismatch of timingMismatches) console.log('timing', JSON.stringify(mismatch));
for (const mismatch of activeMismatches) console.log('active', JSON.stringify(mismatch));
for (const item of dynamicChecks) console.log(`dynamic ${item.key}: ${item.ok ? 'ok' : 'missing'} (${item.contract})`);
if (
check &&
(missingTs.length > 0 ||
extraTs.length > 0 ||
timingMismatches.length > 0 ||
activeMismatches.length > 0 ||
dynamicChecks.some((item) => !item.ok))
) {
process.exitCode = 1;
}