feat: execute MyPage immediate actions in daemon

This commit is contained in:
2026-07-31 01:56:16 +00:00
parent c6a2a0da93
commit d82e493109
13 changed files with 1836 additions and 98 deletions
+74 -29
View File
@@ -4,7 +4,9 @@ import { z } from 'zod';
import { LogCategory, LogScope } from '@sammo-ts/infra';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure, router } from '../../trpc.js';
import type { GameApiContext } from '../../context.js';
import { authedProcedure, engineAuthedProcedure, router } from '../../trpc.js';
import { ConflictingTurnDaemonCommandError } from '../../daemon/databaseTransport.js';
import { resolveAccessWindows } from '../../services/generalAccess.js';
import { getMyGeneral } from '../shared/general.js';
import { resolveNationNotice } from '../nation/shared.js';
@@ -17,8 +19,73 @@ const zGeneralSettings = z.object({
});
const zGeneralLogType = z.enum(['generalHistory', 'battleDetail', 'battleResult', 'generalAction']);
const zImmediateActionInput = z
.object({
clientRequestId: z.string().uuid().optional(),
})
.optional();
const MAIN_RECORD_LIMIT = 15;
const resolveImmediateActionRequestId = (
contextRequestId: string | undefined,
userId: string,
clientRequestId: string | undefined,
action: 'buildNationCandidate' | 'instantRetreat'
): string | undefined => {
if (clientRequestId) {
return `general:${action}:${userId}:${clientRequestId}`;
}
return contextRequestId ? `${contextRequestId}:general.${action}` : undefined;
};
const requestImmediateAction = async (
ctx: GameApiContext,
input: { clientRequestId?: string } | undefined,
action: 'buildNationCandidate' | 'instantRetreat'
): Promise<{ ok: true }> => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const general = await getMyGeneral(ctx);
const requestId = resolveImmediateActionRequestId(ctx.requestId, userId, input?.clientRequestId, action);
try {
const result = await ctx.turnDaemon.requestCommand({
type: action,
...(requestId ? { requestId } : {}),
userId,
generalId: general.id,
});
if (!result) {
throw new TRPCError({
code: 'TIMEOUT',
message: '요청은 접수됐지만 처리 결과를 아직 확인하지 못했습니다. 같은 요청으로 다시 시도해 주세요.',
});
}
if (result.type !== action) {
throw new TRPCError({
code: 'INTERNAL_SERVER_ERROR',
message: '턴 데몬이 올바르지 않은 즉시 행동 결과를 반환했습니다.',
});
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
} catch (error) {
if (
error instanceof ConflictingTurnDaemonCommandError ||
(error instanceof Error && error.name === 'ConflictingTurnDaemonCommandError')
) {
throw new TRPCError({
code: 'CONFLICT',
message: '이미 접수된 즉시 행동 요청과 입력이 다릅니다. 새 요청 번호로 다시 시도해 주세요.',
});
}
throw error;
}
};
const trimRecentRecords = <Entry extends { id: number }>(entries: Entry[], cursor: number): Entry[] => {
if (entries.length === 0) {
return entries;
@@ -224,34 +291,12 @@ export const generalRouter = router({
}
return { ok: true };
}),
buildNationCandidate: authedProcedure.mutation(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'buildNationCandidate',
generalId: general.id,
});
if (!result || result.type !== 'buildNationCandidate') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
}),
instantRetreat: authedProcedure.mutation(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'instantRetreat',
generalId: general.id,
});
if (!result || result.type !== 'instantRetreat') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
}),
buildNationCandidate: engineAuthedProcedure
.input(zImmediateActionInput)
.mutation(({ ctx, input }) => requestImmediateAction(ctx, input, 'buildNationCandidate')),
instantRetreat: engineAuthedProcedure
.input(zImmediateActionInput)
.mutation(({ ctx, input }) => requestImmediateAction(ctx, input, 'instantRetreat')),
vacation: authedProcedure.mutation(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
@@ -230,6 +230,63 @@ describe('in-game my information ownership', () => {
})
);
});
it.each([
['buildNationCandidate', 'buildNationCandidate'],
['instantRetreat', 'instantRetreat'],
] as const)('dispatches %s only for the session-owned general', async (procedure, commandType) => {
const clientRequestId = '11111111-1111-4111-8111-111111111111';
const requestCommand = vi.fn(async () => ({
type: commandType,
ok: true,
generalId: 7,
}));
const fixture = createContext({ requestCommand });
const caller = appRouter.createCaller(fixture.context);
await expect(caller.general[procedure]({ clientRequestId })).resolves.toEqual({ ok: true });
expect(requestCommand).toHaveBeenCalledWith({
type: commandType,
requestId: `general:${commandType}:user-7:${clientRequestId}`,
userId: 'user-7',
generalId: 7,
});
});
it('returns the daemon compatibility failure without performing an API-side mutation', async () => {
const requestCommand = vi.fn(async () => ({
type: 'instantRetreat' as const,
ok: false,
generalId: 7,
reason: '가까운 아국 도시가 없습니다.',
}));
const fixture = createContext({ requestCommand });
const caller = appRouter.createCaller(fixture.context);
await expect(caller.general.instantRetreat()).rejects.toMatchObject({
code: 'BAD_REQUEST',
message: '가까운 아국 도시가 없습니다.',
});
expect(fixture.db.general.update).not.toHaveBeenCalled();
});
it('returns a retryable timeout while preserving the client request identity', async () => {
const requestCommand = vi.fn(async () => null);
const fixture = createContext({ requestCommand });
const caller = appRouter.createCaller(fixture.context);
const clientRequestId = '22222222-2222-4222-8222-222222222222';
await expect(caller.general.instantRetreat({ clientRequestId })).rejects.toMatchObject({
code: 'TIMEOUT',
message: expect.stringContaining('같은 요청으로 다시 시도'),
});
expect(requestCommand).toHaveBeenCalledWith({
type: 'instantRetreat',
requestId: `general:instantRetreat:user-7:${clientRequestId}`,
userId: 'user-7',
generalId: 7,
});
});
});
describe('battle-center general and user permissions', () => {
@@ -93,11 +93,13 @@ const zDieOnPrestart = z.object({
const zBuildNationCandidate = z.object({
type: z.literal('buildNationCandidate'),
userId: z.string().min(1),
generalId: zFiniteNumber,
});
const zInstantRetreat = z.object({
type: z.literal('instantRetreat'),
userId: z.string().min(1),
generalId: zFiniteNumber,
});
@@ -1892,3 +1892,259 @@ export const createReservedTurnHandler = async (options: {
},
};
};
export type ImmediateGeneralActionKey = 'che_거병' | 'che_접경귀환';
export type ImmediateGeneralActionExecutor = {
execute(input: {
actionKey: ImmediateGeneralActionKey;
generalId: number;
rng: RandUtil;
refreshKillturn?: boolean;
}): Promise<{ ok: boolean; reason?: string }>;
};
/**
* Ref의 MyPage 즉시 행동은 예약 턴과 같은 command/action-module stack을
* 실행하지만 장수의 turnTime과 예약 큐는 진행시키지 않는다.
*/
export const createImmediateGeneralActionExecutor = async (options: {
world: InMemoryTurnWorld;
reservedTurns?: InMemoryReservedTurnStore;
scenarioMeta?: ScenarioMeta;
map?: MapDefinition;
commandProfile?: TurnCommandProfile;
getAdditionalOccupiedUniqueItemKeys?: () =>
Iterable<string | null | undefined> | Promise<Iterable<string | null | undefined>>;
}): Promise<ImmediateGeneralActionExecutor> => {
const env = buildCommandEnv(options.world.getScenarioConfig(), options.world.getUnitSet());
const commandProfile = options.commandProfile ?? DEFAULT_TURN_COMMAND_PROFILE;
const { general: definitions } = await buildReservedTurnDefinitions({
env,
commandProfile,
defaultActionKey: DEFAULT_ACTION,
});
const generalModuleLoader = new GeneralTurnCommandLoader();
const contextBuilders = new Map<string, ActionContextBuilder>();
for (const actionKey of ['che_거병', 'che_접경귀환'] as const) {
if (!definitions.has(actionKey)) {
continue;
}
const module = await generalModuleLoader.load(actionKey);
contextBuilders.set(actionKey, module.actionContextBuilder ?? defaultActionContextBuilder);
}
const itemRegistry = createItemModuleRegistry(await loadItemModules([...ITEM_KEYS]));
const uniqueConfig = resolveUniqueConfig(asRecord(options.world.getScenarioConfig().const));
if (Object.keys(uniqueConfig.allItems).length === 0) {
uniqueConfig.allItems = buildLegacyDefaultUniqueItemPool(itemRegistry);
}
return {
async execute(input) {
const definition = definitions.get(input.actionKey);
if (!definition) {
return {
ok: false,
reason:
input.actionKey === 'che_거병'
? '거병할 수 없는 모드입니다.'
: '접경귀환을 사용할 수 없는 모드입니다.',
};
}
const general = options.world.getGeneralById(input.generalId);
if (!general) {
return { ok: false, reason: '장수 정보를 찾을 수 없습니다.' };
}
const city = options.world.getCityById(general.cityId) ?? undefined;
const nation = general.nationId > 0 ? options.world.getNationById(general.nationId) : null;
const args = definition.parseArgs({});
if (args === null) {
return { ok: false, reason: '인자가 올바르지 않습니다.' };
}
const state = options.world.getState();
const constraintEnv = {
...resolveConstraintEnv(state, options.scenarioMeta, env),
...(options.map ? { map: options.map } : {}),
...(options.world.getUnitSet() ? { unitSet: options.world.getUnitSet() } : {}),
cities: options.world.listCities(),
nations: options.world.listNations(),
};
const constraintArgs = withCanonicalArgumentAliases(extractArgsRecord(args));
const constraintCtx = buildConstraintContext(general, city, nation, constraintArgs, constraintEnv);
const view = new WorldStateView(options.world, constraintEnv, constraintArgs, {
general,
city,
nation,
});
const constraintResult = evaluateConstraints(
definition.buildConstraints(constraintCtx, args),
constraintCtx,
view
);
if (constraintResult.kind !== 'allow') {
const reason =
constraintResult.kind === 'deny' ? constraintResult.reason : '조건을 확인할 수 없습니다.';
const failureText =
definition.formatConstraintFailure?.(reason, constraintCtx, args, view) ??
`${reason} ${definition.name} 실패.`;
if (input.actionKey === 'che_접경귀환') {
options.world.pushLog({
...createActionLog(failureText),
generalId: general.id,
});
}
return { ok: false, reason: failureText };
}
if (input.actionKey === 'che_거병' && !options.reservedTurns) {
throw new Error('Immediate uprising requires the reserved-turn store.');
}
const additionalOccupiedUniqueItemKeys = (await options.getAdditionalOccupiedUniqueItemKeys?.()) ?? [];
const seedBase = buildSeedBase(state);
const uniqueLottery = buildUniqueLotteryRunner({
world: state,
worldView: options.world,
scenarioMeta: options.scenarioMeta,
seedBase,
itemRegistry,
uniqueConfig,
getAdditionalOccupiedUniqueItemKeys: () => additionalOccupiedUniqueItemKeys,
});
const startYear = resolveStartYear(state, options.scenarioMeta);
const baseContext: ActionContextBase = {
general,
city,
nation,
worldView: {
listGenerals: () => options.world.listGenerals(),
listGeneralsByCity: (cityId) =>
options.world.listGenerals().filter((candidate) => candidate.cityId === cityId),
listNations: () => options.world.listNations(),
},
rng: input.rng,
time: {
year: state.currentYear,
month: state.currentMonth,
startYear,
},
uniqueLottery,
};
const actionContext =
buildActionContext(
input.actionKey,
baseContext,
{
world: state,
scenarioConfig: options.world.getScenarioConfig(),
scenarioMeta: options.scenarioMeta,
map: options.map,
unitSet: options.world.getUnitSet(),
worldRef: options.world,
actionArgs: constraintArgs,
createGeneralId: () => options.world.getNextGeneralId(),
createNationId: () => options.world.getNextNationId(),
seedBase,
},
contextBuilders
) ?? baseContext;
const resolution = resolveGeneralAction(
definition,
actionContext,
{
now: general.turnTime,
schedule: {
entries: [
{
startMinute: 0,
tickMinutes: Math.max(1, Math.floor(state.tickSeconds / 60)),
},
],
},
},
args
);
if (input.actionKey === 'che_접경귀환' && (resolution.general as TurnGeneral).cityId === general.cityId) {
for (const log of resolution.logs) {
options.world.pushLog(log);
}
return { ok: false, reason: '가까운 아국 도시가 없습니다.' };
}
const progressionLogs: LogEntryDraft[] = [];
let nextGeneral = resolution.general as TurnGeneral;
if (input.actionKey === 'che_거병') {
const activeActionAmount =
(
definition as GeneralActionDefinition & {
getInheritanceActiveActionAmount?: (context: ActionContextBase, args: unknown) => number;
}
).getInheritanceActiveActionAmount?.(actionContext, args) ?? 0;
const nextMeta = {
...nextGeneral.meta,
inherit_active_action:
readMetaNumber(asRecord(nextGeneral.meta), 'inherit_active_action', 0) + activeActionAmount,
...(input.refreshKillturn ? { killturn: readMetaNumber(asRecord(state.meta), 'killturn', 0) } : {}),
};
nextGeneral = applyLegacyGeneralProgression(
{
...nextGeneral,
meta: nextMeta,
lastTurn: {
command: definition.name,
arg: extractArgsRecord(args),
},
},
general,
input.actionKey,
env,
progressionLogs
);
}
for (const createdNation of resolution.created?.nations ?? []) {
if (!options.world.addNation(createdNation)) {
throw new Error(`Immediate action could not create nation ${createdNation.id}.`);
}
options.reservedTurns?.ensureNationTurns(createdNation.id, 12);
options.reservedTurns?.ensureNationTurns(createdNation.id, 11);
}
if (resolution.dirty?.city && resolution.city) {
options.world.updateCity(resolution.city.id, resolution.city);
}
if (resolution.dirty?.nation && resolution.nation) {
options.world.updateNation(resolution.nation.id, resolution.nation);
}
for (const patch of resolution.patches?.generals ?? []) {
options.world.updateGeneral(patch.id, patch.patch as Partial<TurnGeneral>);
}
for (const patch of resolution.patches?.cities ?? []) {
options.world.updateCity(patch.id, patch.patch);
}
for (const patch of resolution.patches?.nations ?? []) {
options.world.updateNation(patch.id, patch.patch);
}
for (const effect of resolution.effects) {
if (effect.type === 'diplomacy:patch') {
options.world.applyDiplomacyPatch({
srcNationId: effect.srcNationId,
destNationId: effect.destNationId,
patch: effect.patch,
});
} else if (effect.type === 'message:add') {
options.world.queueMessage(effect.draft);
}
}
for (const log of [...resolution.logs, ...progressionLogs]) {
options.world.pushLog(log);
}
options.world.updateGeneral(input.generalId, nextGeneral);
return { ok: true };
},
};
};
+5
View File
@@ -724,6 +724,11 @@ const createTurnDaemonRuntimeWithLease = async (
const resolvedControlQueue = options.controlQueue ?? databaseCommandQueue ?? controlQueue;
const commandHandler = createTurnDaemonCommandHandler({
world,
reservedTurns: reservedTurnStoreHandle?.store,
scenarioMeta: snapshot.scenarioMeta,
map: snapshot.map,
commandProfile,
getAdditionalOccupiedUniqueItemKeys: () => occupiedAuctionUniqueItemKeys,
auctionFinalizer: auctionFinalizer ?? undefined,
auctionBidder: auctionBidder ?? undefined,
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
+135 -23
View File
@@ -23,7 +23,10 @@ import {
resolveUniqueConfig,
rollUniqueLottery,
type ItemModule,
type MapDefinition,
type ScenarioMeta,
type TriggerValue,
type TurnCommandProfile,
} from '@sammo-ts/logic';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import {
@@ -33,7 +36,9 @@ import {
removeEquippedItem,
} from '@sammo-ts/logic/items/index.js';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import type { TurnGeneral } from './types.js';
import { createImmediateGeneralActionExecutor, type ImmediateGeneralActionExecutor } from './reservedTurnHandler.js';
import { openAuction } from '../auction/opener.js';
import {
hasScenarioStaticEventHandler,
@@ -121,6 +126,7 @@ interface CommandHandlerContext {
auctionFinalizer?: AuctionFinalizer;
auctionBidder?: AuctionBidder;
tournamentRewardFinalizer?: TournamentRewardFinalizer;
getImmediateGeneralActionExecutor?: () => Promise<ImmediateGeneralActionExecutor>;
}
const requireCommandDatabase = (ctx: CommandHandlerContext): DatabaseClient => {
@@ -150,6 +156,30 @@ const resolveCommandAcceptedAt = async (
return event.createdAt;
};
const assertImmediateGeneralActionActor = async (
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'buildNationCandidate' | 'instantRetreat' }>,
general: TurnGeneral
): Promise<void> => {
if (general.userId !== command.userId) {
throw new Error(`${command.type} general owner does not match command user.`);
}
if (!command.requestId) {
return;
}
const db = requireCommandDatabase(ctx);
const event = await db.inputEvent.findUnique({
where: { requestId: command.requestId },
select: { actorUserId: true },
});
if (!event) {
throw new Error(`ENGINE input event ${command.requestId} is missing.`);
}
if (event.actorUserId !== command.userId) {
throw new Error(`ENGINE input event actor does not match ${command.type} user.`);
}
};
async function handleJoinCreateGeneral(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'joinCreateGeneral' }>
@@ -990,17 +1020,10 @@ async function handleBuildNationCandidate(
type: 'buildNationCandidate',
ok: false,
generalId: command.generalId,
reason: '장수 정보를 찾을 수 없습니다.',
};
}
if (general.nationId !== 0) {
return {
type: 'buildNationCandidate',
ok: false,
generalId: command.generalId,
reason: '이미 국가에 소속되어 있습니다.',
reason: '장수 없습니다',
};
}
await assertImmediateGeneralActionActor(ctx, command, general);
const worldState = world.getState();
const opentime = worldState.meta.opentime as string | undefined;
@@ -1009,11 +1032,43 @@ async function handleBuildNationCandidate(
type: 'buildNationCandidate',
ok: false,
generalId: command.generalId,
reason: '가오픈 기간이 아닙니다.',
reason: '게임이 시작되었습니다.',
};
}
if (general.nationId !== 0) {
return {
type: 'buildNationCandidate',
ok: false,
generalId: command.generalId,
reason: '이미 국가에 소속되어있습니다.',
};
}
return { type: 'buildNationCandidate', ok: true, generalId: command.generalId };
if (!ctx.getImmediateGeneralActionExecutor) {
throw new Error('Immediate general action runtime is not configured.');
}
const hiddenSeed = asRecord(worldState.meta).hiddenSeed ?? asRecord(worldState.meta).seed ?? worldState.id;
const executor = await ctx.getImmediateGeneralActionExecutor();
const execution = await executor.execute({
actionKey: 'che_거병',
generalId: command.generalId,
rng: new RandUtil(
new LiteHashDRBG(
simpleSerialize(
typeof hiddenSeed === 'string' || typeof hiddenSeed === 'number' ? hiddenSeed : String(hiddenSeed),
'BuildNationCandidate',
command.generalId
)
)
),
refreshKillturn: true,
});
return {
type: 'buildNationCandidate',
ok: execution.ok,
generalId: command.generalId,
...(execution.reason ? { reason: execution.reason } : {}),
};
}
async function handleInstantRetreat(
@@ -1021,16 +1076,6 @@ async function handleInstantRetreat(
command: Extract<TurnDaemonCommand, { type: 'instantRetreat' }>
): Promise<TurnDaemonCommandResult> {
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
type: 'instantRetreat',
ok: false,
generalId: command.generalId,
reason: '장수 정보를 찾을 수 없습니다.',
};
}
const config = world.getScenarioConfig();
const availableInstantAction = config.const.availableInstantAction as Record<string, boolean> | undefined;
if (!availableInstantAction?.instantRetreat) {
@@ -1038,11 +1083,48 @@ async function handleInstantRetreat(
type: 'instantRetreat',
ok: false,
generalId: command.generalId,
reason: '즉시 귀환이 허용되지 않는 서버입니다.',
reason: '접경귀환을 사용할 수 없는 시나리오입니다.',
};
}
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
type: 'instantRetreat',
ok: false,
generalId: command.generalId,
reason: '장수가 없습니다',
};
}
await assertImmediateGeneralActionActor(ctx, command, general);
return { type: 'instantRetreat', ok: true, generalId: command.generalId };
if (!ctx.getImmediateGeneralActionExecutor) {
throw new Error('Immediate general action runtime is not configured.');
}
const state = world.getState();
const hiddenSeed = asRecord(state.meta).hiddenSeed ?? asRecord(state.meta).seed ?? state.id;
const executor = await ctx.getImmediateGeneralActionExecutor();
const execution = await executor.execute({
actionKey: 'che_접경귀환',
generalId: command.generalId,
rng: new RandUtil(
new LiteHashDRBG(
simpleSerialize(
typeof hiddenSeed === 'string' || typeof hiddenSeed === 'number' ? hiddenSeed : String(hiddenSeed),
'InstantRetreat',
command.generalId,
state.currentYear,
state.currentMonth,
general.cityId
)
)
),
});
return {
type: 'instantRetreat',
ok: execution.ok,
generalId: command.generalId,
...(execution.reason ? { reason: execution.reason } : {}),
};
}
async function handleVacation(
@@ -1952,15 +2034,45 @@ async function handleVoteReward(
export const createTurnDaemonCommandHandler = (options: {
world: InMemoryTurnWorld;
reservedTurns?: InMemoryReservedTurnStore;
scenarioMeta?: ScenarioMeta;
map?: MapDefinition;
commandProfile?: TurnCommandProfile;
getAdditionalOccupiedUniqueItemKeys?: () => Iterable<string | null | undefined>;
auctionFinalizer?: AuctionFinalizer;
auctionBidder?: AuctionBidder;
tournamentRewardFinalizer?: TournamentRewardFinalizer;
}): TurnDaemonCommandHandler => {
let immediateGeneralActionExecutor: Promise<ImmediateGeneralActionExecutor> | null = null;
const ctx: CommandHandlerContext = {
world: options.world,
auctionFinalizer: options.auctionFinalizer,
auctionBidder: options.auctionBidder,
tournamentRewardFinalizer: options.tournamentRewardFinalizer,
getImmediateGeneralActionExecutor: () => {
immediateGeneralActionExecutor ??= createImmediateGeneralActionExecutor({
world: options.world,
reservedTurns: options.reservedTurns,
scenarioMeta: options.scenarioMeta,
map: options.map,
commandProfile: options.commandProfile,
getAdditionalOccupiedUniqueItemKeys: async () => {
if (ctx.commandDb) {
const rows = await ctx.commandDb.auction.findMany({
where: {
type: 'UNIQUE_ITEM',
status: { in: ['OPEN', 'FINALIZING'] },
targetCode: { not: null },
},
select: { targetCode: true },
});
return rows.map((row) => row.targetCode);
}
return options.getAdditionalOccupiedUniqueItemKeys?.() ?? [];
},
});
return immediateGeneralActionExecutor;
},
};
type HandlerMap = Partial<
@@ -0,0 +1,596 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { SystemClock } from '@sammo-ts/common';
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import type { MapDefinition, ScenarioConfig, ScenarioMeta, TurnSchedule } from '@sammo-ts/logic';
import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { EngineStateManager } from '../src/turn/engineStateManager.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
import { loadTurnWorldFromDatabase } from '../src/turn/worldLoader.js';
const databaseUrl = process.env.IMMEDIATE_ACTION_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const worldId = 991_731;
const generalId = 991_731;
const cityId = 991_731;
const existingNationId = 991_730;
const requestId = 'integration:engine:immediate-action-uprising';
const occupiedUniqueItem = 'che_무기_12_칠성검';
const assertDedicatedDatabase = (rawUrl: string): void => {
const schema = new URL(rawUrl).searchParams.get('schema');
if (!schema?.endsWith('immediate_action_integration')) {
throw new Error(`Refusing to mutate non-dedicated schema: ${schema ?? '(missing)'}`);
}
};
const map: MapDefinition = {
id: 'immediate-action-integration',
name: '즉시 행동 통합',
cities: [
{
id: cityId,
name: '낙양',
level: 5,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {
population: 100_000,
agriculture: 2_000,
commerce: 2_000,
security: 2_000,
defence: 2_000,
wall: 2_000,
},
initial: {
population: 10_000,
agriculture: 1_000,
commerce: 1_000,
security: 1_000,
defence: 1_000,
wall: 1_000,
},
},
],
};
const scenarioMeta: ScenarioMeta = {
title: '즉시 행동 통합',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
};
const scenarioConfig: ScenarioConfig = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: {
openingPartYear: 3,
baseRice: 2_000,
allItems: {
weapon: {
[occupiedUniqueItem]: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
minMonthToAllowInheritItem: 0,
},
environment: {
mapName: 'che',
unitSet: 'che',
},
};
const state: TurnWorldState = {
id: worldId,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-31T00:00:00.000Z'),
meta: {
hiddenSeed: 'immediate-action-integration',
killturn: 24,
opentime: '2026-08-01T00:00:00.000Z',
scenarioId: 1000,
},
};
const general: TurnGeneral = {
id: generalId,
userId: 'immediate-action-user',
name: '통합장수',
nationId: 0,
cityId,
troopId: 0,
stats: { leadership: 70, strength: 60, intelligence: 50 },
turnTime: new Date('2026-07-31T00:10:00.000Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 3,
inherit_active_action: 0,
inheritRandomUnique: true,
leadership_exp: 0,
strength_exp: 0,
intel_exp: 0,
},
penalty: {},
officerLevel: 0,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 20,
npcState: 0,
};
integration('immediate general action persistence', () => {
let db: GamePrismaClient;
let disconnect: (() => Promise<void>) | undefined;
beforeAll(async () => {
assertDedicatedDatabase(databaseUrl!);
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
disconnect = () => connector.disconnect();
await db.inputEvent.deleteMany({ where: { requestId } });
await db.auction.deleteMany({ where: { targetCode: occupiedUniqueItem } });
await db.logEntry.deleteMany({
where: {
OR: [{ generalId }, { nationId: { gte: existingNationId } }, { text: { contains: general.name } }],
},
});
await db.nationTurn.deleteMany({ where: { nationId: { gte: existingNationId } } });
await db.diplomacy.deleteMany({
where: {
OR: [{ srcNationId: { gte: existingNationId } }, { destNationId: { gte: existingNationId } }],
},
});
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: cityId } });
await db.nation.deleteMany({ where: { id: { gte: existingNationId } } });
await db.worldState.deleteMany({ where: { id: worldId } });
await db.worldState.create({
data: {
id: worldId,
scenarioCode: 'immediate-action-integration',
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
meta: state.meta as GamePrisma.InputJsonValue,
},
});
await db.nation.create({
data: {
id: existingNationId,
name: general.name,
color: '#111111',
capitalCityId: 0,
chiefGeneralId: 0,
gold: 0,
rice: 0,
tech: 0,
level: 1,
typeCode: 'che_중립',
meta: {},
},
});
await db.city.create({
data: {
id: cityId,
name: '낙양',
level: 5,
nationId: 0,
supplyState: 1,
frontState: 0,
population: 10_000,
populationMax: 100_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
region: 1,
},
});
await db.general.create({
data: {
id: general.id,
userId: general.userId,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
npcState: general.npcState,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
officerLevel: general.officerLevel,
experience: general.experience,
dedication: general.dedication,
gold: general.gold,
rice: general.rice,
crew: general.crew,
crewTypeId: general.crewTypeId,
train: general.train,
atmos: general.atmos,
turnTime: general.turnTime,
age: general.age,
meta: general.meta as GamePrisma.InputJsonValue,
penalty: general.penalty as GamePrisma.InputJsonValue,
},
});
});
afterAll(async () => {
if (!db) {
await disconnect?.();
return;
}
await db.inputEvent.deleteMany({ where: { requestId } });
await db.auction.deleteMany({ where: { targetCode: occupiedUniqueItem } });
await db.logEntry.deleteMany({
where: {
OR: [{ generalId }, { nationId: { gte: existingNationId } }, { text: { contains: general.name } }],
},
});
await db.nationTurn.deleteMany({ where: { nationId: { gte: existingNationId } } });
await db.diplomacy.deleteMany({
where: {
OR: [{ srcNationId: { gte: existingNationId } }, { destNationId: { gte: existingNationId } }],
},
});
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: cityId } });
await db.nation.deleteMany({ where: { id: { gte: existingNationId } } });
await db.worldState.deleteMany({ where: { id: worldId } });
await disconnect?.();
});
it('flushes and reloads the nation, diplomacy, officer turns, logs, and general state together', async () => {
const snapshot: TurnWorldSnapshot = {
generals: [general],
cities: [
{
id: cityId,
name: '낙양',
level: 5,
nationId: 0,
state: 0,
supplyState: 1,
frontState: 0,
population: 10_000,
populationMax: 100_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
},
],
nations: [
{
id: existingNationId,
name: general.name,
color: '#111111',
capitalCityId: 0,
chiefGeneralId: 0,
gold: 0,
rice: 0,
level: 1,
typeCode: 'che_중립',
power: 0,
meta: {},
},
],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig,
scenarioMeta,
map,
};
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const reservedTurns = await createReservedTurnStore({ databaseUrl: databaseUrl! });
const handler = createTurnDaemonCommandHandler({
world,
reservedTurns: reservedTurns.store,
scenarioMeta,
map,
});
const hooks = await createDatabaseTurnHooks(databaseUrl!, world, {
reservedTurns: reservedTurns.store,
});
await db.auction.createMany({
data: (['OPEN', 'FINALIZING'] as const).map((status) => ({
type: 'UNIQUE_ITEM' as const,
targetCode: occupiedUniqueItem,
hostGeneralId: generalId,
hostName: general.name,
detail: {},
status,
closeAt: new Date('2026-08-01T00:00:00.000Z'),
})),
});
await db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: 'buildNationCandidate',
actorUserId: general.userId,
payload: {
type: 'buildNationCandidate',
requestId,
userId: general.userId,
generalId,
} as GamePrisma.InputJsonValue,
},
});
const stateManager = new EngineStateManager();
stateManager.register('world', {
capture: () => world.captureState(),
restore: (captured) => world.restoreState(captured),
});
stateManager.register('reservedTurns', {
capture: () => reservedTurns.store.captureState(),
restore: (captured) => reservedTurns.store.restoreState(captured),
});
const stateStore = {
loadLastTurnTime: async () => new Date(state.lastTurnTime),
loadNextGeneralTurnTime: async () => null,
saveLastTurnTime: async () => {},
loadCheckpoint: async () => undefined,
saveCheckpoint: async () => {},
};
const processor = {
run: async () => {
throw new Error('scheduled turn must not run in the immediate-action integration test');
},
};
const buildLifecycle = (
queue: DatabaseTurnDaemonCommandQueue,
lifecycleHooks: ConstructorParameters<typeof TurnDaemonLifecycle>[0]['hooks']
) =>
new TurnDaemonLifecycle(
{
clock: new SystemClock(),
controlQueue: queue,
commandResponder: queue,
getNextTickTime: () => new Date(Date.now() + 3_600_000),
stateStore,
processor,
commandHandler: handler,
hooks: lifecycleHooks,
stateManager,
},
{
profile: 'immediate-action-integration',
defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
}
);
const waitForEvent = async (status: 'PENDING' | 'SUCCEEDED') => {
for (let attempt = 0; attempt < 200; attempt += 1) {
const event = await db.inputEvent.findUnique({ where: { requestId } });
if (event?.status === status && (status !== 'SUCCEEDED' || event.lockedBy === null)) {
return event;
}
await new Promise((resolve) => setTimeout(resolve, 25));
}
throw new Error(`Timed out waiting for ${requestId} to become ${status}.`);
};
try {
const firstQueue = new DatabaseTurnDaemonCommandQueue(db);
await firstQueue.initialize();
let observeInjectedFailure: (() => void) | undefined;
const injectedFailureObserved = new Promise<void>((resolve) => {
observeInjectedFailure = resolve;
});
const firstLifecycle = buildLifecycle(firstQueue, {
...hooks.hooks,
executeCommand: async (_failedRequestId, execute) =>
db.$transaction(async (transaction) => {
await execute({ db: transaction });
throw new Error('injected immediate-action commit failure');
}),
onRunError: async () => {
observeInjectedFailure?.();
},
});
const firstLoop = firstLifecycle.start();
await injectedFailureObserved;
await firstLifecycle.stop('injected failure observed');
await firstLoop;
await expect(waitForEvent('PENDING')).resolves.toMatchObject({
attempts: 1,
error: 'injected immediate-action commit failure',
});
expect(world.getGeneralById(generalId)).toMatchObject({
nationId: 0,
officerLevel: 0,
role: { items: { weapon: null } },
});
expect(world.listNations().map((nation) => nation.id)).toEqual([existingNationId]);
expect(reservedTurns.store.peekDirtyState()).toEqual({
generalIds: [],
generalInitializationIds: [],
generalLeaseIds: [],
nationKeys: [],
nationInitializationKeys: [],
nationLeaseKeys: [],
});
await expect(db.nation.findUnique({ where: { id: existingNationId + 1 } })).resolves.toBeNull();
await expect(db.general.findUniqueOrThrow({ where: { id: generalId } })).resolves.toMatchObject({
nationId: 0,
officerLevel: 0,
});
const retryQueue = new DatabaseTurnDaemonCommandQueue(db);
await retryQueue.initialize();
const retryLifecycle = buildLifecycle(retryQueue, hooks.hooks);
const retryLoop = retryLifecycle.start();
await expect(waitForEvent('SUCCEEDED')).resolves.toMatchObject({
attempts: 2,
actorUserId: general.userId,
result: expect.objectContaining({
type: 'buildNationCandidate',
ok: true,
generalId,
}),
});
await retryLifecycle.stop('retry committed');
await retryLoop;
} finally {
await hooks.close();
await reservedTurns.close();
}
const persistedGeneral = await db.general.findUniqueOrThrow({ where: { id: generalId } });
expect(persistedGeneral).toMatchObject({
nationId: existingNationId + 1,
officerLevel: 12,
experience: 100,
dedication: 100,
turnTime: general.turnTime,
lastTurn: { command: '거병', arg: {} },
weaponCode: 'None',
meta: expect.objectContaining({
inherit_active_action: 1,
killturn: 24,
belong: 1,
officer_city: 0,
}),
});
await expect(db.nation.findUniqueOrThrow({ where: { id: existingNationId + 1 } })).resolves.toMatchObject({
name: `${general.name}`,
chiefGeneralId: generalId,
rice: 2_000,
meta: expect.objectContaining({ gennum: 1, secretlimit: 1 }),
});
await expect(
db.diplomacy.findMany({
where: {
OR: [{ srcNationId: existingNationId + 1 }, { destNationId: existingNationId + 1 }],
},
})
).resolves.toHaveLength(2);
for (const officerLevel of [11, 12]) {
await expect(
db.nationTurn.findMany({
where: {
nationId: existingNationId + 1,
officerLevel,
},
orderBy: { turnIdx: 'asc' },
})
).resolves.toEqual(
Array.from({ length: 12 }, (_, turnIdx) =>
expect.objectContaining({
officerLevel,
turnIdx,
actionCode: '휴식',
arg: {},
})
)
);
}
await expect(
db.logEntry.findMany({
where: {
OR: [
{ scope: 'GENERAL', category: 'ACTION', generalId },
{ scope: 'GENERAL', category: 'HISTORY', generalId },
{ scope: 'NATION', category: 'HISTORY', nationId: existingNationId + 1 },
{ scope: 'SYSTEM', category: 'SUMMARY' },
{ scope: 'SYSTEM', category: 'HISTORY' },
],
},
})
).resolves.toEqual(
expect.arrayContaining([
expect.objectContaining({
scope: 'GENERAL',
category: 'ACTION',
generalId,
text: expect.stringContaining('거병에 성공하였습니다. <1>00:10</>'),
}),
expect.objectContaining({
scope: 'GENERAL',
category: 'HISTORY',
generalId,
text: expect.stringContaining('낙양'),
}),
expect.objectContaining({
scope: 'NATION',
category: 'HISTORY',
nationId: existingNationId + 1,
text: expect.stringContaining('통합장수'),
}),
expect.objectContaining({
scope: 'SYSTEM',
category: 'SUMMARY',
text: expect.stringContaining('거병하였습니다'),
}),
expect.objectContaining({
scope: 'SYSTEM',
category: 'HISTORY',
text: expect.stringContaining('【거병】'),
}),
])
);
const reloaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
expect(reloaded.snapshot.generals.find((entry) => entry.id === generalId)).toMatchObject({
nationId: existingNationId + 1,
officerLevel: 12,
experience: 100,
dedication: 100,
turnTime: general.turnTime,
});
expect(reloaded.snapshot.nations.find((entry) => entry.id === existingNationId + 1)).toMatchObject({
name: `${general.name}`,
chiefGeneralId: generalId,
rice: 2_000,
});
});
});
@@ -1,13 +1,42 @@
import { describe, expect, it } from 'vitest';
import { describe, expect, it, vi } from 'vitest';
import type { ScenarioEffectKey, TurnSchedule } from '@sammo-ts/logic';
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import type { MapDefinition, ScenarioEffectKey, TurnSchedule } from '@sammo-ts/logic';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { createImmediateGeneralActionExecutor } from '../src/turn/reservedTurnHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildMapCity = (id: number, connections: number[]): MapDefinition['cities'][number] => ({
id,
name: `도시${id}`,
level: 1,
region: 1,
position: { x: id, y: id },
connections,
max: {
population: 100_000,
agriculture: 1_000,
commerce: 1_000,
security: 1_000,
defence: 1_000,
wall: 1_000,
},
initial: {
population: 10_000,
agriculture: 100,
commerce: 100,
security: 100,
defence: 100,
wall: 100,
},
});
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 7,
userId: 'user-7',
@@ -102,6 +131,76 @@ const buildWorld = (
return { world, handler: createTurnDaemonCommandHandler({ world }) };
};
const buildImmediateActionWorld = (options: {
general: TurnGeneral;
cities: TurnWorldSnapshot['cities'];
nations: TurnWorldSnapshot['nations'];
map: MapDefinition;
availableInstantRetreat?: boolean;
lastTurnTime?: Date;
scenarioConst?: Record<string, unknown>;
}) => {
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: options.lastTurnTime ?? new Date('0180-01-01T00:00:00Z'),
meta: {
hiddenSeed: 'immediate-action-test',
killturn: 24,
opentime: '0180-02-01T00:00:00.000Z',
scenarioId: 1000,
},
};
const scenarioMeta = {
title: '즉시 행동 테스트',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
};
const snapshot: TurnWorldSnapshot = {
generals: [options.general],
cities: options.cities,
nations: options.nations,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: {
openingPartYear: 3,
baseRice: 2_000,
availableInstantAction: {
instantRetreat: options.availableInstantRetreat ?? false,
},
...(options.scenarioConst ?? {}),
},
environment: {
mapName: 'test',
unitSet: 'test',
},
},
scenarioMeta,
map: options.map,
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const ensureNationTurns = vi.fn();
const reservedTurns = { ensureNationTurns } as unknown as InMemoryReservedTurnStore;
const handler = createTurnDaemonCommandHandler({
world,
reservedTurns,
scenarioMeta,
map: options.map,
});
return { world, handler, ensureNationTurns, reservedTurns, scenarioMeta };
};
describe('my information world commands', () => {
it('normalizes legacy settings and charges myset only when defence mode changes', async () => {
const fixture = buildWorld();
@@ -183,4 +282,474 @@ describe('my information world commands', () => {
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(7)?.role.items.horse).toBeNull();
});
it('executes pre-open uprising through the action stack without advancing the turn clock', async () => {
const general = buildGeneral({
nationId: 0,
cityId: 1,
turnTime: new Date('0180-01-01T00:10:00Z'),
experience: 0,
dedication: 0,
meta: {
killturn: 3,
inherit_active_action: 2,
leadership_exp: 0,
strength_exp: 0,
intel_exp: 0,
},
});
const fixture = buildImmediateActionWorld({
general,
cities: [
{
id: 1,
name: '낙양',
nationId: 0,
supplyState: 1,
meta: {},
} as TurnWorldSnapshot['cities'][number],
],
nations: [
{
id: 1,
name: general.name,
color: '#111111',
typeCode: 'che_중립',
level: 1,
capitalCityId: 0,
chiefGeneralId: 0,
gold: 0,
rice: 0,
power: 0,
meta: {},
},
],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
},
});
await expect(
fixture.handler.handle({
type: 'buildNationCandidate',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({ ok: true });
const createdNation = fixture.world.listNations().find((nation) => nation.id === 2);
expect(createdNation).toMatchObject({
name: `${general.name}`,
color: '#330000',
typeCode: 'che_중립',
level: 0,
capitalCityId: 0,
chiefGeneralId: general.id,
gold: 0,
rice: 2_000,
meta: {
rate: 20,
bill: 100,
strategic_cmd_limit: 12,
surlimit: 72,
secretlimit: 1,
gennum: 1,
},
});
expect(fixture.world.getGeneralById(general.id)).toMatchObject({
nationId: 2,
officerLevel: 12,
experience: 100,
dedication: 100,
turnTime: general.turnTime,
lastTurn: { command: '거병', arg: {} },
meta: {
belong: 1,
officer_city: 0,
inherit_active_action: 3,
killturn: 24,
},
});
expect(fixture.ensureNationTurns.mock.calls).toEqual([
[2, 12],
[2, 11],
]);
expect(fixture.world.getDiplomacyEntry(1, 2)).toMatchObject({ state: 2, term: 0 });
expect(fixture.world.getDiplomacyEntry(2, 1)).toMatchObject({ state: 2, term: 0 });
const { logs } = fixture.world.consumeDirtyState();
expect(logs.map((entry) => entry.text)).toEqual(
expect.arrayContaining([
'거병에 성공하였습니다. <1>00:10</>',
expect.stringContaining('낙양'),
expect.stringContaining('세력을 결성하였습니다.'),
])
);
});
it('rejects a penalized uprising before allocating a nation or writing a log', async () => {
const general = buildGeneral({
nationId: 0,
cityId: 1,
penalty: { noFoundNation: true },
});
const fixture = buildImmediateActionWorld({
general,
cities: [{ id: 1, name: '낙양', nationId: 0, supplyState: 1, meta: {} }] as TurnWorldSnapshot['cities'],
nations: [],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
},
});
await expect(
fixture.handler.handle({
type: 'buildNationCandidate',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({ ok: false });
expect(fixture.world.listNations()).toEqual([]);
expect(fixture.world.getGeneralById(general.id)).toMatchObject({
nationId: 0,
experience: general.experience,
dedication: general.dedication,
});
expect(fixture.ensureNationTurns).not.toHaveBeenCalled();
expect(fixture.world.consumeDirtyState().logs).toEqual([]);
});
it('uses the Ref generic unique seed independently from the immediate-action RNG', async () => {
const general = buildGeneral({
nationId: 0,
cityId: 1,
meta: {
killturn: 3,
inheritRandomUnique: true,
leadership_exp: 0,
strength_exp: 0,
intel_exp: 0,
},
});
const map = {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
};
const fixture = buildImmediateActionWorld({
general,
cities: [{ id: 1, name: '낙양', nationId: 0, supplyState: 1, meta: {} }] as TurnWorldSnapshot['cities'],
nations: [],
map,
scenarioConst: {
allItems: {
weapon: {
che_무기_12_칠성검: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
minMonthToAllowInheritItem: 0,
},
});
const actionRng = new RandUtil(new LiteHashDRBG('immediate-action-main-rng'));
const nextFloat = vi.spyOn(actionRng, 'nextFloat1');
const nextInt = vi.spyOn(actionRng, 'nextInt');
const nextIntInclusive = vi.spyOn(actionRng, 'nextIntInclusive');
const executor = await createImmediateGeneralActionExecutor({
world: fixture.world,
reservedTurns: fixture.reservedTurns,
scenarioMeta: fixture.scenarioMeta,
map,
});
await expect(
executor.execute({
actionKey: 'che_거병',
generalId: general.id,
rng: actionRng,
refreshKillturn: true,
})
).resolves.toEqual({ ok: true });
expect(fixture.world.getGeneralById(general.id)?.role.items.weapon).toBe('che_무기_12_칠성검');
expect(fixture.world.consumeDirtyState().logs.some((entry) => entry.text.includes('【아이템】'))).toBe(true);
expect(nextFloat).not.toHaveBeenCalled();
expect(nextInt).not.toHaveBeenCalled();
expect(nextIntInclusive).not.toHaveBeenCalled();
});
it('preserves the Ref uprising precheck order and messages after the game starts', async () => {
const general = buildGeneral({ nationId: 1, cityId: 1 });
const fixture = buildImmediateActionWorld({
general,
cities: [{ id: 1, name: '낙양', nationId: 1, supplyState: 1, meta: {} }] as TurnWorldSnapshot['cities'],
nations: [],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
},
lastTurnTime: new Date('0180-03-01T00:00:00.000Z'),
});
await expect(
fixture.handler.handle({
type: 'buildNationCandidate',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({
ok: false,
reason: '게임이 시작되었습니다.',
});
});
it('executes instant retreat with the legacy seed and leaves the reserved turn untouched', async () => {
const originalLastTurn = { command: '훈련', arg: { marker: 1 } };
const general = buildGeneral({
nationId: 1,
cityId: 2,
turnTime: new Date('0180-01-01T00:10:00Z'),
lastTurn: originalLastTurn,
});
const map = {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [2]), buildMapCity(2, [1])],
};
const cities = [
{ id: 1, name: '낙양', nationId: 1, supplyState: 1, meta: {} },
{ id: 2, name: '장안', nationId: 2, supplyState: 1, meta: {} },
] as TurnWorldSnapshot['cities'];
const nations = [
{
id: 1,
name: '아국',
color: '#111111',
typeCode: 'che_중립',
level: 1,
capitalCityId: 1,
chiefGeneralId: general.id,
gold: 0,
rice: 0,
power: 0,
meta: {},
},
{
id: 2,
name: '타국',
color: '#222222',
typeCode: 'che_중립',
level: 1,
capitalCityId: 2,
chiefGeneralId: 0,
gold: 0,
rice: 0,
power: 0,
meta: {},
},
] as TurnWorldSnapshot['nations'];
const fixture = buildImmediateActionWorld({
general,
cities,
nations,
map,
availableInstantRetreat: true,
});
await expect(
fixture.handler.handle({
type: 'instantRetreat',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({
ok: true,
});
expect(fixture.world.getGeneralById(general.id)).toMatchObject({
cityId: 1,
turnTime: general.turnTime,
lastTurn: originalLastTurn,
});
expect(fixture.world.consumeDirtyState().logs.map((entry) => entry.text)).toContain(
'<G><b>낙양</b></>으로 접경귀환했습니다.'
);
});
it('chooses equal-distance retreat cities in the Ref map BFS connection order', async () => {
const general = buildGeneral({ nationId: 1, cityId: 2 });
const map = {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [2]), buildMapCity(2, [3, 1]), buildMapCity(3, [2])],
};
const fixture = buildImmediateActionWorld({
general,
cities: [
{ id: 1, name: '첫째', nationId: 1, supplyState: 1, meta: {} },
{ id: 3, name: '셋째', nationId: 1, supplyState: 1, meta: {} },
{ id: 2, name: '출발', nationId: 2, supplyState: 1, meta: {} },
] as TurnWorldSnapshot['cities'],
nations: [
{
id: 1,
name: '아국',
color: '#111111',
typeCode: 'che_중립',
level: 1,
capitalCityId: 1,
chiefGeneralId: general.id,
gold: 0,
rice: 0,
power: 0,
meta: {},
},
],
map,
availableInstantRetreat: true,
});
const expectedIndex = new RandUtil(
new LiteHashDRBG(
simpleSerialize('immediate-action-test', 'InstantRetreat', general.id, 180, 1, general.cityId)
)
).nextIntInclusive(1);
await expect(
fixture.handler.handle({
type: 'instantRetreat',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(general.id)?.cityId).toBe([3, 1][expectedIndex]);
});
it('rejects an immediate action when the command user does not own the runtime general', async () => {
const general = buildGeneral({ nationId: 0, cityId: 1 });
const fixture = buildImmediateActionWorld({
general,
cities: [{ id: 1, name: '낙양', nationId: 0, supplyState: 1, meta: {} }] as TurnWorldSnapshot['cities'],
nations: [],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
},
});
await expect(
fixture.handler.handle({
type: 'buildNationCandidate',
userId: 'different-user',
generalId: general.id,
})
).rejects.toThrow('general owner does not match command user');
expect(fixture.world.listNations()).toEqual([]);
});
it('attributes an instant-retreat constraint failure to the session general log', async () => {
const general = buildGeneral({ nationId: 0, cityId: 1 });
const fixture = buildImmediateActionWorld({
general,
cities: [{ id: 1, name: '낙양', nationId: 0, supplyState: 1, meta: {} }] as TurnWorldSnapshot['cities'],
nations: [],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
},
availableInstantRetreat: true,
});
await expect(
fixture.handler.handle({
type: 'instantRetreat',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({ ok: false });
expect(fixture.world.consumeDirtyState().logs).toEqual([
expect.objectContaining({
scope: 'GENERAL',
category: 'ACTION',
generalId: general.id,
}),
]);
});
it('persists the ref failure log when instant retreat has no reachable supplied city', async () => {
const general = buildGeneral({ nationId: 1, cityId: 2 });
const fixture = buildImmediateActionWorld({
general,
cities: [
{ id: 1, name: '낙양', nationId: 1, supplyState: 0, meta: {} },
{ id: 2, name: '장안', nationId: 2, supplyState: 1, meta: {} },
] as TurnWorldSnapshot['cities'],
nations: [
{
id: 1,
name: '아국',
color: '#111111',
typeCode: 'che_중립',
level: 1,
capitalCityId: 1,
chiefGeneralId: general.id,
gold: 0,
rice: 0,
power: 0,
meta: {},
},
],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [2]), buildMapCity(2, [1])],
},
availableInstantRetreat: true,
});
await expect(
fixture.handler.handle({
type: 'instantRetreat',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({
ok: false,
reason: '가까운 아국 도시가 없습니다.',
});
expect(fixture.world.getGeneralById(general.id)?.cityId).toBe(2);
expect(fixture.world.consumeDirtyState().logs.map((entry) => entry.text)).toContain(
'3칸 이내에 아국 도시가 없습니다.'
);
});
it('checks the Ref instant-retreat scenario gate before looking up the general', async () => {
const general = buildGeneral({ nationId: 1, cityId: 1 });
const fixture = buildImmediateActionWorld({
general,
cities: [{ id: 1, name: '낙양', nationId: 1, supplyState: 1, meta: {} }] as TurnWorldSnapshot['cities'],
nations: [],
map: {
id: 'test',
name: 'test',
cities: [buildMapCity(1, [])],
},
availableInstantRetreat: false,
});
fixture.world.removeGeneral(general.id);
await expect(
fixture.handler.handle({
type: 'instantRetreat',
userId: general.userId!,
generalId: general.id,
})
).resolves.toMatchObject({
ok: false,
reason: '접경귀환을 사용할 수 없는 시나리오입니다.',
});
});
});
+79 -3
View File
@@ -23,6 +23,11 @@ type FixtureState = {
permission: 'head' | 'member';
myset: number;
scenarioEffect?: string | null;
instantRetreatEnabled?: boolean;
instantRetreatAttempts?: number;
instantRetreatInputs?: Array<Record<string, unknown>>;
generalMeQueries?: number;
generalLogQueries?: number;
settingMutations: Array<Record<string, unknown>>;
accessPages: string[];
};
@@ -149,7 +154,10 @@ const install = async (page: Page, state: FixtureState) => {
payload?.json ?? payload?.input?.json ?? (payload as Record<string, unknown> | undefined) ?? {};
if (operation === 'lobby.info') return response({ myGeneral: { id: 7, name: '검증장수' } });
if (operation === 'join.getConfig') return response({});
if (operation === 'general.me') return response(myGeneral(state));
if (operation === 'general.me') {
state.generalMeQueries = (state.generalMeQueries ?? 0) + 1;
return response(myGeneral(state));
}
if (operation === 'world.getState')
return response({
currentYear: 185,
@@ -157,7 +165,11 @@ const install = async (page: Page, state: FixtureState) => {
tickSeconds: 600,
config: {
npcMode: 0,
const: { availableInstantAction: {} },
const: {
availableInstantAction: {
instantRetreat: state.instantRetreatEnabled ?? false,
},
},
environment: { scenarioEffect: state.scenarioEffect ?? null },
},
meta: {
@@ -179,8 +191,24 @@ const install = async (page: Page, state: FixtureState) => {
{ generalId: 7, name: '검증장수', refresh: 240, refreshScoreTotal: 24 },
],
});
if (operation === 'general.getMyLog')
if (operation === 'general.getMyLog') {
state.generalLogQueries = (state.generalLogQueries ?? 0) + 1;
return response({ type: 'generalAction', logs: [{ id: 1, text: '<Y>기록</>' }] });
}
if (operation === 'general.instantRetreat') {
state.instantRetreatInputs?.push(jsonInput);
state.instantRetreatAttempts = (state.instantRetreatAttempts ?? 0) + 1;
if (state.instantRetreatAttempts === 1) {
return {
error: {
message: '요청 처리 결과를 확인하지 못했습니다.',
code: -32000,
data: { code: 'TIMEOUT', httpStatus: 408, path: operation },
},
};
}
return response({ ok: true });
}
if (operation === 'general.setMySetting') {
state.settingMutations.push(jsonInput);
state.myset = Math.max(0, state.myset - 1);
@@ -404,6 +432,54 @@ test('내 정보&설정 keeps the legacy 1000px/500px geometry and saves in plac
await persistParityArtifact(page, 'core-my-page-mobile', mobile);
});
test('내 정보 즉시행동은 timeout 재시도 ID를 유지하고 성공 후 새 ID를 만든다', async ({ page }) => {
const state: FixtureState = {
permission: 'head',
myset: 3,
instantRetreatEnabled: true,
instantRetreatAttempts: 0,
instantRetreatInputs: [],
generalMeQueries: 0,
generalLogQueries: 0,
settingMutations: [],
accessPages: [],
};
const dialogs: string[] = [];
page.on('dialog', async (dialog) => {
dialogs.push(`${dialog.type()}:${dialog.message()}`);
await dialog.accept();
});
await install(page, state);
await page.goto('my-page');
const instantRetreatButton = page.getByRole('button', { name: '접경 귀환' });
await expect(instantRetreatButton).toBeVisible();
await expect.poll(() => state.generalMeQueries).toBe(1);
await instantRetreatButton.click();
await expect.poll(() => state.instantRetreatInputs?.length).toBe(1);
await expect
.poll(() => dialogs.some((message) => message.includes('요청 처리 결과를 확인하지 못했습니다.')))
.toBe(true);
expect(state.generalMeQueries).toBe(1);
await instantRetreatButton.click();
await expect.poll(() => state.instantRetreatInputs?.length).toBe(2);
await expect.poll(() => state.generalMeQueries).toBe(2);
await expect.poll(() => state.generalLogQueries).toBe(8);
await page.evaluate(() => new Promise<void>((resolveFrame) => requestAnimationFrame(() => resolveFrame())));
await instantRetreatButton.click();
await expect.poll(() => state.instantRetreatInputs?.length).toBe(3);
const requestIds = state.instantRetreatInputs?.map((input) => input.clientRequestId);
expect(requestIds?.[0]).toEqual(expect.stringMatching(/^[0-9a-f-]{36}$/i));
expect(requestIds?.[1]).toBe(requestIds?.[0]);
expect(requestIds?.[2]).toEqual(expect.stringMatching(/^[0-9a-f-]{36}$/i));
expect(requestIds?.[2]).not.toBe(requestIds?.[1]);
expect(state.instantRetreatInputs?.every((input) => !('generalId' in input))).toBe(true);
});
test('감찰부 keeps the selector interaction and shows the permission error path', async ({ page }) => {
const head: FixtureState = { permission: 'head', myset: 3, settingMutations: [], accessPages: [] };
await install(page, head);
+20 -9
View File
@@ -37,6 +37,15 @@ const screenMode = ref<ScreenMode>('auto');
const customCss = ref('');
const cssSaving = ref(false);
let cssTimer: number | null = null;
const immediateActionRequestIds = reactive({
buildNationCandidate: crypto.randomUUID(),
instantRetreat: crypto.randomUUID(),
});
const resetImmediateActionRequestIds = () => {
immediateActionRequestIds.buildNationCandidate = crypto.randomUUID();
immediateActionRequestIds.instantRetreat = crypto.randomUUID();
};
const form = reactive<SettingForm>({
tnmt: 1,
@@ -181,6 +190,7 @@ const loadPage = async () => {
Object.assign(form, general.settings);
}
await Promise.all(logTypes.map((type) => loadLog(type)));
resetImmediateActionRequestIds();
} catch (cause) {
error.value = errorText(cause);
} finally {
@@ -391,7 +401,9 @@ onMounted(() => {
class="action-button"
@click="
confirmMutation('거병 이후 장수를 삭제할 수 없게됩니다. 거병하시겠습니까?', () =>
trpc.general.buildNationCandidate.mutate()
trpc.general.buildNationCandidate.mutate({
clientRequestId: immediateActionRequestIds.buildNationCandidate,
})
)
"
>
@@ -403,20 +415,19 @@ onMounted(() => {
<button
class="action-button"
@click="
confirmMutation('아군 접경으로 이동할까요?', () => trpc.general.instantRetreat.mutate())
confirmMutation('아군 접경으로 이동할까요?', () =>
trpc.general.instantRetreat.mutate({
clientRequestId: immediateActionRequestIds.instantRetreat,
})
)
"
>
접경 귀환
</button>
</div>
<div
v-if="actionAvailability.selectOtherGeneral && selectionPoolStatus?.enabled"
class="action-line"
>
<div v-if="actionAvailability.selectOtherGeneral && selectionPoolStatus?.enabled" class="action-line">
다른 장수 선택
<template v-if="formatSelectionAvailableAt">
({{ formatSelectionAvailableAt }} 부터)
</template>
<template v-if="formatSelectionAvailableAt"> ({{ formatSelectionAvailableAt }} 부터) </template>
<br />
<RouterLink class="action-button select-general-link" to="/select-general">
다른 장수 선택
+2 -2
View File
@@ -70,8 +70,8 @@ export type TurnDaemonCommand =
}
| { type: 'troopRename'; requestId?: string; generalId: number; troopId: number; troopName: string }
| { type: 'dieOnPrestart'; requestId?: string; generalId: number }
| { type: 'buildNationCandidate'; requestId?: string; generalId: number }
| { type: 'instantRetreat'; requestId?: string; generalId: number }
| { type: 'buildNationCandidate'; requestId?: string; userId: string; generalId: number }
| { type: 'instantRetreat'; requestId?: string; userId: string; generalId: number }
| { type: 'vacation'; requestId?: string; generalId: number }
| {
type: 'setMySetting';
@@ -30,6 +30,9 @@ export interface UprisingContext extends ActionContextBase {
}
const ACTION_NAME = '거병';
const formatHourMinute = (date: Date): string =>
`${String(date.getUTCHours()).padStart(2, '0')}:${String(date.getUTCMinutes()).padStart(2, '0')}`;
const truncateLegacyWidth = (value: string, maxWidth: number): string => {
let result = '';
let width = 0;
@@ -119,7 +122,7 @@ export class ActionDefinition<
const cityName = context.city?.name ?? '??';
context.addLog(`거병에 성공하였습니다.`, {
context.addLog(`거병에 성공하였습니다. <1>${formatHourMinute(uprisingCtx.general.turnTime)}</>`, {
category: LogCategory.ACTION,
format: LogFormat.MONTH,
});
@@ -128,18 +131,21 @@ export class ActionDefinition<
category: LogCategory.SUMMARY,
format: LogFormat.MONTH,
});
context.addLog(
`<Y><b>【거병】</b></><D><b>${general.name}</b></>${josaYi} 세력을 결성하였습니다.`,
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
}
);
context.addLog(`<Y><b>【거병】</b></><D><b>${general.name}</b></>${josaYi} 세력을 결성하였습니다.`, {
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
context.addLog(`<G><b>${cityName}</b></>에서 거병`, {
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
context.addLog(`<Y>${general.name}</>${josaYi} <G><b>${cityName}</b></>에서 거병`, {
scope: LogScope.NATION,
nationId: newNationId,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
tryApplyUniqueLottery(context, {
acquireType: '아이템',
@@ -8,7 +8,6 @@ import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.
import { JosaUtil } from '@sammo-ts/common';
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import { searchDistance } from '@sammo-ts/logic/world/distance.js';
import type { MapDefinition } from '@sammo-ts/logic/world/types.js';
import type { GeneralTurnCommandSpec } from './index.js';
@@ -23,9 +22,7 @@ type InclusiveRandomGenerator = GeneralActionResolveContext['rng'] & {
const legacyChoiceIndex = (rng: GeneralActionResolveContext['rng'], length: number): number => {
const inclusive = rng as InclusiveRandomGenerator;
return inclusive.nextIntInclusive
? inclusive.nextIntInclusive(length - 1)
: rng.nextInt(0, length);
return inclusive.nextIntInclusive ? inclusive.nextIntInclusive(length - 1) : rng.nextInt(0, length);
};
export interface BorderReturnResolveContext<
@@ -66,26 +63,32 @@ export class ActionDefinition<
return { effects: [] };
}
const distanceByCity = searchDistance(map, general.cityId, 3);
const candidates = allCities
.filter((city) => city.nationId === nation.id && city.supplyState === 1)
.map((city) => ({ city, distance: distanceByCity[city.id] }))
.filter((entry) => typeof entry.distance === 'number' && Number.isFinite(entry.distance));
if (candidates.length === 0) {
context.addLog('3칸 이내에 아국 도시가 없습니다.', {
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
format: LogFormat.MONTH,
const cityById = new Map(allCities.map((city) => [city.id, city]));
const mapCityById = new Map(map.cities.map((city) => [city.id, city]));
const visited = new Set([general.cityId]);
let frontier = [general.cityId];
let nearestCities: City[] = [];
for (let distance = 1; distance <= 3 && frontier.length > 0; distance += 1) {
const nextFrontier: number[] = [];
for (const cityId of frontier) {
for (const connectedCityId of mapCityById.get(cityId)?.connections ?? []) {
if (visited.has(connectedCityId)) {
continue;
}
visited.add(connectedCityId);
nextFrontier.push(connectedCityId);
}
}
nearestCities = nextFrontier.flatMap((cityId) => {
const city = cityById.get(cityId);
return city?.nationId === nation.id && city.supplyState === 1 ? [city] : [];
});
return { effects: [] };
if (nearestCities.length > 0) {
break;
}
frontier = nextFrontier;
}
const minDistance = Math.min(...candidates.map((entry) => entry.distance as number));
const nearestCities = candidates
.filter((entry) => entry.distance === minDistance)
.map((entry) => entry.city);
if (nearestCities.length === 0) {
context.addLog('3칸 이내에 아국 도시가 없습니다.', {
scope: LogScope.GENERAL,