merge: scenario 2400 long-run parity

This commit is contained in:
2026-08-04 18:19:53 +00:00
30 changed files with 517 additions and 183 deletions
+18 -9
View File
@@ -82,6 +82,15 @@ export interface ScenarioSeedResult {
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
export const calculateInitialTurnTick = (
clock: GameClock,
baseTick: number,
initialTurnOffsetMicros: number
): number => {
const offsetTicks = Math.floor((initialTurnOffsetMicros * clock.ticksPerSecond) / 1_000_000);
return clock.addTicks(baseTick, offsetTicks);
};
const formatDateTime = (date: Date): string => {
const pad = (value: number): string => String(value).padStart(2, '0');
return [
@@ -277,6 +286,9 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
initYear: startState.currentYear,
initMonth: startState.currentMonth,
genius: Math.max(0, Math.floor(asNumber(scenarioConst.defaultMaxGenius, 5))),
// Ref ResetHelper keeps the active-user expiry horizon in game_env.
// User commands refresh to this value unless they are running in AI mode.
killturn: install?.npcMode === 1 ? Math.trunc(4800 / turnTermMinutes / 3) : 4800 / turnTermMinutes,
// Ref seeds game_env.develcost before the first general turn. The
// monthly pre-handler recalculates the same value at each boundary.
develcost: (startState.currentYear - (scenario.startYear ?? startState.currentYear) + 10) * 2,
@@ -539,15 +551,12 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
)
),
turnTick: BigInt(
initialClock.dateToTick(
new Date(
now.getTime() +
Math.floor(
(typeof general.meta.initialTurnOffsetMicros === 'number'
? general.meta.initialTurnOffsetMicros
: 0) / 1_000
)
)
calculateInitialTurnTick(
initialClock,
initialClockTick,
typeof general.meta.initialTurnOffsetMicros === 'number'
? general.meta.initialTurnOffsetMicros
: 0
)
),
age: resolveGeneralAge(startState.currentYear, general.birthYear),
@@ -27,6 +27,10 @@ export const resolveConstraintEnv = (
month: world.currentMonth,
startYear,
relYear,
// Ref asks each concrete command for its full constraints while the AI
// is still choosing a command. Cost-bearing commands therefore need
// the current yearly game_env.develcost at this boundary as well.
develCost: env.develCost,
openingPartYear: env.openingPartYear,
minAvailableRecruitPop: env.minAvailableRecruitPop,
...(Number.isFinite(killturn) ? { killturn } : {}),
@@ -1,18 +1,19 @@
import { GeneralActionPipeline } from '@sammo-ts/logic';
import { findCrewTypeById, getTechCost } from '@sammo-ts/logic/world/unitSet.js';
import { CommandResolver as RecruitmentCommandResolver } from '@sammo-ts/logic/actions/turn/general/che_징병.js';
import type { GeneralAI } from '../core.js';
import { asRecord, readMetaNumber, valueFit } from '../../aiUtils.js';
export const do금쌀구매 = (ai: GeneralAI) => {
const traceEnabled = (process.env.CORE_AI_TRACE_GENERAL_IDS?.split(',') ?? []).includes(String(ai.general.id));
const traceEnabled = [
...(process.env.CORE_AI_TRACE_GENERAL_IDS?.split(',') ?? []),
...(process.env.GUI_PARITY_CORE_TRACE_GENERAL_IDS?.split(',') ?? []),
].includes(String(ai.general.id));
const trace = (stage: string, values: Record<string, unknown> = {}) => {
if (!traceEnabled) {
return;
}
process.stderr.write(
`AI_ECONOMY_TRACE ${JSON.stringify({ generalId: ai.general.id, stage, ...values })}\n`
);
process.stderr.write(`AI_ECONOMY_TRACE ${JSON.stringify({ generalId: ai.general.id, stage, ...values })}\n`);
};
const city = ai.city;
if (!city) {
@@ -55,35 +56,26 @@ export const do금쌀구매 = (ai: GeneralAI) => {
const tech = readMetaNumber(asRecord(ai.nation?.meta ?? {}), 'tech', 0);
const fullLeadership = readMetaNumber(generalMeta, 'fullLeadership', ai.general.stats.leadership);
const crewAmount = fullLeadership * 100;
const rawGoldCost = crewType ? (crewType.cost * getTechCost(tech) * crewAmount) / 100 : 0;
const actionPipeline = new GeneralActionPipeline(ai.commandEnv.generalActionModules ?? []);
const goldCost = Math.round(
actionPipeline.onCalcDomestic(
{
general: ai.general,
nation: ai.nation ?? undefined,
...(ai.worldRef
? {
worldView: {
listGenerals: () => ai.worldRef!.listGenerals(),
listGeneralsByCity: (cityId: number) =>
ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
listNations: () => ai.worldRef!.listNations(),
},
}
: {}),
time: {
year: ai.world.currentYear,
month: ai.world.currentMonth,
startYear: ai.startYear,
},
},
'징병',
'cost',
rawGoldCost,
{ armType: crewType?.armType ?? 0 }
) * (ai.generalPolicy.can('모병') ? 2 : 1)
);
const recruitContext = {
general: ai.general,
nation: ai.nation ?? undefined,
...(ai.worldRef
? {
worldView: {
listGenerals: () => ai.worldRef!.listGenerals(),
listGeneralsByCity: (cityId: number) =>
ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
listNations: () => ai.worldRef!.listNations(),
},
}
: {}),
time: { year: ai.world.currentYear, month: ai.world.currentMonth, startYear: ai.startYear },
};
const recruitment = new RecruitmentCommandResolver(ai.commandEnv.generalActionModules ?? [], ai.commandEnv);
const goldCost = crewType
? recruitment.getCost(recruitContext, crewType.id, crewAmount, crewType).gold *
(ai.generalPolicy.can('모병') ? 2 : 1)
: 0;
const riceCost = crewType ? (crewType.rice * getTechCost(tech) * crewAmount) / 100 : 0;
trace('recruit-cost', {
crewTypeId: crewType?.id ?? null,
@@ -145,7 +137,9 @@ export const do금쌀구매 = (ai: GeneralAI) => {
ai.aiConst.maxResourceActionAmount
);
if (amount >= ai.nationPolicy.minimumResourceActionAmount) {
return ai.buildGeneralCandidate('che_군량매매', { buyRice: false, amount }, '금쌀구매');
const result = ai.buildGeneralCandidate('che_군량매매', { buyRice: false, amount }, '금쌀구매');
trace('sell', { amount, minimumResourceActionAmount: ai.nationPolicy.minimumResourceActionAmount, result });
return result;
}
}
@@ -51,12 +51,7 @@ const getFullLeadership = (ai: GeneralAI, general: TurnGeneral): number => {
return Math.max(0, Math.min(general.stats.leadership + officerBonus, maxStat));
};
const getCrewGoldCost = (
ai: GeneralAI,
general: TurnGeneral,
baseMultiplier: number,
finalMultiplier = 1
): number => {
const getCrewGoldCost = (ai: GeneralAI, general: TurnGeneral, baseMultiplier: number, finalMultiplier = 1): number => {
const crewType = findCrewTypeById(ai.unitSet, general.crewTypeId ?? ai.commandEnv.defaultCrewTypeId);
const tech = readMetaNumber(asRecord(ai.nation?.meta), 'tech', 0);
// Ref evaluates costWithTech() first, including its `/ 100`, and then
@@ -64,16 +59,15 @@ const getCrewGoldCost = (
// Keeping that operation order is observable at exact resource boundaries
// (for example 3036 versus 3036.0000000000005).
return (
((((crewType?.cost ?? 0) * getTechCost(tech) * getFullLeadership(ai, general)) / 100) * 100 *
baseMultiplier) *
(((crewType?.cost ?? 0) * getTechCost(tech) * getFullLeadership(ai, general)) / 100) *
100 *
baseMultiplier *
finalMultiplier
);
};
const sortedByResource = (generals: Record<number, TurnGeneral>, resource: ResourceName, descending = false) =>
Object.values(generals).sort((lhs, rhs) =>
descending ? rhs[resource] - lhs[resource] : lhs[resource] - rhs[resource]
);
const sortByResource = (generals: TurnGeneral[], resource: ResourceName, descending = false) =>
generals.sort((lhs, rhs) => (descending ? rhs[resource] - lhs[resource] : lhs[resource] - rhs[resource]));
const canUseGeneral = (general: TurnGeneral): boolean =>
readRequiredMetaNumber(asRecord(general.meta), 'killturn', `generalId=${general.id}`) > 5;
@@ -88,9 +82,10 @@ export const do유저장긴급포상 = (ai: GeneralAI) => {
['gold', ai.nationPolicy.reqHumanWarUrgentGold],
['rice', ai.nationPolicy.reqHumanWarUrgentRice],
];
const userWarGenerals = Object.values(ai.userWarGenerals);
for (const [resKey, minimum] of resourceMap) {
const generals = sortedByResource(ai.userWarGenerals, resKey);
const generals = sortByResource(userWarGenerals, resKey);
for (const [index, general] of generals.entries()) {
if (general[resKey] >= minimum) {
break;
@@ -112,7 +107,10 @@ export const do유저장긴급포상 = (ai: GeneralAI) => {
continue;
}
amount = clampLegacy(amount, 100, ai.maxResourceActionAmount);
candidates.push([{ destGeneralId: general.id, amount, isGold: resKey === 'gold' }, generals.length - index]);
candidates.push([
{ destGeneralId: general.id, amount, isGold: resKey === 'gold' },
generals.length - index,
]);
}
}
@@ -139,12 +137,13 @@ export const do유저장포상 = (ai: GeneralAI) => {
ai.nationPolicy.reqHumanDevelRice,
],
];
const userGenerals = Object.values(ai.userGenerals);
for (const [resKey, nationMinimum, warMinimum, civilMinimum] of resourceMap) {
if (nation[resKey] < nationMinimum) {
continue;
}
const generals = sortedByResource(ai.userGenerals, resKey);
const generals = sortByResource(userGenerals, resKey);
for (const [index, general] of generals.entries()) {
if (general[resKey] >= warMinimum) {
break;
@@ -171,7 +170,10 @@ export const do유저장포상 = (ai: GeneralAI) => {
continue;
}
amount = clampLegacy(amount, 100, ai.maxResourceActionAmount);
candidates.push([{ destGeneralId: general.id, amount, isGold: resKey === 'gold' }, generals.length - index]);
candidates.push([
{ destGeneralId: general.id, amount, isGold: resKey === 'gold' },
generals.length - index,
]);
}
}
@@ -188,12 +190,13 @@ export const doNPC긴급포상 = (ai: GeneralAI) => {
['gold', ai.nationPolicy.reqNationGold, ai.nationPolicy.reqNpcWarGold / 2],
['rice', ai.nationPolicy.reqNationRice, ai.nationPolicy.reqNpcWarRice / 2],
];
const npcWarGenerals = Object.values(ai.npcWarGenerals);
for (const [resKey, nationMinimum, minimum] of resourceMap) {
if (nation[resKey] < nationMinimum) {
continue;
}
const generals = sortedByResource(ai.npcWarGenerals, resKey);
const generals = sortByResource(npcWarGenerals, resKey);
for (const [index, general] of generals.entries()) {
if (general[resKey] >= minimum) {
break;
@@ -215,7 +218,10 @@ export const doNPC긴급포상 = (ai: GeneralAI) => {
continue;
}
amount = clampLegacy(amount, 100, ai.maxResourceActionAmount);
candidates.push([{ destGeneralId: general.id, amount, isGold: resKey === 'gold' }, generals.length - index]);
candidates.push([
{ destGeneralId: general.id, amount, isGold: resKey === 'gold' },
generals.length - index,
]);
}
}
@@ -232,13 +238,15 @@ export const doNPC포상 = (ai: GeneralAI) => {
['gold', ai.nationPolicy.reqNationGold, ai.nationPolicy.reqNpcWarGold, ai.nationPolicy.reqNpcDevelGold],
['rice', ai.nationPolicy.reqNationRice, ai.nationPolicy.reqNpcWarRice, ai.nationPolicy.reqNpcDevelRice],
];
const npcWarGenerals = Object.values(ai.npcWarGenerals);
const npcCivilGenerals = Object.values(ai.npcCivilGenerals);
for (const [resKey, nationMinimum, warMinimum, civilMinimum] of resourceMap) {
if (nation[resKey] < nationMinimum) {
continue;
}
const warGenerals = sortedByResource(ai.npcWarGenerals, resKey);
const civilGenerals = sortedByResource(ai.npcCivilGenerals, resKey);
const warGenerals = sortByResource(npcWarGenerals, resKey);
const civilGenerals = sortByResource(npcCivilGenerals, resKey);
const weightBase = Math.max(warGenerals.length, civilGenerals.length);
for (const [index, general] of warGenerals.entries()) {
if (general[resKey] >= warMinimum) {
@@ -308,9 +316,11 @@ export const doNPC몰수 = (ai: GeneralAI) => {
['gold', ai.nationPolicy.reqNationGold, ai.nationPolicy.reqNpcWarGold, ai.nationPolicy.reqNpcDevelGold],
['rice', ai.nationPolicy.reqNationRice, ai.nationPolicy.reqNpcWarRice, ai.nationPolicy.reqNpcDevelRice],
];
const npcWarGenerals = Object.values(ai.npcWarGenerals);
const npcCivilGenerals = Object.values(ai.npcCivilGenerals);
for (const [resKey, nationMinimum, warMinimum, civilMinimum] of resourceMap) {
for (const general of sortedByResource(ai.npcCivilGenerals, resKey, true)) {
for (const general of sortByResource(npcCivilGenerals, resKey, true)) {
if (general[resKey] <= civilMinimum * 1.5) {
break;
}
@@ -326,7 +336,7 @@ export const doNPC몰수 = (ai: GeneralAI) => {
continue;
}
const takeSmallAmount = nation[resKey] >= nationMinimum;
for (const general of sortedByResource(ai.npcWarGenerals, resKey, true)) {
for (const general of sortByResource(npcWarGenerals, resKey, true)) {
if (general[resKey] <= warMinimum * (takeSmallAmount ? 2 : 1)) {
break;
}
+18 -2
View File
@@ -402,6 +402,7 @@ export class InMemoryTurnWorld {
private readonly dirtyTroopIds = new Set<number>();
private readonly dirtyDiplomacyKeys = new Set<string>();
private readonly createdGeneralIds = new Set<number>();
private nextLegacyGeneralScanOrder = 0;
private readonly createdNationIds = new Set<number>();
private readonly createdTroopIds = new Set<number>();
private readonly createdDiplomacyKeys = new Set<string>();
@@ -476,7 +477,16 @@ export class InMemoryTurnWorld {
const normalized = this.normalizeGeneralClock(
normalizeGeneralTurnTime({ ...general }, this.state.lastTurnTime)
);
const ensured = ensureGeneralKillturn(normalized, worldKillturn);
const existingOrder = normalized.meta.legacyScanOrder;
const scanOrder =
typeof existingOrder === 'number' && Number.isFinite(existingOrder)
? existingOrder
: this.nextLegacyGeneralScanOrder;
this.nextLegacyGeneralScanOrder = Math.max(this.nextLegacyGeneralScanOrder, scanOrder + 1);
const ensured = ensureGeneralKillturn(
{ ...normalized, meta: { ...normalized.meta, legacyScanOrder: scanOrder } },
worldKillturn
);
this.generals.set(general.id, ensured);
}
for (const city of snapshot.cities) {
@@ -876,7 +886,13 @@ export class InMemoryTurnWorld {
const normalized = this.normalizeGeneralClock(
normalizeGeneralTurnTime({ ...general }, this.state.lastTurnTime)
);
const ensured = normalizeGeneralDatabaseIntegers(ensureGeneralKillturn(normalized, worldKillturn));
const scanOrder = this.nextLegacyGeneralScanOrder++;
const ensured = normalizeGeneralDatabaseIntegers(
ensureGeneralKillturn(
{ ...normalized, meta: { ...normalized.meta, legacyScanOrder: scanOrder } },
worldKillturn
)
);
this.generals.set(general.id, ensured);
this.dirtyGeneralIds.add(general.id);
this.createdGeneralIds.add(general.id);
+6 -1
View File
@@ -8,6 +8,7 @@ import {
getOutcome,
getRiceIncome,
getWallIncome,
readLegacyCityTrust,
type CityIncomeSource,
type Nation,
type NationIncomeContext,
@@ -44,9 +45,13 @@ const resolveOfficerCity = (meta: Record<string, unknown>): number => {
return asNumber(meta.officer_city, 0);
};
export const resolveLegacyIncomeCityTrust = (trust: number): number => readLegacyCityTrust(trust);
const resolveCityTrust = (meta: Record<string, unknown>): number => {
const trust = asNumber(meta.trust, 50);
return trust;
// Income is calculated in PHP after PDO exposes MariaDB FLOAT using a
// six-significant-digit decimal representation.
return resolveLegacyIncomeCityTrust(trust);
};
const toIncomeCity = (city: ReturnType<InMemoryTurnWorld['listCities']>[number]): CityIncomeSource => ({
@@ -157,19 +157,11 @@ const readHiddenSeed = (worldState: WorldStateRow): string | number => {
return fail('INTERNAL_SERVER_ERROR', '장수 생성 비밀 seed가 설정되지 않았습니다.');
};
const formatLegacySeedTime = (value: Date): string => {
const pad = (part: number): string => String(part).padStart(2, '0');
const koreaTime = new Date(value.getTime() + LEGACY_TIMEZONE_OFFSET_MS);
return `${koreaTime.getUTCFullYear()}-${pad(koreaTime.getUTCMonth() + 1)}-${pad(
koreaTime.getUTCDate()
)} ${pad(koreaTime.getUTCHours())}:${pad(koreaTime.getUTCMinutes())}:${pad(koreaTime.getUTCSeconds())}`;
};
export const buildJoinCreateGeneralSeed = (
hiddenSeed: string | number,
ownerIdentity: string | number,
acceptedAt: Date
): string => simpleSerialize(hiddenSeed, 'MakeGeneral', ownerIdentity, formatLegacySeedTime(acceptedAt));
acceptedTick: number
): string => simpleSerialize(hiddenSeed, 'MakeGeneral', ownerIdentity, acceptedTick);
const lockJoinMutation = async (db: DatabaseClient, userId: string): Promise<void> => {
await db.$executeRaw(GamePrisma.sql`SELECT pg_advisory_xact_lock(hashtextextended(${`join-create:${userId}`}, 0))`);
@@ -611,7 +603,9 @@ export const createGeneralFromJoin = async (options: {
const hiddenSeed = readHiddenSeed(worldState);
const rng = new RandUtil(
new LiteHashDRBG(buildJoinCreateGeneralSeed(hiddenSeed, input.seedOwnerIdentity, acceptedAt))
new LiteHashDRBG(
buildJoinCreateGeneralSeed(hiddenSeed, input.seedOwnerIdentity, world.dateToGameTick(acceptedAt))
)
);
const worldMeta = asRecord(worldState.meta);
const currentGenius = Math.max(
@@ -55,12 +55,8 @@ const readRuntimeNumber = (world: InMemoryTurnWorld, key: string, fallback: numb
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
};
const buildSpecialityAge = (
retirementYear: number,
age: number,
relativeYear: number,
divisor: number
): number => Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
const buildSpecialityAge = (retirementYear: number, age: number, relativeYear: number, divisor: number): number =>
Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
const resolveSpecialityAge = (
general: TurnGeneral,
@@ -124,9 +120,7 @@ const resolveTrait = (modules: readonly TraitModule[], key: string, label: strin
export const createAssignGeneralSpecialityHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): MonthlyEventActionHandler => {
let modulePromise:
| Promise<{ domesticModules: TraitModule[]; warModules: TraitModule[] }>
| undefined;
let modulePromise: Promise<{ domesticModules: TraitModule[]; warModules: TraitModule[] }> | undefined;
const loadModules = () => {
modulePromise ??= Promise.all([
loadDomesticTraitModules([...LEGACY_DOMESTIC_SELECTION_KEYS]),
@@ -143,7 +137,12 @@ export const createAssignGeneralSpecialityHandler = (options: {
const { domesticModules, warModules } = await loadModules();
const rng = new RandUtil(
new LiteHashDRBG(
simpleSerialize(resolveHiddenSeed(world), 'assignGeneralSpeciality', environment.year, environment.month)
simpleSerialize(
resolveHiddenSeed(world),
'assignGeneralSpeciality',
environment.year,
environment.month
)
)
);
const defaultDomestic = normalizeCode(world.getScenarioConfig().const.defaultSpecialDomestic);
@@ -152,7 +151,11 @@ export const createAssignGeneralSpecialityHandler = (options: {
const scenarioStat = world.getScenarioConfig().stat;
// ref SQL에 ORDER BY가 없으므로 loader가 보존한 DB scan 순서를 두
// domestic/war pass에서 그대로 재사용한다.
const generals = world.listGenerals();
const generals = world.listGenerals().sort((left, right) => {
const leftOrder = readFiniteNumber(left.meta, ['legacyScanOrder']) ?? left.id;
const rightOrder = readFiniteNumber(right.meta, ['legacyScanOrder']) ?? right.id;
return leftOrder - rightOrder;
});
for (const general of generals) {
if (
@@ -116,7 +116,7 @@ const LEGACY_STAT_CHANGE_GENERAL_ACTIONS = new Set([
'che_전투태세',
]);
const applyLegacyGeneralProgression = (
export const applyLegacyGeneralProgression = (
general: TurnGeneral,
previousGeneral: TurnGeneral,
actionKey: string,
@@ -140,7 +140,13 @@ const applyLegacyGeneralProgression = (
// 등급을 강제 재계산한다. 반대로 은퇴의 rebirth()와 선양의
// multiplyVar('experience')는 수치를 줄이면서도 기존 등급을 그대로 둔다.
const forceRefreshLevel = actionKey === 'che_하야';
const preserveLevel = actionKey === 'che_은퇴' || actionKey === 'che_선양';
// Battle units update levels before finishBattle() rounds the legacy INT
// columns. che_출병 must retain that pre-round result just like Ref.
const preserveLevel =
actionKey === 'che_은퇴' ||
actionKey === 'che_선양' ||
actionKey === 'che_출병' ||
actionKey === 'che_물자조달';
if (!preserveLevel && (forceRefreshLevel || general.experience !== previousGeneral.experience)) {
const previousExpLevel = readMetaNumber(previousGeneral.meta, 'explevel', 0);
const actionResolvedExpLevel = readMetaNumber(general.meta, 'explevel', previousExpLevel);
@@ -0,0 +1,30 @@
import { describe, expect, it } from 'vitest';
import type { TurnCommandEnv } from '@sammo-ts/logic';
import { resolveConstraintEnv } from '../src/turn/ai/generalAi/constraint.js';
describe('general AI constraint environment', () => {
it('passes the current development cost into candidate validation', () => {
const env = resolveConstraintEnv(
{
id: 1,
currentYear: 182,
currentMonth: 5,
tickSeconds: 600,
lastTurnTime: new Date('2026-08-02T05:47:00.000Z'),
meta: { develcost: 24 },
},
{
title: 'test',
startYear: 180,
life: null,
fiction: 1,
history: [],
ignoreDefaultEvents: false,
},
{ develCost: 24, openingPartYear: 3, minAvailableRecruitPop: 30_000 } as TurnCommandEnv
);
expect(env).toMatchObject({ currentYear: 182, currentMonth: 5, develCost: 24 });
});
});
@@ -521,13 +521,11 @@ describe('legacy NPC AI final-decision parity', () => {
rice: 10_000,
meta: { killturn: 100, fullLeadership: 70, rank_killcrew: 0, rank_deathcrew: 1 },
},
generalActionModules: singleActionModuleStack(
{
eventHandlers: {},
onCalcDomestic: (_context, turnType, varType, value) =>
turnType === '징병' && varType === 'cost' ? value * 1.2 : value,
}
),
generalActionModules: singleActionModuleStack({
eventHandlers: {},
onCalcDomestic: (_context, turnType, varType, value) =>
turnType === '징병' && varType === 'cost' ? value * 1.2 : value,
}),
rng: makeRng([], [0, 0]),
});
@@ -698,6 +696,17 @@ describe('legacy NPC AI final-decision parity', () => {
expect(do금쌀구매(ai)).toBeNull();
});
it('uses only the additional same-type crew when estimating the recruit gold reserve', () => {
const ai = makeAi({
general: { gold: 500, rice: 3000, crew: 6900, crewTypeId: 1 },
disabledPolicyActions: ['상인무시'],
});
// A full 7,000-person estimate would make this branch sell rice. Ref's
// recruitment calculator prices only the remaining 100 people.
expect(do금쌀구매(ai)).toBeNull();
});
it('randomly chooses between supply and search when national resources are sufficient', () => {
const ai = makeAi({ rng: makeRng([], [1]) });
expect(do중립(ai)?.action).toBe('che_인재탐색');
@@ -936,13 +945,11 @@ describe('legacy NPC AI final-decision parity', () => {
dipState: 4,
rng,
generals: [baseGeneral(), specialist],
generalActionModules: singleActionModuleStack(
{
eventHandlers: {},
onCalcDomestic: (context, turnType, varType, value) =>
context.general.id === 2 && turnType === '징집인구' && varType === 'score' ? 0 : value,
}
),
generalActionModules: singleActionModuleStack({
eventHandlers: {},
onCalcDomestic: (context, turnType, varType, value) =>
context.general.id === 2 && turnType === '징집인구' && varType === 'score' ? 0 : value,
}),
});
ai.frontCities = { 1: { ...baseCity(), frontState: 3, dev: 1, important: 1 } };
ai.supplyCities = {
@@ -994,4 +1001,32 @@ describe('legacy NPC AI final-decision parity', () => {
ai.npcWarGenerals = { 2: warGeneral };
expect(doNPC몰수(ai)?.action).toBe('che_몰수');
});
it('carries the Ref gold sort order into equal-rice NPC seizure candidates', () => {
const rng = makeRng();
const ai = makeAi({ nation: { gold: 1_000, rice: 1_000 }, rng });
ai.nationPolicy.reqNationGold = 10_000;
ai.nationPolicy.reqNationRice = 10_000;
ai.nationPolicy.reqNpcWarGold = 1_000;
ai.nationPolicy.reqNpcWarRice = 1_000;
const candidate = (id: number, gold: number) => ({
...baseGeneral(),
id,
gold,
rice: 5_000,
meta: { killturn: 100, fullLeadership: 70 },
});
ai.npcCivilGenerals = {};
ai.npcWarGenerals = {
77: candidate(77, 4_000),
534: candidate(534, 5_000),
};
expect(doNPC몰수(ai)?.action).toBe('che_몰수');
const riceCandidates = (rng.weightedPairs[0] ?? [])
.map(([args]) => args as { isGold: boolean; destGeneralId: number })
.filter((args) => !args.isGold)
.map((args) => args.destGeneralId);
expect(riceCandidates).toEqual([534, 77]);
});
});
@@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic/turn/calendar.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
import { applyLegacyGeneralProgression } from '../src/turn/reservedTurnHandler.js';
const start = new Date('0200-01-01T00:00:00.000Z');
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
@@ -152,6 +153,29 @@ const makeState = (): TurnWorldState => ({
});
describe('legacy general-turn execution contract', () => {
it('preserves the battle-computed level across legacy INT rounding', () => {
const previous = makeGeneral({
experience: 6_700,
dedication: 5_800,
meta: { killturn: 24, explevel: 25, dedlevel: 8 },
});
const roundedAfterBattle = makeGeneral({
experience: 6_760,
dedication: 5_871,
meta: { killturn: 24, explevel: 25, dedlevel: 8 },
});
const resolved = applyLegacyGeneralProgression(
roundedAfterBattle,
previous,
'che_출병',
{ maxStatLevel: 255, maxDedicationLevel: 30 } as never,
[]
);
expect(resolved.meta).toMatchObject({ explevel: 25, dedlevel: 8 });
});
it('quantizes integer general columns at each in-memory DB mutation boundary', async () => {
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(makeGeneral()),
@@ -3,9 +3,9 @@ import { describe, expect, it } from 'vitest';
import { buildJoinCreateGeneralSeed, cutJoinTurnTime } from '../src/turn/joinCreateGeneralService.js';
describe('generic join legacy time contracts', () => {
it('builds the Ref MakeGeneral seed from the Seoul whole-second timestamp', () => {
expect(buildJoinCreateGeneralSeed('seed', 42, new Date('2026-07-30T23:59:58.987Z'))).toBe(
'str(4,seed)|str(11,MakeGeneral)|int(42)|str(19,2026-07-31 08:59:58)'
it('builds the Ref MakeGeneral seed from the logical game tick', () => {
expect(buildJoinCreateGeneralSeed('seed', 42, 72_000_000)).toBe(
'str(4,seed)|str(11,MakeGeneral)|int(42)|int(72000000)'
);
});
@@ -1,7 +1,7 @@
import { describe, expect, it } from 'vitest';
import { LogCategory, LogFormat, LogScope, type City, type MapDefinition, type Nation } from '@sammo-ts/logic';
import { createIncomeHandler } from '../src/turn/incomeHandler.js';
import { createIncomeHandler, resolveLegacyIncomeCityTrust } from '../src/turn/incomeHandler.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { calculateNpcNationFinance } from '../src/turn/npcTaxHandler.js';
import {
@@ -146,6 +146,10 @@ const buildWorld = (
};
describe('core monthly event actions at the real month boundary', () => {
it('reads income trust through the PHP six-significant-digit FLOAT representation', () => {
expect(resolveLegacyIncomeCityTrust(98.12674)).toBe(98.1267);
});
it('preserves notice format, NewYear month log, age/belong, and officer lock reset', async () => {
const world = buildWorld(
[
@@ -2,10 +2,7 @@ import { describe, expect, it } from 'vitest';
import type { City, Nation, NationTraitModule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createProcessSemiAnnualHandler,
storeLegacySemiAnnualTrust,
} from '../src/turn/monthlySemiAnnualAction.js';
import { createProcessSemiAnnualHandler, storeLegacySemiAnnualTrust } from '../src/turn/monthlySemiAnnualAction.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildCity = (id: number, patch: Partial<City> = {}): City => ({
@@ -83,41 +83,41 @@ const buildWorld = (hiddenSeed = 'monthly-speciality-fixture') => {
environment: { mapName: 'test', unitSet: 'default' },
};
const domesticGeneral = buildGeneral({
id: 1,
name: '내정대상',
nationId: 1,
stats: [40, 45, 80],
specialDomestic: null,
specialWar: 'che_신산',
meta: { specage: 30, specage2: 99, prev_types_special: ['che_경작'] },
});
id: 1,
name: '내정대상',
nationId: 1,
stats: [40, 45, 80],
specialDomestic: null,
specialWar: 'che_신산',
meta: { specage: 30, specage2: 99, prev_types_special: ['che_경작'] },
});
const warGeneral = buildGeneral({
id: 2,
name: '전투대상',
nationId: 1,
stats: [80, 75, 40],
specialDomestic: 'che_인덕',
specialWar: null,
meta: {
specage: 99,
specage2: 30,
prev_types_special2: ['che_돌격'],
dex1: 200,
dex2: 10,
dex3: 10,
dex4: 10,
dex5: 10,
},
});
id: 2,
name: '전투대상',
nationId: 1,
stats: [80, 75, 40],
specialDomestic: 'che_인덕',
specialWar: null,
meta: {
specage: 99,
specage2: 30,
prev_types_special2: ['che_돌격'],
dex1: 200,
dex2: 10,
dex3: 10,
dex4: 10,
dex5: 10,
},
});
const inheritedGeneral = buildGeneral({
id: 3,
name: '계승대상',
nationId: 2,
stats: [50, 50, 50],
specialDomestic: 'che_경작',
specialWar: null,
meta: { specage: 99, specage2: 30, inheritSpecificSpecialWar: 'che_의술', marker: 3 },
});
id: 3,
name: '계승대상',
nationId: 2,
stats: [50, 50, 50],
specialDomestic: 'che_경작',
specialWar: null,
meta: { specage: 99, specage2: 30, inheritSpecificSpecialWar: 'che_의술', marker: 3 },
});
// The isolated Aria fixture scans eligible war rows as 3, 2 because the
// legacy query has no ORDER BY. Preserve that input order in this trace.
const generals = [domesticGeneral, inheritedGeneral, warGeneral];
@@ -179,11 +179,7 @@ describe('monthly speciality and betrayal actions', () => {
it('does nothing before the three-year opening period ends', async () => {
const world = buildWorld();
await createAssignGeneralSpecialityHandler({ getWorld: () => world })(
[],
{ ...environment, year: 192 },
event
);
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], { ...environment, year: 192 }, event);
expect(world.peekDirtyState().generals).toEqual([]);
expect(world.peekDirtyState().logs).toEqual([]);
});
@@ -203,6 +199,59 @@ describe('monthly speciality and betrayal actions', () => {
expect(world.getGeneralById(1)?.role.specialWar).not.toBeNull();
});
it('persists creation scan order for speciality RNG across a reload', async () => {
const world = buildWorld();
const laterId = buildGeneral({
id: 5,
name: '먼저생성',
nationId: 0,
stats: [55, 55, 55],
specialDomestic: null,
specialWar: 'che_신산',
meta: { specage: 30, specage2: 99 },
});
const earlierId = buildGeneral({
id: 4,
name: '나중생성',
nationId: 0,
stats: [55, 55, 55],
specialDomestic: null,
specialWar: 'che_신산',
meta: { specage: 30, specage2: 99 },
});
expect(world.addGeneral(laterId)).toBe(true);
expect(world.addGeneral(earlierId)).toBe(true);
const persisted = world.listGenerals().sort((left, right) => left.id - right.id);
expect(persisted.find((general) => general.id === 5)?.meta.legacyScanOrder).toBeLessThan(
persisted.find((general) => general.id === 4)?.meta.legacyScanOrder as number
);
const reloaded = new InMemoryTurnWorld(
world.getState(),
{
scenarioConfig: world.getScenarioConfig(),
map: { id: 'test', name: 'test', cities: [] },
generals: persisted,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
await createAssignGeneralSpecialityHandler({ getWorld: () => reloaded })([], environment, event);
expect(
reloaded
.peekDirtyState()
.logs.filter((log) => log.category === LogCategory.HISTORY)
.map((log) => log.generalId)
).toEqual([1, 5, 4, 3, 2]);
});
it('applies the two default scenario betrayal steps only to values within each threshold', async () => {
const world = buildWorld();
world.updateGeneral(1, { meta: { ...world.getGeneralById(1)!.meta, betray: 0 } });
+4 -1
View File
@@ -239,7 +239,10 @@ describeDb('scenario database seed', () => {
expect(config.tournamentTrig).toBe(false);
const meta = (worldState.meta ?? {}) as Record<string, unknown>;
expect(meta.develcost).toBe((worldState.currentYear - (scenario.startYear ?? worldState.currentYear) + 10) * 2);
expect(meta.develcost).toBe(
(worldState.currentYear - (scenario.startYear ?? worldState.currentYear) + 10) * 2
);
expect(meta.killturn).toBe(80);
const autorun = (meta.autorun_user ?? {}) as Record<string, unknown>;
const autorunOptions = (autorun.options ?? {}) as Record<string, unknown>;
expect(autorunOptions.develop).toBe(true);
@@ -0,0 +1,20 @@
import { GameClock } from '@sammo-ts/common';
import { describe, expect, test } from 'vitest';
import { calculateInitialTurnTick } from '../src/scenario/scenarioSeeder.js';
describe('scenario seeder general turn tick', () => {
test('preserves Ref-compatible sub-millisecond RNG precision', () => {
const now = new Date('2026-08-02T00:03:44.000Z');
const clock = new GameClock({
baseTime: new Date('2026-08-02T01:00:00.000Z'),
tick: 0,
mode: 'manual',
wallAnchor: now,
turnSeconds: 600,
});
const baseTick = clock.dateToTick(now);
expect(calculateInitialTurnTick(clock, baseTick, 235_265_319)).toBe(baseTick + 14_115_919);
expect(clock.dateToTick(new Date(now.getTime() + 235_265))).toBe(baseTick + 14_115_900);
});
});
+3 -3
View File
@@ -19,9 +19,9 @@ const requireSafeTick = (tick: number): number => {
};
const tickOffsetMilliseconds = (tick: number, ticksPerSecond: number): number => {
const wholeSeconds = Math.trunc(tick / ticksPerSecond);
const wholeSeconds = Math.floor(tick / ticksPerSecond);
const remainingTicks = tick - wholeSeconds * ticksPerSecond;
const milliseconds = wholeSeconds * 1_000 + Math.round((remainingTicks * 1_000) / ticksPerSecond);
const milliseconds = wholeSeconds * 1_000 + Math.floor((remainingTicks * 1_000) / ticksPerSecond);
if (!Number.isSafeInteger(milliseconds)) {
throw new Error(`Game tick offset is outside the safe millisecond range: ${milliseconds}`);
}
@@ -119,7 +119,7 @@ export class GameClock {
const wholeSeconds = Math.trunc(milliseconds / 1_000);
const remainingMilliseconds = milliseconds - wholeSeconds * 1_000;
return requireSafeTick(
wholeSeconds * this.ticksPerSecond + Math.round((remainingMilliseconds * this.ticksPerSecond) / 1_000)
wholeSeconds * this.ticksPerSecond + Math.trunc((remainingMilliseconds * this.ticksPerSecond) / 1_000)
);
}
}
+13
View File
@@ -61,4 +61,17 @@ describe('GameClock', () => {
expect(Number.isNaN(projected.getTime())).toBe(false);
expect(clock.dateToTick(projected)).toBe(tick);
});
it('truncates sub-millisecond projections like Ref GameClock', () => {
const clock = new GameClock({
baseTime,
tick: 0,
mode: 'manual',
wallAnchor: baseTime,
turnSeconds: 600,
});
expect(clock.tickToDate(14_115_919).toISOString()).toBe('2042-01-01T00:03:55.265Z');
expect(clock.tickToDate(-1).toISOString()).toBe('2041-12-31T23:59:59.999Z');
});
});
@@ -27,6 +27,14 @@ const ACTION_KEY = 'che_물자조달';
export const roundLegacyAccumulatedInteger = (current: number, delta: number): number => Math.round(current + delta);
export const resolveLegacyExperienceLevel = (experience: number): number =>
Math.max(
0,
Math.min(255, experience < 1_000 ? Math.trunc(experience / 100) : Math.trunc(Math.sqrt(experience / 10)))
);
export const resolveLegacyDedicationLevel = (dedication: number): number =>
Math.max(0, Math.min(30, Math.ceil(Math.sqrt(dedication) / 10)));
export class ActionResolver<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionResolver<TriggerState, ProcureArgs> {
@@ -107,8 +115,10 @@ export class ActionResolver<
// the delta separately changes cancellation cases such as
// 4554 + (45 * 0.7 / 3): the delta is 10.499999999999998, while the
// accumulated binary value is exactly 4564.5 and persists as 4565.
const nextExp = roundLegacyAccumulatedInteger(general.experience, exp);
const nextDed = roundLegacyAccumulatedInteger(general.dedication, ded);
const rawNextExp = general.experience + exp;
const rawNextDed = general.dedication + ded;
const nextExp = Math.round(rawNextExp);
const nextDed = Math.round(rawNextDed);
let appliedScore = score;
if (context.city && [1, 3].includes(context.city.frontState)) {
@@ -167,6 +177,8 @@ export class ActionResolver<
dedication: nextDed,
meta: {
...general.meta,
explevel: resolveLegacyExperienceLevel(rawNextExp),
dedlevel: resolveLegacyDedicationLevel(rawNextDed),
[statKey]:
(typeof general.meta[statKey] === 'number' ? (general.meta[statKey] as number) : 0) + 1,
},
@@ -87,6 +87,8 @@ export interface CommerceInvestmentResult {
export interface CommerceInvestmentArgs {}
const DEFAULT_TRUST = 50;
export const resolveLegacyDomesticTrust = (trust: number | null | undefined, fallback = DEFAULT_TRUST): number =>
Math.max(trust ?? fallback, DEFAULT_TRUST);
const DEFAULT_FRONT_STATES = [1, 3];
const DEFAULT_CONFIG: InvestmentConfig = {
key: 'che_상업투자',
@@ -188,7 +190,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
}
calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
const trust = resolveLegacyDomesticTrust(getMetaNumber(context.city.meta, 'trust'), this.env.defaultTrust);
const injuryMultiplier = (100 - context.general.injury) / 100;
const rawStats = {
@@ -220,8 +222,9 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): CommerceInvestmentResult {
const { gold: costGold, rice: costRice } = this.getCost(context);
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
let score = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
const trust = resolveLegacyDomesticTrust(getMetaNumber(context.city.meta, 'trust'), this.env.defaultTrust);
const calculatedBaseScore = this.calcBaseScore(context, rng);
let score = clamp(calculatedBaseScore, 1, Number.MAX_SAFE_INTEGER);
const ratio =
this.env.getCriticalRatio?.(context, this.config.statKey) ??
@@ -105,11 +105,8 @@ export const normalizeLegacyGeneratedDex = (
): [number, number, number, number, number] =>
values.map((value) => Math.trunc(value)) as [number, number, number, number, number];
export const resolveLegacySpecialityAge = (
retirementYear: number,
age: number,
divisor: number
): number => Math.round((retirementYear - age) / divisor) + age;
export const resolveLegacySpecialityAge = (retirementYear: number, age: number, divisor: number): number =>
Math.round((retirementYear - age) / divisor) + age;
const addMetaValue = (
meta: Record<string, TriggerValue>,
@@ -450,20 +447,14 @@ export class ActionResolver<
const meta: GeneralMeta = {
killturn,
npcType: NPC_TYPE,
explevel: 0,
dedlevel: 1,
crewTypeId: this.env.defaultCrewTypeId,
affinity,
birthYear,
deathYear,
specage: resolveLegacySpecialityAge(
context.retirementYear,
age,
12
),
specage2: resolveLegacySpecialityAge(
context.retirementYear,
age,
6
),
specage: resolveLegacySpecialityAge(context.retirementYear, age, 12),
specage2: resolveLegacySpecialityAge(context.retirementYear, age, 6),
dex1: dex[0],
dex2: dex[1],
dex3: dex[2],
@@ -168,3 +168,5 @@ export const loadGeneralTurnCommandSpecs = async (
}
return specs;
};
export { readLegacyCityTrust, storeLegacyCityTrust } from './legacyCityTrust.js';
+5 -1
View File
@@ -21,7 +21,11 @@ export const round = (value: number): number => {
return Math.round(value);
}
const corrected = value + Math.sign(value) * Number.EPSILON * Math.max(1, Math.abs(value));
// PHP 8.3's round() uses a wider half-boundary fuzz than one JavaScript
// ulp at four-digit battle totals. Accumulating several fractional battle
// rewards can land about three ulps below .5 (for example
// 8719.4999999999945), which PHP still rounds upward.
const corrected = value + Math.sign(value) * Number.EPSILON * Math.max(1, Math.abs(value)) * 4;
return corrected < 0 ? Math.ceil(corrected - 0.5) : Math.floor(corrected + 0.5);
};
+4
View File
@@ -519,6 +519,8 @@ const buildGeneralSeeds = (
source: contextLabel,
deathMonth,
initialTurnOffsetMicros,
explevel: 0,
dedlevel: 1,
// Ref's GeneralBuilder derives speciality ages from the scenario
// opening year even when installation stores a pre-opening age.
specage: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 12),
@@ -588,6 +590,8 @@ const buildGeneralSeeds = (
),
deathMonth,
npcType,
explevel: 0,
dedlevel: 1,
crewTypeId: defaultCrewTypeId,
specage: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 12),
specage2: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 6),
@@ -6,6 +6,8 @@ import type { WorldSnapshot } from '../../src/world/types.js';
import {
commandSpec as procureSpec,
roundLegacyAccumulatedInteger,
resolveLegacyDedicationLevel,
resolveLegacyExperienceLevel,
} from '../../src/actions/turn/general/che_물자조달.js';
import { commandSpec as donateSpec } from '../../src/actions/turn/general/che_헌납.js';
import { commandSpec as moveSpec } from '../../src/actions/turn/general/che_이동.js';
@@ -37,11 +39,9 @@ import {
readLegacyStoredTech,
toLegacyStoredTech,
} from '../../src/actions/turn/general/che_기술연구.js';
import {
readLegacyCityTrust,
storeLegacyCityTrust,
} from '../../src/actions/turn/general/legacyCityTrust.js';
import { readLegacyCityTrust, storeLegacyCityTrust } from '../../src/actions/turn/general/legacyCityTrust.js';
import { roundLegacyRecruitCost } from '../../src/actions/turn/general/che_징병.js';
import { resolveLegacyDomesticTrust } from '../../src/actions/turn/general/che_상업투자.js';
describe('General Commands New Scenario', () => {
it('truncates generated NPC dex like GeneralBuilder integer arguments', () => {
@@ -55,6 +55,14 @@ describe('General Commands New Scenario', () => {
expect(roundLegacyAccumulatedInteger(4554, delta)).toBe(4565);
});
it('calculates procurement levels before MariaDB rounds the INT columns', () => {
expect(Math.round(5_759.5)).toBe(5_760);
expect(resolveLegacyExperienceLevel(5_759.5)).toBe(23);
expect(Math.round(6_249.5)).toBe(6_250);
expect(resolveLegacyExperienceLevel(6_249.5)).toBe(24);
expect(resolveLegacyDedicationLevel(6_400.4)).toBe(9);
});
it('persists generated NPC speciality ages from the legacy creation date', () => {
expect(resolveLegacySpecialityAge(80, 22, 12)).toBe(27);
expect(resolveLegacySpecialityAge(80, 22, 6)).toBe(32);
@@ -86,6 +94,12 @@ describe('General Commands New Scenario', () => {
expect(roundLegacyRecruitCost(cavalryCost)).toBe(886);
});
it('uses the legacy minimum trust for domestic calculations', () => {
expect(resolveLegacyDomesticTrust(44.5321)).toBe(50);
expect(resolveLegacyDomesticTrust(80)).toBe(80);
expect(resolveLegacyDomesticTrust(null)).toBe(50);
});
// 1. Setup Environment
const systemEnv: TurnCommandEnv = {
develCost: 100,
+2
View File
@@ -6,6 +6,8 @@ describe('legacy war rounding', () => {
it('matches PHP round() at drifted positive and negative half boundaries', () => {
expect(round(4159.499999999999)).toBe(4160);
expect(round(-4159.499999999999)).toBe(-4160);
expect(round(8719.4999999999945)).toBe(8720);
expect(round(-8719.4999999999945)).toBe(-8720);
});
it('keeps values meaningfully below a half boundary on the lower integer', () => {
+8 -1
View File
@@ -175,9 +175,16 @@ describe('scenario bootstrap', () => {
specialDomestic: 'che_event_돌격',
specialWar: null,
});
expect(result.snapshot.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
expect(result.snapshot.generals[0]?.meta).toMatchObject({
explevel: 0,
dedlevel: 1,
specage: 25,
specage2: 30,
});
expect(result.seed.generals[0]?.meta).toMatchObject({
deathMonth: expect.any(Number),
explevel: 0,
dedlevel: 1,
specage: 25,
specage2: 30,
});
@@ -0,0 +1,79 @@
#!/usr/bin/env node
import { DatabaseTurnDaemonTransport } from '../../app/game-api/dist/index.js';
import {
createTurnDaemonRuntime,
resolveDatabaseUrl,
} from '../../app/game-engine/dist/index.js';
import { createGamePostgresConnector } from '../../packages/infra/dist/index.js';
const userCount = Number.parseInt(process.env.SEED_PARITY_USER_COUNT ?? '2', 10);
if (!Number.isInteger(userCount) || userCount < 1 || userCount > 10) {
throw new Error('SEED_PARITY_USER_COUNT must be an integer between 1 and 10');
}
const databaseUrl = await resolveDatabaseUrl();
const profile = process.env.PROFILE ?? 'hwe';
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
const runtime = await createTurnDaemonRuntime({
profile,
databaseUrl,
enableDatabaseFlush: true,
enableLeaseHeartbeat: false,
leaseOwnerId: `${profile}-seed-parity-user-setup`,
gameClockMode: 'manual',
});
const daemon = new DatabaseTurnDaemonTransport(connector.prisma, 30_000);
// Manual mode intentionally advances scheduled turns without wall-clock waits.
// Pause before the loop starts so this setup command cannot consume month 1.
runtime.lifecycle.pause('seed parity user setup');
const daemonLoop = runtime.lifecycle.start();
try {
await daemon.requestStatus(30_000);
for (let number = 1; number <= userCount; number += 1) {
const userId = `gc2400-user-${String(number).padStart(2, '0')}`;
const ownerDisplayName = `올스타${String(number).padStart(2, '0')}`;
const generalName = `비교유저${String(number).padStart(2, '0')}`;
const result = await daemon.requestCommand(
{
type: 'joinCreateGeneral',
userId,
ownerDisplayName,
seedOwnerIdentity: number + 1,
name: generalName,
leadership: 100,
strength: 105,
intel: 105,
pic: false,
character: 'che_안전',
profileId: profile,
},
30_000
);
if (result?.type !== 'joinCreateGeneral' || !result.ok) {
throw new Error(`Failed to create ${userId}: ${JSON.stringify(result)}`);
}
// Match the one explicit legacy appointment reservation. The remaining
// slots stay as Rest so the scenario's autorun-user policy owns them.
await connector.prisma.$transaction([
connector.prisma.generalTurn.update({
where: { generalId_turnIdx: { generalId: result.generalId, turnIdx: 0 } },
data: { actionCode: 'che_랜덤임관', arg: {} },
}),
connector.prisma.generalTurnRevision.update({
where: { generalId: result.generalId },
data: { revision: { increment: 1 } },
}),
]);
console.log(`${userId} created ${generalName} as general ${result.generalId}`);
}
} finally {
await runtime.lifecycle.stop('seed parity user setup complete');
await daemonLoop;
await runtime.close();
await connector.disconnect();
}