fix: restore legacy gameplay messages and record details
This commit is contained in:
@@ -230,6 +230,12 @@ export const generalRouter = router({
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injury: true,
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experience: true,
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dedication: true,
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age: true,
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turnTime: true,
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crewTypeId: true,
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personalCode: true,
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specialCode: true,
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special2Code: true,
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weaponCode: true,
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horseCode: true,
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bookCode: true,
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@@ -309,6 +315,19 @@ export const generalRouter = router({
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injury: general.injury,
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experience: general.experience,
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dedication: general.dedication,
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age: general.age,
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turnTime: general.turnTime.toISOString(),
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crewTypeId: general.crewTypeId,
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traits: {
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personal: general.personalCode,
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specialWar: general.specialCode,
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specialDomestic: general.special2Code,
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},
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progression: {
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experienceLevel: readNumber(metaRecord.explevel, 0),
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dedicationLevel: readNumber(metaRecord.dedlevel, 0),
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dex: [1, 2, 3, 4, 5].map((index) => readNumber(metaRecord[`dex${index}`], 0)),
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},
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items: {
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horse: normalizeItemCode(general.horseCode),
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weapon: normalizeItemCode(general.weaponCode),
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@@ -468,12 +487,12 @@ export const generalRouter = router({
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ctx.db.logEntry.findMany({
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where: {
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scope: LogScope.SYSTEM,
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category: LogCategory.SUMMARY,
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category: { in: [LogCategory.SUMMARY, LogCategory.ACTION] },
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id: { gte: input.lastGeneralRecordId },
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},
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orderBy: { id: 'desc' },
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take,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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}),
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ctx.db.logEntry.findMany({
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where: {
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@@ -484,7 +503,7 @@ export const generalRouter = router({
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},
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orderBy: { id: 'desc' },
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take,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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}),
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ctx.db.logEntry.findMany({
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where: {
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@@ -494,7 +513,7 @@ export const generalRouter = router({
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},
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orderBy: { id: 'desc' },
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take,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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}),
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]);
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@@ -186,9 +186,14 @@ const zRevealMode = z.enum(['after_vote', 'after_end']);
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export const voteRouter = router({
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getVoteList: authedProcedure.query(async ({ ctx }) => {
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const worldState = await ctx.db.worldState.findFirst();
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const worldMeta = asRecord(worldState?.meta ?? {});
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const config = asRecord(worldState?.config ?? {});
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const constValues = asRecord(config.const);
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const develCost = resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0);
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const develCost = resolveNumber(
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worldMeta,
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['develcost', 'develCost'],
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resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0)
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);
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const voteReward = develCost * 5;
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const rows = await ctx.db.$queryRaw<VoteListRow[]>(GamePrisma.sql`
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@@ -404,12 +409,16 @@ export const voteRouter = router({
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
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}
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const worldMeta = asRecord(worldState.meta);
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const config = asRecord(worldState.config);
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const constValues = asRecord(config.const);
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const develCost = resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0);
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const develCost = resolveNumber(
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worldMeta,
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['develcost', 'develCost'],
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resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0)
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);
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const voteReward = develCost * 5;
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const worldMeta = asRecord(worldState.meta);
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const scenarioMeta = asRecord(worldMeta.scenarioMeta);
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const startYear = readMetaNumber(scenarioMeta, 'startYear', worldState.currentYear);
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const initYear = readMetaNumber(worldMeta, 'initYear', startYear);
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@@ -241,10 +241,10 @@ describe('in-game my information ownership', () => {
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expect(fixture.db.logEntry.findMany).toHaveBeenNthCalledWith(
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1,
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expect.objectContaining({
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where: { scope: 'SYSTEM', category: 'SUMMARY', id: { gte: 0 } },
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where: { scope: 'SYSTEM', category: { in: ['SUMMARY', 'ACTION'] }, id: { gte: 0 } },
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orderBy: { id: 'desc' },
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take: 16,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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})
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);
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expect(fixture.db.logEntry.findMany).toHaveBeenNthCalledWith(
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@@ -253,7 +253,7 @@ describe('in-game my information ownership', () => {
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where: { scope: 'GENERAL', category: 'ACTION', generalId: 7, id: { gte: 0 } },
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orderBy: { id: 'desc' },
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take: 16,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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})
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);
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expect(fixture.db.logEntry.findMany).toHaveBeenNthCalledWith(
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@@ -262,7 +262,7 @@ describe('in-game my information ownership', () => {
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where: { scope: 'SYSTEM', category: 'HISTORY', id: { gte: 0 } },
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orderBy: { id: 'desc' },
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take: 16,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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})
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);
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});
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@@ -24,13 +24,13 @@ const auth: GameSessionTokenPayload = {
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type LogQuery = {
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where: {
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scope: LogScope;
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category: LogCategory;
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category: LogCategory | { in: LogCategory[] };
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generalId?: number;
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id: { gte: number };
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};
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orderBy: { id: 'desc' };
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take: number;
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select: { id: true; text: true };
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select: { id: true; text: true; createdAt: true };
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};
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const buildContext = (findMany: (query: LogQuery) => Promise<Array<{ id: number; text: string }>>) =>
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@@ -56,7 +56,7 @@ describe('general.getRecentRecords', () => {
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{ id: 20, text: '개인 cursor' },
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];
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}
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if (query.where.category === LogCategory.SUMMARY) {
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if (typeof query.where.category === 'object' && query.where.category.in.includes(LogCategory.SUMMARY)) {
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return [
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{ id: 32, text: '장수 최신' },
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{ id: 20, text: '장수 cursor' },
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@@ -89,7 +89,7 @@ describe('general.getRecentRecords', () => {
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},
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orderBy: { id: 'desc' },
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take: 16,
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select: { id: true, text: true },
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select: { id: true, text: true, createdAt: true },
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});
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});
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@@ -92,6 +92,7 @@ const buildContext = (options: {
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voteRows?: Array<{ selection: number[]; cnt: number }>;
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pollRow?: typeof poll;
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configConst?: Record<string, unknown>;
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metaDevelCost?: number;
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auctionTargets?: string[];
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}) => {
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const auth = options.auth === undefined ? buildAuth() : options.auth;
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@@ -136,6 +137,7 @@ const buildContext = (options: {
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tickSeconds: 3600,
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config: { const: { develCost: 18, allItems: {}, ...(options.configConst ?? {}) } },
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meta: {
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...(options.metaDevelCost === undefined ? {} : { develcost: options.metaDevelCost }),
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hiddenSeed: 'seed',
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scenarioId: 200,
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initYear: 180,
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@@ -216,6 +218,16 @@ describe('vote router actor and permission boundaries', () => {
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);
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});
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it('uses the current world develcost for the legacy five-times survey reward', async () => {
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const fixture = buildContext({ metaDevelCost: 30, configConst: { develCost: 0 } });
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await expect(appRouter.createCaller(fixture.context).vote.getVoteList()).resolves.toMatchObject({
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voteReward: 150,
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});
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await appRouter.createCaller(fixture.context).vote.submitVote({ voteId: 1, selection: [0] });
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expect(fixture.requestCommand).toHaveBeenCalledWith(expect.objectContaining({ goldReward: 150 }));
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});
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it('includes active unique auctions in the API-side reward expectation', async () => {
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const fixture = buildContext({
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configConst: {
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@@ -50,6 +50,16 @@ const d징병 = 2;
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const d직전 = 3;
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const d전쟁 = 4;
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export const selectNpcMessageForTurn = (
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message: unknown,
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rng: Pick<RandUtil, 'nextBool'>,
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frequencyPerDay: number,
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turnTermMinutes: number
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): string | null => {
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if (!message) return null;
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return rng.nextBool((frequencyPerDay * turnTermMinutes) / (60 * 24)) ? String(message) : null;
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};
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export const resolveLegacyAiStats = (
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general: Pick<TurnGeneral, 'injury' | 'officerLevel' | 'stats'>,
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nation: Nation | null | undefined,
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@@ -97,6 +107,7 @@ export class GeneralAI {
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public readonly env: ConstraintEnv;
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public readonly startYear: number;
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public readonly turnTermMinutes: number;
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private pendingNpcMessage: string | null = null;
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public readonly aiConst: {
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baseGold: number;
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@@ -213,9 +224,16 @@ export class GeneralAI {
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return (...args: unknown[]) => {
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const result = Reflect.apply(value, receiver, args);
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if (
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['nextFloat1', 'nextRangeInt', 'nextInt', 'nextBit', 'nextBool', 'choice', 'choiceUsingWeight', 'choiceUsingWeightPair'].includes(
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String(property)
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)
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[
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'nextFloat1',
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'nextRangeInt',
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'nextInt',
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'nextBit',
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'nextBool',
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'choice',
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'choiceUsingWeight',
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'choiceUsingWeightPair',
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].includes(String(property))
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) {
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process.stdout.write(
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`AI_RNG_TRACE ${JSON.stringify({
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@@ -330,11 +348,7 @@ export class GeneralAI {
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// Ref refreshes the cached AI state after these selected nation
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// commands, before choosing the general command with the same
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// RNG. The refresh includes another mixed-general type draw.
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if (
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['유저장긴급포상', 'NPC긴급포상', '선전포고', '천도'].includes(
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actionName
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)
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) {
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if (['유저장긴급포상', 'NPC긴급포상', '선전포고', '천도'].includes(actionName)) {
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this.reqUpdateInstance = true;
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}
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return result;
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@@ -377,6 +391,12 @@ export class GeneralAI {
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return { set, unset };
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}
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consumeNpcMessage(): string | null {
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const message = this.pendingNpcMessage;
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this.pendingNpcMessage = null;
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return message;
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}
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chooseGeneralTurn(reservedTurn: ReservedTurnEntry): AiCommandCandidate | null {
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this.updateInstance();
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if (!this.worldRef) {
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@@ -384,10 +404,12 @@ export class GeneralAI {
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}
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const generalMeta = asRecord(this.general.meta);
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const npcMessage = generalMeta.npcmsg ?? generalMeta.text;
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if (npcMessage && this.rng.nextBool((this.aiConst.npcMessageFreqByDay * this.turnTermMinutes) / (60 * 24))) {
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// 메시지 영속화는 turn handler가 담당한다. 여기서는 레거시와 같은 RNG 소비를 보존한다.
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}
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this.pendingNpcMessage = selectNpcMessageForTurn(
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generalMeta.npcmsg ?? generalMeta.text,
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this.rng,
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this.aiConst.npcMessageFreqByDay,
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this.turnTermMinutes
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);
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if (this.general.npcState >= 2) {
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this.general.meta = { ...this.general.meta, defence_train: 80 };
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@@ -1048,7 +1048,10 @@ export const createReservedTurnHandler = async (options: {
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}
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const actionContext = specificContext ?? baseContext;
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if ((process.env.CORE_AI_TRACE_GENERAL_IDS?.split(',') ?? []).includes(String(currentGeneral.id))) {
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const tracedContext = actionContext as ActionContextBase & { destCity?: City; destGeneral?: TurnGeneral };
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const tracedContext = actionContext as ActionContextBase & {
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destCity?: City;
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destGeneral?: TurnGeneral;
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};
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process.stdout.write(
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`AI_ACTION_INPUT_TRACE ${JSON.stringify({ generalId: currentGeneral.id, kind, actionKey, actionArgs, destCityId: tracedContext.destCity?.id, destGeneralId: tracedContext.destGeneral?.id })}\n`
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);
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@@ -1731,6 +1734,26 @@ export const createReservedTurnHandler = async (options: {
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nationFallback,
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});
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const candidate = ai.chooseGeneralTurn(generalCommand);
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const npcMessage = ai.consumeNpcMessage();
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if (npcMessage) {
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const messageTarget = {
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generalId: currentGeneral.id,
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generalName: currentGeneral.name,
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nationId: currentGeneral.nationId,
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nationName: currentNation?.name ?? '재야',
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color: currentNation?.color ?? '#000000',
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icon: currentGeneral.picture ?? '',
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};
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messages.push({
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msgType: 'public',
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src: messageTarget,
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dest: messageTarget,
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text: npcMessage,
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time: new Date(context.world.lastTurnTime),
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validUntil: new Date('9999-12-31T00:00:00.000Z'),
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option: {},
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});
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}
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if (candidate) {
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generalAutorunMode =
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candidate.action !== generalCommand.action ||
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@@ -117,7 +117,7 @@ describe('NPC 일반 내정 턴', () => {
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 999 },
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meta: { killturn: 999, text: '기부는 저처럼 돈 많은 사람들이 많이 하면 됩니다' },
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officerLevel: 4,
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experience: 0,
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dedication: 0,
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@@ -222,7 +222,7 @@ describe('NPC 일반 내정 턴', () => {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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const: { npcMessageFreqByDay: 144 },
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environment: { mapName: 'npc_domestic_map', unitSet: 'default' },
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},
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scenarioMeta: {
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@@ -291,5 +291,12 @@ describe('NPC 일반 내정 턴', () => {
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security: 1063,
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});
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expect(world.getGeneralById(1)!.turnTime.getTime()).toBe(addMinutes(mockDate, 10).getTime());
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expect(world.peekDirtyState().messages).toContainEqual(
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expect.objectContaining({
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msgType: 'public',
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text: '기부는 저처럼 돈 많은 사람들이 많이 하면 됩니다',
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src: expect.objectContaining({ generalId: 1, generalName: 'NPC_무장', nationId: 1 }),
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})
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);
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});
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});
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@@ -0,0 +1,20 @@
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import { describe, expect, it, vi } from 'vitest';
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import { selectNpcMessageForTurn } from '../src/turn/ai/generalAi/core.js';
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describe('legacy NPC public chatter', () => {
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it('uses the per-turn legacy probability and returns the scenario text', () => {
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const nextBool = vi.fn(() => true);
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expect(selectNpcMessageForTurn('기부는 저처럼 돈 많은 사람들이 많이 하면 됩니다', { nextBool }, 2, 10)).toBe(
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'기부는 저처럼 돈 많은 사람들이 많이 하면 됩니다'
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);
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expect(nextBool).toHaveBeenCalledWith(2 / 144);
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});
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it('does not consume RNG when a scenario NPC has no message', () => {
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const nextBool = vi.fn(() => true);
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expect(selectNpcMessageForTurn(null, { nextBool }, 2, 10)).toBeNull();
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expect(nextBool).not.toHaveBeenCalled();
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});
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});
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@@ -33,6 +33,7 @@ const safeSpanClasses = new Set([
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'war_type_attack',
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'war_type_defense',
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'war_type_siege',
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'hidden_but_copyable',
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]);
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const escapeText = (value: string): string =>
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@@ -39,6 +39,9 @@ describe('formatLegacyLogHtml', () => {
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expect(formatLegacyLogHtml('<span class="unknown">미허용</span>')).toBe(
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'<span class="unknown">미허용</span>'
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);
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expect(formatLegacyLogHtml('<span class="hidden_but_copyable">(전투시드: fixed-seed)</span>')).toBe(
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'<span class="hidden_but_copyable">(전투시드: fixed-seed)</span>'
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);
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});
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it('keeps the fixed hex color form emitted by flag-change logs but rejects other inline CSS', () => {
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@@ -381,7 +381,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
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const attackerNationName = (attackerUnit.getNationVar('name') as string | null) ?? 'UNKNOWN';
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const attackerName = attackerUnit.getName();
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const cityName = cityUnit.getName();
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const seedText = input.seed ? `(전투시드: ${input.seed})` : '';
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const seedText = input.seed ? `<span class="hidden_but_copyable">(전투시드: ${input.seed})</span>` : '';
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const josaRo = JosaUtil.pick(cityName, '로');
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const josaYi = JosaUtil.pick(attackerName, '이');
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