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317 Commits
Author SHA1 Message Date
Hide_D aeb8e82cbd 부상으로 인한 전투 우선순위 감소를 완화 2018-11-28 23:43:42 +09:00
Hide_D 5cb2ed3ccd 등갑, 맹수 너프 2018-11-28 01:24:29 +09:00
Hide_D 93b1864d1b 자객병의 기동을 8로 상향 2018-11-28 01:20:32 +09:00
Hide_D a6efffda45 selector에 검은색 추가 2018-11-28 01:14:43 +09:00
Hide_D c89d6f1a58 도시 목록에 select2를 시험 적용 2018-11-28 01:02:56 +09:00
Hide_D d4f16abfac 암행부의 장수수에서 '부대장'이 제외됩니다. 2018-11-28 00:29:53 +09:00
Hide_D 8529f3f355 임관턴이 어찌저찌 어거지로 동작하던 버그 수정 2018-11-28 00:26:29 +09:00
Hide_D 2eb136827d 랜덤 임관을 더 고르게 합니다. 2018-11-28 00:18:09 +09:00
Hide_D 9594e6eb32 부대장은 기술연구, 전투시 기술 상승에 영향을 주지 않도록 변경 2018-11-28 00:16:34 +09:00
Hide_D 9e8111994a 통합, 합병시 부대장까지 같이 포함되는 문제 수정 2018-11-28 00:14:36 +09:00
Hide_D af0c2b7129 select2 설치 2018-11-27 23:52:12 +09:00
Hide_D 96b73a0cef 도시 목록 등 불필요한 가로바 길이 줄임 2018-11-26 22:29:11 +09:00
Hide_D 6c290ee2d3 추방시 명성 안깎이는 버그 수정, 첫 하야시 패널티 없음 2018-11-26 18:12:21 +09:00
Hide_D ca53e3de3a 반계 상향 2018-11-26 18:08:57 +09:00
Hide_D 6ea3ec700a 수비 우선 순위를 부상여부, 수뇌여부, 훈사 여부를 반영하도록 변경 2018-11-26 15:17:51 +09:00
Hide_D fe3355e08e gitignore 변경 2018-11-26 15:08:33 +09:00
Hide_D 43da95b4a5 디버그 코드 제거 2018-11-25 00:51:59 +09:00
Hide_D 3d93a63caa php의 rename을 OS의 mv로 변경 2018-11-25 00:50:41 +09:00
Hide_D 9550607da3 디버그 모드 2018-11-25 00:39:49 +09:00
Hide_D d5d9798913 rename 재수정 2018-11-25 00:37:24 +09:00
Hide_D 6cfe08235f base을 filename으로 수정 시도 2018-11-25 00:35:11 +09:00
Hide_D 49eb850ff1 파일명 에러 수정 2018-11-25 00:29:26 +09:00
Hide_D 5a558583d2 폴더명 실수.. 2018-11-24 23:46:04 +09:00
Hide_D 1e5f0d0555 이전 디렉토리를 이동하도록 변경 2018-11-24 23:44:33 +09:00
Hide_D c58caeda4c 국방 표기 방식 변경 2018-11-13 19:55:40 +09:00
Hide_D 26fc56f2b8 extractMissingPostToGlobals(); 제거 2018-11-13 02:11:00 +09:00
Hide_D 6a9e7aa89d msg overflow 적용 2018-11-11 23:32:19 +09:00
Hide_D b6c3b0cdc3 방랑군이 아니어도 건국 가능한 버그 수정 2018-10-29 03:15:45 +09:00
Hide_D 5ae91ac620 견문 무력 버그 수정 2018-10-25 01:26:59 +09:00
Hide_D 70265c55ef 3인 임관 실패시 견문 2018-10-25 01:21:52 +09:00
Hide_D 7c3b5fc31e 견문 시 무력이 떨어지지 않도록 변경 2018-10-25 01:17:04 +09:00
Hide_D a9a830caa2 기타 설정 추가 2018-10-24 03:27:22 +09:00
Hide_D b49ff3d4ed 예약 안되는 버그 수정 2018-10-24 03:22:41 +09:00
Hide_D 42310fa170 랜임 개월 수 버그 수정 2018-10-24 01:17:03 +09:00
Hide_D bfff1d9e2f 랜임 모드 버그 수정 2018-10-24 00:54:18 +09:00
Hide_D 2c98777b9f 등용장 무효화 2018-10-23 23:33:12 +09:00
Hide_D 4a91260a31 오타 수정 설명 수정 2018-10-23 16:38:25 +09:00
Hide_D 076971bcae 오타 수정 2018-10-23 16:35:28 +09:00
Hide_D 01fcc9bcab 랜덤 임관 모드 추가 2018-10-23 15:05:19 +09:00
Hide_D 348877c7cd NPC 부대장 수치 버그 수정 2018-10-07 21:46:28 +09:00
sars 478f26e75a camelCase대신 underscore_case 사용 2018-10-04 00:16:08 +09:00
sars 57cc558b9b 장수 동향, 개인 기록, 중원 정세 id 등록 2018-10-04 00:07:46 +09:00
Hide_D 20b1f8eff8 전투 우선순위에 '유니크 아이템'의 효과가 과도하게 측정되는 버그 수정 2018-10-01 23:10:47 +09:00
Hide_D f0a7990404 계략 기본 성공률을 '보급'과 거꾸로 적용한 버그 수정 2018-09-27 17:00:56 +09:00
Hide_D 27f53ff4a6 임관 코드 최종 수정 2018-09-27 16:36:55 +09:00
Hide_D 9ec5dfc8b1 사실 모드 임관 수정 2018-09-27 16:29:49 +09:00
Hide_D e4c1e414c8 사실 모드 랜임 코드 버그 수정 2018-09-27 16:27:38 +09:00
Hide_D a391650472 인증 코드 자리 수 하나 감소 2018-09-25 10:45:21 +09:00
Hide_D 3cfde2b40d 주자사, 공, 황제일 때 장수 수가 내부적으로 1 차이나게 적용되는 버그 수정 2018-09-25 10:12:42 +09:00
Hide_D 8bf1ed33dc 전환 시 '빈칸' 보정, 설명 추가 2018-09-24 04:23:47 +09:00
Hide_D 422b3be0c5 flip image 추가 2018-09-24 04:17:54 +09:00
Hide_D c34e44c4ec data-flip을 허용하고, summernote에 img 태그에 data-flip을 추가하도록 2018-09-24 03:58:40 +09:00
Hide_D a2b20eca67 장수 생성시 초기 스탯으로 '임의 버튼을 클릭'하도록 지정 2018-09-24 02:16:42 +09:00
Hide_D d41c316bfb 설치 설명에서 MariaDB만 지원한다고 변경 2018-09-23 17:31:40 +09:00
Hide_D ca1d8aab84 WebUtil.php에서 drawMenu fallback 추가. 설치시 '활성화되지 않은' KakaoKey.php 파일 추가 2018-09-23 17:31:30 +09:00
Hide_D 32e3dcff7c 이미지 업로드 기능 추가 2018-09-22 03:05:58 +09:00
Hide_D 9a23470622 초반 제한 기간 텍스트 수정 2018-09-21 02:08:51 +09:00
Hide_D c37a186802 툴팁 class 수정. 지도의 년월에 올리면 초반 제한, 기술 제한 툴팁 2018-09-21 02:06:45 +09:00
Hide_D 84c17e3b22 왕조 일람 버그 수정 2018-09-20 02:26:20 +09:00
Hide_D 64e0fca124 전쟁 기한 공식을 스택형으로 변경 2018-09-20 01:15:50 +09:00
Hide_D 5c6537fd7a 멸망 시 접경 재설정 코드 버그 수정 2018-09-20 01:02:29 +09:00
Hide_D 764a82df00 버그 수정 2018-09-20 00:43:36 +09:00
Hide_D e904911fd9 후발 주자에게, 명성, 전특, 내특에 대해 일정 부분 보상 제공 2018-09-20 00:35:38 +09:00
Hide_D a7494f72f6 NPC 부대장에게 포상하지 않도록 수정 2018-09-19 23:56:33 +09:00
Hide_D b6b53b028d 부대탄 유저장도 발령하지 않도록 수정 2018-09-19 23:37:36 +09:00
Hide_D 1743ce714a 전투 코드를 모두 generator 기반으로 변경 2018-09-19 23:29:36 +09:00
Hide_D 656f0c5d11 부대장 주는 횟수 변경 2018-09-19 22:57:06 +09:00
Hide_D d80aebe1f4 집합장 때문에 총 기술치가 깎이는 버그 수정 2018-09-19 22:55:48 +09:00
Hide_D ad48bc1962 접경 내정 상승량 감소는 '수도가 아닐때' 적용 2018-09-19 03:01:38 +09:00
Hide_D d72fbb7098 부대장에게는 금쌀이 제공되지 않도록 수정 2018-09-19 02:21:38 +09:00
Hide_D 95d5eaa09b 주석 수정 2018-09-19 02:13:44 +09:00
Hide_D b997a6159e 치안에 따른 재난 확률 변경 2018-09-19 02:09:08 +09:00
Hide_D 1cd8b7a450 전쟁 중 접경에서는 농상성수 가 제대로 안 오르도록 2018-09-19 02:00:29 +09:00
Hide_D c5a8eb4261 접경지 처리시, 공백지 접경인지 적군 접경인지 구분 2018-09-19 01:49:46 +09:00
Hide_D 8891c29cbd 트래픽이 0인 경우 버그 수정 2018-09-19 01:46:15 +09:00
Hide_D 2facdfa1dd 루드라사움에서도 보병의 성벽 대미지 증가 2018-09-19 01:33:33 +09:00
Hide_D 65c9fa0c21 보병의 성벽 상대 전투력 20% 증가 2018-09-19 01:32:04 +09:00
Hide_D e53c85dbaf 돌격에 저지 불가 제거 2018-09-19 01:16:50 +09:00
Hide_D 3a231e8e61 저지 숙련 증가 2018-09-19 01:00:25 +09:00
Hide_D 4dc7776387 차병은 성벽 전투시 부상을 입지 않음 2018-09-19 00:39:15 +09:00
Hide_D 5ca043e0f1 견고 설명 수정 2018-09-19 00:29:24 +09:00
Hide_D 9ef052c814 견고 추가 상향 2018-09-19 00:28:09 +09:00
Hide_D 6d1690beaa 소울소드 리마스터 시나리오 업데이트 2018-09-18 23:19:30 +09:00
Hide_D 171656e5be 버그 수정 ㅜ 2018-09-18 03:30:40 +09:00
Hide_D 385e7f4871 천통했을 때에는 벌점이 늘어나지 않도록 수정 2018-09-18 03:26:12 +09:00
Hide_D 89c5485784 NPC 안생기는 버그 수정 2018-09-18 03:22:55 +09:00
Hide_D 02d191ec28 변수 대소문자 버그 수정 2018-09-18 03:17:20 +09:00
Hide_D 47c3090f3a NPC 생성 루프 수정 2018-09-18 03:15:40 +09:00
Hide_D 476dac1ac1 주목, 왕이되면 NPC 부대장 하나 더 추가 2018-09-18 02:56:35 +09:00
Hide_D 8ca0d0ced4 메시지 전송 시 장수명 순서대로 정렬 2018-09-18 02:31:41 +09:00
Hide_D ab197489d7 집합장 NPC 삭턴이 실행되지 않는 문제 수정 2018-09-18 02:25:03 +09:00
Hide_D 99736d187b 통합 제의 임시 삭제 2018-09-18 02:15:48 +09:00
Hide_D 197c09bd0d 집합장 턴을 그나마 확인할 수 있도록 삭턴 조정 2018-09-18 02:02:26 +09:00
Hide_D 6cc634ba1f 집합장은 턴이 항상 풀로 차도록.. 2018-09-18 02:01:55 +09:00
Hide_D 4c89ad91d2 부대장 시작 도시를 랜덤으로 2018-09-18 01:56:32 +09:00
Hide_D d66233bce0 NPC 부대장 버그 수정 2018-09-18 01:51:28 +09:00
Hide_D b485e6927e 부대장 번호 버그 수정 2018-09-18 01:47:48 +09:00
Hide_D 74b9e8bd7b 집합장 명칭을 부대장으로 변경 2018-09-18 01:46:37 +09:00
Hide_D 545742ecc0 부대 탄 사람은 발령 로직에서 최대한 배제 2018-09-18 01:27:30 +09:00
Hide_D d9f1f65352 NPC 부대 생성 버그 수정 2018-09-18 01:18:03 +09:00
Hide_D 0904d17a5f 집합장 등장 수식 수정 2018-09-18 00:36:05 +09:00
Hide_D 87171b4246 집합장 테스트 2018-09-18 00:29:44 +09:00
Hide_D 78f8b56203 reset_token에서 불필요한 명령 제거 2018-09-17 23:06:24 +09:00
Hide_D c160c5a555 천통시 모든 국가 등재 장수의 이름이 9글자 인 경우 발생하는 버그 수정 2018-09-12 01:46:16 +09:00
Hide_D 31c7bf5348 메뉴 아이템 길이 버그 2018-09-12 01:16:17 +09:00
Hide_D 6eadf718fc meta keyword 추가 2018-09-12 00:35:50 +09:00
Hide_D effced24d1 sitemap을 위하여 메뉴를 php에서 직접 출력하도록 변경 2018-09-12 00:12:32 +09:00
Hide_D 09f399db9a robots.txt 재등록 2018-09-11 23:50:29 +09:00
Hide_D 2b73f6faea 로봇에 대문자 들어가서 삭제 2018-09-11 23:50:16 +09:00
Hide_D 943662605e Robots.txt 설명 추가 2018-09-11 23:48:02 +09:00
Hide_D 9a04962bd6 대문에 meta 태그 추가 2018-09-11 23:03:10 +09:00
Hide_D c371f6bbb5 refresh_token 변수가 잘못된 것 수정 2018-09-11 11:13:37 +09:00
Hide_D 8324e2e454 access token 체크용 디버그 2018-09-11 11:08:37 +09:00
Hide_D 30307c1b56 로그인 인증 버그 체크 2018-09-11 10:55:53 +09:00
Hide_D f139d0d2a8 로그인 인증 디버깅용 코드 추가 2018-09-10 23:12:27 +09:00
Hide_D 33843764a7 로그인 토큰을 제대로 못 받은 경우 추가 2018-09-10 23:07:44 +09:00
Hide_D aca7d7c571 createOTP 반환형 버그 2018-09-10 01:49:11 +09:00
Hide_D bff72f609c 세션 로그인시 oauth token 값이 제대로 저장 안되는 버그 수정 2018-09-10 01:09:55 +09:00
Hide_D adb03b7420 인증시 로그아웃이 바로 풀리는 버그 수정 2018-09-10 00:38:06 +09:00
Hide_D 2094e18b60 IE에서 인증이 이상한 문제 해결 2018-09-10 00:35:59 +09:00
Hide_D 541d8ddd40 토큰 시간 초과시 즉시 로그아웃 되도록 변경 2018-09-10 00:22:57 +09:00
Hide_D f996172218 Merge branch 'kakao_login' into devel 2018-09-09 23:58:51 +09:00
Hide_D f9ffc1c1f3 oauth 인증중 token_valid_until만 table column으로 분리 2018-09-09 23:57:26 +09:00
Hide_D 05085ad504 5일이 지난후 로그인 토큰을 미리 초기화 가능하도록 수정 2018-09-09 23:18:23 +09:00
Hide_D 64aecaf28b 메인 페이지에 '비밀번호 초기화' 추가 2018-09-09 21:53:00 +09:00
Hide_D 7b3ef45300 카카오 로그인 작업 개선 2018-09-09 21:16:44 +09:00
Hide_D bd25de930b 카카오 로그인용 디버깅 코드 제거 2018-09-09 20:22:34 +09:00
Hide_D 15d43c9653 카카오 로그인 초기 구현 2018-09-09 20:19:00 +09:00
Hide_D 5b7eba61cc 반계에 '동그라미' 오타 제거 2018-09-09 15:54:17 +09:00
Hide_D 2445c79805 성벽 상대로 '혼란' 계략을 사용하지 않는 버그 수정 2018-09-08 12:33:41 +09:00
Hide_D 63be2dee47 운영자 찬스 수정 2018-09-07 02:06:13 +09:00
Hide_D 5bfef1be32 운영자 찬스2 2018-09-07 02:04:50 +09:00
Hide_D 8253526f23 운영자 찬스 2018-09-07 02:03:37 +09:00
Hide_D db19548e2c 불가능한 커맨드일 때 '불가' 표기 추가 2018-09-07 00:45:38 +09:00
Hide_D 10af31f042 customCSS를 조금 더 안전하게 적용 2018-09-06 23:38:47 +09:00
Hide_D e7c6e17590 왕조 일람의 '현재'에 대한 자세히 보기를 삭제 2018-09-05 23:39:16 +09:00
Hide_D a277ac182b 통합 안되는 버그 수정 2018-09-04 15:48:18 +09:00
Hide_D 0eee613a95 외교 커맨드 수정 2018-09-04 01:39:58 +09:00
Hide_D b76fa38e09 외교 커맨드 수식 오류 수정 2018-09-04 01:33:21 +09:00
Hide_D c0f5c8a358 내 정보에서 수비, 토너먼트가 즉시 반영되지 않는 버그 수정 2018-09-03 01:09:03 +09:00
Hide_D 71dd82afe8 메인 페이지 width 일부 수정 2018-09-02 21:00:05 +09:00
Hide_D ea5425a528 commandlist 가로로 짤리는 몇몇 유저용 수정 2018-09-02 20:55:47 +09:00
Hide_D d4ba13eee3 부대 탈퇴시 확인 창이 정상적으로 뜨지 않는 버그 수정 2018-09-02 14:19:17 +09:00
Hide_D 16831880dd 이전 시간대에 대해 리셋 가능하지 않도록 변경 2018-08-31 20:36:59 +09:00
Hide_D f79fc98ba6 customCSS 추가
장수 아이콘에 generalIcon 클래스 추가
2018-08-31 20:25:10 +09:00
Hide_D 0483c75dd7 전투 시뮬레이터에서 대미지 범위 표기 2018-08-31 19:32:56 +09:00
Hide_D 3a4dcacd56 글꼴 크기 범위 추가 2018-08-30 22:06:37 +09:00
Hide_D 5f6f09674e Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2018-08-30 22:02:58 +09:00
Hide_D c785027c5c 에디터 변경 2018-08-30 22:02:51 +09:00
Hide_D d2659cea5f 원조시 특정 경우에 쌀 소모를 줄일 수 있는 버그 수정 2018-08-30 11:51:02 +09:00
Hide_D a9b966b159 증축 시 쌀 2000이 아닌 0 기준으로 계산하는 버그 수정 2018-08-30 11:49:37 +09:00
Hide_D f2c23e21c5 천도 시 쌀이 2000 미만이어도 가능한 버그 수정 2018-08-30 11:49:06 +09:00
Hide_D 53b973e2d3 장수 일람 연동 코드 버그 수정 2018-08-30 09:08:19 +09:00
Hide_D b7a570cba2 폰트 크기 변경에 대해서 즉시 반영이 되지 않는 버그 수정 2018-08-30 03:04:05 +09:00
Hide_D c77b79f0d2 글꼴 크기 커스터마이징 완료 2018-08-30 02:41:58 +09:00
Hide_D ef6678d8b0 에디터 글꼴 크기 커스터마이징 2018-08-30 02:12:48 +09:00
Hide_D 21609fa9c4 GUI 에디터 추가 옵션 2018-08-30 01:56:47 +09:00
Hide_D accc083702 gui 에디터 추가 2018-08-30 01:25:45 +09:00
Hide_D 9e677f3871 스탯 분류 방식 변경 2018-08-29 20:36:43 +09:00
Hide_D 55290eac30 네임스페이스 버그 해결 2018-08-29 15:04:44 +09:00
Hide_D d480502d33 NPC 네임스페이스 버그 해결 2018-08-29 15:03:43 +09:00
Hide_D c1cda16be0 성벽 공격 로그 수정 2018-08-28 21:56:33 +09:00
Hide_D 8ca9df9f34 '성인이 되어 등장' 시 전콘이 안뜨는 문제 해결 2018-08-28 20:36:46 +09:00
Hide_D 406b67b081 애니 집결 시나리오 변경 2018-08-28 20:29:42 +09:00
Hide_D 2c9fecf3ef 의병 고용, 인재 탐색시 기본 변종에 0 코드가 없는 경우 수정 2018-08-28 20:17:43 +09:00
Hide_D 6bc78b67bd 튜토리얼 버튼을 전투 시뮬레이터로 변경 2018-08-28 20:13:54 +09:00
Hide_D 5bbc46e070 구버전 시뮬레이터 삭제 2018-08-28 13:22:17 +09:00
Hide_D 6a9ceda361 국가에는 escape가 되어있으므로 메시지 템플릿에 2중 escape는 필요하지 않음 2018-08-28 01:49:25 +09:00
Hide_D ab2d5fd58f 이미지 출력시 주소에 빈칸이 있는 경우 안보이는 문제 해결 2018-08-27 23:39:58 +09:00
Hide_DandGogs 7018413777 Merge branch 'devel' of cappu/core into devel 2018-08-27 23:31:51 +09:00
cappu 77385616a4 테스트 겸 스탯업데이트 2018-08-27 23:17:31 +09:00
Hide_D c809f27bf5 전투 시뮬레이터를 포함한 코드 적용 2018-08-27 21:11:05 +09:00
Hide_D 493e778124 계략수비 시 전특 징병의 통솔이 반영되지 않는 버그 수정 2018-08-27 17:46:43 +09:00
Hide_D 7373af50b9 계략시 '징병' 전특의 통솔 상승을 받지 못하는 버그 수정 2018-08-27 17:43:53 +09:00
Hide_D 309f053510 화계시 도시 내정이 반영 안되는 버그 수정 2018-08-27 17:39:05 +09:00
Hide_D d976cf8a27 화계시 도시 내정이 반영 안되는 버그 수정 2018-08-27 17:38:08 +09:00
Hide_D 5d60a62a38 단어 수정 2018-08-27 13:53:07 +09:00
Hide_D a3f7dbccea 시뮬레이터 UI 일부 수정 2018-08-27 13:52:51 +09:00
Hide_D 0c4cce3339 시뮬레이터 숙련도 반영 안되는 버그 수정 2018-08-27 13:47:51 +09:00
Hide_D 58ccbc4d3d 불러오기시 json을 확장자로 지정 2018-08-27 03:13:34 +09:00
Hide_D c6cabc2087 전투 시뮬레이터 모두 저장/모두 불러오기 구현 2018-08-27 03:08:35 +09:00
Hide_D ef1f2722fc 전투 시뮬레이터 기본 기능 구현 완료 2018-08-27 02:21:45 +09:00
Hide_D 6b4a7ee03b 전투 시뮬레이션 구현 (동작) 2018-08-27 01:23:45 +09:00
Hide_D 7745a2051d 수비시 국가 성향이 공격국으로 지정되는 버그 수정 2018-08-27 00:18:50 +09:00
Hide_D eabd5e9acc 전투 시뮬레이터 구현 2018-08-27 00:18:19 +09:00
Hide_D d7dcbf98ff 전투 순서 버그 수정 2018-08-26 23:29:15 +09:00
Hide_D ff4c73f3d3 전투 종료시 로그 순서 변경 2018-08-26 23:25:47 +09:00
Hide_D dbf044b418 Revert "전투 종료 시 뜨는 로그 순서 변경"
This reverts commit 568e1b2923.
2018-08-26 23:23:06 +09:00
Hide_D 7a514e2492 쌀 소모에 '명성 버프/디버프' 성격이 적용되는 기존 버그 수정 2018-08-26 23:19:21 +09:00
Hide_D a73e533287 전투 종료 시 뜨는 로그 순서 변경 2018-08-26 23:19:09 +09:00
Hide_D 0f175ac4c6 수비 순서대로 정렬 버튼 활성화 2018-08-26 23:16:42 +09:00
Hide_D be15f1c698 쌀 소모에 '명성 버프/디버프' 성격이 적용되는 기존 버그 수정 2018-08-26 23:11:19 +09:00
Hide_D a315da6041 전투 종료 시 뜨는 로그 순서 변경 2018-08-26 22:59:14 +09:00
Hide_D 3f43f218ac 시뮬레이터 전투 준비 2018-08-26 22:32:37 +09:00
Hide_D 5c8ad646af ajax 쿼리 validation 종료 2018-08-26 22:31:14 +09:00
Hide_D 77f5fddd90 계략 실패 계수가 거꾸로 적용되는 버그 수정 2018-08-26 20:29:59 +09:00
Hide_D eab8b1ede5 전투 시뮬레이터 구현 중 2018-08-26 20:29:42 +09:00
Hide_D 2ab0896523 계략 실패 계수가 거꾸로 적용되는 버그 수정 2018-08-26 20:29:32 +09:00
Hide_D 639fe920df 전투 시뮬레이터 추가 구현 2018-08-26 20:01:08 +09:00
Hide_D 7577c84eca 국가 성향 버그 수정 2018-08-26 18:25:14 +09:00
Hide_D 22c4ec2d4a 국가 성향 출력 버그 수정 2018-08-26 18:24:35 +09:00
Hide_D 8ac85881a9 국가 성향이 제대로 등록되지 않는 버그 수정. 시뮬레이터 구현 2018-08-26 18:19:27 +09:00
Hide_D 724804efc6 전투 시뮬레이터 로컬 기능 구현 2018-08-26 17:20:47 +09:00
Hide_D ca57ef17fc 전투 시뮬레이터 추가 구현 2018-08-26 04:54:43 +09:00
Hide_D 480f015fb0 전투 시뮬레이터 구현 중 2018-08-25 11:27:29 +09:00
Hide_D d90e087f20 전투 시뮬레이터 추가 구현 2018-08-25 11:25:34 +09:00
Hide_D 3916cc0562 전투 시뮬레이터 UI 추가 구현 2018-08-25 11:15:33 +09:00
Hide_D cb54e56417 전투 시뮬레이터 작업 중 2018-08-24 03:46:21 +09:00
Hide_D 6aa606f2fa 전투 시뮬레이터 틀 작성 중 2018-08-24 01:09:17 +09:00
Hide_D 53d13a11ce 장수 생성시 능력치 덧셈이 이상한 버그 수정 2018-08-23 20:26:23 +09:00
Hide_D 9ba2b4142d 계략 시 수비 장수를 무시하는 버그 수정 2018-08-23 19:26:15 +09:00
Hide_D f5161a5b99 Merge branch 'devel' into battle_simulator 2018-08-23 18:45:32 +09:00
Hide_D f9d5d190d5 유니크 훈련,사기 템에서 훈련, 사기가 영구적으로 오르는 버그 수정 2018-08-23 16:21:18 +09:00
Hide_D eead9639a2 도시 점령시, 승수, 사기가 추가로 오르는 버그 수정 2018-08-23 16:10:49 +09:00
Hide_D 5044d5d3b4 파일 준비 2018-08-23 16:07:11 +09:00
Hide_D 44eed2c1df 탈취 확률 버그 수정 2018-08-23 01:53:00 +09:00
Hide_D e83b182e4d NPC가 기본 병종만 뽑는 버그 수정 2018-08-23 01:46:45 +09:00
Hide_D 888a76eda0 장수 생성 시 종능 부족하면 경고창 띄움 2018-08-23 01:07:25 +09:00
Hide_D 668364e583 수뇌이면 감찰부 상세 로그 표기 2018-08-22 15:27:44 +09:00
Hide_D 35c7a2d1b6 계략 로그에서 장수 부상 수치도 강조 2018-08-22 15:23:46 +09:00
Hide_D 79803178cd 민심 깎이는 로그에 반올림 적용 2018-08-22 15:22:20 +09:00
Hide_D 419ee8d8ff 전투 계략 실패 색상 버그 수정 2018-08-22 15:12:08 +09:00
Hide_D 328b3c9409 계략에 로그 추가 2018-08-22 15:11:29 +09:00
Hide_D f097508e87 탈취 버그 수정 2018-08-22 14:52:09 +09:00
Hide_D e6791ee8ec 탈취 성공시 일부는 장수가 소유 2018-08-22 14:49:15 +09:00
Hide_D cfbeba3de1 계략이 항상 성공하는 버그 수정 2018-08-22 14:43:01 +09:00
Hide_D bbc7f5a734 탈취 버그 수정 2018-08-22 14:37:48 +09:00
Hide_D e8726f03f3 탈취 버그 수정 2018-08-22 14:36:52 +09:00
Hide_D de95c6d698 계략 버그 수정 2018-08-22 14:31:37 +09:00
Hide_D 86b57447d8 계략시 소모성 아이템이 소모되지 않는 버그 수정 2018-08-22 14:29:27 +09:00
Hide_D c9d1efc6e7 계략 버그 수정 2018-08-22 14:21:53 +09:00
Hide_D dd1eeaddfa 계략 버그 수정 2018-08-22 14:20:49 +09:00
Hide_D 7f098db3de 계략 버그 수정 2018-08-22 14:18:30 +09:00
Hide_D 6468cbbfbd 계략 시전 버그 수정 2018-08-22 14:16:56 +09:00
Hide_D a30d61e842 계략 커맨드 리팩터링 2018-08-22 14:09:24 +09:00
Hide_D e0029fdc87 전투 중 사기 증가가 제대로 반영되지 않는 버그 수정 2018-08-22 02:44:59 +09:00
Hide_D 712e2c32a0 병력의 소집해제가 0분 0초가 아닌 '본인의 턴 실행 직전'에 실행되도록 변경 2018-08-22 02:18:55 +09:00
Hide_D f28e15b567 보급 끊긴 곳에 대한 계략 동작 변경 2018-08-22 02:05:24 +09:00
Hide_D 128e33661f 무한 발동 가능한 사령턴 커맨드의 명성,계급치 증가 삭제 2018-08-22 01:51:11 +09:00
sars 3916561c62 Revert "Revert "사스 권한 테스트겸, camelCase 적용""
This reverts commit 415791dddd.
2018-08-21 18:07:56 +09:00
sars 00638d074a Revert "사스 권한 테스트겸, camelCase 적용"
This reverts commit a5be15e453.
2018-08-21 18:07:05 +09:00
sars ca51b2d83a 사스 권한 테스트겸, camelCase 적용 2018-08-21 18:03:55 +09:00
Hide_D 1a879f97a2 기술 제한이 항상 걸리는 버그 수정 2018-08-21 18:02:02 +09:00
Hide_D 89d18cb7c5 성벽 전투시 떨어지는 내정 수치 수정 2018-08-21 16:41:31 +09:00
Hide_D 4e14249707 성벽 공격시 떨어지는 내정수치 수정 2018-08-21 16:35:37 +09:00
Hide_D 41f2c08da8 올바르지 않은 성격일 경우 기본 값 설정 2018-08-21 15:43:59 +09:00
Hide_D 4fca7bcfcf 저지 증가 숙련 변경 2018-08-21 14:59:58 +09:00
Hide_D 232725329a 툴팁 변경. 저지시 숙련 추가 2018-08-21 14:58:48 +09:00
Hide_D 88247851f4 징병 전특은 순수 통솔에서 15% 보정 2018-08-21 12:23:19 +09:00
Hide_D 6efaec6642 보병 상대 회피율 변경 2018-08-21 11:54:01 +09:00
Hide_D b9e31e39e2 보병은 상대의 회피를 5%p 감소 2018-08-21 11:51:09 +09:00
Hide_D e2cd8ed391 견고시 계략 성공 확률 변경 2018-08-21 11:07:28 +09:00
Hide_D 8a1641fbfa 견고 방식 변경 2018-08-21 11:04:27 +09:00
Hide_D 936f069ac3 수극 사용시 부상 정도 약화 2018-08-21 10:47:47 +09:00
Hide_D 89faad730e 전투 로그 중 회피에 오타 수정 2018-08-21 09:29:28 +09:00
Hide_D 798ab3e183 암행부 병종 표기 버그 수정 2018-08-21 02:24:58 +09:00
Hide_D 5508aa4533 전투 엔진 버그 4차 수정 2018-08-21 02:22:29 +09:00
Hide_D 81b7ebbab6 전투 엔진 버그 3차 수정 2018-08-21 02:01:56 +09:00
Hide_D 2d06e33e10 운영자가 '지도'에서 도시를 클릭할 수 있도록 변경 2018-08-21 01:32:00 +09:00
Hide_D d8cc820572 전투 엔진 버그 2차 수정 2018-08-21 01:22:18 +09:00
Hide_D d0ca46cfde 전투 엔진 버그 1차 수정 2018-08-21 00:53:00 +09:00
Hide_D 513124161e 전투 종료 코드 구현(마무리?) 2018-08-20 23:57:36 +09:00
Hide_D 7cfd8c7f79 전투 종료 코드 구현(마무리?) 2018-08-20 22:26:34 +09:00
Hide_D c32ce5e795 전투 종료 코드 구현 2018-08-20 22:20:59 +09:00
Hide_D d9c1530651 일부 게임 유틸리티 함수 간소화 2018-08-20 20:21:26 +09:00
Hide_D 305eb071a9 전투 종료 코드 구현 2018-08-20 17:24:16 +09:00
Hide_D 10dab69c63 전투 구현 반영 2018-08-20 03:48:54 +09:00
Hide_D 60ed594996 전투 구현 반영 2018-08-20 03:46:59 +09:00
Hide_D e60ddb3ee1 전투 구현 반영 2018-08-20 03:14:56 +09:00
Hide_D 26b0992285 전투 구현 반영 2018-08-19 03:47:28 +09:00
Hide_D 63f3ac807c 전투 구현 반영 2018-08-19 03:45:43 +09:00
Hide_D ed1c33eac0 전투 구현 반영 2018-08-19 03:30:47 +09:00
Hide_D e7b7fd0bcc 치료가 '필살', '회피'와 중복 가능. 전특과 의술 아이템의 치료 효과 증폭 2018-08-19 03:00:08 +09:00
Hide_D 79d2b04721 전투 구현 반영 2018-08-19 02:57:25 +09:00
Hide_D 5a8ab2d29c 전투 구현 반영 2018-08-19 02:33:42 +09:00
Hide_D ed527ac394 전투 코드 반영 2018-08-18 23:18:40 +09:00
Hide_D bf09f48196 전투 구현 반영 2018-08-18 22:21:25 +09:00
Hide_D 2a5af15aef 전투 코드 반영 2018-08-18 21:24:02 +09:00
Hide_D 1f8fe35e25 성벽 전투시 깎이는 성벽이 기존 대비 1/2 2018-08-18 20:46:30 +09:00
Hide_D 5979273a64 코드 중간 반영 2018-08-18 20:45:59 +09:00
Hide_D ef8c9e3968 전투 엔진 중간 반영 2018-08-18 19:04:13 +09:00
Hide_D baa9fdb660 유틸리티 함수 추가 2018-08-18 16:59:34 +09:00
Hide_D 35a860bb38 충차 성벽 보정 버그 수정 2018-08-18 15:18:40 +09:00
Hide_D 286939dc2c CriticalScore2, getCrew 이동 2018-08-18 14:02:53 +09:00
Hide_D dd5b1dbdd8 전투 추가 구현 2018-08-18 10:53:04 +09:00
Hide_D fb8d3a038d 새 전투 엔진 중간 반영 2018-08-18 02:26:27 +09:00
Hide_D ea5a25a671 전투 파일 추가 작성중
전투 코드 추가 준비

추가 구현
2018-08-14 23:11:03 +09:00
Hide_D d21fc4ab1d 새 전투 엔진 준비 2018-08-12 22:23:53 +09:00
Hide_D 3ae3974866 수극 사용 로그 버그 수정 2018-08-12 13:25:24 +09:00
Hide_D 71ffc3087e 전투 공식 핫픽스 2018-08-11 08:49:23 +09:00
Hide_D 8f406489d4 전콘 용량을 30KB로 증가 2018-08-10 19:58:31 +09:00
Hide_D a08d270968 루드라사움 지도 업데이트 2018-08-10 02:22:31 +09:00
Hide_D 48f13e4b82 루드라사움 스탯 수정 2018-08-08 03:47:04 +09:00
Hide_D 51060f0e4b 루드라사움 지도 업데이트 2018-08-08 03:36:00 +09:00
Hide_D c583109046 루드라사움 패치 2018-08-08 03:21:42 +09:00
Hide_D cf05b693f1 엑셀 파일에 빙의 불가 장수 목록 개념 추가 2018-08-08 02:48:17 +09:00
Hide_D d248c1ab0d 빙의가 불가능한 general_neutral 항목 추가 2018-08-08 02:45:41 +09:00
Hide_D 34623fca94 이민족 코드를 5에서 9로 이동. 그에따른 추가 코드 변경 2018-08-08 02:31:49 +09:00
Hide_D 975bdd5897 토너먼트 중복 참가 방지. 자동 참가시 돈을 받지 않음 2018-08-08 01:54:57 +09:00
Hide_D 1b3380c2ca 성벽을 때렸을 때 차숙이 오르지 않는 버그 해결 2018-08-07 04:00:31 +09:00
Hide_D bb707b4a03 명성 / 계급 계산식을 for loop 없앰 2018-08-06 01:23:39 +09:00
Hide_D acb3b6ac85 물자 조달로 올라가는 명성, 계급의 양을 다른 내정과 비슷하게 변경 2018-08-06 00:46:22 +09:00
Hide_D 80f6985f5f 지도 툴팁 line break 없앰 2018-07-30 03:23:01 +09:00
Hide_D 5e3a9c0579 지도 툴팁 너비 수정 2018-07-30 02:13:46 +09:00
Hide_D b30d62d483 루도라사움 지도 위치 수정 2018-07-30 02:11:51 +09:00
Hide_D 0ea1fdbd19 지도 출력 변경 2018-07-30 02:07:02 +09:00
Hide_D f068586f74 지도를 변경 가능하도록 업데이트 2018-07-30 02:00:53 +09:00
Hide_D 463f462e24 j_map_history에서 year가 0인 경우 2018-07-30 01:47:33 +09:00
Hide_D e0c4e3c58e 장수 생성시 기본 타입 2018-07-30 01:42:42 +09:00
Hide_D 5aa3ef38ba 연감용 루드라사움 지도 추가 2018-07-30 01:34:39 +09:00
Hide_D 827277f6a3 버그 수정 2018-07-30 01:26:12 +09:00
Hide_D 46389341db 루드라사움을 위한 시스템 보정 2018-07-30 00:37:39 +09:00
Hide_D a58f05a295 에러메시지를 VSCode에서 바로 이동하기 쉽도록 변경 2018-07-29 23:43:36 +09:00
Hide_D c0b0a0fe92 루드라사움 지도 연결 수정 2018-07-29 23:41:35 +09:00
Hide_D e9f471dd6f Neo 루드라사움 준비 2018-07-29 23:26:19 +09:00
Hide_D 7917c5dddb 부대편성 버그 수정 2018-07-29 16:20:43 +09:00
Hide_D de4541a3d9 부대 편성 일부 수정 2018-07-29 13:57:10 +09:00
179 changed files with 30208 additions and 5856 deletions
+2
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@@ -16,6 +16,7 @@ d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
@@ -28,6 +29,7 @@ d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
+5 -3
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@@ -9,8 +9,10 @@
* <code>mpm_event</code> 권장
* PHP 7.2 이상
* <code>php-fpm</code> 권장
* php에서 curl을 실행가능해야 합니다.
* MySQL 5.6 이상, 또는 MariaDB 10.0 이상
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
* mysqlnd가 지원되어야합니다. (기본값: 지원)
* MariaDB 10.2.1 이상
* MySQL 5.6 이상도 가능하도록 할 예정입니다.
* <code>git</code>
* <code>curl</code>
@@ -47,7 +49,7 @@ Database 수는 로그인 관리 서버 1개, 내부 서버 7개로, 총 8개의
현재 카카오로그인 API KEY를 입력하는 작업이 설치과정에 추가되어있지 않습니다.
<code>f_install/templates/KakaoKey.orig.php</code> 를 <code>d_setting/KakaoKey.php</code>로 복사한 후 API 키를 입력하여야 합니다.
설치 후 <code>d_setting/KakaoKey.php</code>에서 API키를 입력야 합니다.
## 라이선스
+6 -2
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@@ -52,8 +52,8 @@ input::-webkit-input-placeholder {
}
.login-button{
margin-top: 5px;
.login_btn_group{
margin-top: 5px;
}
.login-register{
@@ -98,6 +98,10 @@ input::-webkit-input-placeholder {
z-index:800;
}
#login_card{
z-index:801;
}
#btn_kakao_login{
cursor: pointer;
height:46px;
+2 -2
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+3 -3
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+132
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@@ -0,0 +1,132 @@
//download.js v3.0, by dandavis; 2008-2014. [CCBY2] see http://danml.com/download.html for tests/usage
// v1 landed a FF+Chrome compat way of downloading strings to local un-named files, upgraded to use a hidden frame and optional mime
// v2 added named files via a[download], msSaveBlob, IE (10+) support, and window.URL support for larger+faster saves than dataURLs
// v3 added dataURL and Blob Input, bind-toggle arity, and legacy dataURL fallback was improved with force-download mime and base64 support
// data can be a string, Blob, File, or dataURL
function download(data, strFileName, strMimeType) {
var self = window, // this script is only for browsers anyway...
u = "application/octet-stream", // this default mime also triggers iframe downloads
m = strMimeType || u,
x = data,
D = document,
a = D.createElement("a"),
z = function(a){return String(a);},
B = self.Blob || self.MozBlob || self.WebKitBlob || z,
BB = self.MSBlobBuilder || self.WebKitBlobBuilder || self.BlobBuilder,
fn = strFileName || "download",
blob,
b,
ua,
fr;
//if(typeof B.bind === 'function' ){ B=B.bind(self); }
if(String(this)==="true"){ //reverse arguments, allowing download.bind(true, "text/xml", "export.xml") to act as a callback
x=[x, m];
m=x[0];
x=x[1];
}
//go ahead and download dataURLs right away
if(String(x).match(/^data\:[\w+\-]+\/[\w+\-]+[,;]/)){
return navigator.msSaveBlob ? // IE10 can't do a[download], only Blobs:
navigator.msSaveBlob(d2b(x), fn) :
saver(x) ; // everyone else can save dataURLs un-processed
}//end if dataURL passed?
try{
blob = x instanceof B ?
x :
new B([x], {type: m}) ;
}catch(y){
if(BB){
b = new BB();
b.append([x]);
blob = b.getBlob(m); // the blob
}
}
function d2b(u) {
var p= u.split(/[:;,]/),
t= p[1],
dec= p[2] == "base64" ? atob : decodeURIComponent,
bin= dec(p.pop()),
mx= bin.length,
i= 0,
uia= new Uint8Array(mx);
for(i;i<mx;++i) uia[i]= bin.charCodeAt(i);
return new B([uia], {type: t});
}
function saver(url, winMode){
if ('download' in a) { //html5 A[download]
a.href = url;
a.setAttribute("download", fn);
a.innerHTML = "downloading...";
D.body.appendChild(a);
setTimeout(function() {
a.click();
D.body.removeChild(a);
if(winMode===true){setTimeout(function(){ self.URL.revokeObjectURL(a.href);}, 250 );}
}, 66);
return true;
}
//do iframe dataURL download (old ch+FF):
var f = D.createElement("iframe");
D.body.appendChild(f);
if(!winMode){ // force a mime that will download:
url="data:"+url.replace(/^data:([\w\/\-\+]+)/, u);
}
f.src = url;
setTimeout(function(){ D.body.removeChild(f); }, 333);
}//end saver
if (navigator.msSaveBlob) { // IE10+ : (has Blob, but not a[download] or URL)
return navigator.msSaveBlob(blob, fn);
}
if(self.URL){ // simple fast and modern way using Blob and URL:
saver(self.URL.createObjectURL(blob), true);
}else{
// handle non-Blob()+non-URL browsers:
if(typeof blob === "string" || blob.constructor===z ){
try{
return saver( "data:" + m + ";base64," + self.btoa(blob) );
}catch(y){
return saver( "data:" + m + "," + encodeURIComponent(blob) );
}
}
// Blob but not URL:
fr=new FileReader();
fr.onload=function(e){
saver(this.result);
};
fr.readAsDataURL(blob);
}
return true;
} /* end download() */
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+3
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@@ -0,0 +1,3 @@
/*! Select2 4.0.5 | https://github.com/select2/select2/blob/master/LICENSE.md */
(function(){if(jQuery&&jQuery.fn&&jQuery.fn.select2&&jQuery.fn.select2.amd)var e=jQuery.fn.select2.amd;return e.define("select2/i18n/ko",[],function(){return{errorLoading:function(){return"결과를 불러올 수 없습니다."},inputTooLong:function(e){var t=e.input.length-e.maximum,n="너무 깁니다. "+t+" 글자 지워주세요.";return n},inputTooShort:function(e){var t=e.minimum-e.input.length,n="너무 짧습니다. "+t+" 글자 더 입력해주세요.";return n},loadingMore:function(){return"불러오는 중…"},maximumSelected:function(e){var t="최대 "+e.maximum+"개까지만 선택 가능합니다.";return t},noResults:function(){return"결과가 없습니다."},searching:function(){return"검색 중…"}}}),{define:e.define,require:e.require}})();
+188
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@@ -0,0 +1,188 @@
/* select2-bootstrap4 with Darkly */
.select2-container--bootstrap4 { color: black; }
.select2-container--bootstrap4 .select2-selection { background-color: #fff; border: 1px solid #ced4da; border-radius: 0.25rem; color: #495057; font-size: 1rem; outline: 0; }
.select2-container--bootstrap4 .select2-selection.form-control { border-radius: 0.25rem; }
.select2-container--bootstrap4 .select2-search--dropdown .select2-search__field { background-color: #fff; border: 1px solid #ced4da; border-radius: 0.25rem; color: #495057; font-size: 1rem; }
.select2-container--bootstrap4 .select2-search__field { outline: 0; }
.select2-container--bootstrap4 .select2-search__field::-webkit-input-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-search__field:-moz-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-search__field::-moz-placeholder { color: #6c757d; opacity: 1; }
.select2-container--bootstrap4 .select2-search__field:-ms-input-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-results__option { padding: 0.75rem 0.375rem; font-size: 1rem; }
.select2-container--bootstrap4 .select2-results__option[role=group] { padding: 0; }
.select2-container--bootstrap4 .select2-results__option[aria-disabled=true] { color: #6c757d; cursor: not-allowed; }
.select2-container--bootstrap4 .select2-results__option[aria-selected=true] { background-color: #f8f9fa; color: #16181b; }
.select2-container--bootstrap4 .select2-results__option--highlighted[aria-selected] { background-color: #007bff; color: #fff; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option { padding: 0.75rem 0.375rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__group { padding-left: 0; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option { margin-left: -0.375rem; padding-left: 0.75rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -0.75rem; padding-left: 1.125rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.125rem; padding-left: 1.5rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.5rem; padding-left: 1.875rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.875rem; padding-left: 2.25rem; }
.select2-container--bootstrap4 .select2-results__group { color: #6c757d; display: block; padding: 0.75rem 0.375rem; font-size: 75%; line-height: 1; white-space: nowrap; }
.select2-container--bootstrap4.select2-container--focus .select2-selection, .select2-container--bootstrap4.select2-container--open .select2-selection { transition: border-color ease-in-out 0.15s, box-shadow ease-in-out 0.15s; border-color: #80bdff; }
@media screen and (prefers-reduced-motion: reduce) { .select2-container--bootstrap4.select2-container--focus .select2-selection, .select2-container--bootstrap4.select2-container--open .select2-selection { transition: none; } }
.select2-container--bootstrap4.select2-container--open .select2-selection .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.25rem 0.25rem 0.25rem; }
.select2-container--bootstrap4.select2-container--open.select2-container--below .select2-selection { border-bottom-right-radius: 0; border-bottom-left-radius: 0; border-bottom-color: transparent; }
.select2-container--bootstrap4.select2-container--open.select2-container--above .select2-selection { border-top-left-radius: 0; border-top-right-radius: 0; border-top-color: transparent; }
.select2-container--bootstrap4 .select2-selection__clear { color: #6c757d; cursor: pointer; float: right; font-weight: bold; margin-right: 10px; }
.select2-container--bootstrap4 .select2-selection__clear:hover { color: #343a40; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection { border-color: #ced4da; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection, .select2-container--bootstrap4.select2-container--disabled .select2-search__field { cursor: not-allowed; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection, .select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice { background-color: #e9ecef; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection__clear, .select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice__remove { display: none; }
.select2-container--bootstrap4 .select2-dropdown { border-color: #80bdff; border-width: 1px; overflow-x: hidden; margin-top: -1px; }
.select2-container--bootstrap4 .select2-dropdown--above { margin-top: 1px; }
.select2-container--bootstrap4 .select2-results > .select2-results__options { max-height: 200px; overflow-y: auto; }
.select2-container--bootstrap4 .select2-selection--single { height: calc(2.25rem + 2px); line-height: 1; padding: 0.75rem 1.125rem 0.75rem 0.375rem; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow { position: absolute; bottom: 0; right: 0.375rem; top: 0; width: 0.25rem; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { border-color: #6c757d transparent transparent transparent; border-style: solid; border-width: 0.25rem 0.25rem 0 0.25rem; height: 0; left: 0; margin-left: -0.25rem; margin-top: -0.125rem; position: absolute; top: 50%; width: 0; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__rendered { color: #495057; padding: 0; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(2.25rem + 2px); padding: 0; height: auto; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered { box-sizing: border-box; display: block; line-height: 1; list-style: none; margin: 0; overflow: hidden; padding: 0.75rem 0.375rem 0 0.75rem; width: 100%; text-overflow: ellipsis; white-space: nowrap; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__placeholder { color: #6c757d; float: left; margin-top: 5px; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { color: #495057; background: transparent; border: 1px solid #343a40; border-radius: 0.25rem; cursor: default; float: left; margin: -0.25rem 0 0 0.1875rem; padding: 0 0.75rem; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { background: transparent; padding: 0 0.375rem; height: calc(2.25rem + 2px)-2; line-height: 1; margin-top: 0; min-width: 5em; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove { color: #6c757d; cursor: pointer; display: inline-block; font-weight: bold; margin-right: 0.375rem; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove:hover { color: #343a40; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 0.75rem; }
.select2-container--bootstrap4 .select2-selection--single.input-sm, .input-group-sm .select2-container--bootstrap4 .select2-selection--single, .form-group-sm .select2-container--bootstrap4 .select2-selection--single { border-radius: 0.2rem; font-size: 75%; height: calc(1.8125rem + 2px); line-height: 1; padding: 0.5rem 1rem 0.5rem 0.25rem; }
.select2-container--bootstrap4 .select2-selection--single.input-sm .select2-selection__arrow b, .input-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b, .form-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { margin-left: -0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(1.8125rem + 2px); border-radius: 0.2rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__rendered, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered { padding: 0.5rem 0.25rem 0 0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__choice, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { font-size: 75%; line-height: 1; margin: 0 0 0 0.125rem; padding: 0 0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-search--inline .select2-search__field, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { padding: 0 0.25rem; font-size: 75%; height: calc(1.8125rem + 2px)-2; line-height: 1; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__clear, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 0.5rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg, .input-group-lg .select2-container--bootstrap4 .select2-selection--single, .form-group-lg .select2-container--bootstrap4 .select2-selection--single { border-radius: 0.3rem; font-size: 1.25rem; height: calc(2.875rem + 2px); line-height: 1; padding: 1rem 1.4375rem 1rem 0.5rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow, .input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow, .form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow { width: 0.3125rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow b, .input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b, .form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { border-width: 0.3125rem 0.3125rem 0 0.3125rem; margin-left: -0.3125rem; margin-left: -1rem; margin-top: -0.15625rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(2.875rem + 2px); border-radius: 0.3rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__choice, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { font-size: 1.25rem; line-height: 1; border-radius: 0.25rem; margin: 0rem 0 0 0.25rem; padding: 0 1rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-search--inline .select2-search__field, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { padding: 0 0.5rem; font-size: 1.25rem; height: calc(2.875rem + 2px)-2; line-height: 1; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__clear, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 1rem; }
.select2-container--bootstrap4 .select2-selection.input-lg.select2-container--open .select2-selection--single .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.3125rem 0.3125rem 0.3125rem; }
.input-group-lg .select2-container--bootstrap4 .select2-selection.select2-container--open .select2-selection--single .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.3125rem 0.3125rem 0.3125rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single { padding-left: 1.125rem; padding-right: 0.375rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__rendered { padding-right: 0; padding-left: 0; text-align: right; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__clear { float: left; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow { left: 0.375rem; right: auto; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow b { margin-left: 0; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder, .select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-search--inline { float: right; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice { margin-left: 0; margin-right: 0.1875rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove { margin-left: 2px; margin-right: auto; }
.has-warning .select2-dropdown, .has-warning .select2-selection { border-color: #ffc107; }
.has-warning .select2-container--focus .select2-selection, .has-warning .select2-container--open .select2-selection { border-color: #d39e00; }
.has-warning.select2-drop-active { border-color: #d39e00; }
.has-warning.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #d39e00; }
.has-error .select2-dropdown, .has-error .select2-selection { border-color: #dc3545; }
.has-error .select2-container--focus .select2-selection, .has-error .select2-container--open .select2-selection { border-color: #bd2130; }
.has-error.select2-drop-active { border-color: #bd2130; }
.has-error.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #bd2130; }
.has-success .select2-dropdown, .has-success .select2-selection { border-color: #28a745; }
.has-success .select2-container--focus .select2-selection, .has-success .select2-container--open .select2-selection { border-color: #1e7e34; }
.has-success.select2-drop-active { border-color: #1e7e34; }
.has-success.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #1e7e34; }
.input-group > .select2-hidden-accessible:first-child + .select2-container--bootstrap4 > .selection > .select2-selection, .input-group > .select2-hidden-accessible:first-child + .select2-container--bootstrap4 > .selection > .select2-selection.form-control { border-top-right-radius: 0; border-bottom-right-radius: 0; }
.input-group > .select2-hidden-accessible:not(:first-child) + .select2-container--bootstrap4:not(:last-child) > .selection > .select2-selection, .input-group > .select2-hidden-accessible:not(:first-child) + .select2-container--bootstrap4:not(:last-child) > .selection > .select2-selection.form-control { border-radius: 0; }
.input-group > .select2-hidden-accessible:not(:first-child):not(:last-child) + .select2-container--bootstrap4:last-child > .selection > .select2-selection, .input-group > .select2-hidden-accessible:not(:first-child):not(:last-child) + .select2-container--bootstrap4:last-child > .selection > .select2-selection.form-control { border-top-left-radius: 0; border-bottom-left-radius: 0; }
.input-group > .select2-container--bootstrap4 { display: table; table-layout: fixed; position: relative; z-index: 2; width: 100%; margin-bottom: 0; }
.input-group > .select2-container--bootstrap4 > .selection > .select2-selection.form-control { float: none; }
.input-group > .select2-container--bootstrap4.select2-container--open, .input-group > .select2-container--bootstrap4.select2-container--focus { z-index: 3; }
.input-group > .select2-container--bootstrap4, .input-group > .select2-container--bootstrap4 .input-group-btn, .input-group > .select2-container--bootstrap4 .input-group-btn .btn { vertical-align: top; }
.form-control.select2-hidden-accessible { position: absolute !important; width: 1px !important; }
@media (min-width: 576px) { .form-inline .select2-container--bootstrap4 { display: inline-block; } }
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.select2-container {
box-sizing: border-box;
display: inline-block;
margin: 0;
position: relative;
vertical-align: middle; }
.select2-container .select2-selection--single {
box-sizing: border-box;
cursor: pointer;
display: block;
height: 28px;
user-select: none;
-webkit-user-select: none; }
.select2-container .select2-selection--single .select2-selection__rendered {
display: block;
padding-left: 8px;
padding-right: 20px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap; }
.select2-container .select2-selection--single .select2-selection__clear {
position: relative; }
.select2-container[dir="rtl"] .select2-selection--single .select2-selection__rendered {
padding-right: 8px;
padding-left: 20px; }
.select2-container .select2-selection--multiple {
box-sizing: border-box;
cursor: pointer;
display: block;
min-height: 32px;
user-select: none;
-webkit-user-select: none; }
.select2-container .select2-selection--multiple .select2-selection__rendered {
display: inline-block;
overflow: hidden;
padding-left: 8px;
text-overflow: ellipsis;
white-space: nowrap; }
.select2-container .select2-search--inline {
float: left; }
.select2-container .select2-search--inline .select2-search__field {
box-sizing: border-box;
border: none;
font-size: 100%;
margin-top: 5px;
padding: 0; }
.select2-container .select2-search--inline .select2-search__field::-webkit-search-cancel-button {
-webkit-appearance: none; }
.select2-dropdown {
background-color: white;
border: 1px solid #aaa;
border-radius: 4px;
box-sizing: border-box;
display: block;
position: absolute;
left: -100000px;
width: 100%;
z-index: 1051; }
.select2-results {
display: block; }
.select2-results__options {
list-style: none;
margin: 0;
padding: 0; }
.select2-results__option {
padding: 6px;
user-select: none;
-webkit-user-select: none; }
.select2-results__option[aria-selected] {
cursor: pointer; }
.select2-container--open .select2-dropdown {
left: 0; }
.select2-container--open .select2-dropdown--above {
border-bottom: none;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0; }
.select2-container--open .select2-dropdown--below {
border-top: none;
border-top-left-radius: 0;
border-top-right-radius: 0; }
.select2-search--dropdown {
display: block;
padding: 4px; }
.select2-search--dropdown .select2-search__field {
padding: 4px;
width: 100%;
box-sizing: border-box; }
.select2-search--dropdown .select2-search__field::-webkit-search-cancel-button {
-webkit-appearance: none; }
.select2-search--dropdown.select2-search--hide {
display: none; }
.select2-close-mask {
border: 0;
margin: 0;
padding: 0;
display: block;
position: fixed;
left: 0;
top: 0;
min-height: 100%;
min-width: 100%;
height: auto;
width: auto;
opacity: 0;
z-index: 99;
background-color: #fff;
filter: alpha(opacity=0); }
.select2-hidden-accessible {
border: 0 !important;
clip: rect(0 0 0 0) !important;
height: 1px !important;
margin: -1px !important;
overflow: hidden !important;
padding: 0 !important;
position: absolute !important;
width: 1px !important; }
.select2-container--default .select2-selection--single {
background-color: #fff;
border: 1px solid #aaa;
border-radius: 4px; }
.select2-container--default .select2-selection--single .select2-selection__rendered {
color: #444;
line-height: 28px; }
.select2-container--default .select2-selection--single .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold; }
.select2-container--default .select2-selection--single .select2-selection__placeholder {
color: #999; }
.select2-container--default .select2-selection--single .select2-selection__arrow {
height: 26px;
position: absolute;
top: 1px;
right: 1px;
width: 20px; }
.select2-container--default .select2-selection--single .select2-selection__arrow b {
border-color: #888 transparent transparent transparent;
border-style: solid;
border-width: 5px 4px 0 4px;
height: 0;
left: 50%;
margin-left: -4px;
margin-top: -2px;
position: absolute;
top: 50%;
width: 0; }
.select2-container--default[dir="rtl"] .select2-selection--single .select2-selection__clear {
float: left; }
.select2-container--default[dir="rtl"] .select2-selection--single .select2-selection__arrow {
left: 1px;
right: auto; }
.select2-container--default.select2-container--disabled .select2-selection--single {
background-color: #eee;
cursor: default; }
.select2-container--default.select2-container--disabled .select2-selection--single .select2-selection__clear {
display: none; }
.select2-container--default.select2-container--open .select2-selection--single .select2-selection__arrow b {
border-color: transparent transparent #888 transparent;
border-width: 0 4px 5px 4px; }
.select2-container--default .select2-selection--multiple {
background-color: white;
border: 1px solid #aaa;
border-radius: 4px;
cursor: text; }
.select2-container--default .select2-selection--multiple .select2-selection__rendered {
box-sizing: border-box;
list-style: none;
margin: 0;
padding: 0 5px;
width: 100%; }
.select2-container--default .select2-selection--multiple .select2-selection__rendered li {
list-style: none; }
.select2-container--default .select2-selection--multiple .select2-selection__placeholder {
color: #999;
margin-top: 5px;
float: left; }
.select2-container--default .select2-selection--multiple .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold;
margin-top: 5px;
margin-right: 10px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice {
background-color: #e4e4e4;
border: 1px solid #aaa;
border-radius: 4px;
cursor: default;
float: left;
margin-right: 5px;
margin-top: 5px;
padding: 0 5px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice__remove {
color: #999;
cursor: pointer;
display: inline-block;
font-weight: bold;
margin-right: 2px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice__remove:hover {
color: #333; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-search--inline {
float: right; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
margin-left: 5px;
margin-right: auto; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove {
margin-left: 2px;
margin-right: auto; }
.select2-container--default.select2-container--focus .select2-selection--multiple {
border: solid black 1px;
outline: 0; }
.select2-container--default.select2-container--disabled .select2-selection--multiple {
background-color: #eee;
cursor: default; }
.select2-container--default.select2-container--disabled .select2-selection__choice__remove {
display: none; }
.select2-container--default.select2-container--open.select2-container--above .select2-selection--single, .select2-container--default.select2-container--open.select2-container--above .select2-selection--multiple {
border-top-left-radius: 0;
border-top-right-radius: 0; }
.select2-container--default.select2-container--open.select2-container--below .select2-selection--single, .select2-container--default.select2-container--open.select2-container--below .select2-selection--multiple {
border-bottom-left-radius: 0;
border-bottom-right-radius: 0; }
.select2-container--default .select2-search--dropdown .select2-search__field {
border: 1px solid #aaa; }
.select2-container--default .select2-search--inline .select2-search__field {
background: transparent;
border: none;
outline: 0;
box-shadow: none;
-webkit-appearance: textfield; }
.select2-container--default .select2-results > .select2-results__options {
max-height: 200px;
overflow-y: auto; }
.select2-container--default .select2-results__option[role=group] {
padding: 0; }
.select2-container--default .select2-results__option[aria-disabled=true] {
color: #999; }
.select2-container--default .select2-results__option[aria-selected=true] {
background-color: #ddd; }
.select2-container--default .select2-results__option .select2-results__option {
padding-left: 1em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__group {
padding-left: 0; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option {
margin-left: -1em;
padding-left: 2em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -2em;
padding-left: 3em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -3em;
padding-left: 4em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -4em;
padding-left: 5em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -5em;
padding-left: 6em; }
.select2-container--default .select2-results__option--highlighted[aria-selected] {
background-color: #5897fb;
color: white; }
.select2-container--default .select2-results__group {
cursor: default;
display: block;
padding: 6px; }
.select2-container--classic .select2-selection--single {
background-color: #f7f7f7;
border: 1px solid #aaa;
border-radius: 4px;
outline: 0;
background-image: -webkit-linear-gradient(top, white 50%, #eeeeee 100%);
background-image: -o-linear-gradient(top, white 50%, #eeeeee 100%);
background-image: linear-gradient(to bottom, white 50%, #eeeeee 100%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFFFFFFF', endColorstr='#FFEEEEEE', GradientType=0); }
.select2-container--classic .select2-selection--single:focus {
border: 1px solid #5897fb; }
.select2-container--classic .select2-selection--single .select2-selection__rendered {
color: #444;
line-height: 28px; }
.select2-container--classic .select2-selection--single .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold;
margin-right: 10px; }
.select2-container--classic .select2-selection--single .select2-selection__placeholder {
color: #999; }
.select2-container--classic .select2-selection--single .select2-selection__arrow {
background-color: #ddd;
border: none;
border-left: 1px solid #aaa;
border-top-right-radius: 4px;
border-bottom-right-radius: 4px;
height: 26px;
position: absolute;
top: 1px;
right: 1px;
width: 20px;
background-image: -webkit-linear-gradient(top, #eeeeee 50%, #cccccc 100%);
background-image: -o-linear-gradient(top, #eeeeee 50%, #cccccc 100%);
background-image: linear-gradient(to bottom, #eeeeee 50%, #cccccc 100%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFEEEEEE', endColorstr='#FFCCCCCC', GradientType=0); }
.select2-container--classic .select2-selection--single .select2-selection__arrow b {
border-color: #888 transparent transparent transparent;
border-style: solid;
border-width: 5px 4px 0 4px;
height: 0;
left: 50%;
margin-left: -4px;
margin-top: -2px;
position: absolute;
top: 50%;
width: 0; }
.select2-container--classic[dir="rtl"] .select2-selection--single .select2-selection__clear {
float: left; }
.select2-container--classic[dir="rtl"] .select2-selection--single .select2-selection__arrow {
border: none;
border-right: 1px solid #aaa;
border-radius: 0;
border-top-left-radius: 4px;
border-bottom-left-radius: 4px;
left: 1px;
right: auto; }
.select2-container--classic.select2-container--open .select2-selection--single {
border: 1px solid #5897fb; }
.select2-container--classic.select2-container--open .select2-selection--single .select2-selection__arrow {
background: transparent;
border: none; }
.select2-container--classic.select2-container--open .select2-selection--single .select2-selection__arrow b {
border-color: transparent transparent #888 transparent;
border-width: 0 4px 5px 4px; }
.select2-container--classic.select2-container--open.select2-container--above .select2-selection--single {
border-top: none;
border-top-left-radius: 0;
border-top-right-radius: 0;
background-image: -webkit-linear-gradient(top, white 0%, #eeeeee 50%);
background-image: -o-linear-gradient(top, white 0%, #eeeeee 50%);
background-image: linear-gradient(to bottom, white 0%, #eeeeee 50%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFFFFFFF', endColorstr='#FFEEEEEE', GradientType=0); }
.select2-container--classic.select2-container--open.select2-container--below .select2-selection--single {
border-bottom: none;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0;
background-image: -webkit-linear-gradient(top, #eeeeee 50%, white 100%);
background-image: -o-linear-gradient(top, #eeeeee 50%, white 100%);
background-image: linear-gradient(to bottom, #eeeeee 50%, white 100%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFEEEEEE', endColorstr='#FFFFFFFF', GradientType=0); }
.select2-container--classic .select2-selection--multiple {
background-color: white;
border: 1px solid #aaa;
border-radius: 4px;
cursor: text;
outline: 0; }
.select2-container--classic .select2-selection--multiple:focus {
border: 1px solid #5897fb; }
.select2-container--classic .select2-selection--multiple .select2-selection__rendered {
list-style: none;
margin: 0;
padding: 0 5px; }
.select2-container--classic .select2-selection--multiple .select2-selection__clear {
display: none; }
.select2-container--classic .select2-selection--multiple .select2-selection__choice {
background-color: #e4e4e4;
border: 1px solid #aaa;
border-radius: 4px;
cursor: default;
float: left;
margin-right: 5px;
margin-top: 5px;
padding: 0 5px; }
.select2-container--classic .select2-selection--multiple .select2-selection__choice__remove {
color: #888;
cursor: pointer;
display: inline-block;
font-weight: bold;
margin-right: 2px; }
.select2-container--classic .select2-selection--multiple .select2-selection__choice__remove:hover {
color: #555; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
float: right; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
margin-left: 5px;
margin-right: auto; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove {
margin-left: 2px;
margin-right: auto; }
.select2-container--classic.select2-container--open .select2-selection--multiple {
border: 1px solid #5897fb; }
.select2-container--classic.select2-container--open.select2-container--above .select2-selection--multiple {
border-top: none;
border-top-left-radius: 0;
border-top-right-radius: 0; }
.select2-container--classic.select2-container--open.select2-container--below .select2-selection--multiple {
border-bottom: none;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0; }
.select2-container--classic .select2-search--dropdown .select2-search__field {
border: 1px solid #aaa;
outline: 0; }
.select2-container--classic .select2-search--inline .select2-search__field {
outline: 0;
box-shadow: none; }
.select2-container--classic .select2-dropdown {
background-color: white;
border: 1px solid transparent; }
.select2-container--classic .select2-dropdown--above {
border-bottom: none; }
.select2-container--classic .select2-dropdown--below {
border-top: none; }
.select2-container--classic .select2-results > .select2-results__options {
max-height: 200px;
overflow-y: auto; }
.select2-container--classic .select2-results__option[role=group] {
padding: 0; }
.select2-container--classic .select2-results__option[aria-disabled=true] {
color: grey; }
.select2-container--classic .select2-results__option--highlighted[aria-selected] {
background-color: #3875d7;
color: white; }
.select2-container--classic .select2-results__group {
cursor: default;
display: block;
padding: 6px; }
.select2-container--classic.select2-container--open .select2-dropdown {
border-color: #5897fb; }
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(function($) {
$.extend($.summernote.lang, {
'ko-KR': {
font: {
bold: '굵게',
italic: '기울임꼴',
underline: '밑줄',
clear: '글자 효과 없애기',
height: '줄간격',
name: '글꼴',
superscript: '위 첨자',
subscript: '아래 첨자',
strikethrough: '취소선',
size: '글자 크기'
},
image: {
image: '사진',
insert: '사진 추가',
resizeFull: '100% 크기로 변경',
resizeHalf: '50% 크기로 변경',
resizeQuarter: '25% 크기로 변경',
floatLeft: '왼쪽 정렬',
floatRight: '오른쪽 정렬',
floatNone: '정렬하지 않음',
shapeRounded: '스타일: 둥근 모서리',
shapeCircle: '스타일: 원형',
shapeThumbnail: '스타일: 액자',
shapeNone: '스타일: 없음',
dragImageHere: '텍스트 혹은 사진을 이곳으로 끌어오세요',
dropImage: '텍스트 혹은 사진을 내려놓으세요',
selectFromFiles: '파일 선택',
maximumFileSize: 'Maximum file size',
maximumFileSizeError: 'Maximum file size exceeded.',
url: '사진 URL',
remove: '사진 삭제',
original: 'Original'
},
video: {
video: '동영상',
videoLink: '동영상 링크',
insert: '동영상 추가',
url: '동영상 URL',
providers: '(YouTube, Vimeo, Vine, Instagram, DailyMotion, Youku 사용 가능)'
},
link: {
link: '링크',
insert: '링크 추가',
unlink: '링크 삭제',
edit: '수정',
textToDisplay: '링크에 표시할 내용',
url: '이동할 URL',
openInNewWindow: '새창으로 열기'
},
table: {
table: '테이블',
addRowAbove: 'Add row above',
addRowBelow: 'Add row below',
addColLeft: 'Add column left',
addColRight: 'Add column right',
delRow: 'Delete row',
delCol: 'Delete column',
delTable: 'Delete table'
},
hr: {
insert: '구분선 추가'
},
style: {
style: '스타일',
p: '본문',
blockquote: '인용구',
pre: '코드',
h1: '제목 1',
h2: '제목 2',
h3: '제목 3',
h4: '제목 4',
h5: '제목 5',
h6: '제목 6'
},
lists: {
unordered: '글머리 기호',
ordered: '번호 매기기'
},
options: {
help: '도움말',
fullscreen: '전체 화면',
codeview: '코드 보기'
},
paragraph: {
paragraph: '문단 정렬',
outdent: '내어쓰기',
indent: '들여쓰기',
left: '왼쪽 정렬',
center: '가운데 정렬',
right: '오른쪽 정렬',
justify: '양쪽 정렬'
},
color: {
recent: '마지막으로 사용한 색',
more: '다른 색 선택',
background: '배경색',
foreground: '글자색',
transparent: '투명',
setTransparent: '투명',
reset: '취소',
resetToDefault: '기본 값으로 변경'
},
shortcut: {
shortcuts: '키보드 단축키',
close: '닫기',
textFormatting: '글자 스타일 적용',
action: '기능',
paragraphFormatting: '문단 스타일 적용',
documentStyle: '문서 스타일 적용',
extraKeys: 'Extra keys'
},
help: {
'insertParagraph': 'Insert Paragraph',
'undo': 'Undoes the last command',
'redo': 'Redoes the last command',
'tab': 'Tab',
'untab': 'Untab',
'bold': 'Set a bold style',
'italic': 'Set a italic style',
'underline': 'Set a underline style',
'strikethrough': 'Set a strikethrough style',
'removeFormat': 'Clean a style',
'justifyLeft': 'Set left align',
'justifyCenter': 'Set center align',
'justifyRight': 'Set right align',
'justifyFull': 'Set full align',
'insertUnorderedList': 'Toggle unordered list',
'insertOrderedList': 'Toggle ordered list',
'outdent': 'Outdent on current paragraph',
'indent': 'Indent on current paragraph',
'formatPara': 'Change current block\'s format as a paragraph(P tag)',
'formatH1': 'Change current block\'s format as H1',
'formatH2': 'Change current block\'s format as H2',
'formatH3': 'Change current block\'s format as H3',
'formatH4': 'Change current block\'s format as H4',
'formatH5': 'Change current block\'s format as H5',
'formatH6': 'Change current block\'s format as H6',
'insertHorizontalRule': 'Insert horizontal rule',
'linkDialog.show': 'Show Link Dialog'
},
history: {
undo: '실행 취소',
redo: '다시 실행'
},
specialChar: {
specialChar: '특수문자',
select: '특수문자를 선택하세요'
}
}
});
})(jQuery);
@@ -0,0 +1,16 @@
.ext-databasic {
position: relative;
display: block;
min-height: 50px;
background-color: cyan;
text-align: center;
padding: 20px;
border: 1px solid white;
border-radius: 10px;
}
.ext-databasic p {
color: white;
font-size: 1.2em;
margin: 0;
}
@@ -0,0 +1,292 @@
(function(factory) {
/* global define */
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(window.jQuery);
}
}(function($) {
// pull in some summernote core functions
var ui = $.summernote.ui;
var dom = $.summernote.dom;
// define the popover plugin
var DataBasicPlugin = function(context) {
var self = this;
var options = context.options;
var lang = options.langInfo;
self.icon = '<i class="fa fa-object-group"/>';
// add context menu button for dialog
context.memo('button.databasic', function() {
return ui.button({
contents: self.icon,
tooltip: lang.databasic.insert,
click: context.createInvokeHandler('databasic.showDialog')
}).render();
});
// add popover edit button
context.memo('button.databasicDialog', function() {
return ui.button({
contents: self.icon,
tooltip: lang.databasic.edit,
click: context.createInvokeHandler('databasic.showDialog')
}).render();
});
// add popover size buttons
context.memo('button.databasicSize100', function() {
return ui.button({
contents: '<span class="note-fontsize-10">100%</span>',
tooltip: lang.image.resizeFull,
click: context.createInvokeHandler('editor.resize', '1')
}).render();
});
context.memo('button.databasicSize50', function() {
return ui.button({
contents: '<span class="note-fontsize-10">50%</span>',
tooltip: lang.image.resizeHalf,
click: context.createInvokeHandler('editor.resize', '0.5')
}).render();
});
context.memo('button.databasicSize25', function() {
return ui.button({
contents: '<span class="note-fontsize-10">25%</span>',
tooltip: lang.image.resizeQuarter,
click: context.createInvokeHandler('editor.resize', '0.25')
}).render();
});
self.events = {
'summernote.init': function(we, e) {
// update existing containers
$('data.ext-databasic', e.editable).each(function() { self.setContent($(this)); });
// TODO: make this an undo snapshot...
},
'summernote.keyup summernote.mouseup summernote.change summernote.scroll': function() {
self.update();
},
'summernote.dialog.shown': function() {
self.hidePopover();
}
};
self.initialize = function() {
// create dialog markup
var $container = options.dialogsInBody ? $(document.body) : context.layoutInfo.editor;
var body = '<div class="form-group row-fluid">' +
'<label>' + lang.databasic.testLabel + '</label>' +
'<input class="ext-databasic-test form-control" type="text" />' +
'</div>';
var footer = '<button href="#" class="btn btn-primary ext-databasic-save">' + lang.databasic.insert + '</button>';
self.$dialog = ui.dialog({
title: lang.databasic.name,
fade: options.dialogsFade,
body: body,
footer: footer
}).render().appendTo($container);
// create popover
self.$popover = ui.popover({
className: 'ext-databasic-popover'
}).render().appendTo('body');
var $content = self.$popover.find('.popover-content');
context.invoke('buttons.build', $content, options.popover.databasic);
};
self.destroy = function() {
self.$popover.remove();
self.$popover = null;
self.$dialog.remove();
self.$dialog = null;
};
self.update = function() {
// Prevent focusing on editable when invoke('code') is executed
if (!context.invoke('editor.hasFocus')) {
self.hidePopover();
return;
}
var rng = context.invoke('editor.createRange');
var visible = false;
if (rng.isOnData()) {
var $data = $(rng.sc).closest('data.ext-databasic');
if ($data.length) {
var pos = dom.posFromPlaceholder($data[0]);
self.$popover.css({
display: 'block',
left: pos.left,
top: pos.top
});
// save editor target to let size buttons resize the container
context.invoke('editor.saveTarget', $data[0]);
visible = true;
}
}
// hide if not visible
if (!visible) {
self.hidePopover();
}
};
self.hidePopover = function() {
self.$popover.hide();
};
// define plugin dialog
self.getInfo = function() {
var rng = context.invoke('editor.createRange');
if (rng.isOnData()) {
var $data = $(rng.sc).closest('data.ext-databasic');
if ($data.length) {
// Get the first node on range(for edit).
return {
node: $data,
test: $data.attr('data-test')
};
}
}
return {};
};
self.setContent = function($node) {
$node.html('<p contenteditable="false">' + self.icon + ' ' + lang.databasic.name + ': ' +
$node.attr('data-test') + '</p>');
};
self.updateNode = function(info) {
self.setContent(info.node
.attr('data-test', info.test));
};
self.createNode = function(info) {
var $node = $('<data class="ext-databasic"></data>');
if ($node) {
// save node to info structure
info.node = $node;
// insert node into editor dom
context.invoke('editor.insertNode', $node[0]);
}
return $node;
};
self.showDialog = function() {
var info = self.getInfo();
var newNode = !info.node;
context.invoke('editor.saveRange');
self
.openDialog(info)
.then(function(dialogInfo) {
// [workaround] hide dialog before restore range for IE range focus
ui.hideDialog(self.$dialog);
context.invoke('editor.restoreRange');
// insert a new node
if (newNode) {
self.createNode(info);
}
// update info with dialog info
$.extend(info, dialogInfo);
self.updateNode(info);
})
.fail(function() {
context.invoke('editor.restoreRange');
});
};
self.openDialog = function(info) {
return $.Deferred(function(deferred) {
var $inpTest = self.$dialog.find('.ext-databasic-test');
var $saveBtn = self.$dialog.find('.ext-databasic-save');
var onKeyup = function(event) {
if (event.keyCode === 13) {
$saveBtn.trigger('click');
}
};
ui.onDialogShown(self.$dialog, function() {
context.triggerEvent('dialog.shown');
$inpTest.val(info.test).on('input', function() {
ui.toggleBtn($saveBtn, $inpTest.val());
}).trigger('focus').on('keyup', onKeyup);
$saveBtn
.text(info.node ? lang.databasic.edit : lang.databasic.insert)
.click(function(event) {
event.preventDefault();
deferred.resolve({ test: $inpTest.val() });
});
// init save button
ui.toggleBtn($saveBtn, $inpTest.val());
});
ui.onDialogHidden(self.$dialog, function() {
$inpTest.off('input keyup');
$saveBtn.off('click');
if (deferred.state() === 'pending') {
deferred.reject();
}
});
ui.showDialog(self.$dialog);
});
};
};
// Extends summernote
$.extend(true, $.summernote, {
plugins: {
databasic: DataBasicPlugin
},
options: {
popover: {
databasic: [
['databasic', ['databasicDialog', 'databasicSize100', 'databasicSize50', 'databasicSize25']]
]
}
},
// add localization texts
lang: {
'en-US': {
databasic: {
name: 'Basic Data Container',
insert: 'insert basic data container',
edit: 'edit basic data container',
testLabel: 'test input'
}
}
}
});
}));
@@ -0,0 +1,81 @@
(function(factory) {
/* global define */
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(window.jQuery);
}
}(function($) {
// Extends plugins for adding hello.
// - plugin is external module for customizing.
$.extend($.summernote.plugins, {
/**
* @param {Object} context - context object has status of editor.
*/
'hello': function(context) {
var self = this;
// ui has renders to build ui elements.
// - you can create a button with `ui.button`
var ui = $.summernote.ui;
// add hello button
context.memo('button.hello', function() {
// create button
var button = ui.button({
contents: '<i class="fa fa-child"/> Hello',
tooltip: 'hello',
click: function() {
self.$panel.show();
self.$panel.hide(500);
// invoke insertText method with 'hello' on editor module.
context.invoke('editor.insertText', 'hello');
}
});
// create jQuery object from button instance.
var $hello = button.render();
return $hello;
});
// This events will be attached when editor is initialized.
this.events = {
// This will be called after modules are initialized.
'summernote.init': function(we, e) {
console.log('summernote initialized', we, e);
},
// This will be called when user releases a key on editable.
'summernote.keyup': function(we, e) {
console.log('summernote keyup', we, e);
}
};
// This method will be called when editor is initialized by $('..').summernote();
// You can create elements for plugin
this.initialize = function() {
this.$panel = $('<div class="hello-panel"/>').css({
position: 'absolute',
width: 100,
height: 100,
left: '50%',
top: '50%',
background: 'red'
}).hide();
this.$panel.appendTo('body');
};
// This methods will be called when editor is destroyed by $('..').summernote('destroy');
// You should remove elements on `initialize`.
this.destroy = function() {
this.$panel.remove();
this.$panel = null;
};
}
});
}));
@@ -0,0 +1,153 @@
/* Forked from https://github.com/asiffermann/summernote-image-title */
(function (factory) {
/* Global define */
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(window.jQuery);
}
}(function ($) {
$.extend(true, $.summernote.lang, {
'en-US': {
imageFlip: {
edit: 'Flip image',
flipLabel: 'Alternative Image'
}
},
'ko-KR': {
imageFlip: {
edit: '이미지 전환',
flipLabel: '대체 이미지( , 로 구분)'
}
},
});
$.extend($.summernote.options, {
imageFlip: {
icon: '<i class="note-icon-pencil"/>',
tooltip: 'Image Flip'
}
});
$.extend($.summernote.plugins, {
'imageFlip': function (context) {
var self = this;
var ui = $.summernote.ui;
var $note = context.layoutInfo.note;
var $editor = context.layoutInfo.editor;
var $editable = context.layoutInfo.editable;
var $toolbar = context.layoutInfo.toolbar;
if (typeof context.options.imageFlip === 'undefined') {
context.options.imageFlip = {};
}
var options = context.options;
var lang = options.langInfo;
context.memo('button.imageFlip', function () {
var button = ui.button({
contents: ui.icon(options.icons.pencil),
container: false,
tooltip: lang.imageFlip.edit,
click: function (e) {
context.invoke('imageFlip.show');
}
});
return button.render();
});
this.initialize = function () {
var $container = options.dialogsInBody ? $(document.body) : $editor;
var body = '<div class="form-group">' +
'<label>' + lang.imageFlip.flipLabel + '</label>' +
'<input class="note-image-flip-text form-control" type="text" />' +
'</div>';
var footer = '<button href="#" class="btn btn-primary note-image-flip-btn">' + lang.imageFlip.edit + '</button>';
this.$dialog = ui.dialog({
title: lang.imageFlip.edit,
body: body,
footer: footer
}).render().appendTo($container);
};
this.destroy = function () {
ui.hideDialog(this.$dialog);
this.$dialog.remove();
};
this.bindEnterKey = function ($input, $btn) {
$input.on('keypress', function (event) {
if (event.keyCode === 13) {
$btn.trigger('click');
}
});
};
this.show = function () {
var $img = $($editable.data('target'));
var imgInfo = {
imgDom: $img,
flip: $img.data('flip'),
};
this.showLinkDialog(imgInfo).then(function (imgInfo) {
ui.hideDialog(self.$dialog);
var $img = imgInfo.imgDom;
if (imgInfo.flip) {
$img.attr('data-flip', imgInfo.flip);
}
else {
$img.removeData('flip');
}
$note.val(context.invoke('code'));
$note.change();
});
};
this.showLinkDialog = function (imgInfo) {
return $.Deferred(function (deferred) {
var $imageFlip = self.$dialog.find('.note-image-flip-text');
var $editBtn = self.$dialog.find('.note-image-flip-btn');
ui.onDialogShown(self.$dialog, function () {
context.triggerEvent('dialog.shown');
$editBtn.click(function (event) {
event.preventDefault();
deferred.resolve({
imgDom: imgInfo.imgDom,
flip: $imageFlip.val(),
});
});
$imageFlip.val(imgInfo.flip).trigger('focus');
self.bindEnterKey($imageFlip, $editBtn);
});
ui.onDialogHidden(self.$dialog, function () {
$editBtn.off('click');
if (deferred.state() === 'pending') {
deferred.reject();
}
});
ui.showDialog(self.$dialog);
});
};
}
});
}));
@@ -0,0 +1,312 @@
(function(factory) {
/* global define */
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(window.jQuery);
}
}(function($) {
$.extend($.summernote.plugins, {
'specialchars': function(context) {
var self = this;
var ui = $.summernote.ui;
var $editor = context.layoutInfo.editor;
var options = context.options;
var lang = options.langInfo;
var KEY = {
UP: 38,
DOWN: 40,
LEFT: 37,
RIGHT: 39,
ENTER: 13
};
var COLUMN_LENGTH = 15;
var COLUMN_WIDTH = 35;
var currentColumn = 0;
var currentRow = 0;
var totalColumn = 0;
var totalRow = 0;
// special characters data set
var specialCharDataSet = [
'&quot;', '&amp;', '&lt;', '&gt;', '&iexcl;', '&cent;',
'&pound;', '&curren;', '&yen;', '&brvbar;', '&sect;',
'&uml;', '&copy;', '&ordf;', '&laquo;', '&not;',
'&reg;', '&macr;', '&deg;', '&plusmn;', '&sup2;',
'&sup3;', '&acute;', '&micro;', '&para;', '&middot;',
'&cedil;', '&sup1;', '&ordm;', '&raquo;', '&frac14;',
'&frac12;', '&frac34;', '&iquest;', '&times;', '&divide;',
'&fnof;', '&circ;', '&tilde;', '&ndash;', '&mdash;',
'&lsquo;', '&rsquo;', '&sbquo;', '&ldquo;', '&rdquo;',
'&bdquo;', '&dagger;', '&Dagger;', '&bull;', '&hellip;',
'&permil;', '&prime;', '&Prime;', '&lsaquo;', '&rsaquo;',
'&oline;', '&frasl;', '&euro;', '&image;', '&weierp;',
'&real;', '&trade;', '&alefsym;', '&larr;', '&uarr;',
'&rarr;', '&darr;', '&harr;', '&crarr;', '&lArr;',
'&uArr;', '&rArr;', '&dArr;', '&hArr;', '&forall;',
'&part;', '&exist;', '&empty;', '&nabla;', '&isin;',
'&notin;', '&ni;', '&prod;', '&sum;', '&minus;',
'&lowast;', '&radic;', '&prop;', '&infin;', '&ang;',
'&and;', '&or;', '&cap;', '&cup;', '&int;',
'&there4;', '&sim;', '&cong;', '&asymp;', '&ne;',
'&equiv;', '&le;', '&ge;', '&sub;', '&sup;',
'&nsub;', '&sube;', '&supe;', '&oplus;', '&otimes;',
'&perp;', '&sdot;', '&lceil;', '&rceil;', '&lfloor;',
'&rfloor;', '&loz;', '&spades;', '&clubs;', '&hearts;',
'&diams;'
];
context.memo('button.specialchars', function() {
return ui.button({
contents: '<i class="fa fa-font fa-flip-vertical">',
tooltip: lang.specialChar.specialChar,
click: function() {
self.show();
}
}).render();
});
/**
* Make Special Characters Table
*
* @member plugin.specialChar
* @private
* @return {jQuery}
*/
this.makeSpecialCharSetTable = function() {
var $table = $('<table/>');
$.each(specialCharDataSet, function(idx, text) {
var $td = $('<td/>').addClass('note-specialchar-node');
var $tr = (idx % COLUMN_LENGTH === 0) ? $('<tr/>') : $table.find('tr').last();
var $button = ui.button({
callback: function($node) {
$node.html(text);
$node.attr('title', text);
$node.attr('data-value', encodeURIComponent(text));
$node.css({
width: COLUMN_WIDTH,
'margin-right': '2px',
'margin-bottom': '2px'
});
}
}).render();
$td.append($button);
$tr.append($td);
if (idx % COLUMN_LENGTH === 0) {
$table.append($tr);
}
});
totalRow = $table.find('tr').length;
totalColumn = COLUMN_LENGTH;
return $table;
};
this.initialize = function() {
var $container = options.dialogsInBody ? $(document.body) : $editor;
var body = '<div class="form-group row-fluid">' + this.makeSpecialCharSetTable()[0].outerHTML + '</div>';
this.$dialog = ui.dialog({
title: lang.specialChar.select,
body: body
}).render().appendTo($container);
};
this.show = function() {
var text = context.invoke('editor.getSelectedText');
context.invoke('editor.saveRange');
this.showSpecialCharDialog(text).then(function(selectChar) {
context.invoke('editor.restoreRange');
// build node
var $node = $('<span></span>').html(selectChar)[0];
if ($node) {
// insert video node
context.invoke('editor.insertNode', $node);
}
}).fail(function() {
context.invoke('editor.restoreRange');
});
};
/**
* show image dialog
*
* @param {jQuery} $dialog
* @return {Promise}
*/
this.showSpecialCharDialog = function(text) {
return $.Deferred(function(deferred) {
var $specialCharDialog = self.$dialog;
var $specialCharNode = $specialCharDialog.find('.note-specialchar-node');
var $selectedNode = null;
var ARROW_KEYS = [KEY.UP, KEY.DOWN, KEY.LEFT, KEY.RIGHT];
var ENTER_KEY = KEY.ENTER;
function addActiveClass($target) {
if (!$target) {
return;
}
$target.find('button').addClass('active');
$selectedNode = $target;
}
function removeActiveClass($target) {
$target.find('button').removeClass('active');
$selectedNode = null;
}
// find next node
function findNextNode(row, column) {
var findNode = null;
$.each($specialCharNode, function(idx, $node) {
var findRow = Math.ceil((idx + 1) / COLUMN_LENGTH);
var findColumn = ((idx + 1) % COLUMN_LENGTH === 0) ? COLUMN_LENGTH : (idx + 1) % COLUMN_LENGTH;
if (findRow === row && findColumn === column) {
findNode = $node;
return false;
}
});
return $(findNode);
}
function arrowKeyHandler(keyCode) {
// left, right, up, down key
var $nextNode;
var lastRowColumnLength = $specialCharNode.length % totalColumn;
if (KEY.LEFT === keyCode) {
if (currentColumn > 1) {
currentColumn = currentColumn - 1;
} else if (currentRow === 1 && currentColumn === 1) {
currentColumn = lastRowColumnLength;
currentRow = totalRow;
} else {
currentColumn = totalColumn;
currentRow = currentRow - 1;
}
} else if (KEY.RIGHT === keyCode) {
if (currentRow === totalRow && lastRowColumnLength === currentColumn) {
currentColumn = 1;
currentRow = 1;
} else if (currentColumn < totalColumn) {
currentColumn = currentColumn + 1;
} else {
currentColumn = 1;
currentRow = currentRow + 1;
}
} else if (KEY.UP === keyCode) {
if (currentRow === 1 && lastRowColumnLength < currentColumn) {
currentRow = totalRow - 1;
} else {
currentRow = currentRow - 1;
}
} else if (KEY.DOWN === keyCode) {
currentRow = currentRow + 1;
}
if (currentRow === totalRow && currentColumn > lastRowColumnLength) {
currentRow = 1;
} else if (currentRow > totalRow) {
currentRow = 1;
} else if (currentRow < 1) {
currentRow = totalRow;
}
$nextNode = findNextNode(currentRow, currentColumn);
if ($nextNode) {
removeActiveClass($selectedNode);
addActiveClass($nextNode);
}
}
function enterKeyHandler() {
if (!$selectedNode) {
return;
}
deferred.resolve(decodeURIComponent($selectedNode.find('button').attr('data-value')));
$specialCharDialog.modal('hide');
}
function keyDownEventHandler(event) {
event.preventDefault();
var keyCode = event.keyCode;
if (keyCode === undefined || keyCode === null) {
return;
}
// check arrowKeys match
if (ARROW_KEYS.indexOf(keyCode) > -1) {
if ($selectedNode === null) {
addActiveClass($specialCharNode.eq(0));
currentColumn = 1;
currentRow = 1;
return;
}
arrowKeyHandler(keyCode);
} else if (keyCode === ENTER_KEY) {
enterKeyHandler();
}
return false;
}
// remove class
removeActiveClass($specialCharNode);
// find selected node
if (text) {
for (var i = 0; i < $specialCharNode.length; i++) {
var $checkNode = $($specialCharNode[i]);
if ($checkNode.text() === text) {
addActiveClass($checkNode);
currentRow = Math.ceil((i + 1) / COLUMN_LENGTH);
currentColumn = (i + 1) % COLUMN_LENGTH;
}
}
}
ui.onDialogShown(self.$dialog, function() {
$(document).on('keydown', keyDownEventHandler);
self.$dialog.find('button').tooltip();
$specialCharNode.on('click', function(event) {
event.preventDefault();
deferred.resolve(decodeURIComponent($(event.currentTarget).find('button').attr('data-value')));
ui.hideDialog(self.$dialog);
});
});
ui.onDialogHidden(self.$dialog, function() {
$specialCharNode.off('click');
self.$dialog.find('button').tooltip('destroy');
$(document).off('keydown', keyDownEventHandler);
if (deferred.state() === 'pending') {
deferred.reject();
}
});
ui.showDialog(self.$dialog);
});
};
}
});
}));
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -77,7 +77,7 @@ function getExceptionTraceAsString($exception) {
}
$args = join(", ", $args);
}
$rtn[] = sprintf( "#%s %s(%s): %s(%s)",
$rtn[] = sprintf( "#%s %s:%s %s(%s)",
$count,
isset($frame['file']) ? $frame['file'] : 'unknown file',
isset($frame['line']) ? $frame['line'] : 'unknown line',
+1
View File
@@ -52,6 +52,7 @@ $rootDB->insert('member',[
'oauth_type' => 'NONE',
'id' => $username,
'email' => null,
'token_valid_until'=>'2999-01-01 00:00:00',
'pw' => $finalPassword,
'salt' => $userSalt,
'grade'=> 6,
+10 -2
View File
@@ -217,8 +217,8 @@ $result = Util::generateFileUsingSimpleTemplate(
);
$result = Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/menu.orig.js',
ROOT.'/d_shared/menu.js',
__dir__.'/templates/menu.orig.json',
ROOT.'/d_shared/menu.json',
[],
true
);
@@ -263,6 +263,14 @@ $result = Util::generateFileUsingSimpleTemplate(
]
);
Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/KakaoKey.orig.php',
ROOT.'/d_setting/KakaoKey.php',
[
],
true
);
if ($result !== true) {
Json::die([
'result'=>false,
+4 -2
View File
@@ -20,16 +20,18 @@ ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
CREATE TABLE `member` (
`NO` INT(11) NOT NULL AUTO_INCREMENT,
`oauth_id` BIGINT(20) NULL DEFAULT NULL,
`oauth_type` ENUM('NONE','KAKAO') NOT NULL,
`ID` VARCHAR(64) NOT NULL,
`EMAIL` VARCHAR(64) NULL DEFAULT NULL,
`oauth_type` ENUM('NONE','KAKAO') NOT NULL,
`oauth_info` TEXT NOT NULL DEFAULT '{}',
`token_valid_until` DATETIME NULL DEFAULT NULL,
`PW` CHAR(128) NOT NULL,
`salt` CHAR(16) NOT NULL,
`third_use` INT(1) NOT NULL DEFAULT '0',
`NAME` VARCHAR(64) NOT NULL,
`PICTURE` VARCHAR(64) NULL DEFAULT 'default.jpg',
`IMGSVR` INT(1) NULL DEFAULT '0',
`acl` text NOT NULL DEFAULT '{}' COMMENT 'json',
`acl` TEXT NOT NULL DEFAULT '{}' COMMENT 'json',
`GRADE` INT(1) NULL DEFAULT '1',
`REG_NUM` INT(3) NULL DEFAULT '0',
`REG_DATE` DATETIME NOT NULL,
+37
View File
@@ -86,4 +86,41 @@
.map_theme_miniche .map_bgroad{
background: url('_tK_gameImagePath_/map/che/miniche_road.png') no-repeat;
background-size: 700px 500px;
}
/*루드라사움 지도*/
.map_theme_ludo_rathowm .map_bglayer1{
background: url('_tK_gameImagePath_/map/ludo_rathowm/back.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_ludo_rathowm .map_bgroad{
background: url('_tK_gameImagePath_/map/ludo_rathowm/road.png') no-repeat;
background-size: 700px 500px;
}
.map_theme_ludo_rathowm.map_detail.map_spring .map_title_text{
background:
url('_tK_gameImagePath_/spring.gif') no-repeat right;
}
.map_theme_ludo_rathowm.map_detail.map_summer .map_title_text{
background:
url('_tK_gameImagePath_/summer.gif') no-repeat right;
}
.map_theme_ludo_rathowm.map_detail.map_fall .map_title_text{
background:
url('_tK_gameImagePath_/fall.gif') no-repeat right;
}
.map_theme_ludo_rathowm.map_detail.map_winter .map_title_text{
background:
url('_tK_gameImagePath_/winter.gif') no-repeat right;
}
.world_map.map_theme_ludo_rathowm .map_title .map_title_text::before {
color:white;
content:'LP';
margin-right:1ch;
}
-8
View File
@@ -1,8 +0,0 @@
window.sammo_menu = [
['/bbs/board', '삼모게시판', '_blank'],
['/bbs/tip', '팁/강좌', '_blank'],
['/bbs/news', '삼국 일보', '_blank'],
['/bbs/history2', '개인 열전', '_blank'],
['/bbs/history3', '국가 열전', '_blank'],
['/bbs/patch', '패치 내역', '_blank']
];
+8
View File
@@ -0,0 +1,8 @@
[
["/bbs/board", "삼모게시판", "_blank"],
["/bbs/tip", "팁/강좌", "_blank"],
["/bbs/news", "삼국 일보", "_blank"],
["/bbs/history2", "개인 열전", "_blank"],
["/bbs/history3", "국가 열전", "_blank"],
["/bbs/patch", "패치 내역", "_blank"]
]
-1660
View File
@@ -1,1660 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
//로그인 검사
$isgen = Util::getReq('isgen');
$leader1 = Util::getReq('leader1', 'int', 0);
$power1 = Util::getReq('power1', 'int', 0);
$intel1 = Util::getReq('intel1', 'int', 0);
$type1 = Util::getReq('type1', 'int', 0);
$crew1 = Util::getReq('crew1', 'int', 0);
$train1 = Util::getReq('train1', 'int', 0);
$atmos1 = Util::getReq('atmos1', 'int', 0);
$level1 = Util::getReq('level1', 'int', 0);
$explevel1 = Util::getReq('explevel1', 'int', 0);
$tech1 = Util::getReq('tech1', 'int', 0);
$dex10 = Util::getReq('dex10', 'int', 0);
$dex110 = Util::getReq('dex110', 'int', 0);
$dex120 = Util::getReq('dex120', 'int', 0);
$dex130 = Util::getReq('dex130', 'int', 0);
$dex140 = Util::getReq('dex140', 'int', 0);
$dx10 = array_fill(0, 20, '');
$dx110 = array_fill(0, 20, '');
$dx120 = array_fill(0, 20, '');
$dx130 = array_fill(0, 20, '');
$dx140 = array_fill(0, 20, '');
$leader2 = Util::getReq('leader2', 'int', 0);
$power2 = Util::getReq('power2', 'int', 0);
$intel2 = Util::getReq('intel2', 'int', 0);
$type2 = Util::getReq('type2', 'int', 0);
$crew2 = Util::getReq('crew2', 'int', 0);
$train2 = Util::getReq('train2', 'int', 0);
$atmos2 = Util::getReq('atmos2', 'int', 0);
$level2 = Util::getReq('level2', 'int', 0);
$explevel2 = Util::getReq('explevel2', 'int', 0);
$tech2 = Util::getReq('tech2', 'int', 0);
$dex20 = Util::getReq('dex20', 'int', 0);
$dex210 = Util::getReq('dex210', 'int', 0);
$dex220 = Util::getReq('dex220', 'int', 0);
$dex230 = Util::getReq('dex230', 'int', 0);
$dex240 = Util::getReq('dex240', 'int', 0);
$dx20 = array_fill(0, 20, '');
$dx210 = array_fill(0, 20, '');
$dx220 = array_fill(0, 20, '');
$dx230 = array_fill(0, 20, '');
$dx240 = array_fill(0, 20, '');
$def = Util::getReq('def', 'int', 0);
$wall = Util::getReq('wall', 'int', 0);
$atmos3 = Util::getReq('atmos3', 'int', 0);
$train3 = Util::getReq('train3', 'int', 0);
$sellevel1 = array_fill(0, 13, '');
$sel1 = array_fill(0,44, '');
$tch1 = array_fill(0,11, '');
$sellevel2 = array_fill(0, 13, '');
$sel2 = array_fill(0,44, '');
$tch2 = array_fill(0,11, '');
$dec = 0;
$rice = 0;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
increaseRefresh("시뮬", 2);
$query = "select no,tournament,con,turntime from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
$admin = $gameStor->getAll();
$con = checkLimit($me['con']);
if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
if($session->userGrade < 3) {
echo "특별회원이 아닙니다.";
exit();
}
$mydeathnumSum = 0;
$mykillnumSum = 0;
$expSum = 0;
$ricingSum = 0;
$expSum2 = 0;
$ricingSum2 = 0;
if($isgen == "장수평균" || $isgen == "성벽평균") {
$simulCount = 1000;
} else {
$simulCount = 1;
}
$general = [
'no'=>1
];
$oppose = [
'no'=>2
];
$city = [
'gen1'=>0,
'gen2'=>0,
'gen3'=>0,
];
if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평균" || $isgen == "성벽평균") {
$msg2 = "";
for($i=0; $i < $simulCount; $i++) {
$general['leader'] = $leader1;
$general['power'] = $power1;
$general['intel'] = $intel1;
$general['crewtype'] = $type1;
$general['crew'] = $crew1;
$general['train'] = $train1;
$general['atmos'] = $atmos1;
$general['level'] = $level1;
$general['explevel'] = $explevel1;
$general['dex0'] = $dex10;
$general['dex10'] = $dex110;
$general['dex20'] = $dex120;
$general['dex30'] = $dex130;
$general['dex40'] = $dex140;
$general['injury'] = 0;
$general['horse'] = 0;
$general['weap'] = 0;
$general['book'] = 0;
$oppose['leader'] = $leader2;
$oppose['power'] = $power2;
$oppose['intel'] = $intel2;
$oppose['crewtype'] = $type2;
$oppose['crew'] = $crew2;
$oppose['train'] = $train2;
$oppose['atmos'] = $atmos2;
$oppose['level'] = $level2;
$oppose['explevel'] = $explevel2;
$oppose['dex0'] = $dex20;
$oppose['dex10'] = $dex210;
$oppose['dex20'] = $dex220;
$oppose['dex30'] = $dex230;
$oppose['dex40'] = $dex240;
$oppose['injury'] = 0;
$oppose['horse'] = 0;
$oppose['weap'] = 0;
$oppose['book'] = 0;
$city['def'] = $def;
$city['wall'] = $wall;
$city['agri'] = 0;
$city['comm'] = 0;
$city['secu'] = 0;
if($isgen == "장수공격" || $isgen == "장수평균") {
$opposecount = 1;
} else {
$opposecount = 0;
}
$warphase = getRate($admin, $general['crewtype'], "spd"); //병종간 페이즈 수 얻기
// 우선 스케일링
$city['def'] *= 10;
$city['wall'] *= 10;
$msg = "";
$msg .= "<C>●</>1월:공격장수가 <R>공격</>합니다.<br>";
$exp = 0; //병사 소진 시킨 만큼
$opexp = 0;
$exp2 = 1; //능력경험치
$phase = 0;
while($phase < $warphase) {
// 장수가 없어서 도시 공격
if($opposecount == 0) {
$josaRo = JosaUtil::pick(GameUnitConst::byID($general['crewtype'])->name, '로');
$msg .= "<C>●</>".GameUnitConst::byID($general['crewtype'])->name."{$josaRo} 성을 <M>공격</>합니다.<br>";
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
$phase++;
$myAtt = getAtt($general, $tech1, 0);
$myDef = getDef($general, $tech1);
$cityAtt = getCityAtt($city);
$cityDef = getCityDef($city);
// 감소할 병사 수
$cityCrew = GameConst::$armperphase + $myAtt - $cityDef;
$myCrew = GameConst::$armperphase + $cityAtt - $myDef;
$cityweight = $myAtt - $cityDef;
$myweight = $cityAtt - $myDef;
//훈련 사기따라
$myCrew = getCrew($myCrew, $atmos3, $general['train']);
$cityCrew = getCrew($cityCrew, $general['atmos'], $train3);
//숙련도 따라
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, 40);
$cityCrew *= getDexLog($genDexAtt, ($train3-60)*7200);
$myCrew *= getDexLog(($atmos3-60)*7200, $genDexDef);
$avoid = 1;
// 병종간 특성
if(intdiv($general['crewtype'], 10) == 3) { // 귀병
$int = $general['intel'] + getBookEff($general['book']);
if($general['crewtype'] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($general['crewtype'] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general['crewtype'] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general['crewtype'] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
$ratio = rand() % 1000; // 0~999
if($ratio <= $ratio2) {
$ratio = rand() % 100; // 0~99
if($ratio >= 30) {
$type = rand() % 3;
switch($type) {
case 0:
$msg .= "<C>●</><D>급습</>을 <C>성공</>했다!<br>";
$cityCrew *= 1.2;
break;
case 1:
$msg .= "<C>●</><D>위보</>를 <C>성공</>했다!<br>";
$cityCrew *= 1.4;
break;
case 2:
$msg .= "<C>●</><D>혼란</>을 <C>성공</>했다!<br>";
$cityCrew *= 1.6;
break;
}
} else {
$type = rand() % 3;
switch($type) {
case 0:
$msg .= "<C>●</><D>급습</>을 <R>실패</>했다!<br>";
$cityCrew /= 1.2;
$myCrew *= 1.2;
break;
case 1:
$msg .= "<C>●</><D>위보</>를 <R>실패</>했다!<br>";
$cityCrew /= 1.4;
$myCrew *= 1.4;
break;
case 2:
$msg .= "<C>●</><D>혼란</>을 <R>실패</>했다!<br>";
$cityCrew /= 1.6;
$myCrew *= 1.6;
break;
}
}
}
} elseif($general['crewtype'] == 40) { // 정란
$cityCrew = $cityCrew * 1.5;
} elseif($general['crewtype'] == 41) { // 충차
$cityCrew = $cityCrew * 2.0;
} elseif($general['crewtype'] == 42) { // 벽력거
$cityCrew = $cityCrew * 1.5;
}
//군주, 참모, 장군 공격 보정 5%
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$cityCrew = $cityCrew * 1.05;
}
//레벨 보정
$cityCrew = $cityCrew * (100 + $general['explevel']/6)/100;
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio3($general['leader'], $general['power'], $general['intel']);
if($ratio >= $rd && $avoid == 1) {
$msg .= "<C>●</><C>필살</>공격!</><br>";
$cityCrew = CriticalScore2($cityCrew);
$avoid = 0;
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($admin, $general['crewtype'], "avd"); //회피율
if($ratio < $ratio2 && $avoid == 1) {
$msg .= "<C>●</><C>회피</>했다!</><br>";
$myCrew /= 10; // 10%만 소모
$avoid = 0;
}
//랜타추가
$cityCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
$general['crew'] -= Util::round($myCrew);
$city['def'] -= Util::round($cityCrew);
$city['wall'] -= Util::round($cityCrew);
$tempMyCrew = $myCrew; $tempCityCrew = $cityCrew;
$tempGeneralCrew = $general['crew']; $tempCityDef = $city['def'];
if($city['wall'] <= 0) { $city['wall'] = 0; }
if($city['def'] < 0) {
$offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$cityCrew += $tempCityDef;
$city['def'] = 0;
}
if($general['crew'] < 0) {
$offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city['def'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
$exp += $cityCrew;
$opexp += $myCrew;
$general['crew'] = Util::round($general['crew']);
$cityCrew = Util::round($cityCrew);
$myCrew = Util::round($myCrew);
$myAtt = round($myAtt, 2);
$myDef = round($myDef, 2);
$cityAtt = round($cityAtt, 2);
$cityDef = round($cityDef, 2);
$msg .= "<C>●</> $phase : <Y1>【공격장수】</> <C>{$general['crew']} (-$myCrew)</> VS <C>{$city['def']} (-$cityCrew)</> <Y1>【성벽】</><br>";
$mykillnum += $cityCrew; $mydeathnum += $myCrew;
if($city['def'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
// 도시쌀 소모 계산
$opexp = Util::round($opexp / 50);
$rice = Util::round($opexp * 4 * getCrewtypeRice(0, 0) * ($train3/100 - 0.2));
//원래대로 스케일링
$city['def'] = Util::round($city['def'] / 10);
$city['wall'] = Util::round($city['wall'] / 10);
//내정 감소
$dec = Util::round($cityCrew / 10);
$city['agri'] -= $dec;
$city['comm'] -= $dec;
$city['secu'] -= $dec;
if($city['agri'] < 0) { $city['agri'] = 0; }
if($city['comm'] < 0) { $city['comm'] = 0; }
if($city['secu'] < 0) { $city['secu'] = 0; }
$msg .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</><br>";
$msg .= "<R>★</>【성벽】내정 감소량 : $dec 【성벽】쌀 소모 : $rice<br>";
// $msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</>   ";
// $msg2 .= "<R>★</>【성벽】내정 감소량 : $dec 【성벽】쌀 소모 : $rice<br>";
if($city['def'] == 0 || $general['crew'] == 0) {
break;
}
// 장수 대결
} else {
$josaUl = JosaUtil::pick(GameUnitConst::byID($oppose['crewtype'])->name, '을');
$josaRo = JosaUtil::pick(GameUnitConst::byID($general['crewtype'])->name, '로');
$msg .= "<C>●</>".GameUnitConst::byID($general['crewtype'])->name."{$josaRo} <Y>수비장수</>의 ".GameUnitConst::byID($oppose['crewtype'])->name."{$josaUl} 공격합니다.<br>";
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
$phase++;
$myAtt = getAtt($general, $tech1, 0);
$myDef = getDef($general, $tech1);
$opAtt = getAtt($oppose, $tech2, 0);
$opDef = getDef($oppose, $tech2);
// 감소할 병사 수
$myCrew = GameConst::$armperphase + $opAtt - $myDef;
$opCrew = GameConst::$armperphase + $myAtt - $opDef;
//훈련 사기따라
$myCrew = getCrew($myCrew, $oppose['atmos'], $general['train']);
$opCrew = getCrew($opCrew, $general['atmos'], $oppose['train']);
//숙련도 따라
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, $oppose['crewtype']);
$oppDexAtt = getGenDex($oppose, $oppose['crewtype']);
$oppDexDef = getGenDex($oppose, $general['crewtype']);
$opCrew *= getDexLog($genDexAtt, $oppDexDef);
$myCrew *= getDexLog($oppDexAtt, $genDexDef);
$myAvoid = 1;
$opAvoid = 1;
// 병종간 특성
if(intdiv($general['crewtype'], 10) == 3) { // 귀병
$int = $general['intel'] + getBookEff($general['book']);
if($general['crewtype'] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($general['crewtype'] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general['crewtype'] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general['crewtype'] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general['crewtype'] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
$ratio = rand() % 1000; // 0~999
if($ratio <= $ratio2) {
$ratio = rand() % 100;
if($ratio >= 30) {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$msg .= "<C>●</><D>위보</>를 <C>성공</>했다!<br>";
$opCrew *= 1.2;
break;
case 1:
$msg .= "<C>●</><D>매복</>을 <C>성공</>했다!<br>";
$opCrew *= 1.4;
break;
case 2:
$msg .= "<C>●</><D>반목</>을 <C>성공</>했다!<br>";
$opCrew *= 1.6;
break;
case 3:
$msg .= "<C>●</><D>화계</>를 <C>성공</>했다!<br>";
$opCrew *= 1.8;
break;
case 4:
$msg .= "<C>●</><D>혼란</>을 <C>성공</>했다!<br>";
$opCrew *= 2.0;
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$msg .= "<C>●</><D>위보</>를 <R>실패</>했다!<br>";
$opCrew /= 1.1;
$myCrew *= 1.1;
break;
case 1:
$msg .= "<C>●</><D>매복</>을 <R>실패</>했다!<br>";
$opCrew /= 1.2;
$myCrew *= 1.2;
break;
case 2:
$msg .= "<C>●</><D>반목</>을 <R>실패</>했다!<br>";
$opCrew /= 1.3;
$myCrew *= 1.3;
break;
case 3:
$msg .= "<C>●</><D>화계</>를 <R>실패</>했다!<br>";
$opCrew /= 1.4;
$myCrew *= 1.4;
break;
case 4:
$msg .= "<C>●</><D>혼란</>을 <R>실패</>했다!<br>";
$opCrew /= 1.5;
$myCrew *= 1.5;
break;
}
}
}
}
// 상대 장수 병종간 특성
if(intdiv($oppose['crewtype'], 10) == 3) { // 귀병
$int = $oppose['intel'] + getBookEff($oppose['book']);
if($oppose['crewtype'] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($oppose['crewtype'] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose['crewtype'] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose['crewtype'] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose['crewtype'] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose['crewtype'] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($oppose['crewtype'] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($oppose['crewtype'] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose['crewtype'] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
$ratio = rand() % 1000; // 0~999
if($ratio <= $ratio2) {
$ratio = rand() % 100;
if($ratio >= 30) {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$msg .= "<C>●</><D>위보</>에 당했다!<br>";
$myCrew *= 1.2;
break;
case 1:
$msg .= "<C>●</><D>매복</>에 당했다!<br>";
$myCrew *= 1.4;
break;
case 2:
$msg .= "<C>●</><D>반목</>에 당했다!<br>";
$myCrew *= 1.6;
break;
case 3:
$msg .= "<C>●</><D>화계</>에 당했다!<br>";
$myCrew *= 1.8;
break;
case 4:
$msg .= "<C>●</><D>혼란</>에 당했다!<br>";
$myCrew *= 2.0;
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$msg .= "<C>●</><D>위보</>를 간파했다!<br>";
$myCrew /= 1.1;
$opCrew *= 1.1;
break;
case 1:
$msg .= "<C>●</><D>매복</>을 간파했다!<br>";
$myCrew /= 1.2;
$opCrew *= 1.2;
break;
case 2:
$msg .= "<C>●</><D>반목</>을 간파했다!<br>";
$myCrew /= 1.3;
$opCrew *= 1.3;
break;
case 3:
$msg .= "<C>●</><D>화계</>를 간파했다!<br>";
$myCrew /= 1.4;
$opCrew *= 1.4;
break;
case 4:
$msg .= "<C>●</><D>혼란</>을 간파했다!<br>";
$myCrew /= 1.5;
$opCrew *= 1.5;
break;
}
}
}
}
if($oppose['crewtype'] == 43) { // 목우
$r = 0;
$r += $oppose['atmos'];
$r += $oppose['train'];
$ratio = rand() % 400; // 최대 50% 저지
if($ratio < $r && $opAvoid == 1) {
$msg .= "<C>●</><R>저지</>당했다!</><br>";
$opAvoid = 0;
continue;
}
}
// my 입장 상성
// 보병계열 > 궁병계열
if(intdiv($general['crewtype'], 10) == 0 && intdiv($oppose['crewtype'], 10) == 1) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 궁병계열 > 기병계열
if(intdiv($general['crewtype'], 10) == 1 && intdiv($oppose['crewtype'], 10) == 2) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 기병계열 > 보병계열
if(intdiv($general['crewtype'], 10) == 2 && intdiv($oppose['crewtype'], 10) == 0) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 차병계열
if(intdiv($general['crewtype'], 10) == 4) {
$myCrew *= 1.2;
$opCrew *= 0.8;
}
// op 입장 상성
// 보병계열 > 궁병계열
if(intdiv($oppose['crewtype'], 10) == 0 && intdiv($general['crewtype'], 10) == 1) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 궁병계열 > 기병계열
if(intdiv($oppose['crewtype'], 10) == 1 && intdiv($general['crewtype'], 10) == 2) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 기병계열 > 보병계열
if(intdiv($oppose['crewtype'], 10) == 2 && intdiv($general['crewtype'], 10) == 0) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 차병계열
if(intdiv($oppose['crewtype'], 10) == 4) {
$opCrew *= 1.2;
$myCrew *= 0.8;
}
//군주, 참모, 장군 공격 보정 5%
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$opCrew = $opCrew * 1.05;
}
//상대장수 관직 보정
//군주, 참모, 모사 방어 보정 5%
if($oppose['level'] == 12 || $oppose['level'] == 11 || $oppose['level'] == 9 || $oppose['level'] == 7 || $oppose['level'] == 5) {
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 4 && $oppose['no'] == $city['gen1']) { // 태수 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 3 && $oppose['no'] == $city['gen2']) { // 군사 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 2 && $oppose['no'] == $city['gen3']) { // 시중 보정
$opCrew = $opCrew * 0.95;
}
//레벨 보정
$myCrew = $myCrew * ((100 - $general['explevel']/3)/100);
$opCrew = $opCrew / ((100 - $general['explevel']/3)/100);
$myCrew = $myCrew / ((100 - $oppose['explevel']/3)/100);
$opCrew = $opCrew * ((100 - $oppose['explevel']/3)/100);
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio3($general['leader'], $general['power'], $general['intel']);
if($ratio >= $rd && $myAvoid == 1) {
$msg .= "<C>●</><C>필살</>공격!</><br>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio3($oppose['leader'], $oppose['power'], $oppose['intel']);
if($ratio >= $rd && $opAvoid == 1) {
$msg .= "<C>●</>상대의 <R>필살</>공격!</><br>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($admin, $general['crewtype'], "avd"); //회피율
if($ratio < $ratio2 && $myAvoid == 1) {
$msg .= "<C>●</><C>회피</>했다!</><br>";
$myCrew /= 10; // 10%만 소모
$myAvoid = 0;
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($admin, $oppose['crewtype'], "avd"); //회피율
if($ratio < $ratio2 && $opAvoid == 1) {
$msg .= "<C>●</>상대가 <R>회피</>했다!</><br>";
$opCrew /= 10; // 10%만 소모
$opAvoid = 0;
}
//랜타추가
$opCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
$general['crew'] -= Util::round($myCrew);
$oppose['crew'] -= Util::round($opCrew);
$tempMyCrew = $myCrew; $tempOpCrew = $opCrew;
$tempGeneralCrew = $general['crew']; $tempOpposeCrew = $oppose['crew'];
if($general['crew'] <= 0 && $oppose['crew'] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempOpposeCrew / $tempOpCrew;
if($r1 > $r2) {
$offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose['crew'] = 0;
} else {
$offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
} elseif($general['crew'] * $oppose['crew'] <= 0) {
if($oppose['crew'] < 0) {
$offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose['crew'] = 0;
}
if($general['crew'] < 0) {
$offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
}
$exp += $opCrew;
$opexp += $myCrew;
$general['crew'] = Util::round($general['crew']);
$oppose['crew'] = Util::round($oppose['crew']);
$myCrew = Util::round($myCrew);
$opCrew = Util::round($opCrew);
$myAtt = round($myAtt, 2);
$myDef = round($myDef, 2);
$opAtt = round($opAtt, 2);
$opDef = round($opDef, 2);
$msg .= "<C>●</> $phase : <Y1>【공격장수】</> <C>{$general['crew']} (-$myCrew)</> VS <C>{$oppose['crew']} (-$opCrew)</> <Y1>【수비장수】</><br>";
$mykillnum += $opCrew; $mydeathnum += $myCrew;
if($oppose['crew'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
$msg .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</><br>";
// $msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</>   ";
}
}
// 공헌, 명성 상승
$exp = Util::round($exp / 50);
$ricing = ($exp * 5 * getCrewtypeRice($general['crewtype'], $tech1));
$msg .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($general['crewtype'], $tech1)." = $ricing<br>";
// $msg2 .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($general['crewtype'], $tech1)." = $ricing<br>";
$msg = ConvertLog($msg, 1);
$mydeathnumSum += $mydeathnum;
$mykillnumSum += $mykillnum;
$expSum += $exp;
$ricingSum += $ricing;
$expSum2 += $dec;
$ricingSum2 += $rice;
}
$mydeathnumSum /= $simulCount;
$mykillnumSum /= $simulCount;
$expSum /= $simulCount;
$ricingSum /= $simulCount;
$expSum2 /= $simulCount;
$ricingSum2 /= $simulCount;
if($isgen == "성벽평균") {
$msg2 .= "{$simulCount}회 평균<br>";
$msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnumSum</> vs <C>-$mykillnumSum</>   ";
$msg2 .= "<R>★</>【성벽】내정 감소량 : $expSum2 【성벽】쌀 소모 : $ricingSum2<br>";
$msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($general['crewtype'], $tech1)." = $ricingSum<br>";
} elseif($isgen == "장수평균") {
$msg2 .= "{$simulCount}회 평균<br>";
$msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnumSum</> vs <C>-$mykillnumSum</>   ";
$msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($general['crewtype'], $tech1)." = $ricingSum<br>";
}
$msg2 = ConvertLog($msg2, 1);
} else {
$leader1 = 70;
$power1 = 70;
$intel1 = 10;
$type1 = 0;
$crew1 = 7000;
$train1 = 100;
$atmos1 = 100;
$level1 = 1;
$explevel1 = 20;
$leader2 = 70;
$power2 = 70;
$intel2 = 10;
$type2 = 0;
$crew2 = 7000;
$train2 = 100;
$atmos2 = 100;
$level2 = 1;
$explevel2 = 20;
$def = 7000;
$wall = 7000;
$train3 = $admin['city_rate'];
$atmos3 = $admin['city_rate'];
}
switch($level1) {
case 12: $sellevel1[12] = "selected"; break;
case 11: $sellevel1[11] = "selected"; break;
case 10: $sellevel1[10] = "selected"; break;
case 9: $sellevel1[9] = "selected"; break;
case 8: $sellevel1[8] = "selected"; break;
case 7: $sellevel1[7] = "selected"; break;
case 6: $sellevel1[6] = "selected"; break;
case 5: $sellevel1[5] = "selected"; break;
case 1: $sellevel1[1] = "selected"; break;
}
switch($level2) {
case 12: $sellevel2[12] = "selected"; break;
case 11: $sellevel2[11] = "selected"; break;
case 10: $sellevel2[10] = "selected"; break;
case 9: $sellevel2[9] = "selected"; break;
case 8: $sellevel2[8] = "selected"; break;
case 7: $sellevel2[7] = "selected"; break;
case 6: $sellevel2[6] = "selected"; break;
case 5: $sellevel2[5] = "selected"; break;
case 1: $sellevel2[1] = "selected"; break;
}
switch($type1) {
case 0: $sel1[0] = "selected"; break;
case 1: $sel1[1] = "selected"; break;
case 2: $sel1[2] = "selected"; break;
case 3: $sel1[3] = "selected"; break;
case 4: $sel1[4] = "selected"; break;
case 5: $sel1[5] = "selected"; break;
case 10: $sel1[10] = "selected"; break;
case 11: $sel1[11] = "selected"; break;
case 12: $sel1[12] = "selected"; break;
case 13: $sel1[13] = "selected"; break;
case 14: $sel1[14] = "selected"; break;
case 20: $sel1[20] = "selected"; break;
case 21: $sel1[21] = "selected"; break;
case 22: $sel1[22] = "selected"; break;
case 23: $sel1[23] = "selected"; break;
case 24: $sel1[24] = "selected"; break;
case 25: $sel1[25] = "selected"; break;
case 26: $sel1[26] = "selected"; break;
case 27: $sel1[27] = "selected"; break;
case 30: $sel1[30] = "selected"; break;
case 31: $sel1[31] = "selected"; break;
case 32: $sel1[32] = "selected"; break;
case 33: $sel1[33] = "selected"; break;
case 34: $sel1[34] = "selected"; break;
case 35: $sel1[35] = "selected"; break;
case 36: $sel1[36] = "selected"; break;
case 37: $sel1[37] = "selected"; break;
case 38: $sel1[38] = "selected"; break;
case 40: $sel1[40] = "selected"; break;
case 41: $sel1[41] = "selected"; break;
case 42: $sel1[42] = "selected"; break;
case 43: $sel1[43] = "selected"; break;
}
switch($type2) {
case 0: $sel2[0] = "selected"; break;
case 1: $sel2[1] = "selected"; break;
case 2: $sel2[2] = "selected"; break;
case 3: $sel2[3] = "selected"; break;
case 4: $sel2[4] = "selected"; break;
case 5: $sel2[5] = "selected"; break;
case 10: $sel2[10] = "selected"; break;
case 11: $sel2[11] = "selected"; break;
case 12: $sel2[12] = "selected"; break;
case 13: $sel2[13] = "selected"; break;
case 14: $sel2[14] = "selected"; break;
case 20: $sel2[20] = "selected"; break;
case 21: $sel2[21] = "selected"; break;
case 22: $sel2[22] = "selected"; break;
case 23: $sel2[23] = "selected"; break;
case 24: $sel2[24] = "selected"; break;
case 25: $sel2[25] = "selected"; break;
case 26: $sel2[26] = "selected"; break;
case 27: $sel2[27] = "selected"; break;
case 30: $sel2[30] = "selected"; break;
case 31: $sel2[31] = "selected"; break;
case 32: $sel2[32] = "selected"; break;
case 33: $sel2[33] = "selected"; break;
case 34: $sel2[34] = "selected"; break;
case 35: $sel2[35] = "selected"; break;
case 36: $sel2[36] = "selected"; break;
case 37: $sel2[37] = "selected"; break;
case 38: $sel2[38] = "selected"; break;
case 40: $sel2[40] = "selected"; break;
case 41: $sel2[41] = "selected"; break;
case 42: $sel2[42] = "selected"; break;
case 43: $sel2[43] = "selected"; break;
}
switch($tech1) {
case 0: $tch1[0] = "selected"; break;
case 1000: $tch1[1] = "selected"; break;
case 2000: $tch1[2] = "selected"; break;
case 3000: $tch1[3] = "selected"; break;
case 4000: $tch1[4] = "selected"; break;
case 5000: $tch1[5] = "selected"; break;
case 6000: $tch1[6] = "selected"; break;
case 7000: $tch1[7] = "selected"; break;
case 8000: $tch1[8] = "selected"; break;
case 9000: $tch1[9] = "selected"; break;
case 10000: $tch1[10] = "selected"; break;
}
switch($tech2) {
case 0: $tch2[0] = "selected"; break;
case 1000: $tch2[1] = "selected"; break;
case 2000: $tch2[2] = "selected"; break;
case 3000: $tch2[3] = "selected"; break;
case 4000: $tch2[4] = "selected"; break;
case 5000: $tch2[5] = "selected"; break;
case 6000: $tch2[6] = "selected"; break;
case 7000: $tch2[7] = "selected"; break;
case 8000: $tch2[8] = "selected"; break;
case 9000: $tch2[9] = "selected"; break;
case 10000: $tch2[10] = "selected"; break;
}
switch($dex10) {
case 0: $dx10[0] = "selected"; break;
case 2500: $dx10[1] = "selected"; break;
case 7500: $dx10[2] = "selected"; break;
case 15000: $dx10[3] = "selected"; break;
case 25000: $dx10[4] = "selected"; break;
case 37500: $dx10[5] = "selected"; break;
case 52500: $dx10[6] = "selected"; break;
case 70000: $dx10[7] = "selected"; break;
case 90000: $dx10[8] = "selected"; break;
case 112500: $dx10[9] = "selected"; break;
case 137500: $dx10[10] = "selected"; break;
case 165000: $dx10[11] = "selected"; break;
case 195000: $dx10[12] = "selected"; break;
case 227500: $dx10[13] = "selected"; break;
case 262500: $dx10[14] = "selected"; break;
case 300000: $dx10[15] = "selected"; break;
case 340000: $dx10[16] = "selected"; break;
case 382500: $dx10[17] = "selected"; break;
case 427500: $dx10[18] = "selected"; break;
}
switch($dex110) {
case 0: $dx110[0] = "selected"; break;
case 2500: $dx110[1] = "selected"; break;
case 7500: $dx110[2] = "selected"; break;
case 15000: $dx110[3] = "selected"; break;
case 25000: $dx110[4] = "selected"; break;
case 37500: $dx110[5] = "selected"; break;
case 52500: $dx110[6] = "selected"; break;
case 70000: $dx110[7] = "selected"; break;
case 90000: $dx110[8] = "selected"; break;
case 112500: $dx110[9] = "selected"; break;
case 137500: $dx110[10] = "selected"; break;
case 165000: $dx110[11] = "selected"; break;
case 195000: $dx110[12] = "selected"; break;
case 227500: $dx110[13] = "selected"; break;
case 262500: $dx110[14] = "selected"; break;
case 300000: $dx110[15] = "selected"; break;
case 340000: $dx110[16] = "selected"; break;
case 382500: $dx110[17] = "selected"; break;
case 427500: $dx110[18] = "selected"; break;
}
switch($dex120) {
case 0: $dx120[0] = "selected"; break;
case 2500: $dx120[1] = "selected"; break;
case 7500: $dx120[2] = "selected"; break;
case 15000: $dx120[3] = "selected"; break;
case 25000: $dx120[4] = "selected"; break;
case 37500: $dx120[5] = "selected"; break;
case 52500: $dx120[6] = "selected"; break;
case 70000: $dx120[7] = "selected"; break;
case 90000: $dx120[8] = "selected"; break;
case 112500: $dx120[9] = "selected"; break;
case 137500: $dx120[10] = "selected"; break;
case 165000: $dx120[11] = "selected"; break;
case 195000: $dx120[12] = "selected"; break;
case 227500: $dx120[13] = "selected"; break;
case 262500: $dx120[14] = "selected"; break;
case 300000: $dx120[15] = "selected"; break;
case 340000: $dx120[16] = "selected"; break;
case 382500: $dx120[17] = "selected"; break;
case 427500: $dx120[18] = "selected"; break;
}
switch($dex130) {
case 0: $dx130[0] = "selected"; break;
case 2500: $dx130[1] = "selected"; break;
case 7500: $dx130[2] = "selected"; break;
case 15000: $dx130[3] = "selected"; break;
case 25000: $dx130[4] = "selected"; break;
case 37500: $dx130[5] = "selected"; break;
case 52500: $dx130[6] = "selected"; break;
case 70000: $dx130[7] = "selected"; break;
case 90000: $dx130[8] = "selected"; break;
case 112500: $dx130[9] = "selected"; break;
case 137500: $dx130[10] = "selected"; break;
case 165000: $dx130[11] = "selected"; break;
case 195000: $dx130[12] = "selected"; break;
case 227500: $dx130[13] = "selected"; break;
case 262500: $dx130[14] = "selected"; break;
case 300000: $dx130[15] = "selected"; break;
case 340000: $dx130[16] = "selected"; break;
case 382500: $dx130[17] = "selected"; break;
case 427500: $dx130[18] = "selected"; break;
}
switch($dex140) {
case 0: $dx140[0] = "selected"; break;
case 2500: $dx140[1] = "selected"; break;
case 7500: $dx140[2] = "selected"; break;
case 15000: $dx140[3] = "selected"; break;
case 25000: $dx140[4] = "selected"; break;
case 37500: $dx140[5] = "selected"; break;
case 52500: $dx140[6] = "selected"; break;
case 70000: $dx140[7] = "selected"; break;
case 90000: $dx140[8] = "selected"; break;
case 112500: $dx140[9] = "selected"; break;
case 137500: $dx140[10] = "selected"; break;
case 165000: $dx140[11] = "selected"; break;
case 195000: $dx140[12] = "selected"; break;
case 227500: $dx140[13] = "selected"; break;
case 262500: $dx140[14] = "selected"; break;
case 300000: $dx140[15] = "selected"; break;
case 340000: $dx140[16] = "selected"; break;
case 382500: $dx140[17] = "selected"; break;
case 427500: $dx140[18] = "selected"; break;
}
switch($dex20) {
case 0: $dx20[0] = "selected"; break;
case 2500: $dx20[1] = "selected"; break;
case 7500: $dx20[2] = "selected"; break;
case 15000: $dx20[3] = "selected"; break;
case 25000: $dx20[4] = "selected"; break;
case 37500: $dx20[5] = "selected"; break;
case 52500: $dx20[6] = "selected"; break;
case 70000: $dx20[7] = "selected"; break;
case 90000: $dx20[8] = "selected"; break;
case 112500: $dx20[9] = "selected"; break;
case 137500: $dx20[10] = "selected"; break;
case 165000: $dx20[11] = "selected"; break;
case 195000: $dx20[12] = "selected"; break;
case 227500: $dx20[13] = "selected"; break;
case 262500: $dx20[14] = "selected"; break;
case 300000: $dx20[15] = "selected"; break;
case 340000: $dx20[16] = "selected"; break;
case 382500: $dx20[17] = "selected"; break;
case 427500: $dx20[18] = "selected"; break;
}
switch($dex210) {
case 0: $dx210[0] = "selected"; break;
case 2500: $dx210[1] = "selected"; break;
case 7500: $dx210[2] = "selected"; break;
case 15000: $dx210[3] = "selected"; break;
case 25000: $dx210[4] = "selected"; break;
case 37500: $dx210[5] = "selected"; break;
case 52500: $dx210[6] = "selected"; break;
case 70000: $dx210[7] = "selected"; break;
case 90000: $dx210[8] = "selected"; break;
case 112500: $dx210[9] = "selected"; break;
case 137500: $dx210[10] = "selected"; break;
case 165000: $dx210[11] = "selected"; break;
case 195000: $dx210[12] = "selected"; break;
case 227500: $dx210[13] = "selected"; break;
case 262500: $dx210[14] = "selected"; break;
case 300000: $dx210[15] = "selected"; break;
case 340000: $dx210[16] = "selected"; break;
case 382500: $dx210[17] = "selected"; break;
case 427500: $dx210[18] = "selected"; break;
}
switch($dex220) {
case 0: $dx220[0] = "selected"; break;
case 2500: $dx220[1] = "selected"; break;
case 7500: $dx220[2] = "selected"; break;
case 15000: $dx220[3] = "selected"; break;
case 25000: $dx220[4] = "selected"; break;
case 37500: $dx220[5] = "selected"; break;
case 52500: $dx220[6] = "selected"; break;
case 70000: $dx220[7] = "selected"; break;
case 90000: $dx220[8] = "selected"; break;
case 112500: $dx220[9] = "selected"; break;
case 137500: $dx220[10] = "selected"; break;
case 165000: $dx220[11] = "selected"; break;
case 195000: $dx220[12] = "selected"; break;
case 227500: $dx220[13] = "selected"; break;
case 262500: $dx220[14] = "selected"; break;
case 300000: $dx220[15] = "selected"; break;
case 340000: $dx220[16] = "selected"; break;
case 382500: $dx220[17] = "selected"; break;
case 427500: $dx220[18] = "selected"; break;
}
switch($dex230) {
case 0: $dx230[0] = "selected"; break;
case 2500: $dx230[1] = "selected"; break;
case 7500: $dx230[2] = "selected"; break;
case 15000: $dx230[3] = "selected"; break;
case 25000: $dx230[4] = "selected"; break;
case 37500: $dx230[5] = "selected"; break;
case 52500: $dx230[6] = "selected"; break;
case 70000: $dx230[7] = "selected"; break;
case 90000: $dx230[8] = "selected"; break;
case 112500: $dx230[9] = "selected"; break;
case 137500: $dx230[10] = "selected"; break;
case 165000: $dx230[11] = "selected"; break;
case 195000: $dx230[12] = "selected"; break;
case 227500: $dx230[13] = "selected"; break;
case 262500: $dx230[14] = "selected"; break;
case 300000: $dx230[15] = "selected"; break;
case 340000: $dx230[16] = "selected"; break;
case 382500: $dx230[17] = "selected"; break;
case 427500: $dx230[18] = "selected"; break;
}
switch($dex240) {
case 0: $dx240[0] = "selected"; break;
case 2500: $dx240[1] = "selected"; break;
case 7500: $dx240[2] = "selected"; break;
case 15000: $dx240[3] = "selected"; break;
case 25000: $dx240[4] = "selected"; break;
case 37500: $dx240[5] = "selected"; break;
case 52500: $dx240[6] = "selected"; break;
case 70000: $dx240[7] = "selected"; break;
case 90000: $dx240[8] = "selected"; break;
case 112500: $dx240[9] = "selected"; break;
case 137500: $dx240[10] = "selected"; break;
case 165000: $dx240[11] = "selected"; break;
case 195000: $dx240[12] = "selected"; break;
case 227500: $dx240[13] = "selected"; break;
case 262500: $dx240[14] = "selected"; break;
case 300000: $dx240[15] = "selected"; break;
case 340000: $dx240[16] = "selected"; break;
case 382500: $dx240[17] = "selected"; break;
case 427500: $dx240[18] = "selected"; break;
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title>전투시뮬레이션</title>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<style type="text/css">
select { background-color:black;color:white; }
input { background-color:black;color:white; }
</style>
</head>
<body>
<form method=post action=_simul.php>
<table align=center width=1000 class='tb_layout bg0'>
<tr id=bg1>
<td>공격장수</td>
<td>상대장수</td>
<td>상대성벽</td>
</tr>
<tr>
<td>관직
<select name=level1 size=1>
<option <?=$sellevel1[1]?> value=1>일반</option>
<option <?=$sellevel1[5]?> value=5>제3모사</option>
<option <?=$sellevel1[6]?> value=6>제3장군</option>
<option <?=$sellevel1[7]?> value=7>제2모사</option>
<option <?=$sellevel1[8]?> value=8>제2장군</option>
<option <?=$sellevel1[9]?> value=9>제1모사</option>
<option <?=$sellevel1[10]?> value=10>제1장군</option>
<option <?=$sellevel1[11]?> value=11>참모</option>
<option <?=$sellevel1[12]?> value=12>군주</option>
</select>
</td>
<td>관직
<select name=level2 size=1>
<option <?=$sellevel2[1]?> value=1>일반</option>
<option <?=$sellevel2[5]?> value=5>제3모사</option>
<option <?=$sellevel2[6]?> value=6>제3장군</option>
<option <?=$sellevel2[7]?> value=7>제2모사</option>
<option <?=$sellevel2[8]?> value=8>제2장군</option>
<option <?=$sellevel2[9]?> value=9>제1모사</option>
<option <?=$sellevel2[10]?> value=10>제1장군</option>
<option <?=$sellevel2[11]?> value=11>참모</option>
<option <?=$sellevel2[12]?> value=12>군주</option>
</select>
</td>
<td>-</td>
<tr>
<td>Lv <input size=2 maxlength=2 name=explevel1 value=<?=$explevel1?>></td>
<td>Lv <input size=2 maxlength=2 name=explevel2 value=<?=$explevel2?>></td>
<td>-</td>
</tr>
<tr>
<td>통솔 <input size=3 maxlength=3 name=leader1 value=<?=$leader1?>></td>
<td>통솔 <input size=3 maxlength=3 name=leader2 value=<?=$leader2?>></td>
<td>-</td>
</tr>
<tr>
<td>무력 <input size=3 maxlength=3 name=power1 value=<?=$power1?>></td>
<td>무력 <input size=3 maxlength=3 name=power2 value=<?=$power2?>></td>
<td>-</td>
</tr>
<tr>
<td>지력 <input size=3 maxlength=3 name=intel1 value=<?=$intel1?>></td>
<td>지력 <input size=3 maxlength=3 name=intel2 value=<?=$intel2?>></td>
<td>-</td>
</tr>
<tr>
<td>병종
<select name=type1 size=1>
<option value=0>--------</option>
<option <?=$sel1[0]?> value=0>보병</option>
<option <?=$sel1[1]?> value=1>청주병</option>
<option <?=$sel1[2]?> value=2>수병</option>
<option <?=$sel1[3]?> value=3>자객병</option>
<option <?=$sel1[4]?> value=4>근위병</option>
<option <?=$sel1[5]?> value=5>등갑병</option>
<option value=0>--------</option>
<option <?=$sel1[10]?> value=10>궁병</option>
<option <?=$sel1[11]?> value=11>궁기병</option>
<option <?=$sel1[12]?> value=12>연노병</option>
<option <?=$sel1[13]?> value=13>강궁병</option>
<option <?=$sel1[14]?> value=14>석궁병</option>
<option value=0>--------</option>
<option <?=$sel1[20]?> value=20>기병</option>
<option <?=$sel1[21]?> value=21>백마병</option>
<option <?=$sel1[22]?> value=22>중장기병</option>
<option <?=$sel1[23]?> value=23>돌격기병</option>
<option <?=$sel1[24]?> value=24>철기병</option>
<option <?=$sel1[25]?> value=25>수렵기병</option>
<option <?=$sel1[26]?> value=26>맹수병</option>
<option <?=$sel1[27]?> value=27>호표기병</option>
<option value=0>--------</option>
<option <?=$sel1[30]?> value=30>귀병</option>
<option <?=$sel1[31]?> value=31>신귀병</option>
<option <?=$sel1[32]?> value=32>백귀병</option>
<option <?=$sel1[33]?> value=33>흑귀병</option>
<option <?=$sel1[34]?> value=34>악귀병</option>
<option <?=$sel1[35]?> value=35>남귀병</option>
<option <?=$sel1[36]?> value=36>황귀병</option>
<option <?=$sel1[37]?> value=37>천귀병</option>
<option <?=$sel1[38]?> value=38>마귀병</option>
<option value=0>--------</option>
<option <?=$sel1[40]?> value=40>정란</option>
<option <?=$sel1[41]?> value=41>충차</option>
<option <?=$sel1[42]?> value=42>벽력거</option>
<option <?=$sel1[43]?> value=43>목우</option>
</select>
</td>
<td>병종
<select name=type2 size=1>
<option value=0>--------</option>
<option <?=$sel2[0]?> value=0>보병</option>
<option <?=$sel2[1]?> value=1>청주병</option>
<option <?=$sel2[2]?> value=2>수병</option>
<option <?=$sel2[3]?> value=3>자객병</option>
<option <?=$sel2[4]?> value=4>근위병</option>
<option <?=$sel2[5]?> value=5>등갑병</option>
<option value=0>--------</option>
<option <?=$sel2[10]?> value=10>궁병</option>
<option <?=$sel2[11]?> value=11>궁기병</option>
<option <?=$sel2[12]?> value=12>연노병</option>
<option <?=$sel2[13]?> value=13>강궁병</option>
<option <?=$sel2[14]?> value=14>석궁병</option>
<option value=0>--------</option>
<option <?=$sel2[20]?> value=20>기병</option>
<option <?=$sel2[21]?> value=21>백마병</option>
<option <?=$sel2[22]?> value=22>중장기병</option>
<option <?=$sel2[23]?> value=23>돌격기병</option>
<option <?=$sel2[24]?> value=24>철기병</option>
<option <?=$sel2[25]?> value=25>수렵기병</option>
<option <?=$sel2[26]?> value=26>맹수병</option>
<option <?=$sel2[27]?> value=27>호표기병</option>
<option value=0>--------</option>
<option <?=$sel2[30]?> value=30>귀병</option>
<option <?=$sel2[31]?> value=31>신귀병</option>
<option <?=$sel2[32]?> value=32>백귀병</option>
<option <?=$sel2[33]?> value=33>흑귀병</option>
<option <?=$sel2[34]?> value=34>악귀병</option>
<option <?=$sel2[35]?> value=35>남귀병</option>
<option <?=$sel2[36]?> value=36>황귀병</option>
<option <?=$sel2[37]?> value=37>천귀병</option>
<option <?=$sel2[38]?> value=38>마귀병</option>
<option value=0>--------</option>
<option <?=$sel2[40]?> value=40>정란</option>
<option <?=$sel2[41]?> value=41>충차</option>
<option <?=$sel2[42]?> value=42>벽력거</option>
<option <?=$sel2[43]?> value=43>목우</option>
</select>
</td>
<td>성벽 <input size=4 maxlength=4 name=wall value=<?=$wall?>></td>
</tr>
<tr>
<td>병력 <input size=5 maxlength=5 name=crew1 value=<?=$crew1?>></td>
<td>병력 <input size=5 maxlength=5 name=crew2 value=<?=$crew2?>></td>
<td>수비 <input size=4 maxlength=4 name=def value=<?=$def?>></td>
</tr>
<tr>
<td>훈련 <input size=3 maxlength=3 name=train1 value=<?=$train1?>></td>
<td>훈련 <input size=3 maxlength=3 name=train2 value=<?=$train2?>></td>
<td>훈련 <input size=3 maxlength=3 name=train3 value=<?=$train3?>></td>
</tr>
<tr>
<td>사기 <input size=3 maxlength=3 name=atmos1 value=<?=$atmos1?>></td>
<td>사기 <input size=3 maxlength=3 name=atmos2 value=<?=$atmos2?>></td>
<td>사기 <input size=3 maxlength=3 name=atmos3 value=<?=$atmos3?>></td>
</tr>
<tr>
<td>기술
<select name=tech1 size=1>
<option <?=$tch1[0]?> value=0>0등급</option>
<option <?=$tch1[1]?> value=1000>1등급</option>
<option <?=$tch1[2]?> value=2000>2등급</option>
<option <?=$tch1[3]?> value=3000>3등급</option>
<option <?=$tch1[4]?> value=4000>4등급</option>
<option <?=$tch1[5]?> value=5000>5등급</option>
<option <?=$tch1[6]?> value=6000>6등급</option>
<option <?=$tch1[7]?> value=7000>7등급</option>
<option <?=$tch1[8]?> value=8000>8등급</option>
<option <?=$tch1[9]?> value=9000>9등급</option>
<option <?=$tch1[10]?> value=10000>10등급</option>
</select>
</td>
<td>기술
<select name=tech2 size=1>
<option <?=$tch2[0]?> value=0>0등급</option>
<option <?=$tch2[1]?> value=1000>1등급</option>
<option <?=$tch2[2]?> value=2000>2등급</option>
<option <?=$tch2[3]?> value=3000>3등급</option>
<option <?=$tch2[4]?> value=4000>4등급</option>
<option <?=$tch2[5]?> value=5000>5등급</option>
<option <?=$tch2[6]?> value=6000>6등급</option>
<option <?=$tch2[7]?> value=7000>7등급</option>
<option <?=$tch2[8]?> value=8000>8등급</option>
<option <?=$tch2[9]?> value=9000>9등급</option>
<option <?=$tch2[10]?> value=10000>10등급</option>
</select>
</td>
<td>-</td>
</tr>
<tr>
<td>보
<select name=dex10 size=1>
<option <?=$dx10[0]?> value=0>F</option>
<option <?=$dx10[1]?> value=2500>E-</option>
<option <?=$dx10[2]?> value=7500>E</option>
<option <?=$dx10[3]?> value=15000>E+</option>
<option <?=$dx10[4]?> value=25000>D-</option>
<option <?=$dx10[5]?> value=37500>D</option>
<option <?=$dx10[6]?> value=52500>D+</option>
<option <?=$dx10[7]?> value=70000>C-</option>
<option <?=$dx10[8]?> value=90000>C</option>
<option <?=$dx10[9]?> value=112500>C+</option>
<option <?=$dx10[10]?> value=137500>B-</option>
<option <?=$dx10[11]?> value=165000>B</option>
<option <?=$dx10[12]?> value=195000>B+</option>
<option <?=$dx10[13]?> value=227500>A-</option>
<option <?=$dx10[14]?> value=262500>A</option>
<option <?=$dx10[15]?> value=300000>A+</option>
<option <?=$dx10[16]?> value=340000>S</option>
<option <?=$dx10[17]?> value=382500>SS</option>
<option <?=$dx10[18]?> value=427500>SSS</option>
</select>
<select name=dex110 size=1>
<option <?=$dx110[0]?> value=0>F</option>
<option <?=$dx110[1]?> value=2500>E-</option>
<option <?=$dx110[2]?> value=7500>E</option>
<option <?=$dx110[3]?> value=15000>E+</option>
<option <?=$dx110[4]?> value=25000>D-</option>
<option <?=$dx110[5]?> value=37500>D</option>
<option <?=$dx110[6]?> value=52500>D+</option>
<option <?=$dx110[7]?> value=70000>C-</option>
<option <?=$dx110[8]?> value=90000>C</option>
<option <?=$dx110[9]?> value=112500>C+</option>
<option <?=$dx110[10]?> value=137500>B-</option>
<option <?=$dx110[11]?> value=165000>B</option>
<option <?=$dx110[12]?> value=195000>B+</option>
<option <?=$dx110[13]?> value=227500>A-</option>
<option <?=$dx110[14]?> value=262500>A</option>
<option <?=$dx110[15]?> value=300000>A+</option>
<option <?=$dx110[16]?> value=340000>S</option>
<option <?=$dx110[17]?> value=382500>SS</option>
<option <?=$dx110[18]?> value=427500>SSS</option>
</select>
<select name=dex120 size=1>
<option <?=$dx120[0]?> value=0>F</option>
<option <?=$dx120[1]?> value=2500>E-</option>
<option <?=$dx120[2]?> value=7500>E</option>
<option <?=$dx120[3]?> value=15000>E+</option>
<option <?=$dx120[4]?> value=25000>D-</option>
<option <?=$dx120[5]?> value=37500>D</option>
<option <?=$dx120[6]?> value=52500>D+</option>
<option <?=$dx120[7]?> value=70000>C-</option>
<option <?=$dx120[8]?> value=90000>C</option>
<option <?=$dx120[9]?> value=112500>C+</option>
<option <?=$dx120[10]?> value=137500>B-</option>
<option <?=$dx120[11]?> value=165000>B</option>
<option <?=$dx120[12]?> value=195000>B+</option>
<option <?=$dx120[13]?> value=227500>A-</option>
<option <?=$dx120[14]?> value=262500>A</option>
<option <?=$dx120[15]?> value=300000>A+</option>
<option <?=$dx120[16]?> value=340000>S</option>
<option <?=$dx120[17]?> value=382500>SS</option>
<option <?=$dx120[18]?> value=427500>SSS</option>
</select>
<select name=dex130 size=1>
<option <?=$dx130[0]?> value=0>F</option>
<option <?=$dx130[1]?> value=2500>E-</option>
<option <?=$dx130[2]?> value=7500>E</option>
<option <?=$dx130[3]?> value=15000>E+</option>
<option <?=$dx130[4]?> value=25000>D-</option>
<option <?=$dx130[5]?> value=37500>D</option>
<option <?=$dx130[6]?> value=52500>D+</option>
<option <?=$dx130[7]?> value=70000>C-</option>
<option <?=$dx130[8]?> value=90000>C</option>
<option <?=$dx130[9]?> value=112500>C+</option>
<option <?=$dx130[10]?> value=137500>B-</option>
<option <?=$dx130[11]?> value=165000>B</option>
<option <?=$dx130[12]?> value=195000>B+</option>
<option <?=$dx130[13]?> value=227500>A-</option>
<option <?=$dx130[14]?> value=262500>A</option>
<option <?=$dx130[15]?> value=300000>A+</option>
<option <?=$dx130[16]?> value=340000>S</option>
<option <?=$dx130[17]?> value=382500>SS</option>
<option <?=$dx130[18]?> value=427500>SSS</option>
</select>
<select name=dex140 size=1>
<option <?=$dx140[0]?> value=0>F</option>
<option <?=$dx140[1]?> value=2500>E-</option>
<option <?=$dx140[2]?> value=7500>E</option>
<option <?=$dx140[3]?> value=15000>E+</option>
<option <?=$dx140[4]?> value=25000>D-</option>
<option <?=$dx140[5]?> value=37500>D</option>
<option <?=$dx140[6]?> value=52500>D+</option>
<option <?=$dx140[7]?> value=70000>C-</option>
<option <?=$dx140[8]?> value=90000>C</option>
<option <?=$dx140[9]?> value=112500>C+</option>
<option <?=$dx140[10]?> value=137500>B-</option>
<option <?=$dx140[11]?> value=165000>B</option>
<option <?=$dx140[12]?> value=195000>B+</option>
<option <?=$dx140[13]?> value=227500>A-</option>
<option <?=$dx140[14]?> value=262500>A</option>
<option <?=$dx140[15]?> value=300000>A+</option>
<option <?=$dx140[16]?> value=340000>S</option>
<option <?=$dx140[17]?> value=382500>SS</option>
<option <?=$dx140[18]?> value=427500>SSS</option>
</select>
</td>
<td>보
<select name=dex20 size=1>
<option <?=$dx20[0]?> value=0>F</option>
<option <?=$dx20[1]?> value=2500>E-</option>
<option <?=$dx20[2]?> value=7500>E</option>
<option <?=$dx20[3]?> value=15000>E+</option>
<option <?=$dx20[4]?> value=25000>D-</option>
<option <?=$dx20[5]?> value=37500>D</option>
<option <?=$dx20[6]?> value=52500>D+</option>
<option <?=$dx20[7]?> value=70000>C-</option>
<option <?=$dx20[8]?> value=90000>C</option>
<option <?=$dx20[9]?> value=112500>C+</option>
<option <?=$dx20[10]?> value=137500>B-</option>
<option <?=$dx20[11]?> value=165000>B</option>
<option <?=$dx20[12]?> value=195000>B+</option>
<option <?=$dx20[13]?> value=227500>A-</option>
<option <?=$dx20[14]?> value=262500>A</option>
<option <?=$dx20[15]?> value=300000>A+</option>
<option <?=$dx20[16]?> value=340000>S</option>
<option <?=$dx20[17]?> value=382500>SS</option>
<option <?=$dx20[18]?> value=427500>SSS</option>
</select>
<select name=dex210 size=1>
<option <?=$dx210[0]?> value=0>F</option>
<option <?=$dx210[1]?> value=2500>E-</option>
<option <?=$dx210[2]?> value=7500>E</option>
<option <?=$dx210[3]?> value=15000>E+</option>
<option <?=$dx210[4]?> value=25000>D-</option>
<option <?=$dx210[5]?> value=37500>D</option>
<option <?=$dx210[6]?> value=52500>D+</option>
<option <?=$dx210[7]?> value=70000>C-</option>
<option <?=$dx210[8]?> value=90000>C</option>
<option <?=$dx210[9]?> value=112500>C+</option>
<option <?=$dx210[10]?> value=137500>B-</option>
<option <?=$dx210[11]?> value=165000>B</option>
<option <?=$dx210[12]?> value=195000>B+</option>
<option <?=$dx210[13]?> value=227500>A-</option>
<option <?=$dx210[14]?> value=262500>A</option>
<option <?=$dx210[15]?> value=300000>A+</option>
<option <?=$dx210[16]?> value=340000>S</option>
<option <?=$dx210[17]?> value=382500>SS</option>
<option <?=$dx210[18]?> value=427500>SSS</option>
</select>
<select name=dex220 size=1>
<option <?=$dx220[0]?> value=0>F</option>
<option <?=$dx220[1]?> value=2500>E-</option>
<option <?=$dx220[2]?> value=7500>E</option>
<option <?=$dx220[3]?> value=15000>E+</option>
<option <?=$dx220[4]?> value=25000>D-</option>
<option <?=$dx220[5]?> value=37500>D</option>
<option <?=$dx220[6]?> value=52500>D+</option>
<option <?=$dx220[7]?> value=70000>C-</option>
<option <?=$dx220[8]?> value=90000>C</option>
<option <?=$dx220[9]?> value=112500>C+</option>
<option <?=$dx220[10]?> value=137500>B-</option>
<option <?=$dx220[11]?> value=165000>B</option>
<option <?=$dx220[12]?> value=195000>B+</option>
<option <?=$dx220[13]?> value=227500>A-</option>
<option <?=$dx220[14]?> value=262500>A</option>
<option <?=$dx220[15]?> value=300000>A+</option>
<option <?=$dx220[16]?> value=340000>S</option>
<option <?=$dx220[17]?> value=382500>SS</option>
<option <?=$dx220[18]?> value=427500>SSS</option>
</select>
<select name=dex230 size=1>
<option <?=$dx230[0]?> value=0>F</option>
<option <?=$dx230[1]?> value=2500>E-</option>
<option <?=$dx230[2]?> value=7500>E</option>
<option <?=$dx230[3]?> value=15000>E+</option>
<option <?=$dx230[4]?> value=25000>D-</option>
<option <?=$dx230[5]?> value=37500>D</option>
<option <?=$dx230[6]?> value=52500>D+</option>
<option <?=$dx230[7]?> value=70000>C-</option>
<option <?=$dx230[8]?> value=90000>C</option>
<option <?=$dx230[9]?> value=112500>C+</option>
<option <?=$dx230[10]?> value=137500>B-</option>
<option <?=$dx230[11]?> value=165000>B</option>
<option <?=$dx230[12]?> value=195000>B+</option>
<option <?=$dx230[13]?> value=227500>A-</option>
<option <?=$dx230[14]?> value=262500>A</option>
<option <?=$dx230[15]?> value=300000>A+</option>
<option <?=$dx230[16]?> value=340000>S</option>
<option <?=$dx230[17]?> value=382500>SS</option>
<option <?=$dx230[18]?> value=427500>SSS</option>
</select>
<select name=dex240 size=1>
<option <?=$dx240[0]?> value=0>F</option>
<option <?=$dx240[1]?> value=2500>E-</option>
<option <?=$dx240[2]?> value=7500>E</option>
<option <?=$dx240[3]?> value=15000>E+</option>
<option <?=$dx240[4]?> value=25000>D-</option>
<option <?=$dx240[5]?> value=37500>D</option>
<option <?=$dx240[6]?> value=52500>D+</option>
<option <?=$dx240[7]?> value=70000>C-</option>
<option <?=$dx240[8]?> value=90000>C</option>
<option <?=$dx240[9]?> value=112500>C+</option>
<option <?=$dx240[10]?> value=137500>B-</option>
<option <?=$dx240[11]?> value=165000>B</option>
<option <?=$dx240[12]?> value=195000>B+</option>
<option <?=$dx240[13]?> value=227500>A-</option>
<option <?=$dx240[14]?> value=262500>A</option>
<option <?=$dx240[15]?> value=300000>A+</option>
<option <?=$dx240[16]?> value=340000>S</option>
<option <?=$dx240[17]?> value=382500>SS</option>
<option <?=$dx240[18]?> value=427500>SSS</option>
</select>
</td>
<td>-</td>
</tr>
<tr>
<td>-</td>
<td>
<input type=submit name=isgen value=장수공격>
<?='<input type=submit name=isgen value=장수평균>'?>
</td>
<td>
<input type=submit name=isgen value=성벽공격>
<?='<input type=submit name=isgen value=성벽평균>'?>
</td>
</tr>
<tr><td colspan=3>
<?php
if($isgen == "장수공격" || $isgen == "성벽공격") {
echo $msg;
} elseif($isgen == "장수평균" || $isgen == "성벽평균") {
echo $msg2;
}
?>
</td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr id=bg1>
<td align=right></td>
<td align=center>공격</td>
<td align=center>방어</td>
<td align=center>기동</td>
<td align=center>회피</td>
<td align=center>가격</td>
<td align=center>군량</td>
<td width=500 align=center>-</td>
</tr>
<?php
for($i=0; $i <= 5; $i++) {
printSimul($admin, $i);
}
echo "
<tr><td height=5 colspan=8 id=bg1></td></tr>";
for($i=10; $i <= 14; $i++) {
printSimul($admin, $i);
}
echo "
<tr><td height=5 colspan=8 id=bg1></td></tr>";
for($i=20; $i <= 27; $i++) {
printSimul($admin, $i);
}
echo "
<tr><td height=5 colspan=8 id=bg1></td></tr>";
for($i=30; $i <= 38; $i++) {
printSimul($admin, $i);
}
echo "
<tr><td height=5 colspan=8 id=bg1></td></tr>";
for($i=40; $i <= 43; $i++) {
printSimul($admin, $i);
}
echo "
<tr><td height=5 colspan=8 id=bg1></td></tr>";
?>
</table>
</form>
</body>
</html>
<?php
function printSimul($admin, $i) {
$att = $admin["att{$i}"];
$def = $admin["def{$i}"];
$spd = $admin["spd{$i}"];
$avd = $admin["avd{$i}"];
$cst = $admin["cst{$i}"];
$ric = $admin["ric{$i}"];
echo "
<tr>
<td align=right>".GameUnitConst::byId($i)->name."</td>
<td align=center>$att</td>
<td align=center>$def</td>
<td align=center>$spd</td>
<td align=center>$avd</td>
<td align=center>$cst</td>
<td align=center>$ric</td>
<td align=center>-</td>
</tr>";
}
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
$btn = Util::getReq('btn');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+4 -3
View File
@@ -16,6 +16,10 @@ increaseRefresh("왕조일람", 1);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 왕조일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -50,9 +54,6 @@ if ($showCurrentNation) {
<tr>
<td style="background-color:#333333;" align=center colspan=8>
<font size=5>현재 (<?=$year?>年 <?=$month?>月)</font>
<a href="a_emperior_detail.php"><button>자세히</button></a>
<a href="a_history.php"><button>역사 보기</button></a>
</td>
</tr>
+4 -2
View File
@@ -6,8 +6,6 @@ include "func.php";
$select = Util::getReq('select', 'int', 0);
extractMissingPostToGlobals();
$db = DB::db();
$connect=$db->get();
@@ -21,6 +19,10 @@ increaseRefresh("왕조일람", 2);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 왕조일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
+7 -3
View File
@@ -26,6 +26,10 @@ $serverID = $emperior['server_id']??($emperior['serverID']??null);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 왕조일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -33,7 +37,7 @@ $serverID = $emperior['server_id']??($emperior['serverID']??null);
<body>
<table align=center width=1000 class="tb_layout bg0">
<tr><td><?=$emperior?'역 대 왕 조':'현 재 왕 조'?><br>
<tr><td> <br>
<button onclick=window.close()> 닫기</button>
<div style="float:right;"><a href="a_emperior.php"><button>전체보기</button></a><div>
</td></tr>
@@ -156,7 +160,7 @@ if($emperior):
<?php
endif;
$showServers = $serverID || (!$emperior);
$showServers = $emperior;
if(!$serverID){
$serverID = UniqueConst::$serverID;
@@ -175,7 +179,7 @@ if($showServers){
if($nation['generals']){
$generals = $db->query('SELECT `general_no`, `name`, `last_yearmonth` FROM ng_old_generals WHERE server_id=%s AND general_no IN %li', $serverID, $nation['generals']);
if(count($generals) != $nation['generals'] && $serverID == UniqueConst::$serverID){
if(count($generals) != count($nation['generals']) && $serverID == UniqueConst::$serverID){
$liveGenerals = $nation['generals'];
foreach($generals as $general){
if(in_array($general['general_no'], $nation['generals'])){
+1 -3
View File
@@ -6,8 +6,6 @@ include "func.php";
$type = Util::getReq('type', 'int', 9);
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -174,7 +172,7 @@ for ($j=0; $j < $gencount; $j++) {
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img width='64' height='64' src={$imageTemp}/{$general['picture']}></img></td>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
-2
View File
@@ -7,8 +7,6 @@ $btn = Util::getReq('btn');
$yearmonth = Util::getReq('yearmonth', 'int');
$serverID = Util::getReq('serverID', 'string', null);
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+5 -2
View File
@@ -28,10 +28,13 @@ if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 세력일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/ext.kingdoms.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('js/ext.kingdoms.js')?>
</head>
+3 -6
View File
@@ -6,8 +6,6 @@ include "func.php";
$type = Util::getReq('type', 'int', 1);
extractMissingPostToGlobals();
if($type <= 0 || $type > 8){
$type = 1;
}
@@ -29,13 +27,12 @@ $sel[$type] = "selected";
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 빙의일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
+5 -1
View File
@@ -53,6 +53,10 @@ if ($admin['maxonline'] < $curonline) {
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<style>
@@ -166,7 +170,7 @@ $max_refresh['name'] = '접속자 총합';
$refresh_result = array_merge([$max_refresh], $db->query('SELECT `name`,refresh,`connect` FROM general ORDER BY refresh DESC LIMIT 5'));
foreach ($refresh_result as $i=>$user) {
$w = round($user['refresh'] / $max_refresh['refresh'] * 100, 1);
$w = round($user['refresh'] / max(1, $max_refresh['refresh']) * 100, 1);
$w2 = round(100 - $w, 1);
$color = getTrafficColor($w);
?>
+4
View File
@@ -31,6 +31,10 @@ $vote = $admin['vote']?:['-'];
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<style>
+4 -2
View File
@@ -7,8 +7,6 @@ include "func.php";
$msg = Util::getReq('msg');
$msg2 = Util::getReq('msg2');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -59,6 +57,10 @@ if ($msg2 == "") {
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
+5 -3
View File
@@ -16,8 +16,6 @@ if ($type < 0 || $type > 3) {
$type = 0;
}
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -77,6 +75,10 @@ $sel[$type] = "selected";
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -156,7 +158,7 @@ for ($i=0; $i < $gencount; $i++) {
<?=getBatResRecent($gen, 24)?>
</td>
</tr>
<?php if($npc > 1): ?>
<?php if($npc > 1 || $meLevel >= 5): ?>
<tr>
<td align=center id=bg1><font color=orange size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>&nbsp;</font></td>
+4
View File
@@ -59,6 +59,10 @@ if($str3){
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 베팅장</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
+4
View File
@@ -29,6 +29,10 @@ if($me['level'] < 5) {
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
+4
View File
@@ -81,6 +81,10 @@ for($i= $lv - 1; $i>=5; $i--){
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 사령부</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script type="text/javascript">
+34 -23
View File
@@ -6,11 +6,10 @@ include "func.php";
$citylist = Util::getReq('citylist', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$userGrade = Session::getUserGrade();
$db = DB::db();
$connect=$db->get();
@@ -34,6 +33,14 @@ $templates = new \League\Plates\Engine('templates');
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/currentCity.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<style>
@@ -60,8 +67,9 @@ $templates = new \League\Plates\Engine('templates');
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=998>
<form name=cityselect method=get>도시선택 :
<select name=citylist size=1 style=color:white;background-color:black;width:798px;>
<form name=cityselect method=get>
<div style='text-align:center;'>도시선택 :
<select id="citySelector" name=citylist size=1 style='display:inline-block;min-width:400px;'>
<?php
if(!$citylist){
$citylist = $me['city'];
@@ -76,11 +84,11 @@ if($me['level'] == 0) {
echo "
<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================".StringUtil::padString($city['name'], 4, '_')."";
echo ">【".StringUtil::padString($city['name'], 4, '_')."";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
} else {
// 아국 도시들 선택
$query = "select city,name,nation from city where nation='{$me['nation']}'";
@@ -92,11 +100,11 @@ if($me['level'] == 0) {
echo "
<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================".StringUtil::padString($city['name'], 4, '_')."";
echo ">【".StringUtil::padString($city['name'], 4, '_')."";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
}
// 아국 장수가 있는 타국 도시들 선택
@@ -109,11 +117,11 @@ if($me['level'] == 0) {
echo "
<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================".StringUtil::padString($city['name'], 4, '_')."";
echo ">【".StringUtil::padString($city['name'], 4, '_')."";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
}
}
@@ -141,19 +149,18 @@ if($myNation['level'] > 0) {
foreach ($db->query('SELECT city,name,nation FROM city WHERE city in %li', $spyCities) as $city) {
echo "<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================".StringUtil::padString($city['name'], 4, '_')."";
echo ">【".StringUtil::padString($city['name'], 4, '_')."";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
}
}
}
echo "
</select>
<input type=submit value='도 시 선 택'>
</select></div>
<p align=center>명령 화면에서 도시를 클릭하셔도 됩니다.</p>
</form>
</td>
@@ -164,7 +171,7 @@ echo "
unset($city);
// 첩보된 도시까지만 허용
if($valid == 0 && $session->userGrade < 5) {
if($valid == 0 && $userGrade < 5) {
$citylist = $me['city'];
}
@@ -208,6 +215,10 @@ for($j=0; $j < $gencount; $j++) {
$ourGeneral = false;
}
if($userGrade == 6){
$ourGeneral = true;
}
$isNPC = $general['npc']>1;
$wounded = $general['injury'];
+46 -12
View File
@@ -13,13 +13,9 @@ $connect=$db->get();
increaseRefresh("내무부", 1);
$query = "select no,nation,level,con,turntime,belong from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$me = MYDB_fetch_array($result);
$me = $db->queryFirstRow('SELECT no, nation, level, con, turntime, belong FROM general WHERE owner=%i', $userID);
$query = "select secretlimit from nation where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$nation = MYDB_fetch_array($result);
$nation = $db->queryFirstRow('SELECT secretlimit, msg, scoutmsg FROM nation WHERE nation = %i', $me['nation']);
$con = checkLimit($me['con']);
if ($con >= 2) {
@@ -48,13 +44,26 @@ if ($me['level'] >= 5) {
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내무부</title>
<script>
var editable = <?=($me['level']>=5?'true':'false')?>;
var nationMsg = <?=Json::encode($nation['msg']??'')?>;
var scoutmsg = <?=Json::encode($nation['scoutmsg']??'')?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/summernote/summernote-bs4.min.js')?>
<?=WebUtil::printJS('../e_lib/summernote/lang/summernote-ko-KR.js')?>
<?=WebUtil::printJS('../e_lib/summernote/plugin/image-sammo/summernote-image-flip.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/dipcenter.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/summernote/summernote-bs4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/dipcenter.css')?>
<link href="https://fonts.googleapis.com/css?family=Nanum+Gothic|Nanum+Myeongjo|Nanum+Pen+Script" rel="stylesheet">
</head>
<body>
@@ -187,7 +196,7 @@ echo "
</table>
";
$query = "select nation,name,color,type,msg,gold,rice,bill,rate,scout,war,scoutmsg,secretlimit from nation where nation='{$me['nation']}'";
$query = "select nation,name,color,type,gold,rice,bill,rate,scout,war,secretlimit from nation where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$nation = MYDB_fetch_array($result);
@@ -223,10 +232,35 @@ if ($budgetricediff > 0) {
<form name=form1 method=post action=c_dipcenter.php>
<tr><td colspan=2 height=10></td></tr>
<tr><td colspan=2 align=center bgcolor=orange> &amp; 임관 권유 메시지</td></tr>
<tr><td colspan=2 class=bg1>국가 방침 <textarea <?=$read?> maxlength=16000 rows="5" style="color:white;background-color:black;width:830px;" name=msg><?=$nation['msg']?></textarea><input type=<?=$btn?> name=btn value=국가방침></td></tr>
<tr><td colspan=2 class=bg1>임관 권유 <input type=text <?=$read?> maxlength=1000 style=color:white;background-color:black;width:830px; name=scoutmsg value='<?=$nation['scoutmsg']?>'><input type=<?=$btn?> name=btn value=임관권유></td></tr>
<tr><td colspan=2>870px x 200px를 넘어서는 내용은 표시되지 않습니다.</td></tr>
<tr><td colspan=2 height=10></td></tr>
<tr><td colspan='2'><div id='noticeForm'>
<div class='bg1' style="display: flex; justify-content: space-around">
<div style='flex: 1 1 auto;'>
국가 방침
</div>
<div>
<input type='submit' class='submit' name=btn value='국가방침 수정'><input type='button' class='cancel_edit' value='취소'>
</div>
</div>
<input type='hidden' class='input_form' name='msg' data-global='nationMsg'>
<div class='edit_form viewer'></div>
</div></td></tr>
<tr><td colspan='2'><div id='scoutMsgForm'>
<div class='bg1' style="display: flex; justify-content: space-around">
<div style='flex: 1 1 auto;'>
임관 권유
</div>
<div>
<input type='submit' class='submit' name=btn value='임관 권유문 수정'><input type='button' class='cancel_edit' value='취소'>
</div>
</div>
<div style='border-bottom:solid gray 0.5px;'>870px x 200px를 넘어서는 내용은 표시되지 않습니다.</div>
<input type='hidden' class='input_form' name='scoutmsg' data-global='scoutmsg'>
<div style="width:870px;margin-left:auto;">
<div class='edit_form viewer'></div>
</div>
</div>
</div></td></tr>
<tr><td colspan=2 align=center bgcolor=green> &amp; </td></tr>
<tr>
<td colspan=2>
+1 -1
View File
@@ -177,7 +177,7 @@ for($i=0; $i < $nationcount; $i++) {
";
}
?>
<tr><td colspan=<?=$nationcount+1?> align=center>불가침 : <font color=limegreen>@</font>, 통합 : <font color=cyan>○</font>, 합병 : <font color=skyblue>◎</font>, 통상 : ㆍ, 선포 : <font color=magenta>▲</font>, 교전 : <font color=red>★</font></td></tr>
<tr><td colspan=<?=$nationcount+1?> align=center>불가침 : <font color=limegreen>@</font>, <!--통합 : <font color=cyan>○</font>, -->합병 : <font color=skyblue>◎</font>, 통상 : ㆍ, 선포 : <font color=magenta>▲</font>, 교전 : <font color=red>★</font></td></tr>
</table>
<?php if ($realConflict) : ?>
+9 -4
View File
@@ -99,10 +99,15 @@ switch ($type) {
$generals = $db->query('SELECT npc,mode,no,level,troop,city,injury,leader,power,intel,experience,name,gold,rice,crewtype,crew,train,atmos,killturn,turntime,term,turn0,turn1,turn2,turn3,turn4 from general WHERE nation = %i %l', $me['nation'], $orderSQL);
$genCntEff = 0;
foreach ($generals as &$general) {
$general['cityText'] = CityConst::byID($general['city'])->name;
$general['troopText'] = $troopName[$general['troop']]??'-';
if($general['npc'] != 5){
$genCntEff += 1;
}
if ($general['level'] == 12) {
$lbonus = $nation['level'] * 2;
} elseif ($general['level'] >= 5) {
@@ -153,7 +158,7 @@ foreach ($generals as &$general) {
case 2: $mode = ""; break;
}
$general['modeText'] = $mode;
$general['crewtypeText'] = GameUnitConst::byId($general['crewtype'])->name;
$general['crewtypeText'] = GameUnitConst::byId($general['crewtype'])->name??'-';
if ($general['npc'] < 2) {
@@ -220,11 +225,11 @@ foreach($generals as $general){
<tr>
<td class='bg1'>전체 </td><td><?=number_format($totalGold)?></td>
<td class='bg1'>전체 </td><td><?=number_format($totalRice)?></td>
<td class='bg1'>평균 </td><td><?=number_format($totalGold/$genCnt, 2)?></td>
<td class='bg1'>평균 </td><td><?=number_format($totalRice/$genCnt, 2)?></td>
<td class='bg1'>평균 </td><td><?=number_format($totalGold/$genCntEff, 2)?></td>
<td class='bg1'>평균 </td><td><?=number_format($totalRice/$genCntEff, 2)?></td>
</tr>
<tr>
<td class='bg1'>전체 병력/장수</td><td><?=number_format($crewTotal)?>/<?=number_format($genCnt)?></td>
<td class='bg1'>전체 병력/장수</td><td><?=number_format($crewTotal)?>/<?=number_format($genCntEff)?></td>
<td class='bg1'>훈사 90 병력/장수</td><td><?=number_format($crew90)?>/<?=number_format($gen90)?></td>
<td class='bg1'>훈사 80 병력/장수</td><td><?=number_format($crew80)?>/<?=number_format($gen80)?></td>
<td class='bg1'>훈사 60 병력/장수</td><td><?=number_format($crew60)?>/<?=number_format($gen60)?></td>
+11 -12
View File
@@ -33,6 +33,10 @@ if($meLevel == 0) {
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 인사부</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script type="text/javascript">
@@ -88,10 +92,10 @@ for($i=12; $i >= $lv; $i-=2) {
?>
<tr>
<td width=98 align=center id=bg1><font size=4><?=getLevel($i1, $nation['level'])?></font></td>
<td width=64 height=64 style='background:no-repeat center url("<?=$imageTemp1?>/<?=$level[$i1]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp1?>/<?=$level[$i1]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i1]['name']??'-'?>(<?=$level[$i1]['belong']??'-'?>년)</font></td>
<td width=98 align=center id=bg1><font size=4><?=getLevel($i2, $nation['level'])?></font></td>
<td width=64 height=64 style='background:no-repeat center url("<?=$imageTemp2?>/<?=$level[$i2]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp2?>/<?=$level[$i2]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i2]['name']??'-'?>(<?=$level[$i2]['belong']??'-'?>년)</font></td>
</tr>
<?php
@@ -146,12 +150,15 @@ if($meLevel >= 5 && $nation["l{$meLevel}set"] == 0) {
echo "
<select name=outlist size=1 style=color:white;background-color:black;>";
$query = "select no,name,level,leader,power,intel,killturn from general where nation='{$me['nation']}' and level!='12' and no!='{$me['no']}' order by npc,binary(name)";
$query = "select no,npc,name,level,leader,power,intel,killturn from general where nation='{$me['nation']}' and level!='12' and no!='{$me['no']}' order by npc,binary(name)";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
for($i=0; $i < $gencount; $i++) {
$general = MYDB_fetch_array($result);
if($general['npc'] == 5){
continue;
}
echo "
<option value={$general['no']}>{$general['name']} <small>({$general['leader']}/{$general['power']}/{$general['intel']}, {$general['killturn']})</small></option>";
}
@@ -452,15 +459,7 @@ echo "
</tr>
";
$citylevel = [];
$citylevel[1] = "";
$citylevel[2] = "";
$citylevel[3] = "";
$citylevel[4] = "";
$citylevel[5] = "";
$citylevel[6] = "";
$citylevel[7] = "";
$citylevel[8] = "";
$citylevel = getCityLevelList();
$query = "select city,name,gen1,gen2,gen3,level,region,gen1set,gen2set,gen3set from city where nation='{$nation['nation']}' order by region,level desc,binary(name)"; // 도시 이름 목록
$cityresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
+3 -2
View File
@@ -9,8 +9,6 @@ if ($type <= 0 || $type > 12) {
$type = 10;
}
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -40,11 +38,14 @@ $sel = [$type => "selected"];
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 세력도시</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('../e_lib/jquery-ui.min.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery-ui.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/ext.expand_city.js')?>
</head>
+1 -3
View File
@@ -9,8 +9,6 @@ if($type <= 0 || $type > 15) {
$type = 1;
}
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -174,7 +172,7 @@ for($j=0; $j < $gencount; $j++) {
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr>
<td align=center style='background:no-repeat center url(\"{$imageTemp}/{$general['picture']}\");background-size:64px;' height=64></td>
<td align=center class='generalIcon' style='background:no-repeat center url(\"{$imageTemp}/{$general['picture']}\");background-size:64px;' height=64></td>
<td align=center>$name</td>
<td align=center>"; echo getLevel($general['level'], $nationLevel); echo "</td>
<td align=center>".getDed($general['dedication'])."</td>
+4
View File
@@ -30,6 +30,10 @@ if($me['level'] == 0) {
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 세력정보</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
+6 -2
View File
@@ -10,8 +10,6 @@ $tnmt = Util::getReq('tnmt', 'int', 1);
//$detachNPC = Util::getReq('detachNPC', 'bool');
$detachNPC = false;
extractMissingPostToGlobals();
if($mode < 0 || $mode > 2){
$mode = 2;
}
@@ -56,6 +54,9 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
'tnmt'=>$tnmt
], 'owner=%i', $userID);
$me['mode'] = $mode;
$me['tnmt'] = $tnmt;
if($me['npc'] == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
@@ -84,6 +85,7 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -119,6 +121,8 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
<a href="c_vacation.php"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button></a><br><br>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
+4
View File
@@ -24,6 +24,10 @@ $me = MYDB_fetch_array($result);
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
+4
View File
@@ -19,6 +19,10 @@ increaseRefresh("국법", 1);
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
+127 -102
View File
@@ -12,13 +12,58 @@ $connect=$db->get();
increaseRefresh("부대편성", 1);
$query = "select no,nation,troop from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
$me = $db->queryFirstRow('SELECT no,nation,troop FROM general WHERE owner=%i', $userID);
$query = "select * from troop where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$troopcount = MYDB_num_rows($result);
$troops = [];
foreach($db->query('SELECT troop,name,no FROM troop WHERE nation = %i', $me['nation']) as $rawTroop){
$troops[$rawTroop['troop']] = [
'troop'=>$rawTroop['troop'],
'name'=>$rawTroop['name'],
'no'=>$rawTroop['no'],
'users'=>[]
];
}
foreach($db->query(
'SELECT no,name,turntime,troop,city FROM general WHERE troop!=0 AND nation = %i ORDER BY turntime ASC',
$me['nation']
) as $general
){
if(!key_exists($general['troop'], $troops)){
trigger_error("올바르지 않은 부대 소속 {$general['no']}, {$general['name']} : {$general['troop']}");
continue;
}
$general['cityText'] = CityConst::byID($general['city'])->name;
$troops[$general['troop']]['users'][] = $general;
}
if($troops){
foreach($db->query(
'SELECT no,name,picture,imgsvr,turntime,city,turn0,turn1,turn2,turn3,turn4,turn5,troop FROM general WHERE no IN %li',
array_column($troops, 'no')
) as $troopLeader
){
$imageTemp = GetImageURL($troopLeader['imgsvr']);
$troopLeader['pictureFullPath'] = "$imageTemp/{$troopLeader['picture']}";
$troopLeader['cityText'] = CityConst::byID($troopLeader['city'])->name;
$troopLeader['turnText'] = join('<br>', [
'1 : '.((DecodeCommand($troopLeader['turn0'])[0] == 26)?'집합':'~'),
'2 : '.((DecodeCommand($troopLeader['turn1'])[0] == 26)?'집합':'~'),
'3 : '.((DecodeCommand($troopLeader['turn2'])[0] == 26)?'집합':'~'),
'4 : '.((DecodeCommand($troopLeader['turn3'])[0] == 26)?'집합':'~'),
'5 : '.((DecodeCommand($troopLeader['turn4'])[0] == 26)?'집합':'~'),
]);
$troops[$troopLeader['troop']]['leader'] = $troopLeader;
}
}
uasort($troops, function($lhs, $rhs){
return $lhs['leader']['turntime']<=>$rhs['leader']['turntime'];
})
?>
<!DOCTYPE html>
@@ -28,10 +73,14 @@ $troopcount = MYDB_num_rows($result);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 부대편성</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/ext.plugin_troop.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('js/ext.plugin_troop.js')?>
<?=WebUtil::printCSS('css/troops.css')?>
</head>
<body>
@@ -50,121 +99,97 @@ $troopcount = MYDB_num_rows($result);
<td width=130 class='bg1 center' style=table-layout:fixed;word-break:break-all;>부대장행동</td>
</tr>
</thead>
<tfoot><tr><td colspan='5'>
<?php if(!$troops): ?>
<?php elseif($me['troop'] == 0): ?>
<input type=submit name=btn value='부 대 가 입'>
<?php else: ?>
<input type=submit name=btn value='부 대 탈 퇴' onclick='return confirm("정말 부대를 탈퇴하시겠습니까?")'>
<?php endif;?>
</td></tr></tfoot>
<tbody>
<?php
for($i=0; $i < $troopcount; $i++) {
$troop = MYDB_fetch_array($result);
foreach ($troops as $troopNo=>$troop) {
$troopLeader = $troop['leader'];
$genlistText = [];
$cityText = $troopLeader['cityText'];
$cityID = $troopLeader['city'];
$leaderID = $troopLeader['no'];
$genlist = "";
$query = "select no,name,picture,imgsvr,turntime,city,turn0,turn1,turn2,turn3,turn4,turn5 from general where troop='{$troop['troop']}'";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
for($j=0; $j < $gencount; $j++) {
$general = MYDB_fetch_array($genresult);
$genlist .= $general['name'].", ";
if($troop['no'] == $general['no']) {
$picture = $general['picture'];
$imageTemp = GetImageURL($general['imgsvr']);
$name = $general['name'];
$turntime = $general['turntime'];
$query = "select name from city where city='{$general['city']}'";
$cityresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($cityresult);
$cityname = $city['name'];
$turn = "";
for($k=0; $k < 5; $k++) {
$m = $k+1;
$turnK = DecodeCommand($general["turn{$k}"]);
if($turnK[0] == 26) {
$turn .= "&nbsp;$m : 집합<br>";
} else {
$turn .= "&nbsp;$m : <br>";
}
}
foreach ($troop['users'] as $troopUser) {
$spanClass = 'troopUser';
if ($troopUser['city'] !== $cityID) {
$spanClass.= ' diffCity';
}
if ($troopUser['no'] == $leaderID) {
$spanClass.= ' leader';
}
$genlistText[] = "<span class='$spanClass' data-general-id='{$troopUser['no']}'
><span class='generalName'>{$troopUser['name']}</span><span class='cityText'>{$troopUser['cityText']}</span
></span>";
}
$genlist .= "({$gencount}명)";
if($me['troop'] == 0) {
echo "
$genlistText = sprintf('%s (%d명)', join(', ', $genlistText), count($genlistText)); ?>
<?php if ($me['troop'] == 0): ?>
<tr>
<td align=center rowspan=2><input "; echo $i==0?"checked ":""; echo "type=radio name=troop value='{$troop['troop']}'></td>
<td align=center >{$troop['name']}<br> $cityname </td>
<td height=64 style='background:no-repeat center url(\"{$imageTemp}/{$picture}\");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62>$genlist</td>
<td rowspan=2>$turn</td>
<td align=center rowspan=2><input type='radio' name='troop' value='<?=$troop['troop']?>'></td>
<td align=center><?=$troop['name']?><br>【 <?=$cityText?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?=$troopLeader['pictureFullPath']?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?=$genlistText?></td>
<td rowspan=2><?=$troopLeader['turnText']?></td>
</tr>
<tr><td align=center><font size=2>【턴】".substr($turntime, 14)."</font></td><td align=center><font size=1>$name</font></td></tr>
<tr><td colspan=5>";
} else {
echo "
<tr>
<td align=center><font size=2>【턴】 <?=substr($troopLeader['turntime'], 14)?></font></td>
<td align=center><font size=1><?=$troopLeader['name']?></font></td></tr>
<tr><td colspan=5>
<?php else: ?>
<tr>
<td align=center rowspan=2>&nbsp;</td>
<td align=center >{$troop['name']}<br> $cityname </td>
<td height=64 style='background:no-repeat center url(\"{$imageTemp}/{$picture}\");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=576>$genlist</td>
<td rowspan=2>";
if($troop['no'] == $me['no']) {
$query = "select no,name from general where troop='{$troop['troop']}' and no!='{$me['no']}' order by binary(name)";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$genCount = MYDB_num_rows($genresult);
echo "
<td align=center ><?=$troop['name']?><br>【 <?=$cityText?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?=$troopLeader['pictureFullPath']?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?=$genlistText?></td>
<td rowspan=2>
<?php if ($me['no'] == $troopLeader['no']): ?>
<select name=gen size=3 style=color:white;background-color:black;font-size:13px;width:128px;>";
for($k=0; $k < $genCount; $k++) {
$general = MYDB_fetch_array($genresult);
echo "
<option value={$general['no']}>{$general['name']}</option>";
}
echo "
<?php foreach ($troop['users'] as $troopUser): ?>
<?php if ($troopUser['no'] == $me['no']) {
continue;
} ?>
<option value='<?=$troopUser['no']?>'><?=$troopUser['name']?></option>
<?php endforeach; ?>
</select><br>
<input type=submit name=btn value='부 대 추 방' style=width:130px;height:25px;>";
} else {
echo $turn;
}
echo "
<input type=submit name=btn value='부 대 추 방' style=width:130px;height:25px;>
<?php else: ?>
<?=$troopLeader['turnText']?>
<?php endif; ?>
</td>
</tr>
<tr><td align=center><font size=2>【턴】".substr($turntime, 14)."</font></td><td align=center><font size=1>$name</font></td></tr>
<tr><td colspan=5></td></tr>";
}
}
echo "</tbody>
<tfoot><tr><td>";
if ($troopcount == 0) {
}
else if($me['troop'] == 0) {
echo"
<input type=submit name=btn value='부 대 가 입'>";
} else {
echo"
<input type=submit name=btn value='부 대 탈 퇴' onclick='return confirm(\"정말 부대를 탈퇴하시겠습니까?\")'>";
}
<tr><td align=center><font size=2>【턴】 <?=substr($troopLeader['turntime'], 14)?></font></td>
<td align=center><font size=1><?=$troopLeader['name']?></font></td></tr>
<tr><td colspan=5></td></tr>
<?php endif;
} //foreach ($troops as $troopNo=>$troop) {
?>
</tbody>
echo "
</td></tr>
</tfoot>
</table>
<br>";
echo "
<br>
<table width=1000 class='tb_layout bg0'>
<tr>
<td width=80 id=bg1> </td>
<td width=130><input type=text style=color:white;background-color:black; size=18 maxlength=9 name=name></td>";
if($me['troop'] == 0) {
echo "
<td><input type=submit name=btn value='부 대 창 설'></td>";
} else {
echo "
<td><input type=submit name=btn value='부 대 변 경'></td>";
}
echo "
<td width=130><input type=text style=color:white;background-color:black; size=18 maxlength=9 name=name></td>
<?php if($me['troop'] == 0): ?>
<td><input type=submit name=btn value='부 대 창 설'></td>
<?php else: ?>
<td><input type=submit name=btn value='부 대 변 경'></td>
<?php endif; ?>
</tr>
</table>";
</table>
?>
<table width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?> </td></tr>
+473
View File
@@ -0,0 +1,473 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->getValue('startyear');
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/download2.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text"> 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text"></span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text"></span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1 (로그 표기)</option>
<option value="1000">1000 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(getNationTypeList() as $typeID => [$name,$pros,$cons]): ?>
<option value="<?=$typeID?>"><?=$name?> (<?=$pros?>, <?=$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(getNationTypeList() as $typeID => [$name,$pros,$cons]): ?>
<option value="<?=$typeID?>"><?=$name?> (<?=$pros?>, <?=$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_general_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">시중</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_power" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<?php foreach(range(0, 26) as $horseID): ?>
<option value="<?=$horseID?>"><?=getHorseName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<?php foreach(range(0, 26) as $weapID): ?>
<option value="<?=$weapID?>"><?=getWeapName($weapID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<?php foreach(range(0, 26) as $bookID): ?>
<option value="<?=$bookID?>"><?=getBookName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<?php foreach(range(0, 26) as $bookID): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewTypeID < 0){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList() as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<option value="0">-</option>
<?php foreach(SpecialityConst::WAR as $specialWarID => [$name,$buff,$cond]): ?>
<option value="<?=$specialWarID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex0">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex10">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex20">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex30">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex40">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defend_mode only_defender">
<option value="2">훈사 80</option>
<option value="3">훈사 60</option>
<option value="0">안함</option>
</select>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th> 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
</body>
</html>
-1
View File
@@ -27,7 +27,6 @@ $sel = Util::getReq('sel', 'int');
$msg = '';
$msg2 = '';
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
-2
View File
@@ -10,8 +10,6 @@ $num = Util::getReq('num', 'int');
$reply = Util::getReq('reply');
// $title, $msg, $num
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+2 -4
View File
@@ -12,8 +12,6 @@ $rate = Util::getReq('rate', 'int');
$bill = Util::getReq('bill', 'int');
$secretlimit = Util::getReq('secretlimit', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -28,13 +26,13 @@ if($me['level'] < 5) {
exit();
}
if($btn == "국가방침") {
if($btn == "국가방침 수정") {
$msg = mb_substr($msg, 0, 16384);
//$msg = StringUtil::
$db->update('nation', [
'msg'=>WebUtil::htmlPurify($msg)
], 'nation=%i',$me['nation']);
} elseif($btn == "임관권유") {
} elseif($btn == "임관 권유문 수정") {
$scoutmsg = mb_substr($scoutmsg, 0, 1000);
$db->update('nation', [
'scoutmsg'=>WebUtil::htmlPurify($scoutmsg)
-1
View File
@@ -37,7 +37,6 @@ if($third < 0) { $third = 0; }
if($fourth < 0) { $fourth = 0; }
if($command > 99) { $command = 0; }
if($double > 9999) { $double = 9999; }
if($third > 9999) { $third = 9999; }
if($fourth > 9999) { $fourth = 9999; }
$comStr = EncodeCommand($fourth, $third, $double, $command);
+8 -3
View File
@@ -11,8 +11,6 @@ $genlist = Util::getReq('genlist', 'int');
$outlist = Util::getReq('outlist', 'int');
$citylist = Util::getReq('citylist', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -75,6 +73,12 @@ if($btn == "임명") {
header('location:b_myBossInfo.php');
exit();
}
//NPC 부대장 추방 불가
if($general['npc'] == 5){
header('location:b_myBossInfo.php');
exit();
}
}
//나와 대상 장수는 국가가 같아야 함
@@ -146,11 +150,12 @@ if($btn == "추방") {
'level'=>0,
'nation'=>0,
'belong'=>0,
'betray'=>$db->sqleval('betray + 1'),
'makelimit'=>12,
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'experience'=>$db->sqleval('experience * (1 - 0.1*betray)'),
'dedication'=>$db->sqleval('dedication * (1 - 0.1*betray)'),
'betray'=>$db->sqleval('betray + 1'),
], 'no=%i', $general['no']);
}
}
-2
View File
@@ -9,8 +9,6 @@ $msg = Util::getReq('msg');
$num = Util::getReq('num', 'int');
$reply = Util::getReq('reply');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
// $msg
$msg = Util::getReq('msg');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+7 -5
View File
@@ -14,8 +14,6 @@ $gen = Util::getReq('gen', 'int');
$sel = Util::getReq('sel', 'int');
$trig = Util::getReq('trig', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -38,9 +36,13 @@ case 3: $tp = "intel"; $tp2 = "설전"; $tp3 = "intel"; break;
}
if($btn == '참가') {
$query = "select no,name,npc,leader,power,intel,explevel,gold,horse,weap,book from general where no='{$me['no']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
if($db->queryFirstField('SELECT `no` FROM tournament WHERE `no`=%i', $me['no'])){
header('location:b_tournament.php');
exit(1);
}
$general = $db->queryFirstRow('SELECT no,name,npc,leader,power,intel,explevel,gold,horse,weap,book FROM general WHERE `no`=%i', $me['no']);
//{$admin['develcost']}원 참가비
if($general['gold'] < $admin['develcost']) {
-2
View File
@@ -9,8 +9,6 @@ $name = Util::getReq('name');
$gen = Util::getReq('gen', 'int');
$troop = Util::getReq('troop', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = $session::getUserID();
-2
View File
@@ -10,8 +10,6 @@ $comment = Util::getReq('comment');
$title = Util::getReq('title');
$str = Util::getReq('str');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+5 -1
View File
@@ -16,6 +16,10 @@ $db = DB::db();
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script type="text/javascript">
@@ -107,7 +111,7 @@ function myCommandList() {
echo "
<tr height=28>
<td width=24 align=center height=24 id=bg0><b>$j</b></td>
<td width=71 align=center height=24 id=bg1><b>{$year} {$month}</b></td>
<td width=71 align=center height=24 id=bg1 style='overflow:hidden;'><b>{$year} {$month}</b></td>
<td width=42 align=center bgcolor=black><b>$turndate</b></td>
<td width=150 align=center height=24 style=table-layout:fixed;>$turn[$i]</td>
</tr>";
+17
View File
@@ -0,0 +1,17 @@
#container{
width:1024px;
margin:auto;
}
.defender_add_form .general_detail{
display:none;
}
.form_sample{
display:none;
}
input[type=number]{
text-align:right;
}
+33 -1
View File
@@ -201,4 +201,36 @@ div.bar_out div.bar_in{
font-size : .875rem;
line-height : .5;
border-radius : .2rem;
}
}
.edit_form.viewer{
max-height:200px;
overflow-y:auto;
}
.trumbowyg-box{
margin:0;
border-left:none;
border-right:none;
}
.edit_form.trumbowyg-editor{
margin:0;
padding:0;
}
.select2-selection--single.simple-select2-align-center .select2-selection__rendered {
text-align: center;
}
.select2-dropdown.simple-select2-align-center li.select2-results__option{
text-align: center;
}
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered{
color:white;
}
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false]{
color:white;
}
+23
View File
@@ -0,0 +1,23 @@
#scoutMsgForm .viewer{
max-height:200px;
overflow: hidden;
}
.note-editor.card {
background:inherit;
color:inherit;
font-family: inherit;
border:none;
}
.note-editor.note-frame .note-editing-area .note-editable {
background:inherit;
color:inherit;
font-family: inherit;
padding:0;
}
.note-editor.note-frame .note-statusbar{
background-color:#444444;
border-top: 1px solid rgba(0,0,0,0.125);
}
+8 -1
View File
@@ -11,6 +11,12 @@
text-align:center;
}
.map_title_tooltiptext .tooltip-inner{
max-width:220px;
width:220px;
text-align: left;
}
.map_title_text{
margin:auto;
text-align:center;
@@ -69,8 +75,9 @@
position: absolute;
z-index:6;
display:none;
width:120px;
min-width:120px;
border: 0.02em gray solid;
white-space: nowrap;
}
.world_map .city_name{
background-color: rgb(30, 164, 255);
+1
View File
@@ -164,6 +164,7 @@
.msg_content{
margin-left:10px;
margin-right:5px;
overflow:hidden;
}
.msg_prompt{
+23
View File
@@ -0,0 +1,23 @@
#troop_list .cityText{
display:none;
}
#troop_list .diffCity .cityText{
display:inline;
}
#troop_list .diffCity {
color:red;
}
#troop_list .leader{
color:lightgreen;
}
#troop_list .leader::before{
content:'*';
}
#troop_list .leader::after{
content:'*';
}
+106 -14
View File
@@ -417,7 +417,7 @@ function addCommand($typename, $value, $valid = 1, $color=0) {
}
} else {
echo "
<option style=color:white;background-color:red; value={$value}>{$typename}</option>";
<option style=color:white;background-color:red; value={$value}>{$typename}(불가)</option>";
}
}
@@ -437,7 +437,7 @@ function commandTable() {
$connect=$db->get();
$userID = Session::getUserID();
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost', 'scenario']);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost', 'scenario', 'join_mode']);
$query = "select no,npc,troop,city,nation,level,crew,makelimit,special from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -493,7 +493,7 @@ function commandTable() {
<select name=commandtype size=1 style='height:20px;width:260px;color:white;background-color:black;font-size:12px;'>";
addCommand("휴 식", 0);
addCommand("요 양", 50);
commandGroup("========= 내 정 ==========");
commandGroup("======= 내 정 ========");
if($me['level'] >= 1 && ($citycount != 0 || $admin['year'] >= $admin['startyear']+3) && $city['supply'] != 0) {
addCommand("농지개간(지력경험, 자금$develcostA)", 1, 1, $colorA);
addCommand("상업투자(지력경험, 자금$develcostA)", 2, 1, $colorA);
@@ -519,7 +519,7 @@ function commandTable() {
addCommand("물자조달(랜덤경험)", 9, 0);
}
commandGroup("", 1);
commandGroup("========= 군 사 ==========");
commandGroup("======= 군 사 ========");
if($me['level'] >= 1 && $citycount > 0) {
addCommand("첩보(통솔경험, 자금$develcost3, 군량$develcost3)", 31);
addCommand("징병(통솔경험)", 11);
@@ -544,7 +544,7 @@ function commandTable() {
}
commandGroup("", 1);
commandGroup("========= 인 사 ==========");
commandGroup("======= 인 사 ========");
addCommand("이동(통솔경험, 자금$develcost, 사기↓)", 21);
addCommand("강행(통솔경험, 자금$develcost5, 병력/사기/훈련↓)", 30);
@@ -554,7 +554,10 @@ function commandTable() {
addCommand("인재탐색(랜덤경험, 자금$develcost)", 29, 0);
}
if($me['level'] >= 1 && $city['supply'] != 0) {
if($admin['join_mode'] == 'onlyRandom'){
//do Nothing
}
else if($me['level'] >= 1 && $city['supply'] != 0) {
addCommand("등용(자금{$develcost5}+장수가치)", 22);
} else {
addCommand("등용(자금{$develcost5}+장수가치)", 22, 0);
@@ -576,7 +579,7 @@ function commandTable() {
addCommand("임관", 25, 0);
}
commandGroup("", 1);
commandGroup("========= 계 략 ==========");
commandGroup("======= 계 략 ========");
if($me['level'] >= 1 && (($nation['level'] > 0 && $city['nation'] == $me['nation'] && $city['supply'] != 0) || $nation['level'] == 0)) {
addCommand("화계(지력경험, 자금$develcost5, 군량$develcost5)", 32);
addCommand("탈취(무력경험, 자금$develcost5, 군량$develcost5)", 33);
@@ -589,7 +592,7 @@ function commandTable() {
addCommand("선동(통솔경험, 자금$develcost5, 군량$develcost5)", 35, 0);
}
commandGroup("", 1);
commandGroup("========= 개 인 ==========");
commandGroup("======= 개 인 ========");
if($me['level'] >= 1) {
addCommand("단련(자금$develcost, 군량$develcost)", 41);
} else {
@@ -709,7 +712,7 @@ function CoreCommandTable() {
addCommand("몰수", 24, $valid);
commandGroup("", 1);
commandGroup("====== 외 교 ======");
addCommand("통합 제의", 53, $valid);
//addCommand("통합 제의", 53, $valid);
addCommand("항복 권고", 51, $valid);
if($nation['level'] >= 2) {
@@ -877,7 +880,7 @@ function generalInfo($no) {
$imageTemp = GetImageURL($general['imgsvr']);
echo "<table width=498 class='tb_layout bg2'>
<tr>
<td width=64 height=64 rowspan=3 style='text-align:center;background:no-repeat center url(\"{$imageTemp}/{$general['picture']}\");background-size:64px;'>&nbsp;</td>
<td width=64 height=64 rowspan=3 class='generalIcon' style='text-align:center;background:no-repeat center url(\"{$imageTemp}/{$general['picture']}\");background-size:64px;'>&nbsp;</td>
<td colspan=9 height=16 style=text-align:center;color:".newColor($nation['color']).";background-color:{$nation['color']};font-weight:bold;font-size:13px;>{$general['name']} {$level} | {$call} | {$color}{$injury}</font> ".substr($general['turntime'], 11)."</td>
</tr>
<tr height=16>
@@ -1148,7 +1151,7 @@ function msgprint($msg, $name, $picture, $imgsvr, $when, $num, $type) {
<td width=148 style='text-align:center;' class='bg1'>$when</td>
</tr>
<tr>
<td width=90 height=64 valign=top><img width='64' height='64' src={$imageTemp}/{$picture} border='0'></td>
<td width=90 height=64 valign=top><img width='64' height='64' class='generalIcon' src='{$imageTemp}/{$picture}' border='0'></td>
<td width=906 colspan=2>$message[1]</td>
</tr>";
for($i=0; $i < $count; $i++) {
@@ -1245,14 +1248,16 @@ function increaseRefresh($type="", $cnt=1) {
$session = Session::getInstance();
$userID = $session->userID;
$generalID = $session->generalID;
$userGrade = $session->userGrade;
$date = date('Y-m-d H:i:s');
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->refresh = $gameStor->refresh+$cnt; //TODO: +로 증가하는 값은 별도로 분리
$isunited = $gameStor->isunited;
if($generalID) {
if($isunited != 2 && $generalID && $userGrade < 6) {
$db->update('general', [
'lastrefresh'=>$date,
'con'=>$db->sqleval('con + %i', $cnt),
@@ -1813,7 +1818,7 @@ function PreprocessCommand($no) {
$connect=$db->get();
$log = [];
$query = "select no,name,city,injury,special2,item,turn0 from general where no='$no'";
$query = "select no,name,city,injury,special2,item,turn0,rice,crew from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
@@ -1888,6 +1893,27 @@ function PreprocessCommand($no) {
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
if($general['crew'] >= 100){
$newRice = $general['rice'] - $general['crew'] / 100;
if($newRice >= 0){
$db->update('general', [
'rice'=>Util::round($newRice)
], 'no=%i',$general['no']);
}
else{
$db->update('city', [
'pop'=>$db->sqleval('pop + %i', $general['crew'])
], 'city=%i', $general['city']);
$db->update('general', [
'crew'=>0,
'rice'=>0
], 'no=%i',$general['no']);
pushGenLog($general, ["<C>●</>군량이 모자라 병사들이 <R>소집해제</>되었습니다!"]);
}
}
}
@@ -2017,7 +2043,7 @@ function updateTurntime($no) {
default: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <R>사망</>했습니다."; break;
}
// 엔피씨,엠피씨,의병 사망로그
if($general['npc'] == 2) {
if($general['npc'] == 2 || $general['npc'] == 6) {
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <R>사망</>했습니다.";
} elseif($general['npc'] >= 3) {
switch(rand()%10) {
@@ -2706,6 +2732,60 @@ function CharExperience($exp, $personal) {
return $exp;
}
function getCharExpMultiplier($personal):float{
static $table = [
0 => 1.1,
1 => 1.1,
4 => 0.9,
5 => 0.9,
6 => 1.1,
7 => 0.9,
10 => 0.9
];
return $table[$personal] ?? 1;
}
function getNationTechMultiplier($nationType):float{
static $table = [
3 => 1.1,
5 => 0.9,
6 => 0.9,
7 => 0.9,
8 => 0.9,
12 => 0.9,
13 => 1.1,
];
return $table[$nationType] ?? 1;
}
function getNationWallMultiplier($nationType):float{
static $table = [
3 => 1.1,
5 => 1.1,
10 => 1.1,
11 => 1.1,
4 => 0.9,
7 => 0.9,
8 => 0.9,
13 => 0.9,
];
return $table[$nationType] ?? 1;
}
function getNationPeopleMultiplier($nationType):float{
static $table = [
1 => 0.9,
2 => 1.1,
3 => 0.9,
4 => 1.1,
7 => 1.1,
9 => 0.9,
10 => 1.1,
];
return $table[$nationType] ?? 1;
}
function CharDedication($ded, $personal) {
switch($personal) {
case 10:
@@ -2716,6 +2796,13 @@ function CharDedication($ded, $personal) {
return $ded;
}
function getCharDedMultiplier($personal):float{
static $table = [
10 => 0.9
];
return $table[$personal] ?? 1;
}
function CharAtmos($atmos, $personal) {
switch($personal) {
case 2: case 4:
@@ -2764,6 +2851,8 @@ function SabotageInjury($city, $type=0) {
$connect=$db->get();
$log = [];
$injuryCount = 0;
$admin = $gameStor->getValues(['year', 'month']);
$query = "select no,name,nation from general where city='$city'";
@@ -2785,8 +2874,11 @@ function SabotageInjury($city, $type=0) {
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($general, $log);
$injuryCount += 1;
}
}
return $injuryCount;
}
function getRandTurn($term) {
+15 -8
View File
@@ -105,12 +105,19 @@ function getTurn(array $general, $type, $font=1) {
case 25: //임관
$double = $command[1];
$nation = getNationStaticInfo($double);
if($double == 98){
$nationName = '건국된 임의 국가';
}
else if($double == 99){
$nationName = '임의의 국가';
}
else{
$nationName = getNationStaticInfo($double)['name']??'?!?!';
}
if(!$nation['name']) { $nation['name'] = '????'; }
$josaRo = JosaUtil::pick($nation['name'], '로');
$str[$i] = "{$nation['name']}{$josaRo} 임관";
$josaRo = JosaUtil::pick($nationName, '로');
$str[$i] = "{$nationName}{$josaRo} 임관";
break;
case 26: //집합
$str[$i] = "집합";
@@ -471,7 +478,7 @@ function processCommand($no) {
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40 from general where no='$no'";
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
@@ -511,7 +518,7 @@ function processCommand($no) {
case 27: process_27($general); break; //발령
case 51: process_51($general); break; //항복권고
case 52: process_52($general); break; //원조
case 53: process_53($general); break; //통합제의
//case 53: process_53($general); break; //통합제의
case 61: process_61($general); break; //불가침제의
case 62: process_62($general); break; //선전 포고
case 63: process_63($general); break; //종전 제의
@@ -533,7 +540,7 @@ function processCommand($no) {
}
//장수정보 재로드
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40 from general where no='$no'";
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
}
+161 -261
View File
@@ -8,42 +8,43 @@ namespace sammo;
* Side effect 없이 값의 변환만을 수행하는 함수들의 모음.
*/
function NationCharCall($call) {
switch($call) {
case '명가': $type =13; break;
case '음양가': $type =12; break;
case '종횡가': $type =11; break;
case '불가': $type =10; break;
case '도적': $type = 9; break;
case '오두미도':$type = 8; break;
case '태평도': $type = 7; break;
case '도가': $type = 6; break;
case '묵가': $type = 5; break;
case '덕가': $type = 4; break;
case '병가': $type = 3; break;
case '유가': $type = 2; break;
case '법가': $type = 1; break;
default: $type = 0; break;
static $invTable = [];
if(!$invTable){
foreach(getNationTypeList() as $typeID => [$name, $pros, $cons]){
$invTable[$name] = $typeID;
}
}
return $type;
return $invTable[$call]??0;
}
function getCharacterList(){
$infoText = [
9=>['안전', '사기 -5, 징·모병 비용 -20%'],
8=>['유지', '훈련 -5, 징·모병 비용 -20%'],
7=>['재간', '명성 -10%, 징·모병 비용 -20%'],
6=>['출세', '명성 +10%, 징·모병 비용 +20%'],
5=>['할거', '명성 -10%, 훈련 +5'],
4=>['정복', '명성 -10%, 사기 +5'],
3=>['패권', '훈련 +5, 징·모병 비용 +20%'],
2=>['의협', '사기 +5, 징·모병 비용 +20%'],
1=>['대의', '명성 +10%, 훈련 -5'],
0=>['왕좌', '명성 +10%, 사기 -5'],
10=>['은둔', '명성 -10%, 계급 -10%, 사기 -5, 훈련 -5, 단련 성공률 +10%'],
];
return $infoText;
}
function CharCall($call) {
switch($call) {
case '은둔': $type =10; break;
case '안전'; $type = 9; break;
case '유지'; $type = 8; break;
case '재간'; $type = 7; break;
case '출세'; $type = 6; break;
case '할거'; $type = 5; break;
case '정복'; $type = 4; break;
case '패권'; $type = 3; break;
case '의협'; $type = 2; break;
case '대의'; $type = 1; break;
case '왕좌'; $type = 0; break;
static $invTable = [];
if(\key_exists($call, $invTable)){
return $invTable[$call];
}
return $type;
foreach(getCharacterList() as $id => [$name, $info]){
$invTable[$name] = $id;
}
return $invTable[$call];
}
function SpecCall($call) {
@@ -119,42 +120,14 @@ function getNationLevel($level) {
}
function getGenChar($type) {
switch($type) {
case 10: $call = '은둔'; break;
case 9: $call = '안전'; break;
case 8: $call = '유지'; break;
case 7: $call = '재간'; break;
case 6: $call = '출세'; break;
case 5: $call = '할거'; break;
case 4: $call = '정복'; break;
case 3: $call = '패권'; break;
case 2: $call = '의협'; break;
case 1: $call = '대의'; break;
case 0: $call = '왕좌'; break;
}
return $call;
return getCharacterList()[$type][0];
}
function getCharInfo(?int $type):?string {
if($type === null){
return null;
}
$infoText = [
10=>['은둔', '명성 -10%, 계급 -10%, 사기 -5, 훈련 -5, 단련 성공률 +10%'],
9=>['안전', '사기 -5, 징·모병 비용 -20%'],
8=>['유지', '훈련 -5, 징·모병 비용 -20%'],
7=>['재간', '명성 -10%, 징·모병 비용 -20%'],
6=>['출세', '명성 +10%, 징·모병 비용 +20%'],
5=>['할거', '명성 -10%, 훈련 +5'],
4=>['정복', '명성 -10%, 사기 +5'],
3=>['패권', '훈련 +5, 징·모병 비용 +20%'],
2=>['의협', '사기 +5, 징·모병 비용 +20%'],
1=>['대의', '명성 +10%, 훈련 -5'],
0=>['왕좌', '명성 +10%, 사기 -5'],
];
return $infoText[$type][1]??null;
return getCharacterList()[$type][1]??null;
}
function getGenSpecial($type) {
@@ -227,7 +200,7 @@ function getSpecialInfo(?int $type):?string{
42 => ['환술', '[전투] 계략 성공 확률 +10%p, 계략 성공 시 대미지 +30%'],
43 => ['집중', '[전투] 계략 성공 시 대미지 +50%'],
44 => ['신중', '[전투] 계략 성공 확률 100%'],
45 => ['반계', '[전투] 상대의 계략을 30% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'],
45 => ['반계', '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'],
50 => ['보병', '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%'],
51 => ['궁병', '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p'],
@@ -236,12 +209,12 @@ function getSpecialInfo(?int $type):?string{
60 => ['돌격', '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%'],
61 => ['무쌍', '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p'],
62 => ['견고', '[전투] 수비 시 대미지 +10%, 공격 시 아군 피해 -10%'],
62 => ['견고', '[전투] 상대 필살, 격노, 위압, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -5%'],
63 => ['위압', '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)'],
70 => ['저격', '[전투] 전투 개시 시 1/3 확률로 저격 발동'],
71 => ['필살', '[전투] 필살 확률 +20%p'],
72 => ['징병', '[군사] 징·모병비 -50%'],
72 => ['징병', '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%'],
73 => ['의술', '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'],
74 => ['격노', '[전투] 상대방 필살 및 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'],
75 => ['척사', '[전투] 지역·도시 병종 상대로 대미지 +10%, 아군 피해 -10%']
@@ -250,24 +223,20 @@ function getSpecialInfo(?int $type):?string{
return $infoText[$type][1]??null;
}
function getNationType($type) {
switch($type) {
case 13: $call = '명 가'; break;
case 12: $call = '음 양 가'; break;
case 11: $call = '종 횡 가'; break;
case 10: $call = '불 가'; break;
case 9: $call = '도 적'; break;
case 8: $call = '오 두 미 도'; break;
case 7: $call = '태 평 도'; break;
case 6: $call = '도 가'; break;
case 5: $call = '묵 가'; break;
case 4: $call = '덕 가'; break;
case 3: $call = '병 가'; break;
case 2: $call = '유 가'; break;
case 1: $call = '법 가'; break;
case 0: $call = '-'; break;
function getNationType(?int $type) {
if($type === null){
return '-';
}
return $call;
static $cache = [];
if(\key_exists($type, $cache)){
return $cache[$type];
}
$text = getNationTypeList()[$type][0]??'-';
$text = join(' ', StringUtil::splitString($text));
$cache[$type] = $text;
return $text;
}
@@ -286,24 +255,12 @@ function getConnect($con) {
return $conname;
}
function getNationType2($type) {
switch($type) {
case 13: $call = '<font color=cyan>기술↑ 인구↑</font> <font color=magenta>쌀수입↓ 수성↓</font>'; break;
case 12: $call = '<font color=cyan>내정↑ 인구↑</font> <font color=magenta>기술↓ 전략↓</font>'; break;
case 11: $call = '<font color=cyan>전략↑ 수성↑</font> <font color=magenta>금수입↓ 내정↓</font>'; break;
case 10: $call = '<font color=cyan>민심↑ 수성↑</font> <font color=magenta>금수입↓</font>'; break;
case 9: $call = '<font color=cyan>계략↑</font> <font color=magenta>금수입↓ 치안↓ 민심↓</font>'; break;
case 8: $call = '<font color=cyan>쌀수입↑ 인구↑</font> <font color=magenta>기술↓ 수성↓ 내정↓</font>'; break;
case 7: $call = '<font color=cyan>인구↑ 민심↑</font> <font color=magenta>기술↓ 수성↓</font>'; break;
case 6: $call = '<font color=cyan>인구↑</font> <font color=magenta>기술↓ 치안↓</font>'; break;
case 5: $call = '<font color=cyan>수성↑</font> <font color=magenta>기술↓</font>'; break;
case 4: $call = '<font color=cyan>치안↑인구↑ 민심↑</font> <font color=magenta>쌀수입↓ 수성↓</font>'; break;
case 3: $call = '<font color=cyan>기술↑ 수성↑</font> <font color=magenta>인구↓ 민심↓</font>'; break;
case 2: $call = '<font color=cyan>내정↑ 민심↑</font> <font color=magenta>쌀수입↓</font>'; break;
case 1: $call = '<font color=cyan>금수입↑ 치안↑</font> <font color=magenta>인구↓ 민심↓</font>'; break;
case 0: $call = '-'; break;
function getNationType2(?int $type) {
if($type === null){
return '-';
}
return $call;
[$name, $pros, $cons] = getNationTypeList()[$type]??['-', '', ''];
return "<font color=cyan>{$pros}</font> <font color=magenta>{$cons}</font>";
}
function getLevel($level, $nlevel=8) {
@@ -357,7 +314,7 @@ function getCall($leader, $power, $intel) {
$call = '평범';
if($leader < 40){
if($power + $intel < $leader){
if($power + $intel < 40){
return '아둔';
}
if($intel >= GameConst::$chiefStatMin && $power < $intel * 0.8){
@@ -380,45 +337,21 @@ function getCall($leader, $power, $intel) {
if($intel >= GameConst::$chiefStatMin - GameConst::$statGradeLevel && $power < $intel * 0.8){
return '명장';
}
if($leader >= GameConst::$chiefStatMin - GameConst::$statGradeLevel && $power + $intel < $leader){
return '차장';
}
return '평범';
}
function getDed($dedication) {
if($dedication < 1 ) $level2 = '무품관';
elseif($dedication < 10*10) $level2 = '30품관';
elseif($dedication < 20*20) $level2 = '29품관';
elseif($dedication < 30*30) $level2 = '28품관';
elseif($dedication < 40*40) $level2 = '27품관';
elseif($dedication < 50*50) $level2 = '26품관';
elseif($dedication < 60*60) $level2 = '25품관';
elseif($dedication < 70*70) $level2 = '24품관';
elseif($dedication < 80*80) $level2 = '23품관';
elseif($dedication < 90*90) $level2 = '22품관';
elseif($dedication < 100*100) $level2 = '21품관';
elseif($dedication < 110*110) $level2 = '20품관';
elseif($dedication < 120*120) $level2 = '19품관';
elseif($dedication < 130*130) $level2 = '18품관';
elseif($dedication < 140*140) $level2 = '17품관';
elseif($dedication < 150*150) $level2 = '16품관';
elseif($dedication < 160*160) $level2 = '15품관';
elseif($dedication < 170*170) $level2 = '14품관';
elseif($dedication < 180*180) $level2 = '13품관';
elseif($dedication < 190*190) $level2 = '12품관';
elseif($dedication < 200*200) $level2 = '11품관'; // 40000
elseif($dedication < 210*210) $level2 = '10품관'; // 44100
elseif($dedication < 220*220) $level2 = '9품관'; // 48400
elseif($dedication < 230*230) $level2 = '8품관'; // 52900
elseif($dedication < 240*240) $level2 = '7품관'; // 57600
elseif($dedication < 250*250) $level2 = '6품관'; // 62500
elseif($dedication < 260*260) $level2 = '5품관'; // 67600
elseif($dedication < 270*270) $level2 = '4품관'; // 72900
elseif($dedication < 280*280) $level2 = '3품관'; // 78400
elseif($dedication < 290*290) $level2 = '2품관'; // 84100
else {
$level2 = '1품관';
$dedLevel = getDedLevel($dedication);
if($dedLevel == 0){
return '품관';
}
return $level2;
//{$maxDedLevel}품관 ~ 1품관
$dedInvLevel = GameConst::$maxDedLevel - $dedLevel + 1;
return "{$dedInvLevel}품관";
}
@@ -445,16 +378,18 @@ function getExpLevel($experience) {
if($experience < 1000) {
$level = intdiv($experience, 100);
} else {
for($level = 0; $experience > (($level+1)*($level+1)*10); $level++) {
}
$level = Util::toInt(sqrt($experience/10));
}
return $level;
}
function getDedLevel($dedication) {
for($level = 0; $dedication > (($level+1)*($level+1)*100); $level++) {
}
$level = Util::valueFit(
ceil(sqrt($dedication) / 10),
0,
GameConst::$maxDedLevel
);
return $level;
}
@@ -471,9 +406,7 @@ function getLevelPer($exp, $level) {
}
function getBill(int $dedication) : int{
for($level = 0; $dedication > (($level+1)*($level+1)*100); $level++) {
}
$level = getDedLevel($dedication);
return ($level * 200 + 400);
}
@@ -481,142 +414,109 @@ function getCost(int $armtype) : int {
return GameUnitConst::byID($armtype)->cost;
}
function TechLimit($startyear, $year, $tech) : int {
$limit = 0;
if($year < $startyear+ 5 && $tech >= 1000) { $limit = 1; }
if($year < $startyear+10 && $tech >= 2000) { $limit = 1; }
if($year < $startyear+15 && $tech >= 3000) { $limit = 1; }
if($year < $startyear+20 && $tech >= 4000) { $limit = 1; }
if($year < $startyear+25 && $tech >= 5000) { $limit = 1; }
if($year < $startyear+30 && $tech >= 6000) { $limit = 1; }
if($year < $startyear+35 && $tech >= 7000) { $limit = 1; }
if($year < $startyear+40 && $tech >= 8000) { $limit = 1; }
if($year < $startyear+45 && $tech >= 9000) { $limit = 1; }
if($year < $startyear+50 && $tech >= 10000) { $limit = 1; }
if($year < $startyear+55 && $tech >= 11000) { $limit = 1; }
if($year < $startyear+60 && $tech >= 12000) { $limit = 1; }
return $limit;
function getTechLevel($tech):int{
return Util::valueFit(
floor($tech / 1000),
0,
GameConst::$maxTechLevel
);
}
function TechLimit($startYear, $year, $tech) : bool {
$relYear = $year - $startYear;
$relMaxTech = Util::valueFit(
floor($relYear / 5) + 1,
1,
GameConst::$maxTechLevel
);
$techLevel = getTechLevel($tech);
return $techLevel >= $relMaxTech;
}
function getTechAbil($tech) : int{
if($tech < 1000) { $abil = 0; }
elseif($tech < 2000) { $abil = 25; }
elseif($tech < 3000) { $abil = 50; }
elseif($tech < 4000) { $abil = 75; }
elseif($tech < 5000) { $abil = 100; }
elseif($tech < 6000) { $abil = 125; }
elseif($tech < 7000) { $abil = 150; }
elseif($tech < 8000) { $abil = 175; }
elseif($tech < 9000) { $abil = 200; }
elseif($tech < 10000) { $abil = 225; }
elseif($tech < 11000) { $abil = 250; }
elseif($tech < 12000) { $abil = 275; }
else { $abil = 300; }
return $abil;
return getTechLevel($tech) * 25;
}
function getTechCost($tech) : float{
if($tech < 1000) { $cost = 1.00; }
elseif($tech < 2000) { $cost = 1.15; }
elseif($tech < 3000) { $cost = 1.30; }
elseif($tech < 4000) { $cost = 1.45; }
elseif($tech < 5000) { $cost = 1.60; }
elseif($tech < 6000) { $cost = 1.75; }
elseif($tech < 7000) { $cost = 1.90; }
elseif($tech < 8000) { $cost = 2.05; }
elseif($tech < 9000) { $cost = 2.20; }
elseif($tech < 10000) { $cost = 2.35; }
elseif($tech < 11000) { $cost = 2.50; }
elseif($tech < 12000) { $cost = 2.65; }
else { $cost = 2.80; }
return $cost;
return 1 + getTechLevel($tech) * 0.15;
}
function getTechCall($tech) : string {
if($tech < 1000) { $str = '0등급'; }
elseif($tech < 2000) { $str = '1등급'; }
elseif($tech < 3000) { $str = '2등급'; }
elseif($tech < 4000) { $str = '3등급'; }
elseif($tech < 5000) { $str = '4등급'; }
elseif($tech < 6000) { $str = '5등급'; }
elseif($tech < 7000) { $str = '6등급'; }
elseif($tech < 8000) { $str = '7등급'; }
elseif($tech < 9000) { $str = '8등급'; }
elseif($tech < 10000) { $str = '9등급'; }
elseif($tech < 11000) { $str = '10등급'; }
elseif($tech < 12000) { $str = '11등급'; }
else { $str = '12등급'; }
return $str;
$techLevel = getTechLevel($tech);
return "{$techLevel}등급";
}
function getDexCall($dex) : string {
if($dex < 2500) { $str = '<font color="navy">F-</font>'; }
elseif($dex < 7500) { $str = '<font color="navy">F</font>'; }
elseif($dex < 15000) { $str = '<font color="navy">F+</font>'; }
elseif($dex < 25000) { $str = '<font color="skyblue">E-</font>'; }
elseif($dex < 37500) { $str = '<font color="skyblue">E</font>'; }
elseif($dex < 52500) { $str = '<font color="skyblue">E+</font>'; }
elseif($dex < 70000) { $str = '<font color="seagreen">D-</font>'; }
elseif($dex < 90000) { $str = '<font color="seagreen">D</font>'; }
elseif($dex < 112500) { $str = '<font color="seagreen">D+</font>'; }
elseif($dex < 137500) { $str = '<font color="teal">C-</font>'; }
elseif($dex < 165000) { $str = '<font color="teal">C</font>'; }
elseif($dex < 195000) { $str = '<font color="teal">C+</font>'; }
elseif($dex < 227500) { $str = '<font color="limegreen">B-</font>'; }
elseif($dex < 262500) { $str = '<font color="limegreen">B</font>'; }
elseif($dex < 300000) { $str = '<font color="limegreen">B+</font>'; }
elseif($dex < 340000) { $str = '<font color="gold">A-</font>'; }
elseif($dex < 382500) { $str = '<font color="gold">A</font>'; }
elseif($dex < 427500) { $str = '<font color="gold">A+</font>'; }
elseif($dex < 475000) { $str = '<font color="darkorange">S-</font>'; }
elseif($dex < 525000) { $str = '<font color="darkorange">S</font>'; }
elseif($dex < 577500) { $str = '<font color="darkorange">S+</font>'; }
elseif($dex < 632500) { $str = '<font color="tomato">SS-</font>'; }
elseif($dex < 690000) { $str = '<font color="tomato">SS</font>'; }
elseif($dex < 750000) { $str = '<font color="tomato">SS+</font>'; }
elseif($dex < 812500) { $str = '<font color="red">SSS-</font>'; }
elseif($dex < 877500) { $str = '<font color="red">SSS</font>'; }
elseif($dex < 945000) { $str = '<font color="red">SSS+</font>'; }
elseif($dex < 1015000) { $str = '<font color="darkviolet">Z-</font>'; }
elseif($dex < 1087500) { $str = '<font color="darkviolet">Z</font>'; }
elseif($dex < 1162500) { $str = '<font color="darkviolet">Z+</font>'; }
else { $str = '<font color="white">?</font>'; }
return $str;
function getDexLevelList(): array{
return [
[0, 'navy', 'F-'],
[2500, 'navy', 'F'],
[7500, 'navy', 'F+'],
[15000, 'skyblue', 'E-'],
[25000, 'skyblue', 'E'],
[37500, 'skyblue', 'E+'],
[52500, 'seagreen', 'D-'],
[70000, 'seagreen', 'D'],
[90000, 'seagreen', 'D+'],
[112500, 'teal', 'C-'],
[137500, 'teal', 'C'],
[165000, 'teal', 'C+'],
[195000, 'limegreen', 'B-'],
[227500, 'limegreen', 'B'],
[262500, 'limegreen', 'B+'],
[300000, 'gold', 'A-'],
[340000, 'gold', 'A'],
[382500, 'gold', 'A+'],
[427500, 'darkorange', 'S-'],
[475000, 'darkorange', 'S'],
[525000, 'darkorange', 'S+'],
[577500, 'tomato', 'SS-'],
[632500, 'tomato', 'SS'],
[690000, 'tomato', 'SS+'],
[750000, 'red', 'SSS-'],
[812500, 'red', 'SSS'],
[877500, 'red', 'SSS+'],
[945000, 'darkviolet', 'Z-'],
[1015000, 'darkviolet', 'Z'],
[1087500, 'darkviolet', 'Z+'],
[1162500, 'white', '?']
];
}
function getDexLevel($dex) : int {
if($dex < 2500) { $lvl = 0; }
elseif($dex < 7500) { $lvl = 1; }
elseif($dex < 15000) { $lvl = 2; }
elseif($dex < 25000) { $lvl = 3; }
elseif($dex < 37500) { $lvl = 4; }
elseif($dex < 52500) { $lvl = 5; }
elseif($dex < 70000) { $lvl = 6; }
elseif($dex < 90000) { $lvl = 7; }
elseif($dex < 112500) { $lvl = 8; }
elseif($dex < 137500) { $lvl = 9; }
elseif($dex < 165000) { $lvl = 10; }
elseif($dex < 195000) { $lvl = 11; }
elseif($dex < 227500) { $lvl = 12; }
elseif($dex < 262500) { $lvl = 13; }
elseif($dex < 300000) { $lvl = 14; }
elseif($dex < 340000) { $lvl = 15; }
elseif($dex < 382500) { $lvl = 16; }
elseif($dex < 427500) { $lvl = 17; }
elseif($dex < 475000) { $lvl = 18; }
elseif($dex < 525000) { $lvl = 19; }
elseif($dex < 577500) { $lvl = 20; }
elseif($dex < 632500) { $lvl = 21; }
elseif($dex < 690000) { $lvl = 22; }
elseif($dex < 750000) { $lvl = 23; }
elseif($dex < 812500) { $lvl = 24; }
elseif($dex < 877500) { $lvl = 25; }
elseif($dex < 945000) { $lvl = 26; }
elseif($dex < 1015000) { $lvl = 27; }
elseif($dex < 1087500) { $lvl = 28; }
elseif($dex < 1162500) { $lvl = 29; }
else { $lvl = 30; }
return $lvl;
function getDexCall(int $dex) : string {
if($dex < 0){
throw new \InvalidArgumentException();
}
$color = null;
$name = null;
foreach(getDexLevelList() as $dexLevel => [$dexKey, $nextColor, $nextName]){
if($dex < $dexKey){
break;
}
$color = $nextColor;
$name = $nextName;
}
return "<font color='{$color}'>{$name}</font>";
}
function getDexLevel(int $dex) : int {
if($dex < 0){
throw new \InvalidArgumentException();
}
$retVal = null;
foreach(getDexLevelList() as $dexLevel => [$dexKey, $nextColor, $nextName]){
if($dex < $dexKey){
break;
}
$retVal = $dexLevel;
}
return $dexLevel;
}
function getDexLog($dex1, $dex2) {
+117 -35
View File
@@ -5,6 +5,51 @@ namespace sammo;
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList():array{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getNationTypeList():array{
$table = [
13=>['명가', '기술↑ 인구↑', '쌀수입↓ 수성↓'],
12=>['음양가', '내정↑ 인구↑', '기술↓ 전략↓'],
11=>['종횡가', '전략↑ 수성↑', '금수입↓ 내정↓'],
10=>['불가', '민심↑ 수성↑', '금수입↓'],
9=>['도적', '계략↑', '금수입↓ 치안↓ 민심↓'],
8=>['오두미도', '쌀수입↑ 인구↑', '기술↓ 수성↓ 내정↓'],
7=>['태평도', '인구↑ 민심↑', '기술↓ 수성↓'],
6=>['도가', '인구↑', '기술↓ 치안↓'],
5=>['묵가', '수성↑', '기술↓'],
4=>['덕가', '치안↑인구↑ 민심↑', '쌀수입↓ 수성↓'],
3=>['병가', '기술↑ 수성↑', '인구↓ 민심↓'],
2=>['유가', '내정↑ 민심↑', '쌀수입↓'],
1=>['법가', '금수입↑ 치안↑', '인구↓ 민심↓'],
];
return $table;
}
function getCityLevelList():array{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
/**
* 게임 내부에 사용하는 유틸리티 함수들을 분리
@@ -125,6 +170,10 @@ function addGenDex($no, $atmos, $train, $type, $exp) {
$db = DB::db();
$armType = GameUnitConst::byId($type)->armType;
if($armType == GameUnitConst::T_CASTLE){
$armType = GameUnitConst::T_SIEGE;
}
if($armType < 0){
return;
}
@@ -180,7 +229,7 @@ function SetNationFront($nationNo) {
if($adj){
$db->update('city', [
'front'=>1
'front'=>($enemyCities?1:2),
], 'nation=%i and city in %li', $nationNo, array_keys($adj));
}
}
@@ -325,27 +374,6 @@ function preUpdateMonthly() {
$query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='{}',term=0,front=0 where rate<='30' and supply='0'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 우선 병사수/100 만큼 소비
$query = "update general set rice=rice-round(crew/100) where crew>=100";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 쌀이 마이너스인 장수들 소집해제
$query = "select no,name,rice,crew,city from general where rice<0";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
for($i=0; $i < $gencount; $i++) {
$general = MYDB_fetch_array($result);
// 주민으로 돌아감
$query = "update city set pop=pop+'{$general['crew']}' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set crew=0,rice=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($general, ["<C>●</>군량이 모자라 병사들이 <R>소집해제</>되었습니다!"]);
}
//접률감소
$query = "update general set connect=floor(connect*0.99)";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -534,11 +562,14 @@ function postUpdateMonthly() {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = Util::round($dip['dead'] / 100 / $genCount) + 1;
if($dip['term'] > $term) { $term = $dip['term']; }
if($term > 13) { $term = 13; }
$query = "update diplomacy set term='{$term}' where (me='{$dip['me']}' and you='{$dip['you']}')";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead'=> $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
@@ -581,7 +612,7 @@ function postUpdateMonthly() {
}
pushWorldHistory($history, $admin['year'], $admin['month']);
//사상자 초기화
$query = "update diplomacy set dead=0";
$query = "update diplomacy set dead=0 WHERE state != 0";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//외교 기한-1
$query = "update diplomacy set term=term-1 where term!=0";
@@ -743,6 +774,10 @@ function checkMerge() {
'data'=>Json::encode($oldNation)
]);
$db->update('general', [
'nation'=>0,
], 'nation=%i AND npc = 5', $me['nation']);
$query = "delete from nation where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 아국 모든 도시들 상대국 소속으로
@@ -885,6 +920,10 @@ function checkSurrender() {
'data'=>Json::encode($oldNation)
]);
$db->update('general', [
'nation'=>0,
], 'nation=%i AND npc = 5', $me['nation']);
$query = "delete from nation where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 군주가 있는 위치 구함
@@ -932,9 +971,9 @@ function updateNationState() {
$connect=$db->get();
$history = array();
$admin = $gameStor->getValues(['year', 'month']);
$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
$query = "select nation,name,level from nation";
$query = "select nation,name,level,gennum,tech from nation";
$nationresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nationcount = MYDB_num_rows($nationresult);
@@ -945,10 +984,6 @@ function updateNationState() {
$cityresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$citycount = MYDB_num_rows($cityresult);
$query = "select no from general where nation='{$nation['nation']}'";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
if($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif($citycount == 1) {
@@ -968,6 +1003,7 @@ function updateNationState() {
}
if($nationlevel > $nation['level']) {
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
switch($nationlevel) {
@@ -992,16 +1028,62 @@ function updateNationState() {
break;
}
$lastAssemblerID = $gameStor->assembler_id??0;
for($levelGen = max(1, $oldLevel) + 1; $levelGen <= $nationlevel; $levelGen+=1){
if(in_array($levelGen, [3, 5, 7])){
$genStep = 2;
}
else{
$genStep = 1;
}
while($genStep > 0){
$lastAssemblerID += 1;
$npcObj = new Scenario\NPC(
999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, '은둔', '척사'
);
$npcObj->npc = 5;
$npcObj->build($admin);
$npcID = $npcObj->generalID;
$db->insert('troop', [
'name'=>$npcObj->realName,
'nation'=>$nation['nation'],
'no'=>$npcID
]);
$troopID = $db->insertId();
$command = EncodeCommand(0, 0, 0, 26); //집합
$db->update('general', [
'troop'=>$troopID,
'turn0'=>$command,
'turn1'=>$command,
'turn2'=>$command,
'turn3'=>$command,
'turn4'=>$command,
'turn5'=>$command,
'killturn'=>80
], 'no=%i', $npcID);
$genStep -= 1;
}
}
$gameStor->assembler_id = $lastAssemblerID;
//작위 상승
$query = "update nation set level='{$nation['level']}' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
refreshNationStaticInfo();
}
$gencount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation=%i', $nation['nation']);
$gennum = $gencount;
if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
//기술 및 변경횟수 업데이트
$query = "update nation set tech=totaltech/'$gencount',gennum='$gennum' where nation='{$nation['nation']}'";
$query = "update nation set totaltech=tech*'$gencount',gennum='$gennum' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
pushWorldHistory($history, $admin['year'], $admin['month']);
+8
View File
@@ -60,6 +60,7 @@ function getWorldMap($req){
$session = Session::getInstance();
$userID = $session->userID;
$userGrade = $session->userGrade;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -146,6 +147,13 @@ function getWorldMap($req){
array_map('\\sammo\\Util::toInt', [$r['city'], $r['level'], $r['state'], $r['nation'], $r['region'], $r['supply']]);
}
if(($req->showMe || !$req->neutralView) && $userGrade >= 5){
$spyInfo = [];
foreach($cityList as $tmpCity){
$spyInfo[$tmpCity[0]] = 1;
}
}
return [
'startYear' => $startYear,
'year' => $year,
+102 -59
View File
@@ -80,10 +80,22 @@ function SetDevelop($genType, $no, $city, $tech) {
return;
}
function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city, $dex0, $dex10, $dex20, $dex30, $dex40) {
function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $dex0, $dex10, $dex20, $dex30, $dex40) {
$db = DB::db();
$connect=$db->get();
$cities = [];
$regions = [];
foreach($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]){
$cities[$cityID] = true;
$regions[$regionID] = true;
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startyear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
$relYear = Util::valueFit($year-$startyear, 0);
$type = 0;
switch($genType) {
case 0: //무장
@@ -109,48 +121,50 @@ function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city
$types = [];
switch($sel) {
case 0:
$type = 0; //보병
if($tech >= 3000 && $city == 3) { $type = 4; } //근위병
elseif($tech >= 2000 && $city == 64) { $type = 3; } //자객병
elseif($tech >= 1000 && $region == 2) { $type = 1; } //청주병
elseif($tech >= 1000 && $region == 5) { $type = 5; } //등갑병
elseif($tech >= 1000 && $region == 7) { $type = 2; } //수병
foreach(GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
case 1:
$type = 10; //궁병
if($tech >= 3000 && $city == 7) { $type = 14; } //석궁병
elseif($tech >= 3000 && $city == 6) { $type = 13; } //강궁병
elseif($tech >= 1000 && $region == 4) { $type = 12; } //연노병
elseif($tech >= 1000 && $region == 8) { $type = 11; } //궁기병
foreach(GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
case 2:
$type = 20; //기병
if($tech >= 3000 && $city == 2) { $type = 27; } //호표기병
elseif($tech >= 2000 && $city == 63) { $type = 24; } //철기병
elseif($tech >= 2000 && $city == 67) { $type = 25; } //수렵기병
elseif($tech >= 2000 && $city == 65) { $type = 23; } //돌격기병
elseif($tech >= 2000 && $city == 66) { $type = 26; } //맹수병
elseif($tech >= 1000 && $region == 1) { $type = 21; } //백마병
elseif($tech >= 1000 && $region == 3) { $type = 22; } //중장기병
foreach(GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
}
break;
case 1: //지장
case 3: //지내정장
$type = 30; //귀병
if($tech >= 3000 && $city == 4) { $type = 34; } //악귀병
elseif($tech >= 3000 && $city == 5) { $type = 37; } //천귀병
elseif($tech >= 3000 && $city == 1) { $type = 38; } //마귀병
elseif($tech >= 2000 && $city == 69) { $type = 33; } //흑귀병
elseif($tech >= 2000 && $city == 68) { $type = 32; } //백귀병
elseif($tech >= 1000 && $region == 6) { $type = 31; } //신귀병
elseif($tech >= 3000 && $city == 3) { $type = 36; } //황귀병
elseif($tech >= 1000 && rand()%100 < 50) { $type = 35; } //남귀병
foreach(GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
}
if($types){
$type = Util::choiceRandom($types);
}
else{
$type = GameUnitConst::DEFAULT_CREWTYPE;
}
$gold -= 200; // 사기비용
$cost = getCost($type) * getTechCost($tech);
@@ -178,10 +192,34 @@ function processAI($no) {
$isStart = 0;
}
$query = "select no,turn0,npcid,name,nation,nations,city,level,npcmsg,personal,leader,intel,power,gold,rice,crew,train,atmos,npc,affinity,mode,injury,picture,imgsvr,killturn,makelimit,dex0,dex10,dex20,dex30,dex40 from general where no='$no'";
$query = "select no,turn0,npcid,name,nation,nations,city,level,npcmsg,personal,leader,intel,power,gold,rice,crew,train,atmos,troop,npc,affinity,mode,injury,picture,imgsvr,killturn,makelimit,dex0,dex10,dex20,dex30,dex40 from general where no='$no'";
$result = MYDB_query($query, $connect) or Error("processAI01 ".MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
if($general['npc'] == 5){
if($general['nation'] == 0 && $general['killturn'] > 1){
$command = EncodeCommand(0, 0, 0, 0); //휴식
$db->update('general', [
'turn0'=>$command,
'killturn'=>1
], 'no=%i', $general['no']);
}
else{
$command = EncodeCommand(0, 0, 0, 26); //집합
$db->update('general', [
'turn0'=>$command,
'turn1'=>$command,
'turn2'=>$command,
'turn3'=>$command,
'turn4'=>$command,
'turn5'=>$command,
'killturn'=>rand(70,75),
], 'no=%i', $general['no']);
}
return;
}
// 입력된 턴이 있으면 그것 실행
if(DecodeCommand($general['turn0'])[0] != 0) {
return;
@@ -210,7 +248,7 @@ function processAI($no) {
$coreCommand = MYDB_fetch_array($result);
}
$cityCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND supply=1 AND front=1', $general['nation']);
$cityCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND supply=1 AND front>0', $general['nation']);
// 공격가능도시 있으면 1
$attackable = $cityCount > 0;
@@ -306,10 +344,10 @@ function processAI($no) {
}
//재야인경우
if($general['npc'] == 5 && $general['level'] == 0) {
if($general['npc'] == 9 && $general['level'] == 0) {
// 오랑캐는 바로 임관
$rulerNation = $db->queryFirstField('SELECT nation FROM general WHERE `level`=12 AND npc=5 and nation not in %li ORDER BY RAND() limit 1', Json::decode($general['nations']));
$rulerNation = $db->queryFirstField('SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1', Json::decode($general['nations']));
if($ruler) {
$command = EncodeCommand(0, 0, $rulerNation, 25); //임관
@@ -319,7 +357,7 @@ function processAI($no) {
$query = "update general set turn0='$command' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI07 ".MYDB_error($connect),"");
return;
} elseif($general['npc'] < 5 && $general['level'] == 0) {
} elseif($general['npc'] != 9 && $general['level'] == 0) {
switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
//임관 10%
case 0:
@@ -376,7 +414,7 @@ function processAI($no) {
//군주가 할일
if($general['level'] == 12) {
//오랑캐인데 공격 못하면 바로 방랑/해산
if($general['npc'] == 5 && $dipState == 0 && !$attackable) {
if($general['npc'] == 9 && $dipState == 0 && !$attackable) {
//방랑군이냐 아니냐
if($nation['level'] == 0) {
// 해산
@@ -453,7 +491,7 @@ function processAI($no) {
SetNationFront($nation['nation']);
$frontCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND front=1', $general['nation']);
$frontCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND front>0', $general['nation']);
if($frontCount > 0){
break;
}
@@ -707,7 +745,7 @@ function processAI($no) {
//전시일때
if($general['gold'] + $general['rice'] < $resrc*2) { $command = EncodeCommand(0, 0, 0, 9); } //금쌀없으면 조달
elseif($general['rice'] > $resrc && $city['rate'] < 95 && $city['front'] == 0) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif($general['rice'] > $resrc && $city['rate'] < 50 && $city['front'] == 1) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif($general['rice'] > $resrc && $city['rate'] < 50 && $city['front'] > 0) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif($general['gold'] < $resrc || ($general['gold'] < $resrc *2 && $general['rice'] > $resrc * 6)) { // 금없으면 쌀팜
$amount = intdiv(($general['rice'] - $general['gold'])/2, 100); // 100단위
if($amount > 0) { $command = EncodeCommand(0, 1, $amount, 49); }// 팜
@@ -789,9 +827,9 @@ function processAI($no) {
if(count($target) == 0) {
//전방 도시 선택, 30% 확률로 태수 있는 전방으로 워프
if(rand()%100 < 30) {
$query = "select city from city where nation='{$general['nation']}' and supply='1' and front=1 order by gen1 desc,rand() limit 0,1";
$query = "select city from city where nation='{$general['nation']}' and supply='1' and front>0 order by gen1 desc,rand() limit 0,1";
} else {
$query = "select city from city where nation='{$general['nation']}' and supply='1' and front=1 order by rand() limit 0,1";
$query = "select city from city where nation='{$general['nation']}' and supply='1' and front>0 order by rand() limit 0,1";
}
$result = MYDB_query($query, $connect) or Error("processAI10 ".MYDB_error($connect),"");
$cityCount = MYDB_num_rows($result);
@@ -834,22 +872,7 @@ function processAI($no) {
SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
return;
case EncodeCommand(0, 0, 0, 11): //징병
$query = "select region from city where nation='{$general['nation']}' order by rand() limit 0,1";
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
$selRegion = MYDB_fetch_array($result);
$selCity['city'] = 0;
// 90% 확률로 이민족 또는 특성병
if(rand()%100 < 90) {
$query = "select city from city where nation='{$general['nation']}' and (level='4' or level='8') order by rand() limit 0,1";
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
$selCity = MYDB_fetch_array($result);
}
// 특병 없으면 원래대로
if($selCity['city'] == 0) {
$selCity['city'] = $general['city'];
}
SetCrew($general['no'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $selRegion['region'], $selCity['city'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
SetCrew($general['no'], $general['nation'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
return;
default:
$query = "update general set turn0='$command' where no='{$general['no']}'";
@@ -914,7 +937,7 @@ function NPCStaffWork($general, $nation, $dipState){
$commandList = [];
foreach($db->query('SELECT `no`, nation, city, npc, `gold`, `rice`, leader, `power`, intel, killturn, crew, train, atmos, `level` FROM general WHERE nation = %i', $general['nation']) as $nationGeneral) {
foreach($db->query('SELECT `no`, nation, city, npc, `gold`, `rice`, leader, `power`, intel, killturn, crew, train, atmos, `level`, troop FROM general WHERE nation = %i', $general['nation']) as $nationGeneral) {
$cityID = $nationGeneral['city'];
$generalID = $nationGeneral['no'];
@@ -1083,7 +1106,15 @@ function NPCStaffWork($general, $nation, $dipState){
}
} else{ // 포상
$compNpcWar = $npcWarGeneralsID?$nationGenerals[$npcWarGeneralsID[0]]:null;
$compNpcCivil = $npcCivilGeneralsID?$nationGenerals[$npcCivilGeneralsID[0]]:null;
$compNpcCivil = null;
foreach($npcCivilGeneralsID??[] as $npcCivilID){
$npcCivil = $nationGenerals[$npcCivilID];
if($npcCivil['npc'] == 5){
continue;
}
$compNpcCivil = $npcCivil;
break;
}
if($compNpcWar && $compNpcWar[$resName] < 21000){
$amount = min(100, intdiv(($nation[$resName]-($resName=='rice'?(GameConst::$baserice):(GameConst::$basegold))), 5000)*10 + 10);
@@ -1172,13 +1203,18 @@ function NPCStaffWork($general, $nation, $dipState){
if($maxDevCity['dev'] >= 95 && $targetCity['city'] != $maxDevCity['city'] && $targetCity['dev'] <= 70){
$targetGeneral = $nationGenerals[Util::choiceRandom($maxDevCity['generals'])];
$commandList[EncodeCommand(0, $targetGeneral['no'], $targetCity['city'], 27)] = 2;
if($targetGeneral['troop'] != 0){
$commandList[EncodeCommand(0, $targetGeneral['no'], $targetCity['city'], 27)] = 2;
}
}
if(count($targetCity['generals']) < count($maxCity['generals']) - 2){
//세명 이상 차이나야 함
$targetGeneral = $nationGenerals[Util::choiceRandom($maxCity['generals'])];
if($targetGeneral['npc']>=2 || $maxCity['dev'] >= 95){
if($targetGeneral['npc']==5){
}
else if($targetGeneral['npc']>=2 || $maxCity['dev'] >= 95 && $targetGeneral['troop'] == 0){
//유저장은 의도가 있을 것이므로 삽나지 않는 이상 발령 안함!
$commandList[EncodeCommand(0, $targetGeneral['no'], $targetCity['city'], 27)] = 5;
}
@@ -1206,6 +1242,10 @@ function NPCStaffWork($general, $nation, $dipState){
if($nationGeneral['train'] * $nationGeneral['atmos'] < 75 * 75){
continue;
}
if($nationGeneral['troop'] != 0){
continue;
}
$score = 5;
if($nationGeneral['npc']<2){
@@ -1256,6 +1296,9 @@ function NPCStaffWork($general, $nation, $dipState){
if($generalCity['pop'] - 33000 > $nationGeneral['leader']){
continue;
}
if($nationGeneral['troop'] != 0){
continue;
}
$score = 5;
if($nationGeneral['npc']<2){
+49 -38
View File
@@ -21,6 +21,12 @@ function getGeneralLeadership(&$general, $withInjury, $withItem, $withStatAdjust
$leadership *= (100 - $general['injury']) / 100;
}
if($withStatAdjust){
if($general['special2'] == 72){
$leadership *= 1.15;
}
}
if(isset($general['lbonus'])){
$leadership += $general['lbonus'];
}
@@ -267,6 +273,10 @@ function process_1(&$general, $type) {
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
if($city['front'] == 1 && $city['city'] != $nation['capital']){
$score *= 0.5;
}
$score += $city["$stype"];
if($score > $city["{$stype}2"]) { $score = $city["{$stype}2"]; }
// 내정 상승
@@ -359,17 +369,26 @@ function process_3(&$general) {
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score = intdiv($score, 4); }
//장수수 구함
$query = "select no from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i', $general['nation']);
$gencnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $general['nation']);
if ($gencnt_eff < GameConst::$initialNationGenLimit) {
$gencount = GameConst::$initialNationGenLimit;
$gencnt_eff = GameConst::$initialNationGenLimit;
}
if($gencount != $gencnt_eff){
$score *= $gencount / $gencnt_eff;
}
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score /= 4; }
// 내정 상승
$query = "update nation set totaltech=totaltech+'$score',tech=totaltech/'$gencount' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->update('nation', [
'totaltech'=>$db->sqleval('totaltech + %i', Util::round($score)),
'tech'=>$db->sqleval('totaltech / %i', $gencount)
], 'nation=%i', $general['nation']);
// 자금 하락, 경험치 상승 // 공헌도, 명성 상승 = $score * 10
$general['gold'] -= $admin['develcost'];
@@ -552,6 +571,16 @@ function process_5(&$general, $type) {
$exp = $score * 0.7;
$ded = $score * 1.0;
if($city['front'] == 1 && $city['city'] != $nation['capital']){
if($stype == 'def'){
$score *= 0.5;
}
else{
$score *= 0.25;
}
}
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
@@ -814,8 +843,8 @@ function process_9(&$general) {
$log[] = "<C>●</>{$admin['month']}월:{$stype}을 <C>$score</> 조달했습니다. <1>$date</>";
}
$exp = $score * 0.7;
$ded = $score * 1.0;
$exp = $score * 0.7 / 3;
$ded = $score * 1.0 / 3;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
@@ -974,7 +1003,8 @@ function process_11(&$general, $type) {
return;
}
$actLog->pushGeneralActionLog($crewTypeObj->name."을(를) <C>{$crew}</>명 {$dtype}했습니다. <1>$date</>");
$josaUl = JosaUtil::pick($crewTypeObj->name, '을');
$actLog->pushGeneralActionLog($crewTypeObj->name."{$josaUl} <C>{$crew}</>명 {$dtype}했습니다. <1>$date</>");
$exp = Util::round($crew / 100);
$ded = Util::round($crew / 100);
// 숙련도 증가
@@ -1288,20 +1318,7 @@ function process_16(&$general) {
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 전투 처리
$dead = processWar($general, $destcity);
// 기술력 따라서 보정
$dead['att'] = Util::round($dead['att'] * getTechCost($nation['tech']));
$dead['def'] = Util::round($dead['def'] * getTechCost($dnation['tech']));
// 사상자 누적
if($nation['nation'] > 0 && $dnation['nation'] > 0) {
$query = "update diplomacy set dead=dead+'{$dead['att']}' where me='{$nation['nation']}' and you='{$dnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update diplomacy set dead=dead+'{$dead['def']}' where you='{$nation['nation']}' and me='{$dnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
processWar($general, $destcity);
$log = uniqueItem($general, $log);
}
@@ -1902,8 +1919,7 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:호랑이에게 물려 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 11:
@@ -1917,8 +1933,7 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:곰에게 할퀴어 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 13:
@@ -1937,8 +1952,7 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구해주다가 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 16:
@@ -2003,24 +2017,21 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:호랑이에게 물려 크게 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 30 + 20;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 25:
$log[] = "<C>●</>{$admin['month']}월:곰에게 할퀴어 크게 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 30 + 20;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 26:
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구하다가 죽을뻔 했습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 50 + 30;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
default:
+7 -115
View File
@@ -66,12 +66,6 @@ function process_23(&$general) {
} else {
$genlog[] = "<C>●</>$dtype <C>$amount</>을 포상으로 받았습니다.";
$log[] = "<C>●</>{$admin['month']}월:<Y>{$gen['name']}</>에게 $dtype <C>$amount</>을 수여했습니다. <1>$date</>";
$exp = 1;
$ded = 1;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
if($what == 1) {
$gen['gold'] += $amount;
@@ -91,8 +85,7 @@ function process_23(&$general) {
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
// 경험치 상승
$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// $log = checkAbility($general, $log);
@@ -193,12 +186,6 @@ function process_24(&$general) {
$genlog[] = "<C>●</>$dtype {$amount}을 몰수 당했습니다.";
$log[] = "<C>●</>{$admin['month']}월:<Y>{$gen['name']}</>에게서 $dtype <C>$amount</>을 몰수했습니다. <1>$date</>";
$exp = 1;
$ded = 1;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
if($what == 1) {
$gen['gold'] -= $amount;
@@ -219,7 +206,7 @@ function process_24(&$general) {
}
// 경험치 상승
$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// $log = checkAbility($general, $log);
@@ -283,19 +270,13 @@ function process_27(&$general) {
$josaRo = JosaUtil::pick($destcity['name'], '로');
$log[] = "<C>●</>{$admin['month']}월:<Y>{$you['name']}</>{$josaUl} <G><b>{$destcity['name']}</b></>{$josaRo} 발령했습니다. <1>$date</>";
$youlog[] = "<C>●</><Y>{$general['name']}</>에 의해 <G><b>{$destcity['name']}</b></>{$josaRo} 발령됐습니다. <1>$date</>";
$exp = 1;
$ded = 1;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 발령
$query = "update general set city='$where' where no='{$you['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 경험치 상승
$query = "update general set resturn='SUCCESS',experience=experience+'$exp',dedication=dedication+'$ded' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// $log = checkAbility($general, $log);
@@ -342,13 +323,6 @@ function process_51(&$general) {
return;
}
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 상대에게 발송
$src = new MessageTarget(
$general['no'],
@@ -383,11 +357,6 @@ function process_51(&$general) {
);
$msg->send();
$db->update('general', [
'dedication'=>$db->sqleval('dedication+%i', $ded),
'experience'=>$db->sqleval('experience+%i', $exp)
], 'no=%i', $general['no']);
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>으로 항복 권고 서신을 보냈습니다.<1>$date</>"]);
}
@@ -428,7 +397,7 @@ function process_52(&$general) {
$younation = MYDB_fetch_array($result);
if($gold > $mynation['gold']-GameConst::$basegold) { $gold = $mynation['gold'] - GameConst::$basegold; }
if($rice > $mynation['rice']-GameConst::$baserice) { $rice = $mynation['rice'] - GameConst::$basegold; }
if($rice > $mynation['rice']-GameConst::$baserice) { $rice = $mynation['rice'] - GameConst::$baserice; }
if($younation['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:멸망한 국가입니다. 원조 실패. <1>$date</>";
@@ -538,13 +507,6 @@ function process_53(&$general) {
return;
}
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 상대에게 발송
$src = new MessageTarget(
$general['no'],
@@ -579,11 +541,6 @@ function process_53(&$general) {
);
$msg->send();
$db->update('general', [
'dedication'=>$db->sqleval('dedication+%i', $ded),
'experience'=>$db->sqleval('experience+%i', $exp)
], 'no=%i', $general['no']);
$josaRo = JosaUtil::pick($destNation['name'], '로');
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>{$josaRo} 통합 제의 서신을 보냈습니다.<1>$date</>"]);
}
@@ -625,13 +582,6 @@ function process_61(&$general) {
return;
}
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 상대에게 발송
$src = new MessageTarget(
$general['no'],
@@ -682,11 +632,6 @@ function process_61(&$general) {
], 'me=%i AND you=%i', $src->nationID, $dest->nationID);
// 3턴후
$db->update('general', [
'dedication'=>$db->sqleval('dedication+%i', $ded),
'experience'=>$db->sqleval('experience+%i', $exp)
], 'no=%i', $general['no']);
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>으로 불가침 제의 서신을 보냈습니다.<1>$date</>"]);
}
@@ -752,12 +697,6 @@ function process_62(&$general) {
$log[] = "<C>●</>{$admin['month']}월:초반제한 해제 2년전부터 가능합니다. 선포 실패. <1>$date</>";
} else {
$log[] = "<C>●</>{$admin['month']}월:<D><b>{$younation['name']}</b></>으로 선전 포고 했습니다.<1>$date</>";
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$josaYi = JosaUtil::pick($general['name'], '이');
$josaYiNation = JosaUtil::pick($nation['name'], '이');
@@ -774,9 +713,6 @@ function process_62(&$general) {
$query = "update diplomacy set state='1',term='24' where me='{$younation['nation']}' and you='{$nation['nation']}'";
MYDB_query($query, $connect) or Error("ally ".MYDB_error($connect),"");
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//국메로 저장
$text = "【외교】{$admin['year']}{$admin['month']}월:{$nation['name']}에서 {$younation['name']}에 선전포고";
@@ -846,13 +782,6 @@ function process_63(&$general) {
pushGenLog($general, ["<C>●</>{$month}월:고립된 도시입니다. 제의 실패. <1>$date</>"]);
return;
}
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 상대에게 발송
$src = new MessageTarget(
@@ -888,11 +817,6 @@ function process_63(&$general) {
);
$msg->send();
$db->update('general', [
'dedication'=>$db->sqleval('dedication+%i', $ded),
'experience'=>$db->sqleval('experience+%i', $exp)
], 'no=%i', $general['no']);
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>으로 종전 제의 서신을 보냈습니다. <1>$date</>"]);
}
@@ -931,13 +855,6 @@ function process_64(&$general) {
return;
}
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 상대에게 발송
$src = new MessageTarget(
$general['no'],
@@ -972,11 +889,6 @@ function process_64(&$general) {
);
$msg->send();
$db->update('general', [
'dedication'=>$db->sqleval('dedication+%i', $ded),
'experience'=>$db->sqleval('experience+%i', $exp)
], 'no=%i', $general['no']);
$josaRo = JosaUtil::pick($destNation['name'], '로');
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>{$josaRo} 불가침 파기 제의 서신을 보냈습니다.<1>$date</>"]);
}
@@ -1036,12 +948,6 @@ function process_65(&$general) {
} else {
$josaUl = JosaUtil::pick($destcity['name'], '을');
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaUl} 초토화했습니다. <1>$date</>";
$exp = 5;
$ded = 5;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$josaYi = JosaUtil::pick($general['name'], '이');
$josaYiNation = JosaUtil::pick($nation['name'], '이');
@@ -1064,10 +970,6 @@ function process_65(&$general) {
$query = "update city set pop=pop*0.1,rate=50,agri=agri*0.1,comm=comm*0.1,secu=secu*0.1,nation='0',front='0',gen1='0',gen2='0',gen3='0',conflict='{}' where city='{$destcity['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//경험치, 공헌치
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//전장수 10% 삭감
$query = "update general set experience=experience*0.9,dedication=dedication*0.9 where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -1130,7 +1032,7 @@ function process_66(&$general) {
$log[] = "<C>●</>{$admin['month']}월:인접도시가 아닙니다. 천도 실패. <1>$date</>";
} elseif($nation['capset'] == 1) {
$log[] = "<C>●</>{$admin['month']}월:다음 분기에 가능합니다. 천도 실패. <1>$date</>";
} elseif($nation['gold']-GameConst::$basegold < $amount || $nation['rice']-GameConst::$basegold < $amount) {
} elseif($nation['gold']-GameConst::$basegold < $amount || $nation['rice']-GameConst::$baserice < $amount) {
$log[] = "<C>●</>{$admin['month']}월:물자가 부족합니다. 천도 실패. <1>$date</>";
} elseif($term < 3) {
$log[] = "<C>●</>{$admin['month']}월:천도중... ({$term}/3) <1>$date</>";
@@ -1140,12 +1042,6 @@ function process_66(&$general) {
} else {
$josaRo = JosaUtil::pick($destcity['name'], '로');
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaRo} 천도했습니다. <1>$date</>";
$exp = 15;
$ded = 15;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$josaYi = JosaUtil::pick($general['name'], '이');
$josaYiNation = JosaUtil::pick($nation['name'], '이');
@@ -1159,10 +1055,6 @@ function process_66(&$general) {
$query = "update nation set l{$general['level']}term='0',capital='{$destcity['city']}',capset='1',gold=gold-'$amount',rice=rice-'$amount' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//경험치, 공헌치
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
refreshNationStaticInfo();
}
@@ -1222,7 +1114,7 @@ function process_67(&$general) {
$log[] = "<C>●</>{$admin['month']}월:수뇌부가 아닙니다. 증축 실패. <1>$date</>";
} elseif($nation['capset'] == 1) {
$log[] = "<C>●</>{$admin['month']}월:다음 분기에 가능합니다. 증축 실패. <1>$date</>";
} elseif($nation['gold']-GameConst::$basegold < $amount || $nation['rice']-GameConst::$basegold < $amount) {
} elseif($nation['gold']-GameConst::$basegold < $amount || $nation['rice']-GameConst::$baserice < $amount) {
$log[] = "<C>●</>{$admin['month']}월:물자가 부족합니다. 증축 실패. <1>$date</>";
} elseif($term < 6) {
$log[] = "<C>●</>{$admin['month']}월:증축중... ({$term}/6) <1>$date</>";
@@ -2184,7 +2076,7 @@ function process_76(&$general) {
) values (
'$npccount','$npc','$npc','$affinity','$name','$picture','{$nation['nation']}',
'{$general['city']}','$leader','$power','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
'1','100','100','0','0','0','0','0',
'1','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
'0','0','0','$turntime','$killturn','{$avgGen['age']}','1','$personal','0','0','0','0','',
'0','$bornyear','$deadyear',
'{$avgGen['dex0']}','{$avgGen['dex10']}','{$avgGen['dex20']}','{$avgGen['dex30']}','{$avgGen['dex40']}'
+42 -11
View File
@@ -11,7 +11,7 @@ function process_22(&$general) {
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear','year','month','develcost']);
$admin = $gameStor->getValues(['startyear','year','month','develcost','join_mode']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -26,7 +26,10 @@ function process_22(&$general) {
$cost = Util::round($admin['develcost'] + ($you['experience'] + $you['dedication'])/1000) * 10;
if(!$you) {
if($admin['join_mode'] == 'onlyRandom'){
$log[] = "<C>●</>{$admin['month']}월:랜덤 임관만 가능합니다. 등용 실패. <1>$date</>";
}
else if(!$you) {
$log[] = "<C>●</>{$admin['month']}월:없는 장수입니다. 등용 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3) {
$log[] = "<C>●</>{$admin['month']}월:초반 제한중입니다. 등용 실패. <1>$date</>";
@@ -70,7 +73,7 @@ function process_25(&$general) {
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario', 'fiction']);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario', 'fiction', 'join_mode', 'init_year', 'init_month']);
$query = "select nation from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -79,12 +82,16 @@ function process_25(&$general) {
$command = DecodeCommand($general['turn0']);
$where = $command[1];
if($admin['join_mode'] == 'onlyRandom' && $where < 98){
$where = 99;
}
$nation = null;
$joinedNations = Json::decode($general['nations']);
// 랜덤임관인 경우
if($general['npc'] > 2 && $where >= 98 && ($admin['scenario'] < 100 || $admin['scenario'] >= 2000 || !$admin['fiction'])){
if($general['npc'] >= 2 && $where >= 98 && !$admin['fiction'] && 1000 <= $admin['scenario'] && $admin['scenario'] < 2000){
//'사실' 모드에서는 '성향'에 우선을 두되, 장수수, 랜덤에 비중을 둠
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
@@ -126,10 +133,18 @@ function process_25(&$general) {
$allGen = array_sum($generals);
$genLimit = GameConst::$defaultMaxGeneral;
if($admin['join_mode'] == 'onlyRandom' && TimeUtil::IsRangeMonth($admin['init_year'], $admin['init_month'], 1, $admin['year'], $admin['month'])){
$genLimit = GameConst::$initialNationGenLimitForRandInit;
}
else if($admin['year'] < $admin['startyear'] + 3){
$genLimit = GameConst::$initialNationGenLimit;
}
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`injury` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
$joinedNations,
($admin['year'] < $admin['startyear']+3)?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
$genLimit
);
shuffle($nations);
@@ -141,17 +156,20 @@ function process_25(&$general) {
}
$score = 1;
if($admin['startyear']+3 > $admin['year'] && $general['npc'] > 2){
if($admin['startyear']+3 > $admin['year'] && $general['npc'] == 2){
$score *= sqrt((100-max(30, $testNation['injury']))/100);
}
$score *= sqrt($allGen/$generals[$testNation['nation']]);
$score *= $allGen/$generals[$testNation['nation']];
$randVals[$idx] = $score;
}
if($randVals){
$nation = $nations[Util::choiceRandomUsingWeight($randVals)];
}
else{
$nation = null;
}
} else {
$nation = $db->queryFirstRow('SELECT `name`,nation,scout,`level` FROM nation WHERE nation=%i', $where);
@@ -164,6 +182,15 @@ function process_25(&$general) {
if(!$nation) {
$log[] = "<C>●</>{$admin['month']}월:임관할 국가가 없습니다. 임관 실패. <1>$date</>";
if($where >= 98 && $genLimit == GameConst::$initialNationGenLimitForRandInit){
//랜덤 모드, 초기화시에는 랜덤 임관을 대신 한턴 더 넣어준다.
$db->update('general', [
'turn1'=>EncodeCommand(0, 0, $where, 25),
], '`no` = %i', $general['no']);
pushGenLog($general, $log);
process_42($general);
return;
}
} elseif($general['nation'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:재야가 아닙니다. 임관 실패. <1>$date</>";
} elseif($nation['nation'] == 0) {
@@ -172,9 +199,9 @@ function process_25(&$general) {
$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 임관이 제한되고 있습니다. 임관 실패.";
} elseif($admin['year'] < $admin['startyear']+3 && $gencount >= GameConst::$initialNationGenLimit) {
$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 임관이 제한되고 있습니다. 임관 실패.";
} elseif($nation['scout'] == 1 && $general['npc'] < 5) {
} elseif($nation['scout'] == 1 && $general['npc'] != 9) {
$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 임관이 금지되어 있습니다. 임관 실패.";
} elseif($general['makelimit'] > 0 && $general['npc'] < 5) {
} elseif($general['makelimit'] > 0 && $general['npc'] != 9) {
$log[] = "<C>●</>{$admin['month']}월:재야가 된지 12턴이 지나야 합니다. 임관 실패. <1>$date</>";
} elseif(in_array($nation['nation'], $joinedNations)) {
$log[] = "<C>●</>{$admin['month']}월:이미 임관했었던 국가입니다. 임관 실패. <1>$date</>";
@@ -452,7 +479,7 @@ function process_29(&$general) {
) values (
'$npccount','$npc','$npc','$affinity','$name','$picture','$scoutNation',
'{$general['city']}','$leader','$power','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
'$scoutLevel','100','100','0','0','0','0','0',
'$scoutLevel','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
'0','0','0','$turntime','$killturn','$age','1','$personal','0','$specage','0','$specage2','',
'0','$bornyear','$deadyear',
'{$avgGen['dex0']}','{$avgGen['dex10']}','{$avgGen['dex20']}','{$avgGen['dex30']}','{$avgGen['dex40']}'
@@ -568,7 +595,7 @@ function process_45(&$general) {
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>에서 하야");
// 국적 바꾸고 등급 재야로 // 명성/공헌 N*10% 감소
$query = "update general set resturn='SUCCESS',belong=0,betray=betray+1,nation=0,level=0,experience=experience*(1-0.1*betray),dedication=dedication*(1-0.1*betray),makelimit='12',gold='{$general['gold']}',rice='{$general['rice']}' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',belong=0,nation=0,level=0,experience=experience*(1-0.1*betray),dedication=dedication*(1-0.1*betray),makelimit='12',gold='{$general['gold']}',rice='{$general['rice']}',betray=betray+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
@@ -637,6 +664,8 @@ function process_46(&$general) {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nationcount = MYDB_num_rows($result);
$currNationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $general['nation']);
$command = DecodeCommand($general['turn0']);
$color = $command[1];
$type = $command[2]; // 1 ~ 13
@@ -654,6 +683,8 @@ function process_46(&$general) {
$log[] = "<C>●</>{$admin['month']}월:건국 기간이 지났습니다. 건국 실패. <1>$date</>";
} elseif($city['nation'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:공백지가 아닙니다. 건국 실패. <1>$date</>";
} elseif($currNationLevel != 0) {
$log[] = "<C>●</>{$admin['month']}월:방랑군이 아닙니다. 건국 실패. <1>$date</>";
} elseif($nationcount > 0) {
$log[] = "<C>●</>{$admin['month']}월:존재하는 국가명입니다. 건국 실패. <1>$date</>";
} elseif($general['makelimit'] > 0) {
+640 -470
View File
@@ -2,538 +2,708 @@
namespace sammo;
function calcSabotageAttackScore(string $statType, array $general, array $nation):array{
setLeadershipBonus($general, $nation['level']);
if($statType === 'leader'){
$genScore = getGeneralLeadership($general, true, true, true);
}
else if($statType === 'power'){
$genScore = getGeneralPower($general, true, true, true);
}
else if($statType === 'intel'){
$genScore = getGeneralIntel($general, true, true, true);
}
else{
throw new MustNotBeReachedException();
}
$genScore /= GameConst::$sabotageProbCoefByStat;
$specialScore = 0;
if($general['special'] == 31){
//귀모
$specialScore += 0.2;
}
if($general['special2'] == 41){
//신산
$specialScore += 0.1;
}
if($general['item'] == 21){
//육도
$specialScore += 0.2;
}
else if($general['item'] == 22){
//삼략
$specialScore += 0.2;
}
$itemScore = 0;
if($general['item'] == 5){
//이추
$itemScore += 0.1;
}
else if($general['item'] == 6){
//향낭
$itemScore += 0.2;
}
$nationScore = 0;
if($nation['type'] == 9){
$nationScore = 0.1;
}
return [
$genScore,
$specialScore,
$itemScore,
$nationScore,
];
}
function calcSabotageDefendScore(string $statType, array $generalList, array $city, array $nation):array{
$maxGenScore = 0;
foreach ($generalList as $general) {
setLeadershipBonus($general, $nation['level']);
if ($statType === 'leader') {
$maxGenScore = max($maxGenScore, getGeneralLeadership($general, true, true, true));
} elseif ($statType === 'power') {
$maxGenScore = max($maxGenScore, getGeneralPower($general, true, true, true));
} elseif ($statType === 'intel') {
$maxGenScore = max($maxGenScore, getGeneralIntel($general, true, true, true));
} else {
throw new MustNotBeReachedException();
}
}
$cityScore = $city['secu'] / $city['secu2'] / 5;
$supplyScore = $city['supply'] ? 0.1 : 0;
return [
($maxGenScore / GameConst::$sabotageProbCoefByStat),
$cityScore,
$supplyScore
];
}
function checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState):?string{
$srcNationID = $general['nation'];
$destNationID = $destCity['nation'];
if(!$destCity){
return '없는 도시입니다.';
}
if($general['level'] == 0){
return '재야입니다.';
}
if($srcNationID != $srcCity['nation']){
return '아국이 아닙니다.';
}
if(!$srcCity['supply']){
return '고립된 도시입니다.';
}
if($destNationID == 0){
return '공백지입니다.';
}
if($general['gold'] < $reqGold){
return '자금이 모자랍니다.';
}
if($general['rice'] < $reqRice){
return '군량이 모자랍니다.';
}
if($srcNationID == $destNationID){
return '아국입니다.';
}
if($dipState >= 7){
return '불가침국입니다.';
}
return null;
}
function process_32(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$sabotageName = '화계';
$statType = 'intel';
$admin = $gameStor->getValues(['year','month','develcost']);
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
$dist = searchDistance($general['city'], 5, false);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$reqGold = $develCost * 5;
$reqRice = $develCost * 5;
$srcCityID = $general['city'];
$destCityID = DecodeCommand($general['turn0'])[1];
$query = "select * from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$dist = searchDistance($srcCityID, 5, false);
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,rate FROM city WHERE city=%i',$destCityID);
$destCityName = $destCity['name']??null;
$nation = getNationStaticInfo($general['nation']);
$srcNationID = $general['nation'];
$destNationID = $destCity['nation'];
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
if(!$destcity) {
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 화계 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($city['supply'] == 0 && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($destcity['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} elseif($dip['state'] >= 7) {
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
} else {
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by intel desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$intelgen = MYDB_fetch_array($result);
$ratio = Util::round(((getGeneralIntel($general, true, true, true, false) - getGeneralIntel($intelgen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
$ratio2 = rand() % 100;
if($general['item'] == 5) {
// 이추 사용
$ratio += 10;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] == 6) {
// 향낭 사용
$ratio += 20;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
// 육도, 삼략 사용
$ratio += 20;
}
// 특기보정 : 신산, 귀모
if($general['special2'] == 41) { $ratio += 10; }
if($general['special'] == 31) { $ratio += 20; }
// 국가보정
if($nation['type'] == 9) { $ratio += 10; }
// 거리보정
$ratio /= Util::array_get($dist[$destination], 99);
if($ratio > $ratio2) {
$josaYi = JosaUtil::pick($destcity['name'], '이');
$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaYi} 불타고 있습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 화계가 성공했습니다. <1>$date</>";
$destcity['agri'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
$destcity['comm'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
if($destcity['agri'] < 0) { $destcity['agri'] = 0; }
if($destcity['comm'] < 0) { $destcity['comm'] = 0; }
$query = "update city set state=32,agri='{$destcity['agri']}',comm='{$destcity['comm']}' where city='$destination'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
SabotageInjury($destination);
$exp = rand() % 100 + 201;
$ded = rand() % 70 + 141;
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 화계가 실패했습니다. <1>$date</>";
$exp = rand() % 100 + 1;
$ded = rand() % 70 + 1;
}
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$general['intel2']++;
$general['gold'] -= $admin['develcost']*5;
$general['rice'] -= $admin['develcost']*5;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
if($failReason !== null){
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
return;
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
$srcNation = getNationStaticInfo($srcNationID);
$destNation = getNationStaticInfo($destNationID);
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
[
$srcGenScore,
$srcSpecialScore,
$srcItemScore,
$srcNationScore,
] = calcSabotageAttackScore($statType, $general, $srcNation);
[
$destGenScore,
$destCityScore,
$destSupplyScore
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
$sabotageProb = (
GameConst::$sabotageDefaultProb
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
- ($destGenScore + $destCityScore + $destSupplyScore)
);
// 거리보정
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
if(!Util::randBool($sabotageProb)){
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
$exp = Util::randRangeInt(1, 100);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(1, 70);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
return;
}
if($srcItemScore){
$itemName = getItemName($general['item']);
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
$general['item'] = 0;
}
$josaYi = JosaUtil::pick($destCityName, '이');
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>{$josaYi} 불타고 있습니다.");
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
$agriAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['agri']);
$commAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['comm']);
$destCity['agri'] -= $agriAmount;
$destCity['comm'] -= $commAmount;
$db->update('city', [
'state'=>32,
'agri'=>$destCity['agri'],
'comm'=>$destCity['comm']
], 'city=%i', $destCityID);
$injuryCount = SabotageInjury($destCityID);
$logger->pushGeneralActionLog("도시의 농업이 <C>{$agriAmount}</>, 상업이 <C>{$commAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
$exp = Util::randRangeInt(201, 300);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(141, 210);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
'firenum' => $db->sqleval('firenum + 1'),
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'item'=>$general['item'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
}
function process_33(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$sabotageName = '탈취';
$statType = 'power';
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
$reqGold = $develCost * 5;
$reqRice = $develCost * 5;
$srcCityID = $general['city'];
$destCityID = DecodeCommand($general['turn0'])[1];
$dist = searchDistance($srcCityID, 5, false);
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,rate FROM city WHERE city=%i',$destCityID);
$destCityName = $destCity['name']??null;
$srcNationID = $general['nation'];
$destNationID = $destCity['nation'];
//탈취는 0까지 무제한
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year','month','develcost']);
$srcNation = getNationStaticInfo($srcNationID);
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
$dist = searchDistance($general['city'], 5, false);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$query = "select name,level,nation,secu,secu2 from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$query = "select gold,rice from nation where nation='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$mynation = getNationStaticInfo($general['nation']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
if(!$destcity) {
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 탈취 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation'] && $mynation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($city['supply'] == 0 && $mynation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($destcity['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} elseif($dip['state'] >= 7) {
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
} else {
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by power desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$powergen = MYDB_fetch_array($result);
$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
$ratio2 = rand() % 100;
if($general['item'] == 5) {
// 이추 사용
$ratio += 10;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] == 6) {
// 향낭 사용
$ratio += 20;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
// 육도, 삼략 사용
$ratio += 20;
}
// 특기보정 : 신산, 귀모
if($general['special2'] == 41) { $ratio += 10; }
if($general['special'] == 31) { $ratio += 20; }
// 국가보정
if($mynation['type'] == 9) { $ratio += 10; }
// 거리보정
$ratio /= Util::array_get($dist[$destination], 99);
if($ratio > $ratio2) {
$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에서 금과 쌀을 도둑맞았습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 탈취가 성공했습니다. <1>$date</>";
// 탈취 최대 400 * 8
$gold = (rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount) * $destcity['level'];
$rice = (rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount) * $destcity['level'];
$nation['gold'] -= $gold;
$nation['rice'] -= $rice;
if($nation['gold'] < GameConst::$minNationalGold) { $gold += ($nation['gold'] - GameConst::$minNationalGold); $nation['gold'] = GameConst::$minNationalGold; }
if($nation['rice'] < GameConst::$minNationalRice) { $rice += ($nation['rice'] - GameConst::$minNationalRice); $nation['rice'] = GameConst::$minNationalRice; }
$query = "update nation set gold='{$nation['gold']}',rice='{$nation['rice']}' where nation='{$destcity['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update city set state=34 where city='$destination'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 본국으로 회수, 재야이면 본인이 소유
if($general['nation'] != 0) {
$query = "select gold,rice from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$nation['gold'] += $gold;
$nation['rice'] += $rice;
$query = "update nation set gold='{$nation['gold']}',rice='{$nation['rice']}' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$general['gold'] += $gold;
$general['rice'] += $rice;
$query = "update general set gold='{$general['gold']}',rice='{$general['rice']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
$log[] = "<C>●</>금<C>$gold</> 쌀<C>$rice</>을 획득했습니다.";
// SabotageInjury($destination);
$exp = rand() % 100 + 201;
$ded = rand() % 70 + 141;
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 탈취가 실패했습니다. <1>$date</>";
$exp = rand() % 100 + 1;
$ded = rand() % 70 + 1;
}
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$general['power2']++;
$general['gold'] -= $admin['develcost']*5;
$general['rice'] -= $admin['develcost']*5;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
if($failReason !== null){
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
return;
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
$srcNation = getNationStaticInfo($srcNationID);
$destNation = getNationStaticInfo($destNationID);
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
[
$srcGenScore,
$srcSpecialScore,
$srcItemScore,
$srcNationScore,
] = calcSabotageAttackScore($statType, $general, $srcNation);
[
$destGenScore,
$destCityScore,
$destSupplyScore
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
$sabotageProb = (
GameConst::$sabotageDefaultProb
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
- ($destGenScore + $destCityScore + $destSupplyScore)
);
// 거리보정
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
if(!Util::randBool($sabotageProb)){
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
$exp = Util::randRangeInt(1, 100);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(1, 70);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
return;
}
if($srcItemScore){
$itemName = getItemName($general['item']);
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
$general['item'] = 0;
}
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>에서 금과 쌀을 도둑맞았습니다.");
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
// 탈취 최대 400 * 8
$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
if($destCity['supply']){
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
$destNationGold -= $gold;
$destNationRice -= $rice;
if($destNationGold < GameConst::$minNationalGold) {
$gold += $destNationGold - GameConst::$minNationalGold;
$destNationGold = GameConst::$minNationalGold;
}
if($destNationRice < GameConst::$minNationalRice) {
$rice += $destNationRice - GameConst::$minNationalRice;
$destNationRice = GameConst::$minNationalRice;
}
$db->update('nation', [
'gold'=>$destNationGold,
'rice'=>$destNationRice
], 'nation=%i', $destNationID);
$db->update('city', [
'state'=>34
], 'city=%i', $destCityID);
}
else{
$db->update('city', [
'comm'=>Util::valueFit($destCity['comm'] - $gold / 12, 0),
'agri'=>Util::valueFit($destCity['agri'] - $rice / 12, 0),
'state'=>34
], 'city=%i', $destCityID);
}
// 본국으로 일부 회수, 재야이면 본인이 전량 소유
if($general['nation'] != 0) {
$db->update('nation', [
'gold' => $db->sqleval('gold + %i', Util::round($gold * 0.7)),
'rice' => $db->sqleval('rice + %i', Util::round($rice * 0.7))
], 'nation=%i', $srcNationID);
$general['gold'] += $gold - Util::round($gold * 0.7);
$general['rice'] += $rice - Util::round($rice * 0.7);
} else {
$general['gold'] += $gold;
$general['rice'] += $rice;
}
$logger->pushGeneralActionLog("금<C>{$gold}</> 쌀<C>{$rice}</>을 획득했습니다.", ActionLogger::PLAIN);
$exp = Util::randRangeInt(201, 300);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(141, 210);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
'firenum' => $db->sqleval('firenum + 1'),
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'item'=>$general['item'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
}
function process_34(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$sabotageName = '파괴';
$statType = 'power';
$admin = $gameStor->getValues(['year','month','develcost']);
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
$dist = searchDistance($general['city'], 5, false);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$reqGold = $develCost * 5;
$reqRice = $develCost * 5;
$query = "select name,nation,def,wall,secu,secu2 from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$srcCityID = $general['city'];
$destCityID = DecodeCommand($general['turn0'])[1];
$mynation = getNationStaticInfo($general['nation']);
$dist = searchDistance($srcCityID, 5, false);
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,rate FROM city WHERE city=%i',$destCityID);
$destCityName = $destCity['name']??null;
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$srcNationID = $general['nation'];
$destNationID = $destCity['nation'];
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
$srcNation = getNationStaticInfo($srcNationID);
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
if(!$destcity) {
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 파괴 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation'] && $mynation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($city['supply'] == 0 && $mynation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($destcity['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} elseif($dip['state'] >= 7) {
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
} else {
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by power desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$powergen = MYDB_fetch_array($result);
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
if($failReason !== null){
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
return;
}
$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
$ratio2 = rand() % 100;
$srcNation = getNationStaticInfo($srcNationID);
$destNation = getNationStaticInfo($destNationID);
if($general['item'] == 5) {
// 이추 사용
$ratio += 10;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] == 6) {
// 향낭 사용
$ratio += 20;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
// 육도, 삼략 사용
$ratio += 20;
}
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
// 특기보정 : 신산, 귀모
if($general['special2'] == 41) { $ratio += 10; }
if($general['special'] == 31) { $ratio += 20; }
[
$srcGenScore,
$srcSpecialScore,
$srcItemScore,
$srcNationScore,
] = calcSabotageAttackScore($statType, $general, $srcNation);
// 국가보정
if($mynation['type'] == 9) { $ratio += 10; }
[
$destGenScore,
$destCityScore,
$destSupplyScore
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
// 거리보정
$ratio /= Util::array_get($dist[$destination], 99);
$sabotageProb = (
GameConst::$sabotageDefaultProb
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
- ($destGenScore + $destCityScore + $destSupplyScore)
);
if($ratio > $ratio2) {
$alllog[] = "<C>●</>{$admin['month']}월:누군가가 <G><b>{$destcity['name']}</b></>의 성벽을 허물었습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 파괴가 성공했습니다. <1>$date</>";
// 거리보정
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
// 파괴
$destcity['def'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
$destcity['wall'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
if($destcity['def'] < 100) { $destcity['def'] = 100; }
if($destcity['wall'] < 100) { $destcity['wall'] = 100; }
$query = "update city set state=34,def='{$destcity['def']}',wall='{$destcity['wall']}' where city='$destination'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if(!Util::randBool($sabotageProb)){
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
SabotageInjury($destination);
$exp = rand() % 100 + 201;
$ded = rand() % 70 + 141;
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 파괴가 실패했습니다. <1>$date</>";
$exp = rand() % 100 + 1;
$ded = rand() % 70 + 1;
}
$exp = Util::randRangeInt(1, 100);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(1, 70);
$ded *= getCharDedMultiplier($general['personal']);
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
$general['power2']++;
$general['gold'] -= $admin['develcost']*5;
$general['rice'] -= $admin['develcost']*5;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
checkAbilityEx($general['no'], $logger);
return;
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
if($srcItemScore){
$itemName = getItemName($general['item']);
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
$general['item'] = 0;
}
$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>의 성벽을 허물었습니다.");
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
// 파괴
$defAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['def'] - 100);
$wallAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['wall'] - 100);
if($defAmount < 0){ $defAmount = 0; }
if($wallAmount < 0){ $wallAmount = 0; }
$destCity['def'] -= $defAmount;
$destCity['wall'] -= $wallAmount;
$db->update('city', [
'state'=>32,
'def'=>$destCity['def'],
'wall'=>$destCity['wall']
], 'city=%i', $destCityID);
$injuryCount = SabotageInjury($destCityID);
$logger->pushGeneralActionLog("도시의 수비가 <C>{$defAmount}</>, 성벽이 <C>{$wallAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
$exp = Util::randRangeInt(201, 300);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(141, 210);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
'firenum' => $db->sqleval('firenum + 1'),
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'item'=>$general['item'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
}
function process_35(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$sabotageName = '선동';
$statType = 'leader';
$admin = $gameStor->getValues(['year','month','develcost']);
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
$dist = searchDistance($general['city'], 5, false);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$reqGold = $develCost * 5;
$reqRice = $develCost * 5;
$query = "select name,nation,rate,secu,secu2 from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$srcCityID = $general['city'];
$destCityID = DecodeCommand($general['turn0'])[1];
$mynation = getNationStaticInfo($general['nation']);
$dist = searchDistance($srcCityID, 5, false);
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,rate FROM city WHERE city=%i',$destCityID);
$destCityName = $destCity['name']??null;
$lbonus = setLeadershipBonus($general, $mynation['level']);
$srcNationID = $general['nation'];
$destNationID = $destCity['nation'];
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$srcNation = getNationStaticInfo($srcNationID);
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
$lbonus = setLeadershipBonus($general, $srcNation['level']);
if(!$destcity) {
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 선동 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation'] && $mynation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($city['supply'] == 0 && $mynation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($destcity['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']*5) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} elseif($dip['state'] >= 7) {
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
} else {
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by leader desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gen = MYDB_fetch_array($result);
$ratio = Util::round(((getGeneralLeadership($general, true, true, true) - getGeneralLeadership($gen, true, true, true)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
$ratio2 = rand() % 100;
if($general['item'] == 5) {
// 이추 사용
$ratio += 10;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] == 6) {
// 향낭 사용
$ratio += 20;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
// 육도, 삼략 사용
$ratio += 20;
}
// 특기보정 : 신산, 귀모
if($general['special2'] == 41) { $ratio += 10; }
if($general['special'] == 31) { $ratio += 20; }
// 국가보정
if($mynation['type'] == 9) { $ratio += 10; }
// 거리보정
$ratio /= Util::array_get($dist[$destination], 99);
if($ratio > $ratio2) {
$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>의 백성들이 동요하고 있습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 선동이 성공했습니다. <1>$date</>";
// 선동 최대 10
$destcity['secu'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/2) + GameConst::$sabotageDefaultAmount;
$destcity['rate'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/50) + GameConst::$sabotageDefaultAmount/50;
if($destcity['secu'] < 0) { $destcity['secu'] = 0; }
if($destcity['rate'] < 0) { $destcity['rate'] = 0; }
$query = "update city set state=32,rate='{$destcity['rate']}',secu='{$destcity['secu']}' where city='$destination'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
SabotageInjury($destination);
$exp = rand() % 100 + 201;
$ded = rand() % 70 + 141;
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 선동이 실패했습니다. <1>$date</>";
$exp = rand() % 100 + 1;
$ded = rand() % 70 + 1;
}
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$general['leader2']++;
$general['gold'] -= $admin['develcost']*5;
$general['rice'] -= $admin['develcost']*5;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
if($failReason !== null){
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
return;
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
$srcNation = getNationStaticInfo($srcNationID);
$destNation = getNationStaticInfo($destNationID);
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
[
$srcGenScore,
$srcSpecialScore,
$srcItemScore,
$srcNationScore,
] = calcSabotageAttackScore($statType, $general, $srcNation);
[
$destGenScore,
$destCityScore,
$destSupplyScore
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
$sabotageProb = (
GameConst::$sabotageDefaultProb
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
- ($destGenScore + $destCityScore + $destSupplyScore)
);
// 거리보정
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
if(!Util::randBool($sabotageProb)){
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
$exp = Util::randRangeInt(1, 100);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(1, 70);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
return;
}
if($srcItemScore){
$itemName = getItemName($general['item']);
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
$general['item'] = 0;
}
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>의 백성들이 동요하고 있습니다.");
$josaYi = JosaUtil::pick($sabotageName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
// 선동 최대 10
$secuAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['secu']);
$rateAmount = Util::valueFit(
Util::round(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) / 50),
null,
$destCity['rate']
);
$destCity['secu'] -= $secuAmount;
$destCity['rate'] -= $rateAmount;
$db->update('city', [
'state'=>32,
'secu'=>$destCity['secu'],
'rate'=>$destCity['rate']
], 'city=%i', $destCityID);
$injuryCount = SabotageInjury($destCityID);
$logger->pushGeneralActionLog("도시의 치안이 <C>{$secuAmount}</>, 민심이 <C>{$rateAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
$exp = Util::randRangeInt(201, 300);
$exp *= getCharExpMultiplier($general['personal']);
$ded = Util::randRangeInt(141, 210);
$ded *= getCharDedMultiplier($general['personal']);
$general[$statType.'2'] += 1;
$general['gold'] -= $reqGold;
$general['rice'] -= $reqRice;
$db->update('general', [
'firenum' => $db->sqleval('firenum + 1'),
($statType.'2') => $general[$statType.'2'],
'resturn'=>'SUCCESS',
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'item'=>$general['item'],
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $logger);
}
+9 -9
View File
@@ -101,7 +101,7 @@ function processGoldIncome() {
$query = "update nation set gold='{$nation['gold']}' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "select no,name,nation,dedication,gold from general where nation='{$nation['nation']}'";
$query = "select no,name,nation,dedication,gold from general where nation='{$nation['nation']}' AND npc != 5";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
@@ -317,7 +317,7 @@ function getGoldOutcome($nation, $bill) {
$db = DB::db();
$connect=$db->get();
$query = "select dedication from general where nation='$nation'"; // 장수 목록
$query = "select dedication from general where nation='$nation' AND npc != 5"; // 장수 목록
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
@@ -424,7 +424,7 @@ function processRiceIncome() {
$query = "update nation set rice='{$nation['rice']}' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "select no,name,nation,dedication,rice from general where nation='{$nation['nation']}'";
$query = "select no,name,nation,dedication,rice from general where nation='{$nation['nation']}' AND npc != 5";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
@@ -517,7 +517,7 @@ function getRiceOutcome($nation, $bill) {
$db = DB::db();
$connect=$db->get();
$query = "select dedication from general where nation='$nation'"; // 장수 목록
$query = "select dedication from general where nation='$nation' AND npc != 5"; // 장수 목록
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
@@ -594,14 +594,14 @@ function disaster() {
for($i=0; $i < $citycount; $i++) {
$city = MYDB_fetch_array($cityresult);
//호황 발생 도시 선택 ( 기본 3% 이므로 약 3개 도시 )
//재해 발생 도시 선택 ( 기본 6% 이므로 약 6개 도시 )
if($isgood == 1) { $ratio = 3 + Util::round(1.0*$city['secu']/$city['secu2']*3); } // 3 ~ 6%
else { $ratio = 6 - Util::round(1.0*$city['secu']/$city['secu2']*3); } // 3 ~ 6%
//호황 발생 도시 선택 ( 기본 2% )
//재해 발생 도시 선택 ( 기본 6% )
if($isgood == 1) { $ratio = 2 + Util::round($city['secu']/$city['secu2']*5); } // 2 ~ 7%
else { $ratio = 6 - Util::round($city['secu']/$city['secu2']*5); } // 1 ~ 6%
if(rand()%100+1 < $ratio) {
$disastercity[] = $city['city'];
$disasterratio[] = 1.0 * $city['secu'] / $city['secu2'];
$disasterratio[] = Util::valueFit($city['secu'] / 0.8 / $city['secu2'], 0, 1);
$disastername[] = $city['name'];
}
}
+2 -2
View File
@@ -298,7 +298,7 @@ function fillLowGenAll() {
}
//자동신청하고, 돈 있고, 아직 참가 안한 장수
$query = "select no,npc,name,leader,power,intel,explevel from general where tnmt='1' and tournament='0' and gold>='{$develcost}' order by rand() limit 0,64";
$query = "select no,npc,name,leader,power,intel,explevel from general where tnmt='1' and tournament='0' order by rand() limit 0,64";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$genCount = MYDB_num_rows($result);
@@ -313,7 +313,7 @@ function fillLowGenAll() {
if($genCount > 0) {
$genCount--;
$gen = MYDB_fetch_array($result);
$query = "update general set gold=gold-'{$develcost}',tournament='1' where no='{$gen['no']}'";
$query = "update general set tournament='1' where no='{$gen['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "insert into tournament (no, npc, name, ldr, pwr, itl, lvl, grp, grp_no) values ('{$gen['no']}', '{$gen['npc']}', '{$gen['name']}', '{$gen['leader']}', '{$gen['power']}', '{$gen['intel']}', '{$gen['explevel']}', '$i', '$grpCount[$i]')";
+7 -7
View File
@@ -114,7 +114,7 @@ $(function(){
<?=WebUtil::printCSS('css/main.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<?=WebUtil::printCSS('css/msg.css')?>
<link href="https://fonts.googleapis.com/css?family=Nanum+Gothic|Nanum+Myeongjo|Nanum+Pen+Script" rel="stylesheet">
</head>
<body class="img_back">
@@ -200,7 +200,7 @@ echo "
?>
<tr><td colspan=5 style="text-align:left;">접속중인 국가: <?=onlinenation()?></td></tr>
<tr><td colspan=5 style="text-align:left;"><?=adminMsg()?></td></tr>
<tr><td colspan=5 style="text-align:left;"><div> 국가방침 </div><div style="color:orange;"><?=nationMsg()?></div></td></tr>
<tr><td colspan=5 style="text-align:left;"><div> 국가방침 </div><div><?=nationMsg()?></div></td></tr>
<tr><td colspan=5 style="text-align:left;"> 접속자 <?=onlinegen()?></td></tr>
<?php
if ($session->userGrade >= 5) {
@@ -232,10 +232,10 @@ else if($session->userGrade == 4){
</table>
<table class="tb_layout bg0" style="width:1000px;">
<tr>
<td width=698 height=520 colspan=2>
<td style='width:700px;height:520px;' colspan=2>
<?=getMapHtml($mapTheme)?>
</td>
<td width=298 rowspan=4><iframe seamless="seamless" name=commandlist src='commandlist.php' width=298 height=700 frameborder=0 marginwidth=0 marginheight=0 topmargin=0 scrolling=no></iframe></td>
<td style='width:300px;' rowspan=4><iframe seamless="seamless" name=commandlist src='commandlist.php' style='width:300px;height:700px;' frameborder=0 marginwidth=0 marginheight=0 topmargin=0 scrolling=no></iframe></td>
</tr>
<form name=form2 action=preprocessing.php method=post target=commandlist>
<tr>
@@ -282,11 +282,11 @@ else if($session->userGrade == 4){
<td width=498 class='bg1 center'><b>개인 기록</b></td>
</tr>
<tr>
<td width=498 style="text-align:left;"><?=getGeneralPublicRecordRecent(15)?></td>
<td width=498 style="text-align:left;"><?=getGenLogRecent($me['no'], 15)?></td>
<td width=498 id="general_public_record" style="text-align:left;"><?=getGeneralPublicRecordRecent(15)?></td>
<td width=498 id="general_log" style="text-align:left;"><?=getGenLogRecent($me['no'], 15)?></td>
</tr>
<tr><td width=998 colspan=2 class='bg1 center'><b>중원 정세</b></td></tr>
<tr><td width=998 colspan=2 style="text-align:left;"><?=getWorldHistoryRecent(15)?></td></tr>
<tr><td width=998 id="world_history" colspan=2 style="text-align:left;"><?=getWorldHistoryRecent(15)?></td></tr>
</table>
<div class="message_input_form bg0">
<select id="mailbox_list" size="1">
+14
View File
@@ -152,6 +152,20 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label for="join_mode" class="col-sm-3 col-form-label">임관 모드</label>
<div class="col-sm-9">
<div id="join_mode" class="btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary active">
<input type="radio" name="join_mode" value="full" checked>일반
</label>
<label class="btn btn-secondary">
<input type="radio" name="join_mode" value="onlyRandom">랜덤 임관
</label>
</div>
</div>
</div>
<div class="form-group row">
<label for="show_img_level" class="col-sm-3 col-form-label">이미지 표기</label>
<div class="col-sm-9">
+2 -1
View File
@@ -87,7 +87,8 @@ $result = ResetHelper::buildScenario(
$options['extend'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig']
$options['tournament_trig'],
$options['join_mode']
);
$result['affected']=1;
+109
View File
@@ -0,0 +1,109 @@
<?php
namespace sammo;
include 'lib.php';
include 'func.php';
$session = Session::requireGameLogin([])->setReadOnly();
$userID = $session::getUserID();
$serverID = UniqueConst::$serverID;
$image = $_FILES['img'];
switch ($image['error']) {
case UPLOAD_ERR_OK:
break;
case UPLOAD_ERR_NO_FILE:
Json::die([
'result'=>false,
'reason'=>'파일이 없습니다.'
]);
case UPLOAD_ERR_INI_SIZE:
case UPLOAD_ERR_FORM_SIZE:
Json::die([
'result'=>false,
'reason'=>'업로드된 파일이 지나치게 큽니다.'
]);
default:
Json::die([
'result'=>false,
'reason'=>'업로드되지 않았습니다.'
]);
}
if(!is_uploaded_file($image['tmp_name'])) {
Json::die([
'result'=>false,
'reason'=>'제대로 파일이 업로드되지 않았습니다.'
]);
}
if($image['size'] > 1048576) {
//파일크기 검사
Json::die([
'result'=>false,
'reason'=>'1MB 이하로 올려주세요!'
]);
}
$size = getImageSize($image['tmp_name']);
$imageType = $size[2];
$availableImageType = array('.jpg'=>IMAGETYPE_JPEG, '.png'=>IMAGETYPE_PNG, '.gif'=>IMAGETYPE_GIF);
$newExt = array_search($imageType, $availableImageType, true);
if(!$newExt) {
Json::die([
'result'=>false,
'reason'=>'jpg, gif, png 파일이 아닙니다!'
]);
}
$db = RootDB::db();
$imgStor = KVStorage::getStorage($db, 'img_storage');
$picName = hash_file('md5', $image['tmp_name']);
$newPicName = "$picName$newExt";
$destDir = AppConf::getUserIconPathFS().'/uploaded_image';
$dest = $destDir.'/'.$newPicName;
if(!file_exists($dest)){
if (!file_exists($destDir)) {
mkdir($destDir);
}
if(!is_dir($destDir)) {
Json::die([
'result'=>false,
'reason'=>'버그! 업로드 경로 확인!'
]);
}
if(!is_writable($destDir)){
Json::die([
'result'=>false,
'reason'=>'버그! 업로드 권한 확인!'
]);
}
$dest = $destDir.'/'.$newPicName;
if(!move_uploaded_file($image['tmp_name'], $dest)) {
Json::die([
'result'=>false,
'reason'=>'업로드에 실패했습니다!'
]);
}
}
$storedStatus = $imgStor->$newPicName??[];
$imgKey = "$serverID:$userID";
if(!key_exists($imgKey, $storedStatus)){
$storedStatus[$imgKey] = TimeUtil::DatetimeNow();
}
$imgStor->$newPicName = $storedStatus;
Json::die([
'result'=>true,
'reason'=>'성공',
'path'=>AppConf::getUserIconPathWeb().'/uploaded_image/'.$newPicName
]);
+16 -5
View File
@@ -19,6 +19,14 @@ $allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$reserve_open = Util::getReq('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
@@ -33,6 +41,7 @@ $v->rule('required', [
'scenario',
'fiction',
'extend',
'join_mode',
'npcmode',
'show_img_level'
])->rule('integer', [
@@ -43,8 +52,8 @@ $v->rule('required', [
'extend',
'npcmode',
'show_img_level',
'tournament_trig'
]);
'tournament_trig',
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
@@ -84,8 +93,8 @@ $extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$reserve_open = Util::getReq('reserve_open');
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
@@ -117,7 +126,8 @@ if($reserve_open){
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf()
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
]),
'date'=>$reserve_open->format('Y-m-d H:i:s')
]);
@@ -136,5 +146,6 @@ Json::die(ResetHelper::buildScenario(
$extend,
$npcmode,
$show_img_level,
$tournament_trig
$tournament_trig,
$join_mode
));
+1 -1
View File
@@ -17,7 +17,7 @@ if(!strpos($_SERVER['HTTP_REFERER'], $url)) {
]);
}
if(!$year || !$month) {
if($year === null || !$month) {
Json::die([
'result'=>false,
'reason'=>'year, month가 지정되지 않았습니다'

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