전투 파일 추가 작성중

전투 코드 추가 준비

추가 구현
This commit is contained in:
2018-08-14 23:11:03 +09:00
committed by Hide_D
parent d21fc4ab1d
commit ea5a25a671
5 changed files with 550 additions and 32 deletions
+120 -16
View File
@@ -3,28 +3,132 @@ namespace sammo;
function processWar_NG(
$rawGeneral,
callable $getNextTarget,
int $city,
string $time
){
array $rawAttacker,
array $rawAttackerCity,
array $rawAttackerNation,
callable $getNextDefender,
array $rawDefendercity,
array $rawDefenderNation,
string $time,
array $env
):array{
$templates = new \League\Plates\Engine(__dir__.'/templates');
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$year = $env['year'];
$month = $env['month'];
$admin = $gameStor->getAll();
//year, month
$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
$logger = $attacker->getLogger();
$year = $admin['year'];
$month = $admin['month'];
$attacker->useBattleInitItem();
$attackerNationUpdate = [];
$defenderNationUpdate = [];
$city = new WarUnitCity($rawDefendercity, $rawDefenderNation, $year, $month);
$maxPhase = $attacker->getMaxPhase();
$defender = ($getNextDefender)(null);
$conquerCity = false;
$josaRo = JosaUtil::pick($city->name, '로');
$josaYi = JosaUtil::pick($attacker->name, '이');
$logger->pushGlobalActionLog("<D><b>{$rawAttackerNation['name']}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
$logger->pushGeneralActionLog("<G><b>{$city->name}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
for($currPhase = 0; $currPhase <= $maxPhase; $currPhase+=1){
if($defender !== null && $defender->getPhase() == 0){
$defender->setPrePhase($currPhase);
$attacker->addTrain(1);
$defender->addTrain(1);
$josaWa = JosaUtil::pick($attacker->getCrewType()->name, '와');
$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewType()->name}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 대결합니다.");
$josaUl = JosaUtil::pick($defender->getCrewType()->name, '을');
$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewType()->name}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewType()->name}{$josaUl} <M>공격</>합니다.");
$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewType()->name}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewType()->name}{$josaUl} <M>수비</>합니다.");
$defender->useBattleInitItem();
$attacker->setOppose($defender);
$defender->setOppose($attacker);
$attacker->useActiveItem();
$defender->useActiveItem();
//TODO: 수극 류 아이템 사용
}
else if($defender === null && $rawDefenderNation['rice'] > 0){
$defender = $city;
$defender->setPrePhase($currPhase);
$josaYi = JosaUtil::pick($attacker->getName(), '이');
$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewType()->name}{$josaRo} 성벽을 공격합니다.");
$logger->pushGeneralActionLog("<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
$defender->useBattleInitItem();
$attacker->setOppose($defender);
$defender->setOppose($attacker);
}
else if($defender === null){
$defender = $city;
$conquerCity = true;
//TODO: 병량 패퇴를 여기에 넣어야 하는가?
break;
}
$attacker->computeWarPower();
$defender->computeWarPower();
//TODO: 1합씩 공격(마법도 여기에서)
//TODO: 쌀 소모 반영
//TODO: 전투 로그 기록(여기서??)
$attacker->addPhase();
if($defender->continueWar($noRice)){
$defender->addPhase();
}
else{
if($defender === $city){
$conquerCity = true;
break;
}
$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
$logger->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 퇴각했습니다.");
$defender = ($getNextDefender)($defender);
if($defender === null){
continue;
}
if(!($defender instanceof WarUnitGeneral)){
throw new \RuntimeException('다음 수비자를 받아오는데 실패');
}
}
}
//TODO: 전투 종료
if($conquerCity){
//TODO: 도시 정복 처리
}
//TODO: 공격자 경험치? (여기서?)
//TODO: DB 처리를 위한 반영
$attacker = new WarUnit($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
$deadAmount = [
'att'=>0,
'def'=>0
];
}
+1 -1
View File
@@ -45,7 +45,7 @@ function processWar($general, $city) {
$genAtmos += 3;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$josaUl = JosaUtil::pick(getItemName($general['item']), '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 14 && $general['item'] <= 16) {
+124 -15
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@@ -2,22 +2,50 @@
namespace sammo;
class WarUnit{
protected $rawGeneral;
protected $rawNation;
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $isAttacker = false;
protected $updatedVar = [];
protected $genAtmos = 0;
protected $genTrain = 0;
function __construct($rawGeneral, $year, $month){
$this->rawGeneral = $rawGeneral;
$this->logger = new ActionLogger($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($rawGeneral['crewtype']);
protected $currPhase = 0;
protected $prePhase = 0;
protected $oppose;
protected $warPower;
private function __construct(){
}
function getRaw():array{
return [];
}
function getRawNation():array{
return $this->rawNation;
}
function getPhase():int{
return $this->currPhase;
}
function getRealPhase():int{
return $this->prePhase + $this->currPhase;
}
function getName():string{
return 'EMPTY';
}
function getCrewType():GameUnitConst{
return $this->crewType;
}
@@ -27,31 +55,112 @@ class WarUnit{
}
function getSpecialDomestic():int{
return $this->rawGeneral['special'];
return 0;
}
function getSpecialWar():int{
return $this->rawGeneral['special2'];
return 0;
}
function getItem():int{
return $this->rawGeneral['item'];
return 0;
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
return 1;
}
function doUseBattleInitItem():bool{
$item = $this->getItem();
function setPrePhase(int $phase){
$this->prePhase = $phase;
}
function addPhase(){
$this->currPhase += 1;
}
function setOppose(WarUnit $oppose){
$this->oppose = $oppose;
}
function computeWarPower(){
$oppose = $this->oppose;
$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getRawNation()['tech']);
$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
// 감소할 병사 수
$warPower = GameConst::$armperphase + $myAtt - $opDef;
if($warPower <= 0){
//FIXME: 0으로 잡을때 90~100이면, 1은 너무 억울하지 않나?
$warPower = rand(90, 100);
}
$warPower = getCrew(
$warPower,
CharAtmos(
$this->getComputedAtmos(),
$this->getCharacter()
),
CharTrain(
$oppose->getComputedTrain(),
$oppose->getCharacter()
)
);
$genDexAtt = getGenDex($this->getRaw(), $this->getCrewType()->id);
$oppDexDef = getGenDex($oppose->getRaw(), $this->getCrewType()->id);
$warPower *= getDexLog($genDexAtt, $oppDexDef);
$warPower *= $this->getCrewType()->getAttackCoef($oppose->getCrewType());
//FIXME : 이대로면 서로의 '공격력'만 반영됨 getDefenceCoef는 어따씀?
//TODO:관직 보정 (상속받은 쪽에서..?)
//TODO:레벨 보정 (상속받은 쪽에서..?)
//TODO:특기 보정 (상속받은 쪽에서..?)
$this->warPower = $warPower;
return $warPower;
}
function addTrain(int $train){
return;
}
function addAtmos(int $atmos){
return;
}
function getComputedTrain(){
//TODO: 나머지에 구현
return 100;
}
function getComputeAtmos(){
//TODO: 나머지에 구현
return 100;
}
function getCharacter(){
//TODO: 나머지에 구현
return 0;
}
function useBattleInitItem():bool{
return false;
}
function useActiveItem():bool{
return false;
}
function decreaseHP(int $damage):int{
return false;
}
function continueWar(&$noRice):bool{
//전투가 가능하면 true
$noRice = false;
return false;
}
+136
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@@ -0,0 +1,136 @@
<?php
namespace sammo;
class WarUnitCity extends WarUnit{
protected $raw;
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $rice = 0;
protected $updatedVar = [];
protected $def;
protected $wall;
function __construct($raw, $rawNation, $year, $month){
$this->raw = $raw;
$this->rawNation = $rawNation;
$this->isAttacker = false;
$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($raw['crewtype']);
$this->def = $raw['def'] * 10;
$this->wall = $raw['wall'] * 10;
$this->rice = $rawNation['rice'];
$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
}
function getRaw():array{
return $this->raw;
}
function getName():string{
return $this->raw['name'];
}
function getCrewType():GameUnitConst{
return $this->crewType;
}
function getLogger():ActionLogger{
return $this->logger;
}
function getSpecialDomestic():int{
return $this->raw['special'];
}
function getSpecialWar():int{
return $this->raw['special2'];
}
function getItem():int{
return $this->raw['item'];
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
}
function useBattleInitItem():bool{
$item = $this->getItem();
if($item == 0){
return false;
}
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 3){
//탁주 사용
$this->genAtmos += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 14 && $item <= 16){
//의적주, 두강주, 보령압주 사용
$this->genAtmos += 5;
$itemActivated = true;
}
else if($item >= 19 && $item <= 20){
//춘화첩, 초선화 사용
$this->genAtmos += 7;
$itemActivated = true;
}
else if($item == 4){
//청주 사용
$this->genTrain += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 12 && $item <= 13){
//과실주, 이강주 사용
$this->genTrain += 5;
$itemActivated = true;
}
else if($item >= 18 && $item <= 18){
//철벽서, 단결도 사용
$this->genTrain += 7;
$itemActivated = true;
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
}
return $itemActivated;
}
function continueWar(&$noRice):bool{
//전투가 가능하면 true
$noRice = false;
if($this->def <= 0){
return false;
}
//도시 성벽은 쌀이 소모된다고 항복하지 않음
return true;
}
}
+169
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@@ -0,0 +1,169 @@
<?php
namespace sammo;
class WarUnitGeneral extends WarUnit{
protected $raw;
protected $rawCity;
protected $rawNation;
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $win = 0;
protected $updatedVar = [];
protected $genAtmos = 0;
protected $genTrain = 0;
protected $genAtmosBonus = 0;
protected $genTrainBonus = 0;
function __construct($raw, $rawCity, $rawNation, $isAttacker, $year, $month){
setLeadershipBonus($raw, $rawNation['level']);
$this->raw = $raw;
$this->rawCity = $rawCity;
$this->rawNation = $rawNation;
$this->isAttacker = $isAttacker;
$this->logger = new ActionLogger($this->raw['no'], $this->raw['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($this->raw['crewtype']);
if($isAttacker){
//공격자 보정
if($rawCity['level'] == 2){
$this->genAtmosBonus += 5;
}
if($rawNation['capital'] == $rawCity['city']){
$this->genAtmosBonus += 5;
}
}
else{
//수비자 보정
if($rawCity['level'] == 1){
$this->genTrainBonus += 5;
}
else if($rawCity['level'] == 3){
$this->genTrainBonus += 5;
}
}
}
function getRaw():array{
return $this->raw;
}
function getName():string{
return $this->raw['name'];
}
function getCrewType():GameUnitDetail{
return $this->crewType;
}
function getLogger():ActionLogger{
return $this->logger;
}
function getSpecialDomestic():int{
return $this->raw['special'];
}
function getSpecialWar():int{
return $this->raw['special2'];
}
function getItem():int{
return $this->raw['item'];
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
}
function addTrain(int $train){
$this->raw['train'] += $train;
$this->updatedVar['train'] = true;
}
function addAtmos(int $atmos){
$this->raw['atmos'] += $atmos;
$this->updatedVar['atmos'] = true;
}
function useBattleInitItem():bool{
$item = $this->getItem();
if($item == 0){
return false;
}
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 3){
//탁주 사용
$this->genAtmos += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 14 && $item <= 16){
//의적주, 두강주, 보령압주 사용
$this->genAtmos += 5;
$itemActivated = true;
}
else if($item >= 19 && $item <= 20){
//춘화첩, 초선화 사용
$this->genAtmos += 7;
$itemActivated = true;
}
else if($item == 4){
//청주 사용
$this->genTrain += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 12 && $item <= 13){
//과실주, 이강주 사용
$this->genTrain += 5;
$itemActivated = true;
}
else if($item >= 18 && $item <= 18){
//철벽서, 단결도 사용
$this->genTrain += 7;
$itemActivated = true;
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
}
return $itemActivated;
}
function continueWar(&$noRice):bool{
if($this->raw['crew'] <= 0){
$noRice = false;
return false;
}
if($this->raw['rice'] <= 0){
$noRice = true;
return false;
}
return true;
}
}