전투 파일 추가 작성중
전투 코드 추가 준비 추가 구현
This commit is contained in:
+120
-16
@@ -3,28 +3,132 @@ namespace sammo;
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function processWar_NG(
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$rawGeneral,
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callable $getNextTarget,
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int $city,
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string $time
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){
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array $rawAttacker,
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array $rawAttackerCity,
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array $rawAttackerNation,
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callable $getNextDefender,
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array $rawDefendercity,
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array $rawDefenderNation,
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string $time,
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array $env
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):array{
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$templates = new \League\Plates\Engine(__dir__.'/templates');
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$year = $env['year'];
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$month = $env['month'];
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$admin = $gameStor->getAll();
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//year, month
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$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
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$logger = $attacker->getLogger();
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$year = $admin['year'];
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$month = $admin['month'];
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$attacker->useBattleInitItem();
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$attackerNationUpdate = [];
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$defenderNationUpdate = [];
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$city = new WarUnitCity($rawDefendercity, $rawDefenderNation, $year, $month);
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$maxPhase = $attacker->getMaxPhase();
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$defender = ($getNextDefender)(null);
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$conquerCity = false;
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$josaRo = JosaUtil::pick($city->name, '로');
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$josaYi = JosaUtil::pick($attacker->name, '이');
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$logger->pushGlobalActionLog("<D><b>{$rawAttackerNation['name']}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
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$logger->pushGeneralActionLog("<G><b>{$city->name}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
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for($currPhase = 0; $currPhase <= $maxPhase; $currPhase+=1){
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if($defender !== null && $defender->getPhase() == 0){
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$defender->setPrePhase($currPhase);
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$attacker->addTrain(1);
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$defender->addTrain(1);
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$josaWa = JosaUtil::pick($attacker->getCrewType()->name, '와');
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$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewType()->name}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 대결합니다.");
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$josaUl = JosaUtil::pick($defender->getCrewType()->name, '을');
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$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
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$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewType()->name}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewType()->name}{$josaUl} <M>공격</>합니다.");
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$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewType()->name}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewType()->name}{$josaUl} <M>수비</>합니다.");
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$defender->useBattleInitItem();
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$attacker->setOppose($defender);
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$defender->setOppose($attacker);
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$attacker->useActiveItem();
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$defender->useActiveItem();
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//TODO: 수극 류 아이템 사용
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}
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else if($defender === null && $rawDefenderNation['rice'] > 0){
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$defender = $city;
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$defender->setPrePhase($currPhase);
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$josaYi = JosaUtil::pick($attacker->getName(), '이');
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$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewType()->name}{$josaRo} 성벽을 공격합니다.");
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$logger->pushGeneralActionLog("<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
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$defender->useBattleInitItem();
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$attacker->setOppose($defender);
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$defender->setOppose($attacker);
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}
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else if($defender === null){
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$defender = $city;
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$conquerCity = true;
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//TODO: 병량 패퇴를 여기에 넣어야 하는가?
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break;
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}
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$attacker->computeWarPower();
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$defender->computeWarPower();
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//TODO: 1합씩 공격(마법도 여기에서)
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//TODO: 쌀 소모 반영
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//TODO: 전투 로그 기록(여기서??)
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$attacker->addPhase();
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if($defender->continueWar($noRice)){
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$defender->addPhase();
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}
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else{
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if($defender === $city){
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$conquerCity = true;
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break;
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}
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$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
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$logger->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 퇴각했습니다.");
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$defender = ($getNextDefender)($defender);
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if($defender === null){
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continue;
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}
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if(!($defender instanceof WarUnitGeneral)){
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throw new \RuntimeException('다음 수비자를 받아오는데 실패');
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}
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}
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}
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//TODO: 전투 종료
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if($conquerCity){
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//TODO: 도시 정복 처리
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}
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//TODO: 공격자 경험치? (여기서?)
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//TODO: DB 처리를 위한 반영
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$attacker = new WarUnit($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
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$deadAmount = [
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'att'=>0,
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'def'=>0
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];
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}
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+1
-1
@@ -45,7 +45,7 @@ function processWar($general, $city) {
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$genAtmos += 3;
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$query = "update general set item=0 where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$josaUl = JosaUtil::pick($general['item'], '을');
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$josaUl = JosaUtil::pick(getItemName($general['item']), '을');
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$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
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$general['item'] = 0;
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} elseif($general['item'] >= 14 && $general['item'] <= 16) {
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+124
-15
@@ -2,22 +2,50 @@
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namespace sammo;
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class WarUnit{
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protected $rawGeneral;
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protected $rawNation;
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protected $logger;
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protected $crewType;
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protected $killed = 0;
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protected $death = 0;
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protected $isAttacker = false;
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protected $updatedVar = [];
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protected $genAtmos = 0;
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protected $genTrain = 0;
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function __construct($rawGeneral, $year, $month){
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$this->rawGeneral = $rawGeneral;
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$this->logger = new ActionLogger($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
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$this->crewType = GameUnitConst::byID($rawGeneral['crewtype']);
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protected $currPhase = 0;
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protected $prePhase = 0;
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protected $oppose;
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protected $warPower;
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private function __construct(){
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}
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function getRaw():array{
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return [];
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}
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function getRawNation():array{
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return $this->rawNation;
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}
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function getPhase():int{
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return $this->currPhase;
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}
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function getRealPhase():int{
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return $this->prePhase + $this->currPhase;
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}
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function getName():string{
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return 'EMPTY';
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}
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function getCrewType():GameUnitConst{
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return $this->crewType;
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}
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@@ -27,31 +55,112 @@ class WarUnit{
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}
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function getSpecialDomestic():int{
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return $this->rawGeneral['special'];
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return 0;
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}
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function getSpecialWar():int{
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return $this->rawGeneral['special2'];
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return 0;
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}
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function getItem():int{
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return $this->rawGeneral['item'];
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return 0;
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}
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function getMaxPhase():int{
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$phase = $this->getCrewType()->speed;
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if($this->getSpecialWar() == 60){
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$phase += 1;
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}
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return $phase;
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return 1;
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}
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function doUseBattleInitItem():bool{
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$item = $this->getItem();
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function setPrePhase(int $phase){
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$this->prePhase = $phase;
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}
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function addPhase(){
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$this->currPhase += 1;
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}
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function setOppose(WarUnit $oppose){
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$this->oppose = $oppose;
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}
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function computeWarPower(){
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$oppose = $this->oppose;
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$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getRawNation()['tech']);
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$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
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// 감소할 병사 수
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$warPower = GameConst::$armperphase + $myAtt - $opDef;
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if($warPower <= 0){
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//FIXME: 0으로 잡을때 90~100이면, 1은 너무 억울하지 않나?
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$warPower = rand(90, 100);
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}
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$warPower = getCrew(
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$warPower,
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CharAtmos(
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$this->getComputedAtmos(),
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$this->getCharacter()
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),
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CharTrain(
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$oppose->getComputedTrain(),
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$oppose->getCharacter()
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)
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);
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$genDexAtt = getGenDex($this->getRaw(), $this->getCrewType()->id);
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$oppDexDef = getGenDex($oppose->getRaw(), $this->getCrewType()->id);
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$warPower *= getDexLog($genDexAtt, $oppDexDef);
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$warPower *= $this->getCrewType()->getAttackCoef($oppose->getCrewType());
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//FIXME : 이대로면 서로의 '공격력'만 반영됨 getDefenceCoef는 어따씀?
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//TODO:관직 보정 (상속받은 쪽에서..?)
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//TODO:레벨 보정 (상속받은 쪽에서..?)
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//TODO:특기 보정 (상속받은 쪽에서..?)
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$this->warPower = $warPower;
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return $warPower;
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}
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function addTrain(int $train){
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return;
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}
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function addAtmos(int $atmos){
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return;
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}
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function getComputedTrain(){
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//TODO: 나머지에 구현
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return 100;
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}
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function getComputeAtmos(){
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//TODO: 나머지에 구현
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return 100;
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}
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function getCharacter(){
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//TODO: 나머지에 구현
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return 0;
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}
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function useBattleInitItem():bool{
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return false;
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}
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function useActiveItem():bool{
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return false;
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}
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function decreaseHP(int $damage):int{
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return false;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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return false;
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}
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@@ -0,0 +1,136 @@
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<?php
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namespace sammo;
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class WarUnitCity extends WarUnit{
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protected $raw;
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protected $logger;
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protected $crewType;
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protected $killed = 0;
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protected $death = 0;
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protected $rice = 0;
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protected $updatedVar = [];
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protected $def;
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protected $wall;
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function __construct($raw, $rawNation, $year, $month){
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$this->raw = $raw;
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$this->rawNation = $rawNation;
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$this->isAttacker = false;
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$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
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$this->crewType = GameUnitConst::byID($raw['crewtype']);
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$this->def = $raw['def'] * 10;
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$this->wall = $raw['wall'] * 10;
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$this->rice = $rawNation['rice'];
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$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
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}
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function getRaw():array{
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return $this->raw;
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}
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function getName():string{
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return $this->raw['name'];
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}
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function getCrewType():GameUnitConst{
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return $this->crewType;
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}
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function getLogger():ActionLogger{
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return $this->logger;
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}
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function getSpecialDomestic():int{
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return $this->raw['special'];
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}
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function getSpecialWar():int{
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return $this->raw['special2'];
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}
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function getItem():int{
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return $this->raw['item'];
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}
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function getMaxPhase():int{
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$phase = $this->getCrewType()->speed;
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if($this->getSpecialWar() == 60){
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$phase += 1;
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}
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return $phase;
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}
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function useBattleInitItem():bool{
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$item = $this->getItem();
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if($item == 0){
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return false;
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}
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$itemActivated = false;
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$itemConsumed = false;
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$itemName = getItemName($item);
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if($item == 3){
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//탁주 사용
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$this->genAtmos += 3;
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$itemActivated = true;
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$itemConsumed = true;
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}
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else if($item >= 14 && $item <= 16){
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//의적주, 두강주, 보령압주 사용
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$this->genAtmos += 5;
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$itemActivated = true;
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}
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else if($item >= 19 && $item <= 20){
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//춘화첩, 초선화 사용
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$this->genAtmos += 7;
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$itemActivated = true;
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}
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else if($item == 4){
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//청주 사용
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$this->genTrain += 3;
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$itemActivated = true;
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$itemConsumed = true;
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}
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else if($item >= 12 && $item <= 13){
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//과실주, 이강주 사용
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$this->genTrain += 5;
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$itemActivated = true;
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}
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else if($item >= 18 && $item <= 18){
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//철벽서, 단결도 사용
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$this->genTrain += 7;
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$itemActivated = true;
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}
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if($itemConsumed){
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$this->raw['item'] = 0;
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$this->updatedVar['item'] = true;
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$josaUl = JosaUtil::pick($itemName, '을');
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$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
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}
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return $itemActivated;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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if($this->def <= 0){
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return false;
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}
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//도시 성벽은 쌀이 소모된다고 항복하지 않음
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return true;
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}
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}
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@@ -0,0 +1,169 @@
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<?php
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namespace sammo;
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class WarUnitGeneral extends WarUnit{
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protected $raw;
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protected $rawCity;
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protected $rawNation;
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protected $logger;
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protected $crewType;
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protected $killed = 0;
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protected $death = 0;
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protected $win = 0;
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protected $updatedVar = [];
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||||
|
||||
protected $genAtmos = 0;
|
||||
protected $genTrain = 0;
|
||||
protected $genAtmosBonus = 0;
|
||||
protected $genTrainBonus = 0;
|
||||
|
||||
|
||||
function __construct($raw, $rawCity, $rawNation, $isAttacker, $year, $month){
|
||||
setLeadershipBonus($raw, $rawNation['level']);
|
||||
|
||||
$this->raw = $raw;
|
||||
$this->rawCity = $rawCity;
|
||||
$this->rawNation = $rawNation;
|
||||
$this->isAttacker = $isAttacker;
|
||||
|
||||
$this->logger = new ActionLogger($this->raw['no'], $this->raw['nation'], $year, $month);
|
||||
$this->crewType = GameUnitConst::byID($this->raw['crewtype']);
|
||||
|
||||
if($isAttacker){
|
||||
//공격자 보정
|
||||
if($rawCity['level'] == 2){
|
||||
$this->genAtmosBonus += 5;
|
||||
}
|
||||
if($rawNation['capital'] == $rawCity['city']){
|
||||
$this->genAtmosBonus += 5;
|
||||
}
|
||||
}
|
||||
else{
|
||||
//수비자 보정
|
||||
if($rawCity['level'] == 1){
|
||||
$this->genTrainBonus += 5;
|
||||
}
|
||||
else if($rawCity['level'] == 3){
|
||||
$this->genTrainBonus += 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getRaw():array{
|
||||
return $this->raw;
|
||||
}
|
||||
|
||||
function getName():string{
|
||||
return $this->raw['name'];
|
||||
}
|
||||
|
||||
function getCrewType():GameUnitDetail{
|
||||
return $this->crewType;
|
||||
}
|
||||
|
||||
function getLogger():ActionLogger{
|
||||
return $this->logger;
|
||||
}
|
||||
|
||||
function getSpecialDomestic():int{
|
||||
return $this->raw['special'];
|
||||
}
|
||||
|
||||
function getSpecialWar():int{
|
||||
return $this->raw['special2'];
|
||||
}
|
||||
|
||||
function getItem():int{
|
||||
return $this->raw['item'];
|
||||
}
|
||||
|
||||
function getMaxPhase():int{
|
||||
$phase = $this->getCrewType()->speed;
|
||||
if($this->getSpecialWar() == 60){
|
||||
$phase += 1;
|
||||
}
|
||||
return $phase;
|
||||
}
|
||||
|
||||
function addTrain(int $train){
|
||||
$this->raw['train'] += $train;
|
||||
$this->updatedVar['train'] = true;
|
||||
}
|
||||
|
||||
function addAtmos(int $atmos){
|
||||
$this->raw['atmos'] += $atmos;
|
||||
$this->updatedVar['atmos'] = true;
|
||||
}
|
||||
|
||||
|
||||
function useBattleInitItem():bool{
|
||||
$item = $this->getItem();
|
||||
|
||||
if($item == 0){
|
||||
return false;
|
||||
}
|
||||
|
||||
$itemActivated = false;
|
||||
$itemConsumed = false;
|
||||
$itemName = getItemName($item);
|
||||
|
||||
if($item == 3){
|
||||
//탁주 사용
|
||||
$this->genAtmos += 3;
|
||||
$itemActivated = true;
|
||||
$itemConsumed = true;
|
||||
}
|
||||
else if($item >= 14 && $item <= 16){
|
||||
//의적주, 두강주, 보령압주 사용
|
||||
$this->genAtmos += 5;
|
||||
$itemActivated = true;
|
||||
}
|
||||
else if($item >= 19 && $item <= 20){
|
||||
//춘화첩, 초선화 사용
|
||||
$this->genAtmos += 7;
|
||||
$itemActivated = true;
|
||||
}
|
||||
else if($item == 4){
|
||||
//청주 사용
|
||||
$this->genTrain += 3;
|
||||
$itemActivated = true;
|
||||
$itemConsumed = true;
|
||||
}
|
||||
else if($item >= 12 && $item <= 13){
|
||||
//과실주, 이강주 사용
|
||||
$this->genTrain += 5;
|
||||
$itemActivated = true;
|
||||
}
|
||||
else if($item >= 18 && $item <= 18){
|
||||
//철벽서, 단결도 사용
|
||||
$this->genTrain += 7;
|
||||
$itemActivated = true;
|
||||
}
|
||||
|
||||
if($itemConsumed){
|
||||
$this->raw['item'] = 0;
|
||||
$this->updatedVar['item'] = true;
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
|
||||
}
|
||||
|
||||
return $itemActivated;
|
||||
}
|
||||
|
||||
function continueWar(&$noRice):bool{
|
||||
if($this->raw['crew'] <= 0){
|
||||
$noRice = false;
|
||||
return false;
|
||||
}
|
||||
if($this->raw['rice'] <= 0){
|
||||
$noRice = true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user