집합장 등장 수식 수정
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+33
-29
@@ -1020,37 +1020,41 @@ function updateNationState() {
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break;
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}
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$lastAssemblerID = $gameStor->assemblerID??0;
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foreach(range($nation['level'] + 1, $nationLevel) as $levelGen){
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$lastAssemblerID += 1;
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$npcObj = new Scenario\NPC(
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999, '집합장'.$lastAssemblerID, null, $nation['nation'], $nation['capital'],
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, 10, 75
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);
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$npcObj->npc = 5;
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$npcObj->build();
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$npcID = $npcObj->generalID;
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$jumpStep = $nationLevel - max(1, $nation['level']);
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if($jumpStep > 0){
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foreach(range(1, $jumpStep) as $levelGen){
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$lastAssemblerID += 1;
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$npcObj = new Scenario\NPC(
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999, '집합장'.$lastAssemblerID, null, $nation['nation'], $nation['capital'],
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, 10, 75
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);
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$npcObj->npc = 5;
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$npcObj->build();
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$npcID = $npcObj->generalID;
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$db->insert('troop', [
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'name'=>$npcObj->realName,
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'nation'=>$nation['nation'],
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'no'=>$npcID
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]);
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$troopID = $db->insertId();
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$command = EncodeCommand(0, 0, 0, 26); //집합
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$db->update('general', [
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'troop'=>$troopID,
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'turn0'=>$command,
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'turn1'=>$command,
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'turn2'=>$command,
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'turn3'=>$command,
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'turn4'=>$command,
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'turn5'=>$command,
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'killturn'=>80
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], 'no=%i', $npcID);
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$db->insert('troop', [
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'name'=>$npcObj->realName,
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'nation'=>$nation['nation'],
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'no'=>$npcID
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]);
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$troopID = $db->insertId();
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$command = EncodeCommand(0, 0, 0, 26); //집합
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$db->update('general', [
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'troop'=>$troopID,
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'turn0'=>$command,
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'turn1'=>$command,
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'turn2'=>$command,
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'turn3'=>$command,
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'turn4'=>$command,
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'turn5'=>$command,
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'killturn'=>80
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], 'no=%i', $npcID);
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}
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}
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$gameStor->assemberlID = $lastAssemblerID;
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