89 Commits
Author SHA1 Message Date
Hide_D 196150bedc dep update
- typescript 5.9 업데이트: Uint8Array 문제 해결
- jest -> vitest (이후엔 그냥 node.test ?)
- @trpc 준비
- node 24
2025-10-08 16:22:48 +09:00
Hide_D 74b4e955df wip ArgType 준비 2024-03-16 15:04:50 +00:00
Hide_D 1aee0f7881 fix: initWithArg 2024-03-15 17:57:03 +00:00
Hide_D 42e68f90ad misc 2024-03-15 17:54:56 +00:00
Hide_D 0ce8293b89 BaseCommand에 argSchema 지정 2024-03-15 17:54:24 +00:00
Hide_D 494ed3f3f1 Command 초안
- PHP 버전 거의 그대로 이식
2024-03-15 17:35:32 +00:00
Hide_D 78bcc95e2e refac: rsc -> rc 2024-03-15 16:13:27 +00:00
Hide_D 6a6bdba08b refac: boostrap 2024-03-14 17:24:14 +00:00
Hide_D 39e8eab6cb refac: bootstrap arg 정리 2024-03-14 16:58:51 +00:00
Hide_D b4b00e1983 refac: bootstrap()
- 각 클래스가 WeakRef로 상호 참조한다면, construct 시점엔 불가
- bootstrap() 함수로 이후 참조
2024-03-14 16:26:40 +00:00
Hide_D 3e4129c3f1 env.gameEngineManualStart 2024-03-14 14:50:08 +00:00
Hide_D 533400b1b9 LoggerEngine을 이어붙이기 2024-03-12 16:57:02 +00:00
Hide_D cdfaac773a GameLogger 2024-03-12 16:53:31 +00:00
Hide_D e7b751c3f1 IMessage 2024-03-12 16:18:36 +00:00
Hide_D dd9b236547 단어 재정의 2024-03-11 17:06:50 +00:00
Hide_D d40995e1d9 변수명 재정의 2024-03-11 17:05:00 +00:00
Hide_D 28b78e0872 용어 재정의 2024-03-11 16:53:44 +00:00
Hide_D 21a9fc54f3 삭제 2024-03-11 16:45:02 +00:00
Hide_D 74174ca343 fix: misc 2024-03-11 15:41:03 +00:00
Hide_D 1b2e062bb6 NationEntity 추가 정의 2024-03-11 15:36:58 +00:00
Hide_D e49408db2a OldGeneral, OldNation에 RecordVersion
-  1, 2에 따른 실제 구조체는 이후에 반영
2024-03-11 14:45:24 +00:00
Hide_D e6f6798f34 ReservedTurn 2024-03-11 14:28:13 +00:00
Hide_D 2266cad0f8 Entity 2024-03-11 14:21:31 +00:00
Hide_D c9c974d191 GeneralEntity 보완 2024-03-11 13:41:54 +00:00
Hide_D fb16369384 Persistant 2024-03-11 13:11:49 +00:00
Hide_D 5adf8db676 IUserRecord 2024-03-11 12:42:06 +00:00
Hide_D c99f97323d UserID, UserName type
- Owner가 아니고, User여야.
2024-03-11 12:38:37 +00:00
Hide_D cf3a208591 WorldHistory 2024-03-11 12:35:51 +00:00
Hide_D 1537e8a137 Survey Entity 2024-03-11 12:35:43 +00:00
Hide_D 9a9f41c784 ExternalEntity 2024-03-11 12:35:31 +00:00
Hide_D e236654ecf CityEntity 2024-03-11 12:20:50 +00:00
Hide_D f693406df6 feat: GeneralRank 2024-03-11 11:52:30 +00:00
Hide_D 708f14fdb6 docs: 예턴, 사령턴은 DB로부터 받아옴 2024-03-09 18:19:20 +00:00
Hide_D 918bb997b9 docs: NPC 명령 선택기 항목 제거, Server Action Queue 추가
- NPC 명령 선택은 기존처럼 동기 모드로 구현
  - 로직을 최대한 기존과 유사하게
- Server Action Queue 추가
  - 외부 이벤트 루프가 관리
2024-03-09 18:14:15 +00:00
Hide_D b449cf3a11 feat: Action 호출 타입 설계
- 호출 시점에선 강타입으로.
2024-03-09 17:45:14 +00:00
Hide_D fb68d9be22 refac: GameEngine 함수 분리 2024-03-09 16:38:20 +00:00
Hide_D 6b819bbce5 misc: 호출부 2024-03-09 16:32:57 +00:00
Hide_D d742633e6d refac: Signal.{notify,abort}를 동기함수로 변경
- async일 필요가 없음
2024-03-09 16:31:35 +00:00
Hide_D e0784a670c feat: GameEngineWorker 2024-03-09 16:28:46 +00:00
Hide_D c42a97bb5f feat: api/daemon/{start,stop,restart,status} 2024-03-09 16:16:12 +00:00
Hide_D ddfff44c12 feat: GameEngineController 2024-03-09 16:15:43 +00:00
Hide_D 554588fb42 fix: sessionKey 2024-03-09 15:15:54 +00:00
Hide_D 99238636e6 feat: ACL 관련 정리 2024-03-09 15:07:10 +00:00
Hide_D 5928655bc1 feat: Mongoose를 GameEngine으로 전달 2024-03-09 14:54:25 +00:00
Hide_D bf8ad0a78c feat: ReqACL 2024-03-09 14:48:08 +00:00
Hide_D d87c177d50 refac: wip GameEngine 2024-03-09 09:19:43 +00:00
Hide_D ff23cd27b8 feat: RSC TurntimeQueue 2024-03-09 09:19:28 +00:00
Hide_D 3d67f8bb55 feat: General.compareTurntime 2024-03-09 09:18:59 +00:00
Hide_D 6e7ca3f998 feat: insertItemAtArrayLike
- 정렬된 배열에 값 추가
- binary search, 뒤부터 순차 탐색 지원
2024-03-09 09:18:41 +00:00
Hide_D 473963b58b wip: gameEngine 2024-03-09 07:46:27 +00:00
Hide_D 31184c1cd4 feat: gameengine(wip) 2024-03-09 07:41:06 +00:00
Hide_D a430d45e2a refac: shorthand name. ResourceController > rsc 2024-03-09 07:40:55 +00:00
Hide_D a6833473de IResourceController 2024-03-09 07:40:24 +00:00
Hide_D 9aecd4dfb4 feat: entriesWithType 2024-03-09 07:39:48 +00:00
Hide_D c7c84b4fd3 dep: server -> game_logic 2024-03-09 07:39:30 +00:00
Hide_D 3ad136b803 dep: date-fns 2024-03-09 07:39:19 +00:00
Hide_D 3b460b5f04 feat: 재사용가능한 signal 2024-03-09 07:04:25 +00:00
Hide_D 66c8261438 refac: 값 정리 2024-03-09 05:58:17 +00:00
Hide_D 3ba5793755 refac: RSC 2024-03-09 05:26:13 +00:00
Hide_D c9afc111cc refac: 재정비 2024-03-09 05:21:50 +00:00
Hide_D f320ce58a2 refac: 경로 변경 2024-03-09 05:09:54 +00:00
Hide_D afb6fbb1b1 misc: wip 2024-03-09 05:02:55 +00:00
Hide_D e965ed9816 refac: ResouceController 자원 관리 방식 변경 2024-03-09 05:02:16 +00:00
Hide_D 94becec429 misc: 정리 2024-03-09 04:58:45 +00:00
Hide_D fda68b690d misc: 정리 2024-03-09 04:56:50 +00:00
Hide_D fa29486af6 feat: LazyEntityUpdater 2024-03-09 04:50:55 +00:00
Hide_D a38f72fa46 doc: 스레드 구분에 외부 이벤트 처리기 명시
- 원래도 API 처리기에서 루프 돌릴 생각이긴 했음
2024-03-09 04:12:21 +00:00
Hide_D a5f5fb00ba feat: portRPC
- port를 이용해서 worker_thread간 RPC 호출 가능
- 호출, 호출반환은 ArrayBuffer를 이용
- 호출당 100us
2024-03-09 04:06:21 +00:00
Hide_D 04e76ddd9d feat: ArrayBuffer - String converter 2024-03-09 03:36:24 +00:00
Hide_D 85b1cee1b9 feat: delay(0)를 즉시 실행 Promise로 변경
- Promise와 일반 코드의 순서는 정의되어 있지 않으나,
  Promise 간에서는 먼저 선언된 것이 먼저 실행되는 것을 활용
2024-03-09 03:28:23 +00:00
Hide_D 21da4d14e6 wip: 개체 작업 진행 2024-03-06 16:33:23 +00:00
Hide_D be6e765d76 denque 2024-03-05 15:45:41 +00:00
Hide_D 23070ee19a dep: update 2024-03-05 14:50:55 +00:00
Hide_D 2fb1364282 php버전과의 비교 추가 2024-03-01 12:48:30 +00:00
Hide_D 9120943a1a 컴포넌트 문서 추가 2024-03-01 12:16:15 +00:00
Hide_D bd6158c0bc 실수 ㅜㅜ 2023-09-24 06:11:28 +00:00
Hide_D 3687d597c4 타입 정의 상세 2023-09-24 06:11:01 +00:00
Hide_D 45f14f0b72 che_필살 예시 구현 2023-09-24 05:43:06 +00:00
Hide_D 905b401aab ResourceController 란 것이 있을 것 2023-09-24 04:06:59 +00:00
Hide_D 4bc5407bf2 defs 준비 2023-09-23 18:41:45 +00:00
Hide_D e084835249 game_logic 정의 2023-09-23 18:34:27 +00:00
Hide_D cea888573c crypto 누락분 2023-09-23 17:53:46 +00:00
Hide_D 9495cff295 callClientAPI warning 제거 2023-09-23 17:34:56 +00:00
Hide_D c3d3a05f6e package.json author 2023-09-23 17:26:02 +00:00
Hide_D a0c730299c dep 수정 2023-09-23 17:24:30 +00:00
Hide_D 778f189a21 fix import 2023-09-23 17:12:20 +00:00
Hide_D 5ec1173f15 dep 정리 2023-09-23 17:05:18 +00:00
Hide_D 409e6513e3 fix: 누락 package 2023-09-23 16:34:23 +00:00
Hide_D e59f9a9659 monorepo 버전 준비
## @strpc
기존 RPC를 package화

### @strpc/express
express의 middleware + router 결함

## @sammo
게임 전체
- server, client
- gateway_server, gateway_client
2023-09-23 16:29:18 +00:00
147 changed files with 9245 additions and 6643 deletions
+1 -1
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@@ -1 +1 @@
20
24
+2 -2
View File
@@ -11,7 +11,7 @@
"scripts": {
"build": "tsc --build"
},
"author": "",
"author": "Hide_D <hided62@gmail.com>",
"type": "module",
"license": "MIT",
"dependencies": {
@@ -21,7 +21,7 @@
"@strpc/def": "workspace:^"
},
"devDependencies": {
"zod": "^3.22.2"
"zod": "^4.1.12"
},
"peerDependencies": {
"zod": "^3.22.2"
+6 -15
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@@ -2,24 +2,16 @@ import { GET, POST, type DefAPINamespace } from "@strpc/def";
//굳이 할 필요는 없지만, d.ts가 깔끔해짐
import type {
InvalidResponse, ValidResponse
// eslint-disable-next-line @typescript-eslint/no-unused-vars
InvalidResponse, ValidResponse
} from "@strpc/def";
import type {
ArgDeleteAPI,
ArgGetAPI,
ArgHeadAPI,
ArgPatchAPI,
ArgPostAPI,
ArgPutAPI,
EmptyDeleteAPI,
EmptyGetAPI,
EmptyHeadAPI,
EmptyPatchAPI,
EmptyPostAPI,
EmptyPutAPI,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
ArgDeleteAPI, ArgGetAPI, ArgHeadAPI, ArgPatchAPI, ArgPostAPI, ArgPutAPI,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
EmptyDeleteAPI, EmptyGetAPI, EmptyHeadAPI, EmptyPatchAPI, EmptyPostAPI, EmptyPutAPI,
} from "@strpc/def/types";
export type LoginResponse = {
result: true,
nextToken: [number, string] | undefined,
@@ -49,7 +41,6 @@ export type AutoLoginFailed = {
reason: string,
}
/** @internal */
export const structure = {
Login: {
LoginByID: POST<{
+18 -18
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@@ -1,33 +1,33 @@
import type {
DefAPINamespace,
DefAPINamespace,
} from "@strpc/def";
import { GET, POST } from '@strpc/def';
//굳이 할 필요는 없지만, d.ts가 깔끔해짐
import type {
InvalidResponse, ValidResponse
// eslint-disable-next-line @typescript-eslint/no-unused-vars
InvalidResponse, ValidResponse
} from "@strpc/def";
import type {
ArgDeleteAPI,
ArgGetAPI,
ArgHeadAPI,
ArgPatchAPI,
ArgPostAPI,
ArgPutAPI,
EmptyDeleteAPI,
EmptyGetAPI,
EmptyHeadAPI,
EmptyPatchAPI,
EmptyPostAPI,
EmptyPutAPI,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
ArgDeleteAPI, ArgGetAPI, ArgHeadAPI, ArgPatchAPI, ArgPostAPI, ArgPutAPI,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
EmptyDeleteAPI, EmptyGetAPI, EmptyHeadAPI, EmptyPatchAPI, EmptyPostAPI, EmptyPutAPI,
} from "@strpc/def/types";
import { GET, POST } from '@strpc/def';
export type {
InferResponse,
InferError,
InferQuery,
InferResponse,
InferError,
InferQuery,
} from "@strpc/def";
export type * as def from './def/index.js';
export const structure = {
daemon: {
status: GET<ValidResponse & { isRunning: boolean, lastExecuted?: string }>(),
start: POST<ValidResponse>(),
stop: POST<ValidResponse>(),
restart: POST<ValidResponse>(),
}
} satisfies DefAPINamespace;
+26 -25
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@@ -5,46 +5,47 @@
"main": "dist/index.js",
"scripts": {
"dev": "vite",
"build": "run-p type-check build-only",
"build": "vue-tsc && vite build",
"preview": "vite preview",
"type-check": "vue-tsc",
"build-only": "vite build",
"type-check": "vue-tsc --noEmit -p tsconfig.app.json --composite false",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/"
},
"author": "",
"author": "Hide_D <hided62@gmail.com>",
"type": "module",
"license": "MIT",
"dependencies": {
"@popperjs/core": "^2.11.8",
"@sammo/game_logic": "workspace:^",
"@sammo/util": "workspace:^",
"@strpc/client_ky": "workspace:^",
"@strpc/def": "workspace:^",
"bootstrap": "^5.3.1",
"bootstrap-vue-next": "^0.9.26",
"bson": "^5.4.0",
"date-fns": "^2.30.0",
"ky": "^1.0.1",
"@trpc/client": "^11.6.0",
"bootstrap": "^5.3.8",
"bootstrap-vue-next": "^0.40.6",
"bson": "^6.10.4",
"date-fns": "^4.1.0",
"ky": "^1.11.0",
"lodash-es": "^4.17.21",
"pinia": "^2.1.4",
"vue": "^3.3.4",
"vue-router": "^4.2.4"
"pinia": "^3.0.3",
"vue": "^3.5.22",
"vue-router": "^4.5.1"
},
"devDependencies": {
"@tsconfig/node20": "^20.1.2",
"@types/lodash-es": "^4.17.9",
"@types/node": "^20.6.3",
"@vue/eslint-config-prettier": "^8.0.0",
"@vue/eslint-config-typescript": "^11.0.3",
"@vue/tsconfig": "^0.4.0",
"eslint": "^8.50.0",
"eslint-plugin-vue": "^9.15.1",
"prettier": "^3.0.0",
"ts-node": "^10.9.1",
"tslib": "^2.6.2",
"vite": "^4.4.6",
"vue-tsc": "^1.8.6",
"zod": "^3.22.2"
"@tsconfig/node22": "^22.0.2",
"@types/lodash-es": "^4.17.12",
"@types/node": "^24.7.0",
"@vue/eslint-config-prettier": "^10.2.0",
"@vue/eslint-config-typescript": "^14.6.0",
"@vue/tsconfig": "^0.8.1",
"eslint": "^9.37.0",
"eslint-plugin-vue": "^10.5.0",
"prettier": "^3.6.2",
"tslib": "^2.8.1",
"vite": "^7.1.9",
"vue-tsc": "^3.1.1",
"zod": "^4.1.12"
},
"peerDependencies": {
"zod": "^3.22.2"
-12
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@@ -1,12 +0,0 @@
{
"extends": "@vue/tsconfig/tsconfig.dom.json",
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
"exclude": ["src/**/__tests__/*"],
"compilerOptions": {
"composite": true,
"baseUrl": ".",
"paths": {
"@/*": ["./src/*"]
}
}
}
+19 -24
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@@ -1,28 +1,23 @@
{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"rootDir": "./src",
"outDir": "./dist",
},
"exclude": [
"extends": "../../tsconfig.vite.json",
"include": [
"src/**/*.ts",
"src/**/*.d.ts",
"src/**/*.tsx",
"src/**/*.vue"
],
"references": [
{
"path": "../util"
},
{
"path": "../secure_token"
},
{
"path": "../../@strpc/def"
},
{
"path": "./tsconfig.node.json"
},
{
"path": "./tsconfig.app.json"
},
{
"path": "../util"
},
{
"path": "../secure_token"
},
{
"path": "../../@strpc/def"
},
{
"path": "./tsconfig.node.json"
}
]
}
}
+5 -13
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@@ -1,18 +1,10 @@
{
"extends": "@tsconfig/node20/tsconfig.json",
"include": [
"vite.config.*",
"vitest.config.*",
"cypress.config.*",
"nightwatch.conf.*",
"playwright.config.*"
],
"compilerOptions": {
"composite": true,
"skipLibCheck": true,
"module": "ESNext",
"moduleResolution": "Bundler",
"types": ["node"],
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
}
"moduleResolution": "bundler",
"allowSyntheticDefaultImports": true
},
"include": ["vite.config.ts"]
}
-38
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@@ -1,38 +0,0 @@
/** @type {import('ts-jest').JestConfigWithTsJest} */
const jestConfig = {
preset: 'ts-jest/presets/default-esm',
extensionsToTreatAsEsm: ['.ts'],
testEnvironment: 'node',
rootDir: '.',
transform: {
'^.+\\.tsx?$': [
'ts-jest',
{
useESM: true,
tsconfig: 'tsconfig.jest.json',
},
],
},
moduleFileExtensions: [
'js',
'mjs',
'ts',
'mts',
'tsx',
'jsx',
],
moduleNameMapper: {
'^(\\.{1,2}/.*)\\.js$': '$1',
"^lodash-es$": "lodash",
"^lodash-es/(.*)$": "<rootDir>/node_modules/lodash/$1",
},
modulePathIgnorePatterns: [
'<rootDir>/dist/',
],
moduleDirectories: [
"node_modules",
".*/@sammo/util"
],
};
export default jestConfig
+12 -15
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@@ -16,29 +16,26 @@
},
"scripts": {
"build": "tsc --build",
"test": "jest"
"test": "vitest"
},
"author": "",
"author": "Hide_D <hided62@gmail.com>",
"type": "module",
"license": "MIT",
"dependencies": {
"@sammo/util": "workspace:^"
"@sammo/util": "workspace:^",
"vitest": "^3.2.4"
},
"devDependencies": {
"@types/jest": "^29.5.4",
"@types/lodash": "^4.14.198",
"@types/lodash-es": "^4.17.9",
"@types/node": "^20.6.0",
"@typescript-eslint/eslint-plugin": "^6.7.0",
"@typescript-eslint/parser": "^6.7.0",
"bson": "^5.4.0",
"@types/lodash": "^4.17.20",
"@types/lodash-es": "^4.17.12",
"@types/node": "^24.7.0",
"@typescript-eslint/eslint-plugin": "^8.46.0",
"@typescript-eslint/parser": "^8.46.0",
"bson": "^6.10.4",
"buffer": "^6.0.3",
"eslint": "^8.49.0",
"jest": "^29.7.0",
"eslint": "^9.37.0",
"lodash-es": "^4.17.21",
"ts-jest": "^29.1.1",
"tslib": "^2.6.2",
"typescript": "^5.2.2"
"tslib": "^2.8.1"
},
"peerDependencies": {
"bson": "^5.4.0",
+6 -5
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@@ -1,11 +1,12 @@
import { expect, test } from "vitest";
import { AES_GCM_Decrypt, AES_GCM_Encrypt } from "./AES.js";
type TestType = {
key: Buffer,
IV: Buffer,
PT: Buffer,
AAD?: Buffer,
CT: Buffer,
key: Buffer<ArrayBuffer>,
IV: Buffer<ArrayBuffer>,
PT: Buffer<ArrayBuffer>,
AAD?: Buffer<ArrayBuffer>,
CT: Buffer<ArrayBuffer>,
failed?: boolean,
};
-2
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@@ -1,5 +1,3 @@
import type { BufferSource } from "@sammo/util";
const subtle = globalThis.crypto.subtle;
+1
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@@ -1,3 +1,4 @@
import { expect, test } from "vitest";
import { ECDSA_sign_bson, ECDSA_verify_bson } from "./ECDSA.js";
import { genKey } from "./ECKey.js";
import { randomBytes } from "./utils.js";
+39 -16
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@@ -3,7 +3,6 @@ import { type Bsonifiable, bsonify, type Jsonifiable, jsonify } from "@sammo/uti
import { importSignKey, importVerifyKey } from "./ECKey.js";
import type { ECDSASignature, ECDSA_PKCS8_P384_SignKey, ECDSA_P384_VerifyKey, ECDSASignatureBSON, ECDSASignatureJSON, ECDSASignatureRaw } from "./RawTypes.js";
import { isBufferSource } from './types.js';
import { isArray, isDate, isObject } from "lodash-es";
// 간편하게 저장하기 위해서 그냥! 매번 복잡한 일을 하도록 하자
const subtle = globalThis.crypto.subtle;
@@ -13,35 +12,53 @@ const hashName: EcdsaParams = {
hash: 'SHA-512'
}
export async function ECDSA_sign(sign_key: ECDSA_PKCS8_P384_SignKey, msg: BufferSource): Promise<ECDSASignatureRaw> {
export async function ECDSA_sign(sign_key: ECDSA_PKCS8_P384_SignKey, msg: BufferSource | Uint8Array): Promise<ECDSASignatureRaw> {
const subtleSignKeyP = importSignKey(sign_key);
if (msg instanceof Uint8Array){
if(!(msg.buffer instanceof ArrayBuffer)){
const nmsg = new Uint8Array(new ArrayBuffer(msg.length));
nmsg.set(msg);
return Buffer.from(await subtle.sign(hashName, await subtleSignKeyP, nmsg));
}
//XXX: 멍청한 TS 5.9 버그. 신 버전 나오면 Uint8Array 해결할 것
return Buffer.from(await subtle.sign(hashName, await subtleSignKeyP, msg as Uint8Array<ArrayBuffer>));
}
return Buffer.from(await subtle.sign(hashName, await subtleSignKeyP, msg));
}
export async function ECDSA_sign_bson(sign_key: ECDSA_PKCS8_P384_SignKey, msg: Bsonifiable): Promise<ECDSASignatureBSON>
export async function ECDSA_sign_bson(sign_key: ECDSA_PKCS8_P384_SignKey, msg: BufferSource): Promise<ECDSASignatureRaw>
export async function ECDSA_sign_bson(sign_key: ECDSA_PKCS8_P384_SignKey, msg: Bsonifiable | BufferSource): Promise<ECDSASignatureRaw | ECDSASignatureBSON> {
export async function ECDSA_sign_bson(sign_key: ECDSA_PKCS8_P384_SignKey, msg: BufferSource | Uint8Array): Promise<ECDSASignatureRaw>
export async function ECDSA_sign_bson(sign_key: ECDSA_PKCS8_P384_SignKey, msg: Bsonifiable | BufferSource | Uint8Array): Promise<ECDSASignatureRaw | ECDSASignatureBSON> {
if (!isBufferSource(msg)) {
msg = BSON.serialize(bsonify(msg as Record<string, string>));
return await ECDSA_sign(sign_key, msg) as ECDSASignatureBSON;
const nmsg = BSON.serialize(bsonify(msg as Record<string, string>));
return await ECDSA_sign(sign_key, nmsg) as ECDSASignatureBSON;
}
return ECDSA_sign(sign_key, msg);
}
export async function ECDSA_sign_json(sign_key: ECDSA_PKCS8_P384_SignKey, msg: Bsonifiable): Promise<ECDSASignatureJSON>
export async function ECDSA_sign_json(sign_key: ECDSA_PKCS8_P384_SignKey, msg: BufferSource): Promise<ECDSASignatureRaw>
export async function ECDSA_sign_json(sign_key: ECDSA_PKCS8_P384_SignKey, msg: Jsonifiable | BufferSource): Promise<ECDSASignatureRaw | ECDSASignatureJSON> {
export async function ECDSA_sign_json(sign_key: ECDSA_PKCS8_P384_SignKey, msg: BufferSource | Uint8Array): Promise<ECDSASignatureRaw>
export async function ECDSA_sign_json(sign_key: ECDSA_PKCS8_P384_SignKey, msg: Jsonifiable | BufferSource | Uint8Array): Promise<ECDSASignatureRaw | ECDSASignatureJSON> {
if (!isBufferSource(msg)) {
msg = Buffer.from(JSON.stringify(jsonify(msg as Record<string, string>)), 'utf-8');
return await ECDSA_sign(sign_key, msg) as ECDSASignatureJSON;
const nmsg = Buffer.from(JSON.stringify(jsonify(msg as Record<string, string>)), 'utf-8') as Uint8Array<ArrayBuffer>;
return await ECDSA_sign(sign_key, nmsg) as ECDSASignatureJSON;
}
return ECDSA_sign(sign_key, msg);
}
export async function ECDSA_verify(verify_key: ECDSA_P384_VerifyKey, msg: BufferSource, sign: ECDSASignature): Promise<boolean> {
export async function ECDSA_verify(verify_key: ECDSA_P384_VerifyKey, msg: BufferSource | Uint8Array, sign: ECDSASignature): Promise<boolean> {
try {
//XXX: 멍청한 TS 5.9 버그. 신 버전 나오면 Uint8Array 해결할 것
const subtleVerifyKeyP = importVerifyKey(verify_key);
if (msg instanceof Uint8Array){
if(!(msg.buffer instanceof ArrayBuffer)){
const nmsg = new Uint8Array(new ArrayBuffer(msg.length));
nmsg.set(msg);
return await subtle.verify(hashName, await subtleVerifyKeyP, sign, nmsg);
}
return await subtle.verify(hashName, await subtleVerifyKeyP, sign, msg as Uint8Array<ArrayBuffer>);
}
return await subtle.verify(hashName, await subtleVerifyKeyP, sign, msg);
}
catch (e) {
@@ -50,10 +67,13 @@ export async function ECDSA_verify(verify_key: ECDSA_P384_VerifyKey, msg: Buffer
}
export async function ECDSA_verify_bson(verify_key: ECDSA_P384_VerifyKey, msg: Bsonifiable, sign: ECDSASignatureBSON): Promise<boolean>;
export async function ECDSA_verify_bson(verify_key: ECDSA_P384_VerifyKey, msg: BufferSource, sign: ECDSASignatureRaw): Promise<boolean>;
export async function ECDSA_verify_bson(verify_key: ECDSA_P384_VerifyKey, msg: Bsonifiable | BufferSource, sign: ECDSASignatureBSON | ECDSASignatureRaw): Promise<boolean> {
export async function ECDSA_verify_bson(verify_key: ECDSA_P384_VerifyKey, msg: BufferSource | Uint8Array, sign: ECDSASignatureRaw): Promise<boolean>;
export async function ECDSA_verify_bson(verify_key: ECDSA_P384_VerifyKey, msg: Bsonifiable | BufferSource | Uint8Array, sign: ECDSASignatureBSON | ECDSASignatureRaw): Promise<boolean> {
try {
if (msg instanceof Uint8Array){
return ECDSA_verify(verify_key, msg, sign);
}
if (!isBufferSource(msg)) {
msg = BSON.serialize(bsonify(msg as Record<string, string>));
}
@@ -65,13 +85,16 @@ export async function ECDSA_verify_bson(verify_key: ECDSA_P384_VerifyKey, msg: B
}
export async function ECDSA_verify_json(verify_key: ECDSA_P384_VerifyKey, msg: Bsonifiable, sign: ECDSASignatureJSON): Promise<boolean>;
export async function ECDSA_verify_json(verify_key: ECDSA_P384_VerifyKey, msg: BufferSource, sign: ECDSASignatureRaw): Promise<boolean>;
export async function ECDSA_verify_json(verify_key: ECDSA_P384_VerifyKey, msg: Jsonifiable | BufferSource, sign: ECDSASignatureJSON | ECDSASignatureRaw): Promise<boolean> {
export async function ECDSA_verify_json(verify_key: ECDSA_P384_VerifyKey, msg: BufferSource | Uint8Array, sign: ECDSASignatureRaw): Promise<boolean>;
export async function ECDSA_verify_json(verify_key: ECDSA_P384_VerifyKey, msg: Jsonifiable | BufferSource | Uint8Array, sign: ECDSASignatureJSON | ECDSASignatureRaw): Promise<boolean> {
try {
if (msg instanceof Uint8Array){
return ECDSA_verify(verify_key, msg, sign);
}
if (!isBufferSource(msg)) {
const x = JSON.stringify(jsonify(msg as Record<string, string>));
msg = Buffer.from(x, 'utf-8');
return ECDSA_verify(verify_key, Buffer.from(x, 'utf-8'), sign);
}
return ECDSA_verify(verify_key, msg, sign);
}
+1
View File
@@ -1,3 +1,4 @@
import { expect, test } from "vitest";
import { genKey, verifyKeyFromSignKey, pemFromVerifyKey, importVerifyKey, importSignKey, pemFromSignKey } from "./ECKey.js";
import { TypeLength } from "./TypeLength.js";
import { decodePEM } from "./utils.js";
+6 -5
View File
@@ -80,7 +80,7 @@ export class LiteHashDRBG implements RNG {
protected buffer!: ArrayBuffer;
protected bufferIdx!: number;
protected hq: DataView;
protected hq: DataView<ArrayBuffer>;
protected hqIdxPos: number;
protected ready: Promise<void>;
@@ -120,7 +120,7 @@ export class LiteHashDRBG implements RNG {
return maxInt;
}
public async nextBytes(bytes: number, baseBytes?: number): Promise<Uint8Array> {
public async nextBytes(bytes: number, baseBytes?: number): Promise<Uint8Array<ArrayBuffer>> {
bytes |= 0;
if (bytes <= 0) {
throw new Error(`${bytes} <= 0`);
@@ -128,7 +128,7 @@ export class LiteHashDRBG implements RNG {
const ticket = this.ready;
let waiter: Promise<Uint8Array | undefined> = Promise.resolve(undefined);
let waiter: Promise<Uint8Array<ArrayBuffer> | undefined> = Promise.resolve(undefined);
let nextBlockWait: (() => void) | null = (() => { throw 'something wrong'; });
@@ -194,10 +194,11 @@ export class LiteHashDRBG implements RNG {
if (nextBlockWait) {
nextBlockWait();
}
return nextBlock as Uint8Array;
if(!nextBlock){ throw new Error("Internal error: nextBlock is undefined"); }
return nextBlock;
}
public async nextBits(bits: number, baseBytes?: number): Promise<Uint8Array> {
public async nextBits(bits: number, baseBytes?: number): Promise<Uint8Array<ArrayBuffer>> {
await this.ready;
bits |= 0;
+2 -2
View File
@@ -5,8 +5,8 @@ export interface RNG {
*/
getMaxInt(): number;
nextBytes(bytes: number): Promise<Uint8Array>;
nextBits(bits: number): Promise<Uint8Array>;
nextBytes(bytes: number): Promise<Uint8Array<ArrayBuffer>>;
nextBits(bits: number): Promise<Uint8Array<ArrayBuffer>>;
nextInt(max?: number): Promise<number>;
nextFloat1(): Promise<number>;
+2 -2
View File
@@ -24,8 +24,8 @@ export class RandUtil {
}
public async nextBit(): Promise<boolean> {
const view = new DataView(await this.rng.nextBits(1) as ArrayBufferLike);
return view.getUint8(0) != 0;
const view = await this.rng.nextBits(1);
return view[0] != 0;
}
public async nextBool(prob = 0.5): Promise<boolean> {
+1
View File
@@ -1,3 +1,4 @@
import { expect, test } from "vitest";
import { sha256, sha512 } from "./SHA2.js";
test('sha2', async () => {
+30 -5
View File
@@ -1,19 +1,44 @@
import { isBufferSource } from "./types.js";
import { BSON } from "bson";
import { type Bsonifiable, bsonify } from "@sammo/util";
import { isArray, isDate, isObject } from "lodash-es";
const subtle = globalThis.crypto.subtle;
export async function sha256(msg: Bsonifiable | BufferSource): Promise<ArrayBuffer> {
export async function sha256(msg: Bsonifiable | BufferSource | Uint8Array): Promise<ArrayBuffer> {
if (msg instanceof Uint8Array){
if(!(msg.buffer instanceof ArrayBuffer)){
const nmsg = new Uint8Array(new ArrayBuffer(msg.length));
nmsg.set(msg);
return await subtle.digest('SHA-256', nmsg);
}
//XXX: 멍청한 TS 5.9 버그. 신 버전 나오면 Uint8Array 해결할 것
const nmsg = msg as Uint8Array<ArrayBuffer>;
return await subtle.digest('SHA-256', nmsg);
}
if (!isBufferSource(msg)) {
msg = BSON.serialize(bsonify(msg));
//XXX: 멍청한 TS 5.9 버그. 신 버전 나오면 Uint8Array 해결할 것
const nmsg = BSON.serialize(bsonify(msg)) as Uint8Array<ArrayBuffer>;
if (!(nmsg.buffer instanceof ArrayBuffer)){ throw new Error("Internal error: BSON.serialize did not return ArrayBuffer"); }
return await subtle.digest('SHA-256', nmsg);
}
return await subtle.digest('SHA-256', msg);
}
export async function sha512(msg: Bsonifiable | BufferSource): Promise<ArrayBuffer> {
export async function sha512(msg: Bsonifiable | BufferSource | Uint8Array): Promise<ArrayBuffer> {
if (msg instanceof Uint8Array){
if(!(msg.buffer instanceof ArrayBuffer)){
const nmsg = new Uint8Array(new ArrayBuffer(msg.length));
nmsg.set(msg);
return await subtle.digest('SHA-512', nmsg);
}
//XXX: 멍청한 TS 5.9 버그. 신 버전 나오면 Uint8Array 해결할 것
const nmsg = msg as Uint8Array<ArrayBuffer>;
return await subtle.digest('SHA-512', nmsg);
}
if (!isBufferSource(msg)) {
msg = BSON.serialize(bsonify(msg));
//XXX: 멍청한 TS 5.9 버그. 신 버전 나오면 Uint8Array 해결할 것
const nmsg = BSON.serialize(bsonify(msg)) as Uint8Array<ArrayBuffer>;
if (!(nmsg.buffer instanceof ArrayBuffer)){ throw new Error("Internal error: BSON.serialize did not return ArrayBuffer"); }
return await subtle.digest('SHA-512', nmsg);
}
return await subtle.digest('SHA-512', msg);
}
+7 -2
View File
@@ -1,4 +1,5 @@
import { InvalidArgument } from '@sammo/util';
import type { RandUtil } from './RandUtil.js';
export class InvalidVType extends InvalidArgument {
public override name = 'InvalidVType';
@@ -34,7 +35,7 @@ export class PrivilegedGenViolation extends RuntimeError {
export type MergeableBuffer = MergeableBuffer[] | Buffer;
export function calcMergeableBuffer(item: MergeableBuffer): number {
if (item instanceof Buffer) {
if (item instanceof Uint8Array) {
return item.byteLength;
}
let bufferSize = 0;
@@ -56,7 +57,7 @@ export function mergeBuffer(...buffers: MergeableBuffer[]): Buffer {
}
const fillBuffer = function (item: MergeableBuffer, bufferIdx: number): number {
if (item instanceof Buffer) {
if (item instanceof Uint8Array) {
result.set(item, bufferIdx);
bufferIdx += item.byteLength;
return bufferIdx;
@@ -99,6 +100,10 @@ export * as SHA2 from './SHA2.js';
export * as ECDHe from './ECDHe.js';
export * as ECDHe_AES from './ECDHe_AES.js';
export { RandUtil } from './RandUtil.js';
export { LiteHashDRBG } from './LiteHashDRBG.js';
export type { RNG } from './RNG.js';
export * as RawTypes from './RawTypes.js';
export * from './utils.js';
-3
View File
@@ -3,9 +3,6 @@ export function isBufferSource(obj: unknown): obj is BufferSource {
if (obj instanceof ArrayBuffer){
return true;
}
if('SharedArrayBuffer' in globalThis && obj instanceof SharedArrayBuffer){
return true;
}
if (ArrayBuffer.isView(obj)){
return true;
}
+6 -6
View File
@@ -41,12 +41,12 @@ type InferPEMBuffer<T extends PEMString<any, any>> = Exclude<undefined, T['_pem_
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export function decodePEM<T extends PEMString<any, any>>(pem: T, pemType: InferPEMType<T>): InferPEMBuffer<T>[];
export function decodePEM(pem: string, pemType?: ValidPEMType): Buffer[];
export function decodePEM(pem: string, pemType?: ValidPEMType): Buffer[] {
export function decodePEM(pem: string, pemType?: ValidPEMType): Buffer<ArrayBuffer>[];
export function decodePEM(pem: string, pemType?: ValidPEMType): Buffer<ArrayBuffer>[] {
const tag = pemType ?? "[A-Z0-9 ]+";
const pattern = new RegExp(`-{5}BEGIN ${tag}-{5}([a-zA-Z0-9=+\\/\\n\\r]+)-{5}END ${tag}-{5}`, "g");
const res: Buffer[] = [];
const res: Buffer<ArrayBuffer>[] = [];
let matches: RegExpExecArray | null = null;
// eslint-disable-next-line no-cond-assign
while (matches = pattern.exec(pem)) {
@@ -63,11 +63,11 @@ export function decodePEM(pem: string, pemType?: ValidPEMType): Buffer[] {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export function decodeSinglePEM<T extends PEMString<any, any>>(pem: T, pemType: InferPEMType<T>): InferPEMBuffer<T>;
export function decodeSinglePEM(pem: string, pemType?: ValidPEMType): Buffer;
export function decodeSinglePEM(pem: string, pemType?: ValidPEMType): Buffer {
export function decodeSinglePEM(pem: string, pemType?: ValidPEMType): Buffer<ArrayBuffer>;
export function decodeSinglePEM(pem: string, pemType?: ValidPEMType): Buffer<ArrayBuffer> {
const res = decodePEM(pem, pemType);
if (res.length != 1) {
throw new Error("invalid pem");
}
return res[0];
}
}
-6
View File
@@ -1,6 +0,0 @@
{
"extends": "./tsconfig.json",
"compilerOptions": {
"verbatimModuleSyntax": false,
}
}
+7 -4
View File
@@ -6,18 +6,21 @@
"scripts": {
"build": "tsc --build"
},
"author": "",
"author": "Hide_D <hided62@gmail.com>",
"type": "module",
"license": "MIT",
"dependencies": {
"@sammo/api_def": "workspace:^",
"@sammo/crypto": "workspace:^",
"@sammo/server_util": "workspace:^",
"@sammo/util": "workspace:^",
"@strpc/express": "workspace:^",
"dotenv": "^16.3.1",
"mongoose": "^7.4.3"
"date-fns": "^4.1.0",
"dotenv": "^17.2.3",
"mongoose": "^8.19.1",
"zod": "^4.1.12"
},
"devDependencies": {
"@types/node": "^20.6.3"
"@types/node": "^24.7.0"
}
}
@@ -0,0 +1,62 @@
import type { IResourceController } from "@/IResourceController.js";
import type { CityID, GeneralID, NationID, SquadID } from "@/defs.js";
import { NotYetImplemented } from "@sammo/util";
export type QueueType = 'server' | 'api';
//type QueueType = 'server' | 'npc' | 'api';
export function setDefenceTrained(invoker: QueueType, arg: { generalID: GeneralID, defenceTrained: number }, rc: IResourceController): void{
throw new NotYetImplemented();
}
export function kickSquadMember(invoker: QueueType, arg: { nationID: NationID, squadID: SquadID, memberID: GeneralID }, rc: IResourceController): void {
throw new NotYetImplemented();
}
export function blockAttackCommand(invoker: QueueType, arg: { nationID: NationID, block: boolean }, rc: IResourceController): void {
throw new NotYetImplemented();
}
export function blockJoinNation(invoker: QueueType, arg: { nationID: NationID, block: boolean }, rc: IResourceController): void {
throw new NotYetImplemented();
}
export function createGeneral(invoker: QueueType, arg: {
//유산 값등은 외부에서 처리하고 내부에는 순수 랜덤류만 입력
name: string,
ownerID: number,
ownerName: string,
leadership: number,
strength: number,
intel: number,
pic: string
character: string
turnTimeZone?: number,
warSpecial?: string,
city?: CityID,
bonusStat?: [number, number, number],
//penalty: Record<GeneralPenalty, number>,
}, rc: IResourceController):void{
throw new NotYetImplemented();
}
type ActionFunc<Arg extends Record<string, any>, Res> = (invoker: QueueType, arg: Arg, rc: IResourceController)=>Res;
export type ActionPackDef = {
[key: string]: ActionFunc<any, any>
}
export const ActionRequestList = {
setDefenceTrained,
kickSquadMember,
blockAttackCommand,
blockJoinNation,
createGeneral,
} as const satisfies ActionPackDef;
export type ActionRequestKey = keyof typeof ActionRequestList;
export type ActionMainArg<T extends ActionRequestKey> = Parameters<typeof ActionRequestList[T]>[1];
export type ActionRes<T extends ActionRequestKey> = ReturnType<typeof ActionRequestList[T]>;
+72
View File
@@ -0,0 +1,72 @@
import type { ICityEntity } from "./Entity/CityEntity.js";
import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { IResourceController } from "./IResourceController.js";
import type { CityID, GeneralID, NationID } from "./defs.js";
import type { General } from "./General.js";
import { must } from "@sammo/util";
export class City extends LazyEntityUpdater<ICityEntity>{
protected readonly _indirectNames: (keyof ICityEntity)[] = ["id", "nationID"];
protected readonly _entityType = "City";
protected readonly _raw: ICityEntity;
protected _members = new Map<GeneralID, WeakRef<General>>;
protected _otherMembers = new Map<NationID, Map<GeneralID, WeakRef<General>>>;
constructor(
raw: ICityEntity,
protected readonly rc: IResourceController,
bootstrapInfo: {
general: GeneralID[];
}
){
super();
this._raw = raw;
this._bootstrapInfo = bootstrapInfo;
}
private _bootstrapInfo?: ConstructorParameters<typeof City>[2];
public bootstrap(){
const rc = this.rc;
const bootstrapInfo = must(this._bootstrapInfo);
delete this._bootstrapInfo;
const nationID = this._raw.nationID;
for(const id of bootstrapInfo.general){
const general = must(rc.general(id));
this.notifyJoinGeneral(general);
}
}
get id(): CityID {
return this._raw.id;
}
notifyJoinGeneral(general: General){
const nationID = general.raw.nationID;
if(nationID === this._raw.nationID){
this._members.set(general.id, new WeakRef(general));
return;
}
let otherMembers = this._otherMembers.get(nationID);
if(!otherMembers){
otherMembers = new Map();
this._otherMembers.set(nationID, otherMembers);
}
otherMembers.set(general.id, new WeakRef(general));
}
notifyQuitGeneral(general: General){
const nationID = general.raw.nationID;
if(nationID === this._raw.nationID){
this._members.delete(general.id);
return;
}
const otherMembers = must(this._otherMembers.get(nationID));
otherMembers.delete(general.id);
}
}
+33
View File
@@ -0,0 +1,33 @@
import type { GeneralID } from "@/defs.js"
//TODO: 작성!!
export type DestGeneralArgType = {
destGeneralID: GeneralID;
}
export type DestCityArgType = {
destCityID: string;
}
export type DestNationArgType = {
destNationID: string;
}
export type ColorArgType = {
color: string;
}
export type TextArgType = {
text: string;
}
export type ArmyTypeArgType = {
armyType: number;
}
export type ArgType =
| DestGeneralArgType
| DestCityArgType
| DestNationArgType
;
+290
View File
@@ -0,0 +1,290 @@
import type { City } from "@/City.js";
import { testContraints, type IConstraint } from "@/Constraint/index.js";
import type { GameEnv } from "@/GameEnv.js";
import type { General } from "@/General.js";
import type { Nation } from "@/Nation.js";
import type { IntYearMonth } from "@/defs.js";
import type { RandUtil } from "@sammo/crypto";
import { InvalidArgument, must } from "@sammo/util";
import type { z } from "zod";
export const enum CommandType {
General = 0,
Nation = 1,
};
export const enum CompensateType {
Neutral = 0,
Positive = 1,
Negative = -1,
}
export abstract class BaseCommand<ArgType extends Record<string, any>>{
abstract readonly actionName: string;
abstract readonly className: string;
abstract readonly type: CommandType;
public abstract readonly compensateType: CompensateType;
readonly isLazyCalcReqTurn: boolean = false;
protected cachedPermissionToReserve = false;
protected cachedMinConditionMet = false;
protected cachedFullConditionMet = false;
protected reasonNotFullConditionMet: string | undefined = undefined;
protected reasonNotMinConditionMet: string | undefined = undefined;
protected reasonNotPermissionToReserve: string | undefined = undefined;
protected _destNation?: Nation;
protected _destCity?: City;
protected _destGeneral?: General;
public get destNation(): Readonly<Nation> | undefined {
return this._destNation;
}
public get destCity(): Readonly<City> | undefined {
return this._destCity;
}
public get destGeneral(): Readonly<General> | undefined {
return this._destGeneral;
}
protected abstract alternative: BaseCommand<any> | undefined;
protected abstract permissionConstraints: IConstraint<any>[] | undefined;
protected abstract minConditionConstraints: IConstraint<any>[] | undefined;
protected abstract fullConditionConstraints: IConstraint<any>[] | undefined;
protected abstract errorInvoker: string | undefined;
protected abstract readonly argSchema: {} extends ArgType ? undefined : z.ZodObject<ArgType>;
protected _arg: ArgType | undefined;
protected readonly reasonArgTestFailed?: string;
public get arg(): Readonly<ArgType> {
return must(this._arg);
}
public constructor(
public readonly general: General,
public readonly env: GameEnv,
arg: ArgType
) {
this.init();
this.reasonArgTestFailed = this.testArg(arg);
if(this.reasonArgTestFailed === undefined){
this.initWithArg();
}
}
private testArg(rawArg: ArgType): string | undefined {
if(this.argSchema === undefined){
if(Object.keys(rawArg).length === 0){
return undefined;
}
return "이 커맨드는 인자를 받지 않습니다";
}
const result = must(this.argSchema).safeParse(this.arg);
if(!result.success){
return result.error.errors[0].message;
}
this._arg = result.data as unknown as ArgType;
return undefined;
}
protected abstract init(): void;
protected initWithArg(): void {
if (Object.keys(this.arg).length == 0) {
return;
}
throw new InvalidArgument("initWithArg must be overridden if arg is not undefined");
}
public get commandBrief(): string {
return this.actionName;
}
//TODO: ExecuteKey의 타입
abstract getNextExecuteKey(): string;
abstract getNextAvailableTurn(): IntYearMonth | undefined;
abstract setNextAvailableTurn(turn?: IntYearMonth): void;
abstract getCost(): [gold: number, rice: number];
abstract getPreReqTurn(): number;
abstract getPostReqTurn(): number;
protected testPostReqTurn(): ["testPostReqTurn", string] | undefined {
if (this.getPostReqTurn() === 0) {
return undefined;
}
const nextAvailableTurn = this.getNextAvailableTurn();
if (nextAvailableTurn === undefined) {
return undefined;
}
const yearMonth = this.env.raw.yearMonth;
const remainTurn = nextAvailableTurn - yearMonth;
if (remainTurn <= 0) {
return undefined;
}
return ["testPostReqTurn", `${remainTurn}턴 더 기다려야 합니다`];
}
testPermissionToReserve(): string | undefined {
if (this.cachedPermissionToReserve) {
return this.reasonNotPermissionToReserve;
}
if (this.reasonNotPermissionToReserve) {
return this.reasonNotPermissionToReserve;
}
const testResult = testContraints(this.permissionConstraints ?? [], this);
if (testResult !== undefined) {
[this.errorInvoker, this.reasonNotPermissionToReserve] = testResult;
}
this.cachedPermissionToReserve = true;
return this.reasonNotPermissionToReserve;
}
public canDisplay(): boolean {
return true;
}
public testMinConditionMet(): string | undefined {
if (this.argSchema === undefined && this.minConditionConstraints === undefined) {
return this.testFullConditionMet();
}
if(this.minConditionConstraints === undefined){
throw new InvalidArgument("minConditionConstraints가 제대로 설정되지 않았습니다");
}
if (this.cachedMinConditionMet) {
return this.reasonNotMinConditionMet;
}
const testResult = testContraints(this.minConditionConstraints, this);
if (testResult !== undefined) {
[this.errorInvoker, this.reasonNotMinConditionMet] = testResult;
}
if (this.reasonNotMinConditionMet === undefined && !this.isLazyCalcReqTurn) {
const result = this.testPostReqTurn();
if (result !== undefined) {
[this.errorInvoker, this.reasonNotMinConditionMet] = result;
}
}
this.cachedMinConditionMet = true;
return this.reasonNotMinConditionMet;
}
public testFullConditionMet(): string | undefined {
if(this.reasonArgTestFailed !== undefined){
this.reasonNotFullConditionMet = this.reasonArgTestFailed;
this.cachedFullConditionMet = true;
return this.reasonNotFullConditionMet;
}
if (this.fullConditionConstraints === undefined) {
throw new InvalidArgument('fullConditionConstraints가 제대로 설정되지 않았습니다');
}
if (this.cachedFullConditionMet) {
return this.reasonNotFullConditionMet;
}
const testResult = testContraints(this.fullConditionConstraints, this);
if (testResult !== undefined) {
[this.errorInvoker, this.reasonNotFullConditionMet] = testResult;
}
if (this.reasonNotFullConditionMet === undefined) {
const result = this.testPostReqTurn();
if (result !== undefined) {
[this.errorInvoker, this.reasonNotFullConditionMet] = result;
}
}
this.cachedFullConditionMet = true;
return this.reasonNotFullConditionMet;
}
public get termString(): string {
const commandName = this.commandBrief;
const term = this.getNextAvailableTurn();
const termMax = this.getPreReqTurn() + 1;
return `${commandName} 수행중... (${term}/${termMax})`;
}
public addTermStack(): boolean {
if (this.getPreReqTurn() === 0) {
return true;
}
const lastTurn = this.general.raw.aux.lastTurn;
const nextTurn: Exclude<typeof lastTurn, undefined> = {
action: this.className,
arg: this.arg,
brief: this.commandBrief,
term: 1
};
if (lastTurn === undefined) {
this.general.update((raw) => {
raw.aux.lastTurn = nextTurn;
});
return false;
}
if (lastTurn.action !== this.className || lastTurn.arg !== this.arg) {
this.general.update((raw) => {
raw.aux.lastTurn = nextTurn;
});
return false;
}
if (lastTurn.term < this.getPreReqTurn()) {
nextTurn.term = lastTurn.term + 1;
this.general.update((raw) => {
raw.aux.lastTurn = nextTurn;
});
return false;
}
return true;
}
public get hasPermissionToReserve(): boolean {
return this.testPermissionToReserve() === undefined;
}
public get hasMinConditionMet(): boolean {
return this.testMinConditionMet() === undefined;
}
public get hasFullConditionMet(): boolean {
return this.testFullConditionMet() === undefined;
}
public get failString(): string {
const commandName = this.commandBrief;
const failReason = this.testFullConditionMet();
if (failReason === undefined) {
throw new Error('실행 가능한 커맨드에 대해 실패 이유를 수집');
}
return `${failReason} ${commandName} 실패.`;
}
public get alternativeCommand(): BaseCommand<any> {
return must(this.alternative);
}
abstract run(rng: RandUtil): boolean;
}
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import type { City } from "@/City.js"
import type { GameEnv } from "@/GameEnv.js"
import type { General } from "@/General.js"
import type { Nation } from "@/Nation.js"
export const enum RequiredDestLevel {
None = 0,
Nation = 1,
City = 2,
General = 3,
}
export interface IConstraint<ArgType extends Record<string, unknown> = {}> {
readonly reason?: string;
readonly requiredDestLevel: RequiredDestLevel;
readonly arg: ArgType;
test(input: TestInput): undefined | [testName: string, err: string];
}
export const constraints: {
[key: string]: IConstraint
} = {
}
export interface TestInput {
general: Readonly<General>,
destNation?: Readonly<Nation>,
destCity?: Readonly<City>,
destGeneral?: Readonly<General>,
env: Readonly<GameEnv>,
}
export function testContraints(testList: IConstraint[], input: TestInput): undefined | [testName: string, err: string]{
for(const test of testList){
if(test.requiredDestLevel >= RequiredDestLevel.Nation && input.destNation === undefined){
return [test.constructor.name, "require destNation"];
}
else if(test.requiredDestLevel >= RequiredDestLevel.City && input.destCity === undefined){
return [test.constructor.name, "require destCity"];
}
else if(test.requiredDestLevel >= RequiredDestLevel.General && input.destGeneral === undefined){
return [test.constructor.name, "require destGeneral"];
}
const result = test.test(input);
if(result !== undefined){
return result;
}
}
return undefined;
}
@@ -0,0 +1,80 @@
import type { CityID, CityLevel, CityName, CityOfficerLevel, CityState, FrontStatus, NationID, FractionalRange, RegionID, IntMonth } from "../defs.js";
export interface ICityEntity{
id: CityID;
name: CityName;
nationID: NationID;
level: CityLevel;
//보급품 있음
isSupplied: boolean;
//도시 접경 상태
frontStatus: FrontStatus;
//인구
population: {
current: number;
max: number;
}
//농업
agriculture: {
current: number;
max: number;
}
//상업
commerce: {
current: number;
max: number;
}
//치안
security: {
current: number;
max: number;
}
//민도
loyalty: {
current: number;
max: 100;
}
//수비병
defence: {
current: number;
max: number;
}
//성벽
wall: {
current: number;
max: number;
}
//전투 사망자 수(혹은 패잔병)
battleDeath: number;
//상인 존재 및 거래율, base 1
traderStatus: {
exists: false;
} | {
exists: true;
rate: FractionalRange;
}
officerAssignability: Record<CityOfficerLevel, boolean>;
regionID: RegionID;
state: CityState;
//전투 잔여 개월
remainWarMonth: IntMonth;
//국가별 수비병 사살 수
cityDamageRatio: Record<NationID, number>;
}
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import type { DiplomacyState, NationID } from "@/defs.js";
export interface Diplomacy {
_id: string;
lowerNationID: NationID;
higherNationID: NationID;
state: DiplomacyState;
lowerNationDeadCrew?: number;
higherNationDeadCrew?: number;
}
@@ -0,0 +1,29 @@
import type { GeneralID, GeneralName, NationID } from "@/defs.js";
export interface IDiplomaticLetter {
_id: string;
srcNationID: NationID;
destNationID: NationID;
prevID?: string;
state: 'proposed' | 'accepted' | 'rejected' | 'canceled' | 'replaced';
srcSigner: {
generalID: GeneralID;
generalName: GeneralName;
icon: string;
};
destSigner: {
generalID: GeneralID;
generalName: GeneralName;
icon: string;
};
publicText: string;
privateText: string;
createdAt: Date;
updatedAt: Date;
}
@@ -0,0 +1,41 @@
import type { GeneralID } from "@/defs.js";
//게임 외부적인 General Rank 정보
export interface IGeneralExternalRankEntity {
generalID: GeneralID;
//토너먼트 결과가 앞으로도 게임 내부 데이터로 반영되지 않을것인가?
//토너먼트 결과
tournamentResult: Record<'all'|'leadership'|'strength'|'intel', {
win: number,
lose: number,
draw: number,
//토너먼트 참가 횟수
cnt: number,
//포인트
point: number,
}>;
tournamentBet: {
//베팅 성공 횟수
betWin: number;
//베팅 금액
betGold: number;
//베팅 수익금
betProfit: number;
}
//유상 포인트 획득(지연)
inheritPointEarned: number;
//유상 포인트 소모(지연)
inheritPointSpent: number;
//유산 포인트 획득량(동적)
inheritPointEarnedDyn: number;
//유산 포인트 획득량(베팅 등 별도 명령)
inheritPointEarnedAction: number;
//유산 포인트 소모량(동적)
inheritPointSpentDyn: number;
}
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import type { LogType } from "@/defs.js";
export interface IGeneralRecord {
_id: string;
generalID: string;
logType: LogType;
year: number;
month: number;
text: string;
}
@@ -0,0 +1,6 @@
import type { GeneralID, ReservedTurn } from "@/defs.js";
export interface IGeneralReservedTurn {
generalID: GeneralID;
turn: ReservedTurn[];
}
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export interface IGlobalRecord {
_id: string;
type: 'history' | 'action';
year: number;
month: number;
text: string;
}
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import type { GeneralID, GeneralName, MessageType, NationID, NationName } from "@/defs.js";
export interface MessageTarget {
mailbox: number;
generalID: GeneralID;
generalName: GeneralName;
nationID: NationID;
nationName: NationName;
icon: string;
color: string;
}
export interface IMessage{
_id: string;
mailbox: number;
state: 'unread' | 'read' | 'deleted';
type: MessageType;
src: MessageTarget;
dest: MessageTarget;
createdAt: Date;
text: string;
action?: {
validUntil?: Date;
used: boolean;
action: string;
arg: Record<string, unknown>;
}
}
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import type { NationID } from "@/defs.js";
export interface INationRecord {
_id: string;
nationID: NationID;
year: number;
month: number;
text: string;
}
@@ -0,0 +1,10 @@
import type { ReservedTurn, StaffLevel } from "@/defs.js";
export interface INationReservedTurn {
_id: string;
nationID: string;
officerLevel: StaffLevel,
turn: ReservedTurn[];
}
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export interface ISurvey {
_id: string;
title: string;
description: string;
//투표 시작 시간
startTime: Date;
//투표 종료 시간
endTime?: Date;
multipleOptions: number;
options: string[];
}
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import type { GeneralID, GeneralName, NationID, NationName } from "@/defs.js";
export interface ISurveyComment {
_id: string;
surveyID: string;
generalID: GeneralID;
nationID: NationID;
generalName: GeneralName;
nationName: NationName;
comment: string;
createdAt: Date;
}
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import type { GeneralID, NationID } from "@/defs.js";
export interface ISurveyResponse {
_id: string;
surveyID: string;
//투표자
generalID: GeneralID;
nationID: NationID;
//투표한 선택지
selectedOption: number[];
}
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import type { NationID } from "@/defs.js";
//국제 정세
export interface IWorldHistory {
//MongoDB ID
_id: string;
//nationID -> year -> month
year: number;
month: number;
nationID?: NationID;
text: string;
}
@@ -0,0 +1,41 @@
import type { IntYear, IntYearMonth } from "@/defs.js";
export type UnitedGameState = 'onGame' | 'united' | 'onEvent' | 'endEvent';
export interface IGameEnvEntity {
startTime: Date;
lastExecuted: Date;
initYear: number;
initMonth: number;
gameStartYear: number;
gameStartMonth: number;
year: IntYear;
month: IntYearMonth;
yearMonth: IntYearMonth;
secondsPerTurn: number;
numberOfIdleTurnTillDeath: number;
isFictionMode: boolean;
unitedGameState: UnitedGameState;
blockGeneralCreate: boolean;
mapTheme: string;
prevWinnerName?: string;
scenarioID: number;
scenarioName: string;
gameSeason: number;
maxGeneralCnt: number;
maxNationCnt: number;
remainGeniusCnt: number;
autoRunUserPolicy: Record<string, unknown>;
//게임 외부는 다른 엔티티로 분리
}
@@ -0,0 +1,78 @@
import type { CityID, DiplomaticPermission, FractionalRange, GeneralID, GeneralName, IntMonth, IntYear, IntYearMonth, ItemID, ItemKeyType, NationID, NpcType, OfficerLevel, PersonalityType, ReservedTurn, SpecialityDomesticType, SpecialityWarType, SquadID, URILike, UserID, UserName } from "../defs.js";
export interface IGeneralEntity {
id: GeneralID;
ownerID?: UserID;
npcType: NpcType;
affinity?: number;
icon?: URILike;
name: GeneralName;
ownerName?: UserName;
nationID: NationID;
cityID: number;
squadID?: SquadID;
leadership: number;
leadershipExp: number;
strength: number;
strengthExp: number;
intel: number;
intelExp: number;
injury: FractionalRange;
experience: number;
dedication: number;
experienceLevel: number;
dedicationLevel: number;
armyClassExperience: number[];
officerLevel: OfficerLevel;
officerCityID?: CityID;
diplomaticPermission: DiplomaticPermission;
gold: number;
rice: number;
item: Record<ItemKeyType, {
id: ItemID,
option: Record<string, unknown>,
}>;
turnTime: Date;
idleTurn: IntMonth;
age: IntYear;
startAge: IntYear;
nationJoinedYearMonth: IntYearMonth;
betray: number;
personality: PersonalityType;
specialityDomestic: SpecialityDomesticType;
specialityWar: SpecialityWarType;
defenceTrained: number;
armyType: number;
armyCount: number;
trained: number;
morale: number;
npcSpec?: {
msg?: string;
bornyear: number;
deadyear: number;
}
aux: {
lastBattleDate?: Date;
lastBattleYearMonth?: IntYearMonth;
lastTurn?: ReservedTurn & { term: number };
}
}
@@ -0,0 +1,28 @@
import type { GeneralID } from "@/defs.js";
export interface IGeneralRankEntity {
generalID: GeneralID;
//계략 성공 횟수
sabotageCnt: number;
//전투 횟수
battleCnt: number;
//전투 승리 횟수
battleWinCnt: number;
//전투 패배 횟수
battleLoseCnt: number;
//누적 병력 사망 수
allDeathCnt: number;
//누적 병력 사살 수
allKillCnt: number;
//누적 대인 병력 사망 수
armyDeathCnt: number;
//누적 대인 병력 사살 수
armyKillCnt: number;
//점령 수
occupyCnt: number;
}
@@ -0,0 +1,64 @@
import type { CityID, ColorType, IntYearMonth, NationCmdType, NationID, NationLevel, NationName, NationType, FractionalRange, IntMonth, ReservedTurn, StaffLevel, StrategicCmdType } from "../defs.js";
export interface INationEntity{
id: NationID;
name: NationName;
type: NationType;
capitalID: CityID;
color: ColorType;
level: NationLevel;
lastExecutedYearMonth: Record<
'capitalSet'
,number>;
//TODO: 이게 뭐더라
capset: IntYearMonth;
strategicCmdLimit: Record<StrategicCmdType, IntYearMonth>;
//세율
taxRate: FractionalRange;
//지급율
payRate: FractionalRange;
gold: number;
rice: number;
blockJoin: boolean;
blockWar: boolean;
//특수외교커맨드 제한
specialDiplomacyCmdLimit: IntYearMonth;
//기술력
technology: number;
//환산 국력
power: number;
//첩보 제한
spyLimit: Map<CityID, IntMonth>;
//커맨드별 옵션
commandOption: Map<NationCmdType, Map<string, unknown>>;
lastExecutedTurn: Map<StaffLevel, ReservedTurn>;
aux: {
availableWarSettingCnt?: number;
prevIncomeGold: number;
prevIncomeRice: number;
lastBattleDate?: Date;
lastBattleYearMonth?: IntYearMonth;
}
//TODO: 타입 정의
nationPolicy: Record<string, unknown>;
//TODO: 타입 정의
npcPolicy: Record<string, unknown>;
}
@@ -0,0 +1,31 @@
import type { GeneralID, GeneralName, NationName, ScenarioID, ServerID, UserID, UserName } from "@/defs.js"
import type { IGeneralRankEntity } from "../GeneralRankEntity.js";
import type { IGeneralExternalRankEntity } from "../External/GeneralExternalRankEntity.js";
export interface IHallOfFame {
_id: string
serverID: ServerID;
serverIdx: number;
season: number;
scenarioID: ScenarioID;
scenarioName: string;
generalID: GeneralID;
generalName: GeneralName;
ownerID: UserID;
ownerName: UserName;
icon: string;
nationName: NationName;
nationColor: string;
startTime: Date;
endTime: Date;
ingame: IGeneralRankEntity;
external: IGeneralExternalRankEntity;
}
@@ -0,0 +1,32 @@
import type { CityID, CityLevel, CityState, NationID, NpcType, OfficerLevel, RegionID, ServerID } from "@/defs.js";
export interface IHistory {
_id: string;
serverID: ServerID;
year: number;
month: number;
mapBase: string;
nations: Map<NationID, {
name: string;
color: string;
cities: Set<CityID>;
generals: {
name: string;
npcType: NpcType;
}[];
}>;
cities: Map<CityID, {
nationID: NationID;
name: string;
isSupplied: boolean;
level: CityLevel;
state: CityState;
regionID: RegionID;
remainWarMonth: number;
}>
globalHistory: string[];
globalAction: string[];
}
@@ -0,0 +1,30 @@
import type { CityLevel, GeneralID, ServerID, UserID } from "@/defs.js";
import type { IGeneralEntity } from "../GeneralEntity.js";
import type { IGeneralRankEntity } from "../GeneralRankEntity.js";
export interface OldGeneral {
_id: string;
serverID: ServerID;
generalID: GeneralID;
ownerID?: UserID;
recordVersion: 1 | 2;
lastYearMonth: number;
general: IGeneralEntity;
rank: IGeneralRankEntity;
squadName?: string;
cityBasic: {
name: string;
level: CityLevel;
}
nationBasic: {
name: string;
color: string;
};
createdAt: Date;
}
@@ -0,0 +1,36 @@
import type { GeneralID, GeneralName, ItemID, ItemKeyType, NationID, NpcType, OfficerLevel, PersonalityType, ServerID, SpecialityDomesticType, SpecialityWarType, URILike, UserID } from "@/defs.js";
import type { INationEntity } from "../NationEntity.js";
export interface IOldNation {
_id: string;
serverID: ServerID;
nationID: NationID;
recordVersion: 1 | 2;
nation: INationEntity;
lastYearMonth: number;
members: Record<number, {
generalID: GeneralID;
generalName: GeneralName;
ownerID?: UserID;
ownerName?: string;
npcType?: NpcType;
icon?: URILike;
officerLevel: OfficerLevel;
officerCityID?: number;
}>
history: {
year: number;
month: number;
text: string[];
};
createdAt: Date;
}
@@ -0,0 +1,18 @@
import type { ServerID, UserID } from "@/defs.js";
export interface IUserRecord {
_id: string;
userID: UserID;
serverID: ServerID;
logType: 'inheritPoint';
//게임 내 연도
year: number;
month: number;
text: string;
createdAt: Date;
}
@@ -0,0 +1,7 @@
import type { NationID, SquadID } from "../defs.js";
export interface ISquadEntity {
id: SquadID;
nationID: NationID;
name: string;
}
+25
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import type { ValuesOf } from '@sammo/util';
import type { ICityEntity } from './CityEntity.js';
import type { IGeneralEntity } from './GeneralEntity.js';
import type { INationEntity } from './NationEntity.js';
import type { ISquadEntity } from './SquadEntity.js';
import type { IGameEnvEntity } from './GameEnvEntity.js';
export type { IGeneralEntity } from './GeneralEntity.js';
export type { ICityEntity } from './CityEntity.js';
export type { ISquadEntity } from './SquadEntity.js';
export type { INationEntity } from './NationEntity.js';
export type ValidEntityList = {
'Nation': INationEntity;
'City': ICityEntity;
'Squad': ISquadEntity;
'General': IGeneralEntity;
'GameEnv': IGameEnvEntity;
};
export type ValidEntity = ValuesOf<ValidEntityList>;
export type ValidEntityType = keyof ValidEntityList;
export type EntityType<Entity> = Entity extends ValidEntityList[infer T extends keyof ValidEntityList] ? T : never;
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@@ -0,0 +1,6 @@
export class LogicError extends Error {
constructor(message?: string) {
super(message);
this.name = 'LogicError';
}
}
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@@ -0,0 +1,23 @@
import type { IGameEnvEntity } from "./Entity/GameEnvEntity.js";
import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { IResourceController } from "./IResourceController.js";
export class GameEnv extends LazyEntityUpdater<IGameEnvEntity>{
protected readonly _indirectNames: readonly (keyof IGameEnvEntity)[] = [
//사실상 모두.
];
protected readonly _entityType = "GameEnv";
protected readonly _raw: IGameEnvEntity;
constructor(
raw: IGameEnvEntity,
protected readonly rc: IResourceController
){
super();
this._raw = raw;
}
public bootstrap(){
//do nothing;
}
}
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import type { IResourceController } from "./IResourceController.js";
import type { GeneralID, IntMonth, IntYear, LogType, NationID } from "./defs.js";
type LoggerStack = {
symbol: Symbol;
year: IntYear;
month: IntMonth;
global: {
action: string[];
history: string[];
}
nation: {
nationID: NationID;
history: string[];
}
general: {
[key in LogType]: string[];
} & {
generalID: GeneralID;
}
}
export class GameLoggerEngine {
private static instance: GameLoggerEngine;
private constructor(
private rc: IResourceController
) {
}
public static initInstance(rc: IResourceController): GameLoggerEngine{
if(GameLoggerEngine.instance){
throw new Error("GameLogger is already initialized");
}
GameLoggerEngine.instance = new GameLoggerEngine(rc);
return GameLoggerEngine.instance;
}
public static getInstance(): GameLoggerEngine {
if (!GameLoggerEngine.instance) {
throw new Error("GameLogger is not initialized");
}
return GameLoggerEngine.instance;
}
private logStack = new Map<Symbol, LoggerStack>();
public addStack(stack: LoggerStack) {
this.logStack.set(stack.symbol, stack);
return stack;
}
public getGameLogger(year: IntYear, month: IntMonth): GameLogger {
return new GameLogger(year, month, this);
}
public getNationLogger(year: IntYear, month: IntMonth, nationID: NationID): NationLogger {
return new NationLogger(year, month, nationID, this);
}
public getGeneralLogger(year: IntYear, month: IntMonth, nationID: NationID, generalID: GeneralID): GeneralLogger {
return new GeneralLogger(year, month, nationID, generalID, this);
}
flushAll() {
if(this.logStack.size === 0){
return;
}
//rc?
throw new Error("Not yet implemented");
this.logStack.clear();
}
}
export class GameLogger {
protected stack: LoggerStack;
public constructor(
year: IntYear,
month: IntMonth,
protected readonly engine: GameLoggerEngine,
) {
this.stack = {
symbol: Symbol(),
year,
month,
global: {
action: [],
history: []
},
nation: {
nationID: 0,
history: []
},
general: {
action: [],
battle: [],
battleBrief: [],
history: [],
generalID: 0
}
};
}
pushGlobalActionLog(text: string) {
this.stack.global.action.push(text);
}
pushGlobalHistoryLog(text: string) {
this.stack.global.history.push(text);
}
reset() {
const { year, month } = this.stack;
const nationID = this.stack.nation.nationID;
const generalID = this.stack.general.generalID;
this.stack = {
symbol: Symbol(),
year,
month,
global: {
action: [],
history: []
},
nation: {
nationID,
history: []
},
general: {
action: [],
battle: [],
battleBrief: [],
history: [],
generalID
}
};
}
commit() {
this.engine.addStack(this.stack);
this.reset();
}
}
export class NationLogger extends GameLogger {
public constructor(
year: IntYear,
month: IntMonth,
private readonly nationID: NationID,
engine: GameLoggerEngine
) {
super(year, month, engine);
this.stack.nation.nationID = nationID;
}
pushNationLog(text: string) {
this.stack.nation.history.push(text);
}
}
export class GeneralLogger extends NationLogger {
public constructor(
year: IntYear,
month: IntMonth,
nationID: NationID,
private readonly generalID: GeneralID,
engine: GameLoggerEngine
) {
super(year, month, nationID, engine);
this.stack.general.generalID = generalID;
}
pushGeneralActionLog(text: string) {
this.stack.general.action.push(text);
}
pushGeneralBattleLog(text: string) {
this.stack.general.battle.push(text);
}
pushGeneralBattleBriefLog(text: string) {
this.stack.general.battleBrief.push(text);
}
pushGeneralHistoryLog(text: string) {
this.stack.general.history.push(text);
}
}
+179
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@@ -0,0 +1,179 @@
import { InvalidArgument, NotYetImplemented } from "@sammo/util";
import { City } from "./City.js";
import type { IGeneralEntity } from "./Entity/GeneralEntity.js";
import type { IResourceController } from "./IResourceController.js";
import { DiplomaticPermission, type CityID, type GeneralID, type GeneralName, type NationID, OfficerLevel, type SquadID, NpcType, StaffLevel, CityOfficerLevel } from "./defs.js";
import { must } from "@sammo/util";
import { Nation } from "./Nation.js";
import { Squad } from "./Squad.js";
import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { IAction, IActionKey } from "./IAction.js";
import { addSeconds } from "date-fns";
export class General extends LazyEntityUpdater<IGeneralEntity> {
protected readonly _indirectNames: (keyof IGeneralEntity)[] = [
"id", "nationID", "squadID", "nationID", "turnTime"
];
protected readonly _entityType = "General";
protected readonly _raw: IGeneralEntity;
protected _city!: WeakRef<City>;
protected _squad!: WeakRef<Squad> | undefined;
protected _nation!: WeakRef<Nation>;
protected readonly iActionHandlers = new Map<IActionKey, IAction>;
constructor(
raw: IGeneralEntity,
protected readonly rc: IResourceController
){
super();
this._raw = raw;
}
public bootstrap(){
const rc = this.rc;
const raw = this._raw;
this._city = new WeakRef(must(rc.city(raw.cityID)));
this._nation = new WeakRef(must(rc.nation(raw.nationID)));
if(raw.squadID){
this._squad = new WeakRef(must(rc.squad(raw.squadID, raw.nationID)));
}
this.reconfigureIActionHandlers();
}
public get id(): GeneralID {
return this._raw.id;
}
public get name(): GeneralName {
return this._raw.name;
}
public get city(): City {
return must(this._city.deref());
}
public get squad(): Squad | undefined {
return this._squad?.deref();
}
public get nation(): Nation {
return must(this._nation.deref());
}
public get isUser(): boolean {
return this._raw.npcType <= NpcType.user_borrowed_npc;
}
public get staffLevel(): StaffLevel | undefined {
if(this._raw.officerLevel < OfficerLevel.staffIntel3){
return undefined;
}
return this._raw.officerLevel as number as StaffLevel;
}
public get cityOfficerLevel(): CityOfficerLevel | undefined {
if(this._raw.officerLevel >= OfficerLevel.staffIntel3){
return undefined;
}
if(this._raw.officerLevel < OfficerLevel.cityLeadership){
return undefined;
}
return this._raw.officerLevel as number as CityOfficerLevel;
}
public changeCity(city: City){
this.city.notifyQuitGeneral(this);
this._city = new WeakRef(city);
this.forceUpdate((raw) => {
raw.cityID = city.id;
});
city.notifyJoinGeneral(this);
this.reconfigureIActionHandlers();
}
public quitSquad(){
if(!this._squad){
return;
}
const squad = must(this._squad.deref());
if(squad.leader.id === this._raw.id){
squad.destroySquad(false);
}
else{
squad.notifyQuitGeneral(this);
}
this._squad = undefined;
this.forceUpdate((raw) => {
raw.squadID = undefined;
});
}
public changeSquad(squad: Squad){
this.quitSquad();
this._squad = new WeakRef(squad);
this.forceUpdate((raw) => {
raw.squadID = squad.id;
});
squad.notifyJoinGeneral(this);
}
public changeNation(nation: Nation){
this.quitSquad();
this.nation.notifyQuitGeneral(this);
this._nation = new WeakRef(nation);
this.forceUpdate((raw) => {
raw.nationID = nation.id;
raw.diplomaticPermission = DiplomaticPermission.none;
if(nation.id == 0){
raw.officerLevel = OfficerLevel.none;
}
else{
raw.officerLevel = OfficerLevel.normal;
}
raw.nationJoinedYearMonth = this.rc.gameEnv.raw.yearMonth;
});
nation.notifyJoinGeneral(this);
this.reconfigureIActionHandlers();
}
private reconfigureIActionHandlers(){
throw new NotYetImplemented();
}
public updateTurnTime(){
const secondsPerTurn = this.rc.gameEnv.raw.secondsPerTurn;
this.forceUpdate((raw) => {
raw.turnTime = addSeconds(raw.turnTime, secondsPerTurn);
});
}
public compareTurnTime(other: General): number {
if(this._raw.turnTime < other._raw.turnTime){
return -1;
}
if(this._raw.turnTime > other._raw.turnTime){
return 1;
}
if(this._raw.id < other._raw.id){
return -1;
}
if(this._raw.id > other._raw.id){
return 1;
}
return 0;
}
}
@@ -0,0 +1,19 @@
import type { IAction } from "../IAction.js";
import type { SpecialReqType, WeightType } from "./defs.js";
export abstract class BaseSpecial implements IAction {
public abstract readonly name: string;
static readonly selectWeight: WeightType = {
type: "normal",
weight: 1,
}
static readonly type: SpecialReqType[] = [];
getName(): string {
return this.name;
}
abstract getInfo(): string[]|string;
}
@@ -0,0 +1,48 @@
import type { General } from "../../General.js";
import type { BattlePhaseTrigger, CalcStat, CalcStatRange } from "../../IActionMethod.js";
import { WarUnitTriggerCaller } from "../../TriggerCaller/WarUnitTriggerCaller.js";
import type { WarUnit } from "../../WarUnit.js";
import { che_필살강화_회피불가 } from "../../WarUnitTrigger/che_필살강화_회피불가.js";
import type { CalcStatName, CalcStatRangeName } from "@/defs.js";
import { BaseSpecial } from "../BaseSpecial.js";
import type { SpecialReqType, WeightNormal } from "../defs.js";
export class che_필살 extends BaseSpecial implements CalcStat, CalcStatRange, BattlePhaseTrigger {
public readonly name = "필살";
static override readonly selectWeight: WeightNormal = {
type: "normal",
weight: 1,
}
static override type: SpecialReqType[] = [
'statLeadership',
'statStrength',
'statIntel',
];
getInfo() {
return "[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 향상";
}
onCalcStat(general: General, statName: CalcStatName, value: number, aux?: unknown[] | undefined): number {
if (statName == 'warCriticalRatio') {
return value + 0.3;
}
return value;
}
onCalcStatRange(general: General, statName: CalcStatRangeName, value: [number, number], aux?: unknown[] | undefined): [number, number] {
if (statName === 'criticalDamageRange'){
const [rangeMin, rangeMax] = value;
return [(rangeMin + rangeMax) / 2, rangeMax];
}
return value;
}
getBattlePhaseSkillTriggerList(unit: WarUnit): WarUnitTriggerCaller | undefined {
return new WarUnitTriggerCaller(
new che_필살강화_회피불가(unit),
);
}
}
@@ -0,0 +1,6 @@
class SpecialityHelper {
}
export const specialityHelper = new SpecialityHelper();
@@ -0,0 +1,30 @@
export type SpecialReqType =
"statLeadership" |
"statStrength" |
"statIntel" |
"armyFootMan" |
"armyArcher" |
"armyCavalry" |
"armyWizard" |
"armySiege" |
"reqDexterity" |
"statNotLeadership" |
"statNotStrength" |
"statNotIntel"
;
export type WeightNormal = {
type: "normal";
weight: number; // 1을 기준으로 한 가중치 곱
};
export type WeightPercent = {
type: "percent";
weight: number; // 1이면 100%
};
export type WeightType = WeightNormal | WeightPercent;
@@ -0,0 +1,8 @@
export { BaseSpecial } from "./BaseSpecial.js";
import { che_필살 } from "./SpecialWar/che_필살.js";
export const SpecialWar = {
che_필살
}
+42
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import type { ValuesOf } from "@sammo/util";
import type * as IMethod from "./IActionMethod.js";
import type { ItemKeyType } from "./defs.js";
export type * as IMethod from "./IActionMethod.js";
export interface IActionMethod extends
IMethod.TurnExecuteTriggerList,
IMethod.CalcDomestic,
IMethod.CalcStat,
IMethod.CalcStatRange,
IMethod.CalcOpposeStat,
IMethod.CalcStrategic,
IMethod.CalcIncome,
IMethod.WarPowerMultiplier,
IMethod.BattleInitTrigger,
IMethod.BattlePhaseTrigger,
IMethod.ArbitraryAction {
}
export interface IAction extends Partial<IActionMethod> {
readonly name: string;
getName(): string;
getInfo(): string[] | string;
}
export const IActionOrder = [
'nationType',
'officerLevel',
'specialityDomestic',
'specialityWar',
'personlity',
'armyType',
'inheritBuff',
'scenarioEffect',
'horse',
'weapon',
'book',
'item',
];
export type IActionKey = ValuesOf<IAction>;
+63
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import type { RandUtil } from "@sammo/crypto";
import type { WarUnitTriggerCaller } from "./TriggerCaller/WarUnitTriggerCaller.js";
import type { GeneralTriggerCaller } from "./TriggerCaller/GeneralTriggerCaller.js";
import type { General } from "./General.js";
import type { WarUnit } from "./WarUnit.js";
import type { ArbitraryActionType, CalcIncomeType, CalcStatName, CalcStatRangeName, CalcStrategicVarType, StrategicCmdType } from "./defs.js";
//TODO: turnType, varType이 string이면 안됨. enum에 가까워야함!
type onCalcDomesticFunc = (turnType: string, varType: string, value: number, aux?: unknown[]) => number;
type onCalcStatFunc = (general: General, statName: CalcStatName, value: number, aux?: unknown[]) => number;
type onCalcStatRangeFunc = (general: General, statName: CalcStatRangeName, value: [number, number], aux?: unknown[]) => [number, number];
type onCalcStrategicFunc = (turnType: StrategicCmdType, varType: CalcStrategicVarType, value: number) => number;
type onCalcIncomeFunc = (type: CalcIncomeType, value: number) => number;
type getWarPowerMultiplierFunc = (unit: WarUnit) => [number, number];
type getWarUnitTriggerListFunc = (unit: WarUnit) => WarUnitTriggerCaller | undefined;
type onArbitraryActionFunc = (general: General, rng: RandUtil, actionType: ArbitraryActionType, phase?: string, aux?: unknown[]) => null | string[];
export interface TurnExecuteTriggerList {
getPreTurnExecuteTriggerList(general: General): GeneralTriggerCaller | undefined;
}
export interface CalcDomestic {
onCalcDomestic: onCalcDomesticFunc;
}
export interface CalcStat {
onCalcStat: onCalcStatFunc;
}
export interface CalcStatRange {
onCalcStatRange: onCalcStatRangeFunc;
}
export interface CalcOpposeStat {
onCalcOpposeStat: onCalcStatFunc;
}
export interface CalcStrategic {
onCalcStrategic: onCalcStrategicFunc;
}
export interface CalcIncome {
onCalcNationalIncome: onCalcIncomeFunc;
}
export interface WarPowerMultiplier {
getWarPowerMultiplier: getWarPowerMultiplierFunc;
}
export interface BattleInitTrigger {
getBatteInitSkillTriggerList: getWarUnitTriggerListFunc;
}
export interface BattlePhaseTrigger {
getBattlePhaseSkillTriggerList: getWarUnitTriggerListFunc;
}
export interface ArbitraryAction {
onArbitraryAction: onArbitraryActionFunc;
}
@@ -0,0 +1,72 @@
import type { General } from "./General.js";
import type { City } from "./City.js";
import type { Nation } from "./Nation.js";
import type { CityID, GeneralID, NationID, ReservedTurn, SquadID } from "./defs.js";
import type { GameEnv } from "./GameEnv.js";
import type { IGeneralEntity } from "./Entity/GeneralEntity.js";
import type { Squad } from "./Squad.js";
import type { ISquadEntity } from "./Entity/SquadEntity.js";
import type { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { ICityEntity } from "./Entity/CityEntity.js";
import type { INationEntity } from "./Entity/NationEntity.js";
import type { EntityType, ValidEntityType } from "./Entity/index.js";
export interface IResourceController {
nation(id: NationID): Nation | undefined;
city(id: CityID): City | undefined;
squad(id: SquadID, nation: NationID): Squad | undefined;
general(id: GeneralID): General | undefined;
peekGeneralTurnTimeQueue(): General | undefined;
popGeneralTurnTimeQueue(): General | undefined;
insertGeneralTurnTimeQueue(general: General, maybeTail: boolean): void;
readonly gameEnv: GameEnv;
readonly nationList: Map<NationID, Nation>;
readonly cityList: Map<CityID, City>;
readonly squadList: Map<SquadID, Squad>;
readonly generalList: Map<GeneralID, General>;
//----Insert, Update, Delete
reserveUpdate(entity: LazyEntityUpdater<any>): void;
reserveDelete(entity: LazyEntityUpdater<any>): void;
//TODO: create* 방식과 구현 방식 비교
reserveInsert(entity: LazyEntityUpdater<any>): void;
//TODO: reserveInsert와 구현 방식 비교
createGeneral(raw: IGeneralEntity): General;
createNation(raw: INationEntity): Nation;
createSquad(raw: ISquadEntity): Squad;
_getAllChanges(): Record<
ValidEntityType,
Map<number, [op: 'insert' | 'update' | 'delete', value: LazyEntityUpdater<any>]>
>;
//---- DB 접근 ---
//예턴은 호출마다 DB에서 조회
getReservedTurn(general: General): Promise<ReservedTurn>;
nationReservedTurn(general: General): Promise<ReservedTurn | undefined>;
resetAndFill(): Promise<void>;
saveAll(): Promise<void>;
}
let _resourceController: IResourceController | undefined = undefined;
export const setResourceController = (rc: IResourceController) => {
_resourceController = rc;
}
export const getResourceController = () => {
if (_resourceController === undefined) {
throw new Error("ResourceController not set");
}
return _resourceController;
}
@@ -0,0 +1,39 @@
import type { ValidEntity, EntityType } from "./Entity/index.js";
import type { IResourceController } from "./IResourceController.js";
export abstract class LazyEntityUpdater<Entity extends ValidEntity>{
protected abstract readonly _indirectNames: ReadonlyArray<keyof Entity>;
protected abstract readonly _entityType: EntityType<Entity>;
protected abstract readonly _raw: Entity;
protected abstract readonly rc: IResourceController;
public abstract bootstrap(): void;
public get raw(): Readonly<Entity> {
return this._raw;
}
public get entityType(): EntityType<Entity> {
return this._entityType;
}
protected forceUpdate(callback: (raw: Entity) => void) {
callback(this._raw);
this.rc.reserveUpdate(this);
}
public update(callback: (raw: Entity) => void) {
const oldRaw = { ...this._raw };
callback(this._raw);
//for구문이 빠른가, Proxy setter로 제어하는게 빠른가
for (const indirectName of this._indirectNames) {
if (oldRaw[indirectName] !== this._raw[indirectName]) {
throw new Error(`${String(indirectName)} change by update() is not allowed`);
}
}
this.rc.reserveUpdate(this);
}
}
@@ -0,0 +1,20 @@
import type { General } from "@/General.js";
import { NotYetImplemented } from "@sammo/util";
const battleMonthThreshold = 12;
export function categorizeGeneral(general: General): 'war' | 'domestic' {
const nationLastBattle = general.nation.raw.aux.lastBattleYearMonth;
const lastBattle = general.raw.aux.lastBattleYearMonth;
if(lastBattle !== undefined && nationLastBattle !== undefined){
if(lastBattle >= nationLastBattle - battleMonthThreshold){
return 'war';
}
}
throw new NotYetImplemented();
return 'domestic';
}
+161
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@@ -0,0 +1,161 @@
import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { INationEntity } from "./Entity/NationEntity.js";
import type { IResourceController } from "./IResourceController.js";
import { StaffLevel, type CityID, type GeneralID, type NationID, type NationName, type SquadID } from "./defs.js";
import type { City } from "./City.js";
import { General } from "./General.js";
import { must } from "@sammo/util";
import type { Squad } from "./Squad.js";
import { LogicError } from "./Errors.js";
import { categorizeGeneral } from "./LogicFunc/categorizeGeneral.js";
export class Nation extends LazyEntityUpdater<INationEntity> {
protected readonly _indirectNames: (keyof INationEntity)[] = ["id"];
protected readonly _entityType = "Nation";
protected readonly _raw: INationEntity;
protected readonly categorizedNPCGeneralList = {
war: new Map<GeneralID, WeakRef<General>>(),
domestic: new Map<GeneralID, WeakRef<General>>()
};
protected readonly categorizedUserGeneralList = {
war: new Map<GeneralID, WeakRef<General>>(),
domestic: new Map<GeneralID, WeakRef<General>>()
};
protected readonly cityList = new Map<CityID, WeakRef<City>>;
protected readonly squadList = new Map<SquadID, WeakRef<Squad>>;
protected readonly generalList = new Map<GeneralID, WeakRef<General>>;
protected readonly npcGeneralList = new Map<GeneralID, WeakRef<General>>();
protected readonly userGeneralList = new Map<GeneralID, WeakRef<General>>();
protected readonly warNPCGeneralList = new Map<GeneralID, WeakRef<General>>();
protected readonly warUserGeneralList = new Map<GeneralID, WeakRef<General>>();
protected readonly domesticNPCGeneralList = new Map<GeneralID, WeakRef<General>>();
protected readonly domesticUserGeneralList = new Map<GeneralID, WeakRef<General>>();
protected readonly staffList = new Map<StaffLevel, WeakRef<General>>();
constructor(
raw: INationEntity,
protected readonly rc: IResourceController,
bootstrapInfo: {
general: GeneralID[];
squad: SquadID[];
city: CityID[];
},
) {
super();
this._raw = raw;
this._bootstrapInfo = bootstrapInfo;
}
private _bootstrapInfo?: ConstructorParameters<typeof Nation>[2];
bootstrap() {
const rc = this.rc;
const bootstrapInfo = must(this._bootstrapInfo);
delete this._bootstrapInfo;
const bootstrapCityID = bootstrapInfo.city;
for (const city of bootstrapCityID.map((id) => must(rc.cityList.get(id)))) {
this.notifyJoinCity(city);
}
const bootstrapSquadID = bootstrapInfo.squad;
for(const squad of bootstrapSquadID.map((id) => must(rc.squadList.get(id)))){
this.notifyAddSquad(squad);
}
const bootstrapGeneralID = bootstrapInfo.general;
for (const general of bootstrapGeneralID.map((id) => must(rc.generalList.get(id)))) {
this.notifyJoinGeneral(general);
}
}
public get id(): NationID {
return this._raw.id;
}
public get name(): NationName {
return this._raw.name;
}
public notifyAddSquad(squad: Squad) {
this.squadList.set(squad.id, new WeakRef(squad));
}
public notifyDestroySquad(squad: Squad) {
this.squadList.delete(squad.id);
}
public notifyJoinCity(city: City) {
this.cityList.set(city.id, new WeakRef(city));
}
public notifyQuitCity(city: City) {
this.cityList.delete(city.id);
}
public notifyQuitGeneral(general: General) {
const generalID = general.id;
this.generalList.delete(generalID);
if (general.isUser) {
this.userGeneralList.delete(generalID);
this.warUserGeneralList.delete(generalID);
this.domesticUserGeneralList.delete(generalID);
} else {
this.npcGeneralList.delete(generalID);
this.warNPCGeneralList.delete(generalID);
this.domesticNPCGeneralList.delete(generalID);
}
const staffLevel = general.staffLevel;
if (staffLevel !== undefined) {
this.staffList.delete(staffLevel);
if (staffLevel === StaffLevel.lord) {
throw new LogicError(`Lord is kicked: nationID=${this.id}`);
}
}
if (general.squad) {
general.quitSquad();
}
}
public notifyJoinGeneral(general: General) {
//국가에 장수가 들어오는 경우, class내 변수에 대한 처리.
const generalID = general.id;
this.generalList.set(generalID, new WeakRef(general));
if (general.isUser) {
this.userGeneralList.set(generalID, new WeakRef(general));
if (categorizeGeneral(general) === "war") {
this.warUserGeneralList.set(generalID, new WeakRef(general));
}
else {
this.domesticUserGeneralList.set(generalID, new WeakRef(general));
}
} else {
this.npcGeneralList.set(generalID, new WeakRef(general));
if (categorizeGeneral(general) === "war") {
this.warNPCGeneralList.set(generalID, new WeakRef(general));
}
else {
this.domesticNPCGeneralList.set(generalID, new WeakRef(general));
}
}
const staffLevel = general.staffLevel;
if (staffLevel !== undefined) {
this.staffList.set(staffLevel, new WeakRef(general));
}
}
}
+86
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@@ -0,0 +1,86 @@
import { must } from "@sammo/util";
import type { General } from "./General.js";
import type { IResourceController } from "./IResourceController.js";
import type { ISquadEntity } from "./Entity/SquadEntity.js";
import type { GeneralID } from "./defs.js";
import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
export class Squad extends LazyEntityUpdater<ISquadEntity> {
protected readonly _indirectNames: (keyof ISquadEntity)[] = ["id"];
protected readonly _entityType = "Squad";
protected readonly _raw: ISquadEntity;
private _leader!: WeakRef<General>;
private _members!: Map<GeneralID, WeakRef<General>>;
constructor(
raw: ISquadEntity,
protected rc: IResourceController,
bootstrapInfo: {
general: GeneralID[]
}
) {
super();
this._raw = raw;
this._bootstrapInfo = bootstrapInfo;
}
private _bootstrapInfo?: ConstructorParameters<typeof Squad>[2];
public bootstrap() {
const rc = this.rc;
const bootstrapInfo = must(this._bootstrapInfo);
delete this._bootstrapInfo;
this._members = new Map(bootstrapInfo.general.map((id) => {
return [id, new WeakRef(must(rc.general(id)))];
}));
const leaderID = this._raw.id as GeneralID;
this._leader = must(this._members.get(leaderID));
this._members.delete(leaderID);
}
public get id() {
return this._raw.id;
}
public get leader() {
return must(this._leader.deref());
}
public get members(): Map<GeneralID, WeakRef<General>> {
return this._members;
}
public destroySquad(withLeader = true) {
this._members.forEach((member) => {
const general = must(member.deref());
general.quitSquad();
});
if (withLeader) {
this.leader.quitSquad();
}
this.leader.nation.notifyDestroySquad(this);
this.rc.reserveDelete(this);
}
public changeName(name: string) {
this.update((raw) => {
raw.name = name;
});
}
public notifyQuitGeneral(general: General) {
if(general.id === this._leader.deref()?.id){
throw new Error("Leader cannot quit");
}
this._members.delete(general.id);
}
public notifyJoinGeneral(general: General) {
this._members.set(general.id, new WeakRef(general));
}
}
@@ -0,0 +1,11 @@
import type { General } from "../General.js";
import { ObjectTrigger } from "./ObjectTrigger.js";
export abstract class BaseGeneralTrigger extends ObjectTrigger<General> {
constructor(
protected object: General,
protected priority: number
) {
super();
}
}
@@ -0,0 +1,43 @@
import type { RandUtil } from "@sammo/crypto";
import type { WarUnit, WarUnitEnv } from "../WarUnit.js";
import { ObjectTrigger, PRIORITY } from "./ObjectTrigger.js";
import type { GameEnv } from "../GameEnv.js";
import { NotYetImplemented } from "@sammo/util";
export const RaiseType = {
None: 0,
Item: 1,
ConsumableItem: 3,
DedupTypeBase: 1024,
} as const;
export abstract class BaseWarUnitTrigger extends ObjectTrigger<WarUnit> {
protected override priority: number = PRIORITY.BODY;
constructor(
protected object: WarUnit,
protected raiseType: number = RaiseType.None,
) {
super();
}
override getUniqueID(): string {
const priority = this.getPriority();
const name = this.constructor.name;
const unitName = this.object?.constructor.name ?? "undefined";
return `${priority}:${name}:${unitName}`;
}
action(rng: RandUtil, env: GameEnv, arg: unknown[]): void {
throw new NotYetImplemented();
console.log(rng, env, arg);
}
abstract actionWar(self: WarUnit, oppose: WarUnit, selfEnv: WarUnitEnv, opposeEnv: WarUnitEnv, rng: RandUtil): boolean;
processConsumableItem(): boolean {
throw new NotYetImplemented();
}
}
@@ -0,0 +1,37 @@
import type { RandUtil } from "@sammo/crypto";
import type { GameEnv } from "../GameEnv.js";
export const PRIORITY = {
MIN: 0,
BEGIN: 10000,
PRE: 20000,
BODY: 30000,
POST: 40000,
FINAL: 50000,
} as const;
export abstract class ObjectTrigger<T extends object> {
protected abstract priority: number;
protected abstract object?: T;
getPriority(): number {
return this.priority;
}
setPriority(priority: number): this {
this.priority = priority;
return this;
}
//FIXME: arg array. generic이어야하나?
abstract action(rng: RandUtil, env: GameEnv, arg: unknown[]): void;
//FIXME: 재설계 필요.
getUniqueID(): string{
const priority = this.getPriority();
//FIXME: PHP 버전에서 namespace 개념도 옮겨와야하는가?
const objName = this.constructor.name;
return `${priority}:${objName}`;
}
}
@@ -0,0 +1,9 @@
import { BaseGeneralTrigger } from "../Trigger/BaseGeneralTrigger.js";
import type { ObjectTrigger } from "../Trigger/ObjectTrigger.js";
import { TriggerCaller } from "./TriggerCaller.js";
export class GeneralTriggerCaller extends TriggerCaller<BaseGeneralTrigger> {
checkValidTrigger(trigger: ObjectTrigger<object>): boolean {
return trigger instanceof BaseGeneralTrigger;
}
}
@@ -0,0 +1,54 @@
import { ObjectTrigger, PRIORITY } from "../Trigger/ObjectTrigger.js";
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export abstract class TriggerCaller<T extends ObjectTrigger<any>> {
protected triggerListByPriority: Map<number, Map<string, T>>;
abstract checkValidTrigger(trigger: T): boolean;
isEmpty(): boolean {
return this.triggerListByPriority.size === 0;
}
constructor(...triggerList: T[]) {
if(triggerList.length === 0){
this.triggerListByPriority = new Map();
return;
}
this.triggerListByPriority = new Map();
let sorted = true;
let maxPriority: number = PRIORITY.MIN;
for (const trigger of triggerList) {
const priority = trigger.getPriority();
const uniqueID = trigger.getUniqueID();
if(sorted){
if(maxPriority < priority){
maxPriority = priority;
}
else if(maxPriority > priority){
sorted = false;
}
}
if(this.triggerListByPriority.has(priority)){
const subTriggerList = this.triggerListByPriority.get(priority) as Map<string, T>;
if(subTriggerList.has(uniqueID)){
//TODO: 완성되기 전까진..
throw `Duplicated trigger: ${uniqueID}`;
}
subTriggerList.set(uniqueID, trigger);
}
else {
this.triggerListByPriority.set(priority, new Map([[uniqueID, trigger]]));
}
}
if(!sorted){
this.triggerListByPriority = new Map([...this.triggerListByPriority.entries()].sort((a, b) => b[0] - a[0]));
}
}
}
@@ -0,0 +1,9 @@
import { BaseWarUnitTrigger } from "../Trigger/BaseWarUnitTrigger.js";
import type { ObjectTrigger } from "../Trigger/ObjectTrigger.js";
import { TriggerCaller } from "./TriggerCaller.js";
export class WarUnitTriggerCaller extends TriggerCaller<BaseWarUnitTrigger> {
checkValidTrigger(trigger: ObjectTrigger<object>): boolean {
return trigger instanceof BaseWarUnitTrigger;
}
}
+15
View File
@@ -0,0 +1,15 @@
import type { WarSkillName } from "./defs.js";
export class WarUnitEnv {
}
export abstract class WarUnit{
hasActivatedSkill(skillName: WarSkillName): boolean {
throw new Error("Method not implemented.");
}
activateSkill(skillName: WarSkillName): void {
throw new Error("Method not implemented.");
}
}
+5
View File
@@ -0,0 +1,5 @@
import { WarUnit } from "./WarUnit.js";
export class WarUnitCity extends WarUnit{
}
+5
View File
@@ -0,0 +1,5 @@
import { WarUnit } from "./WarUnit.js";
export class WarUnitGeneral extends WarUnit{
}
@@ -0,0 +1,17 @@
import type { RandUtil } from "@sammo/crypto";
import { BaseWarUnitTrigger } from "../Trigger/BaseWarUnitTrigger.js";
import type { WarUnit, WarUnitEnv } from "../WarUnit.js";
import { PRIORITY } from "../Trigger/ObjectTrigger.js";
export class che_필살강화_회피불가 extends BaseWarUnitTrigger {
protected override priority = PRIORITY.PRE + 150;
actionWar(self: WarUnit, oppose: WarUnit, selfEnv: WarUnitEnv, opposeEnv: WarUnitEnv, rng: RandUtil): boolean {
if(!self.hasActivatedSkill("필살")){
return true;
}
oppose.activateSkill("회피불가");
return true;
}
}
+274
View File
@@ -0,0 +1,274 @@
//Type 정의
export type UserID = number & { zz_t?: "UserID" };
export type UserName = string & { zz_t?: "UserName" };
export type GeneralID = number & { zz_t?: "GeneralID" };
export type GeneralName = string & { zz_t?: "GeneralName" };
export type CityID = number & { zz_t?: "CityID" };
export type CityName = string & { zz_t?: "CityName" };
export type SquadID = number & { zz_t?: "SquadID" };
export type SquadName = string & { zz_t?: "SquadName" };
export type NationID = number & { zz_t?: "NationID" };
export type NationName = string & { zz_t?: "NationName" };
//지역 ID
export type RegionID = number & { zz_t?: "RegionID" };
//서버 ID
export type ServerID = number & { zz_t?: "ServerID" };
export type ScenarioID = number & { zz_t?: "ScenarioID" };
//TODO: 무언가의 keyof 로 바꿔야함
export type NationType = string & { zz_t?: "NationType" };
export type ItemKeyType = 'horse' | 'weapon' | 'book' | 'item';
export type ItemID = string & { zz_t?: "ItemID" };
export type PersonalityType = string & { zz_t?: "PersonalityType" };
export type SpecialityDomesticType = string & { zz_t?: "SpecialityDomesticType" };
export type SpecialityWarType = string & { zz_t?: "SpecialityWarType" };
export const enum NpcType {
user = 0,
user_borrowed_npc = 1,
npc_scenario = 2,
npc_generated = 3,
npc_strategic = 4,
npc_squad_leader = 5,
npc_unselectable = 6,
npc_invader = 9,
}
export const enum StaffLevel {
//지력관직
staffIntel3 = 5,
staffIntel2 = 7,
staffIntel1 = 9,
//무력관직
staffStrength3 = 6,
staffStrength2 = 8,
staffStrength1 = 10,
//참모
staffChief = 11,
//군주
lord = 12,
}
export const enum CityOfficerLevel {
cityLeadership = 2,
cityIntel = 3,
cityStrength = 4,
}
//XXX: const enum의 merge가 없어?
export const enum OfficerLevel {
//재야
none = 0,
//일반
normal = 1,
//도시관직
cityLeadership = CityOfficerLevel.cityLeadership,
cityIntel = CityOfficerLevel.cityIntel,
cityStrength = CityOfficerLevel.cityStrength,
//지력관직
staffIntel3 = StaffLevel.staffIntel3,
staffIntel2 = StaffLevel.staffIntel2,
staffIntel1 = StaffLevel.staffIntel1,
//무력관직
staffStrength3 = StaffLevel.staffStrength3,
staffStrength2 = StaffLevel.staffStrength2,
staffStrength1 = StaffLevel.staffStrength1,
//참모
staffChief = StaffLevel.staffChief,
//군주
lord = StaffLevel.lord,
}
export const enum DiplomaticPermission {
none = 0,
audit = 1,
ambassador = 2,
}
export const enum NationLevel {
= 0,
= 1,
= 2,
= 3,
= 4,
= 5,
= 6,
= 7,
}
export const enum CityLevel {
= 1,
= 2,
= 3,
= 4,
= 5,
= 6,
= 7,
= 8,
}
export const enum FrontStatus {
//출병가능한 도시 없음. 중립.
Neutral = 0,
//전쟁 중인 국가가 인접함
NearWar = 1,
//선포 중인 국가가 인접함
NearDeclare = 2,
//공백지 있음
NearEmpty = 3,
}
export type NationCmdType = string & { zz_t?: "NationCmdType" };
export type StrategicCmdType = string & { zz_t?: "StrategicCmdType" };
//string? const or? Enum?
export type ColorType = string & { zz_t?: "ColorType" };
//XXX: 기존처럼 값 하나만 유지할 것인가?
export const enum CityState {
//일반
normal = 0,
//풍년
goodHarvest = 1,
//호황
commercialBoom = 2,
//혹한
coldWave = 3,
//역병
plague = 4,
//지진
earthquake = 5,
//태풍
typhoon = 6,
//홍수
flood = 7,
//메뚜기 떼
locust = 8,
//도적
thief = 9,
}
//NOTE: PHP버전과 수치가 다름
export const enum DiplomacyState{
//중립
neutral = 0,
//선포중
declare = 1,
//전쟁중
war = 2,
//불가침
inviolable = 7,
}
/* 전용 stat이어서 확장하고자 하는경우 아래와 같이 확장 가능
```ts
declare module "@/defs.js" {
export interface CalcStatNameBase {
statName: unknown
}
export interface CalcStatRangeNameBase {
statName: unknown
}
}
```
*/
//필요할 때 확장
export interface CalcStatNameBase {
leadership: unknown,
strength: unknown,
intel: unknown,
warCriticalRatio: unknown;
}
export type CalcStatName = keyof CalcStatNameBase;
//필요할 때 확장
export interface CalcStatRangeNameBase {
criticalDamageRange: unknown;
}
export type CalcStatRangeName = keyof CalcStatRangeNameBase;
export interface CalcStrategicVarTypeBase {
globalDelay: unknown;
}
export type CalcStrategicVarType = keyof CalcStrategicVarTypeBase;
export interface CalcIncomeTypeBase {
gold: unknown;
rice: unknown;
}
export type CalcIncomeType = keyof CalcIncomeTypeBase;
export interface ArbitraryActionTypeBase {
}
export type ArbitraryActionType = keyof ArbitraryActionTypeBase;
export interface WarSkillNameBase {
필살: unknown;
회피불가: unknown;
회피: unknown;
}
export type WarSkillName = keyof WarSkillNameBase;
export interface ReservedTurn {
action: string;
arg: Record<string, unknown>;
brief: string;
}
export type LogType = 'action' | 'battleBrief' | 'battle' | 'history';
export type MessageType = 'private' | 'national' | 'public' | 'diplomacy' | 'system';
export const enum ArmyClass {
//기병
cavalry = 0,
//보병
infantry = 1,
//궁병
archer = 2,
}
//특수 숫자 정의
//연 * 12 + 월
export type IntYearMonth = number & { zz_t?: "YearMonth" };
export type IntMonth = number & { zz_t?: "IntMonth" };
export type IntYear = number & { zz_t?: "IntYear" };
//1.0을 기준으로한 number 타입
export type FractionalRange = number & { zz_t?: "FractionalRange" };
//특수 문자열 정의
export type URILike = string & { zz_t?: "URILike" };
+7 -1
View File
@@ -1 +1,7 @@
export * from "./generalStats.js";
export * from "./LogicFunc/generalStats.js";
export * as defs from "./defs.js";
export * from "./IResourceController.js";
export * from "./ActionRequest/index.js";
export * from "./GameLogger.js";
// NOTE: game_logic은 client, server 모두에서 사용되는 라이브러리이다.
// DB에 접근한다면 DI여야하나?
+3
View File
@@ -3,6 +3,9 @@
"compilerOptions": {
"rootDir": "./src",
"outDir": "./dist",
"paths": {
"@/*": ["./src/*"]
}
},
"references": [
{
+26 -28
View File
@@ -5,47 +5,45 @@
"main": "dist/index.js",
"scripts": {
"dev": "vite",
"build": "run-p type-check build-only",
"build": "vue-tsc && vite build",
"preview": "vite preview",
"type-check": "vue-tsc",
"build-only": "vite build",
"type-check": "vue-tsc --noEmit -p tsconfig.app.json --composite false",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/"
},
"author": "",
"author": "Hide_D <hided62@gmail.com>",
"type": "module",
"license": "MIT",
"dependencies": {
"@popperjs/core": "^2.11.8",
"@sammo/util": "workspace:^",
"@strpc/client_ky": "workspace:^",
"@strpc/def": "workspace:^",
"bootstrap": "^5.3.1",
"bootstrap-vue-next": "^0.9.26",
"bson": "^5.4.0",
"date-fns": "^2.30.0",
"ky": "^1.0.1",
"@trpc/client": "^11.6.0",
"bootstrap": "^5.3.8",
"bootstrap-vue-next": "^0.40.6",
"bson": "^6.10.4",
"date-fns": "^4.1.0",
"ky": "^1.11.0",
"lodash-es": "^4.17.21",
"pinia": "^2.1.4",
"vue": "^3.3.4",
"vue-router": "^4.2.4"
"pinia": "^3.0.3",
"vue": "^3.5.22",
"vue-router": "^4.5.1"
},
"devDependencies": {
"@tsconfig/node20": "^20.1.2",
"@types/lodash-es": "^4.17.9",
"@types/node": "^20.6.3",
"@vue/eslint-config-prettier": "^8.0.0",
"@vue/eslint-config-typescript": "^11.0.3",
"@vue/tsconfig": "^0.4.0",
"eslint": "^8.50.0",
"eslint-plugin-vue": "^9.15.1",
"prettier": "^3.0.0",
"ts-node": "^10.9.1",
"tslib": "^2.6.2",
"vite": "^4.4.6",
"vue-tsc": "^1.8.6",
"zod": "^3.22.2"
},
"peerDependencies": {
"zod": "^3.22.2"
"@tsconfig/node20": "^20.1.6",
"@types/lodash-es": "^4.17.12",
"@types/node": "^24.7.0",
"@vue/eslint-config-prettier": "^10.2.0",
"@vue/eslint-config-typescript": "^14.6.0",
"@vue/tsconfig": "^0.8.1",
"eslint": "^9.37.0",
"eslint-plugin-vue": "^10.5.0",
"prettier": "^3.6.2",
"tslib": "^2.8.1",
"vite": "^7.1.9",
"vue-tsc": "^3.1.1",
"zod": "^4.1.12"
}
}
-12
View File
@@ -1,12 +0,0 @@
{
"extends": "@vue/tsconfig/tsconfig.dom.json",
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
"exclude": ["src/**/__tests__/*"],
"compilerOptions": {
"composite": true,
"baseUrl": ".",
"paths": {
"@/*": ["./src/*"]
}
}
}
+7 -11
View File
@@ -1,11 +1,10 @@
{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"rootDir": "./src",
"outDir": "./dist",
},
"exclude": [
"extends": "../../tsconfig.vite.json",
"include": [
"src/**/*.ts",
"src/**/*.d.ts",
"src/**/*.tsx",
"src/**/*.vue"
],
"references": [
{
@@ -20,9 +19,6 @@
},
{
"path": "./tsconfig.node.json"
},
{
"path": "./tsconfig.app.json"
},
}
]
}
+5 -13
View File
@@ -1,18 +1,10 @@
{
"extends": "@tsconfig/node20/tsconfig.json",
"include": [
"vite.config.*",
"vitest.config.*",
"cypress.config.*",
"nightwatch.conf.*",
"playwright.config.*"
],
"compilerOptions": {
"composite": true,
"skipLibCheck": true,
"module": "ESNext",
"moduleResolution": "Bundler",
"types": ["node"],
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
}
"moduleResolution": "bundler",
"allowSyntheticDefaultImports": true
},
"include": ["vite.config.ts"]
}
-1
View File
@@ -11,7 +11,6 @@ export default defineConfig({
resolve: {
alias: {
'@': fileURLToPath(new URL('./src', import.meta.url)),
'@util': fileURLToPath(new URL('./server/util', import.meta.url)),
}
}
})
+16 -13
View File
@@ -4,13 +4,14 @@
"description": "",
"main": "dist/index.js",
"scripts": {
"build": "tsc --build"
"build": "tsc --build",
"dev": "tsc --watch"
},
"exports": {
".": "./dist/index.js",
"./exports": "./dist/exports.js"
},
"author": "",
"author": "Hide_D <hided62@gmail.com>",
"type": "module",
"license": "MIT",
"dependencies": {
@@ -19,19 +20,21 @@
"@sammo/server_util": "workspace:^",
"@sammo/util": "workspace:^",
"@strpc/express": "workspace:^",
"date-fns": "^2.30.0",
"dotenv": "^16.3.1",
"express": "^4.18.2",
"express-session": "^1.17.3",
"@trpc/client": "^11.6.0",
"@trpc/server": "^11.6.0",
"date-fns": "^4.1.0",
"dotenv": "^17.2.3",
"express": "^5.1.0",
"express-session": "^1.18.2",
"lodash-es": "^4.17.21",
"mongoose": "^7.4.3",
"reflect-metadata": "^0.1.13",
"tslib": "^2.6.2",
"zod": "^3.22.2"
"mongoose": "^8.19.1",
"reflect-metadata": "^0.2.2",
"tslib": "^2.8.1",
"zod": "^4.1.12"
},
"devDependencies": {
"@types/express": "^4.17.17",
"@types/express-session": "^1.17.7",
"@types/node": "^20.6.3"
"@types/express": "^5.0.3",
"@types/express-session": "^1.18.2",
"@types/node": "^24.7.0"
}
}
@@ -3,7 +3,7 @@ import { StartSession } from "@sammo/server_util";
import { POST, type APIReturnType } from "@strpc/express";
import { declProcDecorators } from "@strpc/express/proc_decorator";
import { z } from "zod";
import { loginCtxSessionKey, type GatewayLoginCtx } from "@/procDecorator/ReqGatewayLogin.js";
import { gatewayLoginCtxSessionKey, type GatewayLoginCtx } from "@/procDecorator/ReqGatewayLogin.js";
import { delay } from "@sammo/util";
type BaseAPI = typeof structure.Login.LoginByID;
@@ -52,7 +52,7 @@ export const LoginByID = POST<BaseAPI>(LoginByIDReq)(declProcDecorators(
loginDate: new Date(),
}
ctx.session.setItem(loginCtxSessionKey, loginCtx);
ctx.session.setItem(gatewayLoginCtxSessionKey, loginCtx);
return {
@@ -3,7 +3,7 @@ import { StartSession } from "@sammo/server_util";
import { POST, type APIReturnType } from "@strpc/express";
import { declProcDecorators } from "@strpc/express/proc_decorator";
import { z } from "zod";
import { loginCtxSessionKey, type GatewayLoginCtx } from "@/procDecorator/ReqGatewayLogin.js";
import { gatewayLoginCtxSessionKey, type GatewayLoginCtx } from "@/procDecorator/ReqGatewayLogin.js";
import { delay } from "@sammo/util";
type BaseAPI = typeof structure.Login.LoginByToken;
@@ -38,7 +38,7 @@ export const LoginByToken = POST<BaseAPI>(LoginByTokenReq)(declProcDecorators(
loginDate: new Date(),
}
ctx.session.setItem(loginCtxSessionKey, loginCtx);
ctx.session.setItem(gatewayLoginCtxSessionKey, loginCtx);
//throw new Error("Method not implemented.");
+1 -1
View File
@@ -1,5 +1,5 @@
import './dotenv.js';
import { connect, Mongoose } from "mongoose";
import { connect,type Mongoose } from "mongoose";
import { unwrap } from '@sammo/util';
const dbConfig = {
@@ -0,0 +1,37 @@
import type { SessionCtx } from "@sammo/server_util";
import type { ProcDecorator } from "@strpc/express/proc_decorator";
import type { GatewayLoginCtx } from "./ReqGatewayLogin.js";
import type { GatewayActionType } from "@/schema/User.js";
export function ReqGatewayACL<Q extends GatewayLoginCtx & SessionCtx>(...actions: GatewayActionType[]): ()=>ProcDecorator<Q, Q> {
return () => {
return (ctx) => {
if (actions.length === 0) {
return [{
result: true,
}, ctx];
}
if(!ctx.allowGatewayAction){
return [{
result: false,
type: 'Required ACL',
info: 'No Gateway ACL in session context.'
}, ctx];
}
for (const action of actions) {
if (!ctx.allowGatewayAction.has(action)) {
return [{
result: false,
type: 'Required ACL',
info: `NotEnoughPermission: ${action}`
}, ctx];
}
}
return [{
result: true,
}, ctx];
}
}
}
@@ -10,11 +10,11 @@ export type GatewayLoginCtx = {
allowGatewayAction: Set<GatewayActionType>;
loginDate: Date;
}
export const loginCtxSessionKey = 'loginCtx';
export const gatewayLoginCtxSessionKey = 'gatewayLoginCtx';
export function ReqGatewayLogin<Q extends SessionCtx>(): ProcDecorator<GatewayLoginCtx & Q, Q> {
return (ctx) => {
const loginCtx = ctx.session.getItem<GatewayLoginCtx>(loginCtxSessionKey);
const loginCtx = ctx.session.getItem<GatewayLoginCtx>(gatewayLoginCtxSessionKey);
if(!loginCtx){
return [{
result: false,
@@ -0,0 +1,38 @@
import type { SessionCtx } from "@sammo/server_util";
import type { ProcDecorator } from "@strpc/express/proc_decorator";
import type { ServerActionType } from "@sammo/gateway_server/exports"
import type { GatewayLoginCtx } from "./ReqGatewayLogin.js";
export function ReqServerACL<Q extends GatewayLoginCtx & SessionCtx>(serverName: string, ...actions: ServerActionType[]): ()=>ProcDecorator<Q, Q> {
return () => {
return (ctx) => {
if (actions.length === 0) {
return [{
result: true,
}, ctx];
}
const allowServerAction = ctx.allowServerAction.get(serverName);
if(!allowServerAction){
return [{
result: false,
type: 'Required ACL',
info: 'No Server ACL in session context.'
}, ctx];
}
for (const action of actions) {
if (!allowServerAction.has(action)) {
return [{
result: false,
type: 'Required ACL',
info: `NotEnoughPermission: ${action}`
}, ctx];
}
}
return [{
result: true,
}, ctx];
}
}
}
@@ -1,5 +1,5 @@
import { type UserIDType } from "./User.js";
import { Mongoose, Schema, model } from "mongoose";
import { type Mongoose, Schema, model } from "mongoose";
export interface ILoginToken {
userID: UserIDType;

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