refac: GameEngine 함수 분리
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@@ -55,9 +55,94 @@ export class GameEngine {
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private continueRun = true;
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private prevSaveWaiter: Promise<void> | null = null;
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private async processGeneralTurn() {
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const now = new Date();
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let processedGeneralCount = 0;
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while (true) {
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//장수턴 부터 처리
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const upcomingGeneral = this.rsc.popGeneralTurntimeQueue();
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if (!upcomingGeneral) {
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break;
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}
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const generalTurntime = upcomingGeneral.raw.turntime;
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if (generalTurntime > now) {
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break;
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}
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//TODO: 턴 수행해야지!
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upcomingGeneral.updateTurntime();
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this.rsc.insertGeneralTurntimeQueue(upcomingGeneral, true);
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this.rsc.gameEnv().update((env) => {
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env.lastExecuted = generalTurntime;
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})
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processedGeneralCount++;
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}
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if (processedGeneralCount > 0) {
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await this.prevSaveWaiter;
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const lastExecuted = this.rsc.gameEnv().raw.lastExecuted;
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this.prevSaveWaiter = this.rsc.saveAll().then(() => {
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this.postStatus({
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type: 'update',
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lastExecuted: lastExecuted.toISOString()
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});
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});
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}
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}
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private async processActions() {
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//서버 이벤트 처리
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for (const [invoker, queue] of entriesWithType(this.actionQueue)) {
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let processEventCount = 0;
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let responseQueue: (() => void)[] = [];
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while (!queue.isEmpty()) {
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const action = must(queue.shift());
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//TODO: action 처리
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const errorReason: string | undefined = undefined;
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const [ticketResolve, ticketRejected] = must_err(
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this.queueWaiters.get(action.waiterSeq),
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Error, `GameEngine: waiterSeq(${action.waiterSeq}) not found`
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);
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this.queueWaiters.delete(action.waiterSeq);
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if (errorReason) {
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responseQueue.push(() => {
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ticketRejected(errorReason);
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});
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}
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else {
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responseQueue.push(() => {
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ticketResolve({ success: true });
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});
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}
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processEventCount++;
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}
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if (processEventCount > 0) {
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await this.prevSaveWaiter;
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this.prevSaveWaiter = null;
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await this.rsc.saveAll();
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for (const response of responseQueue) {
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response();
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}
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}
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}
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}
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private async gameLoop(): Promise<void> {
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let generalWaitTimer: ReturnType<typeof setTimeout> | null = null;
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let prevSaveWaiter: Promise<void> | null = null;
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while (this.continueRun) {
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//가장 빠른 장수
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@@ -81,8 +166,8 @@ export class GameEngine {
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}
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} while (0);
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for(const queue of Object.values(this.actionQueue)){
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if(!queue.isEmpty()){
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for (const queue of Object.values(this.actionQueue)) {
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if (!queue.isEmpty()) {
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this.signal.notify();
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break;
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}
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@@ -98,91 +183,17 @@ export class GameEngine {
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break;
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}
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const now = new Date();
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await this.processGeneralTurn();
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let processedGeneralCount = 0;
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await this.processActions();
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while (true) {
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//장수턴 부터 처리
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const upcomingGeneral = this.rsc.popGeneralTurntimeQueue();
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if (!upcomingGeneral) {
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break;
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}
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const generalTurntime = upcomingGeneral.raw.turntime;
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if (generalTurntime > now) {
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break;
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}
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//TODO: 턴 수행해야지!
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upcomingGeneral.updateTurntime();
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this.rsc.insertGeneralTurntimeQueue(upcomingGeneral, true);
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this.rsc.gameEnv().update((env)=>{
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env.lastExecuted = generalTurntime;
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})
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processedGeneralCount++;
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}
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if (processedGeneralCount > 0) {
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await prevSaveWaiter;
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const lastExecuted = this.rsc.gameEnv().raw.lastExecuted;
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prevSaveWaiter = this.rsc.saveAll().then(()=>{
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this.postStatus({
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type: 'update',
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lastExecuted: lastExecuted.toISOString()
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});
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});
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}
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//서버 이벤트 처리
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for (const [invoker, queue] of entriesWithType(this.actionQueue)) {
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let processEventCount = 0;
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let responseQueue: (() => void)[] = [];
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while (!queue.isEmpty()) {
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const action = must(queue.shift());
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//TODO: action 처리
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const errorReason: string | undefined = undefined;
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const [ticketResolve, ticketRejected] = must_err(
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this.queueWaiters.get(action.waiterSeq),
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Error, `GameEngine: waiterSeq(${action.waiterSeq}) not found`
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);
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this.queueWaiters.delete(action.waiterSeq);
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if (errorReason) {
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responseQueue.push(() => {
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ticketRejected(errorReason);
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});
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}
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else {
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responseQueue.push(() => {
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ticketResolve({ success: true });
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});
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}
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processEventCount++;
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}
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if (processEventCount > 0) {
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await prevSaveWaiter;
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prevSaveWaiter = null;
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await this.rsc.saveAll();
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for (const response of responseQueue) {
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response();
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}
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}
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}
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}
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}
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private gameLoopPromise: Promise<void> | null = null;
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public static async initInstance(updateHandler: (msg: GameEngineMsg)=>void): Promise<GameEngine> {
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public static async initInstance(updateHandler: (msg: GameEngineMsg) => void): Promise<GameEngine> {
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if (GameEngine.instance) {
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throw new Error('GameEngine is already initialized');
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}
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