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core2026/app/game-engine/test/unificationInvaderResume.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import { ManualClock } from '@sammo-ts/common';
import type { GamePrisma } from '@sammo-ts/infra';
import type { City, MapDefinition, MessagePayload, Nation, ScenarioConfig } from '@sammo-ts/logic';
import { InMemoryControlQueue } from '../src/lifecycle/inMemoryControlQueue.js';
import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
import { InMemoryTurnStateStore } from '../src/turn/inMemoryStateStore.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
const liveLastTurnTime = new Date('2026-08-19T21:14:00.000Z');
const liveWallAnchor = new Date('2026-08-20T06:21:58.611Z');
const acceptedAt = addMinutes(liveWallAnchor, 3);
const buildGeneral = (options: {
id: number;
name: string;
userId: string | null;
officerLevel: number;
npcState: number;
turnMinute: number;
}): TurnGeneral => ({
id: options.id,
userId: options.userId,
name: options.name,
nationId: 6,
cityId: 1,
troopId: 0,
stats: { leadership: 70, strength: 60, intelligence: 50 },
turnTime: addMinutes(liveLastTurnTime, options.turnMinute),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 240, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
penalty: {},
officerLevel: options.officerLevel,
experience: 1_000,
dedication: 1_000,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: options.npcState,
});
const city = (id: number, level: number): City => ({
id,
name: id === 1 ? '업' : '남만',
nationId: 6,
level,
state: 0,
population: 10_000,
populationMax: 100_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
});
describe('HWE-shaped unification invader resume', () => {
it('drains the recipient response while united is halted and resumes the next scheduled month', async () => {
const recipient = buildGeneral({
id: 882,
name: '운영자',
userId: 'hwe-recipient-882',
officerLevel: 11,
npcState: 0,
turnMinute: 1,
});
const generals = [
buildGeneral({
id: 41,
name: 'ⓝ곽가',
userId: null,
officerLevel: 12,
npcState: 2,
turnMinute: 2,
}),
recipient,
buildGeneral({
id: 966,
name: '유여',
userId: 'hwe-recipient-966',
officerLevel: 10,
npcState: 0,
turnMinute: 3,
}),
];
const nation: Nation = {
id: 6,
name: '㉿곽가',
color: '#777777',
capitalCityId: 1,
chiefGeneralId: 41,
gold: 1_000,
rice: 1_000,
power: 0,
level: 4,
typeCode: 'che_유가',
meta: { tech: 100, war: 1, scout: 1 },
};
const scenarioConfig: ScenarioConfig = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const map: MapDefinition = {
id: 'test',
name: 'test',
cities: [],
};
const state: TurnWorldState = {
id: 1,
currentYear: 226,
currentMonth: 3,
tickSeconds: 60,
lastTurnTime: liveLastTurnTime,
clockBaseTime: new Date('2026-08-19T12:00:00.000Z'),
clockTick: 19_980_000_000,
clockMode: 'realtime',
clockWallAnchor: liveWallAnchor,
lastTurnTick: 19_944_000_000,
clockPhase: 'SUSPENDED',
clockRevision: 1,
deadlineGeneration: 1,
meta: {
hiddenSeed: 'hwe-invader-resume-fixture',
serverId: 'hwe:default_snapshot',
isUnited: 2,
isunited: 2,
refreshLimit: 3_000,
maxGeneralsPerMinute: 1_000,
unificationClockSuspensionId: 'unification-wait-fixture',
},
};
const snapshot: TurnWorldSnapshot = {
generals,
cities: [city(1, 3), city(2, 4)],
nations: [nation],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig,
map,
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 1 }] },
});
const addGeneral = vi.spyOn(world, 'addGeneral');
const reservedTurns = new InMemoryReservedTurnStore(
{
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
} as never,
{ maxGeneralTurns: 30, maxNationTurns: 12 }
);
const message: MessagePayload = {
src: { generalId: 0, generalName: '', nationId: 0, nationName: 'System', color: '#000000', icon: '' },
dest: {
generalId: recipient.id,
generalName: recipient.name,
nationId: nation.id,
nationName: nation.name,
color: nation.color,
icon: '',
},
text: '이벤트 게임으로 이민족[쉬움]을 소환',
option: { action: 'raiseInvader', args: [-1, -1, -0.8, 0], used: false },
};
const requestId = 'hwe-invader-resume-message-1014';
const commandDb = {
inputEvent: {
findUnique: vi.fn(async () => ({
actorUserId: recipient.userId,
target: 'ENGINE',
eventType: 'messageRespond',
processingGameTick: 19_980_000_000n,
})),
},
messageAction: { updateMany: vi.fn(async () => ({ count: 1 })) },
message: { updateMany: vi.fn(async () => ({ count: 1 })) },
$queryRaw: vi
.fn()
.mockResolvedValueOnce([
{
id: 1014,
mailbox: recipient.id,
type: 'private',
time: world.gameTickToDate(19_980_000_000),
validUntil: new Date('9999-12-31T00:00:00.000Z'),
actionType: 'raiseInvader',
actionStatus: 'PENDING',
createdGameTick: 19_980_000_000n,
expiresGameTick: null,
message,
},
])
.mockResolvedValueOnce([{ id: 1014 }]),
} as unknown as GamePrisma.TransactionClient;
const queue = new InMemoryControlQueue();
queue.enqueue({
type: 'messageRespond',
requestId,
userId: recipient.userId!,
generalId: recipient.id,
messageId: 1014,
response: true,
});
const commandHandler = createTurnDaemonCommandHandler({
world,
reservedTurns,
scenarioMeta: {
title: 'HWE snapshot',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map,
loadArchivedNationMaxId: async () => 57,
reconcileUnificationWait: async () => ({
suspensionId: 'unification-wait-fixture',
phase: 'RECONCILING',
sourceRevision: 1,
targetRevision: 2,
deadlineGeneration: 2,
gapTicks: 108_000_000,
catchUpTicks: 0,
shiftTicks: 108_000_000,
alignedTick: 20_088_000_000,
resumeWallAt: acceptedAt,
}),
});
const processor = new InMemoryTurnProcessor(world);
const clock = new ManualClock(acceptedAt.getTime());
const run = vi.fn(async (...args: Parameters<InMemoryTurnProcessor['run']>) => {
const result = await processor.run(...args);
if (world.getState().currentMonth === 4) {
queue.enqueue({ type: 'shutdown', reason: 'resumed monthly boundary verified' });
} else {
clock.advanceMs(2_000);
}
return result;
});
const lifecycle = new TurnDaemonLifecycle(
{
clock,
controlQueue: queue,
getNextTickTime: (value) => addMinutes(value, 1),
stateStore: new InMemoryTurnStateStore(world),
processor: { run },
commandHandler,
hooks: {
executeCommand: async (_commandRequestId, execute) => {
const result = await execute({
db: commandDb,
clockOperationAuthority: {
kind: 'DAEMON',
profileName: 'hwe:default-snapshot',
ownerId: 'fixture-daemon',
fencingEpoch: 1n,
},
});
world.completeClockReconciliation();
return result;
},
},
},
{
profile: 'hwe:default-snapshot',
defaultBudget: { budgetMs: 5_000, maxGenerals: 200, catchUpCap: 1 },
}
);
await lifecycle.start();
expect(commandDb.inputEvent.findUnique).toHaveBeenCalledWith(expect.objectContaining({ where: { requestId } }));
expect(commandDb.$queryRaw).toHaveBeenCalledTimes(2);
expect(commandDb.messageAction.updateMany).toHaveBeenCalledWith({
where: { messageId: { in: [1014] }, status: 'PENDING' },
data: { status: 'RESOLVED', resolvedGameTick: 20_088_000_000n },
});
expect(world.getState()).toMatchObject({
currentYear: 226,
currentMonth: 4,
meta: { isUnited: 1, isunited: 1 },
});
expect(world.listNations().filter((entry) => entry.name.startsWith('ⓞ'))).toHaveLength(1);
expect(world.listGenerals().filter((entry) => entry.npcState === 9)).toHaveLength(10);
const initialInvaderTurnTimes = addGeneral.mock.calls
.map(([general]) => general)
.filter((general) => general.npcState === 9)
.map((general) => general.turnTime.getTime());
const alignedMonthlyBoundary = addMinutes(liveLastTurnTime, 3).getTime();
expect(initialInvaderTurnTimes).toHaveLength(10);
expect(Math.min(...initialInvaderTurnTimes)).toBeGreaterThanOrEqual(alignedMonthlyBoundary);
expect(Math.max(...initialInvaderTurnTimes)).toBeLessThan(alignedMonthlyBoundary + 60_000);
expect(run).toHaveBeenCalledTimes(2);
expect(run.mock.calls.map(([targetTime]) => targetTime.toISOString())).toEqual([
'2026-08-20T06:24:58.611Z',
'2026-08-20T06:25:00.000Z',
]);
expect(lifecycle.getStatus().lastTurnTime).toBe('2026-08-20T06:25:00.000Z');
});
});