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f3c0f492be
todo update
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2026-01-16 19:32:04 +00:00
b5f53a7c42
feat: add access token management and gateway token exchange functionality
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2026-01-16 19:23:40 +00:00
9c85a50645
feat: implement public map features including caching, API integration, and UI components
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2026-01-16 18:31:26 +00:00
f3591612fa
router 분리
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2026-01-16 18:06:51 +00:00
998035c66c
feat: implement Join UI for general creation and possession; add API integration for session management
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2026-01-16 17:59:58 +00:00
3ea81e4532
feat: enhance MapViewer with city selection and layout integration
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2026-01-16 17:32:45 +00:00
5af2799662
feat: Enhance MapViewer with city detail and basic city components; integrate Pinia store for state management
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2026-01-16 16:51:35 +00:00
4f44e76ef1
feat: Refactor command selection and message handling components; add main dashboard store
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2026-01-16 16:33:44 +00:00
5f664ddafc
feat: Update game frontend SPA plan and enhance todo list with new tasks
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2026-01-16 16:04:33 +00:00
f8159728ca
feat: Implement session management and routing for general creation
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2026-01-16 15:57:56 +00:00
15625f2c28
feat: initialize game frontend with Vue, routing, and session management
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2026-01-15 17:57:41 +00:00
44ec80c93b
misc
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2026-01-15 17:53:53 +00:00
9e5f652302
docs: add game frontend SPA implementation plan to architecture
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2026-01-15 17:47:04 +00:00
7a289c22d9
buildMinConstraints 구현
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2026-01-15 17:29:26 +00:00
4a0b18954d
Refactor command specifications to use availabilityArgs instead of args
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2026-01-15 16:43:24 +00:00
a7b22f0502
커맨드의 arg 타입에 zod 강제.
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2026-01-15 16:34:18 +00:00
39e7eddcf7
미구현 커맨드 추가
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2026-01-15 15:56:24 +00:00
237e7e73cc
feat: add Zod schema validation for command arguments in various action modules
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2026-01-15 15:27:20 +00:00
d1b2076a32
추가 유닛 테스트
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2026-01-15 15:02:09 +00:00
f12d3cf4fe
zod arg parse 작업 진행
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2026-01-15 15:01:58 +00:00
24fbace987
lint 로직 변경
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2026-01-15 14:58:44 +00:00
62279dc587
todo 추가
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2026-01-15 14:49:52 +00:00
9c1da3a5d5
턴엔진 테스트 및 버그 수정
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2026-01-15 13:27:16 +00:00
550910811c
feat(ai): add autorun policies for general and nation management
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2026-01-11 14:49:42 +00:00
cc41d1538e
코드 수정
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2026-01-11 11:48:12 +00:00
511aade81c
구현
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2026-01-11 10:35:12 +00:00
373ddd863d
코드
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2026-01-11 10:05:42 +00:00
dc0b9271fb
코드 이식
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2026-01-11 09:49:22 +00:00
6497b09b9d
사령턴 추가
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2026-01-11 03:26:14 +00:00
baa913a09c
사령턴 추가 구현
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2026-01-10 14:49:39 +00:00
f334cc297a
ㅍㅍ
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2026-01-10 14:04:52 +00:00
a6c2077be7
수정
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2026-01-10 13:49:33 +00:00
6a7151da4f
테스트 수정
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2026-01-10 13:28:59 +00:00
98e4617393
유닛 테스트 수정
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2026-01-10 13:23:54 +00:00
3ec7e66948
constraint 실패 후 실패 검사 결과 항목을 직접 반환.
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2026-01-10 13:16:43 +00:00
d5d3949705
예턴을 통한 테스트 수정
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2026-01-08 16:43:50 +00:00
77185f1d49
건국 커맨드 구현 및 테스트 추가
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2026-01-08 16:21:15 +00:00
2c541199da
예턴을 포함한 테스트
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2026-01-08 15:14:52 +00:00
e91fe06762
커맨드 엔진 실행에서 alternative 추가
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2026-01-08 14:39:45 +00:00
bc9c0fd717
misc
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2026-01-08 14:19:13 +00:00
50dfed9adf
건국 관련 추가 구현
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2026-01-08 14:16:34 +00:00
3e649f75fa
커맨드 보정
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2026-01-08 13:59:59 +00:00
f62bbb7927
refactor: apply consistent formatting and minor import adjustments across test and tsconfig files.
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2026-01-07 18:05:22 +00:00
542a65c2a9
feat: include test directories in tsconfig files, disable no-explicit-any for test files, and document testing policy relaxations.
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2026-01-07 18:02:02 +00:00
73c186fa74
refactor: Update test object modifications to use immutable patterns and extend command context with map, unitSet, and cities.
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2026-01-07 17:56:10 +00:00
b6e1c18203
WarUnitTrigger 부분 재정리
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2026-01-07 17:44:49 +00:00
38a8d33242
refactor: update test setup, introduce system environment for commands, and streamline frontend build configuration.
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2026-01-07 17:17:04 +00:00
57e9bbb4ea
test: Implement in-memory game world and runner for logic scenario tests and fixtures.
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2026-01-07 16:44:21 +00:00
4f23173efe
feat(items): add various new items with unique effects and triggers
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2026-01-06 16:40:47 +00:00
0cfdebbb08
feat: Add new traits and requirements for war mechanics
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2026-01-06 15:10:00 +00:00
55a9230a36
feat: 국가 성향 모듈 추가 및 관련 타입 수정
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2026-01-06 12:50:55 +00:00
19851c6e08
Revert "refactor: Introduce dedicated interfaces for trait stat calculation and update TraitModule to use them."
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2026-01-05 19:53:25 +00:00
da6a095151
Revert "wip: 바보 젬3플. type 재정의 준비"
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2026-01-05 19:53:22 +00:00
33ccf31d55
Revert "wip"
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2026-01-05 19:53:19 +00:00
06bca2a4a9
Revert "eslint warn"
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2026-01-05 19:53:17 +00:00
101541e196
Revert "AGENTS 수정"
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2026-01-05 19:52:14 +00:00
7dca3ecbc2
eslint warn
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2026-01-05 19:12:37 +00:00
13426394dd
wip
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2026-01-05 19:10:45 +00:00
6bddbc3aa0
wip: 바보 젬3플. type 재정의 준비
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2026-01-05 18:43:09 +00:00
27f7b8e894
refactor: Introduce dedicated interfaces for trait stat calculation and update TraitModule to use them.
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2026-01-05 18:03:24 +00:00
2172953869
AGENTS 수정
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2026-01-05 17:54:35 +00:00
3efcc8007a
AGENTS 수정
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2026-01-05 17:51:18 +00:00
44df19b079
refactor: improve war module type safety and reserved turns test data handling
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2026-01-05 17:34:36 +00:00
2e45a2d194
gitignore 수정
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2026-01-05 17:34:10 +00:00
b0f070e5a5
AGENTS 수정
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2026-01-05 17:24:11 +00:00
cb7e9c832f
feat: 타입 정의 개선 및 any 사용 제거
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2026-01-05 17:19:32 +00:00
7e58f7bac4
fix: '@typescript-eslint/no-explicit-any' 규칙을 경고에서 오류로 변경
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2026-01-05 17:07:34 +00:00
414db51c64
fix: 수정된 변수 이름 및 로그 출력 형식 개선
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2026-01-05 16:56:45 +00:00
41339176ee
feat: add new war traits for various unit types
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2026-01-05 16:43:28 +00:00
cf93c28aff
docs: 업데이트된 문서 내용 반영 및 Redis 통합 설명 추가
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2026-01-05 16:20:20 +00:00
f4bc8e42f3
resource 위치 변경
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2026-01-05 16:12:55 +00:00
10e9c80eb4
fix: 버튼 클릭 이벤트 순서 수정
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2026-01-05 16:09:19 +00:00
3b7f4b1434
Refactor scenario JSON files for improved readability and consistency
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2026-01-05 16:09:15 +00:00
637d029101
fix: null 체크를 위한 단언 연산자 추가
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2026-01-05 15:55:55 +00:00
5dff367c85
feat: eslint 설정에 무시할 경로 추가
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2026-01-05 15:54:28 +00:00
c965b1120f
feat: eslint 적용 및 관련 코드 일괄 수정
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2026-01-05 15:46:47 +00:00
cb312f02b3
docs: AGENTS.md 문서에 섹션 추가 및 내용 정리
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2026-01-05 15:45:22 +00:00
e0dfe567db
feat: Turbo 설정 추가 및 스크립트 업데이트
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2026-01-05 15:24:14 +00:00
d8c1035041
refactor: GatewayPrisma 가져오기 방식 변경
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2026-01-05 15:23:36 +00:00
b1f2523fa3
feat: GamePrisma를 사용하여 데이터베이스 클라이언트 및 관련 타입 정의 업데이트
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2026-01-05 15:13:59 +00:00
c3b6833172
feat: 모든 패키지에서 타입 체크 명령어를 --noEmit에서 -b로 변경 및 @sammo-ts/game-api 의존성 추가
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2026-01-05 15:07:14 +00:00
1861cbc9c6
feat: Zod를 사용한 월드 상태 구성 및 메타 타입 추가, 사용자 ID 처리 개선
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2026-01-05 14:49:19 +00:00
4391110ab0
docs: README.md에 타입체크 명령어 추가
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2026-01-05 14:42:30 +00:00
33ca12bf14
refactor: rename SpecialAction to Trait and update related types
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2026-01-05 14:13:09 +00:00
3581477a42
feat: 타입스크립트 설정 및 Vite 구성 추가
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2026-01-04 17:01:38 +00:00
0e06ae9c38
feat: 장수 관련 명령어 처리 및 설정 기능 추가
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2026-01-04 16:51:58 +00:00
ef2ced5f5e
feat: 명령어 요청 ID 처리 개선 및 상태 응답 기능 업데이트
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2026-01-04 16:18:52 +00:00
2753b85a26
feat: 턴 데몬 명령 처리 및 결과 응답 기능 추가
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2026-01-04 16:05:22 +00:00
b2a625d4e7
feat: 군대 관련 기능 추가 및 명령어 정의 업데이트
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2026-01-04 13:54:30 +00:00
4fe4af868a
feat: 추가된 전투 및 내정 특기 초기화, 단련, 숙련 전환 및 관광 명령
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2026-01-04 06:58:43 +00:00
436a55297e
feat: Add new strategic actions for nation turns
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2026-01-04 06:38:20 +00:00
c23b370f40
feat: migrate diplomacy logic to new module and update imports
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2026-01-04 06:01:16 +00:00
d7840a2681
Handle overlay diplomacy patches
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2026-01-04 04:50:00 +00:00
94dec6c794
feat: replace custom clamp function with es-toolkit's clamp in multiple files
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2026-01-03 16:47:45 +00:00
eb4577a4c5
Refactor code structure for improved readability and maintainability
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2026-01-03 16:43:14 +00:00
aec43e67fa
feat: add es-toolkit dependency to multiple package.json files
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2026-01-03 16:40:15 +00:00
020028fc74
feat: add orchestrator admin action interval and integrate game engine dependency
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2026-01-03 16:35:48 +00:00
822acebca0
feat: update gateway admin action consumer to handle applied actions and add reset functionality
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2026-01-03 16:01:29 +00:00
fbf5d68a6c
feat: add admin action interval option and implement gateway admin action consumer
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2026-01-03 15:55:28 +00:00
95f263785a
feat: implement admin authentication context and update related procedures and tokens
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2026-01-03 15:44:27 +00:00