refactor: improve war module type safety and reserved turns test data handling
This commit is contained in:
@@ -17,14 +17,10 @@ const buildDb = () => {
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type GeneralTurnFindManyArgs = Parameters<DatabaseClient['generalTurn']['findMany']>[0];
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type GeneralTurnDeleteManyArgs = NonNullable<Parameters<DatabaseClient['generalTurn']['deleteMany']>[0]>;
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type GeneralTurnCreateManyArgs = NonNullable<Parameters<DatabaseClient['generalTurn']['createMany']>[0]>;
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type GeneralTurnCreateManyData = GeneralTurnCreateManyArgs['data'];
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type GeneralTurnCreateManyRow = GeneralTurnCreateManyData extends Array<infer Row> ? Row : never;
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type NationTurnFindManyArgs = Parameters<DatabaseClient['nationTurn']['findMany']>[0];
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type NationTurnDeleteManyArgs = NonNullable<Parameters<DatabaseClient['nationTurn']['deleteMany']>[0]>;
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type NationTurnCreateManyArgs = NonNullable<Parameters<DatabaseClient['nationTurn']['createMany']>[0]>;
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type NationTurnCreateManyData = NationTurnCreateManyArgs['data'];
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type NationTurnCreateManyRow = NationTurnCreateManyData extends Array<infer Row> ? Row : never;
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const db = {
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worldState: {
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@@ -45,20 +41,23 @@ const buildDb = () => {
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return generalId !== undefined ? (generalTurns.get(generalId) ?? []) : [];
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},
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deleteMany: async ({ where }: GeneralTurnDeleteManyArgs) => {
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if (typeof where.generalId === 'number') {
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if (where && typeof where.generalId === 'number') {
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generalTurns.delete(where.generalId);
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}
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return {};
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},
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createMany: async ({ data }: GeneralTurnCreateManyArgs) => {
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const rows = data.map((row: GeneralTurnCreateManyRow, index: number) => ({
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const dataList = (Array.isArray(data) ? data : [data]) as Record<string, unknown>[];
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const rows: GeneralTurnRow[] = dataList.map((row, index: number) => ({
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id: index + 1,
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generalId: row.generalId,
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turnIdx: row.turnIdx,
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actionCode: row.actionCode,
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arg: row.arg,
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generalId: row.generalId as number,
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turnIdx: row.turnIdx as number,
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actionCode: row.actionCode as string,
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arg: row.arg as unknown as GeneralTurnRow['arg'],
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createdAt: new Date(),
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}));
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const generalId = data[0]?.generalId;
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const firstRow = dataList[0];
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const generalId = firstRow?.generalId as number | undefined;
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if (generalId !== undefined) {
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generalTurns.set(generalId, rows);
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}
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@@ -76,22 +75,25 @@ const buildDb = () => {
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return nationTurns.get(`${nationId}:${officerLevel}`) ?? [];
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},
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deleteMany: async ({ where }: NationTurnDeleteManyArgs) => {
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if (typeof where.nationId === 'number' && typeof where.officerLevel === 'number') {
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if (where && typeof where.nationId === 'number' && typeof where.officerLevel === 'number') {
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nationTurns.delete(`${where.nationId}:${where.officerLevel}`);
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}
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return {};
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},
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createMany: async ({ data }: NationTurnCreateManyArgs) => {
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const rows = data.map((row: NationTurnCreateManyRow, index: number) => ({
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const dataList = (Array.isArray(data) ? data : [data]) as Record<string, unknown>[];
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const rows: NationTurnRow[] = dataList.map((row, index: number) => ({
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id: index + 1,
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nationId: row.nationId,
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officerLevel: row.officerLevel,
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turnIdx: row.turnIdx,
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actionCode: row.actionCode,
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arg: row.arg,
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nationId: row.nationId as number,
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officerLevel: row.officerLevel as number,
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turnIdx: row.turnIdx as number,
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actionCode: row.actionCode as string,
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arg: row.arg as unknown as NationTurnRow['arg'],
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createdAt: new Date(),
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}));
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const nationId = data[0]?.nationId;
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const officerLevel = data[0]?.officerLevel;
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const firstRow = dataList[0];
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const nationId = firstRow?.nationId as number | undefined;
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const officerLevel = firstRow?.officerLevel as number | undefined;
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if (nationId !== undefined && officerLevel !== undefined) {
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nationTurns.set(`${nationId}:${officerLevel}`, rows);
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}
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@@ -60,6 +60,7 @@ const handleLogout = async () => {
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<div class="max-w-5xl mx-auto py-8 px-4 space-y-8">
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<!-- Notice -->
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<div v-if="notice" class="text-center">
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<!-- eslint-disable-next-line vue/no-v-html -->
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<span class="text-orange-500 text-3xl font-bold" v-html="notice"></span>
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</div>
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@@ -91,15 +92,15 @@ const handleLogout = async () => {
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:style="{ color: profile.color }"
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class="text-lg font-bold cursor-help"
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:title="
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profileDetails[profile.profileName]
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? `시작일: ${profileDetails[profile.profileName].starttime}`
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profileDetails[profile.profileName]?.starttime
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? `시작일: ${profileDetails[profile.profileName]?.starttime}`
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: ''
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"
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>
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{{ profile.korName }}섭
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</div>
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<div v-if="profileDetails[profile.profileName]" class="text-xs text-zinc-500 mt-1">
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<{{ profileDetails[profile.profileName].nationCnt }}국 경쟁중>
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<{{ profileDetails[profile.profileName]?.nationCnt }}국 경쟁중>
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</div>
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</td>
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@@ -108,25 +109,25 @@ const handleLogout = async () => {
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<template v-if="profileDetails[profile.profileName]">
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<div class="space-y-1">
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<div>
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서기 {{ profileDetails[profile.profileName].year }}년
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{{ profileDetails[profile.profileName].month }}월 (<span
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서기 {{ profileDetails[profile.profileName]?.year }}년
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{{ profileDetails[profile.profileName]?.month }}월 (<span
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class="text-orange-400"
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>{{ profile.scenario }}</span
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>)
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</div>
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<div class="text-zinc-400">
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유저 : {{ profileDetails[profile.profileName].userCnt }} /
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{{ profileDetails[profile.profileName].maxUserCnt }}명
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유저 : {{ profileDetails[profile.profileName]?.userCnt }} /
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{{ profileDetails[profile.profileName]?.maxUserCnt }}명
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<span class="text-cyan-400 ml-2"
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>NPC : {{ profileDetails[profile.profileName].npcCnt }}명</span
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>NPC : {{ profileDetails[profile.profileName]?.npcCnt }}명</span
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>
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<span class="text-green-400 ml-2"
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>({{ profileDetails[profile.profileName].turnTerm }}분 턴 서버)</span
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>({{ profileDetails[profile.profileName]?.turnTerm }}분 턴 서버)</span
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>
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</div>
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<div class="text-xs text-zinc-500">
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(상성 설정:{{ profileDetails[profile.profileName].fictionMode }}), (기타
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설정:{{ profileDetails[profile.profileName].otherTextInfo }})
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(상성 설정:{{ profileDetails[profile.profileName]?.fictionMode }}), (기타
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설정:{{ profileDetails[profile.profileName]?.otherTextInfo }})
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</div>
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</div>
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</template>
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@@ -145,14 +146,14 @@ const handleLogout = async () => {
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class="w-12 h-12 mx-auto bg-zinc-800 rounded overflow-hidden border border-zinc-700"
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>
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<img
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:src="profileDetails[profile.profileName].myGeneral.picture"
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:src="profileDetails[profile.profileName]?.myGeneral?.picture ?? undefined"
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class="w-full h-full object-cover"
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/>
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</div>
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</td>
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<td class="px-4 py-4 border-r border-zinc-800 text-center">
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<div v-if="profileDetails[profile.profileName]?.myGeneral" class="font-medium">
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{{ profileDetails[profile.profileName].myGeneral.name }}
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{{ profileDetails[profile.profileName]?.myGeneral?.name }}
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</div>
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<div v-else class="text-zinc-600">- 미 등 록 -</div>
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</td>
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@@ -161,7 +162,7 @@ const handleLogout = async () => {
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<td class="px-4 py-4 text-center">
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<template v-if="profileDetails[profile.profileName]">
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<button
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v-if="profileDetails[profile.profileName].myGeneral"
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v-if="profileDetails[profile.profileName]?.myGeneral"
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class="w-full bg-zinc-700 hover:bg-zinc-600 text-white py-1.5 rounded text-sm transition-colors"
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>
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입장
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@@ -1,5 +1,4 @@
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import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
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import type { GeneralActionResolver } from '@sammo-ts/logic/actions/engine.js';
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import type { ActionContextBuilder } from './actionContext.js';
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import type { TurnCommandEnv } from './commandEnv.js';
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@@ -13,8 +12,5 @@ export interface TurnCommandSpecBase<TKey extends string = string> {
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export interface TurnCommandModule<TSpec extends TurnCommandSpecBase = TurnCommandSpecBase> {
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commandSpec: TSpec;
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ActionDefinition: new (...args: unknown[]) => GeneralActionDefinition;
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ActionResolver?: new (...args: unknown[]) => GeneralActionResolver;
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CommandResolver?: new (...args: unknown[]) => unknown;
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actionContextBuilder?: ActionContextBuilder;
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}
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@@ -12,54 +12,62 @@ import type {
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} from './types.js';
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export interface GeneralActionModule<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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getName?(): string;
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getInfo?(): string;
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getName?: (() => string) | undefined;
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getInfo?: (() => string) | undefined;
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getPreTurnExecuteTriggerList?(
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context: GeneralActionContext<TriggerState>
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): GeneralTriggerCaller<TriggerState> | null;
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getPreTurnExecuteTriggerList?:
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| ((context: GeneralActionContext<TriggerState>) => GeneralTriggerCaller<TriggerState> | null)
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| undefined;
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onCalcDomestic?(
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerDomesticActionType,
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varType: TriggerDomesticVarType,
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value: number,
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aux?: unknown
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): number;
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onCalcDomestic?:
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| ((
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerDomesticActionType,
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varType: TriggerDomesticVarType,
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value: number,
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aux?: unknown
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) => number)
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| undefined;
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onCalcStat?(
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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): number;
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onCalcStat?:
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| ((
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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) => number)
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| undefined;
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onCalcOpposeStat?(
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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): number;
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onCalcOpposeStat?:
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| ((
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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) => number)
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| undefined;
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onCalcStrategic?(
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerStrategicActionType,
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varType: TriggerStrategicVarType,
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value: number
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): number;
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onCalcStrategic?:
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| ((
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerStrategicActionType,
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varType: TriggerStrategicVarType,
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value: number
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) => number)
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| undefined;
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onCalcNationalIncome?(
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context: GeneralActionContext<TriggerState>,
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type: TriggerNationalIncomeType,
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amount: number
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): number;
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onCalcNationalIncome?:
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| ((context: GeneralActionContext<TriggerState>, type: TriggerNationalIncomeType, amount: number) => number)
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| undefined;
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onArbitraryAction?(
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context: GeneralActionContext<TriggerState>,
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actionType: TriggerActionType,
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phase?: TriggerActionPhase | null,
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aux?: Record<string, unknown> | null
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): Record<string, unknown> | null;
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onArbitraryAction?:
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| ((
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context: GeneralActionContext<TriggerState>,
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actionType: TriggerActionType,
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phase?: TriggerActionPhase | null,
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aux?: Record<string, unknown> | null
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) => Record<string, unknown> | null)
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| undefined;
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}
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export class GeneralActionPipeline<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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@@ -14,15 +14,16 @@ export const parseWarDexAux = (aux: unknown): WarDexAux => {
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const opposeRaw = aux.opposeType;
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if (!isRecord(opposeRaw)) {
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return { isAttacker };
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return isAttacker === undefined ? {} : { isAttacker };
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}
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const armType = opposeRaw.armType;
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if (typeof armType !== 'number') {
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return { isAttacker };
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return isAttacker === undefined ? {} : { isAttacker };
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}
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return { isAttacker, opposeType: { armType } };
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const opposeType = { armType };
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return isAttacker === undefined ? { opposeType } : { isAttacker, opposeType };
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};
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export const getAuxArmType = (aux: unknown): number | undefined => {
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@@ -44,7 +44,7 @@ export const traitModule: TraitModule = {
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kind: 'war',
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getName: () => '견고',
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getInfo: () => '[전투] 상대 필살 확률 -20%p, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -10%',
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onCalcOpposeStat: (_context, statName, value, _aux) => {
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onCalcOpposeStat: ((_context, statName, value, _aux) => {
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if (statName === 'warMagicSuccessProb' && typeof value === 'number') {
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return value - 0.1;
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}
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@@ -52,7 +52,7 @@ export const traitModule: TraitModule = {
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return value - 0.2;
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}
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return value;
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},
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}) as TraitModule['onCalcOpposeStat'],
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getBattleInitTriggerList: (_context) => {
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if (!_context.unit) return null;
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return new WarTriggerCaller(new che_부상무효(_context.unit));
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@@ -4,6 +4,8 @@ import type { WarActionContext } from '@sammo-ts/logic/war/actions.js';
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import type { TraitModule } from '@sammo-ts/logic/triggers/special/types.js';
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import { getMetaNumber } from '@sammo-ts/logic/war/utils.js';
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import { WarUnit } from '@sammo-ts/logic/war/units.js';
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type WarUnitWithGeneral = WarUnit & { getGeneral: () => { meta: Record<string, unknown> } };
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const hasGeneral = (unit: WarUnit): unit is WarUnitWithGeneral =>
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@@ -44,7 +46,11 @@ export const traitModule: TraitModule = {
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// Note: unit.getGeneral() is only available for WarUnitGeneral.
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// In a real scenario, we should check if unit is WarUnitGeneral.
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if (hasGeneral(unit)) {
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const killnum = getMetaNumber(unit.getGeneral().meta, 'rank_killnum', 0);
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const killnum = getMetaNumber(
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unit.getGeneral().meta as Record<string, import('@sammo-ts/logic/domain/entities.js').TriggerValue>,
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'rank_killnum',
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0
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);
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const logVal = Math.log2(Math.max(1, killnum / 5));
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attackMultiplier += logVal / 20;
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defenceMultiplier -= logVal / 50;
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@@ -99,12 +99,12 @@ export const traitModule: TraitModule = {
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getName: () => '반계',
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getInfo: () =>
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'[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)',
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onCalcOpposeStat: (_context, statName, value, _aux) => {
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onCalcOpposeStat: ((_context, statName, value, _aux) => {
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if (statName === 'warMagicSuccessProb' && typeof value === 'number') {
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return value - 0.1;
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}
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return value;
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},
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}) as TraitModule['onCalcOpposeStat'],
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getBattlePhaseTriggerList: (_context) => {
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if (!_context.unit) return null;
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return new WarTriggerCaller(new che_반계시도(_context.unit), new che_반계발동(_context.unit));
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@@ -16,32 +16,38 @@ export interface WarActionContext<TriggerState extends GeneralTriggerState = Gen
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}
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export interface WarActionModule<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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getName?(): string;
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getInfo?(): string;
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getName?: (() => string) | undefined;
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getInfo?: (() => string) | undefined;
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getBattleInitTriggerList?(context: WarActionContext<TriggerState>): WarTriggerCaller | null;
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getBattleInitTriggerList?: ((context: WarActionContext<TriggerState>) => WarTriggerCaller | null) | undefined;
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getBattlePhaseTriggerList?(context: WarActionContext<TriggerState>): WarTriggerCaller | null;
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getBattlePhaseTriggerList?: ((context: WarActionContext<TriggerState>) => WarTriggerCaller | null) | undefined;
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onCalcStat?(
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context: WarActionContext<TriggerState>,
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statName: WarStatName,
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value: number | [number, number],
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aux?: unknown
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): number | [number, number];
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onCalcStat?:
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| ((
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context: WarActionContext<TriggerState>,
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statName: WarStatName,
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value: number | [number, number],
|
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aux?: unknown
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) => number | [number, number])
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| undefined;
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|
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onCalcOpposeStat?(
|
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context: WarActionContext<TriggerState>,
|
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statName: WarStatName,
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value: number | [number, number],
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aux?: unknown
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): number | [number, number];
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onCalcOpposeStat?:
|
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| ((
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context: WarActionContext<TriggerState>,
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statName: WarStatName,
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value: number | [number, number],
|
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aux?: unknown
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) => number | [number, number])
|
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| undefined;
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|
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getWarPowerMultiplier?(
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context: WarActionContext<TriggerState>,
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unit: WarUnit<TriggerState>,
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oppose: WarUnit<TriggerState>
|
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): [number, number];
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||||
getWarPowerMultiplier?:
|
||||
| ((
|
||||
context: WarActionContext<TriggerState>,
|
||||
unit: WarUnit<TriggerState>,
|
||||
oppose: WarUnit<TriggerState>
|
||||
) => [number, number])
|
||||
| undefined;
|
||||
}
|
||||
|
||||
export class WarActionPipeline<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
|
||||
|
||||
@@ -110,7 +110,10 @@ const isSupplyCity = (city: City): boolean => {
|
||||
return city.supplyState > 0;
|
||||
};
|
||||
|
||||
export const computeBattleOrder = (defender: WarUnit, attacker: WarUnitGeneral): number => {
|
||||
export const computeBattleOrder = <TriggerState extends GeneralTriggerState>(
|
||||
defender: WarUnit<TriggerState>,
|
||||
attacker: WarUnitGeneral<TriggerState>
|
||||
): number => {
|
||||
if (defender instanceof WarUnitCity) {
|
||||
const context = attacker.getActionContext();
|
||||
return attacker.getActionPipeline().onCalcOpposeStat(context, 'cityBattleOrder', -1);
|
||||
@@ -257,11 +260,14 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
|
||||
defenderGenerals.push(unit);
|
||||
}
|
||||
|
||||
if (defenderGenerals.length > 0 && computeBattleOrder(cityUnit, attackerUnit) > 0) {
|
||||
if (defenderGenerals.length > 0 && computeBattleOrder<TriggerState>(cityUnit, attackerUnit) > 0) {
|
||||
defenderUnits.push(cityUnit);
|
||||
}
|
||||
|
||||
defenderUnits.sort((lhs, rhs) => computeBattleOrder(rhs, attackerUnit) - computeBattleOrder(lhs, attackerUnit));
|
||||
defenderUnits.sort(
|
||||
(lhs, rhs) =>
|
||||
computeBattleOrder<TriggerState>(rhs, attackerUnit) - computeBattleOrder<TriggerState>(lhs, attackerUnit)
|
||||
);
|
||||
|
||||
const iter = defenderUnits.values();
|
||||
let defender: WarUnit<TriggerState> | null = null;
|
||||
|
||||
Reference in New Issue
Block a user