- Added GameApiConfig interface and configuration resolver from environment variables.
- Created GameApiContext for managing database and transport dependencies.
- Implemented InMemoryTurnDaemonTransport for testing purposes.
- Developed RedisTurnDaemonTransport for command and status handling via Redis streams.
- Defined TurnDaemonStreamKeys for namespacing Redis streams by profile.
- Established TRPC router with endpoints for health check, world state retrieval, and turn daemon commands (run, pause, resume, status).
- Integrated Fastify server with TRPC and Redis transport.
- Added unit tests for router functionality and stream key generation.
- Configured Vitest for testing environment.
- Implemented the 화계 action in the general turn actions, allowing generals to perform sabotage on enemy cities.
- Created CommandResolver and ActionResolver classes to handle the logic and resolution of the action.
- Added necessary constraints to ensure valid conditions for executing the action, including checks for city occupation and resource requirements.
- Updated the general action index to include the new 화계 action.
- Introduced evaluation functions for constraints to manage action prerequisites effectively.
- Enhanced logging for successful and failed attempts of the 화계 action, providing detailed feedback on outcomes.
- Introduced a new JSON file `map_pokemon_v1.json` containing detailed city data for the Pokémon map, including attributes like population, agriculture, commerce, and connections.
- Implemented a map loader in `mapLoader.ts` to read and parse map definitions from JSON files, allowing for dynamic loading of map data.
- Created a script `generate-map-data.mjs` to convert legacy PHP map data into the new JSON format, ensuring compatibility with the updated map system.
- Updated check-connections.mts to use Prisma with PostgreSQL adapter.
- Introduced databaseUrl.ts for resolving database URLs from environment variables.
- Added legacyMapLoader.ts to load and parse legacy map data.
- Implemented scenarioSeeder.ts to seed scenario data into the database.
- Created tests for scenario seeding in scenarioSeeder.test.ts.
- Configured Prisma datasource in prisma.config.ts to support dynamic database URLs.
- Changed build script in packages/logic/package.json to use tsdown instead of tsc.
- Updated dev script in packages/logic/package.json to use tsdown with watch mode.
- Added tsdown as a devDependency in packages/logic/package.json.
- Updated pnpm-lock.yaml to include tsdown and its dependencies across various apps.
- Created a new tsdown.config.ts file to define build configuration for the workspace.
- Removed RNG interface and related utility classes from logic package.
- Added RNG interface and utility classes in common package.
- Implemented various RNG classes (ConstantRNG, MidpointRNG, SineRNG, SequenceRNG) in common package.
- Updated conversion utilities for BytesLike to ArrayBuffer and Uint8Array in common package.
- Adjusted tests to import RNG utilities from the new common package.
- Updated vitest configuration to resolve common package imports.