feat: 일반 역할 및 슬롯 인터페이스 추가, 시나리오 파싱 및 부트스트랩 로직 개선
This commit is contained in:
@@ -0,0 +1,228 @@
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import type { RandomGenerator } from '@sammo-ts/common';
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import type {
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City,
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General,
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GeneralTriggerState,
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Nation,
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} from '../../domain/entities.js';
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import type { GeneralActionContext } from '../../triggers/general.js';
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import {
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GeneralActionPipeline,
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type GeneralActionModule,
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} from '../../triggers/general-action.js';
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export type DomesticCriticalPick = 'fail' | 'normal' | 'success';
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export interface DomesticActionContext<
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TriggerState extends GeneralTriggerState = GeneralTriggerState
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> extends GeneralActionContext<TriggerState> {
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general: General<TriggerState>;
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city: City;
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nation?: Nation | null;
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}
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export interface InvestmentEnvironment {
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develCost: number;
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defaultTrust?: number;
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frontDebuff?: number;
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frontStatesWithDebuff?: number[];
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getDomesticExpLevelBonus?: (expLevel: number) => number;
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getCriticalRatio?: (
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context: DomesticActionContext,
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statKey: string
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) => { success: number; fail: number };
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getCriticalScoreMultiplier?: (
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rng: RandomGenerator,
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pick: DomesticCriticalPick
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) => number;
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adjustFrontDebuff?: (context: DomesticActionContext, debuff: number) => number;
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}
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export interface CommerceInvestmentResult {
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pick: DomesticCriticalPick;
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score: number;
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exp: number;
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dedication: number;
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costGold: number;
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costRice: number;
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appliedFrontDebuff: boolean;
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}
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const DEFAULT_TRUST = 50;
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const DEFAULT_FRONT_DEBUFF = 0.5;
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const DEFAULT_FRONT_STATES = [1, 3];
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const getMetaNumber = (
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meta: Record<string, unknown>,
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key: string
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): number | null => {
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const raw = meta[key];
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return typeof raw === 'number' ? raw : null;
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};
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const clamp = (value: number, min: number, max: number): number =>
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Math.min(Math.max(value, min), max);
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const randomRange = (rng: RandomGenerator, min: number, max: number): number =>
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min + (max - min) * rng.nextFloat();
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const pickByWeight = (
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rng: RandomGenerator,
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weights: Record<DomesticCriticalPick, number>
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): DomesticCriticalPick => {
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const total =
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weights.fail + weights.normal + weights.success;
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if (total <= 0) {
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return 'normal';
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}
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let cursor = rng.nextFloat() * total;
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for (const key of ['fail', 'normal', 'success'] as const) {
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cursor -= weights[key];
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if (cursor <= 0) {
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return key;
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}
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}
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return 'normal';
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};
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// 상업 투자 결과치를 계산하는 경로를 제공한다.
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export class CommandResolver<
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TriggerState extends GeneralTriggerState = GeneralTriggerState
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> {
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private readonly pipeline: GeneralActionPipeline<TriggerState>;
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private readonly env: InvestmentEnvironment;
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private readonly actionKey = '상업';
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private readonly statKey = 'intelligence';
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constructor(
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modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
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env: InvestmentEnvironment
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) {
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this.pipeline = new GeneralActionPipeline(modules);
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this.env = env;
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}
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getCost(context: DomesticActionContext<TriggerState>): {
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gold: number;
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rice: number;
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} {
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const baseGold = this.env.develCost;
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const gold = Math.round(
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this.pipeline.onCalcDomestic(
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context,
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this.actionKey,
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'cost',
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baseGold
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)
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);
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return { gold, rice: 0 };
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}
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calcBaseScore(
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context: DomesticActionContext<TriggerState>,
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rng: RandomGenerator
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): number {
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const trust =
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getMetaNumber(context.city.meta, 'trust') ??
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this.env.defaultTrust ??
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DEFAULT_TRUST;
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let score = this.pipeline.onCalcStat(
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context,
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this.statKey,
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context.general.stats.intelligence
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);
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const expLevel =
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getMetaNumber(context.general.meta, 'explevel') ??
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getMetaNumber(context.general.meta, 'expLevel') ??
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0;
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const expBonus =
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this.env.getDomesticExpLevelBonus?.(expLevel) ?? 1;
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score *= trust / 100;
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score *= expBonus;
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score *= randomRange(rng, 0.8, 1.2);
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return this.pipeline.onCalcDomestic(
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context,
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this.actionKey,
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'score',
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score
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);
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}
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resolve(
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context: DomesticActionContext<TriggerState>,
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rng: RandomGenerator
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): CommerceInvestmentResult {
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const { gold: costGold, rice: costRice } = this.getCost(context);
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const trust =
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getMetaNumber(context.city.meta, 'trust') ??
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this.env.defaultTrust ??
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DEFAULT_TRUST;
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let score = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
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const ratio =
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this.env.getCriticalRatio?.(context, this.statKey) ?? {
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success: 0,
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fail: 0,
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};
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let successRatio = ratio.success;
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let failRatio = ratio.fail;
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if (trust < 80) {
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successRatio *= trust / 80;
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}
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successRatio = this.pipeline.onCalcDomestic(
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context,
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this.actionKey,
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'success',
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successRatio
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);
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failRatio = this.pipeline.onCalcDomestic(
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context,
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this.actionKey,
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'fail',
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failRatio
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);
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successRatio = clamp(successRatio, 0, 1);
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failRatio = clamp(failRatio, 0, 1 - successRatio);
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const normalRatio = 1 - successRatio - failRatio;
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const pick = pickByWeight(rng, {
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fail: failRatio,
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success: successRatio,
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normal: normalRatio,
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});
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const criticalMultiplier =
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this.env.getCriticalScoreMultiplier?.(rng, pick) ?? 1;
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score = Math.round(score * criticalMultiplier);
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const frontStates =
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this.env.frontStatesWithDebuff ?? DEFAULT_FRONT_STATES;
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let appliedFrontDebuff = false;
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if (frontStates.includes(context.city.frontState)) {
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const baseDebuff =
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this.env.frontDebuff ?? DEFAULT_FRONT_DEBUFF;
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const adjustedDebuff =
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this.env.adjustFrontDebuff?.(context, baseDebuff) ?? baseDebuff;
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score *= adjustedDebuff;
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appliedFrontDebuff = true;
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}
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const exp = score * 0.7;
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const dedication = score * 1.0;
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return {
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pick,
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score,
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exp,
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dedication,
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costGold,
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costRice,
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appliedFrontDebuff,
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};
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}
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}
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@@ -0,0 +1,35 @@
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import type { CommandResolver as CommandResolverType } from './che_상업투자.js';
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export type DomesticCommandKey = 'che_상업투자';
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export type DomesticCommandImporter = () => Promise<{
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CommandResolver: typeof CommandResolverType;
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}>;
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const defaultImporters: Record<DomesticCommandKey, DomesticCommandImporter> = {
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che_상업투자: async () => import('./che_상업투자.js'),
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};
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export class DomesticCommandLoader {
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constructor(
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private readonly importers: Record<
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DomesticCommandKey,
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DomesticCommandImporter
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> = defaultImporters
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) {}
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async load(
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key: DomesticCommandKey
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): Promise<{ CommandResolver: typeof CommandResolverType }> {
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const importer = this.importers[key];
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if (!importer) {
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throw new Error(`Unknown domestic command key: ${key}`);
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}
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return importer();
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}
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async create(key: DomesticCommandKey, ...args: unknown[]): Promise<unknown> {
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const { CommandResolver } = await this.load(key);
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return new CommandResolver(...args);
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}
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}
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@@ -0,0 +1 @@
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export * from './domestic/index.js';
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@@ -22,6 +22,21 @@ export interface GeneralTriggerState {
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meta: Record<string, TriggerValue>;
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}
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export interface GeneralItemSlots {
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horse: string | null;
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weapon: string | null;
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book: string | null;
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item: string | null;
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}
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export interface GeneralRole {
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// General.php의 raw 컬럼을 그대로 유지하는 역할 데이터.
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personality: string | null;
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specialDomestic: string | null;
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specialWar: string | null;
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items: GeneralItemSlots;
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}
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export interface General<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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id: GeneralId;
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name: string;
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@@ -32,6 +47,7 @@ export interface General<TriggerState extends GeneralTriggerState = GeneralTrigg
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experience: number;
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dedication: number;
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officerLevel: number;
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role: GeneralRole;
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injury: number;
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gold: number;
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rice: number;
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@@ -1,5 +1,6 @@
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export * from './domain/entities.js';
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export type { RandomGenerator } from '@sammo-ts/common';
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export * from './actions/index.js';
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export * from './ports/world.js';
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export * from './ports/worldSnapshot.js';
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export * from './scenario/index.js';
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@@ -210,6 +210,11 @@ const parseGeneralRow = (
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personality,
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special,
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text,
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specialWar,
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horse,
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weapon,
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book,
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item,
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] = values;
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if (typeof name !== 'string') {
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@@ -236,6 +241,11 @@ const parseGeneralRow = (
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deathYear: asNumber(deathYear, 0),
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personality: asNullableString(personality),
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special: asNullableString(special),
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specialWar: asNullableString(specialWar),
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horse: asNullableString(horse),
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weapon: asNullableString(weapon),
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book: asNullableString(book),
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item: asNullableString(item),
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text: asNullableString(text),
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};
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};
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@@ -61,6 +61,11 @@ export interface ScenarioGeneral {
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deathYear: number;
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personality: string | null;
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special: string | null;
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specialWar?: string | null;
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horse?: string | null;
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weapon?: string | null;
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book?: string | null;
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item?: string | null;
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text: string | null;
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}
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@@ -294,6 +294,21 @@ const buildGeneralSeeds = (
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if (row.picture !== null) {
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seedMeta.picture = row.picture;
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}
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if (row.specialWar !== null && row.specialWar !== undefined) {
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seedMeta.specialWar = row.specialWar;
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}
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if (row.horse !== null && row.horse !== undefined) {
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seedMeta.horse = row.horse;
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}
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if (row.weapon !== null && row.weapon !== undefined) {
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seedMeta.weapon = row.weapon;
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}
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if (row.book !== null && row.book !== undefined) {
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seedMeta.book = row.book;
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}
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if (row.item !== null && row.item !== undefined) {
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seedMeta.item = row.item;
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}
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if (row.text !== null) {
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seedMeta.text = row.text;
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}
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@@ -310,6 +325,11 @@ const buildGeneralSeeds = (
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affinity: row.affinity,
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personality: row.personality,
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special: row.special,
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specialWar: row.specialWar ?? null,
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horse: row.horse ?? null,
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weapon: row.weapon ?? null,
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book: row.book ?? null,
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item: row.item ?? null,
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picture: row.picture,
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npcType,
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text: row.text,
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@@ -326,6 +346,15 @@ const buildGeneralSeeds = (
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addTriggerMeta(generalMeta, 'personality', row.personality ?? undefined);
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addTriggerMeta(generalMeta, 'special', row.special ?? undefined);
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addTriggerMeta(generalMeta, 'picture', row.picture ?? undefined);
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addTriggerMeta(
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generalMeta,
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'specialWar',
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row.specialWar ?? undefined
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);
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addTriggerMeta(generalMeta, 'horse', row.horse ?? undefined);
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addTriggerMeta(generalMeta, 'weapon', row.weapon ?? undefined);
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addTriggerMeta(generalMeta, 'book', row.book ?? undefined);
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addTriggerMeta(generalMeta, 'item', row.item ?? undefined);
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addTriggerMeta(generalMeta, 'birthYear', birthYear);
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addTriggerMeta(generalMeta, 'deathYear', deathYear);
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addTriggerMeta(generalMeta, 'text', row.text ?? undefined);
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@@ -340,6 +369,17 @@ const buildGeneralSeeds = (
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experience: 0,
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dedication: 0,
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officerLevel,
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role: {
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personality: row.personality,
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specialDomestic: row.special,
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specialWar: row.specialWar ?? null,
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items: {
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horse: row.horse ?? null,
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weapon: row.weapon ?? null,
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book: row.book ?? null,
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item: row.item ?? null,
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},
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},
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injury: 0,
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gold: defaultGold,
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rice: defaultRice,
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@@ -116,6 +116,11 @@ export interface GeneralSeed {
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affinity: number | null;
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personality: string | null;
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special: string | null;
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specialWar: string | null;
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horse: string | null;
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weapon: string | null;
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book: string | null;
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item: string | null;
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picture: number | string | null;
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npcType: number;
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text: string | null;
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@@ -117,6 +117,8 @@ describe('scenario bootstrap', () => {
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expect(result.seed.cities[0]?.nationId).toBe(1);
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expect(result.snapshot.generals[0]?.cityId).toBe(1);
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expect(result.snapshot.generals[0]?.crewTypeId).toBe(1200);
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expect(result.snapshot.generals[0]?.role.specialDomestic).toBe('Special');
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expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
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expect(result.seed.generals[0]?.npcType).toBe(2);
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expect(result.snapshot.scenarioMeta?.title).toBe('Test Scenario');
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});
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Reference in New Issue
Block a user