fix: 전투 시뮬레이터 기본 특기 계약 복원

Ref와 같이 시나리오 defaultSpecialDomestic을 공격자와 수비자 payload에 적용한다. 기본 5병종 5x5 고정 seed Ref 차등 회귀와 API·Chromium 회귀를 추가한다.
This commit is contained in:
2026-08-25 05:58:26 +00:00
parent 28758b0bb5
commit ac48f2ae5b
7 changed files with 144 additions and 4 deletions
@@ -1929,6 +1929,125 @@ describeWithReference('ref ↔ core2026 battle differential', () => {
});
});
it(
'matches the five basic arm-type matrix and wizard probabilities with Ref defaults',
{ timeout: 180_000 },
() => {
const unitSet = readJson<UnitSetDefinition>(
path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json')
);
const config: WarEngineConfig = {
armPerPhase: 500,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
maxTrainByWar: 110,
maxAtmosByWar: 150,
castleCrewTypeId: 1000,
armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 },
};
const basicCrews = [
{ id: 1100, armType: 1, label: 'footman' },
{ id: 1200, armType: 2, label: 'archer' },
{ id: 1300, armType: 3, label: 'cavalry' },
{ id: 1400, armType: 4, label: 'wizard' },
{ id: 1501, armType: 5, label: 'siege' },
] as const;
for (const expected of basicCrews) {
expect(
unitSet.crewTypes?.find(({ id }) => id === expected.id)?.armType,
`${expected.label} arm type`
).toBe(expected.armType);
}
const cases: Array<{
attacker: (typeof basicCrews)[number];
defender: (typeof basicCrews)[number];
fixture: BattleSimRequestPayload & { startYear: number };
}> = [];
for (const attacker of basicCrews) {
for (const defender of basicCrews) {
const fixture = readJson<BattleSimRequestPayload & { startYear: number }>(
path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json')
);
fixture.seed = `battle-differential-basic-matrix-${attacker.armType}-${defender.armType}`;
fixture.attackerGeneral.crewtype = attacker.id;
fixture.attackerGeneral.crew = 50000;
fixture.attackerGeneral.rice = 1000000;
fixture.attackerGeneral.leadership = 90;
fixture.attackerGeneral.strength = 90;
fixture.attackerGeneral.intel = 90;
fixture.attackerGeneral.personal = 'None';
fixture.attackerGeneral.special = 'None';
fixture.attackerGeneral.special2 = 'None';
fixture.attackerGeneral.dex1 = 12000;
fixture.attackerGeneral.dex2 = 12000;
fixture.attackerGeneral.dex3 = 12000;
fixture.attackerGeneral.dex4 = 12000;
fixture.attackerGeneral.dex5 = 12000;
const defenderGeneral = fixture.defenderGenerals[0]!;
defenderGeneral.crewtype = defender.id;
defenderGeneral.crew = 50000;
defenderGeneral.rice = 1000000;
defenderGeneral.leadership = 85;
defenderGeneral.strength = 85;
defenderGeneral.intel = 85;
defenderGeneral.personal = 'None';
defenderGeneral.special = 'None';
defenderGeneral.special2 = 'None';
defenderGeneral.dex1 = 12000;
defenderGeneral.dex2 = 12000;
defenderGeneral.dex3 = 12000;
defenderGeneral.dex4 = 12000;
defenderGeneral.dex5 = 12000;
cases.push({ attacker, defender, fixture });
}
}
expect(cases).toHaveLength(25);
const references = runReferenceTraceBatch(
workspaceRoot!,
cases.map(({ fixture }) => JSON.stringify(fixture))
);
cases.forEach(({ attacker, defender, fixture }, index) => {
const coreEvents: WarBattleTraceEvent[] = [];
const coreLogs = createCoreLogCapture();
let coreRng: TracingRng | null = null;
let coreOutcome: WarBattleOutcome | null = null;
processBattleSimJob(
{
...fixture,
unitSet,
config,
time: { year: fixture.year, month: fixture.month, startYear: fixture.startYear },
},
{
trace: (event) => coreEvents.push(event),
loggerFactory: coreLogs.loggerFactory,
onBattleResolved: (outcome) => {
coreOutcome = outcome;
},
rngFactory: (seed) => {
coreRng = new TracingRng(LiteHashDRBG.build(seed));
return coreRng.createRandUtil();
},
}
);
const reference = references[index]!;
const label = `basic-matrix.${attacker.label}.${defender.label}`;
try {
assertTraceParity(coreEvents, reference, coreRng, coreOutcome);
assertAllLogBucketsParity(coreLogs, reference, fixture, label);
} catch (error) {
throw new Error(`${label}: ${error instanceof Error ? error.message : String(error)}`, {
cause: error,
});
}
});
}
);
it('matches wizard strategy attempts, outcomes, and RNG consumption', () => {
const base = readJson<BattleSimRequestPayload & { startYear: number }>(
path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json')