fix: 전투 시뮬레이터 기본 특기 계약 복원
Ref와 같이 시나리오 defaultSpecialDomestic을 공격자와 수비자 payload에 적용한다. 기본 5병종 5x5 고정 seed Ref 차등 회귀와 API·Chromium 회귀를 추가한다.
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@@ -31,6 +31,16 @@ const resolveNumber = (record: Record<string, unknown>, keys: string[], fallback
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return fallback;
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};
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const resolveOptionalString = (record: Record<string, unknown>, keys: string[]): string | null => {
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for (const key of keys) {
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const value = record[key];
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if (typeof value === 'string' && value.trim().length > 0) {
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return value;
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}
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}
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return null;
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};
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const resolveUnitSetName = (worldState: WorldStateRow, fallback: string): string => {
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const config = asRecord(worldState.config);
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const environment = asRecord(config.environment ?? config.map);
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@@ -88,6 +98,7 @@ export interface BattleSimEnvironment {
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config: WarEngineConfig;
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startYear: number;
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scenarioEffect: ScenarioEffectKey | null;
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defaultSpecialDomestic: string;
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}
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export const buildBattleSimSeedBase = (request: Pick<BattleSimRequestPayload, 'seed'>): string | null =>
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@@ -133,6 +144,7 @@ export const buildBattleSimEnvironment = async (
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config,
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startYear: resolveStartYear(worldState),
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scenarioEffect: normalizeScenarioEffect(scenarioEnvironment.scenarioEffect),
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defaultSpecialDomestic: resolveOptionalString(constValues, ['defaultSpecialDomestic']) ?? 'None',
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};
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};
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@@ -109,6 +109,7 @@ export const battleRouter = router({
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config: environment.config,
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unitSet: environment.unitSet,
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scenarioEffect: environment.scenarioEffect,
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defaultSpecialDomestic: environment.defaultSpecialDomestic,
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nationTypes: traits.nationTypes,
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eventDomesticTraits: traits.eventDomesticTraits,
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warTraits: traits.warTraits,
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@@ -319,7 +319,10 @@ describe('battle router orchestration', () => {
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: { environment: { scenarioEffect: 'event_MoreEffect' } },
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config: {
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environment: { scenarioEffect: 'event_MoreEffect' },
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const: { defaultSpecialDomestic: 'che_event_신산' },
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},
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meta: { scenarioMeta: { startYear: 180 } },
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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};
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@@ -339,6 +342,7 @@ describe('battle router orchestration', () => {
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expect(context).toMatchObject({
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world: { startYear: 180, currentYear: 200, currentMonth: 1 },
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scenarioEffect: 'event_MoreEffect',
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defaultSpecialDomestic: 'che_event_신산',
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config: { armPerPhase: 500, maxTrainByWar: 110, maxAtmosByWar: 150 },
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});
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expect(context.unitSet.crewTypes?.[0]).toMatchObject({
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@@ -45,6 +45,7 @@ const readImage = async (relative: string): Promise<Buffer> => {
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const simulatorFormOptions = {
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world: { startYear: 190, currentYear: 205, currentMonth: 8 },
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defaultSpecialDomestic: 'None',
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config: {
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maxTrainByWar: 120,
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maxAtmosByWar: 120,
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@@ -416,7 +417,8 @@ test('operates independent/game presets, imports my general, and renders battle
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expect(fixture.prepareResponseBytes).toEqual([expect.any(Number)]);
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expect(fixture.prepareResponseBytes?.every((bytes) => bytes < 128)).toBe(true);
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expect(fixture.preparedPayloads[0]).toMatchObject({
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attackerGeneral: { special: 'che_event_신산' },
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attackerGeneral: { special: 'None' },
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defenderGenerals: [{ special: 'None' }],
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});
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const downloadPromise = page.waitForEvent('download');
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@@ -437,7 +439,8 @@ test('operates independent/game presets, imports my general, and renders battle
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await expect.poll(() => fixture.preparedPayloads.length).toBe(2);
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expect(await readBrowserWorkerResult(page, 1)).toEqual(fixture.serverResults[1]);
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expect(fixture.preparedPayloads[1]).toMatchObject({
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attackerGeneral: { special: 'che_event_신산' },
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attackerGeneral: { special: 'None' },
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defenderGenerals: [{ special: 'None' }],
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});
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if (artifactRoot) {
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@@ -52,6 +52,7 @@ export type BattleSimOptions = {
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config: WarEngineConfig;
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unitSet: UnitSetDefinition;
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scenarioEffect: string | null;
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defaultSpecialDomestic: string;
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nationTypes: Array<{ key: string; name: string; info: string }>;
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eventDomesticTraits: Array<{ key: string; name: string; info: string }>;
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warTraits: Array<{ key: string; name: string; info: string }>;
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@@ -461,7 +461,7 @@ const buildGeneralPayload = (
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personal: general.personal,
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// Ref does not expose the domestic speciality in this form. Battle requests
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// always use the scenario's default domestic speciality instead.
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special: options.value?.eventDomesticTraits[0]?.key ?? general.special,
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special: options.value?.defaultSpecialDomestic ?? 'None',
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special2: general.special2,
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crew: general.crew,
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crewtype: general.crewtype,
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@@ -1929,6 +1929,125 @@ describeWithReference('ref ↔ core2026 battle differential', () => {
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});
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});
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it(
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'matches the five basic arm-type matrix and wizard probabilities with Ref defaults',
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{ timeout: 180_000 },
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() => {
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const unitSet = readJson<UnitSetDefinition>(
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path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json')
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);
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const config: WarEngineConfig = {
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armPerPhase: 500,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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maxTrainByWar: 110,
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maxAtmosByWar: 150,
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castleCrewTypeId: 1000,
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armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 },
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};
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const basicCrews = [
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{ id: 1100, armType: 1, label: 'footman' },
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{ id: 1200, armType: 2, label: 'archer' },
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{ id: 1300, armType: 3, label: 'cavalry' },
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{ id: 1400, armType: 4, label: 'wizard' },
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{ id: 1501, armType: 5, label: 'siege' },
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] as const;
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for (const expected of basicCrews) {
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expect(
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unitSet.crewTypes?.find(({ id }) => id === expected.id)?.armType,
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`${expected.label} arm type`
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).toBe(expected.armType);
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}
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const cases: Array<{
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attacker: (typeof basicCrews)[number];
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defender: (typeof basicCrews)[number];
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fixture: BattleSimRequestPayload & { startYear: number };
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}> = [];
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for (const attacker of basicCrews) {
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for (const defender of basicCrews) {
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const fixture = readJson<BattleSimRequestPayload & { startYear: number }>(
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path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json')
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);
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fixture.seed = `battle-differential-basic-matrix-${attacker.armType}-${defender.armType}`;
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fixture.attackerGeneral.crewtype = attacker.id;
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fixture.attackerGeneral.crew = 50000;
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fixture.attackerGeneral.rice = 1000000;
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fixture.attackerGeneral.leadership = 90;
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fixture.attackerGeneral.strength = 90;
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fixture.attackerGeneral.intel = 90;
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fixture.attackerGeneral.personal = 'None';
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fixture.attackerGeneral.special = 'None';
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fixture.attackerGeneral.special2 = 'None';
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fixture.attackerGeneral.dex1 = 12000;
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fixture.attackerGeneral.dex2 = 12000;
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fixture.attackerGeneral.dex3 = 12000;
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fixture.attackerGeneral.dex4 = 12000;
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fixture.attackerGeneral.dex5 = 12000;
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const defenderGeneral = fixture.defenderGenerals[0]!;
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defenderGeneral.crewtype = defender.id;
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defenderGeneral.crew = 50000;
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defenderGeneral.rice = 1000000;
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defenderGeneral.leadership = 85;
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defenderGeneral.strength = 85;
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defenderGeneral.intel = 85;
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defenderGeneral.personal = 'None';
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defenderGeneral.special = 'None';
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defenderGeneral.special2 = 'None';
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defenderGeneral.dex1 = 12000;
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defenderGeneral.dex2 = 12000;
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defenderGeneral.dex3 = 12000;
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defenderGeneral.dex4 = 12000;
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defenderGeneral.dex5 = 12000;
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cases.push({ attacker, defender, fixture });
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}
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}
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expect(cases).toHaveLength(25);
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const references = runReferenceTraceBatch(
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workspaceRoot!,
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cases.map(({ fixture }) => JSON.stringify(fixture))
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);
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cases.forEach(({ attacker, defender, fixture }, index) => {
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const coreEvents: WarBattleTraceEvent[] = [];
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const coreLogs = createCoreLogCapture();
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let coreRng: TracingRng | null = null;
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let coreOutcome: WarBattleOutcome | null = null;
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processBattleSimJob(
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{
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...fixture,
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unitSet,
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config,
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time: { year: fixture.year, month: fixture.month, startYear: fixture.startYear },
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},
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{
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trace: (event) => coreEvents.push(event),
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loggerFactory: coreLogs.loggerFactory,
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onBattleResolved: (outcome) => {
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coreOutcome = outcome;
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},
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rngFactory: (seed) => {
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coreRng = new TracingRng(LiteHashDRBG.build(seed));
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return coreRng.createRandUtil();
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},
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}
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);
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const reference = references[index]!;
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const label = `basic-matrix.${attacker.label}.${defender.label}`;
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try {
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assertTraceParity(coreEvents, reference, coreRng, coreOutcome);
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assertAllLogBucketsParity(coreLogs, reference, fixture, label);
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} catch (error) {
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throw new Error(`${label}: ${error instanceof Error ? error.message : String(error)}`, {
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cause: error,
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});
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}
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});
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}
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);
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it('matches wizard strategy attempts, outcomes, and RNG consumption', () => {
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const base = readJson<BattleSimRequestPayload & { startYear: number }>(
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path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json')
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