feat: complete legacy game screen parity
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@@ -199,6 +199,9 @@ const specialNameMap = computed(() => {
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}
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return map;
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});
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const selectedSpecialWarInfo = computed(
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() => status.value?.availableSpecialWar.find((entry) => entry.key === nextSpecialKey.value)?.info ?? ''
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);
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const buffCost = (key: BuffKey, target: number): number => {
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const points = status.value?.inheritConst.inheritBuffPoints ?? [0, 0, 0, 0, 0, 0];
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@@ -493,7 +496,11 @@ onMounted(() => {
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</select>
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</div>
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<small
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>{{ specialNameMap.get(nextSpecialKey) }} 특기를 다음에 얻도록 지정합니다.<br /><b
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><span v-if="selectedSpecialWarInfo" class="special-description">{{
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selectedSpecialWarInfo
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}}</span
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><br v-if="selectedSpecialWarInfo" />{{ specialNameMap.get(nextSpecialKey) }} 특기를 다음에
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얻도록 지정합니다.<br /><b
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>필요 포인트: {{ status.inheritConst.inheritSpecificSpecialPoint }}</b
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></small
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>
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