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+16
-4
@@ -3,20 +3,23 @@ module.exports = {
|
||||
parser: "vue-eslint-parser",
|
||||
"env": {
|
||||
"browser": true,
|
||||
"es2021": true
|
||||
"es2021": true,
|
||||
'vue/setup-compiler-macros': true
|
||||
},
|
||||
ignorePatterns: ['*.test.ts', '.eslintrc.cjs', 'postcss.config.cjs', 'webpack.config.cjs', '*.js'],
|
||||
overrides: [{
|
||||
files: ['*.ts', '*.tsx', "*.vue"],
|
||||
}],
|
||||
plugins: [
|
||||
"@typescript-eslint"
|
||||
"@typescript-eslint",
|
||||
"prettier"
|
||||
],
|
||||
|
||||
extends: [
|
||||
"eslint:recommended",
|
||||
"plugin:vue/vue3-essential",
|
||||
"plugin:@typescript-eslint/recommended"
|
||||
"plugin:vue/vue3-recommended",
|
||||
"plugin:@typescript-eslint/recommended",
|
||||
"prettier",
|
||||
],
|
||||
parserOptions: {
|
||||
"sourceType": "module",
|
||||
@@ -27,6 +30,15 @@ module.exports = {
|
||||
},
|
||||
rules: {
|
||||
'@typescript-eslint/no-floating-promises': 'error',
|
||||
'vue/script-setup-uses-vars': 'error',
|
||||
'vue/max-attributes-per-line': [
|
||||
'warn',
|
||||
{
|
||||
singleline: 4, //prettier와 싸우지 말자
|
||||
},
|
||||
],
|
||||
'vue/v-on-event-hyphenation': 'off', //vue3에선 필요없다고 생각
|
||||
'vue/attribute-hyphenation': 'off', //vue3에선 필요없다고 생각
|
||||
},
|
||||
settings: {
|
||||
'import/resolver': {
|
||||
|
||||
+6
-9
@@ -5,8 +5,6 @@
|
||||
!.vscode/extensions.json
|
||||
|
||||
/node_modules
|
||||
package-lock.json
|
||||
|
||||
|
||||
# 체섭 ignore
|
||||
*.log
|
||||
@@ -19,10 +17,7 @@ sess_*
|
||||
*/logs/*/*.txt
|
||||
*/logs/preserved
|
||||
err.txt
|
||||
che/.htaccess
|
||||
kwe/.htaccess
|
||||
pwe/.htaccess
|
||||
twe/.htaccess
|
||||
|
||||
hwe/.htaccess
|
||||
|
||||
d_shared
|
||||
@@ -47,7 +42,7 @@ d_setting/*.php
|
||||
*/d_setting/templates/*.php
|
||||
!*.orig.php
|
||||
|
||||
*/data/file_cache
|
||||
**/data/file_cache
|
||||
|
||||
**/old/*
|
||||
test.*
|
||||
@@ -59,11 +54,13 @@ test.*
|
||||
/pya
|
||||
/twe
|
||||
|
||||
/hwe/data
|
||||
|
||||
/vendor
|
||||
phpinfo.php
|
||||
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
|
||||
*.sqlite3
|
||||
|
||||
ingame/js/*
|
||||
ingame/css/*
|
||||
gateway/js/*
|
||||
gateway/css/*
|
||||
gateway/css/*
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"extension": ["ts"],
|
||||
"spec": "hwe/test-ts/**/*.test.ts",
|
||||
"require": [
|
||||
"ts-node/register",
|
||||
"tsconfig-paths/register"
|
||||
],
|
||||
"node-option": [
|
||||
"experimental-specifier-resolution=node",
|
||||
"loader=ts-node/esm"
|
||||
]
|
||||
}
|
||||
+1
-2
@@ -101,8 +101,7 @@ return [
|
||||
'hwe/j_general_set_permission.php',
|
||||
'hwe/j_get_basic_general_list.php',
|
||||
'hwe/j_get_city_list.php',
|
||||
'hwe/j_get_general_list.php',
|
||||
'hwe/j_get_nation_general_list.php',
|
||||
'hwe/j_get_reserved_command.php',
|
||||
'hwe/j_get_select_npc_token.php',
|
||||
'hwe/j_get_select_pool.php',
|
||||
'hwe/j_image_upload.php',
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"tabWidth": 2,
|
||||
"useTabs": false,
|
||||
"printWidth": 120
|
||||
}
|
||||
Vendored
+2
-1
@@ -13,7 +13,7 @@
|
||||
"/nya":true,
|
||||
"/pya":true,
|
||||
"/twe":true,
|
||||
|
||||
|
||||
},
|
||||
"search.exclude": {
|
||||
"e_lib/*":true,
|
||||
@@ -29,4 +29,5 @@
|
||||
"josa",
|
||||
"sammo"
|
||||
],
|
||||
"editor.tabSize": 2
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
The MIT License
|
||||
|
||||
Copyright (c) 2021 Hide_D, 62che
|
||||
Copyright (c) 2022 Hide_D, 62che
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -26,20 +26,20 @@ Docker를 이용한 설치도 제공하고 있습니다.
|
||||
|
||||
## Docker를 이용한 설치
|
||||
|
||||
https://storage.hided.net/gogs/devsam/docker 를 참고해 주세요.
|
||||
https://storage.hided.net/gitea/devsam/docker 를 참고해 주세요.
|
||||
|
||||
## 수동 설치
|
||||
|
||||
본 게임은 <code>git</code>을 이용한 업그레이드 시스템을 구현하였으므로, <code>git</code>이 필요합니다.
|
||||
또한 웹 서비스 데몬을 운영중인 사용자(일반적으로 <code>www-data</code>, <code>apache</code>)에게 디렉토리 권한이 주어져야합니다.
|
||||
또한 웹 서비스 데몬을 운영중인 사용자(일반적으로 <code>www-data</code>)에게 디렉토리 권한이 주어져야합니다.
|
||||
|
||||
### 다운로드
|
||||
|
||||
웹 데몬 user가 <code>www-data</code>인 경우 다음과 같이 입력하여 최신 배포버전과 이미지 파일을 얻을 수 있습니다.
|
||||
|
||||
```
|
||||
sudo -u www-data git clone https://storage.hided.net/gogs/devsam/core.git
|
||||
sudo -u www-data git clone https://storage.hided.net/gogs/devsam/image.git
|
||||
sudo -u www-data git clone https://storage.hided.net/gitea/devsam/core.git
|
||||
sudo -u www-data git clone https://storage.hided.net/gitea/devsam/image.git
|
||||
```
|
||||
|
||||
> 이미지는 hook/git_hook.php을 통해 동기화되며, 서버 설치 과정에 이미지 갱신 키를 지정하는 것으로 '훼' 서버 업데이트 시 동기화됩니다. 이미지 서버가 게임 서버와 별개여도 동작하나, php와 git을 지원해야합니다.
|
||||
|
||||
@@ -8,5 +8,9 @@ require(__DIR__ . '/vendor/autoload.php');
|
||||
if (!class_exists('\\sammo\\RootDB')) {
|
||||
Json::dieWithReason('No DB');
|
||||
}
|
||||
$eParams = $_GET;
|
||||
if(key_exists('path', $eParams)){
|
||||
unset($eParams['path']);
|
||||
}
|
||||
|
||||
APIHelper::launch(dirname(__FILE__));
|
||||
APIHelper::launch(dirname(__FILE__), $_GET['path']??'', $eParams, true);
|
||||
+7
-5
@@ -29,26 +29,28 @@
|
||||
"erusev/parsedown-extra": "^0.8.1",
|
||||
"nette/caching": "^3.0",
|
||||
"illuminate/database": "^8.61",
|
||||
"illuminate/events": "^8.61"
|
||||
"illuminate/events": "^8.61",
|
||||
"spatie/data-transfer-object": "^3.7"
|
||||
},
|
||||
"autoload": {
|
||||
"psr-4": {
|
||||
"sammo\\": [
|
||||
"d_setting",
|
||||
"src/sammo"
|
||||
],
|
||||
"kakao\\": [
|
||||
"d_setting",
|
||||
"src/kakao"
|
||||
]
|
||||
},
|
||||
"classmap": [
|
||||
"d_setting/"
|
||||
],
|
||||
"exclude-from-classmap": [
|
||||
"**/*.orig.php"
|
||||
],
|
||||
"files":[
|
||||
"f_config/config.php"
|
||||
]
|
||||
},
|
||||
"require-dev": {
|
||||
"phpunit/phpunit": "^9.5"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Generated
+1862
-2
@@ -4,7 +4,7 @@
|
||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
|
||||
"This file is @generated automatically"
|
||||
],
|
||||
"content-hash": "94cfbcb22b9f475e421ad5009391006f",
|
||||
"content-hash": "2b7ec5f1a1a908310f3d032f294eacec",
|
||||
"packages": [
|
||||
{
|
||||
"name": "brandonwamboldt/utilphp",
|
||||
@@ -2636,6 +2636,69 @@
|
||||
},
|
||||
"time": "2021-06-29T04:31:23+00:00"
|
||||
},
|
||||
{
|
||||
"name": "spatie/data-transfer-object",
|
||||
"version": "3.7.3",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/spatie/data-transfer-object.git",
|
||||
"reference": "341f72c77e0fce40ea2e0dcb212cb54dc27bbe72"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/spatie/data-transfer-object/zipball/341f72c77e0fce40ea2e0dcb212cb54dc27bbe72",
|
||||
"reference": "341f72c77e0fce40ea2e0dcb212cb54dc27bbe72",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"php": "^8.0"
|
||||
},
|
||||
"require-dev": {
|
||||
"illuminate/collections": "^8.36",
|
||||
"jetbrains/phpstorm-attributes": "^1.0",
|
||||
"larapack/dd": "^1.1",
|
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||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"php": "^7.2 || ^8.0"
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
"funding": [
|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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"stability-flags": [],
|
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|
||||
Executable → Regular
BIN
Binary file not shown.
@@ -2,6 +2,11 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
if(!file_exists(__DIR__ . '/../vendor/autoload.php')){
|
||||
http_response_code(503);
|
||||
die('not_ready');
|
||||
}
|
||||
|
||||
require(__DIR__ . '/../vendor/autoload.php');
|
||||
|
||||
if (!class_exists('\\sammo\\RootDB')) {
|
||||
|
||||
@@ -31,8 +31,8 @@ CREATE TABLE `member` (
|
||||
`NAME` VARCHAR(64) NOT NULL,
|
||||
`PICTURE` VARCHAR(64) NULL DEFAULT 'default.jpg',
|
||||
`IMGSVR` INT(1) NULL DEFAULT '0',
|
||||
`acl` TEXT NOT NULL DEFAULT '{}' COMMENT 'json',
|
||||
`penalty` TEXT NOT NULL DEFAULT '{}' COMMENT 'json',
|
||||
`acl` TEXT NOT NULL DEFAULT '{}' COLLATE 'utf8mb4_bin',
|
||||
`penalty` TEXT NOT NULL DEFAULT '{}' COLLATE 'utf8mb4_bin',
|
||||
`GRADE` INT(1) NULL DEFAULT '1',
|
||||
`REG_NUM` INT(3) NULL DEFAULT '0',
|
||||
`REG_DATE` DATETIME NOT NULL,
|
||||
@@ -43,9 +43,12 @@ CREATE TABLE `member` (
|
||||
UNIQUE INDEX `ID` (`ID`),
|
||||
UNIQUE INDEX `EMAIL` (`EMAIL`),
|
||||
UNIQUE INDEX `kauth_id` (`oauth_id`),
|
||||
INDEX `delete_after` (`delete_after`)
|
||||
INDEX `delete_after` (`delete_after`),
|
||||
CONSTRAINT `json1` CHECK (json_valid(`acl`)),
|
||||
CONSTRAINT `json2` CHECK (json_valid(`penalty`))
|
||||
)
|
||||
ENGINE=Aria DEFAULT CHARSET=utf8mb4;
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE=Aria;
|
||||
|
||||
-- 로그인 로그 테이블
|
||||
CREATE TABLE `member_log` (
|
||||
@@ -53,12 +56,14 @@ CREATE TABLE `member_log` (
|
||||
`member_no` INT(11) NOT NULL,
|
||||
`date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`action_type` ENUM('reg','try_login','login','logout','oauth','change_pw','make_general','access_server','delete') NOT NULL,
|
||||
`action` TEXT NULL DEFAULT NULL COMMENT 'JSON',
|
||||
`action` TEXT NULL DEFAULT NULL COLLATE 'utf8mb4_bin',
|
||||
PRIMARY KEY (`id`),
|
||||
INDEX `action` (`member_no`, `action_type`, `date`),
|
||||
INDEX `member` (`member_no`, `date`)
|
||||
INDEX `member` (`member_no`, `date`),
|
||||
CONSTRAINT `json` CHECK (json_valid(`action`))
|
||||
)
|
||||
ENGINE=Aria DEFAULT CHARSET=utf8mb4;
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE=Aria;
|
||||
|
||||
###################
|
||||
# KV storage
|
||||
@@ -69,9 +74,10 @@ CREATE TABLE if not exists `storage` (
|
||||
`key` VARCHAR(40) NOT NULL,
|
||||
`value` TEXT NOT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `key` (`namespace`, `key`)
|
||||
UNIQUE INDEX `key` (`namespace`, `key`),
|
||||
CONSTRAINT `json` CHECK (json_valid(`value`))
|
||||
)
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
COLLATE='utf8mb4_bin'
|
||||
ENGINE=Aria;
|
||||
|
||||
CREATE TABLE `login_token` (
|
||||
@@ -86,5 +92,4 @@ CREATE TABLE `login_token` (
|
||||
INDEX `by_date` (`user_id`, `expire_date`)
|
||||
)
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE=Aria
|
||||
;
|
||||
ENGINE=Aria;
|
||||
+4
-4
@@ -59,10 +59,10 @@ $db = DB::db();
|
||||
if ($general['block'] > 0) {
|
||||
$style .= "background-color:red;";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$style .= "color:cyan;";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$style .= "color:skyblue;";
|
||||
|
||||
$npcColor = getNPCColor($general['npc']);
|
||||
if($npcColor !== null){
|
||||
$style .= "color:{$npcColor};";
|
||||
}
|
||||
|
||||
echo "
|
||||
|
||||
+4
-7
@@ -70,13 +70,10 @@ function colorBlockedName($general)
|
||||
if ($general['block'] > 0) {
|
||||
$style .= "background-color:red;";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$style .= "color:cyan;";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$style .= "color:skyblue;";
|
||||
}
|
||||
if ($general['con'] > $conlimit) {
|
||||
$style .= "color:red;";
|
||||
|
||||
$npcColor = getNPCColor($general['npc']);
|
||||
if($npcColor !== null){
|
||||
$style .= "color:{$npcColor};";
|
||||
}
|
||||
|
||||
echo "
|
||||
|
||||
+2
-7
@@ -155,13 +155,7 @@ if ($gameStor->isunited) {
|
||||
|
||||
|
||||
|
||||
if ($general['npc'] >= 2) {
|
||||
$name = "<font color=cyan>{$general['name']}</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$name = "<font color=skyblue>{$general['name']}</font>";
|
||||
} else {
|
||||
$name = "{$general['name']}";
|
||||
}
|
||||
$name = formatName($general['name'], $general['npc']);
|
||||
|
||||
if (key_exists($general['owner'], $ownerNameList)) {
|
||||
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
|
||||
@@ -178,6 +172,7 @@ if ($gameStor->isunited) {
|
||||
data-general-strength='{$general['strength']}'
|
||||
data-general-intel='{$general['intel']}'
|
||||
data-is-npc='" . ($general['npc'] >= 2 ? 'true' : 'false') . "'
|
||||
data-npc-type='{$general['npc']}'
|
||||
>
|
||||
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
|
||||
<td align=center>$name</td>
|
||||
|
||||
+61
-45
@@ -5,7 +5,7 @@ namespace sammo;
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
$btn = Util::getReq('btn');
|
||||
$yearmonth = Util::getReq('yearmonth', 'int');
|
||||
$yearMonth = Util::getReq('yearmonth', 'int');
|
||||
$serverID = Util::getReq('serverID', 'string', null);
|
||||
|
||||
//로그인 검사
|
||||
@@ -23,7 +23,7 @@ if ($serverID === UniqueConst::$serverID) {
|
||||
increaseRefresh("연감", 1);
|
||||
}
|
||||
|
||||
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'map_theme']);
|
||||
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner = %i', $userID);
|
||||
|
||||
@@ -36,7 +36,7 @@ if ($con >= 2) {
|
||||
|
||||
|
||||
[$s_year, $s_month] = $db->queryFirstList('SELECT year, month FROM ng_history WHERE server_id = %s ORDER BY year ASC, month ASC LIMIT 1', $serverID);
|
||||
$s = $s_year * 12 + $s_month;
|
||||
$s = Util::joinYearMonth($s_year, $s_month);
|
||||
|
||||
if ($s_year === null) {
|
||||
echo '인자 에러';
|
||||
@@ -44,51 +44,56 @@ if ($s_year === null) {
|
||||
}
|
||||
|
||||
[$e_year, $e_month] = $db->queryFirstList('SELECT year, month FROM ng_history WHERE server_id = %s ORDER BY year DESC, month DESC LIMIT 1', $serverID);
|
||||
$e = $e_year * 12 + $e_month;
|
||||
$e = Util::joinYearMonth($e_year, $e_month);
|
||||
|
||||
if ($serverID !== UniqueConst::$serverID) {
|
||||
$mapTheme = $db->queryFirstField('SELECT map FROM ng_games WHERE server_id=%s', $serverID) ?: 'che';
|
||||
$mapName = $db->queryFirstField('SELECT map FROM ng_games WHERE server_id=%s', $serverID) ?: 'che';
|
||||
} else {
|
||||
$mapTheme = $admin['map_theme'] ?? 'che';
|
||||
$mapName = GameConst::$mapName;
|
||||
}
|
||||
|
||||
//FIXME: $yearmonth가 올바르지 않을 경우에 처리가 필요.
|
||||
if ($serverID !== UniqueConst::$serverID && !$yearmonth) {
|
||||
$year = $s_year;
|
||||
$month = $s_month;
|
||||
} else if (!$yearmonth) {
|
||||
$year = $admin['year'];
|
||||
$month = $admin['month'] - 1;
|
||||
if ($serverID !== UniqueConst::$serverID && !$yearMonth) {
|
||||
$yearMonth = $s;
|
||||
} else if (!$yearMonth) {
|
||||
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
|
||||
} else {
|
||||
$year = intdiv($yearmonth, 100);
|
||||
$month = $yearmonth % 100;
|
||||
|
||||
if ($btn == "◀◀ 이전달") {
|
||||
$month -= 1;
|
||||
$yearMonth -= 1;
|
||||
} elseif ($btn == "다음달 ▶▶") {
|
||||
$month += 1;
|
||||
$yearMonth += 1;
|
||||
}
|
||||
}
|
||||
$now = ($year * 12) + $month;
|
||||
|
||||
if ($now < $s) {
|
||||
$now = $s;
|
||||
$isCurrent = false;
|
||||
if ($yearMonth < $s) {
|
||||
$yearMonth = $s;
|
||||
}
|
||||
if ($now > $e) {
|
||||
$now = $e;
|
||||
if ($yearMonth > $e) {
|
||||
$isCurrent = true;
|
||||
$yearMonth = $e + 1;
|
||||
}
|
||||
|
||||
$year = intdiv($now, 12);
|
||||
$month = $now % 12;
|
||||
if ($month <= 0) {
|
||||
$year -= 1;
|
||||
$month += 12;
|
||||
[$year, $month] = Util::parseYearMonth($yearMonth);
|
||||
|
||||
function getHistory($serverID, $year, $month):array{
|
||||
$db = DB::db();
|
||||
$history = $db->queryFirstRow('SELECT * FROM ng_history WHERE server_id = %s AND year = %i AND month = %i', $serverID, $year, $month);
|
||||
$history['global_history'] = Json::decode($history['global_history']);
|
||||
$history['global_action'] = Json::decode($history['global_action']);
|
||||
$history['nations'] = Json::decode($history['nations']);
|
||||
return $history;
|
||||
}
|
||||
|
||||
$history = $db->queryFirstRow('SELECT * FROM ng_history WHERE server_id = %s AND year = %i AND month = %i', $serverID, $year, $month);
|
||||
|
||||
if($isCurrent){
|
||||
$history = getCurrentHistory();
|
||||
}
|
||||
else{
|
||||
$history = getHistory($serverID, $year, $month);
|
||||
}
|
||||
|
||||
$nations = Json::decode($history['nations']);
|
||||
$nations = $history['nations'];
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -99,22 +104,26 @@ $nations = Json::decode($history['nations']);
|
||||
<meta name="viewport" content="width=1024" />
|
||||
<title><?= UniqueConst::$serverName ?>: 연감</title>
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printJS("js/map/theme_{$mapTheme}.js") ?>
|
||||
<?= WebUtil::printJS("js/map/theme_{$mapName}.js") ?>
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printCSS('css/map.css') ?>
|
||||
<?= WebUtil::printCSS('css/history.css') ?>
|
||||
<?= WebUtil::printStaticValues([
|
||||
'staticValues' => [
|
||||
'startYear' => $s_year,
|
||||
'startMonth' => $s_month,
|
||||
'lastYear' => $e_year,
|
||||
'lastMonth' => $e_month,
|
||||
'selectYear' => $year,
|
||||
'selectMonth' => $month,
|
||||
'nations' => $nations ? $history['nations'] : [],
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
]
|
||||
])?>
|
||||
<?= WebUtil::printDist('ts', ['common', 'history']) ?>
|
||||
|
||||
<script>
|
||||
var startYear = <?= $s_year ?>;
|
||||
var startMonth = <?= $s_month ?>;
|
||||
var lastYear = <?= $e_year ?>;
|
||||
var lastMonth = <?= $e_month ?>;
|
||||
var selectYear = <?= $year ?>;
|
||||
var selectMonth = <?= $month ?>;
|
||||
var nations = <?= $nations ? $history['nations'] : '{}' ?>;
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@@ -129,7 +138,7 @@ $nations = Json::decode($history['nations']);
|
||||
<input type=submit name=btn value="◀◀ 이전달">
|
||||
<select id='yearmonth' name=yearmonth size=1>
|
||||
<option selected='selected'><?= $year ?>년 <?= $month ?>월</option>
|
||||
<option><?= $e_year ?>년 12월</option>
|
||||
<option><?= $e_year ?>년 12월 (현재)</option>
|
||||
</select>
|
||||
<input type=submit name=btn value='조회하기'>
|
||||
<input type=submit name=btn value="다음달 ▶▶">
|
||||
@@ -146,7 +155,7 @@ $nations = Json::decode($history['nations']);
|
||||
<tbody>
|
||||
<tr height=520>
|
||||
<td width=698>
|
||||
<?= getMapHtml($mapTheme) ?>
|
||||
<?= getMapHtml($mapName) ?>
|
||||
</td>
|
||||
<td id='nation_list_frame'>
|
||||
<table id='nation_list'>
|
||||
@@ -177,7 +186,7 @@ $nations = Json::decode($history['nations']);
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=5 valign=top>
|
||||
<?= formatHistoryToHTML(Json::decode($history['global_history'])) ?>
|
||||
<?= formatHistoryToHTML($history['global_history']) ?>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -185,7 +194,7 @@ $nations = Json::decode($history['nations']);
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=5 valign=top>
|
||||
<?= formatHistoryToHTML(Json::decode($history['global_action'])) ?>
|
||||
<?= formatHistoryToHTML($history['global_action']) ?>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -199,8 +208,13 @@ $nations = Json::decode($history['nations']);
|
||||
</tr>
|
||||
</table>
|
||||
<script>
|
||||
window.serverNick = '<?= DB::prefix() ?>';
|
||||
window.serverID = '<?= UniqueConst::$serverID ?>';
|
||||
<?php if($isCurrent): ?>
|
||||
reloadWorldMap({
|
||||
showMe: false,
|
||||
neutralView: true,
|
||||
useCachedMap: true,
|
||||
});
|
||||
<?php else: ?>
|
||||
reloadWorldMap({
|
||||
targetJson: 'j_map_history.php?year=<?= $year ?>&month=<?= $month ?>&serverID=<?= $serverID ?>',
|
||||
showMe: false,
|
||||
@@ -209,6 +223,8 @@ $nations = Json::decode($history['nations']);
|
||||
year: <?= $year ?>,
|
||||
month: <?= $month ?>,
|
||||
});
|
||||
<?php endif; ?>
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
|
||||
+5
-10
@@ -10,7 +10,7 @@ $userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']);
|
||||
increaseRefresh("세력일람", 2);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
|
||||
@@ -33,6 +33,7 @@ if ($con >= 2) {
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printDist('ts', ['common', 'extKingdoms']) ?>
|
||||
<?= WebUtil::printStaticValues($gameStor->getValues(['killturn', 'autorun_user', 'turnterm'])) ?>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@@ -110,7 +111,7 @@ if ($con >= 2) {
|
||||
}
|
||||
$chief = $chiefs[$chiefLevel] ?? ['name' => '-', 'npc' => 0];
|
||||
$officerLevelText = getOfficerLevelText($chiefLevel, $nation['level']);
|
||||
$chiefText = getColoredName($chief['name'], $chief['npc']);
|
||||
$chiefText = formatName($chief['name'], $chief['npc']);
|
||||
echo "<td class='center bg1'>{$officerLevelText}</td>
|
||||
<td class='center'>{$chiefText}</td>";
|
||||
}
|
||||
@@ -144,13 +145,7 @@ if ($con >= 2) {
|
||||
<tr>
|
||||
<td colspan=8> 장수 일람 : ";
|
||||
foreach ($generals as $general) {
|
||||
if ($general['npc'] >= 2) {
|
||||
echo "<font color=cyan>{$general['name']}</font>, ";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
echo "<font color=skyblue>{$general['name']}</font>, ";
|
||||
} else {
|
||||
echo "{$general['name']}, ";
|
||||
}
|
||||
echo formatName($general['name'], $general['npc']).', ';
|
||||
}
|
||||
echo "
|
||||
</td>
|
||||
@@ -183,7 +178,7 @@ if ($con >= 2) {
|
||||
<tr>
|
||||
<td colspan=5> 장수 일람 : ";
|
||||
foreach ($nations[0]['generals'] as $general) {
|
||||
$generalText = getColoredName($general['name'], $general['npc']);
|
||||
$generalText = formatName($general['name'], $general['npc']);
|
||||
echo "{$generalText}, ";
|
||||
}
|
||||
echo "
|
||||
|
||||
+1
-1
@@ -111,7 +111,7 @@ $sel[$type] = "selected";
|
||||
</tr>
|
||||
<?php foreach ($generalList as $general) : ?>
|
||||
<tr>
|
||||
<td align=center><?= getColoredName($general['name'], $general['npc']) ?></td>
|
||||
<td align=center><?= formatName($general['name'], $general['npc']) ?></td>
|
||||
<td align=center><?= $general['owner_name'] ?></td>
|
||||
<td align=center>Lv <?= $general['explevel'] ?></td>
|
||||
<td align=center><?= $nationName[$general['nation']] ?></td>
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
increaseRefresh("세력도", 2);
|
||||
TurnExecutionHelper::executeAllCommand();
|
||||
|
||||
$mapTheme = $gameStor->map_theme ?? 'che';
|
||||
|
||||
$me = $db->queryFirstRow('SELECT con,turntime from general where owner=%i', $userID);
|
||||
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
printLimitMsg($me['turntime']);
|
||||
exit();
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=1024" />
|
||||
<title><?= UniqueConst::$serverName ?>: 세력도</title>
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<?= WebUtil::printCSS('css/normalize.css') ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printCSS('css/map.css') ?>
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printJS('d_shared/base_map.js') ?>
|
||||
<?= WebUtil::printDist('ts', ['common', 'map']) ?>
|
||||
<script>
|
||||
window.serverNick = '<?= DB::prefix() ?>';
|
||||
window.serverID = '<?= UniqueConst::$serverID ?>';
|
||||
$(function() {
|
||||
|
||||
reloadWorldMap({
|
||||
neutralView: true,
|
||||
showMe: true,
|
||||
useCachedMap: true
|
||||
});
|
||||
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<table align=center width=1200 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td>세 력 도<br><?= closeButton() ?></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1200 height=520 class='tb_layout bg0'>
|
||||
<tr height=520>
|
||||
<td width=498 valign=top>
|
||||
<?= formatHistoryToHTML(getGlobalActionLogRecent(34)) ?>
|
||||
</td>
|
||||
<td width=698>
|
||||
<?= getMapHtml($mapTheme) ?>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=2 valign=top>
|
||||
<?= formatHistoryToHTML(getGlobalHistoryLogRecent(34)) ?>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1200 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td><?= closeButton() ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><?= banner() ?> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
+6
-1
@@ -5,4 +5,9 @@ namespace sammo;
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
APIHelper::launch(dirname(__FILE__));
|
||||
$eParams = $_GET;
|
||||
if(key_exists('path', $eParams)){
|
||||
unset($eParams['path']);
|
||||
}
|
||||
|
||||
APIHelper::launch(dirname(__FILE__), $_GET['path']??'', $eParams, true);
|
||||
@@ -133,7 +133,7 @@ $showGeneral = General::createGeneralObjFromDB($gen);
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<form name=form1 method=post>
|
||||
<form name=form1 method=get>
|
||||
정렬순서 :
|
||||
<select name='query_type' size=1>
|
||||
<?php foreach ($queryMap as $queryType => [$queryTypeText,]) : ?>
|
||||
|
||||
+44
-59
@@ -38,25 +38,25 @@ if ($con >= 2) {
|
||||
switch ($admin['tnmt_type']) {
|
||||
default:
|
||||
throw new \RuntimeException('Invalid tnmt_type');
|
||||
case 0:
|
||||
case convertTournamentType('전력전'):
|
||||
$tnmt_type = "<font color=cyan>전력전</font>";
|
||||
$tp = "total";
|
||||
$tp2 = "종합";
|
||||
$tp3 = "total";
|
||||
break;
|
||||
case 1:
|
||||
case convertTournamentType('통솔전'):
|
||||
$tnmt_type = "<font color=cyan>통솔전</font>";
|
||||
$tp = "leadership";
|
||||
$tp2 = "통솔";
|
||||
$tp3 = "leadership";
|
||||
break;
|
||||
case 2:
|
||||
case convertTournamentType('일기토'):
|
||||
$tnmt_type = "<font color=cyan>일기토</font>";
|
||||
$tp = "strength";
|
||||
$tp2 = "무력";
|
||||
$tp3 = "strength";
|
||||
break;
|
||||
case 3:
|
||||
case convertTournamentType('설전'):
|
||||
$tnmt_type = "<font color=cyan>설전</font>";
|
||||
$tp = "intel";
|
||||
$tp2 = "지력";
|
||||
@@ -69,7 +69,7 @@ $str2 = getTournamentTime();
|
||||
if ($str2) {
|
||||
$str2 = ', ' . $str2;
|
||||
}
|
||||
$str3 = getTournamentTerm();
|
||||
$str3 = getTournamentTermText();
|
||||
if ($str3) {
|
||||
$str3 = ', ' . $str3;
|
||||
}
|
||||
@@ -132,11 +132,8 @@ if ($str3) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
echo "<td colspan=16>{$general['name']}</td>";
|
||||
}
|
||||
|
||||
@@ -162,11 +159,7 @@ if ($str3) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -208,11 +201,7 @@ if ($str3) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -254,11 +243,7 @@ if ($str3) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -288,7 +273,7 @@ if ($str3) {
|
||||
for ($i = 0; $i < 8; $i++) {
|
||||
$cent[$i] = "<font color=white>";
|
||||
}
|
||||
$generalList = $db->query('SELECT npc,name,win from tournament where grp>=20 order by grp, grp_no LIMIT 16');
|
||||
$generalList = $db->query('SELECT npc,name,win,leadership,strength,intel,leadership+strength+intel as total from tournament where grp>=20 order by grp, grp_no LIMIT 16');
|
||||
while (count($generalList) < 16) {
|
||||
$generalList[] = [
|
||||
'name' => '-',
|
||||
@@ -300,11 +285,7 @@ if ($str3) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -312,6 +293,7 @@ if ($str3) {
|
||||
$line[$i] = "<font color=white>";
|
||||
}
|
||||
$gen[$i] = $general['name'];
|
||||
$stat[$i] = $general[$tp];
|
||||
}
|
||||
for ($i = 0; $i < 8; $i++) {
|
||||
$cent[$i] = $cent[$i] . "┻" . "</font>";
|
||||
@@ -319,40 +301,43 @@ if ($str3) {
|
||||
$line[$i * 2 + 1] = $line[$i * 2 + 1] . "━━┓" . "</font>";
|
||||
echo "<td colspan=2>{$line[$i * 2]}{$cent[$i]}{$line[$i * 2 + 1]}</td>";
|
||||
}
|
||||
echo "
|
||||
</tr>
|
||||
<tr align=center>";
|
||||
|
||||
for ($i = 0; $i < 16; $i++) {
|
||||
echo "<td width=70>{$gen[$i]}</td>";
|
||||
}
|
||||
|
||||
$bet = [];
|
||||
$gold = [];
|
||||
|
||||
for ($i = 0; $i < 16; $i++) {
|
||||
if ($globalBet[$i] == 0) {
|
||||
$bet[$i] = "∞";
|
||||
} else {
|
||||
$bet[$i] = round($globalBetTotal / $globalBet[$i], 2);
|
||||
}
|
||||
}
|
||||
|
||||
for ($i = 0; $i < 16; $i++) {
|
||||
if (!is_numeric($bet[$i])) {
|
||||
$gold[$i] = 0;
|
||||
} else {
|
||||
$gold[$i] = Util::round($myBet[$i] * $bet[$i]);
|
||||
}
|
||||
}
|
||||
?>
|
||||
</tr>
|
||||
</tr>
|
||||
<tr align=center>
|
||||
<?php for ($i = 0; $i < 16; $i++) { ?>
|
||||
<td width=70><?=$gen[$i]?></td>
|
||||
<?php } ?>
|
||||
</tr>
|
||||
<tr align=center>
|
||||
<?php for ($i = 0; $i < 16; $i++) { ?>
|
||||
<td width=70 style="font-size: 14px"><?=$stat[$i]?></td>
|
||||
<?php } ?>
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center width=1120 class='tb_layout bg0'>
|
||||
<table align=center width=1120 style="table-layout: fixed" class='tb_layout bg0'>
|
||||
<tr align=center>
|
||||
<td height=10 colspan=16></td>
|
||||
</tr>
|
||||
<?php
|
||||
|
||||
$bet = [];
|
||||
$gold = [];
|
||||
|
||||
for ($i = 0; $i < 16; $i++) {
|
||||
if ($globalBet[$i] == 0) {
|
||||
$bet[$i] = "∞";
|
||||
} else {
|
||||
$bet[$i] = round($globalBetTotal / $globalBet[$i], 2);
|
||||
}
|
||||
}
|
||||
|
||||
for ($i = 0; $i < 16; $i++) {
|
||||
if (!is_numeric($bet[$i])) {
|
||||
$gold[$i] = 0;
|
||||
} else {
|
||||
$gold[$i] = Util::round($myBet[$i] * $bet[$i]);
|
||||
}
|
||||
}
|
||||
echo "
|
||||
<tr align=center>";
|
||||
|
||||
|
||||
@@ -337,6 +337,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
'ourGeneral' => $ourGeneral,
|
||||
'iconPath' => GetImageURL($general['imgsvr']) . '/' . $general['picture'],
|
||||
'isNPC' => $isNPC,
|
||||
'npc' => $general['npc'],
|
||||
'wounded' => $wounded,
|
||||
'name' => $name,
|
||||
'nameText' => $nameText,
|
||||
@@ -364,7 +365,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
}
|
||||
|
||||
$generalsName = array_map(function ($gen) {
|
||||
return getColoredName($gen['name'], $gen['npc']);
|
||||
return formatName($gen['name'], $gen['npc']);
|
||||
}, $generals);
|
||||
|
||||
$enemyCrew = 0;
|
||||
|
||||
+16
-16
@@ -13,8 +13,6 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
increaseRefresh("중원정보", 1);
|
||||
|
||||
$mapTheme = $gameStor->map_theme ?? 'che';
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,nation FROM general WHERE owner=%i', $userID);
|
||||
$myNationID = $me['nation'];
|
||||
|
||||
@@ -97,20 +95,15 @@ $neutralStateCharMap = [
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printCSS('css/map.css') ?>
|
||||
<?= WebUtil::printCSS('css/history.css') ?>
|
||||
<?= WebUtil::printStaticValues([
|
||||
'staticValues' => [
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'unitSet' => GameConst::$unitSet,
|
||||
'mapName' => GameConst::$mapName,
|
||||
],
|
||||
]) ?>
|
||||
<?= WebUtil::printDist('ts', ['common', 'map']) ?>
|
||||
<script>
|
||||
window.serverNick = '<?= DB::prefix() ?>';
|
||||
window.serverID = '<?= UniqueConst::$serverID ?>';
|
||||
$(function() {
|
||||
|
||||
reloadWorldMap({
|
||||
neutralView: true,
|
||||
showMe: true,
|
||||
useCachedMap: true
|
||||
});
|
||||
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@@ -194,7 +187,7 @@ $neutralStateCharMap = [
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=698 height=420>
|
||||
<?= getMapHtml($mapTheme) ?>
|
||||
<?= getMapHtml() ?>
|
||||
</td>
|
||||
<td id='nation_list_frame'>
|
||||
<table id='nation_list'>
|
||||
@@ -231,6 +224,13 @@ $neutralStateCharMap = [
|
||||
<td><?= banner() ?></td>
|
||||
</tr>
|
||||
</table>
|
||||
<script>
|
||||
reloadWorldMap({
|
||||
neutralView: true,
|
||||
showMe: true,
|
||||
useCachedMap: true
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
+1
-1
@@ -172,7 +172,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
|
||||
$general['expLevelText'] = getExpLevel($general['experience']);
|
||||
|
||||
$general['nameText'] = getColoredName($general['name'], $general['npc']);
|
||||
$general['nameText'] = formatName($general['name'], $general['npc']);
|
||||
|
||||
$general['modeText'] = formatDefenceTrain($general['defence_train']);
|
||||
$general['crewtypeText'] = GameUnitConst::byId($general['crewtype'])->name ?? '-';
|
||||
|
||||
+72
-58
@@ -71,7 +71,8 @@ $sel = [$type => "selected"];
|
||||
</table>
|
||||
<?php
|
||||
|
||||
$nation = getNationStaticInfo($me['nation']); //국가정보
|
||||
$nation = $db->queryFirstRow('SELECT nation, name, color, type, level, capital, gennum, `power`, `rate` from nation WHERE nation = %i', $nationID); //국가정보
|
||||
$nationTypeObj = buildNationTypeClass($nation['type']);
|
||||
|
||||
$officerList = [];
|
||||
foreach ($db->query('SELECT no,name,npc,city,officer_level,officer_city,belong FROM general WHERE nation = %i AND 2 <= officer_level AND officer_level <= 4', $nationID) as $officer) {
|
||||
@@ -82,6 +83,17 @@ $sel = [$type => "selected"];
|
||||
$officerList[$officerCityID][$officer['officer_level']] = $officer;
|
||||
}
|
||||
|
||||
$generalList = $db->query('SELECT npc, name, city FROM general WHERE nation = %i', $me['nation']);
|
||||
$cityGeneralList = [];
|
||||
foreach ($generalList as $general) {
|
||||
$cityID = $general['city'];
|
||||
if (!key_exists($cityID, $cityGeneralList)) {
|
||||
$cityGeneralList[$cityID] = [];
|
||||
}
|
||||
|
||||
$cityGeneralList[$cityID][] = formatName($general['name'], $general['npc']);
|
||||
}
|
||||
|
||||
|
||||
$cityList = $db->query('SELECT *,pop/pop_max as poprate from city where nation=%i', $nationID);
|
||||
|
||||
@@ -171,8 +183,12 @@ $sel = [$type => "selected"];
|
||||
];
|
||||
|
||||
$cityOfficerList = $officerList[$cityID] ?? [];
|
||||
$effectiveOfficerCnt = 0;
|
||||
foreach ($cityOfficerList as $cityOfficer) {
|
||||
$officerName[$cityOfficer['officer_level']] = getColoredName($cityOfficer['name'], $cityOfficer['npc']);
|
||||
if ($cityOfficer['city'] == $cityID) {
|
||||
$effectiveOfficerCnt += 1;
|
||||
}
|
||||
$officerName[$cityOfficer['officer_level']] = formatName($cityOfficer['name'], $cityOfficer['npc']);
|
||||
}
|
||||
|
||||
if ($type == 10 && $city['region'] != $region) {
|
||||
@@ -187,62 +203,60 @@ $sel = [$type => "selected"];
|
||||
$city['trade'] = "- ";
|
||||
}
|
||||
|
||||
echo "
|
||||
<table align=center width=1000 class='tb_layout bg2'>
|
||||
<tr>
|
||||
<td colspan=12 style=color:" . newColor($nation['color']) . "; bgcolor={$nation['color']}><font size=2>【 " . CityConst::$regionMap[$city['region']] . " | " . CityConst::$levelMap[$city['level']] . " 】 {$city['name']}</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center width=46 class='bg1'>주민</td>
|
||||
<td align=center width=140>{$city['pop']}/{$city['pop_max']}</td>
|
||||
<td align=center width=46 class='bg1'>농업</td>
|
||||
<td align=center width=140>{$city['agri']}/{$city['agri_max']}</td>
|
||||
<td align=center width=46 class='bg1'>상업</td>
|
||||
<td align=center width=140>{$city['comm']}/{$city['comm_max']}</td>
|
||||
<td align=center width=46 class='bg1'>치안</td>
|
||||
<td align=center width=140>{$city['secu']}/{$city['secu_max']}</td>
|
||||
<td align=center width=46 class='bg1'>수비</td>
|
||||
<td align=center width=140>{$city['def']}/{$city['def_max']}</td>
|
||||
<td align=center width=46 class='bg1'>성벽</td>
|
||||
<td align=center width=140>{$city['wall']}/{$city['wall_max']}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg1'>민심</td>
|
||||
<td align=center>" . round($city['trust'], 1) . "</td>
|
||||
<td align=center class='bg1'>시세</td>
|
||||
<td align=center>{$city['trade']}%</td>
|
||||
<td align=center class='bg1'>인구</td>
|
||||
<td align=center>" . round($city['pop'] / $city['pop_max'] * 100, 2) . " %</td>
|
||||
<td align=center class='bg1'>태수</td>
|
||||
<td align=center>";
|
||||
echo $officerName[4];
|
||||
echo "</td>
|
||||
<td align=center class='bg1'>군사</td>
|
||||
<td align=center>";
|
||||
echo $officerName[3];
|
||||
echo "</td>
|
||||
<td align=center class='bg1'>종사</td>
|
||||
<td align=center>";
|
||||
echo $officerName[2];
|
||||
echo "</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class='bg1'>장수</td>
|
||||
<td colspan=11>";
|
||||
$generalList = $db->query('SELECT npc, name FROM general WHERE city = %i AND nation = %i', $city['city'], $me['nation']);
|
||||
if (!$generalList) {
|
||||
echo "-";
|
||||
}
|
||||
foreach ($generalList as $general) {
|
||||
echo getColoredName($general['name'], $general['npc']) . ', ';
|
||||
}
|
||||
echo "
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
";
|
||||
}
|
||||
|
||||
$cityGoldIncome = $nation['rate'] / 20 * calcCityGoldIncome($city, $effectiveOfficerCnt, $nation['capital'] == $cityID, $nation['level'], $nationTypeObj);
|
||||
$cityRiceIncome = $nation['rate'] / 20 * calcCityRiceIncome($city, $effectiveOfficerCnt, $nation['capital'] == $cityID, $nation['level'], $nationTypeObj);
|
||||
$cityWallIncome = $nation['rate'] / 20 * calcCityWallRiceIncome($city, $effectiveOfficerCnt, $nation['capital'] == $cityID, $nation['level'], $nationTypeObj);
|
||||
|
||||
?>
|
||||
<table align=center width=1000 class='tb_layout bg2'>
|
||||
<tr>
|
||||
<td colspan=10 style="color:<?= newColor($nation['color']) ?>; background-color:<?= $nation['color'] ?>;">
|
||||
<font size=2>【 <?= CityConst::$regionMap[$city['region']] ?> | <?= CityConst::$levelMap[$city['level']] ?> 】 <?= $city['name'] ?></font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='text-align:center;'>
|
||||
<td width=60 class='bg1'>주민</td>
|
||||
<td width=140 class='pop-value'><?= $city['pop'] ?>/<?= $city['pop_max'] ?></td>
|
||||
<td width=60 class='bg1'>인구율</td>
|
||||
<td width=140 class='pop-prop-value'><?= round($city['pop'] / $city['pop_max'] * 100, 2) ?>%</td>
|
||||
<td width=60 class='bg1'>자금 수입</td>
|
||||
<td width=140 class='gold-income'><?= number_format($cityGoldIncome) ?></td>
|
||||
<td width=60 class='bg1'>군량 수입</td>
|
||||
<td width=140 class='rice-income'><?= number_format($cityRiceIncome) ?></td>
|
||||
<td width=60 class='bg1'>둔전 수입</td>
|
||||
<td width=140 class='wall-income'><?= number_format($cityWallIncome) ?></td>
|
||||
</tr>
|
||||
<tr style='text-align:center;'>
|
||||
<td class='bg1'>농업</td>
|
||||
<td class='agri-value'><?= $city['agri'] ?>/<?= $city['agri_max'] ?></td>
|
||||
<td class='bg1'>상업</td>
|
||||
<td class='comm-value'><?= $city['comm'] ?>/<?= $city['comm_max'] ?></td>
|
||||
<td class='bg1'>치안</td>
|
||||
<td class='secu-value'><?= $city['secu'] ?>/<?= $city['secu_max'] ?></td>
|
||||
<td class='bg1'>수비</td>
|
||||
<td class='def-value'><?= $city['def'] ?>/<?= $city['def_max'] ?></td>
|
||||
<td class='bg1'>성벽</td>
|
||||
<td class='wall-value'><?= $city['wall'] ?>/<?= $city['wall_max'] ?></td>
|
||||
</tr>
|
||||
<tr style='text-align:center;'>
|
||||
<td class='bg1'>민심</td>
|
||||
<td class='trust-value'><?= round($city['trust'], 1) ?></td>
|
||||
<td class='bg1'>시세</td>
|
||||
<td class='trade-value'><?= $city['trade'] ?>%</td>
|
||||
<td class='bg1'>태수</td>
|
||||
<td class='officer-4-value'><?= $officerName[4] ?></td>
|
||||
<td class='bg1'>군사</td>
|
||||
<td class='officer-3-value'><?= $officerName[3] ?></td>
|
||||
<td class='bg1'>종사</td>
|
||||
<td class='officer-2-value'><?= $officerName[2] ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style='text-align:center;' class='bg1'>장수</td>
|
||||
<td colspan=9 class='city-generals'><?= key_exists($cityID, $cityGeneralList) ? join(', ', $cityGeneralList[$cityID]) : '-' ?></td>
|
||||
</tr>
|
||||
</table>
|
||||
<?php } ?>
|
||||
|
||||
<table align=center width=1000 class='tb_layout bg0 anchor'>
|
||||
<tr>
|
||||
@@ -252,7 +266,7 @@ $sel = [$type => "selected"];
|
||||
<td><?= banner() ?></td>
|
||||
</tr>
|
||||
</table>
|
||||
<div id="helper_genlist" style="display:none;"></div>
|
||||
</body>
|
||||
<div id="helper_genlist" style="display:none;"></div>
|
||||
|
||||
</html>
|
||||
+1
-7
@@ -146,13 +146,7 @@ if ($gameStor->isunited) {
|
||||
$intel = "{$general['intel']}";
|
||||
}
|
||||
|
||||
if ($general['npc'] >= 2) {
|
||||
$name = "<font color=cyan>{$general['name']}</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$name = "<font color=skyblue>{$general['name']}</font>";
|
||||
} else {
|
||||
$name = "{$general['name']}";
|
||||
}
|
||||
$name = formatName($general['name'], $general['npc']);
|
||||
|
||||
if (key_exists($general['owner'], $ownerNameList)) {
|
||||
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
|
||||
|
||||
+6
-26
@@ -198,7 +198,7 @@ switch ($admin['tnmt_type']) {
|
||||
if ($str2) {
|
||||
$str2 = ', ' . $str2;
|
||||
}
|
||||
$str3 = getTournamentTerm();
|
||||
$str3 = getTournamentTermText();
|
||||
if ($str3) {
|
||||
$str3 = ', ' . $str3;
|
||||
}
|
||||
@@ -240,11 +240,7 @@ switch ($admin['tnmt_type']) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
echo "<td colspan=16>{$general['name']}</td>";
|
||||
}
|
||||
|
||||
@@ -270,11 +266,7 @@ switch ($admin['tnmt_type']) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -316,11 +308,7 @@ switch ($admin['tnmt_type']) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -363,11 +351,7 @@ switch ($admin['tnmt_type']) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
@@ -409,11 +393,7 @@ switch ($admin['tnmt_type']) {
|
||||
if ($general['name'] == "") {
|
||||
$general['name'] = "-";
|
||||
}
|
||||
if ($general['npc'] >= 2) {
|
||||
$general['name'] = "<font color=cyan>" . $general['name'] . "</font>";
|
||||
} elseif ($general['npc'] == 1) {
|
||||
$general['name'] = "<font color=skyblue>" . $general['name'] . "</font>";
|
||||
}
|
||||
$general['name'] = formatName($general['name'], $general['npc']);
|
||||
if ($general['win'] > 0) {
|
||||
$line[$i] = "<font color=red>";
|
||||
$cent[intdiv($i, 2)] = "<font color=red>";
|
||||
|
||||
+12
-4
@@ -15,7 +15,7 @@ $sel = Util::getPost('sel', 'int');
|
||||
$trig = Util::getPost('trig', 'int');
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$session = Session::requireGameLogin();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
@@ -24,7 +24,11 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$admin = $gameStor->getValues(['tournament','phase','tnmt_type','develcost']);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,name,tournament from general where owner=%i',$userID);
|
||||
|
||||
if(!$me){
|
||||
$session->logoutGame();
|
||||
header('location:b_tournament.php');
|
||||
exit(1);
|
||||
}
|
||||
switch($admin['tnmt_type']) {
|
||||
case 0: $tp = "total"; $tp2 = "전력전"; $tp3 = "leadership+strength+intel"; break;
|
||||
case 1: $tp = "leadership"; $tp2 = "통솔전"; $tp3 = "leadership"; break;
|
||||
@@ -40,6 +44,10 @@ if($btn == '참가') {
|
||||
}
|
||||
|
||||
$general = $db->queryFirstRow('SELECT no,name,npc,leadership,strength,intel,explevel,gold,horse,weapon,book FROM general WHERE `no`=%i', $me['no']);
|
||||
if(!$general){
|
||||
header('location:b_tournament.php');
|
||||
exit(1);
|
||||
}
|
||||
|
||||
//{$admin['develcost']}원 참가비
|
||||
if($general['gold'] < $admin['develcost']) {
|
||||
@@ -90,8 +98,8 @@ if($btn == '참가') {
|
||||
], 'no=%i', $general['no']);
|
||||
}
|
||||
|
||||
$grpCount = $db->queryFirstField('SELECT count(*) FROM tournament where grp<10 GROUP BY grp HAVING count(*)=8');
|
||||
if($grpCount >= 8) {
|
||||
$grpCount = $db->queryFirstColumn('SELECT count(grp) FROM tournament where grp<10 GROUP BY grp;');
|
||||
if(min($grpCount) >= 8) {
|
||||
$gameStor->tournament = 2;
|
||||
$gameStor->phase = 0;
|
||||
}
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
<div class="buttonPlate">
|
||||
<a href="a_status.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">세력도</button></a>
|
||||
<a href="a_kingdomList.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">세력일람</button></a>
|
||||
<a href="a_genList.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">장수일람</button></a>
|
||||
<a href="a_bestGeneral.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">명장일람</button></a>
|
||||
<a href="a_history.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">연감</button></a>
|
||||
<a href="a_hallOfFame.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">명예의전당</button></a>
|
||||
<a href="a_emperior.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">왕조일람</button></a>
|
||||
<a href="a_traffic.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">접속량정보</button></a>
|
||||
<a href="/bbs/board" target="_blank"><button type="button" class="toolbarButton2">삼모게시판</button></a>
|
||||
<a href="/bbs/tip" target="_blank"><button type="button" class="toolbarButton">팁/강좌</button></a>
|
||||
<a href="/bbs/news" target="_blank"><button type="button" class="toolbarButton">삼국 일보</button></a>
|
||||
<a href="/bbs/history2" target="_blank"><button type="button" class="toolbarButton">개인 열전</button></a>
|
||||
<a href="/bbs/history3" target="_blank"><button type="button" class="toolbarButton">국가 열전</button></a>
|
||||
<a href="/bbs/patch" target="_blank"><button type="button" class="toolbarButton">패치 내역</button></a>
|
||||
<a href="battle_simulator.php" target="_blank"><button type="button" class="toolbarButton">전투 시뮬레이터</button></a>
|
||||
<a href="<?=$site?>" target="_blank" class="open-window"><button type="button" class="toolbarButton"><?=$call?></button></a>
|
||||
</div>
|
||||
<?=$btnBegin??''?><a href="v_nationBetting.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">천통국 베팅</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_kingdomList.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">세력일람</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_genList.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">장수일람</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_bestGeneral.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">명장일람</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_history.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">연감</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_hallOfFame.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">명예의전당</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_emperior.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">왕조일람</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="a_traffic.php" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>">접속량정보</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="/bbs/board" target="_blank" class="toolbarButton2 <?=$btnClass??""?>">삼모게시판</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="/bbs/tip" target="_blank" class="toolbarButton <?=$btnClass??""?>">팁/강좌</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="/bbs/news" target="_blank" class="toolbarButton <?=$btnClass??""?>">삼국 일보</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="/bbs/history2" target="_blank" class="toolbarButton <?=$btnClass??""?>">개인 열전</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="/bbs/history3" target="_blank" class="toolbarButton <?=$btnClass??""?>">국가 열전</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="/bbs/patch" target="_blank" class="toolbarButton <?=$btnClass??""?>">패치 내역</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="battle_simulator.php" target="_blank" class="toolbarButton <?=$btnClass??""?>">전투 시뮬레이터</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href="<?= $site ?>" target="_blank" class="open-window toolbarButton <?=$btnClass??""?>"><?= $call ?></a><?=$btnEnd??''?>
|
||||
+8
-6
@@ -171,7 +171,7 @@ function cityInfo(General $generalObj)
|
||||
];
|
||||
|
||||
foreach ($db->query('SELECT `officer_level`, `name`, npc, no FROM general WHERE officer_city = %i', $cityID) as $officer) {
|
||||
$officerName[$officer['officer_level']] = getColoredName($officer['name'], $officer['npc']);
|
||||
$officerName[$officer['officer_level']] = formatName($officer['name'], $officer['npc']);
|
||||
}
|
||||
|
||||
$city['officerName'] = $officerName;
|
||||
@@ -199,8 +199,8 @@ function myNationInfo(General $generalObj)
|
||||
|
||||
$topChiefs = Util::convertArrayToDict($db->query('SELECT officer_level, no, name, npc FROM general WHERE nation = %i AND officer_level >= 11', $nationID), 'officer_level');
|
||||
|
||||
$level12Name = key_exists(12, $topChiefs) ? getColoredName($topChiefs[12]['name'], $topChiefs[12]['npc']) : '-';
|
||||
$level11Name = key_exists(11, $topChiefs) ? getColoredName($topChiefs[11]['name'], $topChiefs[11]['npc']) : '-';
|
||||
$level12Name = key_exists(12, $topChiefs) ? formatName($topChiefs[12]['name'], $topChiefs[12]['npc']) : '-';
|
||||
$level11Name = key_exists(11, $topChiefs) ? formatName($topChiefs[11]['name'], $topChiefs[11]['npc']) : '-';
|
||||
|
||||
$impossibleStrategicCommandLists = [];
|
||||
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
|
||||
@@ -1937,8 +1937,8 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
$prob = Util::valueFit($prob, null, 1 / 4); //최대치 감소
|
||||
$result = false;
|
||||
|
||||
$prob /= sqrt(2);
|
||||
$moreProb = pow(2, 1 / 4);
|
||||
$prob /= sqrt(7);
|
||||
$moreProb = pow(10, 1 / 4);
|
||||
|
||||
if ($general->getAuxVar('inheritRandomUnique') && $availableBuyUnique) {
|
||||
//포인트로 랜덤 유니크 획득
|
||||
@@ -2415,7 +2415,9 @@ function SabotageInjury(array $cityGeneralList, string $reason): int
|
||||
|
||||
foreach ($cityGeneralList as $general) {
|
||||
/** @var General $general */
|
||||
if (!Util::randBool(0.3)) {
|
||||
$injuryProb = 0.3;
|
||||
$injuryProb = $general->onCalcStat($general, 'injuryProb', $injuryProb);
|
||||
if (!Util::randBool($injuryProb)) {
|
||||
continue;
|
||||
}
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
|
||||
@@ -393,6 +393,7 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
|
||||
_setGeneralCommand($commandObj, $turnList);
|
||||
return [
|
||||
'result'=>true,
|
||||
'brief'=>$commandObj->getBrief(),
|
||||
'reason'=>'success'
|
||||
];
|
||||
}
|
||||
@@ -474,6 +475,7 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
|
||||
_setNationCommand($commandObj, $turnList);
|
||||
return [
|
||||
'result'=>true,
|
||||
'brief'=>$commandObj->getBrief(),
|
||||
'arg_test'=>true,
|
||||
'reason'=>'success'
|
||||
];
|
||||
|
||||
+31
-8
@@ -64,6 +64,15 @@ function getNationLevel(int $level) {
|
||||
][$level];
|
||||
}
|
||||
|
||||
function convertTournamentType(string $type){
|
||||
return[
|
||||
'전력전'=>0,
|
||||
'통솔전'=>1,
|
||||
'일기토'=>2,
|
||||
'설전'=>3,
|
||||
][$type]??-1;
|
||||
}
|
||||
|
||||
function getGenChar(?string $type) {
|
||||
if($type === null){
|
||||
return '-';
|
||||
@@ -692,21 +701,35 @@ function isConsumable(?string $item) : bool{
|
||||
return $itemClass->isConsumable();
|
||||
}
|
||||
|
||||
function getNameColor(int $npcType):?string{
|
||||
if($npcType >= 2){
|
||||
return 'cyan';
|
||||
}
|
||||
if($npcType == 1){
|
||||
function getNPCColor(int $npc): ?string{
|
||||
if ($npc == 1) {
|
||||
return 'skyblue';
|
||||
}
|
||||
if ($npc == 4){
|
||||
return 'deepskyblue';
|
||||
}
|
||||
if ($npc == 5){
|
||||
return 'darkcyan';
|
||||
}
|
||||
if ($npc == 6){
|
||||
return 'mediumaquamarine';
|
||||
}
|
||||
|
||||
if ($npc > 1) {
|
||||
return 'cyan';
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
function getColoredName(string $name, int $npcType):string{
|
||||
$color = getNameColor($npcType);
|
||||
|
||||
function formatName(string $name, int $npc): string
|
||||
{
|
||||
$color = getNPCColor($npc);
|
||||
if($color === null){
|
||||
return $name;
|
||||
}
|
||||
return "<span style='color:{$color}'>{$name}</span>";
|
||||
|
||||
return "<span style='color:{$color}'>$name</span>";
|
||||
}
|
||||
|
||||
function ConvertLog(?string $str, $type=1) : string {
|
||||
|
||||
@@ -371,7 +371,7 @@ function postUpdateMonthly()
|
||||
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
|
||||
) from city where nation=A.nation and supply=1
|
||||
))
|
||||
+(select SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)*2 + (SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/2)
|
||||
+(select SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)*2 + (SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/2)
|
||||
FROM general AS g
|
||||
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = \'killcrew_person\'
|
||||
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = \'deathcrew_person\'
|
||||
@@ -673,17 +673,17 @@ function updateNationState()
|
||||
continue;
|
||||
}
|
||||
|
||||
$score = $nationGen->getVar('belong') + 5;
|
||||
$score = $nationGen->getVar('belong') + 10;
|
||||
|
||||
if ($nationGen->getVar('officer_level') == 12) {
|
||||
$score += 100; //NOTE: 꼬우면 군주하세요.
|
||||
$score += 60;
|
||||
} else if ($nationGen->getVar('officer_level') == 11) {
|
||||
$score += 50;
|
||||
$score += 30;
|
||||
} else if ($nationGen->getVar('officer_level') > 4) {
|
||||
$score += 35;
|
||||
$score += 15;
|
||||
}
|
||||
|
||||
$score *= $trialCnt;
|
||||
$score *= 2**$trialCnt;
|
||||
|
||||
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
|
||||
}
|
||||
|
||||
+27
-21
@@ -371,10 +371,11 @@ function getGlobalActionLogWithDate(int $year, int $month):array {
|
||||
return $texts;
|
||||
}
|
||||
|
||||
function LogHistory($isFirst=0) {
|
||||
function getCurrentHistory($isFirst=false) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$obj = $gameStor->getValues(['startyear', 'year', 'month']);
|
||||
[$startYear, $year, $month]= $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
|
||||
$yearMonth = Util::joinYearMonth($year, $month);
|
||||
|
||||
$map = getWorldMap([
|
||||
'year'=>null,
|
||||
@@ -384,21 +385,14 @@ function LogHistory($isFirst=0) {
|
||||
'aux'=>[]
|
||||
]);
|
||||
|
||||
|
||||
$map['month'] = $obj['month'];
|
||||
$map['year'] = $obj['year'];
|
||||
$map['startYear'] = $obj['startyear'];
|
||||
if($isFirst == 1){
|
||||
$map['month'] -= 1;
|
||||
if($map['month'] == 0){
|
||||
$map['month'] = 12;
|
||||
$map['year'] -= 1;
|
||||
}
|
||||
if($isFirst){
|
||||
$yearMonth -= 1;
|
||||
}
|
||||
|
||||
$year = $map['year'];
|
||||
$month = $map['month'];
|
||||
|
||||
[$year, $month] = Util::parseYearMonth($yearMonth);
|
||||
$map['startYear'] = $startYear;
|
||||
$map['year'] = $year;
|
||||
$map['month'] = $month;
|
||||
|
||||
$globalHistory = getGlobalHistoryLogWithDate($year, $month);
|
||||
$globalAction = getGlobalActionLogWithDate($year, $month);
|
||||
@@ -418,15 +412,27 @@ function LogHistory($isFirst=0) {
|
||||
return -($lhs['power']<=>$rhs['power']);
|
||||
});
|
||||
|
||||
$db->insert('ng_history', [
|
||||
return [
|
||||
'server_id' => UniqueConst::$serverID,
|
||||
'year' => $year,
|
||||
'month' => $month,
|
||||
'map' => Json::encode($map),
|
||||
'global_history' => Json::encode($globalHistory),
|
||||
'global_action' => Json::encode($globalAction),
|
||||
'nations' => Json::encode($nations),
|
||||
]);
|
||||
'map' => $map,
|
||||
'global_history' => $globalHistory,
|
||||
'global_action' => $globalAction,
|
||||
'nations' => $nations,
|
||||
];
|
||||
}
|
||||
|
||||
function LogHistory($isFirst=false) {
|
||||
$history = getCurrentHistory($isFirst);
|
||||
$db = DB::db();
|
||||
|
||||
$history['map'] = Json::encode($history['map']);
|
||||
$history['global_history'] = Json::encode($history['global_history']);
|
||||
$history['global_action'] = Json::encode($history['global_action']);
|
||||
$history['nations'] = Json::encode($history['nations']);
|
||||
|
||||
$db->insert('ng_history', $history);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
+22
-19
@@ -167,6 +167,20 @@ function commandButton(array $opts = [])
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
$showSecret = false;
|
||||
$permission = checkSecretPermission($me);
|
||||
$btnClassForTournament = $opts['btnClass'];
|
||||
if ($opts['isTournamentApplicationOpen']) {
|
||||
if ($btnClassForTournament != 'dropdown-item') {
|
||||
$btnClassForTournament = 'toolbarButton2';
|
||||
}
|
||||
}
|
||||
|
||||
$btnClassForBetting = $opts['btnClass'];
|
||||
if ($opts['isBettingActive']) {
|
||||
if ($btnClassForTournament != 'dropdown-item') {
|
||||
$btnClassForBetting = 'toolbarButton2';
|
||||
}
|
||||
}
|
||||
|
||||
if ($permission >= 1) {
|
||||
$showSecret = true;
|
||||
} else if ($me['officer_level'] == 0) {
|
||||
@@ -180,6 +194,8 @@ function commandButton(array $opts = [])
|
||||
'nationLevel' => $nation['level'],
|
||||
'showSecret' => $showSecret,
|
||||
'permission' => $permission,
|
||||
'btnClassForTournament' => $btnClassForTournament,
|
||||
'btnClassForBetting' => $btnClassForBetting,
|
||||
], $opts));
|
||||
}
|
||||
|
||||
@@ -215,36 +231,23 @@ function formatLeadershipBonus(int $value): string
|
||||
return "<font color=cyan>+{$value}</font>";
|
||||
}
|
||||
|
||||
function formatName(string $name, int $npc): string
|
||||
{
|
||||
if ($npc == 1) {
|
||||
$name = "<font color='skyblue'>$name</font>";
|
||||
} else if ($npc > 1) {
|
||||
$name = "<font color='cyan'>$name</font>";
|
||||
}
|
||||
return $name;
|
||||
}
|
||||
|
||||
|
||||
function getMapTheme(): string
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$mapTheme = $gameStor->map_theme ?? 'che';
|
||||
return $mapTheme;
|
||||
return GameConst::$mapName;
|
||||
}
|
||||
|
||||
function getMapHtml(?string $mapTheme = null)
|
||||
function getMapHtml(?string $mapName = null)
|
||||
{
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
if ($mapTheme === null) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$mapTheme = $gameStor->map_theme ?? 'che';
|
||||
if($mapName === null){
|
||||
$mapName = GameConst::$mapName;
|
||||
}
|
||||
|
||||
return $templates->render('map', [
|
||||
'mapTheme' => $mapTheme
|
||||
'mapName' => $mapName
|
||||
]);
|
||||
}
|
||||
|
||||
|
||||
+20
-20
@@ -4,14 +4,12 @@ namespace sammo;
|
||||
* 시간 단위로 일어나는 이벤트들에 대한 함수 모음
|
||||
*/
|
||||
|
||||
|
||||
|
||||
//1월마다 실행
|
||||
function processSpring() {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
//인구 증가
|
||||
popIncrease();
|
||||
// 1월엔 무조건 내정 1% 감소
|
||||
$db->update('city',[
|
||||
'dead'=>0,
|
||||
@@ -22,6 +20,9 @@ function processSpring() {
|
||||
'wall'=>$db->sqleval('wall * 0.99'),
|
||||
],true);
|
||||
|
||||
//인구 증가
|
||||
popIncrease();
|
||||
|
||||
// > 10000 유지비 3%, > 1000 유지비 1%
|
||||
// 유지비 1%
|
||||
$db->update('general', [
|
||||
@@ -100,7 +101,7 @@ function processGoldIncome() {
|
||||
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
|
||||
$gold = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
|
||||
$generalObj->increaseVar('gold', $gold);
|
||||
|
||||
|
||||
$logger = $generalObj->getLogger();
|
||||
if($generalObj->getVar('officer_level') > 4){
|
||||
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
|
||||
@@ -121,9 +122,9 @@ function processGoldIncome() {
|
||||
|
||||
function popIncrease() {
|
||||
$db = DB::db();
|
||||
|
||||
|
||||
$nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation');
|
||||
|
||||
|
||||
// 인구 및 민심
|
||||
|
||||
$db->update('city', [
|
||||
@@ -138,7 +139,7 @@ function popIncrease() {
|
||||
foreach($nationList as [$nationID, $taxRate, $nationType]){
|
||||
$nationTypeObj = buildNationTypeClass($nationType);
|
||||
|
||||
|
||||
|
||||
$popRatio = (30 - $taxRate)/200; // 20일때 5% 5일때 12.5% 50일때 -10%
|
||||
$popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio);
|
||||
|
||||
@@ -246,7 +247,7 @@ function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
|
||||
}
|
||||
|
||||
$cityIncome *= ($taxRate / 20);
|
||||
|
||||
|
||||
return $cityIncome;
|
||||
}
|
||||
|
||||
@@ -290,9 +291,6 @@ function getWarGoldIncome(string $nationType, array $cityList){
|
||||
function processFall() {
|
||||
$db = DB::db();
|
||||
|
||||
//인구 증가
|
||||
popIncrease();
|
||||
|
||||
// 7월엔 무조건 내정 1% 감소
|
||||
$db->update('city',[
|
||||
'dead'=>0,
|
||||
@@ -303,6 +301,8 @@ function processFall() {
|
||||
'wall'=>$db->sqleval('wall * 0.99'),
|
||||
],true);
|
||||
|
||||
//인구 증가
|
||||
popIncrease();
|
||||
|
||||
// > 10000 유지비 3%, > 1000 유지비 1%
|
||||
// 유지비 1%
|
||||
@@ -378,7 +378,7 @@ function processRiceIncome() {
|
||||
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
|
||||
$rice = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
|
||||
$generalObj->increaseVar('rice', $rice);
|
||||
|
||||
|
||||
$logger = $generalObj->getLogger();
|
||||
if($generalObj->getVar('officer_level') > 4){
|
||||
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
|
||||
@@ -418,7 +418,7 @@ function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
|
||||
}
|
||||
|
||||
$cityIncome *= ($taxRate / 20);
|
||||
|
||||
|
||||
return $cityIncome;
|
||||
}
|
||||
|
||||
@@ -439,12 +439,12 @@ function getWallIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
|
||||
$cityIncome = 0;
|
||||
foreach($cityList as $rawCity){
|
||||
$cityID = $rawCity['city'];
|
||||
|
||||
|
||||
$cityIncome += calcCityWallRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
|
||||
}
|
||||
|
||||
$cityIncome *= ($taxRate / 20);
|
||||
|
||||
|
||||
return $cityIncome;
|
||||
}
|
||||
|
||||
@@ -520,7 +520,7 @@ function disaster() {
|
||||
}
|
||||
else {
|
||||
$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
|
||||
}
|
||||
}
|
||||
|
||||
if(Util::randBool($raiseProp)) {
|
||||
$targetCityList[] = $city;
|
||||
@@ -576,7 +576,7 @@ function disaster() {
|
||||
$logger->flush();
|
||||
|
||||
if (!$isGood) {
|
||||
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, nation, city, injury, crew, atmos, train FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
|
||||
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
|
||||
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
|
||||
foreach ($targetCityList as $city) {
|
||||
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
|
||||
@@ -592,11 +592,11 @@ function disaster() {
|
||||
'def'=>$db->sqleval('def * %d', $affectRatio),
|
||||
'wall'=>$db->sqleval('wall * %d', $affectRatio),
|
||||
], 'city = %i', $city['city']);
|
||||
|
||||
|
||||
$generalList = array_map(
|
||||
function($rawGeneral) use ($city, $year, $month){
|
||||
return new General($rawGeneral, null, $city, null, $year, $month, false);
|
||||
},
|
||||
},
|
||||
$generalListByCity[$city['city']]??[]
|
||||
);
|
||||
|
||||
@@ -619,7 +619,7 @@ function disaster() {
|
||||
'wall'=>$db->sqleval('least(wall * %d, wall_max)', $affectRatio),
|
||||
], 'city = %i', $city['city']);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+38
-33
@@ -164,40 +164,47 @@ function processTournament()
|
||||
$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
|
||||
}
|
||||
|
||||
function getTournamentTerm()
|
||||
{
|
||||
function getTournamentTerm(): ?int{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$tnmt_auto = $gameStor->tnmt_auto;
|
||||
|
||||
switch ($tnmt_auto) {
|
||||
case 0:
|
||||
$str = '';
|
||||
break;
|
||||
case 1:
|
||||
$str = "경기당 12분";
|
||||
break;
|
||||
case 2:
|
||||
$str = "경기당 7분";
|
||||
break;
|
||||
case 3:
|
||||
$str = "경기당 3분";
|
||||
break;
|
||||
case 4:
|
||||
$str = "경기당 1분";
|
||||
break;
|
||||
case 5:
|
||||
$str = "경기당 30초";
|
||||
break;
|
||||
case 6:
|
||||
$str = "경기당 15초";
|
||||
break;
|
||||
case 7:
|
||||
$str = "경기당 5초";
|
||||
break;
|
||||
if($tnmt_auto === null){
|
||||
$tnmt_auto = $gameStor->tnmt_trig;
|
||||
}
|
||||
return $str;
|
||||
switch($tnmt_auto){
|
||||
case 0: return null;
|
||||
case 1: return 12 * 60;
|
||||
case 2: return 7 * 60;
|
||||
case 3: return 3 * 60;
|
||||
case 4: return 1 * 60;
|
||||
case 5: return 30;
|
||||
case 6: return 15;
|
||||
case 7: return 5;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function getTournamentTermText()
|
||||
{
|
||||
$term = getTournamentTerm();
|
||||
|
||||
if($term === null){
|
||||
return '수동';
|
||||
}
|
||||
|
||||
if($term % 60 === 0){
|
||||
$termMin = intdiv($term, 60);
|
||||
return "경기당 {$termMin}분";
|
||||
}
|
||||
|
||||
if($term > 60){
|
||||
$termSec = $term % 60;
|
||||
$termMin = intdiv($term, 60);
|
||||
return "경기당 {$termMin}분 {$termSec}초";
|
||||
}
|
||||
|
||||
return "경기당 {$term}초";
|
||||
}
|
||||
|
||||
function getTournamentTime()
|
||||
@@ -261,10 +268,8 @@ function printRow($k, $npc, $name, $abil, $tgame, $win, $draw, $lose, $gd, $gl,
|
||||
$k += 1;
|
||||
if ($prmt > 0) {
|
||||
$name = "<font color=orange>" . $name . "</font>";
|
||||
} elseif ($npc >= 2) {
|
||||
$name = "<font color=cyan>" . $name . "</font>";
|
||||
} elseif ($npc == 1) {
|
||||
$name = "<font color=skyblue>" . $name . "</font>";
|
||||
} else if($npc > 0){
|
||||
$name = formatName($name, $npc);
|
||||
}
|
||||
echo "<tr align=center><td class='bg2'>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
|
||||
}
|
||||
|
||||
+41
-22
@@ -47,7 +47,7 @@ if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
|
||||
], 'owner=%i', $userID);
|
||||
}
|
||||
|
||||
$plock = $db->queryFirstField('SELECT plock FROM plock LIMIT 1');
|
||||
$plock = boolval($db->queryFirstField('SELECT plock FROM plock LIMIT 1'));
|
||||
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
@@ -83,11 +83,13 @@ if ($gameStor->npcmode == 0) {
|
||||
$npcmode = "선택 생성";
|
||||
}
|
||||
$color = "cyan";
|
||||
$mapTheme = $gameStor->map_theme;
|
||||
$serverName = UniqueConst::$serverName;
|
||||
$serverCnt = $gameStor->server_cnt;
|
||||
|
||||
$auctionCount = $db->queryFirstField('SELECT count(`no`) FROM auction');
|
||||
$isTournamentActive = $gameStor->tournament > 0;
|
||||
$isTournamentApplicationOpen = $gameStor->tournament == 1;
|
||||
$isBettingActive = $gameStor->tournament == 6;
|
||||
|
||||
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
|
||||
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
|
||||
@@ -123,13 +125,34 @@ if (!$otherTextInfo) {
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printCSS('css/map.css') ?>
|
||||
<?= WebUtil::printStaticValues([
|
||||
//deprecated, staticValues를 이용할 것
|
||||
'serverName' => $serverName,
|
||||
'serverCnt' => $serverCnt,
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'maxTurn' => GameConst::$maxTurn,
|
||||
'maxPushTurn' => 12,
|
||||
'commandList' => getCommandTable($generalObj),
|
||||
'serverNow' => TimeUtil::now(false),
|
||||
'baseColor2' => GameConst::$basecolor2,
|
||||
'lastExecuted' => $gameStor->turntime,
|
||||
'isLocked' => $plock,
|
||||
'isTournamentActive' => $isTournamentActive,
|
||||
'isBettingActive' => $isBettingActive,
|
||||
'staticValues' => [
|
||||
'serverName' => $serverName,
|
||||
'serverCnt' => $serverCnt,
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'maxTurn' => GameConst::$maxTurn,
|
||||
'maxPushTurn' => 12,
|
||||
'commandList' => getCommandTable($generalObj),
|
||||
'serverNow' => TimeUtil::now(false),
|
||||
'lastExecuted' => $gameStor->turntime,
|
||||
'isLocked' => $plock,
|
||||
'isTournamentActive' => $isTournamentActive,
|
||||
'isBettingActive' => $isBettingActive,
|
||||
'mapName' => GameConst::$mapName,
|
||||
'unitSet' => GameConst::$unitSet,
|
||||
]
|
||||
]) ?>
|
||||
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
|
||||
</head>
|
||||
@@ -149,14 +172,14 @@ if (!$otherTextInfo) {
|
||||
<?= $scenario ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
NPC수 : <?= $extend ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
NPC상성 : <?= $fiction ?>
|
||||
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
NPC선택 : <?= $npcmode ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
토너먼트 : <?= getTournamentTermText() ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
|
||||
기타 설정: <?= $otherTextInfo ?>
|
||||
</div>
|
||||
@@ -165,19 +188,15 @@ if (!$otherTextInfo) {
|
||||
<div class="s-border-t col py-2 col-4 col-md-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
|
||||
<div class="s-border-t col py-2 col-4 col-md-2">턴당 갱신횟수 : <?= $gameStor->conlimit ?>회</div>
|
||||
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(3) ?></div>
|
||||
<div class="s-border-t py-2 col col-6 col-md-4"><?php if ($gameStor->tournament == 0) : ?>
|
||||
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
|
||||
<?php else : ?>
|
||||
↑<span style='color:cyan'><?=
|
||||
([
|
||||
'전력전', '통솔전', '일기토', '설전',
|
||||
])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
|
||||
|
||||
|
||||
<?php endif; ?>
|
||||
<div class="s-border-t py-2 col col-6 col-md-4">
|
||||
<?php if ($isTournamentActive) : ?>
|
||||
↑<span style='color:cyan'><?=(['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
|
||||
<?php else : ?>
|
||||
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-md-2">
|
||||
<div style="display:inline-block;"><?= !$plock ? ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
|
||||
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-md-2">
|
||||
<?php if ($auctionCount > 0) : ?>
|
||||
@@ -237,7 +256,7 @@ if (!$otherTextInfo) {
|
||||
</div>
|
||||
<?php endif; ?>
|
||||
<div id="map_view" class="gx-0">
|
||||
<div id="mapZone" class="view-item"><?= getMapHtml($mapTheme) ?></div>
|
||||
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
|
||||
<div class="view-item" id="reservedCommandZone">
|
||||
<div id="reservedCommandList"></div>
|
||||
<div id="actionMiniPlate" class="gx-0 row">
|
||||
@@ -253,7 +272,7 @@ if (!$otherTextInfo) {
|
||||
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
|
||||
<div id="general-position"><?php generalInfo($generalObj); ?></div>
|
||||
<div id="generalCommandButton" class="row gx-0">
|
||||
<div class="buttonPlate bg2"><?= commandButton(['btnClass' => 'btn btn-sammo-nation']) ?></div>
|
||||
<div class="buttonPlate bg2"><?= commandButton(['btnClass' => 'btn btn-sammo-nation', 'isTournamentApplicationOpen' => $isTournamentApplicationOpen, 'isBettingActive' => $isBettingActive]) ?></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -353,7 +372,7 @@ if (!$otherTextInfo) {
|
||||
국가 메뉴
|
||||
</div>
|
||||
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
|
||||
<?= commandButton(['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
|
||||
<?= commandButton(['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item', 'isTournamentApplicationOpen' => $isTournamentApplicationOpen, 'isBettingActive' => $isBettingActive]) ?>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item dropup">
|
||||
|
||||
@@ -41,8 +41,6 @@ if ($permission < 4) {
|
||||
]);
|
||||
}
|
||||
|
||||
$reason = trim($reason);
|
||||
|
||||
$letter = $db->queryFirstRow('SELECT * FROM ng_diplomacy WHERE no=%i AND src_nation_id = %i AND state = \'proposed\'', $letterNo, $me['nation']);
|
||||
if(!$letter){
|
||||
Json::die([
|
||||
@@ -66,7 +64,7 @@ $unlimited = new \DateTime('9999-12-31');
|
||||
$aux['reason'] = [
|
||||
'who'=>$me['no'],
|
||||
'action'=>'cancelled',
|
||||
'reason'=>$reason
|
||||
'reason'=>'회수',
|
||||
];
|
||||
$db->update('ng_diplomacy', [
|
||||
'state'=>'cancelled',
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireLogin([]);
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$withToken = Util::getPost('with_token', 'bool', false);
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
if($session->isGameLoggedIn()){
|
||||
increaseRefresh("장수일람", 2);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
|
||||
]);
|
||||
}
|
||||
}
|
||||
else{
|
||||
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
|
||||
$now = new \DateTimeImmutable();
|
||||
|
||||
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
|
||||
]);
|
||||
}
|
||||
|
||||
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
|
||||
$session->availableNextCallGetGeneralList = $availableNextCall;
|
||||
}
|
||||
|
||||
$session->setReadOnly();
|
||||
|
||||
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
|
||||
|
||||
$ownerNameList = [];
|
||||
if($gameStor->isunited){
|
||||
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
|
||||
$ownerNameList[$ownerID] = $ownerName;
|
||||
}
|
||||
}
|
||||
|
||||
$generalList = [];
|
||||
foreach($rawGeneralList as $rawGeneral){
|
||||
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
|
||||
|
||||
if(key_exists($owner, $ownerNameList)){
|
||||
$ownerName = $ownerNameList[$owner];
|
||||
}
|
||||
|
||||
$nationArr = getNationStaticInfo($nation);
|
||||
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
|
||||
|
||||
$generalList[] = [
|
||||
$no,
|
||||
$picture,
|
||||
$imgsvr,
|
||||
$npc,
|
||||
$age,
|
||||
$nationArr['name'],
|
||||
getGeneralSpecialDomesticName($special),
|
||||
getGeneralSpecialWarName($special2),
|
||||
getGenChar($personal),
|
||||
$name,
|
||||
$npc==1?$ownerName:null,
|
||||
$injury,
|
||||
$leadership,
|
||||
$lbonus,
|
||||
$strength,
|
||||
$intel,
|
||||
getExpLevel($experience),
|
||||
getHonor($experience),
|
||||
getDed($dedication),
|
||||
getOfficerLevelText($officerLevel, $nationArr['level']),
|
||||
$killturn,
|
||||
$connectCnt
|
||||
];
|
||||
}
|
||||
|
||||
$result = [
|
||||
'result'=>'true',
|
||||
'list'=>$generalList,
|
||||
];
|
||||
|
||||
if($withToken){
|
||||
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
|
||||
$tokens = [];
|
||||
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
|
||||
$validUntil = $token['valid_until'];
|
||||
|
||||
foreach(Json::decode($token['pick_result']) as $pickResult){
|
||||
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
|
||||
}
|
||||
}
|
||||
$result['token'] = $tokens;
|
||||
}
|
||||
|
||||
Json::die($result);
|
||||
@@ -1,184 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
//통합 세력장수&암행부 viewer
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$reqType = Util::getReq('req', 'int', 1);
|
||||
$reqForce = Util::getReq('force', 'bool', false);
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
increaseRefresh("세력장수", 1);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $userID);
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
Json::die([
|
||||
'result' => false,
|
||||
'reason' => '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$nationID = $me['nation'];
|
||||
$permission = checkSecretPermission($me, true);
|
||||
if ($reqForce && $reqType > $permission) {
|
||||
Json::die([
|
||||
'result' => false,
|
||||
'reason' => '권한이 부족합니다.'
|
||||
]);
|
||||
}
|
||||
$permission = min($reqType, $permission);
|
||||
$nationArr = getNationStaticInfo($nationID);
|
||||
$viewColumns = [
|
||||
'no' => 0,
|
||||
'name' => 0,
|
||||
'owner_name' => 9,
|
||||
'nation' => 0,
|
||||
'city' => 1,
|
||||
'officer_level' => 2,
|
||||
'officer_city' => 2,
|
||||
'npc' => 0,
|
||||
'defence_train' => 2,
|
||||
'troop' => 2,
|
||||
'injury' => 0,
|
||||
'leadership' => 0,
|
||||
'strength' => 0,
|
||||
'intel' => 0,
|
||||
'experience' => 1,
|
||||
'explevel' => 0,
|
||||
'dedication' => 1,
|
||||
'dedlevel' => 0,
|
||||
'gold' => 0,
|
||||
'rice' => 0,
|
||||
'crewtype' => 2,
|
||||
'crew' => 2,
|
||||
'train' => 2,
|
||||
'atmos' => 2,
|
||||
'killturn' => 0,
|
||||
'turntime' => 2,
|
||||
'picture' => 0,
|
||||
'imgsvr' => 0,
|
||||
'age' => 0,
|
||||
'special' => 0,
|
||||
'special2' => 0,
|
||||
'personal' => 0,
|
||||
'belong' => 0,
|
||||
'horse' => 2,
|
||||
'weapon' => 2,
|
||||
'book' => 2,
|
||||
'item' => 2,
|
||||
'connect' => 0
|
||||
];
|
||||
|
||||
$customViewColumns = [
|
||||
'officerLevel' => 0,
|
||||
'officerLevelText' => 0,
|
||||
'lbonus' => 0,
|
||||
'ownerName' => 0,
|
||||
'honorText' => 0
|
||||
];
|
||||
|
||||
function getOfficerLevel($rawGeneral)
|
||||
{
|
||||
global $permission;
|
||||
$level = $rawGeneral['officer_level'];
|
||||
if ($level >= 5) {
|
||||
return $level;
|
||||
}
|
||||
if ($permission > 1) {
|
||||
return $level;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
$specialViewFilter = [
|
||||
'officerLevel' => function ($rawGeneral){
|
||||
return getOfficerLevel($rawGeneral);
|
||||
},
|
||||
'special' => function ($rawGeneral) {
|
||||
return getGeneralSpecialDomesticName($rawGeneral['special']);
|
||||
},
|
||||
'special2' => function ($rawGeneral) {
|
||||
return getGeneralSpecialWarName($rawGeneral['special2']);
|
||||
},
|
||||
'personal' => function ($rawGeneral) {
|
||||
return getGenChar($rawGeneral['personal']);
|
||||
},
|
||||
'lbonus' => function ($rawGeneral) use ($nationArr) {
|
||||
return calcLeadershipBonus($rawGeneral['officer_level'], $nationArr['level']);
|
||||
},
|
||||
'ownerName' => function ($rawGeneral) {
|
||||
if ($rawGeneral['npc'] != 1) {
|
||||
return null;
|
||||
}
|
||||
return $rawGeneral['owner_name'];
|
||||
},
|
||||
'officerLevelText' => function ($rawGeneral) use ($nationArr) {
|
||||
$level = getOfficerLevel($rawGeneral);
|
||||
return getOfficerLevelText($level, $nationArr['level']);
|
||||
},
|
||||
'honorText' => function ($rawGeneral) {
|
||||
return getHonor($rawGeneral['experience']);
|
||||
},
|
||||
'dedLevelText' => function ($rawGeneral) {
|
||||
return getDedLevelText($rawGeneral['dedLevel']);
|
||||
},
|
||||
'turntime' => function ($rawGeneral) {
|
||||
//'0000-00-00 11:23';
|
||||
return substr($rawGeneral['turntime'], 11, 5);
|
||||
}
|
||||
|
||||
];
|
||||
|
||||
[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys($viewColumns), 1);
|
||||
|
||||
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
|
||||
|
||||
$resultColumns = [];
|
||||
foreach ($viewColumns as $column => $reqPermission) {
|
||||
if ($reqPermission > $permission) {
|
||||
continue;
|
||||
}
|
||||
$resultColumns[] = $column;
|
||||
}
|
||||
|
||||
foreach ($customViewColumns as $column => $reqPermission) {
|
||||
if ($reqPermission > $permission) {
|
||||
continue;
|
||||
}
|
||||
$resultColumns[] = $column;
|
||||
}
|
||||
|
||||
$generalList = [];
|
||||
foreach ($rawGeneralList as $rawGeneral) {
|
||||
//General 생성?
|
||||
|
||||
$item = [];
|
||||
foreach ($resultColumns as $column) {
|
||||
if (key_exists($column, $specialViewFilter)) {
|
||||
$value = $specialViewFilter[$column]($rawGeneral);
|
||||
}
|
||||
else{
|
||||
$value = $rawGeneral[$column];
|
||||
}
|
||||
$item[] = $value;
|
||||
}
|
||||
|
||||
$generalList[] = $item;
|
||||
}
|
||||
|
||||
$result = [
|
||||
'result' => true,
|
||||
'column' => $resultColumns,
|
||||
'list' => $generalList,
|
||||
];
|
||||
|
||||
Json::die($result);
|
||||
+8
-15
@@ -31,17 +31,12 @@ $now = time();
|
||||
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
|
||||
$mapEtag = $mapInfo['etag'];
|
||||
$mapModified = $mapInfo['timestamp'];
|
||||
|
||||
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
|
||||
header("Etag: $mapEtag");
|
||||
|
||||
if (
|
||||
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
|
||||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
|
||||
) {
|
||||
header("HTTP/1.1 304 Not Modified");
|
||||
die();
|
||||
}
|
||||
WebUtil::setCacheHeader(new APICacheResult(TimeUtil::secondsToDateTime($mapModified), $mapEtag));
|
||||
$reqMapEtag = WebUtil::parseETag();
|
||||
$reqModifiedSince = WebUtil::parseLastModified();
|
||||
if($mapEtag === $reqMapEtag || $mapModified === $reqModifiedSince){
|
||||
WebUtil::dieWithNotModified();
|
||||
}
|
||||
|
||||
Json::die($mapInfo['data'], 0);
|
||||
}
|
||||
@@ -65,10 +60,9 @@ $rawMap = getWorldMap([
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$mapTheme = $gameStor->map_theme ?? 'che';
|
||||
|
||||
$rawMap['history'] = $history;
|
||||
$rawMap['theme'] = $mapTheme;
|
||||
$rawMap['theme'] = GameConst::$mapName;
|
||||
|
||||
$etag = hash('sha256', $serverID.$now);
|
||||
$map = [
|
||||
@@ -77,7 +71,6 @@ $map = [
|
||||
'data'=>$rawMap,
|
||||
];
|
||||
$cache->save("recent_map", $map);
|
||||
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
|
||||
header("Etag: $etag");
|
||||
WebUtil::setCacheHeader(new APICacheResult(TimeUtil::secondsToDateTime($now), $etag));
|
||||
|
||||
Json::die($map['data'], 0);
|
||||
@@ -241,7 +241,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
}
|
||||
$general->setVar('troop', 0);
|
||||
|
||||
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
|
||||
if($general->getNPCType() >= 2 && Util::randBool(GameConst::$npcBanMessageProb)) {
|
||||
|
||||
$str = Util::choiceRandom([
|
||||
'날 버리다니... 곧 전장에서 복수해주겠다...',
|
||||
|
||||
+200
-152
@@ -1,28 +1,29 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
|
||||
function processWar(General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity){
|
||||
function processWar(General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$attackerNationID = $attackerGeneral->getNationID();
|
||||
$defenderNationID = $rawDefenderCity['nation'];
|
||||
|
||||
if($defenderNationID == 0){
|
||||
if ($defenderNationID == 0) {
|
||||
$rawDefenderNation = [
|
||||
'nation'=>0,
|
||||
'name'=>'재야',
|
||||
'capital'=>0,
|
||||
'level'=>0,
|
||||
'gold'=>0,
|
||||
'rice'=>10000,
|
||||
'type'=>GameConst::$neutralNationType,
|
||||
'tech'=>0,
|
||||
'gennum'=>1
|
||||
'nation' => 0,
|
||||
'name' => '재야',
|
||||
'capital' => 0,
|
||||
'level' => 0,
|
||||
'gold' => 0,
|
||||
'rice' => 10000,
|
||||
'type' => GameConst::$neutralNationType,
|
||||
'tech' => 0,
|
||||
'gennum' => 1
|
||||
];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$rawDefenderNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
|
||||
}
|
||||
|
||||
@@ -36,29 +37,29 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
|
||||
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
|
||||
|
||||
usort($defenderList, function(General $lhs, General $rhs){
|
||||
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
|
||||
usort($defenderList, function (General $lhs, General $rhs) {
|
||||
return - (extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
|
||||
});
|
||||
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
if($prevDefender !== null){
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
if ($prevDefender !== null) {
|
||||
$prevDefender->applyDB($db);
|
||||
}
|
||||
|
||||
if(!$reqNext){
|
||||
if (!$reqNext) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$iterDefender->valid()){
|
||||
if (!$iterDefender->valid()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$nextDefender = $iterDefender->current();
|
||||
$nextDefender->setRawCity($rawDefenderCity);
|
||||
if(extractBattleOrder($nextDefender) <= 0){
|
||||
if (extractBattleOrder($nextDefender) <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -82,8 +83,8 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$updateAttackerNation = [];
|
||||
$updateDefenderNation = [];
|
||||
|
||||
if($city->getVar('supply')){
|
||||
if($city->getPhase() > 0){
|
||||
if ($city->getVar('supply')) {
|
||||
if ($city->getPhase() > 0) {
|
||||
$rice = $city->getKilled() / 100 * 0.8;
|
||||
$rice *= $city->getCrewType()->rice;
|
||||
$rice *= getTechCost($rawDefenderNation['tech']);
|
||||
@@ -91,12 +92,10 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
Util::setRound($rice);
|
||||
|
||||
$updateDefenderNation['rice'] = max(0, $rawDefenderNation['rice'] - $rice);
|
||||
}
|
||||
else if($conquerCity){
|
||||
if($rawDefenderNation['capital'] == $rawDefenderCity['city']){
|
||||
} else if ($conquerCity) {
|
||||
if ($rawDefenderNation['capital'] == $rawDefenderCity['city']) {
|
||||
$updateDefenderNation['rice'] = $rawDefenderNation['rice'] + 1000;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$updateDefenderNation['rice'] = $rawDefenderNation['rice'] + 500;
|
||||
}
|
||||
}
|
||||
@@ -120,29 +119,29 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$attackerGenCnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $rawAttackerNation['nation']);
|
||||
$defenderGenCnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $rawDefenderNation['nation']);
|
||||
|
||||
if($attackerGenCnt_eff < GameConst::$initialNationGenLimit){
|
||||
if ($attackerGenCnt_eff < GameConst::$initialNationGenLimit) {
|
||||
$attackerGenCnt = GameConst::$initialNationGenLimit;
|
||||
$attackerGenCnt_eff = GameConst::$initialNationGenLimit;
|
||||
}
|
||||
|
||||
if($defenderGenCnt_eff < GameConst::$initialNationGenLimit){
|
||||
if ($defenderGenCnt_eff < GameConst::$initialNationGenLimit) {
|
||||
$defenderGenCnt = GameConst::$initialNationGenLimit;
|
||||
$defenderGenCnt_eff = GameConst::$initialNationGenLimit;
|
||||
}
|
||||
|
||||
if($attackerGenCnt != $attackerGenCnt_eff){
|
||||
if ($attackerGenCnt != $attackerGenCnt_eff) {
|
||||
$attackerIncTech *= $attackerGenCnt / $attackerGenCnt_eff;
|
||||
}
|
||||
|
||||
if($defenderGenCnt != $defenderGenCnt_eff){
|
||||
if ($defenderGenCnt != $defenderGenCnt_eff) {
|
||||
$defenderIncTech *= $defenderGenCnt / $defenderGenCnt_eff;
|
||||
}
|
||||
|
||||
|
||||
if(TechLimit($startYear, $year, $rawAttackerNation['tech'])){
|
||||
if (TechLimit($startYear, $year, $rawAttackerNation['tech'])) {
|
||||
$attackerIncTech /= 4;
|
||||
}
|
||||
if(TechLimit($startYear, $year, $rawDefenderNation['tech'])){
|
||||
if (TechLimit($startYear, $year, $rawDefenderNation['tech'])) {
|
||||
$defenderIncTech /= 4;
|
||||
}
|
||||
|
||||
@@ -159,41 +158,42 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
|
||||
|
||||
$db->update('diplomacy', [
|
||||
'dead'=>$db->sqleval('dead + %i', $attacker->getDead())
|
||||
'dead' => $db->sqleval('dead + %i', $attacker->getDead())
|
||||
], 'me = %i and you = %i', $attackerNationID, $defenderNationID);
|
||||
|
||||
$db->update('diplomacy', [
|
||||
'dead'=>$db->sqleval('dead + %i', $attacker->getKilled())
|
||||
'dead' => $db->sqleval('dead + %i', $attacker->getKilled())
|
||||
], 'me = %i and you = %i', $defenderNationID, $attackerNationID);
|
||||
|
||||
if(!$conquerCity){
|
||||
if (!$conquerCity) {
|
||||
return;
|
||||
}
|
||||
|
||||
ConquerCity([
|
||||
'startyear'=>$startYear,
|
||||
'year'=>$year,
|
||||
'month'=>$month,
|
||||
'city_rate'=>$cityRate,
|
||||
'join_mode'=>$joinMode,
|
||||
'startyear' => $startYear,
|
||||
'year' => $year,
|
||||
'month' => $month,
|
||||
'city_rate' => $cityRate,
|
||||
'join_mode' => $joinMode,
|
||||
], $attacker->getGeneral(), $city->getRaw());
|
||||
}
|
||||
|
||||
function extractBattleOrder(General $general){
|
||||
if($general->getVar('crew') == 0){
|
||||
function extractBattleOrder(General $general)
|
||||
{
|
||||
if ($general->getVar('crew') == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if($general->getVar('rice') <= $general->getVar('crew') / 100){
|
||||
if ($general->getVar('rice') <= $general->getVar('crew') / 100) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
$defence_train = $general->getVar('defence_train');
|
||||
if($general->getVar('train') < $defence_train){
|
||||
if ($general->getVar('train') < $defence_train) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if($general->getVar('atmos') < $defence_train){
|
||||
if ($general->getVar('atmos') < $defence_train) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -210,8 +210,8 @@ function processWar_NG(
|
||||
callable $getNextDefender,
|
||||
WarUnitCity $city,
|
||||
int $relYear
|
||||
):bool{
|
||||
$templates = new \League\Plates\Engine(__DIR__.'/templates');
|
||||
): bool {
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
$logger = $attacker->getLogger();
|
||||
|
||||
@@ -231,11 +231,14 @@ function processWar_NG(
|
||||
$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->getName()}</>{$josaYi} <G><b>{$city->getName()}</b></>{$josaRo} 진격합니다.");
|
||||
$logger->pushGeneralActionLog("<G><b>{$city->getName()}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
|
||||
|
||||
for($currPhase = 0; $currPhase < $attacker->getMaxPhase(); $currPhase+=1){
|
||||
if($defender === null){
|
||||
$logWritten = false;
|
||||
|
||||
while($attacker->getPhase() < $attacker->getMaxPhase()){
|
||||
$logWritten = false;
|
||||
if ($defender === null) {
|
||||
$defender = $city;
|
||||
|
||||
if($city->getNationVar('rice') <= 0 && $city->getVar('supply')){
|
||||
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
|
||||
//병량 패퇴
|
||||
$attacker->setOppose($defender);
|
||||
$defender->setOppose($attacker);
|
||||
@@ -256,8 +259,8 @@ function processWar_NG(
|
||||
}
|
||||
}
|
||||
|
||||
if($defender->getPhase() == 0){
|
||||
$defender->setPrePhase($currPhase);
|
||||
if ($defender->getPhase() == 0 && $defender->getOppose() == null) {
|
||||
$defender->setPrePhase($attacker->getPhase());
|
||||
|
||||
$attacker->addTrain(1);
|
||||
$defender->addTrain(1);
|
||||
@@ -276,7 +279,7 @@ function processWar_NG(
|
||||
$attackerName = $attacker->getName();
|
||||
$attackerCrewTypeName = $attacker->getCrewTypeName();
|
||||
|
||||
if($defender instanceof WarUnitGeneral){
|
||||
if ($defender instanceof WarUnitGeneral) {
|
||||
$defenderName = $defender->getName();
|
||||
$defenderCrewTypeName = $defender->getCrewTypeName();
|
||||
|
||||
@@ -291,8 +294,7 @@ function processWar_NG(
|
||||
$josaRo = JosaUtil::pick($defenderCrewTypeName, '로');
|
||||
$josaUl = JosaUtil::pick($attackerCrewTypeName, '을');
|
||||
$defender->getLogger()->pushGeneralActionLog("{$defenderCrewTypeName}{$josaRo} <Y>{$attackerName}</>의 {$attackerCrewTypeName}{$josaUl} <M>수비</>합니다.");
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$josaYi = JosaUtil::pick($attackerName, '이');
|
||||
$josaRo = JosaUtil::pick($attackerCrewTypeName, '로');
|
||||
$logger->pushGlobalActionLog("<Y>{$attackerName}</>{$josaYi} {$attackerCrewTypeName}{$josaRo} 성벽을 공격합니다.");
|
||||
@@ -324,16 +326,15 @@ function processWar_NG(
|
||||
$attackerHP = $attacker->getHP();
|
||||
$defenderHP = $defender->getHP();
|
||||
|
||||
if($deadAttacker > $attackerHP || $deadDefender > $defenderHP){
|
||||
if ($deadAttacker > $attackerHP || $deadDefender > $defenderHP) {
|
||||
$deadAttackerRatio = $deadAttacker / max(1, $attackerHP);
|
||||
$deadDefenderRatio = $deadDefender / max(1, $defenderHP);
|
||||
|
||||
if($deadDefenderRatio > $deadAttackerRatio){
|
||||
if ($deadDefenderRatio > $deadAttackerRatio) {
|
||||
//수비자가 더 병력 부족
|
||||
$deadAttacker /= $deadDefenderRatio;
|
||||
$deadDefender = $defenderHP;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
//공격자가 더 병력 부족
|
||||
$deadDefender /= $deadAttackerRatio;
|
||||
$deadAttacker = $attackerHP;
|
||||
@@ -349,15 +350,22 @@ function processWar_NG(
|
||||
$attacker->increaseKilled($deadDefender);
|
||||
$defender->increaseKilled($deadAttacker);
|
||||
|
||||
$phaseNickname = $currPhase + 1;
|
||||
if($defender->getPhase() < 0){
|
||||
$phaseNickname = '先';
|
||||
}
|
||||
else{
|
||||
$currPhase = $attacker->getPhase() + 1;
|
||||
$phaseNickname = "{$currPhase} ";
|
||||
}
|
||||
|
||||
if($deadAttacker > 0 || $deadDefender > 0){
|
||||
|
||||
if ($deadAttacker > 0 || $deadDefender > 0) {
|
||||
$attacker->getLogger()->pushGeneralBattleDetailLog(
|
||||
"$phaseNickname : <Y1>【{$attacker->getName()}】</> <C>{$attacker->getHP()} (-$deadAttacker)</> VS <C>{$defender->getHP()} (-$deadDefender)</> <Y1>【{$defender->getName()}】</>"
|
||||
"$phaseNickname: <Y1>【{$attacker->getName()}】</> <C>{$attacker->getHP()} (-$deadAttacker)</> VS <C>{$defender->getHP()} (-$deadDefender)</> <Y1>【{$defender->getName()}】</>"
|
||||
);
|
||||
|
||||
$defender->getLogger()->pushGeneralBattleDetailLog(
|
||||
"$phaseNickname : <Y1>【{$defender->getName()}】</> <C>{$defender->getHP()} (-$deadDefender)</> VS <C>{$attacker->getHP()} (-$deadAttacker)</> <Y1>【{$attacker->getName()}】</>"
|
||||
"$phaseNickname: <Y1>【{$defender->getName()}】</> <C>{$defender->getHP()} (-$deadDefender)</> VS <C>{$attacker->getHP()} (-$deadAttacker)</> <Y1>【{$attacker->getName()}】</>"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -365,7 +373,9 @@ function processWar_NG(
|
||||
$attacker->addPhase();
|
||||
$defender->addPhase();
|
||||
|
||||
if(!$attacker->continueWar($noRice)){
|
||||
if (!$attacker->continueWar($noRice)) {
|
||||
$logWritten = true;
|
||||
|
||||
$attacker->logBattleResult();
|
||||
$defender->logBattleResult();
|
||||
|
||||
@@ -377,10 +387,9 @@ function processWar_NG(
|
||||
|
||||
$josaYi = JosaUtil::pick($attacker->getCrewTypeName(), '이');
|
||||
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaYi} 퇴각했습니다.");
|
||||
if($noRice){
|
||||
if ($noRice) {
|
||||
$attacker->getLogger()->pushGeneralActionLog("군량 부족으로 퇴각합니다.", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$attacker->getLogger()->pushGeneralActionLog("퇴각했습니다.", ActionLogger::PLAIN);
|
||||
}
|
||||
$defender->getLogger()->pushGeneralActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaYi} 퇴각했습니다.", ActionLogger::PLAIN);
|
||||
@@ -388,7 +397,8 @@ function processWar_NG(
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$defender->continueWar($noRice)){
|
||||
if (!$defender->continueWar($noRice)) {
|
||||
$logWritten = true;
|
||||
|
||||
$attacker->logBattleResult();
|
||||
$defender->logBattleResult();
|
||||
@@ -399,7 +409,7 @@ function processWar_NG(
|
||||
$attacker->tryWound();
|
||||
$defender->tryWound();
|
||||
|
||||
if($defender === $city){
|
||||
if ($defender === $city) {
|
||||
$attacker->addLevelExp(1000);
|
||||
$conquerCity = true;
|
||||
break;
|
||||
@@ -407,33 +417,30 @@ function processWar_NG(
|
||||
|
||||
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
|
||||
|
||||
if($noRice){
|
||||
if ($noRice) {
|
||||
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
|
||||
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
|
||||
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
|
||||
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 전멸했습니다.");
|
||||
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 전멸했습니다.", ActionLogger::PLAIN);
|
||||
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 전멸했습니다.", ActionLogger::PLAIN);
|
||||
$defender->getLogger()->pushGeneralActionLog("전멸했습니다.", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
if($currPhase + 1 == $attacker->getMaxPhase()){
|
||||
if ($attacker->getPhase() >= $attacker->getMaxPhase()) {
|
||||
break;
|
||||
}
|
||||
|
||||
$defender->finishBattle();
|
||||
$defender = ($getNextDefender)($defender, true);
|
||||
|
||||
if($defender !== null && !($defender instanceof WarUnitGeneral)){
|
||||
if ($defender !== null && !($defender instanceof WarUnitGeneral)) {
|
||||
throw new \RuntimeException('다음 수비자를 받아오는데 실패');
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if($currPhase == $attacker->getMaxPhase()){
|
||||
if (!$logWritten) {
|
||||
//마지막 페이즈의 전투 마무리
|
||||
$attacker->logBattleResult();
|
||||
$defender->logBattleResult();
|
||||
@@ -445,9 +452,9 @@ function processWar_NG(
|
||||
$attacker->finishBattle();
|
||||
$defender->finishBattle();
|
||||
|
||||
if($defender instanceof WarUnitCity){
|
||||
if ($defender instanceof WarUnitCity) {
|
||||
$newConflict = $defender->addConflict();
|
||||
if($newConflict){
|
||||
if ($newConflict) {
|
||||
$nationName = $attacker->getNationVar('name');
|
||||
$josaYi = JosaUtil::pick($nationName, '이');
|
||||
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
|
||||
@@ -459,33 +466,36 @@ function processWar_NG(
|
||||
return $conquerCity;
|
||||
}
|
||||
|
||||
function DeleteConflict($nation) {
|
||||
function DeleteConflict($nation)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
foreach($db->queryAllLists('SELECT city, conflict FROM city WHERE conflict!=%s', '{}') as list($cityID, $rawConflict)){
|
||||
foreach ($db->queryAllLists('SELECT city, conflict FROM city WHERE conflict!=%s', '{}') as list($cityID, $rawConflict)) {
|
||||
$conflict = Json::decode($rawConflict);
|
||||
|
||||
if(!$conflict || !is_array($conflict)){
|
||||
if (!$conflict || !is_array($conflict)) {
|
||||
continue;
|
||||
}
|
||||
if(!key_exists($nation, $conflict)){
|
||||
if (!key_exists($nation, $conflict)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unset($conflict[$nation]);
|
||||
|
||||
$db->update('city', [
|
||||
'conflict'=>Json::encode($conflict)
|
||||
'conflict' => Json::encode($conflict)
|
||||
], 'city=%i', $cityID);
|
||||
}
|
||||
}
|
||||
|
||||
function getConquerNation($city) : int {
|
||||
function getConquerNation($city): int
|
||||
{
|
||||
$conflict = Json::decode($city['conflict']);
|
||||
return Util::array_first_key($conflict);
|
||||
}
|
||||
|
||||
function ConquerCity(array $admin, General $general, array $city) {
|
||||
function ConquerCity(array $admin, General $general, array $city)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$year = $admin['year'];
|
||||
@@ -506,7 +516,7 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
$defenderNationLogger = new ActionLogger(0, $defenderNationID, $year, $month);
|
||||
|
||||
if($defenderNationID) {
|
||||
if ($defenderNationID) {
|
||||
$defenderNationDecoration = "<D><b>{$defenderNationName}</b></>의";
|
||||
} else {
|
||||
$defenderNationDecoration = "공백지인";
|
||||
@@ -524,8 +534,29 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
$defenderNationLogger->pushNationalHistoryLog("<D><b>{$attackerNationName}</b></>의 <Y>{$attackerGeneralName}</>에 의해 <G><b>{$cityName}</b></>{$josaYiCity} <O>함락</>");
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * FROM event WHERE target = "OCCUPY_CITY" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache();
|
||||
}
|
||||
|
||||
// 국가 멸망시
|
||||
if($defenderNationID && $db->queryFirstField('SELECT count(city) FROM city WHERE nation = %i', $defenderNationID) === 1) {
|
||||
if ($defenderNationID && $db->queryFirstField('SELECT count(city) FROM city WHERE nation = %i', $defenderNationID) === 1) {
|
||||
$defenderNationLogger->flush();
|
||||
unset($defenderNationLogger);
|
||||
|
||||
@@ -545,17 +576,17 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
$loseGeneralGold = 0;
|
||||
$loseGeneralRice = 0;
|
||||
foreach($oldNationGenerals as $oldGeneral){
|
||||
$loseGold = intdiv($oldGeneral->getVar('gold') * (rand()%30+20), 100);
|
||||
$loseRice = intdiv($oldGeneral->getVar('rice') * (rand()%30+20), 100);
|
||||
foreach ($oldNationGenerals as $oldGeneral) {
|
||||
$loseGold = intdiv($oldGeneral->getVar('gold') * (rand() % 30 + 20), 100);
|
||||
$loseRice = intdiv($oldGeneral->getVar('rice') * (rand() % 30 + 20), 100);
|
||||
$oldGeneral->getLogger()->pushGeneralActionLog(
|
||||
"도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.",
|
||||
ActionLogger::PLAIN
|
||||
);
|
||||
$oldGeneral->increaseVar('gold', -$loseGold);
|
||||
$oldGeneral->increaseVar('rice', -$loseRice);
|
||||
$oldGeneral->addExperience(-$oldGeneral->getVar('experience')*0.1, false);
|
||||
$oldGeneral->addDedication(-$oldGeneral->getVar('dedication')*0.5, false);
|
||||
$oldGeneral->addExperience(-$oldGeneral->getVar('experience') * 0.1, false);
|
||||
$oldGeneral->addDedication(-$oldGeneral->getVar('dedication') * 0.5, false);
|
||||
|
||||
$loseGeneralGold += $loseGold;
|
||||
$loseGeneralRice += $loseRice;
|
||||
@@ -563,21 +594,21 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
$oldGeneral->applyDB($db);
|
||||
|
||||
//모두 등용장 발부
|
||||
if($admin['join_mode'] != 'onlyRandom' && Util::randBool(0.5)) {
|
||||
if ($admin['join_mode'] != 'onlyRandom' && Util::randBool(0.5)) {
|
||||
$msg = ScoutMessage::buildScoutMessage($attackerID, $oldGeneral->getID());
|
||||
if($msg){
|
||||
if ($msg) {
|
||||
$msg->send(true);
|
||||
}
|
||||
}
|
||||
|
||||
//NPC인 경우 일정 확률로 임관(엔장, 인재, 의병)
|
||||
$npcType = $oldGeneral->getNPCType();
|
||||
if($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && Util::randBool(GameConst::$joinRuinedNPCProp)) {
|
||||
if ($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && Util::randBool(GameConst::$joinRuinedNPCProp)) {
|
||||
$cmd = buildGeneralCommandClass('che_임관', $oldGeneral, $admin, [
|
||||
'destNationID'=>$attackerNationID
|
||||
'destNationID' => $attackerNationID
|
||||
]);
|
||||
$joinTurn = Util::randRangeInt(0, 12);
|
||||
if($joinTurn){
|
||||
if ($joinTurn) {
|
||||
_setGeneralCommand(buildGeneralCommandClass('che_견문', $oldGeneral, $admin), iterator_to_array(Util::range($joinTurn)));
|
||||
}
|
||||
_setGeneralCommand($cmd, [$joinTurn]);
|
||||
@@ -596,37 +627,56 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
// 기본량 제외 금쌀50% + 장수들 분실 금쌀50% 흡수
|
||||
$db->update('nation', [
|
||||
'gold'=>$db->sqleval('gold + %i', $loseNationGold),
|
||||
'rice'=>$db->sqleval('rice + %i', $loseNationRice),
|
||||
'gold' => $db->sqleval('gold + %i', $loseNationGold),
|
||||
'rice' => $db->sqleval('rice + %i', $loseNationRice),
|
||||
], 'nation=%i', $attackerNationID);
|
||||
|
||||
//아국 수뇌부에게 로그 전달
|
||||
$loseNationGoldText = number_format($loseNationGold);
|
||||
$loseNationRiceText = number_format($loseNationRice);
|
||||
$resourceLog = "<D><b>{$defenderNationName}</b></> 정복으로 금<C>{$loseNationGoldText}</> 쌀<C>{$loseNationRiceText}</>을 획득했습니다.";
|
||||
foreach($db->queryFirstColumn(
|
||||
'SELECT no FROM general WHERE nation=%i AND officer_level>=5', $attackerNationID
|
||||
) as $attackerChiefID
|
||||
){
|
||||
if($attackerChiefID == $attackerID){
|
||||
foreach ($db->queryFirstColumn(
|
||||
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
|
||||
$attackerNationID
|
||||
) as $attackerChiefID) {
|
||||
if ($attackerChiefID == $attackerID) {
|
||||
$attackerLogger->pushGeneralActionLog($resourceLog, ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$chiefLogger = new ActionLogger($attackerChiefID, $attackerNationID, $year, $month);
|
||||
$chiefLogger->pushGeneralActionLog($resourceLog, ActionLogger::PLAIN);
|
||||
$chiefLogger->flush();
|
||||
}
|
||||
}
|
||||
// 멸망이 아니면
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * FROM event WHERE target = "DESTROY_NATION" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache();
|
||||
}
|
||||
|
||||
// 멸망이 아니면
|
||||
} else {
|
||||
// 태수,군사,종사은 일반으로...
|
||||
$db->update('general',[
|
||||
'officer_level'=>1,
|
||||
'officer_city'=>0,
|
||||
], 'officer_city = %i',$cityID);
|
||||
$db->update('general', [
|
||||
'officer_level' => 1,
|
||||
'officer_city' => 0,
|
||||
], 'officer_city = %i', $cityID);
|
||||
|
||||
//수도였으면 긴급 천도
|
||||
if($defenderNationID && $defenderStaticNation['capital'] == $cityID) {
|
||||
if ($defenderNationID && $defenderStaticNation['capital'] == $cityID) {
|
||||
$minCity = findNextCapital($cityID, $defenderNationID);
|
||||
|
||||
$minCityName = CityConst::byID($minCity)->name;
|
||||
@@ -636,10 +686,10 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다.";
|
||||
//아국 수뇌부에게 로그 전달
|
||||
foreach($db->queryFirstColumn(
|
||||
'SELECT no FROM general WHERE nation=%i AND officer_level>=5', $defenderNationID
|
||||
) as $defenderChiefID
|
||||
){
|
||||
foreach ($db->queryFirstColumn(
|
||||
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
|
||||
$defenderNationID
|
||||
) as $defenderChiefID) {
|
||||
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
|
||||
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
|
||||
$chiefLogger->flush();
|
||||
@@ -647,22 +697,22 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
//천도
|
||||
$db->update('nation', [
|
||||
'capital'=>$minCity,
|
||||
'gold'=>$db->sqleval('gold * 0.5'),
|
||||
'rice'=>$db->sqleval('rice * 0.5'),
|
||||
'capital' => $minCity,
|
||||
'gold' => $db->sqleval('gold * 0.5'),
|
||||
'rice' => $db->sqleval('rice * 0.5'),
|
||||
], 'nation=%i', $defenderNationID);
|
||||
//보급도시로 만듬
|
||||
$db->update('city', [
|
||||
'supply'=>1
|
||||
'supply' => 1
|
||||
], 'city=%i', $minCity);
|
||||
//수뇌부 이동
|
||||
$db->update('general', [
|
||||
'city'=>$minCity
|
||||
], 'nation=%i AND officer_level>=5',$defenderNationID);
|
||||
'city' => $minCity
|
||||
], 'nation=%i AND officer_level>=5', $defenderNationID);
|
||||
//장수 사기 감소
|
||||
$db->update('general', [
|
||||
'atmos'=>$db->sqleval('atmos*0.8')
|
||||
], 'nation=%i',$defenderNationID);
|
||||
'atmos' => $db->sqleval('atmos*0.8')
|
||||
], 'nation=%i', $defenderNationID);
|
||||
|
||||
refreshNationStaticInfo();
|
||||
}
|
||||
@@ -673,10 +723,9 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
if ($conquerNation == $attackerNationID) {
|
||||
// 이동
|
||||
$db->update('general', [
|
||||
'city'=>$cityID
|
||||
'city' => $cityID
|
||||
], 'no=%i', $attackerID);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$conquerNationName = getNationStaticInfo($conquerNation)['name'];
|
||||
$conquerNationLogger = new ActionLogger(0, $conquerNation, $year, $month);
|
||||
|
||||
@@ -690,16 +739,16 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
}
|
||||
|
||||
$query = [
|
||||
'supply'=>1,
|
||||
'term'=>0,
|
||||
'conflict'=>'{}',
|
||||
'agri'=>$db->sqleval('agri*0.7'),
|
||||
'comm'=>$db->sqleval('comm*0.7'),
|
||||
'secu'=>$db->sqleval('secu*0.7'),
|
||||
'nation'=>$conquerNation,
|
||||
'officer_set'=>0,
|
||||
'supply' => 1,
|
||||
'term' => 0,
|
||||
'conflict' => '{}',
|
||||
'agri' => $db->sqleval('agri*0.7'),
|
||||
'comm' => $db->sqleval('comm*0.7'),
|
||||
'secu' => $db->sqleval('secu*0.7'),
|
||||
'nation' => $conquerNation,
|
||||
'officer_set' => 0,
|
||||
];
|
||||
if($city['level'] > 3) {
|
||||
if ($city['level'] > 3) {
|
||||
$query['def'] = 1000;
|
||||
$query['wall'] = 1000;
|
||||
} else {
|
||||
@@ -717,45 +766,44 @@ function ConquerCity(array $admin, General $general, array $city) {
|
||||
|
||||
$nearNationsID[] = $conquerNation;
|
||||
$nearNationsID = array_unique($nearNationsID);
|
||||
foreach($nearNationsID as $nationNationID){
|
||||
foreach ($nearNationsID as $nationNationID) {
|
||||
SetNationFront($nationNationID);
|
||||
}
|
||||
}
|
||||
|
||||
function findNextCapital(int $capitalID, int $nationID):int{
|
||||
function findNextCapital(int $capitalID, int $nationID): int
|
||||
{
|
||||
$distList = searchDistance($capitalID, 99, true);
|
||||
|
||||
$cities = [];
|
||||
foreach(
|
||||
DB::db()->query(
|
||||
foreach (DB::db()->query(
|
||||
'SELECT city, pop FROM city WHERE nation=%i and city!=%i',
|
||||
$nationID,
|
||||
$capitalID
|
||||
) as $row
|
||||
){
|
||||
) as $row) {
|
||||
$cities[$row['city']] = $row['pop'];
|
||||
};
|
||||
|
||||
foreach($distList as $dist=>$distSubList){
|
||||
foreach ($distList as $dist => $distSubList) {
|
||||
$maxCityPop = 0;
|
||||
$minCity = 0;
|
||||
|
||||
foreach($distSubList as $cityID){
|
||||
if(!key_exists($cityID, $cities)){
|
||||
foreach ($distSubList as $cityID) {
|
||||
if (!key_exists($cityID, $cities)) {
|
||||
continue;
|
||||
}
|
||||
$cityPop = $cities[$cityID];
|
||||
|
||||
if($cityPop < $maxCityPop){
|
||||
if ($cityPop < $maxCityPop) {
|
||||
continue;
|
||||
}
|
||||
$minCity = $cityID;
|
||||
$maxCityPop = $cityPop;
|
||||
}
|
||||
|
||||
if($minCity){
|
||||
if ($minCity) {
|
||||
return $minCity;
|
||||
}
|
||||
}
|
||||
throw new \RuntimeException('도시가 남지 않았는데 긴천을 시도하고 있습니다');
|
||||
}
|
||||
}
|
||||
|
||||
+4
-2
@@ -16,8 +16,10 @@ include "func.php";
|
||||
<title>최근 지도</title>
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printStaticValues([
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID
|
||||
'staticValues' => [
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID
|
||||
],
|
||||
]) ?>
|
||||
<?= WebUtil::printJS('d_shared/base_map.js') ?>
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Betting;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\Betting;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\BettingItem;
|
||||
use sammo\Validator;
|
||||
use sammo\GameConst;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
|
||||
class Bet extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'bettingID',
|
||||
'bettingType',
|
||||
'amount'
|
||||
])
|
||||
->rule('integer', 'bettingID')
|
||||
->rule('integerArray', 'bettingType')
|
||||
->rule('integer', 'amount')
|
||||
->rule('min', 'amount', 1);
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
/** @var int */
|
||||
$bettingID = $this->args['bettingID'];
|
||||
/** @var int[] */
|
||||
$bettingType = $this->args['bettingType'];
|
||||
/** @var int */
|
||||
$amount = $this->args['amount'];
|
||||
|
||||
$bettingHelper = new Betting($bettingID);
|
||||
try{
|
||||
$bettingHelper->bet($session->generalID, $session->userID, $bettingType, $amount);
|
||||
}
|
||||
catch(\Throwable $e){
|
||||
return $e->getMessage();
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Betting;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\BettingInfo;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\increaseRefresh;
|
||||
|
||||
class GetBettingDetail extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'betting_id',
|
||||
])
|
||||
->rule('integer', 'betting_id');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
/** @var int */
|
||||
$bettingID = $this->args['betting_id'];
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$bettingStor = KVStorage::getStorage($db, 'betting');
|
||||
$rawBettingInfo = $bettingStor->getValue("id_{$bettingID}");
|
||||
if($rawBettingInfo === null){
|
||||
return '해당 베팅이 없습니다';
|
||||
}
|
||||
|
||||
try{
|
||||
$bettingInfo = new BettingInfo($rawBettingInfo);
|
||||
}
|
||||
catch(\Error $e){
|
||||
return $e->getMessage();
|
||||
}
|
||||
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
$bettingDetail = [];
|
||||
|
||||
foreach ($db->queryAllLists(
|
||||
'SELECT betting_type, sum(amount) as sum_amount FROM ng_betting WHERE betting_id = %i GROUP BY betting_type',
|
||||
$bettingID
|
||||
) as [$bettingType, $amount]) {
|
||||
$bettingDetail[] = [$bettingType, Util::toInt($amount)];
|
||||
}
|
||||
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
$myBetting = [];
|
||||
foreach($db->queryAllLists(
|
||||
'SELECT betting_type, sum(amount) as sum_amount FROM ng_betting WHERE betting_id = %i AND user_id = %i GROUP BY betting_type',
|
||||
$bettingID, $session->userID
|
||||
) as [$bettingType, $amount]){
|
||||
$myBetting[] = [$bettingType, Util::toInt($amount)];
|
||||
}
|
||||
|
||||
if($bettingInfo->reqInheritancePoint){
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$session->userID}");
|
||||
$remainPoint = ($inheritStor->getValue('previous') ?? [0,0])[0];
|
||||
}
|
||||
else{
|
||||
$remainPoint = $db->queryFirstField('SELECT gold FROM general WHERE no = %i', $session->generalID)??0;
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'bettingInfo' => $rawBettingInfo,
|
||||
'bettingDetail' => $bettingDetail,
|
||||
'myBetting' => $myBetting,
|
||||
'remainPoint' => $remainPoint,
|
||||
'year' => $year,
|
||||
'month' => $month,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Betting;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\DTO\BettingInfo;
|
||||
use sammo\KVStorage;
|
||||
|
||||
use function sammo\checkLimit;
|
||||
use function sammo\increaseRefresh;
|
||||
|
||||
class GetBettingList extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
increaseRefresh("베팅장", 1);
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$bettingStor = KVStorage::getStorage($db, 'betting');
|
||||
$userID = $session->userID;
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
return "접속 제한중입니다.";
|
||||
}
|
||||
|
||||
$bettingList = [];
|
||||
foreach ($bettingStor->getAll() as $_key => $rawItem) {
|
||||
$item = new BettingInfo($rawItem);
|
||||
unset($rawItem['candidates']);
|
||||
$bettingList[$item->id] = $rawItem;
|
||||
$bettingList[$item->id]['totalAmount'] = 0;
|
||||
}
|
||||
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
if(!$bettingList){
|
||||
return [
|
||||
'result' => true,
|
||||
'bettingList' => $bettingList,
|
||||
'year' => $year,
|
||||
'month' => $month,
|
||||
];
|
||||
}
|
||||
|
||||
$bettingIDList = array_keys($bettingList);
|
||||
// XXX: query cache만 믿고 sum을 하는 짓을 벌여도 되는가?
|
||||
foreach ($db->queryAllLists(
|
||||
'SELECT betting_id, sum(amount) as total_amount FROM ng_betting WHERE betting_id IN %li GROUP BY betting_id',
|
||||
$bettingIDList
|
||||
) as [$bettingID, $totalAmount]) {
|
||||
if (!key_exists($bettingID, $bettingList)) {
|
||||
continue;
|
||||
}
|
||||
$bettingList[$bettingID]['totalAmount'] = $totalAmount;
|
||||
}
|
||||
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'bettingList' => $bettingList,
|
||||
'year' => $year,
|
||||
'month' => $month,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Command;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\GameConst;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\setGeneralCommand;
|
||||
|
||||
class ReserveBulkCommand extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
foreach ($this->args as $idx => $turn) {
|
||||
$v = new Validator($turn);
|
||||
$v->rule('required', [
|
||||
'action',
|
||||
'turnList'
|
||||
])
|
||||
->rule('lengthMin', 'action', 1)
|
||||
->rule('integerArray', 'turnList');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return "{$idx}:{$v->errorStr()}";
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$briefList = [];
|
||||
foreach ($this->args as $idx => $turn) {
|
||||
$action = $turn['action'];
|
||||
$turnList = $turn['turnList'];
|
||||
$arg = $turn['arg'] ?? [];
|
||||
|
||||
if (!$turnList) {
|
||||
return "{$idx}: 턴이 입력되지 않았습니다";
|
||||
}
|
||||
|
||||
if (!in_array($action, Util::array_flatten(GameConst::$availableGeneralCommand))) {
|
||||
return "{$idx}: 사용할 수 없는 커맨드입니다.";
|
||||
}
|
||||
|
||||
if (!is_array($arg)) {
|
||||
return "{$idx}: 올바른 arg 형태가 아닙니다.";
|
||||
}
|
||||
$partialResult = setGeneralCommand($session->generalID, $turnList, $action, $arg);
|
||||
if(!$partialResult['result']){
|
||||
return [
|
||||
'result' => false,
|
||||
'briefList' => $briefList,
|
||||
'errorIdx' => $idx,
|
||||
'reason' => $partialResult['reason']
|
||||
];
|
||||
}
|
||||
$briefList[$idx] = $partialResult['brief'];
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'briefList' => $briefList,
|
||||
'reason' => 'success'
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\List\Nation;
|
||||
|
||||
use sammo\DB;
|
||||
use sammo\General;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
use sammo\RootDB;
|
||||
use sammo\Session;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\calcLeadershipBonus;
|
||||
use function sammo\checkLimit;
|
||||
use function sammo\checkSecretPermission;
|
||||
use function sammo\getDed;
|
||||
use function sammo\getDedLevelText;
|
||||
use function sammo\getExpLevel;
|
||||
use function sammo\getGenChar;
|
||||
use function sammo\getGeneralSpecialDomesticName;
|
||||
use function sammo\getGeneralSpecialWarName;
|
||||
use function sammo\getHonor;
|
||||
use function sammo\getNationStaticInfo;
|
||||
use function sammo\getOfficerLevelText;
|
||||
use function sammo\increaseRefresh;
|
||||
|
||||
class GeneralList extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v
|
||||
->rule('boolean', 'with_token');
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
$withToken = $this->args['with_token']??false;
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$userID = $session->userID;
|
||||
if ($session->isGameLoggedIn()) {
|
||||
increaseRefresh("장수일람", 2);
|
||||
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
|
||||
}
|
||||
} else {
|
||||
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
|
||||
$now = new \DateTimeImmutable();
|
||||
|
||||
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) {
|
||||
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
|
||||
}
|
||||
|
||||
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
|
||||
$session->availableNextCallGetGeneralList = $availableNextCall;
|
||||
}
|
||||
|
||||
$session->setReadOnly();
|
||||
|
||||
|
||||
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
|
||||
|
||||
$ownerNameList = [];
|
||||
if ($gameStor->isunited) {
|
||||
foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]) {
|
||||
$ownerNameList[$ownerID] = $ownerName;
|
||||
}
|
||||
}
|
||||
|
||||
$generalList = [];
|
||||
foreach ($rawGeneralList as $rawGeneral) {
|
||||
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $connectCnt] = $rawGeneral;
|
||||
|
||||
if (key_exists($owner, $ownerNameList)) {
|
||||
$ownerName = $ownerNameList[$owner];
|
||||
}
|
||||
|
||||
$nationArr = getNationStaticInfo($nation);
|
||||
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
|
||||
|
||||
$generalList[] = [
|
||||
$no,
|
||||
$picture,
|
||||
$imgsvr,
|
||||
$npc,
|
||||
$age,
|
||||
$nationArr['name'],
|
||||
getGeneralSpecialDomesticName($special),
|
||||
getGeneralSpecialWarName($special2),
|
||||
getGenChar($personal),
|
||||
$name,
|
||||
$npc == 1 ? $ownerName : null,
|
||||
$injury,
|
||||
$leadership,
|
||||
$lbonus,
|
||||
$strength,
|
||||
$intel,
|
||||
getExpLevel($experience),
|
||||
getHonor($experience),
|
||||
getDed($dedication),
|
||||
getOfficerLevelText($officerLevel, $nationArr['level']),
|
||||
$killturn,
|
||||
$connectCnt
|
||||
];
|
||||
}
|
||||
|
||||
$resultColumns = [
|
||||
'no',
|
||||
'picture',
|
||||
'imgsvr',
|
||||
'npc',
|
||||
'age',
|
||||
'nationName',
|
||||
'special',
|
||||
'special2',
|
||||
'personal',
|
||||
'name',
|
||||
'ownerName',
|
||||
'injury',
|
||||
'leadership',
|
||||
'lbonus',
|
||||
'strength',
|
||||
'intel',
|
||||
'explevel',
|
||||
'honorText',
|
||||
'dedLevelText',
|
||||
'officerLevelText',
|
||||
];
|
||||
|
||||
$result = [
|
||||
'result' => 'true',
|
||||
'column' => $resultColumns,
|
||||
'list' => $generalList,
|
||||
];
|
||||
|
||||
|
||||
if ($withToken) {
|
||||
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
|
||||
$tokens = [];
|
||||
foreach ($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token) {
|
||||
$validUntil = $token['valid_until'];
|
||||
|
||||
foreach (Json::decode($token['pick_result']) as $pickResult) {
|
||||
$tokens[$pickResult['no']] = $pickResult['keepCnt'];
|
||||
}
|
||||
}
|
||||
$result['token'] = $tokens;
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,325 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Global;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\VersionGit;
|
||||
use Nette\Caching\Cache;
|
||||
use RuntimeException;
|
||||
use sammo\APICacheResult;
|
||||
use sammo\CityConst;
|
||||
use sammo\GameConst;
|
||||
use sammo\GameUnitConst;
|
||||
use sammo\Json;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UniqueConst;
|
||||
|
||||
use function sammo\prepareDir;
|
||||
|
||||
class GetConst extends \sammo\BaseAPI
|
||||
{
|
||||
/** 반환하는 StaticValues 타입이 달라지면 +1 */
|
||||
const CONST_API_VERSION = 2;
|
||||
const CACHE_KEY = 'JSConst';
|
||||
|
||||
private ?string $cacheKey = null;
|
||||
|
||||
public function __construct(string $rootPath, array $args)
|
||||
{
|
||||
parent::__construct($rootPath, $args);
|
||||
}
|
||||
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_LOGIN;
|
||||
}
|
||||
|
||||
public function findLastModified(): ?int
|
||||
{
|
||||
$rawResult = explode("\n", shell_exec('git status -u -s --no-rename'));
|
||||
$files = [];
|
||||
foreach ($rawResult as $rawLine) {
|
||||
if (strlen($rawLine) < 3) {
|
||||
continue;
|
||||
}
|
||||
$filePath = trim(substr($rawLine, 3));
|
||||
if ($filePath[0] == '"') {
|
||||
$filePath = substr($filePath, 1, strlen($filePath) - 2);
|
||||
}
|
||||
if (!file_exists($filePath)) {
|
||||
continue;
|
||||
}
|
||||
$files[] = $filePath;
|
||||
}
|
||||
|
||||
$lastModified = null;
|
||||
foreach ($files as $filePath) {
|
||||
$fileModified = filemtime($filePath);
|
||||
if ($fileModified === false) {
|
||||
continue;
|
||||
}
|
||||
if ($lastModified === null) {
|
||||
$lastModified = $fileModified;
|
||||
continue;
|
||||
}
|
||||
if ($lastModified > $fileModified) {
|
||||
continue;
|
||||
}
|
||||
$lastModified = $fileModified;
|
||||
}
|
||||
if ($lastModified === null) {
|
||||
return null;
|
||||
}
|
||||
return $lastModified;
|
||||
}
|
||||
|
||||
public function getCacheKey(): string
|
||||
{
|
||||
if ($this->cacheKey !== null) {
|
||||
return $this->cacheKey;
|
||||
}
|
||||
|
||||
if (is_subclass_of('\\sammo\\VersionGit', '\\sammo\VersionGitDynamic')) {
|
||||
$lastModified = $this->findLastModified();
|
||||
if ($lastModified !== null) {
|
||||
$versionHash = "lt{$lastModified}";
|
||||
} else {
|
||||
$versionHash = VersionGit::getHash();
|
||||
}
|
||||
} else {
|
||||
$versionHash = VersionGit::getHash();
|
||||
}
|
||||
|
||||
$apiVersion = static::CONST_API_VERSION;
|
||||
$serverID = UniqueConst::$serverID;
|
||||
|
||||
|
||||
$cacheKey = "{$apiVersion}_{$serverID}_{$versionHash}";
|
||||
$this->cacheKey = $cacheKey;
|
||||
|
||||
return $cacheKey;
|
||||
}
|
||||
|
||||
public function tryCache(): ?APICacheResult
|
||||
{
|
||||
if (is_subclass_of('\\sammo\\VersionGit', '\\sammo\VersionGitDynamic')) {
|
||||
return new APICacheResult(TimeUtil::secondsToDateTime($this->findLastModified()??\time(), true, true));
|
||||
}
|
||||
|
||||
return new APICacheResult(null, $this->getCacheKey());
|
||||
}
|
||||
|
||||
public function readCache(Cache $cache): null|string|array|int|float|bool
|
||||
{
|
||||
$rawJSONCache = $cache->load(static::CACHE_KEY);
|
||||
if ($rawJSONCache === null) {
|
||||
return null;
|
||||
}
|
||||
$jsonCache = Json::decode($rawJSONCache);
|
||||
if (!key_exists('cacheKey', $jsonCache)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$jsonCacheKey = $jsonCache['cacheKey'];
|
||||
if ($jsonCacheKey !== $this->getCacheKey()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return $jsonCache['data'] ?? null;
|
||||
}
|
||||
|
||||
public function extractObjClassInfo(string $objKey, callable $callerFunction): array
|
||||
{
|
||||
/** @var \sammo\iAction */
|
||||
$target = $callerFunction($objKey);
|
||||
if (!($target instanceof \sammo\iAction)) {
|
||||
throw new \RuntimeException("{$objKey}의 대상이 iAction이 아님");
|
||||
}
|
||||
return [
|
||||
'value' => $objKey,
|
||||
'name' => $target->getName(),
|
||||
'info' => $target->getInfo(),
|
||||
];
|
||||
}
|
||||
|
||||
public function extractObjClassInfoFromArray(array $constArray, callable $callerFunction): array
|
||||
{
|
||||
$result = [];
|
||||
foreach ($constArray as $key => $target) {
|
||||
if (is_string($target)) {
|
||||
$actionInfo = $this->extractObjClassInfo($target, $callerFunction);
|
||||
if (is_string($key)) {
|
||||
$result[$key] = $actionInfo;
|
||||
} else {
|
||||
$result[$target] = $actionInfo;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (is_array($target)) {
|
||||
$result[$key] = $this->extractObjClassInfoFromArray($target, $callerFunction);
|
||||
continue;
|
||||
}
|
||||
if(is_string($key) && is_int($target)){
|
||||
//역전된 상황이다.
|
||||
$result[$key] = $this->extractObjClassInfo($key, $callerFunction);
|
||||
continue;
|
||||
}
|
||||
$result[$key] = $target;
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function extractObjClassInfoFromGameConst(string $gameConstKey, callable $callerFunction): array
|
||||
{
|
||||
$gameConstKeyList = explode(".", $gameConstKey);
|
||||
$target = (GameConst::${$gameConstKeyList[0]}) ?? [];
|
||||
foreach(\array_slice($gameConstKeyList, 1) as $gameConstSubKey){
|
||||
$target = $target[$gameConstSubKey] ?? [];
|
||||
}
|
||||
|
||||
if (is_string($target)) {
|
||||
return [$target => $this->extractObjClassInfo($target, $callerFunction)];
|
||||
}
|
||||
|
||||
if (!is_array($target)) {
|
||||
throw new \RuntimeException("GameConst::{$gameConstKey}의 값이 {$target}임");
|
||||
}
|
||||
|
||||
return $this->extractObjClassInfoFromArray($target, $callerFunction);
|
||||
}
|
||||
|
||||
public function genConstData()
|
||||
{
|
||||
$gameConstKeys = [
|
||||
'nationType' => [
|
||||
'\sammo\buildNationTypeClass',
|
||||
['availableNationType', 'neutralNationType']
|
||||
],
|
||||
'specialDomestic' => [
|
||||
'\sammo\buildGeneralSpecialDomesticClass',
|
||||
['defaultSpecialDomestic', 'availableSpecialDomestic', 'optionalSpecialDomestic']
|
||||
],
|
||||
'specialWar' => [
|
||||
'\sammo\buildGeneralSpecialWarClass',
|
||||
['defaultSpecialWar', 'availableSpecialWar', 'optionalSpecialWar']
|
||||
],
|
||||
'personality' => [
|
||||
'\sammo\buildPersonalityClass',
|
||||
['neutralPersonality', 'availablePersonality', 'optionalPersonality']
|
||||
],
|
||||
'item' => [
|
||||
'\sammo\buildItemClass',
|
||||
['allItems'],
|
||||
1
|
||||
],
|
||||
];
|
||||
//GameConst 중 BaseCommand는 시간 흐름, 장수에 따라 정보가 달라지므로 따로 처리해야함
|
||||
|
||||
|
||||
$iActionInfo = [];
|
||||
$iActionKeyMap = [];
|
||||
foreach ($gameConstKeys as $mappedKey => $callerTarget) {
|
||||
$flatLevel = 0;
|
||||
if (is_array($callerTarget)) {
|
||||
$callerFunction = $callerTarget[0];
|
||||
$gameConstSubKey = $callerTarget[1];
|
||||
if(count($callerTarget) > 2){
|
||||
/** @var int */
|
||||
$flatLevel = $callerTarget[2];
|
||||
}
|
||||
} else {
|
||||
$gameConstSubKey = [$mappedKey];
|
||||
$callerFunction = $callerTarget;
|
||||
}
|
||||
|
||||
if (!is_callable($callerFunction)) {
|
||||
throw new \RuntimeException("{$mappedKey} => {$callerFunction}이 callable이 아님");
|
||||
}
|
||||
|
||||
$actionInfo = [];
|
||||
foreach ($gameConstSubKey as $key) {
|
||||
$appendInfo = $this->extractObjClassInfoFromGameConst($key, $callerFunction);
|
||||
$actionInfo = array_merge($actionInfo, $appendInfo);
|
||||
$iActionKeyMap[$key] = $mappedKey;
|
||||
}
|
||||
|
||||
if($flatLevel > 0){
|
||||
foreach(range(0, $flatLevel - 1) as $tryFlatLevel){
|
||||
$actionInfo = array_merge(...array_values($actionInfo));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
$iActionInfo[$mappedKey] = $actionInfo;
|
||||
}
|
||||
|
||||
$crewtypeMap = [];
|
||||
foreach(GameUnitConst::all() as $crewtypeObj){
|
||||
$crewtypeMap[$crewtypeObj->id] = [
|
||||
'value'=>(string)$crewtypeObj->id,
|
||||
'name'=>$crewtypeObj->name,
|
||||
'info'=>$crewtypeObj->getInfo(),
|
||||
];
|
||||
}
|
||||
$iActionInfo['crewtype'] = $crewtypeMap;
|
||||
|
||||
|
||||
return [
|
||||
'gameConst' => get_class_vars('\sammo\GameConst'),
|
||||
'gameUnitConst' => GameUnitConst::all(),
|
||||
'cityConst' => CityConst::all(),
|
||||
'cityConstMap' => [
|
||||
'region' => CityConst::$regionMap,
|
||||
'level' => CityConst::$levelMap,
|
||||
],
|
||||
'iActionInfo' => $iActionInfo,
|
||||
'iActionKeyMap' => $iActionKeyMap,
|
||||
];
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$cacheDir = $this->rootPath . '/data/file_cache';
|
||||
|
||||
if (!prepareDir($cacheDir)) {
|
||||
throw new RuntimeException('cache 폴더 없음');
|
||||
}
|
||||
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
|
||||
$cache = new Cache($storage);
|
||||
|
||||
$currentCacheKey = $this->tryCache();
|
||||
if($modifiedSince !== null && $currentCacheKey->lastModified == $modifiedSince){
|
||||
return null;
|
||||
}
|
||||
if($reqEtag !== null && $currentCacheKey->etag == $reqEtag){
|
||||
return null;
|
||||
}
|
||||
|
||||
$constCache = $this->readCache($cache);
|
||||
if ($constCache !== null) {
|
||||
return [
|
||||
'result' => true,
|
||||
'cacheKey' => $this->getCacheKey(),
|
||||
'data' => $constCache,
|
||||
];
|
||||
}
|
||||
|
||||
$constCache = $this->genConstData();
|
||||
$cache->save(static::CACHE_KEY, Json::encode([
|
||||
'cacheKey' => $this->getCacheKey(),
|
||||
'data' => $constCache
|
||||
]));
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'cacheKey' => $this->getCacheKey(),
|
||||
'data' => $constCache,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Global;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
|
||||
use function sammo\getAllNationStaticInfo;
|
||||
use function sammo\getNationStaticInfo;
|
||||
|
||||
class GetNationList extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$nations = getAllNationStaticInfo();
|
||||
uasort($nations, function ($lhs, $rhs) {
|
||||
return $rhs['power'] <=> $lhs['power'];
|
||||
});
|
||||
|
||||
$nations[0] = getNationStaticInfo(0);
|
||||
|
||||
foreach ($db->query('SELECT npc,name,nation,officer_level,permission FROM `general` ORDER BY dedication DESC') as $general) {
|
||||
$nationID = $general['nation'];
|
||||
|
||||
$permission = $general['permission'];
|
||||
if($permission != 'auditor' && $permission != 'ambassador'){
|
||||
unset($general['permission']);
|
||||
}
|
||||
|
||||
if($general['officer_level'] < 5){
|
||||
$general['officer_level'] = 1;
|
||||
}
|
||||
|
||||
if (!key_exists('generals', $nations[$nationID])) {
|
||||
$nations[$nationID]['generals'] = [];
|
||||
}
|
||||
$nations[$nationID]['generals'][] = $general;
|
||||
}
|
||||
|
||||
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $nationID]) {
|
||||
if (!key_exists('cities', $nations[$nationID])) {
|
||||
$nations[$nationID]['cities'] = [];
|
||||
}
|
||||
$nations[$nationID]['cities'][$cityID] = $cityName;
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'nations' => $nations,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Nation;
|
||||
|
||||
use sammo\DB;
|
||||
use sammo\General;
|
||||
use sammo\Session;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\calcLeadershipBonus;
|
||||
use function sammo\checkLimit;
|
||||
use function sammo\checkSecretPermission;
|
||||
use function sammo\getBillByLevel;
|
||||
use function sammo\getDedLevelText;
|
||||
use function sammo\getGenChar;
|
||||
use function sammo\getGeneralSpecialDomesticName;
|
||||
use function sammo\getGeneralSpecialWarName;
|
||||
use function sammo\getHonor;
|
||||
use function sammo\getNationStaticInfo;
|
||||
use function sammo\getOfficerLevelText;
|
||||
use function sammo\increaseRefresh;
|
||||
|
||||
class GeneralList extends \sammo\BaseAPI
|
||||
{
|
||||
private int $permission;
|
||||
|
||||
static $viewColumns = [
|
||||
'no' => 0,
|
||||
'name' => 0,
|
||||
'nation' => 0,
|
||||
'npc' => 0,
|
||||
'injury' => 0,
|
||||
'leadership' => 0,
|
||||
'strength' => 0,
|
||||
'intel' => 0,
|
||||
'explevel' => 0,
|
||||
'dedlevel' => 0,
|
||||
'gold' => 0,
|
||||
'rice' => 0,
|
||||
'killturn' => 0,
|
||||
'picture' => 0,
|
||||
'imgsvr' => 0,
|
||||
'age' => 0,
|
||||
'special' => 0,
|
||||
'special2' => 0,
|
||||
'personal' => 0,
|
||||
'belong' => 0,
|
||||
'connect' => 0,
|
||||
|
||||
|
||||
'city' => 1,
|
||||
'experience' => 1,
|
||||
'dedication' => 1,
|
||||
|
||||
'officer_level' => 2,
|
||||
'officer_city' => 2,
|
||||
'defence_train' => 2,
|
||||
'troop' => 2,
|
||||
'crewtype' => 2,
|
||||
'crew' => 2,
|
||||
'train' => 2,
|
||||
'atmos' => 2,
|
||||
'turntime' => 2,
|
||||
'horse' => 2,
|
||||
'weapon' => 2,
|
||||
'book' => 2,
|
||||
'item' => 2,
|
||||
'recent_war' => 2,
|
||||
|
||||
'aux' => 2,
|
||||
|
||||
|
||||
'owner_name' => 9,//안씀.
|
||||
|
||||
//RANK
|
||||
'warnum' => 2,
|
||||
'killnum' => 2,
|
||||
'deathnum' => 2,
|
||||
'killcrew' => 2,
|
||||
'deathcrew' => 2,
|
||||
'firenum' => 2,
|
||||
];
|
||||
|
||||
static $columnRemap = [
|
||||
'special' => 'specialDomestic',
|
||||
'special2' => 'specialWar',
|
||||
'aux' => null,
|
||||
];
|
||||
|
||||
static $customViewColumns = [
|
||||
'officerLevel' => 0,
|
||||
'officerLevelText' => 0,
|
||||
'lbonus' => 0,
|
||||
'ownerName' => 0,
|
||||
'honorText' => 0,
|
||||
'dedLevelText' => 0,
|
||||
'bill' => 0,
|
||||
'reservedCommand' => 2,
|
||||
|
||||
'autorun_limit' => 2,
|
||||
];
|
||||
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
//TODO: 장기적으로는 요청에 따라 반환해야...
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
private function getOfficerLevel($rawGeneral)
|
||||
{
|
||||
$level = $rawGeneral['officer_level'];
|
||||
if ($level >= 5) {
|
||||
return $level;
|
||||
}
|
||||
if ($this->permission > 1) {
|
||||
return $level;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
increaseRefresh("세력장수", 1);
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
|
||||
$env = $gameStor->getValues(['year', 'month', 'turntime', 'turnterm', 'autorun_user', 'killturn']);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
|
||||
$con = checkLimit($me['con']);
|
||||
if ($con >= 2) {
|
||||
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
|
||||
}
|
||||
|
||||
$nationID = $me['nation'];
|
||||
$this->permission = checkSecretPermission($me, true);
|
||||
|
||||
$nationArr = getNationStaticInfo($nationID);
|
||||
|
||||
|
||||
|
||||
[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), 1);
|
||||
|
||||
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
|
||||
|
||||
$reservedCommand = [];
|
||||
if ($this->permission >= 2) {
|
||||
$nonNPCGeneralIDList = [];
|
||||
foreach ($rawGeneralList as $rawGeneral) {
|
||||
if ($rawGeneral['npc'] < 2) {
|
||||
$nonNPCGeneralIDList[] = $rawGeneral['no'];
|
||||
}
|
||||
}
|
||||
|
||||
$rawTurnList = $db->query(
|
||||
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
|
||||
$nonNPCGeneralIDList
|
||||
);
|
||||
|
||||
foreach ($rawTurnList as $rawTurn) {
|
||||
[
|
||||
'general_id' => $generalID,
|
||||
'action' => $action,
|
||||
'arg' => $arg,
|
||||
'brief' => $brief,
|
||||
] = $rawTurn;
|
||||
if (!key_exists($generalID, $reservedCommand)) {
|
||||
$reservedCommand[$generalID] = [];
|
||||
}
|
||||
$reservedCommand[$generalID][] = [
|
||||
'action' => $action,
|
||||
'arg' => $arg,
|
||||
'brief' => $brief
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
$rankList = [];
|
||||
if ($rankColumns) {
|
||||
$rawRankList = $db->query('SELECT general_id, `type`, `value` FROM rank_data WHERE nation_id = %i AND `type` IN %ls', $nationID, $rankColumns);
|
||||
foreach ($rawRankList as $rawRank) {
|
||||
[
|
||||
'general_id' => $generalID,
|
||||
'type' => $type,
|
||||
'value' => $value
|
||||
] = $rawRank;
|
||||
|
||||
if (!key_exists($generalID, $rankList)) {
|
||||
$rankList[$generalID] = [];
|
||||
}
|
||||
$rankList[$generalID][$type] = $value;
|
||||
}
|
||||
}
|
||||
|
||||
$getRankVar = fn ($key) => (fn ($rawGeneral) => (($rankList[$rawGeneral['no']] ?? [])[$key] ?? 0));
|
||||
|
||||
$specialViewFilter = [
|
||||
'officerLevel' => fn ($rawGeneral) => $this->getOfficerLevel($rawGeneral),
|
||||
'officerLevelText' => fn ($rawGeneral) => getOfficerLevelText($this->getOfficerLevel($rawGeneral), $nationArr['level']),
|
||||
'lbonus' => fn ($rawGeneral) => calcLeadershipBonus($rawGeneral['officer_level'], $nationArr['level']),
|
||||
'ownerName' => fn ($rawGeneral) => ($rawGeneral['npc'] != 1) ? null : $rawGeneral['owner_name'],
|
||||
'honorText' => fn ($rawGeneral) => getHonor($rawGeneral['experience']),
|
||||
'dedLevelText' => fn ($rawGeneral) => getDedLevelText($rawGeneral['dedlevel']),
|
||||
//'0000-00-00 11:23';
|
||||
'turntime' => fn ($rawGeneral) => substr($rawGeneral['turntime'], 0, 19),
|
||||
'recent_war' => fn ($rawGeneral) => substr($rawGeneral['recent_war'], 0, 19),
|
||||
'bill' => fn ($rawGeneral) => getBillByLevel($rawGeneral['dedlevel']),
|
||||
'reservedCommand' => fn ($rawGeneral) => $reservedCommand[$rawGeneral['no']] ?? null,
|
||||
'autorun_limit' => fn ($rawGeneral) => ($rawGeneral['aux'] ?? [])['autorun_limit'] ?? 0,
|
||||
];
|
||||
|
||||
foreach ($rankColumns as $rankKey) {
|
||||
$specialViewFilter[$rankKey] = $getRankVar($rankKey);
|
||||
}
|
||||
|
||||
|
||||
$resultColumns = [];
|
||||
foreach (static::$viewColumns as $column => $reqPermission) {
|
||||
if ($reqPermission > $this->permission) {
|
||||
continue;
|
||||
}
|
||||
if (key_exists($column, static::$columnRemap)) {
|
||||
$newColumn = static::$columnRemap[$column];
|
||||
if($newColumn !== null){
|
||||
$resultColumns[$newColumn] = $column;
|
||||
}
|
||||
} else {
|
||||
$resultColumns[$column] = $column;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (static::$customViewColumns as $column => $reqPermission) {
|
||||
if ($reqPermission > $this->permission) {
|
||||
continue;
|
||||
}
|
||||
$resultColumns[$column] = $column;
|
||||
}
|
||||
|
||||
$generalList = [];
|
||||
foreach ($rawGeneralList as $rawGeneral) {
|
||||
//General 생성?
|
||||
if (key_exists('aux', $rawGeneral)) {
|
||||
$rawGeneral['aux'] = \sammo\JSON::decode($rawGeneral['aux']);
|
||||
}
|
||||
|
||||
$item = [];
|
||||
foreach ($resultColumns as $column) {
|
||||
if (key_exists($column, $specialViewFilter)) {
|
||||
$value = $specialViewFilter[$column]($rawGeneral);
|
||||
} else {
|
||||
$value = $rawGeneral[$column];
|
||||
}
|
||||
$item[] = $value;
|
||||
}
|
||||
|
||||
$generalList[] = $item;
|
||||
}
|
||||
|
||||
if($this->permission >= 2){
|
||||
$troops = $db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID);
|
||||
}
|
||||
else{
|
||||
$troops = null;
|
||||
}
|
||||
|
||||
|
||||
$result = [
|
||||
'result' => true,
|
||||
'permission' => $this->permission,
|
||||
'column' => array_keys($resultColumns),
|
||||
'list' => $generalList,
|
||||
'troops' => $troops,
|
||||
'env' => $env,
|
||||
];
|
||||
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
@@ -47,6 +47,11 @@ class SetBlockScout extends \sammo\BaseAPI
|
||||
return "권한이 부족합니다.";
|
||||
}
|
||||
|
||||
$gameStor = new KVStorage($db, 'game_env');
|
||||
$blockChangeScout = $gameStor->getValue('block_change_scout')??false;
|
||||
if ($blockChangeScout){
|
||||
return "임관 설정을 바꿀 수 없도록 설정되어 있습니다.";
|
||||
}
|
||||
|
||||
$nationID = $me['nation'];
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ class SetSecretLimit extends \sammo\BaseAPI
|
||||
$nationID = $me['nation'];
|
||||
|
||||
$db->update('nation', [
|
||||
'bill' => $amount
|
||||
'secretlimit' => $amount
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
return [
|
||||
|
||||
@@ -117,6 +117,8 @@ class GetReservedCommand extends \sammo\BaseAPI
|
||||
'autorun_limit' => $generalObj->getAuxVar('autorun_limit'),
|
||||
'officerLevel' => $me['officer_level'],
|
||||
'commandList' => getChiefCommandTable($generalObj),
|
||||
'mapName' => GameConst::$mapName,
|
||||
'unitSet' => GameConst::$unitSet,
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\NationCommand;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\GameConst;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\setNationCommand;
|
||||
|
||||
class ReserveBulkCommand extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
foreach ($this->args as $idx => $turn) {
|
||||
$v = new Validator($turn);
|
||||
$v->rule('required', [
|
||||
'action',
|
||||
'turnList'
|
||||
])
|
||||
->rule('lengthMin', 'action', 1)
|
||||
->rule('integerArray', 'turnList');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return "{$idx}:{$v->errorStr()}";
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$briefList = [];
|
||||
foreach ($this->args as $idx => $turn) {
|
||||
$action = $turn['action'];
|
||||
$turnList = $turn['turnList'];
|
||||
$arg = $turn['arg'] ?? [];
|
||||
|
||||
if (!$turnList) {
|
||||
return "{$idx}: 턴이 입력되지 않았습니다";
|
||||
}
|
||||
|
||||
if (!in_array($action, Util::array_flatten(GameConst::$availableChiefCommand))) {
|
||||
return "{$idx}: 사용할 수 없는 커맨드입니다.";
|
||||
}
|
||||
|
||||
if (!is_array($arg)) {
|
||||
return "{$idx}: 올바른 arg 형태가 아닙니다.";
|
||||
}
|
||||
$partialResult = setNationCommand($session->generalID, $turnList, $action, $arg);
|
||||
if(!$partialResult['result']){
|
||||
return [
|
||||
'result' => false,
|
||||
'briefList' => $briefList,
|
||||
'errorIdx' => $idx,
|
||||
'reason' => $partialResult['reason']
|
||||
];
|
||||
}
|
||||
$briefList[$idx] = $partialResult['brief'];
|
||||
}
|
||||
|
||||
return [
|
||||
'result' => true,
|
||||
'briefList' => $briefList,
|
||||
'reason' => 'success'
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class None extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 0;
|
||||
protected $name = '-';
|
||||
protected $info = null;
|
||||
protected $cost = 0;
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
|
||||
class che_간파_노군입산부 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '노군입산부';
|
||||
protected $name = '노군입산부(간파)';
|
||||
protected $info = '[전투] 상대 회피 확률 -30%p, 상대 필살 확률 -10%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value - 0.30;
|
||||
}
|
||||
if($statName === 'warCriticalRatio'){
|
||||
return $value - 0.10;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_격노시도;
|
||||
use sammo\WarUnitTrigger\che_격노발동;
|
||||
|
||||
class che_격노_구정신단경 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '구정신단경';
|
||||
protected $name = '구정신단경(격노)';
|
||||
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_격노시도($unit, che_격노시도::TYPE_ITEM),
|
||||
new che_격노발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_계략_삼략 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 22;
|
||||
protected $rawName = '삼략';
|
||||
protected $name = '삼략(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
|
||||
@@ -16,7 +15,7 @@ class che_계략_삼략 extends \sammo\BaseItem{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
}
|
||||
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_계략_육도 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 21;
|
||||
protected $rawName = '육도';
|
||||
protected $name = '육도(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
|
||||
@@ -16,7 +15,7 @@ class che_계략_육도 extends \sammo\BaseItem{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
}
|
||||
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_계략_이추 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 5;
|
||||
protected $rawName = '이추';
|
||||
protected $name = '이추(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
|
||||
@@ -18,11 +17,11 @@ class che_계략_이추 extends \sammo\BaseItem{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
}
|
||||
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
function isConsumableNow(string $actionType, string $command):bool{
|
||||
function tryConsumeNow(General $general, string $actionType, string $command):bool{
|
||||
if($actionType == 'GeneralCommand' && $command == '계략'){
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_계략_향낭 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 5;
|
||||
protected $rawName = '항냥';
|
||||
protected $name = '항냥(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
|
||||
@@ -18,11 +17,11 @@ class che_계략_향낭 extends \sammo\BaseItem{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.5;
|
||||
}
|
||||
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
function isConsumableNow(string $actionType, string $command):bool{
|
||||
function tryConsumeNow(General $general, string $actionType, string $command):bool{
|
||||
if($actionType == 'GeneralCommand' && $command == '계략'){
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\WarUnitCity;
|
||||
|
||||
class che_공성_묵자 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '묵자';
|
||||
protected $name = '묵자(공성)';
|
||||
protected $info = '[전투] 성벽 공격 시 대미지 +50%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->getOppose() instanceof WarUnitCity){
|
||||
return [1.5, 1];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\Util;
|
||||
|
||||
class che_내정_납금박산로 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '납금박산로';
|
||||
protected $name = '납금박산로(내정)';
|
||||
protected $info = '[내정] 내정 성공률 +20%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value){
|
||||
if(in_array($turnType, ['상업', '농업', '기술', '성벽', '수비', '치안', '민심', '인구'])){
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
|
||||
class che_농성_위공자병법 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '위공자병법';
|
||||
protected $name = '위공자병법(농성)';
|
||||
protected $info = '[계략] 장수 주둔 도시 화계·탈취·파괴·선동 : 성공률 -30%p<br>[전투] 상대 계략 시도 확률 -10%p, 상대 계략 성공 확률 -10%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'sabotageDefence'){
|
||||
return $value + 0.3;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value - 0.1;
|
||||
}
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value - 0.1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
|
||||
class che_농성_주서음부 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '주서음부';
|
||||
protected $name = '주서음부(농성)';
|
||||
protected $info = '[계략] 장수 주둔 도시 화계·탈취·파괴·선동 : 성공률 -30%p<br>[전투] 상대 계략 시도 확률 -10%p, 상대 계략 성공 확률 -10%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'sabotageDefence'){
|
||||
return $value + 0.3;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value - 0.1;
|
||||
}
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value - 0.1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
class che_능력치_무력_두강주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '두강주';
|
||||
protected $name = '두강주(무력)';
|
||||
protected $info = '[능력치] 무력 +5 +(5년마다 +1)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'strength'){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
class che_능력치_지력_이강주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '이강주';
|
||||
protected $name = '이강주(지력)';
|
||||
protected $info = '[능력치] 지력 +5 +(5년마다 +1)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'intel'){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
class che_능력치_통솔_보령압주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '보령압주';
|
||||
protected $name = '보령압주(통솔)';
|
||||
protected $info = '[능력치] 통솔 +5 +(5년마다 +1)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'leadership'){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ class che_명마_12_옥란백용구 extends \sammo\BaseStatItem{
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 남은 병력에 따라 회피 확률 증가. 최대 +30%p";
|
||||
$this->info .= "<br>[전투] 남은 병력이 적을수록 회피 확률 증가. 최대 +30%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
|
||||
class che_명성_구석 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '구석';
|
||||
protected $name = '구석(명성)';
|
||||
protected $info = '명성 +15%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName == 'experience'){
|
||||
return $value * 1.15;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,9 @@ use \sammo\WarUnitTrigger\che_반계발동;
|
||||
|
||||
class che_반계_백우선 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 45;
|
||||
protected $rawName = '백우선';
|
||||
protected $name = '백우선(반계)';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 20% 확률로 되돌림';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 30% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%), 소모 군량 +10%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -27,9 +26,19 @@ class che_반계_백우선 extends \sammo\BaseItem{
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName == 'killRice'){
|
||||
return $value * 1.1;
|
||||
}
|
||||
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
|
||||
return $value + 0.4;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301, 0.2),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301, 0.3),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@ use \sammo\WarUnitTrigger\che_반계발동;
|
||||
|
||||
class che_반계_파초선 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 45;
|
||||
protected $rawName = '파초선';
|
||||
protected $name = '파초선(반계)';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 20% 확률로 되돌림';
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저지발동;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_반계저지_박혁론 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '박혁론';
|
||||
protected $name = '박혁론(반계저지)';
|
||||
protected $info = '[전투] 상대의 계략 되돌림 불가';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '반계불가'),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\DB;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Util;
|
||||
|
||||
class che_보물_도기 extends \sammo\BaseItem
|
||||
{
|
||||
|
||||
protected $rawName = '도기';
|
||||
protected $name = '도기(보물)';
|
||||
protected $info = '[개인] 판매 시 장수 소지금과 국고에 금, 쌀 중 하나를 추가 (총 +10,000, 5년마다 +10,000)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): ?array
|
||||
{
|
||||
if ($aux === null){
|
||||
return $aux;
|
||||
}
|
||||
if ($actionType !== '장비매매') {
|
||||
return $aux;
|
||||
}
|
||||
if ($phase !== '판매') {
|
||||
return $aux;
|
||||
}
|
||||
if (($aux['itemCode']??'') !== Util::getClassNameFromObj($this)){
|
||||
return $aux;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
$score = 10000 * (1 + Util::valueFit(intdiv($relYear, 5), 0));
|
||||
|
||||
[$resName, $resKey] = Util::choiceRandom([
|
||||
['금', 'gold'],
|
||||
['쌀', 'rice']
|
||||
]);
|
||||
|
||||
$nationId = $general->getVar('nation');
|
||||
|
||||
if ($nationId != 0) {
|
||||
$db->update('nation', [
|
||||
$resKey => $db->sqleval('%b + %i', $resKey, Util::toInt($score / 2))
|
||||
], 'nation=%i', $nationId);
|
||||
}
|
||||
$general->increaseVar($resKey, $score - Util::toInt($score / 2));
|
||||
|
||||
$score = Util::round($score);
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("재산과 국고에 총 {$resName} <C>{$scoreText}</>을 보충합니다.");
|
||||
return $aux;
|
||||
}
|
||||
}
|
||||
@@ -15,13 +15,20 @@ use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
class che_부적_태현청생부 extends \sammo\BaseItem
|
||||
{
|
||||
|
||||
protected $id = 9;
|
||||
protected $rawName = '태현청생부';
|
||||
protected $name = '태현청생부(부적)';
|
||||
protected $info = '[전투] 저격 불가, 부상 없음';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if($statName === 'injuryProb'){
|
||||
return $value -= 1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\Util;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\전투력보정;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_불굴_상편 extends \sammo\BaseItem
|
||||
{
|
||||
|
||||
protected $rawName = '상편';
|
||||
protected $name = '상편(불굴)';
|
||||
protected $info = '[전투] 남은 병력이 적을수록 공격력 증가. 최대 +50%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$leadership = $unit->getGeneral()->getLeadership();
|
||||
$crew = $unit->getGeneral()->getVar('crew');
|
||||
|
||||
$crewRatio = Util::valueFit($crew / ($leadership * 100), 0, 1);
|
||||
return new WarUnitTriggerCaller(
|
||||
new 전투력보정($unit, 1 + 0.5 * (1 - $crewRatio))
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_사기_두강주 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 15;
|
||||
protected $rawName = '두강주';
|
||||
protected $name = '두강주(사기)';
|
||||
protected $info = '[전투] 사기 보정 +10';
|
||||
@@ -18,4 +17,6 @@ class che_사기_두강주 extends \sammo\BaseItem{
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//NOTE: 구버전
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_사기_보령압주 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 16;
|
||||
protected $rawName = '보령압주';
|
||||
protected $name = '보령압주(사기)';
|
||||
protected $info = '[전투] 사기 보정 +10';
|
||||
@@ -18,4 +17,6 @@ class che_사기_보령압주 extends \sammo\BaseItem{
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//NOTE: 구버전
|
||||
@@ -5,7 +5,6 @@ use \sammo\General;
|
||||
|
||||
class che_사기_의적주 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 14;
|
||||
protected $rawName = '의적주';
|
||||
protected $name = '의적주(사기)';
|
||||
protected $info = '[전투] 사기 보정 +10';
|
||||
|
||||
@@ -5,16 +5,15 @@ use \sammo\General;
|
||||
|
||||
class che_사기_초선화 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 20;
|
||||
protected $rawName = '초선화';
|
||||
protected $name = '초선화(사기)';
|
||||
protected $info = '[전투] 사기 보정 +14';
|
||||
protected $info = '[전투] 사기 보정 +15';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'bonusAtmos'){
|
||||
return $value + 14;
|
||||
return $value + 15;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -5,16 +5,15 @@ use \sammo\General;
|
||||
|
||||
class che_사기_춘화첩 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 19;
|
||||
protected $rawName = '춘화첩';
|
||||
protected $name = '춘화첩(사기)';
|
||||
protected $info = '[전투] 사기 보정 +14';
|
||||
protected $info = '[전투] 사기 보정 +15';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'bonusAtmos'){
|
||||
return $value + 14;
|
||||
return $value + 15;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -3,16 +3,16 @@ namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use sammo\GameConst;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\능력치변경;
|
||||
|
||||
class che_사기_탁주 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 3;
|
||||
protected $rawName = '탁주';
|
||||
protected $name = '탁주(사기)';
|
||||
protected $info = '[전투] 사기 +6. 1회용';
|
||||
protected $info = '[전투] 사기 +30(한도 내). 1회용';
|
||||
protected $cost = 1000;
|
||||
protected $consumable = true;
|
||||
protected $buyable = true;
|
||||
@@ -20,7 +20,7 @@ class che_사기_탁주 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new 능력치변경($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 'atmos', '+', 6)
|
||||
new 능력치변경($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 'atmos', '+', 30, null, GameConst::$maxAtmosByWar)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\전투력보정;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_상성보정_과실주 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '과실주';
|
||||
protected $name = '과실주(상성)';
|
||||
protected $info = '[전투] 대등/유리한 병종 전투시 공격력 +10%, 피해 -10%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$oppose = $unit->getOppose();
|
||||
$attackCoef = $unit->getCrewType()->getAttackCoef($oppose->getCrewType());
|
||||
if($attackCoef < 1){
|
||||
return null;
|
||||
}
|
||||
return new WarUnitTriggerCaller(
|
||||
new 전투력보정($unit, 1.1, 0.9)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
|
||||
class che_숙련_동작 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '동작';
|
||||
protected $name = '동작(숙련)';
|
||||
protected $info = '숙련 +15%';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName == 'addDex'){
|
||||
return $value * 1.15;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_약탈발동;
|
||||
use sammo\WarUnitTrigger\che_약탈시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_약탈_옥벽 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '옥벽';
|
||||
protected $name = '옥벽(약탈)';
|
||||
protected $info = '[전투] 새로운 상대와 전투 시 20% 확률로 상대 금, 쌀 10% 약탈';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_약탈시도($unit, che_약탈시도::TYPE_ITEM, 0.2, 0.1),
|
||||
new che_약탈발동($unit, che_약탈발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\che_위압시도;
|
||||
use \sammo\WarUnitTrigger\che_위압발동;
|
||||
|
||||
class che_위압_조목삭 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '조목삭';
|
||||
protected $name = '조목삭(위압)';
|
||||
protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_위압시도($unit),
|
||||
new che_위압발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,6 @@ use sammo\WarUnitTrigger\che_전투치료시도;
|
||||
|
||||
class che_의술_상한잡병론 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 24;
|
||||
protected $rawName = '상한잡병론';
|
||||
protected $name = '상한잡병론(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
@@ -29,7 +28,7 @@ class che_의술_상한잡병론 extends \sammo\BaseItem{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
use \sammo\GeneralTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_전투치료발동;
|
||||
use sammo\WarUnitTrigger\che_전투치료시도;
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_의술_정력견혈산 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '정력견혈산';
|
||||
protected $name = '정력견혈산(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
return new GeneralTriggerCaller(
|
||||
new GeneralTrigger\che_도시치료($general)
|
||||
);
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,6 @@ use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_의술_청낭서 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 23;
|
||||
protected $rawName = '청낭서';
|
||||
protected $name = '청낭서(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
@@ -29,7 +28,7 @@ class che_의술_청낭서 extends \sammo\BaseItem{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,6 @@ use sammo\WarUnitTrigger\che_전투치료시도;
|
||||
|
||||
class che_의술_태평청령 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 24;
|
||||
protected $rawName = '태평청령';
|
||||
protected $name = '태평청령(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
@@ -29,7 +28,7 @@ class che_의술_태평청령 extends \sammo\BaseItem{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*303),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,6 @@ use \sammo\WarUnitTrigger\che_저격발동;
|
||||
|
||||
class che_저격_매화수전 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 70;
|
||||
protected $rawName = '매화수전';
|
||||
protected $name = '매화수전(저격)';
|
||||
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+20';
|
||||
|
||||
@@ -12,7 +12,6 @@ use \sammo\WarUnitTrigger\che_저격발동;
|
||||
|
||||
class che_저격_비도 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 70;
|
||||
protected $rawName = '비도';
|
||||
protected $name = '비도(저격)';
|
||||
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+20';
|
||||
|
||||
@@ -10,10 +10,9 @@ use \sammo\BaseWarUnitTrigger;
|
||||
|
||||
class che_저격_수극 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 2;
|
||||
protected $rawName = '수극';
|
||||
protected $name = '수극(저격)';
|
||||
protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
|
||||
protected $info = '[전투] 전투 개시 시 저격. 1회용';
|
||||
protected $cost = 1000;
|
||||
protected $consumable = true;
|
||||
protected $buyable = true;
|
||||
@@ -21,12 +20,12 @@ class che_저격_수극 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
|
||||
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 1, 20, 40),
|
||||
new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
function isConsumableNow(string $actionType, string $command):bool{
|
||||
function tryConsumeNow(General $general, string $actionType, string $command):bool{
|
||||
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\Util;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저지발동;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_저지_삼황내문 extends \sammo\BaseItem{
|
||||
protected $rawName = '삼황내문';
|
||||
protected $name = '삼황내문(저지)';
|
||||
protected $info = '[전투] 수비 시 첫 페이즈 저지, 50% 확률로 2 페이즈 저지';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
if($unit->isAttacker()){
|
||||
return null;
|
||||
}
|
||||
if($unit->getPhase() >= 2){
|
||||
return null;
|
||||
}
|
||||
if($unit->getPhase() == 1 && Util::randBool(0.5)){
|
||||
return null;
|
||||
}
|
||||
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, true, '특수', '저지'),
|
||||
new che_저지발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user