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core/hwe/sammo/Command/Nation/che_피장파장.php
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2022-03-29 02:06:47 +09:00

293 lines
10 KiB
PHP

<?php
namespace sammo\Command\Nation;
use \sammo\{
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
KVStorage,
Message,
MessageTarget
};
use function \sammo\buildNationCommandClass;
use function \sammo\getAllNationStaticInfo;
use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_피장파장 extends Command\NationCommand
{
static protected $actionName = '피장파장';
static public $reqArg = true;
static public $delayCnt = 60;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('destNationID', $this->arg)) {
return false;
}
if (!key_exists('commandType', $this->arg)) {
return false;
}
$destNationID = $this->arg['destNationID'];
$commandType = $this->arg['commandType'];
if (!is_int($destNationID)) {
return false;
}
if ($destNationID < 1) {
return false;
}
if (!is_string($commandType)) {
return false;
}
if (!in_array($commandType, GameConst::$availableChiefCommand['전략'])) {
return false;
}
$this->arg = [
'destNationID' => $destNationID,
'commandType' => $commandType
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
];
}
protected function initWithArg()
{
$this->setDestNation($this->arg['destNationID'], null);
if ($this->getNationID() == 0) {
$this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity()
];
return;
}
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if ($currYearMonth < $nextAvailableTurn) {
$this->fullConditionConstraints = [
ConstraintHelper::AlwaysFail('해당 전략을 아직 사용할 수 없습니다')
];
return;
}
$this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowDiplomacyBetweenStatus(
[0, 1],
'선포, 전쟁중인 상대국에게만 가능합니다.'
),
];
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn() + 1;
return "{$name}/{$reqTurn}턴(대상 재사용 대기 {$this->getTargetPostReqTurn()})";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 1;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getTargetPostReqTurn(): int
{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount * 2) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
$nextTerm = Util::valueFit($nextTerm, Util::round(static::$delayCnt * 1.2));
return $nextTerm;
}
public function getBrief(): string
{
$commandName = $this->getName();
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$targetCommandName = $cmd->getName();
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
return "【{$destNationName}】에 【{$targetCommandName}{$commandName}";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year'];
$month = $this->env['month'];
$nation = $this->nation;
$nationID = $nation['nation'];
$nationName = $nation['name'];
$destNation = $this->destNation;
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을');
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<G><b>{$cmd->getName()}</b></> 전략의 {$commandName} 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush();
}
$josaYiCommand = JosaUtil::pick($commandName, '이');
$broadcastMessage = "아국에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i', $destNationID);
foreach ($destNationGeneralList as $destNationGeneralID) {
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$destNationGeneralLogger->flush();
}
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <G><b>{$cmd->getName()}</b></> <M>{$commandName}</>{$josaUl} 발동");
$destNationLogger->flush();
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <G><b>{$cmd->getName()}</b></> <M>{$commandName}</>{$josaUl} 발동");
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$destNationStor = KVStorage::getStorage($db, $destNationID, 'nation_env');
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
$nationStor->setValue($cmd->getNextExecuteKey(), $yearMonth + $this->getTargetPostReqTurn());
$destDelay = max($destNationStor->getValue($cmd->getNextExecuteKey()) ?? 0, $yearMonth);
$destNationStor->setValue($cmd->getNextExecuteKey(), $destDelay + static::$delayCnt);
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$generalObj = $this->generalObj;
$nationID = $generalObj->getNationID();
$nationList = [];
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
foreach (getAllNationStaticInfo() as $destNation) {
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
$nationTarget = [
'id' => $destNation['nation'],
'name' => $destNation['name'],
'color' => $destNation['color'],
'power' => $destNation['power'],
];
if (!$testCommand->hasFullConditionMet()) {
$nationTarget['notAvailable'] = true;
}
if ($destNation['nation'] == $nationID) {
$nationTarget['notAvailable'] = true;
}
$nationList[] = $nationTarget;
}
$availableCommandTypeList = [];
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
foreach (GameConst::$availableChiefCommand['전략'] as $commandType) {
$cmd = buildNationCommandClass($commandType, $generalObj, $this->env, new LastTurn());
$cmdName = $cmd->getName();
$remainTurn = 0;
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if ($nextAvailableTurn !== null && $currYearMonth < $nextAvailableTurn) {
$remainTurn = $nextAvailableTurn - $currYearMonth;
}
$availableCommandTypeList[$commandType] = ['name' => $cmdName, 'remainTurn' => $remainTurn];
}
return [
'procRes' => [
'nationList' => $nationList,
'startYear' => $this->env['startyear'],
'delayCnt' => static::$delayCnt,
'postReqTurn' => $this->getTargetPostReqTurn(),
'availableCommandTypeList' => $availableCommandTypeList
],
];
}
}