arg === null) { return false; } //NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음 if (!key_exists('destNationID', $this->arg)) { return false; } if (!key_exists('commandType', $this->arg)) { return false; } $destNationID = $this->arg['destNationID']; $commandType = $this->arg['commandType']; if (!is_int($destNationID)) { return false; } if ($destNationID < 1) { return false; } if (!is_string($commandType)) { return false; } if (!in_array($commandType, GameConst::$availableChiefCommand['전략'])) { return false; } $this->arg = [ 'destNationID' => $destNationID, 'commandType' => $commandType ]; return true; } protected function init() { $general = $this->generalObj; $env = $this->env; $this->setCity(); $this->setNation(); $this->minConditionConstraints = [ ConstraintHelper::OccupiedCity(), ConstraintHelper::BeChief(), ]; } protected function initWithArg() { $this->setDestNation($this->arg['destNationID'], null); if ($this->getNationID() == 0) { $this->fullConditionConstraints = [ ConstraintHelper::OccupiedCity() ]; return; } $cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn()); $currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']); $nextAvailableTurn = $cmd->getNextAvailableTurn(); if ($currYearMonth < $nextAvailableTurn) { $this->fullConditionConstraints = [ ConstraintHelper::AlwaysFail('해당 전략을 아직 사용할 수 없습니다') ]; return; } $this->fullConditionConstraints = [ ConstraintHelper::OccupiedCity(), ConstraintHelper::BeChief(), ConstraintHelper::ExistsDestNation(), ConstraintHelper::AllowDiplomacyBetweenStatus( [0, 1], '선포, 전쟁중인 상대국에게만 가능합니다.' ), ]; } public function getCommandDetailTitle(): string { $name = $this->getName(); $reqTurn = $this->getPreReqTurn() + 1; return "{$name}/{$reqTurn}턴(대상 재사용 대기 {$this->getTargetPostReqTurn()})"; } public function getCost(): array { return [0, 0]; } public function getPreReqTurn(): int { return 1; } public function getPostReqTurn(): int { return 0; } public function getTargetPostReqTurn(): int { $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $nextTerm = Util::round(sqrt($genCount * 2) * 10); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); $nextTerm = Util::valueFit($nextTerm, Util::round(static::$delayCnt * 1.2)); return $nextTerm; } public function getBrief(): string { $commandName = $this->getName(); $cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn()); $targetCommandName = $cmd->getName(); $destNationName = getNationStaticInfo($this->arg['destNationID'])['name']; return "【{$destNationName}】에 【{$targetCommandName}】 {$commandName}"; } public function run(): bool { if (!$this->hasFullConditionMet()) { throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $env = $this->env; $general = $this->generalObj; $generalID = $general->getID(); $generalName = $general->getName(); $date = $general->getTurnTime($general::TURNTIME_HM); $year = $this->env['year']; $month = $this->env['month']; $nation = $this->nation; $nationID = $nation['nation']; $nationName = $nation['name']; $destNation = $this->destNation; $destNationID = $destNation['nation']; $destNationName = $destNation['name']; $josaYi = JosaUtil::pick($generalName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이'); $commandName = $this->getName(); $josaUl = JosaUtil::pick($commandName, '을'); $cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn()); $logger = $general->getLogger(); $logger->pushGeneralActionLog("{$cmd->getName()} 전략의 {$commandName} 발동! <1>$date"); $general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1)); $broadcastMessage = "{$generalName}{$josaYi} {$destNationName}{$cmd->getName()} 전략의 {$commandName}{$josaUl} 발동하였습니다."; $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); foreach ($nationGeneralList as $nationGeneralID) { $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month); $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $nationGeneralLogger->flush(); } $josaYiCommand = JosaUtil::pick($commandName, '이'); $broadcastMessage = "아국에 {$cmd->getName()} 전략의 {$commandName}{$josaYiCommand} 발동되었습니다."; $destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i', $destNationID); foreach ($destNationGeneralList as $destNationGeneralID) { $destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month); $destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $destNationGeneralLogger->flush(); } $destNationLogger = new ActionLogger(0, $destNationID, $year, $month); $destNationLogger->pushNationalHistoryLog("{$nationName}{$generalName}{$josaYi} 아국에 {$cmd->getName()} {$commandName}{$josaUl} 발동"); $destNationLogger->flush(); $logger->pushNationalHistoryLog("{$generalName}{$josaYi} {$destNationName}{$cmd->getName()} {$commandName}{$josaUl} 발동"); $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $destNationStor = KVStorage::getStorage($db, $destNationID, 'nation_env'); $yearMonth = Util::joinYearMonth($env['year'], $env['month']); $nationStor->setValue($cmd->getNextExecuteKey(), $yearMonth + $this->getTargetPostReqTurn()); $destDelay = max($destNationStor->getValue($cmd->getNextExecuteKey()) ?? 0, $yearMonth); $destNationStor->setValue($cmd->getNextExecuteKey(), $destDelay + static::$delayCnt); $general->applyDB($db); return true; } public function exportJSVars(): array { $generalObj = $this->generalObj; $nationID = $generalObj->getNationID(); $nationList = []; $testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn()); foreach (getAllNationStaticInfo() as $destNation) { $testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]); $nationTarget = [ 'id' => $destNation['nation'], 'name' => $destNation['name'], 'color' => $destNation['color'], 'power' => $destNation['power'], ]; if (!$testCommand->hasFullConditionMet()) { $nationTarget['notAvailable'] = true; } if ($destNation['nation'] == $nationID) { $nationTarget['notAvailable'] = true; } $nationList[] = $nationTarget; } $availableCommandTypeList = []; $currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']); foreach (GameConst::$availableChiefCommand['전략'] as $commandType) { $cmd = buildNationCommandClass($commandType, $generalObj, $this->env, new LastTurn()); $cmdName = $cmd->getName(); $remainTurn = 0; $nextAvailableTurn = $cmd->getNextAvailableTurn(); if ($nextAvailableTurn !== null && $currYearMonth < $nextAvailableTurn) { $remainTurn = $nextAvailableTurn - $currYearMonth; } $availableCommandTypeList[$commandType] = ['name' => $cmdName, 'remainTurn' => $remainTurn]; } return [ 'procRes' => [ 'nationList' => $nationList, 'startYear' => $this->env['startyear'], 'delayCnt' => static::$delayCnt, 'postReqTurn' => $this->getTargetPostReqTurn(), 'availableCommandTypeList' => $availableCommandTypeList ], ]; } }