Compare commits

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Author SHA1 Message Date
jyp9 d573e9f98a fix: 병가 인구 상승률 버그 수정
fix: 병가 인구 상승률 버그 수정
2024-07-30 14:55:40 +09:00
Hide_D 3ad16d96be game: 긴급천도시 모든 장수에게 알림,
- 수뇌에게는 집합 메시지도 남김
2024-07-16 13:09:43 +09:00
Hide_D d8870caf29 feat: 포인트 초기화 추가
- 급하니까 일단 땜빵
2024-07-10 18:11:10 +00:00
Hide_D 7c9d5d34f6 feat: 스탯 초기화용 API 준비 2024-07-10 17:20:38 +00:00
Hide_D 5268ce9b71 game: 훈련, 사기진작 시 병력이 낮을 때도 숙련 상승량 조정 2024-07-10 17:00:35 +00:00
Hide_D e395c98a6c fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 (#254)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/254
2024-07-08 17:01:17 +09:00
Hide_D d5897e2a49 fix: 건국 유니크 100% 수정 2024-06-22 15:42:58 +00:00
Hide_D c82003f982 game: 건국시 확정 유니크, 유산 포인트 250점 2024-06-22 15:41:43 +00:00
Hide_D 5447274aa8 game: 사령턴 입력, 인사부 처리 시 삭턴 변경 2024-06-22 15:28:39 +00:00
Hide_D 688162ffbf fix: 이벤트 클래식은 907이 아니라 908이었어야함 2024-06-20 12:31:49 +00:00
Hide_D 220d1d821d fix: 삼황내문 로직 누락 수정 2024-06-19 13:23:07 +09:00
Hide_D 2b16c3c1a9 fix: 삼황내문을 새 저지 로직에 맞게 변경 2024-06-19 13:22:20 +09:00
Hide_D d731acdaef Revert "fix: 삼황내문을 새 저지 로직에 맞게 수정"
This reverts commit 3511b159a8.
2024-06-19 13:19:30 +09:00
Hide_D 3511b159a8 fix: 삼황내문을 새 저지 로직에 맞게 수정 2024-06-19 13:18:15 +09:00
Hide_D 28cea4ee09 fix: 메시지 수정 2024-06-08 18:55:48 +00:00
Hide_D 8e7227c29d fix: DummyGeneral에 penaltyList 2024-06-08 18:52:47 +00:00
Hide_D f0cc22d9d8 fix: NoChief 처리 부실 2024-06-08 18:48:46 +00:00
Hide_D b6f19fa38b feat: 유산포인트로 장수 소유자 확인 2024-06-08 18:42:39 +00:00
Hide_D 86305087f7 Revert "장수목록에서 장수명에 마우스를 올리면 본닉 공개"
This reverts commit a3d7ef30dd.
2024-06-08 17:52:13 +00:00
Hide_D 7b6f64db61 fix: 유저장이 수뇌 금지 장수밖에 없을때 NPC 임명 동작 2024-06-08 17:47:35 +00:00
Hide_D 06f086bcf0 fix: penalty 오타 2024-06-08 17:37:43 +00:00
Hide_D 606c1664f2 feat: 내정보에 징계목록 출력 2024-06-08 17:37:33 +00:00
Hide_D 0c07060f4d feat: 메시지 전송 페널티 2024-06-08 17:22:10 +00:00
Hide_D 8bd0cc1c64 feat: 건국 금지, 지정 임관 금지 패널티 2024-06-08 17:21:55 +00:00
Hide_D f12262b946 feat: 건국 불가 페널티 2024-06-08 16:16:52 +00:00
Hide_D 9415d79a3a feat: Constraint 시스템에 NoPaneltyKey 추가 2024-06-08 16:15:19 +00:00
Hide_D ad223a9c75 feat: NPC 임명로직에 NoChief, NoAmbassador 반영 2024-06-08 16:06:22 +00:00
Hide_D 8737b19e79 fix: 이미 수뇌인 장수는 NPC에게 외교권을 못받는 버그 수정 2024-06-08 15:58:52 +00:00
Hide_D 552d73430c feat: 유저장의 수뇌 임명 불가 penalty 2024-06-08 15:55:26 +00:00
Hide_D fba5fbdb6b feat: PenaltyKey::NoChiefTurnInput 2024-06-08 15:48:01 +00:00
Hide_D 3da11bf21c feat: 내 정보 설정 저장지 페널티 갱신 2024-06-08 15:41:27 +00:00
Hide_D c83f9a0465 game: 휴전 -> 종전 2024-06-08 14:43:40 +00:00
Hide_D 9f67ae1f4e feat: General::penaltyList 2024-06-08 14:38:31 +00:00
Hide_D 383431b79f feat: PenaltyKey enum 2024-06-08 14:06:12 +00:00
Hide_D d5c0d16758 game: 저지 작동 방식 변경
- 최대 페이즈를 1 깎는 형태로 변경
2024-06-08 13:24:32 +00:00
devsamanddevsam 87294d5477 fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 2024-06-01 07:00:35 +09:00
32 changed files with 1169 additions and 347 deletions
+6 -17
View File
@@ -32,8 +32,10 @@ if ($type <= 0 || $type > 15) {
}
$ownerNameList = [];
foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]) {
$ownerNameList[$ownerID] = $ownerName;
if ($gameStor->isunited) {
foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]) {
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
@@ -52,15 +54,6 @@ foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', 'common') ?>
<style>
.hidden {
display: none;
}
.generalName:hover > .hidden {
display: block;
}
</style>
</head>
<body>
@@ -175,11 +168,7 @@ foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID
$name = formatName($general['name'], $general['npc']);
if (key_exists($general['owner'], $ownerNameList)) {
if ($gameStor->isunited) {
$name = $name . '<br><small class=\'userName\'>(' . $ownerNameList[$general['owner']] . ')</small>';
} else {
$name = $name . '<br><small class=\'userName hidden\'>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
@@ -196,7 +185,7 @@ foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID
data-npc-type='{$general['npc']}'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center class='generalName'>$name</td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>" . displayCharInfo($general['personal']) . "</td>
<td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td>
+11 -3
View File
@@ -136,13 +136,21 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
+8 -6
View File
@@ -9,6 +9,7 @@ use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
require_once 'process_war.php';
@@ -376,11 +377,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty['noTopSecret'] ?? false) {
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noChief'] ?? false) {
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noAmbassador'] ?? false) {
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
$secretMax = 2;
}
return $secretMax;
@@ -403,7 +404,7 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
if ($penalty['noSecret'] ?? false) {
if ($penalty[PenaltyKey::NoChief->value] ?? false) {
return 0;
}
@@ -1668,8 +1669,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob *= GameConst::$uniqueTrialCoef;
@@ -1683,6 +1682,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득
$prob = 1;
}
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) {
+15
View File
@@ -3,6 +3,7 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
@@ -434,6 +435,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
@@ -473,6 +481,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
}
_setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [
'result'=>true,
'brief'=>$commandObj->getBrief(),
+2 -2
View File
@@ -372,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue;
}
//양측 기간 모두 0이 되는 상황이면
//양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
@@ -381,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [
'state' => 2,
'term' => 0,
+129 -98
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php";
include "func.php";
@@ -21,92 +24,99 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
if ($myOfficerLevel < 5) {
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
'result' => false,
'reason' => '수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
if ($action === '추방' && $destGeneralID == 0) {
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
'result' => false,
'reason' => '장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
if ($destGeneralID == 0) {
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
} else {
$general = General::createObjFromDB($destGeneralID);
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
'result' => false,
'reason' => '올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
if ($nationID != $general->getNationID()) {
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
'result' => false,
'reason' => '아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
if ($officerLevel == 12) {
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
'result' => false,
'reason' => '군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
$generalID = $general->getID();
$nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
// 임명가능 레벨
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
if ($targetOfficerLevel < $lv) {
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
}
@@ -115,52 +125,59 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
if (CityConst::byID($cityID) === null) {
return '올바르지 않은 도시입니다';
}
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
if ($officerSet === null) {
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
if (isOfficerSet($officerSet, $targetOfficerLevel)) {
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
@@ -169,22 +186,25 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
function do추방(General $general, int $myOfficerLevel): ?string
{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
if ($permission == 4) {
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
@@ -192,17 +212,17 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
if ($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
if ($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
@@ -220,27 +240,26 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
$general->setVar('makelimit', $oldMakeLimit);
}
else{
} else {
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
if ($general->getVar('troop') == $generalID) {
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
'troop' => 0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2){
if ($general->getNPCType() >= 2) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
@@ -279,24 +298,24 @@ function do추방(General $general, int $myOfficerLevel):?string{
}
}
if($env['year'] < $env['startyear']+3) {
if ($env['year'] < $env['startyear'] + 3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
'injury' => $db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
@@ -308,62 +327,74 @@ function do추방(General $general, int $myOfficerLevel):?string{
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
if ($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) {
if (!$destCityID) {
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
'result' => false,
'reason' => '도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
if (5 <= $officerLevel && $officerLevel < 12) {
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
'result' => false,
'reason' => '올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
if ($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
'result' => false,
'reason' => '올바르지 않은 명령입니다.'
]);
+37 -15
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
include "lib.php";
@@ -24,14 +25,13 @@ if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
if ($defence_train <= 90) {
$defence_train = Util::round($defence_train, -1);
}
else{
} else {
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
if ($tnmt < 0 || $tnmt > 1) {
$tnmt = 1;
}
@@ -39,8 +39,8 @@ $db = DB::db();
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
if ($defence_train !== $me->getVar('defence_train')) {
if ($defence_train == 999) {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$affectedTrain = -3;
@@ -49,8 +49,7 @@ if($defence_train !== $me->getVar('defence_train')){
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
}
else{
} else {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
@@ -60,21 +59,44 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){
if ($me->getNPCType() == 1 && $detachNPC) {
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
if ($turnterm < 10) {
$targetKillTurn = 30 / $turnterm;
}
else{
} else {
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
'result' => true,
'reason' => 'success'
]);
+10 -7
View File
@@ -718,14 +718,17 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
foreach ($db->queryAllLists(
'SELECT no, officer_level FROM general WHERE nation=%i',
$defenderNationID
) as $defenderChiefID) {
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
$chiefLogger->flush();
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
if($defenderGeneralChiefLevel >= 5){
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
}
//천도
+154
View File
@@ -0,0 +1,154 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
+179
View File
@@ -0,0 +1,179 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
+9 -1
View File
@@ -7,6 +7,7 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
@@ -191,6 +192,9 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send();
return [
'msgType' => 'public',
@@ -231,7 +235,11 @@ class SendMessage extends \sammo\BaseAPI
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
$msg_min_interval = $penalty['sendPrivateMsgDelay'] ?? 2;
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
}
@@ -19,10 +19,14 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->isAttacker()){
return null;
}
if($unit->getPhase() >= 2){
if($unit->getPhase() > 0){
return null;
}
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
if($unit->hasActivatedSkillOnLog('저지') >= 2){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
return null;
}
+1 -1
View File
@@ -29,7 +29,7 @@ class che_병가 extends \sammo\BaseNation{
return $value;
}
public function onCalcNationalIncome(string $type, $amount):int{
public function onCalcNationalIncome(string $type, $amount){
if($type == 'pop' && $amount > 0){
return $amount * 0.8;
}
+5 -1
View File
@@ -18,6 +18,7 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -81,7 +82,8 @@ class che_건국 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -102,6 +104,7 @@ class che_건국 extends Command\GeneralCommand
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -199,6 +202,7 @@ class che_건국 extends Command\GeneralCommand
refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->increaseInheritancePoint(InheritanceKey::unifier, 250);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
+33 -20
View File
@@ -1,11 +1,15 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
GameConst,
GameUnitConst,
LastTurn,
Command
};
@@ -16,15 +20,18 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_사기진작 extends Command\GeneralCommand{
class che_사기진작 extends Command\GeneralCommand
{
static protected $actionName = '사기진작';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
@@ -33,13 +40,13 @@ class che_사기진작 extends Command\GeneralCommand{
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints=[
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
@@ -48,31 +55,35 @@ class che_사기진작 extends Command\GeneralCommand{
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
];
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$name = $this->getName();
//[$reqGold, $reqRice] = $this->getCost();
return "{$name}(통솔경험, 자금↓)";
}
public function getCost():array{
public function getCost(): array
{
$general = $this->generalObj;
return [Util::round($general->getVar('crew')/100), 0];
return [Util::round($general->getVar('crew') / 100), 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -81,7 +92,11 @@ class che_사기진작 extends Command\GeneralCommand{
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
$score = Util::clamp(
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta),
0,
Util::clamp(GameConst::$maxAtmosByCommand - $general->getVar('atmos'), 0),
);
$scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
@@ -93,7 +108,7 @@ class che_사기진작 extends Command\GeneralCommand{
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
$general->increaseVar('atmos', $score);
$general->setVar('train', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false);
@@ -111,6 +126,4 @@ class che_사기진작 extends Command\GeneralCommand{
return true;
}
}
}
+5 -2
View File
@@ -17,6 +17,7 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
class che_임관 extends Command\GeneralCommand
{
@@ -66,7 +67,8 @@ class che_임관 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction()
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoChosenAssignment),
];
}
@@ -92,7 +94,8 @@ class che_임관 extends Command\GeneralCommand
ConstraintHelper::BeNeutral(),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::AllowJoinAction()
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoChosenAssignment),
];
}
+4 -1
View File
@@ -74,12 +74,15 @@ class che_화계 extends Command\GeneralCommand
$maxGenScore = 0;
$probCorrection = 0;
$affectGeneralCount = 0;
foreach ($destCityGeneralList as $destGeneral) {
/** @var General $destGeneral */
if ($destGeneral->getNationID() != $destNationID) {
continue;
}
$affectGeneralCount++;
if ($statType === 'leadership') {
$genScore = $destGeneral->getLeadership();
} else if ($statType === 'strength') {
@@ -95,7 +98,7 @@ class che_화계 extends Command\GeneralCommand
$prob = $maxGenScore / GameConst::$sabotageProbCoefByStat;
$prob += $probCorrection;
$prob += (log(count($destCityGeneralList) + 1, 2) - 1.25) * GameConst::$sabotageDefenceCoefByGeneralCnt;
$prob += (log($affectGeneralCount + 1, 2) - 1.25) * GameConst::$sabotageDefenceCoefByGeneralCnt;
$prob += $destCity['secu'] / $destCity['secu_max'] / 5; //최대 20%p
$prob += $destCity['supply'] ? 0.1 : 0;
+34 -21
View File
@@ -1,11 +1,15 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
GameConst,
GameUnitConst,
LastTurn,
Command
};
@@ -17,66 +21,73 @@ use \sammo\Constraint\ConstraintHelper;
class che_훈련 extends Command\GeneralCommand{
class che_훈련 extends Command\GeneralCommand
{
static protected $actionName = '훈련';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints=[
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralTrainMargin(GameConst::$maxTrainByCommand),
];
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if($reqGold > 0){
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost():array{
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -85,7 +96,11 @@ class che_훈련 extends Command\GeneralCommand{
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta);
$score = Util::clamp(
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta),
0,
Util::clamp(GameConst::$maxTrainByCommand - $general->getVar('train'), 0)
);
$scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('atmos') * GameConst::$atmosSideEffectByTraining), 0);
@@ -97,7 +112,7 @@ class che_훈련 extends Command\GeneralCommand{
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('train', $score, 0, GameConst::$maxTrainByCommand);
$general->increaseVar('train', $score);
$general->setVar('atmos', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false);
@@ -112,6 +127,4 @@ class che_훈련 extends Command\GeneralCommand{
return true;
}
}
}
+130 -69
View File
@@ -1,9 +1,11 @@
<?php
namespace sammo\Constraint;
abstract class Constraint{
private function __construct(){
abstract class Constraint
{
private function __construct()
{
}
const REQ_GENERAL = 0x10;
@@ -18,7 +20,8 @@ abstract class Constraint{
const REQ_NUMERIC_ARG = self::REQ_ARG | 0x4000;
const REQ_BOOLEAN_ARG = self::REQ_ARG | 0x8000;
const REQ_ARRAY_ARG = self::REQ_ARG | 0x10000;
const REQ_BACKED_ENUM_ARG = self::REQ_ARG | 0x20000;
const REQ_VALUES = 0;
protected $general = null;
@@ -37,182 +40,241 @@ abstract class Constraint{
protected $tested = false;
protected $reason = null;
abstract public function test():bool;
abstract public function test(): bool;
static public function requiredValueType():int{
static public function requiredValueType(): int
{
return static::REQ_VALUES;
}
public function setGeneral(array $general){
public function setGeneral(array $general)
{
$this->general = $general;
$this->tested = false;
$this->reason = null;
}
public function setCity(array $city){
public function setCity(array $city)
{
$this->city = $city;
$this->tested = false;
$this->reason = null;
}
public function setNation(array $nation){
public function setNation(array $nation)
{
$this->nation = $nation;
$this->tested = false;
$this->reason = null;
}
public function setArg($arg){
public function setArg($arg)
{
$this->arg = $arg;
$this->tested = false;
$this->reason = null;
}
public function setEnv($env){
public function setEnv($env)
{
$this->env = $env;
$this->tested = false;
$this->reason = null;
}
public function setCmdArg($cmd_arg){
public function setCmdArg($cmd_arg)
{
$this->cmd_arg = $cmd_arg;
$this->tested = false;
$this->reason = null;
}
public function setDestGeneral(array $general){
public function setDestGeneral(array $general)
{
$this->destGeneral = $general;
$this->tested = false;
$this->reason = null;
}
public function setDestCity(array $city){
public function setDestCity(array $city)
{
$this->destCity = $city;
$this->tested = false;
$this->reason = null;
}
public function setDestNation(array $nation){
public function setDestNation(array $nation)
{
$this->destNation = $nation;
$this->tested = false;
$this->reason = null;
}
static public function build(array $input):self{
static public function build(array $input): self
{
$self = new static();
foreach($input as $key=>$value){
if($value === null){
foreach ($input as $key => $value) {
if ($value === null) {
continue;
}
switch($key){
case 'general': $self->setGeneral($value); break;
case 'city': $self->setCity($value); break;
case 'nation': $self->setNation($value); break;
case 'cmd_arg': $self->setCmdArg($value); break;
switch ($key) {
case 'general':
$self->setGeneral($value);
break;
case 'city':
$self->setCity($value);
break;
case 'nation':
$self->setNation($value);
break;
case 'cmd_arg':
$self->setCmdArg($value);
break;
case 'destGeneral': $self->setDestGeneral($value); break;
case 'destCity': $self->setDestCity($value); break;
case 'destNation': $self->setDestNation($value); break;
case 'destGeneral':
$self->setDestGeneral($value);
break;
case 'destCity':
$self->setDestCity($value);
break;
case 'destNation':
$self->setDestNation($value);
break;
}
}
return $self;
}
public function checkInputValues(bool $throwExeception=true):bool{
public function checkInputValues(bool $throwExeception = true): bool
{
$valueType = static::requiredValueType();
if(($valueType&static::REQ_GENERAL) && $this->general === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_GENERAL) && $this->general === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require general');
}
if(($valueType&static::REQ_CITY) && $this->city === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_CITY) && $this->city === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require city');
}
if(($valueType&static::REQ_NATION) && $this->nation === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_NATION) && $this->nation === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require nation');
}
if(($valueType&static::REQ_DEST_GENERAL) && $this->destGeneral === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_DEST_GENERAL) && $this->destGeneral === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require dest general');
}
if(($valueType&static::REQ_DEST_CITY) && $this->destCity === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_DEST_CITY) && $this->destCity === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require dest city');
}
if(($valueType&static::REQ_DEST_NATION) && $this->destNation === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_DEST_NATION) && $this->destNation === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require dest nation');
}
if (!($valueType&static::REQ_ARG)) {
return true;
if (!($valueType & static::REQ_ARG)) {
return true;
}
if($valueType === null){
if(!$throwExeception){return false; }
if ($valueType === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require arg');
}
if((($valueType&static::REQ_STRING_ARG)===static::REQ_STRING_ARG) && !is_string($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_STRING_ARG) === static::REQ_STRING_ARG) && !is_string($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require string arg');
}
if((($valueType&static::REQ_BOOLEAN_ARG)===static::REQ_BOOLEAN_ARG) && !is_bool($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_BOOLEAN_ARG) === static::REQ_BOOLEAN_ARG) && !is_bool($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require bool arg');
}
if((($valueType&static::REQ_INT_ARG)===static::REQ_INT_ARG) && !is_int($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_INT_ARG) === static::REQ_INT_ARG) && !is_int($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require int arg');
}
if((($valueType&static::REQ_NUMERIC_ARG)===static::REQ_NUMERIC_ARG) && !is_numeric($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_NUMERIC_ARG) === static::REQ_NUMERIC_ARG) && !is_numeric($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require numeric arg');
}
if((($valueType&static::REQ_ARRAY_ARG)===static::REQ_ARRAY_ARG) && !is_array($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_ARRAY_ARG) === static::REQ_ARRAY_ARG) && !is_array($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require array arg');
}
if ((($valueType & static::REQ_BACKED_ENUM_ARG) === static::REQ_BACKED_ENUM_ARG) && !($this->arg instanceof \BackedEnum)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require backed enum arg');
}
return true;
}
public function reason():?string{
if($this->tested === false){
throw new \RuntimeException(get_class($this).'::test가 실행되지 않음');
public function reason(): ?string
{
if ($this->tested === false) {
throw new \RuntimeException(get_class($this) . '::test가 실행되지 않음');
}
return $this->reason;
}
public static function testAll(array $constraintPacks, array $input, array $env):?array{
foreach($constraintPacks as $constraintArgs){
if (!$constraintArgs){
public static function testAll(array $constraintPacks, array $input, array $env): ?array
{
foreach ($constraintPacks as $constraintArgs) {
if (!$constraintArgs) {
continue;
}
$constraintName = $constraintArgs[0];
$method = __NAMESPACE__.'\\'.$constraintName.'::build';
$method = __NAMESPACE__ . '\\' . $constraintName . '::build';
/** @var \sammo\Constraint\Constraint $contraint */
$constraint = call_user_func($method,$input);
$constraint = call_user_func($method, $input);
assert($constraint instanceof Constraint);
$constraint->setEnv($env);
if(count($constraintArgs) == 2){
if (count($constraintArgs) == 2) {
$arg = $constraintArgs[1];
$constraint->setArg($arg);
}
if(!$constraint->test()){
if($constraint->reason() === null){
throw new \RuntimeException('Reason is not set:'.$constraintName);
if (!$constraint->test()) {
if ($constraint->reason() === null) {
throw new \RuntimeException('Reason is not set:' . $constraintName);
}
return [$constraintName, $constraint->reason()];
}
@@ -220,5 +282,4 @@ abstract class Constraint{
return null;
}
}
}
@@ -2,6 +2,8 @@
namespace sammo\Constraint;
use sammo\Enums\PenaltyKey;
class ConstraintHelper{
static function AdhocCallback(callable $callback):array{
@@ -176,6 +178,10 @@ class ConstraintHelper{
return [__FUNCTION__];
}
static function NoPenalty(PenaltyKey $penaltyKey):array{
return [__FUNCTION__, $penaltyKey];
}
static function OccupiedCity(bool $allowNeutral=false):array{
return [__FUNCTION__, $allowNeutral];
}
+44
View File
@@ -0,0 +1,44 @@
<?php
namespace sammo\Constraint;
use sammo\Enums\PenaltyKey;
use sammo\Json;
class NoPenalty extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_ARG|Constraint::REQ_BACKED_ENUM_ARG;
public function checkInputValues(bool $throwExeception=true):bool{
if(!parent::checkInputValues($throwExeception) && !$throwExeception){
return false;
}
if(!key_exists('penalty', $this->general)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require penalty in general");
}
if(!($this->arg instanceof PenaltyKey)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require penalty key");
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
/** @var PenaltyKey */
$checkKey = $this->arg;
$peneltyList = JSON::decode($this->general['penalty']);
if(!key_exists($checkKey->value, $peneltyList)){
return true;
}
$this->reason = "징계 사유: {$peneltyList[$checkKey->value]}";
return false;
}
}
+2
View File
@@ -2,6 +2,7 @@
namespace sammo;
use Ds\Map;
use sammo\Enums\InheritanceKey;
class DummyGeneral extends General
@@ -31,6 +32,7 @@ class DummyGeneral extends General
$this->raw = $raw;
$this->resultTurn = new LastTurn();
$this->penaltyList = new Map();
if ($initLogger) {
$this->initLogger(1, 1);
+40
View File
@@ -0,0 +1,40 @@
<?php
namespace sammo\Enums;
/**
* Penalty Key
* general의 penalty 항목
*/
enum PenaltyKey: string
{
case SendPrivateMsgDelay = 'sendPrivateMsgDelay';
case NoSendPrivateMsg = 'noSendPrivateMsg';
case NoSendPublicMsg = 'noSendPublicMsg';
case NoTopSecret = 'noTopSecret';
case NoChief = 'noChief';
case NoAmbassador = 'noAmbassador';
case NoBanGeneral = 'noBanGeneral';
case NoChiefTurnInput = 'noChiefTurnInput';
case NoChiefChange = 'noChiefChange';
case NoFoundNation = 'noFoundNation';
case NoChosenAssignment = 'noChosenAssignment';
public function getHelptext(): string
{
return match ($this) {
PenaltyKey::SendPrivateMsgDelay => '개인 메세지 보내기 제한 시간',
PenaltyKey::NoSendPrivateMsg => '개인 메세지 보내기 금지',
PenaltyKey::NoSendPublicMsg => '공개 메세지 보내기 금지',
PenaltyKey::NoTopSecret => '암행부 열람 금지',
PenaltyKey::NoChief => '수뇌 금지',
PenaltyKey::NoAmbassador => '외교권자 금지',
PenaltyKey::NoBanGeneral => '장수 추방 금지',
PenaltyKey::NoChiefTurnInput => '수뇌 턴 입력 금지',
PenaltyKey::NoChiefChange => '수뇌 임명/해임 금지',
PenaltyKey::NoFoundNation => '건국 금지',
PenaltyKey::NoChosenAssignment => '지정 임관 금지',
default => "페널티({$this->value})",
};
}
}
+1
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@@ -224,6 +224,7 @@ class GameConstBase
public static $inheritBuffPoints = [0, 200, 600, 1200, 2000, 3000];
public static $inheritSpecificSpecialPoint = 4000;
public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000];//필요하면 늘려서 쓰기
public static $inheritCheckOwnerPoint = 1000;
/** @var ?string */
public static $scenarioEffect = null;
+27 -1
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@@ -7,6 +7,7 @@ use sammo\Command\GeneralCommand;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
use sammo\WarUnitTrigger as WarUnitTrigger;
@@ -28,6 +29,10 @@ class General extends GeneralBase implements iAction
protected $logActivatedSkill = [];
protected $isFinished = false;
/** @var Map<PenaltyKey,int|float|string> */
protected Map $penaltyList;
/** @var ?iAction */
protected $nationType = null;
/** @var ?iAction */
@@ -86,6 +91,16 @@ class General extends GeneralBase implements iAction
$this->rankVarRead = new Map();
}
$penaltyList = new Map();
foreach(Json::decode($raw['penalty'] ?? '{}') as $rawPenaltyKey => $penaltyValue){
$penaltyKey = PenaltyKey::tryFrom($rawPenaltyKey);
if($penaltyKey === null){
throw new \InvalidArgumentException('Invalid PenaltyKey: ' . $rawPenaltyKey);
}
$penaltyList[$penaltyKey] = $penaltyValue;
}
$this->penaltyList = $penaltyList;
$this->accessLogRead = $rawAccessLog;
@@ -244,6 +259,17 @@ class General extends GeneralBase implements iAction
return $this->crewType;
}
function hasPenalty(PenaltyKey $penaltyKey): bool
{
return $this->penaltyList->hasKey($penaltyKey);
}
/** @return Map<PenaltyKey,int|float|string> */
function getPenaltyList(): Map
{
return $this->penaltyList;
}
function calcRecentWarTurn(int $turnTerm): int
{
$cacheKey = "recent_war_turn_{$turnTerm}";
@@ -372,7 +398,7 @@ class General extends GeneralBase implements iAction
}
$this->calcCache[$cKey] = $statValue;
return $statValue;
}
+42 -4
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@@ -5,6 +5,7 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
use sammo\Scenario\NPC;
@@ -3979,9 +3980,10 @@ class GeneralAI
continue;
}
$chief = $this->chiefGenerals[$chiefLevel];
if ($chief->getNPCType() < 2 && $chief->getVar('killturn') >= $minUserKillturn) {
if ($chief->getNPCType() < 2 && $chief->getVar('killturn') >= $minUserKillturn && !$chief->hasPenalty(PenaltyKey::NoAmbassador)) {
$userChiefCnt += 1;
$chief->setVar('permission', 'ambassador');
$chief->applyDB($db);
}
}
@@ -3993,12 +3995,41 @@ class GeneralAI
/** @var General[] */
$nextChiefs = [];
if ($userChiefCnt == 0 && $this->userGenerals && !isOfficerSet($nation['chief_set'], 11)) {
$availableUserChiefCnt = 0;
foreach($this->userGenerals as $general){
if ($general->getVar('killturn') < $minUserKillturn) {
continue;
}
if ($general->getVar('belong') < $minBelong) {
continue;
}
if($general->hasPenalty(PenaltyKey::NoChief)){
continue;
}
$availableUserChiefCnt += 1;
}
if ($userChiefCnt == 0 && $availableUserChiefCnt && !isOfficerSet($nation['chief_set'], 11)) {
$userGenerals = $this->userGenerals;
uasort($userGenerals, function (General $lhs, General $rhs) {
if ($lhs->hasPenalty(PenaltyKey::NoChief) && !$rhs->hasPenalty(PenaltyKey::NoChief)) {
return 1;
}
if (!$lhs->hasPenalty(PenaltyKey::NoChief) && $rhs->hasPenalty(PenaltyKey::NoChief)) {
return -1;
}
if ($lhs->hasPenalty(PenaltyKey::NoAmbassador) && !$rhs->hasPenalty(PenaltyKey::NoAmbassador)) {
return 1;
}
if (!$lhs->hasPenalty(PenaltyKey::NoAmbassador) && $rhs->hasPenalty(PenaltyKey::NoAmbassador)) {
return -1;
}
return - ($lhs->getVar('leadership') <=> $rhs->getVar('leadership'));
});
foreach ($userGenerals as $general) {
if ($general->hasPenalty(PenaltyKey::NoChief)) {
continue;
}
if ($general->getVar('killturn') < $minUserKillturn) {
continue;
}
@@ -4011,7 +4042,9 @@ class GeneralAI
$nextChiefs[11] = $general;
$general->setVar('officer_level', 11);
$general->setVar('officer_city', 0);
$general->setVar('permission', 'ambassador');
if(!$general->hasPenalty(PenaltyKey::NoAmbassador)){
$general->setVar('permission', 'ambassador');
}
$nation['chief_set'] |= doOfficerSet(0, 11);
$updatedChiefSet |= doOfficerSet(0, 11);
$userChiefCnt += 1;
@@ -4069,6 +4102,9 @@ class GeneralAI
if ($general->getNPCType() >= 2 && $general->getVar('killturn') < $minNPCKillturn) {
continue;
}
if($general->hasPenalty(PenaltyKey::NoChief)){
continue;
}
if ($chiefLevel == 11) {
} else if ($chiefLevel % 2 == 0 && $general->getStrength(false, false, false, false) < GameConst::$chiefStatMin) {
@@ -4091,7 +4127,9 @@ class GeneralAI
if ($newChief->getNPCType() < 2) {
$userChiefCnt += 1;
$newChief->setVar('permission', 'ambassador');
if(!$newChief->hasPenalty(PenaltyKey::NoAmbassador)){
$newChief->setVar('permission', 'ambassador');
}
}
$nextChiefs[$chiefLevel] = $newChief;
@@ -24,6 +24,12 @@ class che_저지발동 extends BaseWarUnitTrigger{
}
$selfEnv['저지발동'] = true;
$self->addPhase(-1);
$oppose->addPhase(-1);
if($self->getPhase() < $self->getMaxPhase()){
$oppose->addBonusPhase(-1);
}
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저지</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("저지</>당했다!", ActionLogger::PLAIN);
+196 -73
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@@ -1,25 +1,17 @@
<template>
<TopBackBar :title="title" />
<div
id="container"
class="bg0 px-2"
style="max-width: 1000px; margin: auto; border: solid 1px #888888; overflow: hidden"
>
<div id="container" class="bg0 px-2"
style="max-width: 1000px; margin: auto; border: solid 1px #888888; overflow: hidden">
<div id="inheritance_list" class="row">
<template v-for="(text, key) in inheritanceViewText" :key="key">
<div :id="`inherit_${key}`" class="col col-sm-4 col-12 inherit_item inherit_template_item">
<div class="row">
<label :id="`inherit_${key}_head`" class="inherit_head col col-lg-6 col-sm-7 col-6 col-form-label">{{
text.title
}}</label>
text.title
}}</label>
<div class="col col-lg-6 col-sm-5 col-6">
<input
:id="`inherit_${key}_value`"
type="text"
class="form-control inherit_value f_tnum"
readonly
:value="Math.floor(items[key]).toLocaleString()"
/>
<input :id="`inherit_${key}_value`" type="text" class="form-control inherit_value f_tnum" readonly
:value="Math.floor(items[key]).toLocaleString()" />
</div>
</div>
@@ -53,13 +45,9 @@
</div>
</div>
<div class="a-right">
<small class="form-text text-muted"
><!-- eslint-disable-next-line vue/no-v-html -->
<small class="form-text text-muted"><!-- eslint-disable-next-line vue/no-v-html -->
<span style="color: white" v-html="availableSpecialWar[nextSpecialWar].info" /><br />다음에 얻을 전투
특기를 정합니다.<br /><span style="color: white"
>필요 포인트: {{ inheritActionCost.nextSpecial }}</span
></small
>
특기를 정합니다.<br /><span style="color: white">필요 포인트: {{ inheritActionCost.nextSpecial }}</span></small>
</div>
<div class="row px-4">
<BButton class="col-6 offset-6" variant="primary" @click="setNextSpecialWar"> 구입 </BButton>
@@ -79,17 +67,12 @@
</div>
<div class="row px-4">
<div class="col f_tnum">
<NumberInputWithInfo
v-model="specificUniqueAmount"
title="입찰 포인트"
:min="inheritActionCost.minSpecificUnique"
:max="items.previous"
/>
<NumberInputWithInfo v-model="specificUniqueAmount" title="입찰 포인트"
:min="inheritActionCost.minSpecificUnique" :max="items.previous" />
</div>
</div>
<div class="a-right">
<small class="form-text text-muted"
>얻고자 하는 유니크 아이템으로 경매를 시작합니다. 24 동안 진행됩니다.<br />
<small class="form-text text-muted">얻고자 하는 유니크 아이템으로 경매를 시작합니다. 24 동안 진행됩니다.<br />
<!-- eslint-disable-next-line vue/no-v-html -->
<span style="color: white" v-html="specificUnique == null ? '' : availableUnique[specificUnique].info" />
</small>
@@ -110,11 +93,8 @@
<BButton class="col-6" variant="primary" @click="tryResestTurnTime()"> 구입 </BButton>
</div>
<div class="a-right">
<small class="form-text text-muted"
>다다음턴부터 시간이 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
>필요 포인트: {{ inheritActionCost.resetTurnTime }}</span
></small
>
<small class="form-text text-muted">다다음턴부터 시간이 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span
style="color: white">필요 포인트: {{ inheritActionCost.resetTurnTime }}</span></small>
</div>
</div>
<div class="col col-lg-4 col-sm-6 col-12 py-2">
@@ -123,11 +103,8 @@
<BButton class="col-6" variant="primary" @click="buySimple('BuyRandomUnique')"> 구입 </BButton>
</div>
<div class="a-right">
<small class="form-text text-muted"
>다음 턴에 랜덤 유니크를 얻습니다.<br /><span style="color: white"
>필요 포인트: {{ inheritActionCost.randomUnique }}</span
></small
>
<small class="form-text text-muted">다음 턴에 랜덤 유니크를 얻습니다.<br /><span style="color: white">필요 포인트: {{
inheritActionCost.randomUnique }}</span></small>
</div>
</div>
<div class="col col-lg-4 col-sm-6 col-12 py-2">
@@ -136,11 +113,9 @@
<BButton class="col-6" variant="primary" @click="buySimple('ResetSpecialWar')"> 구입 </BButton>
</div>
<div class="a-right">
<small class="form-text text-muted"
>즉시 전투 특기를 초기화합니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
>필요 포인트: {{ inheritActionCost.resetSpecialWar }}</span
></small
>
<small class="form-text text-muted">즉시 전투 특기를 초기화합니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span
style="color: white">필요
포인트: {{ inheritActionCost.resetSpecialWar }}</span></small>
</div>
</div>
</div>
@@ -153,33 +128,98 @@
<div class="row">
<label class="col col-sm-6 col-form-label" :for="`buff-${buffKey}`">{{ info.title }}</label>
<div class="col col-sm-6 f_tnum">
<b-form-input
:id="`buff-${buffKey}`"
v-model.number="inheritBuff[buffKey]"
type="number"
:min="prevInheritBuff[buffKey] ?? 0"
:max="maxInheritBuff"
/>
<b-form-input :id="`buff-${buffKey}`" v-model.number="inheritBuff[buffKey]" type="number"
:min="prevInheritBuff[buffKey] ?? 0" :max="maxInheritBuff" />
</div>
</div>
<div style="text-align: right">
<small class="form-text text-muted f_tnum"
>{{ info.info }}<br /><span style="color: white"
>필요 포인트:
<small class="form-text text-muted f_tnum">{{ info.info }}<br /><span style="color: white">필요 포인트:
{{
inheritActionCost.buff[inheritBuff[buffKey]] - inheritActionCost.buff[prevInheritBuff[buffKey] ?? 0]
}}</span
></small
>
inheritActionCost.buff[inheritBuff[buffKey]] - inheritActionCost.buff[prevInheritBuff[buffKey] ?? 0]
}}</span></small>
</div>
<div class="row px-4" style="margin-bottom: 1em">
<BButton
variant="secondary"
class="col col-lg-6 col-4 offset-lg-0 offset-4"
@click="inheritBuff[buffKey] = prevInheritBuff[buffKey] ?? 0"
>
리셋 </BButton
><BButton variant="primary" class="col col-lg-6 col-4" @click="buyInheritBuff(buffKey)"> 구입 </BButton>
<BButton variant="secondary" class="col col-lg-6 col-4 offset-lg-0 offset-4"
@click="inheritBuff[buffKey] = prevInheritBuff[buffKey] ?? 0">
리셋 </BButton>
<BButton variant="primary" class="col col-lg-6 col-4" @click="buyInheritBuff(buffKey)"> 구입 </BButton>
</div>
</div>
</div>
<div style="width: 100%; padding: 0 10px">
<hr :style="{ opacity: 0.5 }" />
</div>
<div class="row">
<div class="col col-lg-4 col-sm-6 col-12 py-2">
<div class="row px-4">
<div class="a-right col-6 align-self-center">장수 소유자 확인</div>
<div class="col-6">
<select v-model="targetOwner" class="form-select col-6">
<option disabled selected :value="null">장수 선택</option>
<option v-for="(name, key) in availableTargetGeneral" :key="key" :value="key">
{{ name }}
</option>
</select>
</div>
</div>
<div class="a-right">
<small class="form-text text-muted">장수의 소유자를 찾습니다.<br />
</small>
<span style="color: white">필요 포인트: {{ inheritActionCost.checkOwner }}</span>
</div>
<div class="row px-4">
<BButton class="col-6 offset-6" variant="primary" @click="checkOwner"> 소유자 찾기 </BButton>
</div>
</div>
<div class="col col-lg-4 col-sm-6 col-12 py-2">
<div class="row px-4">
<div class="a-right col-6 align-self-center">능력치 초기화</div>
<div class="col-6">
<div class="row">기본 능력치</div>
<div class="row">
<div class="col col-2 center align-self-center"></div>
<div class="col col-10"><b-form-input v-model.number="resetStatArgs.leadership" type="number"
:min="currentStat.statMin" :max="currentStat.statMax" /></div>
</div>
<div class="row">
<div class="col col-2 center align-self-center"></div>
<div class="col col-10"><b-form-input v-model.number="resetStatArgs.strength" type="number"
:min="currentStat.statMin" :max="currentStat.statMax" /></div>
</div>
<div class="row">
<div class="col col-2 center align-self-center"></div>
<div class="col col-10"><b-form-input v-model.number="resetStatArgs.intel" type="number"
:min="currentStat.statMin" :max="currentStat.statMax" /></div>
</div>
<div class="row">추가 능력치</div>
<div class="row">
<div class="col col-2 center align-self-center"></div>
<div class="col col-10"><b-form-input v-model.number="resetStatArgs.inheritBonusStat[0]" type="number"
min="0" max="5" /></div>
</div>
<div class="row">
<div class="col col-2 center align-self-center"></div>
<div class="col col-10"><b-form-input v-model.number="resetStatArgs.inheritBonusStat[1]" type="number"
min="0" max="5" />
</div>
</div>
<div class="row">
<div class="col col-2 center align-self-center"></div>
<div class="col col-10"><b-form-input v-model.number="resetStatArgs.inheritBonusStat[2]" type="number"
min="0" max="5" />
</div>
</div>
</div>
</div>
<div class="a-right">
<small class="form-text text-muted">시즌 1회에 능력치를 초기화합니다. <br />
</small>
<span style="color: white">필요 포인트: {{ requiredResetStatPoint }}</span>
</div>
<div class="row px-4">
<BButton class="col-6 offset-6" variant="primary" @click="resetStat"> 능력치 초기화</BButton>
</div>
</div>
</div>
@@ -196,7 +236,9 @@
{{ log.text }}
</div>
</div>
<div class="d-grid"><BButton @click="getMoreLog()"> 가져오기</BButton></div>
<div class="d-grid">
<BButton @click="getMoreLog()"> 가져오기</BButton>
</div>
</div>
</template>
@@ -231,6 +273,8 @@ declare const staticValues: {
randomUnique: number;
nextSpecial: number;
minSpecificUnique: number;
checkOwner: number;
bornStatPoint: number;
};
resetTurnTimeLevel: number;
resetSpecialWarLevel: number;
@@ -252,16 +296,24 @@ declare const staticValues: {
info: string;
}
>;
availableTargetGeneral: Record<number, string>;
currentStat: {
leadership: number;
strength: number;
intel: number;
statMax: number;
statMin: number;
};
};
</script>
<script lang="ts" setup>
import { reactive, ref } from "vue";
import { reactive, ref, watch } from "vue";
import "@scss/game_bg.scss";
import TopBackBar from "@/components/TopBackBar.vue";
import _ from "lodash-es";
import NumberInputWithInfo from "@/components/NumberInputWithInfo.vue";
import { SammoAPI } from "./SammoAPI";
import type { inheritBuffType, InheritPointLogItem } from "./defs/API/InheritAction";
import { InheritResetStat, type inheritBuffType, type InheritPointLogItem } from "./defs/API/InheritAction";
import * as JosaUtil from "@/util/JosaUtil";
import { BButton } from "bootstrap-vue-next";
import { unwrap } from "./util/unwrap";
@@ -394,12 +446,21 @@ const {
currentInheritBuff: prevInheritBuff,
availableSpecialWar,
availableUnique,
availableTargetGeneral,
currentStat
} = staticValues;
const nextSpecialWar = ref(Object.keys(availableSpecialWar)[0]);
const specificUnique = ref<string | null>(null);
const specificUniqueAmount = ref(inheritActionCost.minSpecificUnique);
const resetStatArgs = reactive<Required<Pick<InheritResetStat, 'inheritBonusStat'>> & InheritResetStat>({
leadership: currentStat.leadership,
strength: currentStat.strength,
intel: currentStat.intel,
inheritBonusStat: [0, 0, 0]
});
const lastLogID = ref(Math.min(...staticValues.lastInheritPointLogs.map((v) => v.id)));
const inheritPointLogs = ref(
(() => {
@@ -450,7 +511,7 @@ async function buyInheritBuff(buffKey: inheritBuffType) {
location.reload();
}
async function tryResestTurnTime(){
async function tryResestTurnTime() {
const cost = inheritActionCost.resetTurnTime;
if (items.value.previous < cost) {
@@ -586,16 +647,78 @@ async function openUniqueItemAuction() {
location.reload();
}
async function getMoreLog(): Promise<void>{
try{
const targetOwner = ref<string | null>(null);
async function checkOwner(): Promise<void> {
if (targetOwner.value === null) {
alert("장수를 선택해주세요.");
return;
}
const targetName = availableTargetGeneral[parseInt(targetOwner.value)];
if (!confirm(`${targetName}의 소유자를 찾겠습니까? 대상에게도 알림이 전송됩니다.`)) {
return;
}
try {
const result = await SammoAPI.InheritAction.CheckOwner({
destGeneralID: parseInt(targetOwner.value)
});
alert('결과가 개인 메시지로 전송되었습니다.');
} catch (e) {
console.error(e);
alert(`실패했습니다: ${e}`);
return;
}
}
const requiredResetStatPoint = ref(0);
watch(resetStatArgs, (value) => {
const bonusStat = value.inheritBonusStat.reduce((acc, v) => acc + v, 0);
requiredResetStatPoint.value = bonusStat > 0 ? inheritActionCost.bornStatPoint : 0;
})
async function resetStat(): Promise<void> {
const statArg: InheritResetStat = {
leadership: resetStatArgs.leadership,
strength: resetStatArgs.strength,
intel: resetStatArgs.intel,
};
if (resetStatArgs.inheritBonusStat.some(v => v > 0)) {
statArg.inheritBonusStat = resetStatArgs.inheritBonusStat;
}
if (!confirm(`능력치를 초기화 하시겠습니까? 시즌마다 한번만 가능합니다. 필요 포인트: ${requiredResetStatPoint.value}`)) {
return;
}
try {
const result = await SammoAPI.InheritAction.ResetStat(statArg);
alert('초기화 되었습니다.');
location.reload();
} catch (e) {
console.error(e);
alert(`실패했습니다: ${e}`);
return;
}
}
async function getMoreLog(): Promise<void> {
try {
const result = await SammoAPI.InheritAction.GetMoreLog({
lastID: lastLogID.value
});
for(const log of result.log){
for (const log of result.log) {
inheritPointLogs.value.set(log.id, log);
lastLogID.value = Math.min(lastLogID.value, log.id);
}
}catch(e){
} catch (e) {
console.error(e);
alert(`실패했습니다: ${e}`);
return;
@@ -616,4 +739,4 @@ async function getMoreLog(): Promise<void>{
.tnum {
font-feature-settings: "tnum";
}
</style>
</style>
+6 -2
View File
@@ -17,7 +17,7 @@ import { APIPathGen, NumVar, StrVar } from "./util/APIPathGen.js";
import type { BettingDetailResponse, BettingListResponse } from "./defs/API/Betting";
import type { ReserveBulkCommandResponse, ReserveCommandResponse, ReservedCommandResponse } from "./defs/API/Command";
import type { ChiefResponse } from "./defs/API/NationCommand";
import type { inheritBuffType, InheritLogResponse } from "./defs/API/InheritAction";
import type { inheritBuffType, InheritLogResponse, InheritResetStat } from "./defs/API/InheritAction";
import type { SetBlockWarResponse, GeneralListResponse as NationGeneralListResponse, NationInfoResponse } from "./defs/API/Nation";
import type { UploadImageResponse } from "./defs/API/Misc";
import type { GeneralLogType, GetGeneralLogResponse, JoinArgs } from "./defs/API/General";
@@ -179,7 +179,11 @@ const apiRealPath = {
}>,
GetMoreLog: GET as APICallT<{
lastID: number
}, InheritLogResponse>
}, InheritLogResponse>,
CheckOwner: PUT as APICallT<{
destGeneralID: number;
}>,
ResetStat: PUT as APICallT<InheritResetStat>,
},
Message: {
DeleteMessage: PATCH as APICallT<{
+7
View File
@@ -22,3 +22,10 @@ export type InheritPointLogItem = {
export type InheritLogResponse = ValidResponse & {
log: InheritPointLogItem[];
};
export type InheritResetStat = {
leadership: number;
strength: number;
intel: number;
inheritBonusStat?: [number, number, number];
};
+14 -1
View File
@@ -16,7 +16,10 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$me = General::createObjFromDB($generalID);
$availableTargetGeneral = [];
foreach ($db->query('SELECT no, name FROM general WHERE npc < 2') as $row) {
$availableTargetGeneral[$row['no']] = $row['name'];
}
$currentInheritBuff = [];
foreach ($me->getAuxVar('inheritBuff') ?? [] as $buff => $buffLevel) {
@@ -95,10 +98,20 @@ $lastInheritPointLogs = $db->query('SELECT id, server_id, year, month, date, tex
'randomUnique' => GameConst::$inheritItemRandomPoint,
'nextSpecial' => GameConst::$inheritSpecificSpecialPoint,
'minSpecificUnique' => GameConst::$inheritItemUniqueMinPoint,
'checkOwner' => GameConst::$inheritCheckOwnerPoint,
'bornStatPoint' => GameConst::$inheritBornStatPoint,
],
'availableSpecialWar' => $avilableSpecialWar,
'availableUnique' => $availableUnique,
'lastInheritPointLogs' => $lastInheritPointLogs,
'availableTargetGeneral' => $availableTargetGeneral,
'currentStat' => [
'leadership' => Util::clamp($me->getVar('leadership'), GameConst::$defaultStatMin, GameConst::$defaultStatMax),
'strength' => Util::clamp($me->getVar('strength'), GameConst::$defaultStatMin, GameConst::$defaultStatMax),
'intel' => Util::clamp($me->getVar('intel'), GameConst::$defaultStatMin, GameConst::$defaultStatMax),
'statMin' => GameConst::$defaultStatMin,
'statMax' => GameConst::$defaultStatMax,
]
]
]) ?>
</head>