forked from devsam/core
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3969c47f07
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c7e0d6d2cb
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@@ -326,6 +326,41 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
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return $obj;
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}
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function getActionCrewTypeClass(?string $type){
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if($type === null || $type === ''){
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$type = 'None';
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}
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static $basePath = __NAMESPACE__.'\\ActionCrewType\\';
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$classPath = ($basePath.$type);
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if(class_exists($classPath)){
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return $classPath;
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}
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$classPath = ($basePath.'che_'.$type);
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if(class_exists($classPath)){
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return $classPath;
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}
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throw new \InvalidArgumentException("{$type}은 올바른 병종 효과가 아님");
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}
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function buildActionCrewTypeClass(?string $type):iAction{
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static $cache = [];
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if($type === null){
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$type = 'None';
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}
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if(key_exists($type, $cache)){
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return $cache[$type];
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}
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$class = getActionCrewTypeClass($type);
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$obj = new $class();
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$cache[$type]= $obj;
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return $obj;
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}
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function getGeneralCommandClass(?string $type){
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if($type === null || $type === ''){
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$type = '휴식';
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@@ -542,6 +577,8 @@ function getExpLevel($experience) {
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$level = Util::toInt(sqrt($experience/10));
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}
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$level = Util::clamp($level, 0, GameConst::$maxLevel);
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return $level;
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}
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+277
-220
@@ -1,4 +1,5 @@
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<?php
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namespace sammo;
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use Ds\Map;
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@@ -15,48 +16,48 @@ $userID = Session::getUserID();
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increaseRefresh("시뮬레이터", 0);
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$query = Util::getPost('query');
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if($query === null){
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if ($query === null) {
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Json::die([
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'result'=>false,
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'reason'=>'입력값이 없습니다.'
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'result' => false,
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'reason' => '입력값이 없습니다.'
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]);
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}
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$action = Util::getPost('action');
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if($action === null || !in_array($action, ['reorder', 'battle'])){
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if ($action === null || !in_array($action, ['reorder', 'battle'])) {
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Json::die([
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'result'=>false,
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'reason'=>'원하는 동작이 지정되지 않았습니다.'
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'result' => false,
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'reason' => '원하는 동작이 지정되지 않았습니다.'
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]);
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}
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$query = Json::decode($query);
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if($query === null){
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if ($query === null) {
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Json::die([
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'result'=>false,
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'reason'=>'올바르지 않은 JSON입니다.'
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'result' => false,
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||||
'reason' => '올바르지 않은 JSON입니다.'
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]);
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}
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$defaultCheck = [
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'required'=>[
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'required' => [
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation',
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'year', 'month', 'repeatCnt'
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],
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'integer'=>[
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'year','month','repeatCnt'
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'integer' => [
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||||
'year', 'month', 'repeatCnt'
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||||
],
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'between'=>[
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'between' => [
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||||
['month', [1, 12]]
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],
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'in'=>[
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'in' => [
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['repeatCnt', [1, 1000]]
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],
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'min'=>[
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'min' => [
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['year', 0]
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],
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'array'=>[
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'array' => [
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation'
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],
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@@ -64,10 +65,10 @@ $defaultCheck = [
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$v = new Validator($query);
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$v->rules($defaultCheck);
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if(!$v->validate()){
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if (!$v->validate()) {
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Json::die([
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'result'=>false,
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'reason'=>$v->errorStr()
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'result' => false,
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'reason' => $v->errorStr()
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]);
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}
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@@ -86,20 +87,110 @@ $rawDefenderNation = $query['defenderNation'];
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$warSeed = $query['seed'] ?? '';
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$cityCheck = [
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||||
'required' => [
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||||
'city', 'nation', 'supply', 'name',
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||||
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
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||||
'trust', 'level',
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||||
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'dead', 'state', 'conflict',
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||||
],
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||||
'numeric' => [
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||||
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
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||||
],
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||||
'integer' => [
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||||
'city', 'nation', 'supply',
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||||
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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||||
'state',
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||||
],
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||||
'min' => [
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||||
['def', 0],
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||||
['wall', 0],
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||||
['trust', 0],
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['pop', 0],
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['comm', 0],
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||||
['secu', 0],
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['city', 1],
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['nation', 0]
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||||
],
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||||
'in' => [
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||||
['level', array_keys(getCityLevelList())]
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||||
]
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||||
];
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||||
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||||
$v = new Validator($rawAttackerCity);
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||||
$v->rules($cityCheck);
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||||
if (!$v->validate()) {
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||||
Json::die([
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||||
'result' => false,
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||||
'reason' => '[출병도시]' . $v->errorStr()
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||||
]);
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}
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||||
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$v = new Validator($rawDefenderCity);
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$v->rules($cityCheck);
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||||
if (!$v->validate()) {
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Json::die([
|
||||
'result' => false,
|
||||
'reason' => '[수비도시]' . $v->errorStr()
|
||||
]);
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||||
}
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||||
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||||
$nationCheck = [
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||||
'required' => [
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||||
'type', 'tech', 'level', 'capital',
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||||
'nation', 'name', 'gold', 'rice', 'gennum'
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||||
],
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||||
'integer' => [
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||||
'level', 'capital', 'nation', 'gennum',
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||||
],
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||||
'numeric' => [
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||||
'tech', 'gold', 'rice'
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],
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'min' => [
|
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['tech', 0],
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||||
['gold', 0],
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||||
['rice', 0],
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||||
['gennum', 1],
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||||
],
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||||
'in' => [
|
||||
['type', GameConst::$availableNationType],
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||||
['level', array_keys(getNationLevelList())]
|
||||
]
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||||
];
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||||
|
||||
$v = new Validator($rawAttackerNation);
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||||
$v->rules($nationCheck);
|
||||
if (!$v->validate()) {
|
||||
Json::die([
|
||||
'result' => false,
|
||||
'reason' => '[출병국]' . $v->errorStr()
|
||||
]);
|
||||
}
|
||||
|
||||
$v = new Validator($rawDefenderNation);
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||||
$v->rules($nationCheck);
|
||||
if (!$v->validate()) {
|
||||
Json::die([
|
||||
'result' => false,
|
||||
'reason' => '[수비국]' . $v->errorStr()
|
||||
]);
|
||||
}
|
||||
|
||||
$generalCheck = [
|
||||
'required'=>[
|
||||
'required' => [
|
||||
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
|
||||
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
|
||||
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
|
||||
'recent_war', 'warnum', 'killnum', 'killcrew',
|
||||
],
|
||||
'integer'=>[
|
||||
'integer' => [
|
||||
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
|
||||
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
|
||||
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
|
||||
'warnum', 'killnum', 'killcrew',
|
||||
],
|
||||
'min'=>[
|
||||
'min' => [
|
||||
['no', 1],
|
||||
['nation', 1],
|
||||
['crew', 0],
|
||||
@@ -118,14 +209,14 @@ $generalCheck = [
|
||||
['killnum', 0],
|
||||
['killcrew', 0],
|
||||
],
|
||||
'between'=>[
|
||||
'between' => [
|
||||
['train', [40, GameConst::$maxTrainByWar]],
|
||||
['atmos', [40, GameConst::$maxAtmosByWar]],
|
||||
['explevel', [0, 300]],
|
||||
['injury', [0, 80]],
|
||||
['officer_level', [1, 12]]
|
||||
],
|
||||
'in'=>[
|
||||
'in' => [
|
||||
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
|
||||
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
|
||||
['crewtype', array_keys(GameUnitConst::all())],
|
||||
@@ -134,11 +225,11 @@ $generalCheck = [
|
||||
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
|
||||
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
|
||||
],
|
||||
'array'=>['inheritBuff'],
|
||||
'array' => ['inheritBuff'],
|
||||
];
|
||||
|
||||
$inheritBuffCheck = [
|
||||
'between'=>[
|
||||
'between' => [
|
||||
[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
|
||||
[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
|
||||
[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
|
||||
@@ -149,49 +240,67 @@ $inheritBuffCheck = [
|
||||
]
|
||||
];
|
||||
|
||||
if(!$warSeed){
|
||||
$warSeed = bin2hex(random_bytes(16));
|
||||
}
|
||||
else {
|
||||
$repeatCnt = 1;
|
||||
}
|
||||
$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
|
||||
|
||||
$v = new Validator($rawAttacker);
|
||||
$v->rules($generalCheck);
|
||||
if(!$v->validate()){
|
||||
if (!$v->validate()) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'[출병자]'.$v->errorStr()
|
||||
'result' => false,
|
||||
'reason' => '[출병자]' . $v->errorStr()
|
||||
]);
|
||||
}
|
||||
$rawAttacker['aux'] = [];
|
||||
if(key_exists('inheritBuff', $rawAttacker)){
|
||||
if (key_exists('inheritBuff', $rawAttacker)) {
|
||||
$v = new Validator($rawAttacker['inheritBuff']);
|
||||
$v->rules($inheritBuffCheck);
|
||||
if(!$v->validate()){
|
||||
if (!$v->validate()) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'[출병자]'.$v->errorStr()
|
||||
'result' => false,
|
||||
'reason' => '[출병자]' . $v->errorStr()
|
||||
]);
|
||||
}
|
||||
$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
|
||||
}
|
||||
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
|
||||
$rawAttacker['owner'] = 0;
|
||||
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
|
||||
$attacker = new WarUnitGeneral(
|
||||
$tmpRNG,
|
||||
$attackerGeneral,
|
||||
$rawAttackerNation,
|
||||
true
|
||||
);
|
||||
|
||||
|
||||
/** @var WarUnit[] */
|
||||
$defenderList = [];
|
||||
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
|
||||
|
||||
foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
|
||||
$v = new Validator($rawDefenderGeneral);
|
||||
$v->rules($generalCheck);
|
||||
if(!$v->validate()){
|
||||
$idx+=1;
|
||||
if (!$v->validate()) {
|
||||
$idx += 1;
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>"[수비자{$idx}]".$v->errorStr()
|
||||
'result' => false,
|
||||
'reason' => "[수비자{$idx}]" . $v->errorStr()
|
||||
]);
|
||||
}
|
||||
$rawDefenderGeneral['aux'] = [];
|
||||
if(key_exists('inheritBuff', $rawDefenderGeneral)){
|
||||
if (key_exists('inheritBuff', $rawDefenderGeneral)) {
|
||||
$v = new Validator($rawDefenderGeneral['inheritBuff']);
|
||||
$v->rules($inheritBuffCheck);
|
||||
if(!$v->validate()){
|
||||
$idx+=1;
|
||||
if (!$v->validate()) {
|
||||
$idx += 1;
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>"[수비자{$idx}]".$v->errorStr()
|
||||
'result' => false,
|
||||
'reason' => "[수비자{$idx}]" . $v->errorStr()
|
||||
]);
|
||||
}
|
||||
$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
|
||||
@@ -199,135 +308,54 @@ foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
|
||||
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
|
||||
$rawDefenderGeneral['owner'] = 0;
|
||||
|
||||
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
|
||||
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
|
||||
|
||||
$defenderList[] = new WarUnitGeneral(
|
||||
$tmpRNG,
|
||||
$defenderGeneral,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
if ($action == 'reorder') {
|
||||
$noRng = NoRNG::rngInstance();
|
||||
|
||||
$cityCheck = [
|
||||
'required'=>[
|
||||
'city', 'nation', 'supply', 'name',
|
||||
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
|
||||
'trust', 'level',
|
||||
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
|
||||
'dead', 'state', 'conflict',
|
||||
],
|
||||
'numeric'=>[
|
||||
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
|
||||
],
|
||||
'integer'=>[
|
||||
'city', 'nation', 'supply',
|
||||
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
|
||||
'state',
|
||||
],
|
||||
'min'=>[
|
||||
['def', 0],
|
||||
['wall', 0],
|
||||
['trust', 0],
|
||||
['pop', 0],
|
||||
['comm', 0],
|
||||
['secu', 0],
|
||||
['city', 1],
|
||||
['nation', 0]
|
||||
],
|
||||
'in'=>[
|
||||
['level', array_keys(getCityLevelList())]
|
||||
]
|
||||
];
|
||||
|
||||
$v = new Validator($rawAttackerCity);
|
||||
$v->rules($cityCheck);
|
||||
if(!$v->validate()){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'[출병도시]'.$v->errorStr()
|
||||
]);
|
||||
}
|
||||
|
||||
$v = new Validator($rawDefenderCity);
|
||||
$v->rules($cityCheck);
|
||||
if(!$v->validate()){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'[수비도시]'.$v->errorStr()
|
||||
]);
|
||||
}
|
||||
|
||||
$nationCheck = [
|
||||
'required'=>[
|
||||
'type', 'tech', 'level', 'capital',
|
||||
'nation', 'name', 'gold', 'rice', 'gennum'
|
||||
],
|
||||
'integer'=>[
|
||||
'level', 'capital', 'nation', 'gennum',
|
||||
],
|
||||
'numeric'=>[
|
||||
'tech', 'gold', 'rice'
|
||||
],
|
||||
'min'=>[
|
||||
['tech', 0],
|
||||
['gold', 0],
|
||||
['rice', 0],
|
||||
['gennum', 1],
|
||||
],
|
||||
'in'=>[
|
||||
['type', GameConst::$availableNationType],
|
||||
['level', array_keys(getNationLevelList())]
|
||||
]
|
||||
];
|
||||
|
||||
$v = new Validator($rawAttackerNation);
|
||||
$v->rules($nationCheck);
|
||||
if(!$v->validate()){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'[출병국]'.$v->errorStr()
|
||||
]);
|
||||
}
|
||||
|
||||
$v = new Validator($rawDefenderNation);
|
||||
$v->rules($nationCheck);
|
||||
if(!$v->validate()){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'[수비국]'.$v->errorStr()
|
||||
]);
|
||||
}
|
||||
|
||||
if($action == 'reorder'){
|
||||
usort($defenderList, function(General $lhs, General $rhs){
|
||||
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
|
||||
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
|
||||
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
|
||||
});
|
||||
|
||||
$order = [];
|
||||
foreach($defenderList as $defenderGeneral){
|
||||
$order[] = $defenderGeneral->getID();
|
||||
foreach ($defenderList as $defender) {
|
||||
$order[] = $defender->getGeneral()->getID();
|
||||
}
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success',
|
||||
'order'=>$order
|
||||
'result' => true,
|
||||
'reason' => 'success',
|
||||
'order' => $order
|
||||
]);
|
||||
}
|
||||
|
||||
usort($defenderList, function(General $lhs, General $rhs){
|
||||
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
|
||||
});
|
||||
|
||||
$rawDefenderList = array_map(function(General $general){
|
||||
return $general->getRaw();
|
||||
}, $defenderList);
|
||||
$rawDefenderList = [];
|
||||
foreach($defenderList as $unit){
|
||||
if(extractBattleOrder($unit, $attacker) <= 0){
|
||||
continue;
|
||||
}
|
||||
$rawDefenderList[] = $unit->getRaw();
|
||||
}
|
||||
unset($defenderList);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$startYear = $gameStor->startyear;
|
||||
|
||||
function extractRankVar(array $rawVal):Map{
|
||||
function extractRankVar(array $rawVal): Map
|
||||
{
|
||||
$rankVars = new Map;
|
||||
foreach($rawVal as $rawKey=>$rawVal){
|
||||
foreach ($rawVal as $rawKey => $rawVal) {
|
||||
$key = RankColumn::tryFrom($rawKey);
|
||||
if($key === null){
|
||||
if ($key === null) {
|
||||
continue;
|
||||
}
|
||||
$rankVars[$key] = $rawVal;
|
||||
@@ -336,80 +364,104 @@ function extractRankVar(array $rawVal):Map{
|
||||
}
|
||||
|
||||
function simulateBattle(
|
||||
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
|
||||
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
|
||||
$startYear, $year, $month, $warSeed
|
||||
){
|
||||
$rawAttacker,
|
||||
$rawAttackerCity,
|
||||
$rawAttackerNation,
|
||||
$rawDefenderList,
|
||||
$rawDefenderCity,
|
||||
$rawDefenderNation,
|
||||
$startYear,
|
||||
$year,
|
||||
$month,
|
||||
$warSeed
|
||||
) {
|
||||
|
||||
if(!$warSeed){
|
||||
if (!$warSeed) {
|
||||
$warSeed = bin2hex(random_bytes(16));
|
||||
}
|
||||
|
||||
$warRng = new RandUtil(new LiteHashDRBG($warSeed));
|
||||
|
||||
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
|
||||
$attacker = new WarUnitGeneral(
|
||||
$warRng,
|
||||
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
|
||||
$attackerGeneral,
|
||||
$rawAttackerNation,
|
||||
true
|
||||
);
|
||||
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
|
||||
|
||||
$iterDefender = new \ArrayIterator($rawDefenderList);
|
||||
/** @var WarUnit[] */
|
||||
$defenderList = [];
|
||||
|
||||
foreach ($rawDefenderList as $rawDefenderGeneral) {
|
||||
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
|
||||
|
||||
$defenderList[] = new WarUnitGeneral(
|
||||
$warRng,
|
||||
$defenderGeneral,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
|
||||
$defenderList[] = $city;
|
||||
}
|
||||
|
||||
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
|
||||
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
|
||||
});
|
||||
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$battleResult = [];
|
||||
|
||||
$attackerRice = $rawAttacker['rice'];
|
||||
$attackerRice = $attacker->getGeneral()->getVar('rice');
|
||||
$defenderRice = 0;
|
||||
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
|
||||
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
|
||||
if($prevDefender !== null){
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
|
||||
use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
|
||||
if ($prevDefender !== null) {
|
||||
$prevDefender->getLogger()->rollback();
|
||||
$battleResult[] = $prevDefender;
|
||||
if($prevDefender instanceof WarUnitGeneral){
|
||||
if ($prevDefender instanceof WarUnitGeneral) {
|
||||
$defenderRice -= $prevDefender->getVar('rice');
|
||||
}
|
||||
}
|
||||
|
||||
if(!$reqNext){
|
||||
if (!$reqNext) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$iterDefender->valid()){
|
||||
if (!$iterDefender->valid()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
|
||||
if(extractBattleOrder($defenderObj) <= 0){
|
||||
/** @var WarUnit */
|
||||
$defender = $iterDefender->current();
|
||||
|
||||
if (extractBattleOrder($defender, $attacker) <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$defenderRice += $defenderObj->getVar('rice');
|
||||
if($defender instanceof WarUnitGeneral){
|
||||
$defenderRice += $defender->getVar('rice');
|
||||
}
|
||||
|
||||
$retVal = new WarUnitGeneral(
|
||||
$warRng,
|
||||
$defenderObj,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
$iterDefender->next();
|
||||
return $retVal;
|
||||
return $defender;
|
||||
};
|
||||
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
|
||||
|
||||
$rawDefenderCity = $city->getRaw();
|
||||
$updateAttackerNation = [];
|
||||
$updateDefenderNation = [];
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
|
||||
|
||||
$attackerRice -= $attacker->getVar('rice');
|
||||
|
||||
if($city->getPhase() > 0){
|
||||
if ($city->getPhase() > 0) {
|
||||
$rice = $city->getKilled() / 100 * 0.8;
|
||||
$rice *= $city->getCrewType()->rice;
|
||||
$rice *= getTechCost($rawDefenderNation['tech']);
|
||||
$rice *= getTechCost($city->getRawNation()['tech']);
|
||||
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
|
||||
Util::setRound($rice);
|
||||
|
||||
@@ -417,8 +469,8 @@ function simulateBattle(
|
||||
}
|
||||
|
||||
$totalDead = $attacker->getKilled() + $attacker->getDead();
|
||||
$attackerCityDead = $totalDead * 0.4;
|
||||
$defenderCityDead = $totalDead * 0.6;
|
||||
//$attackerCityDead = $totalDead * 0.4;
|
||||
//$defenderCityDead = $totalDead * 0.6;
|
||||
|
||||
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
|
||||
}
|
||||
@@ -444,18 +496,26 @@ $avgWar = 0;
|
||||
$attackerActivatedSkills = [];
|
||||
$defendersActivatedSkills = [];
|
||||
|
||||
if($warSeed){
|
||||
$repeatCnt = 1;
|
||||
}
|
||||
|
||||
foreach(Util::range($repeatCnt) as $repeatIdx){
|
||||
foreach (Util::range($repeatCnt) as $repeatIdx) {
|
||||
if($repeatIdx > 0){
|
||||
$warSeed = bin2hex(random_bytes(16));
|
||||
}
|
||||
|
||||
/** @var WarUnit $attacker */
|
||||
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
|
||||
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
|
||||
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
|
||||
$startYear, $year, $month, $warSeed
|
||||
$rawAttacker,
|
||||
$rawAttackerCity,
|
||||
$rawAttackerNation,
|
||||
$rawDefenderList,
|
||||
$rawDefenderCity,
|
||||
$rawDefenderNation,
|
||||
$startYear,
|
||||
$year,
|
||||
$month,
|
||||
$warSeed
|
||||
);
|
||||
$lastWarLog = Util::mapWithKey(function($key, $values){
|
||||
$lastWarLog = Util::mapWithKey(function ($key, $values) {
|
||||
return ConvertLog(join('<br>', $values));
|
||||
}, $attacker->getLogger()->rollback());
|
||||
|
||||
@@ -478,48 +538,45 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
|
||||
|
||||
$avgWar += count($battleResult) / $repeatCnt;
|
||||
|
||||
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
|
||||
if(!key_exists($skillName, $attackerActivatedSkills)){
|
||||
foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
|
||||
if (!key_exists($skillName, $attackerActivatedSkills)) {
|
||||
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
|
||||
}
|
||||
}
|
||||
|
||||
foreach($battleResult as $idx=>$defender){
|
||||
while($idx >= count($defendersActivatedSkills)){
|
||||
foreach ($battleResult as $idx => $defender) {
|
||||
while ($idx >= count($defendersActivatedSkills)) {
|
||||
$defendersActivatedSkills[] = [];
|
||||
}
|
||||
|
||||
$activatedSkills = &$defendersActivatedSkills[$idx];
|
||||
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
|
||||
if(!key_exists($skillName, $activatedSkills)){
|
||||
foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
|
||||
if (!key_exists($skillName, $activatedSkills)) {
|
||||
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'datetime'=>$rawAttacker['turntime'],
|
||||
'reason'=>'success',
|
||||
'lastWarLog'=>$lastWarLog,
|
||||
'avgWar'=>$avgWar,
|
||||
'phase'=>$avgPhase,
|
||||
'killed'=>$attackerKilled,
|
||||
'maxKilled'=>$attackerMaxKilled,
|
||||
'minKilled'=>$attackerMinKilled,
|
||||
'dead'=>$attackerDead,
|
||||
'maxDead'=>$attackerMaxDead,
|
||||
'minDead'=>$attackerMinDead,
|
||||
'attackerRice'=>$attackerAvgRice,
|
||||
'defenderRice'=>$defenderAvgRice,
|
||||
'attackerSkills'=>$attackerActivatedSkills,
|
||||
'defendersSkills'=>$defendersActivatedSkills,
|
||||
'result' => true,
|
||||
'datetime' => $rawAttacker['turntime'],
|
||||
'reason' => 'success',
|
||||
'lastWarLog' => $lastWarLog,
|
||||
'avgWar' => $avgWar,
|
||||
'phase' => $avgPhase,
|
||||
'killed' => $attackerKilled,
|
||||
'maxKilled' => $attackerMaxKilled,
|
||||
'minKilled' => $attackerMinKilled,
|
||||
'dead' => $attackerDead,
|
||||
'maxDead' => $attackerMaxDead,
|
||||
'minDead' => $attackerMinDead,
|
||||
'attackerRice' => $attackerAvgRice,
|
||||
'defenderRice' => $defenderAvgRice,
|
||||
'attackerSkills' => $attackerActivatedSkills,
|
||||
'defendersSkills' => $defendersActivatedSkills,
|
||||
]);
|
||||
|
||||
+57
-27
@@ -37,16 +37,32 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
|
||||
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
|
||||
|
||||
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
|
||||
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
|
||||
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
|
||||
|
||||
usort($defenderList, function (General $lhs, General $rhs) {
|
||||
return - (extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
|
||||
/** @var WarUnit[] */
|
||||
$defenderList = [];
|
||||
foreach($defenderGeneralList as $defenderGeneral){
|
||||
|
||||
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
|
||||
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
|
||||
continue;
|
||||
}
|
||||
|
||||
$defenderList[] = $defenderCandidate;
|
||||
}
|
||||
|
||||
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
|
||||
$defenderList[] = $city;
|
||||
}
|
||||
|
||||
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
|
||||
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
|
||||
});
|
||||
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db, $attacker) {
|
||||
if ($prevDefender !== null) {
|
||||
$prevDefender->applyDB($db);
|
||||
}
|
||||
@@ -59,24 +75,16 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
|
||||
return null;
|
||||
}
|
||||
|
||||
/** @var WarUnit */
|
||||
$nextDefender = $iterDefender->current();
|
||||
$nextDefender->setRawCity($rawDefenderCity);
|
||||
if (extractBattleOrder($nextDefender) <= 0) {
|
||||
if (extractBattleOrder($nextDefender, $attacker) <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
$retVal = new WarUnitGeneral(
|
||||
$rng,
|
||||
$nextDefender,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
$iterDefender->next();
|
||||
return $retVal;
|
||||
return $nextDefender;
|
||||
};
|
||||
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
|
||||
|
||||
$attacker->applyDB($db);
|
||||
|
||||
@@ -180,8 +188,17 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
|
||||
], $attacker->getGeneral(), $city->getRaw());
|
||||
}
|
||||
|
||||
function extractBattleOrder(General $general)
|
||||
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
|
||||
{
|
||||
if($defender instanceof WarUnitCity){
|
||||
if(!($attacker instanceof WarUnitGeneral)){
|
||||
return 0;
|
||||
}
|
||||
$attackerGeneral = $attacker->getGeneral();
|
||||
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
|
||||
}
|
||||
|
||||
$general = $defender->getGeneral();
|
||||
if ($general->getVar('crew') == 0) {
|
||||
return 0;
|
||||
}
|
||||
@@ -212,7 +229,6 @@ function processWar_NG(
|
||||
WarUnitGeneral $attacker,
|
||||
callable $getNextDefender,
|
||||
WarUnitCity $city,
|
||||
int $relYear
|
||||
): bool {
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
@@ -225,6 +241,7 @@ function processWar_NG(
|
||||
$attackerNationUpdate = [];
|
||||
$defenderNationUpdate = [];
|
||||
|
||||
/** @var WarUnit */
|
||||
$defender = ($getNextDefender)(null, true);
|
||||
$conquerCity = false;
|
||||
|
||||
@@ -240,6 +257,7 @@ function processWar_NG(
|
||||
$logWritten = false;
|
||||
if ($defender === null) {
|
||||
$defender = $city;
|
||||
$defender->setSiege();
|
||||
|
||||
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
|
||||
//병량 패퇴
|
||||
@@ -406,21 +424,28 @@ function processWar_NG(
|
||||
$attacker->logBattleResult();
|
||||
$defender->logBattleResult();
|
||||
|
||||
$attacker->addWin();
|
||||
$defender->addLose();
|
||||
if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
|
||||
$attacker->addWin();
|
||||
$defender->addLose();
|
||||
|
||||
$attacker->tryWound();
|
||||
$defender->tryWound();
|
||||
$attacker->tryWound();
|
||||
$defender->tryWound();
|
||||
|
||||
if ($defender === $city) {
|
||||
$attacker->addLevelExp(1000);
|
||||
$conquerCity = true;
|
||||
break;
|
||||
if ($defender === $city) {
|
||||
$attacker->addLevelExp(1000);
|
||||
$conquerCity = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
|
||||
|
||||
if ($noRice) {
|
||||
if ($defender instanceof WarUnitCity && !$defender->isSiege()){
|
||||
//실제 공성을 위해 다시 초기화
|
||||
$defender->setOppose(null);
|
||||
}
|
||||
else if ($noRice) {
|
||||
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
|
||||
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
|
||||
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
|
||||
@@ -455,6 +480,11 @@ function processWar_NG(
|
||||
$attacker->finishBattle();
|
||||
$defender->finishBattle();
|
||||
|
||||
if($city->getDead()){
|
||||
$city->setSiege();
|
||||
$city->finishBattle();
|
||||
}
|
||||
|
||||
if ($defender instanceof WarUnitCity) {
|
||||
$newConflict = $defender->addConflict();
|
||||
if ($newConflict) {
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
<?php
|
||||
namespace sammo\ActionCrewType;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
|
||||
class None implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
|
||||
protected $id = -1;
|
||||
protected $name = '-';
|
||||
protected $info = '';
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
<?php
|
||||
namespace sammo\ActionCrewType;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
|
||||
class che_성벽선제 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
|
||||
protected $name = '성벽선제';
|
||||
protected $info = '전투 가능한 성벽이라면 선제공격을 합니다.';
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if($statName == 'cityBattleOrder'){
|
||||
// battleOrder는 스탯과 유사한 수치를 가지므로, 아주 충분히 높은값을 설정한다.
|
||||
return 10000;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -243,7 +243,7 @@ class Betting
|
||||
return $this->_calcRewardExclusive($winnerType);
|
||||
}
|
||||
|
||||
if ($this->info->isExlusive) {
|
||||
if ($this->info->isExclusive) {
|
||||
return $this->_calcRewardExclusive($winnerType);
|
||||
}
|
||||
//아래는 2개 이상, 복합 보상 옵션
|
||||
|
||||
@@ -21,6 +21,7 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_물자조달 extends Command\GeneralCommand{
|
||||
static protected $actionName = '물자조달';
|
||||
static protected $debuffFront = 0.5;
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
@@ -95,10 +96,32 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
$score = $general->onCalcDomestic('조달', 'score', $score);
|
||||
|
||||
$score = Util::round($score);
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$exp = $score * 0.7 / 3;
|
||||
$ded = $score * 1.0 / 3;
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
if(in_array($this->city['front'], [1, 3])){
|
||||
$debuffFront = static::$debuffFront;
|
||||
|
||||
if($this->nation['capital'] == $this->city['city']){
|
||||
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
if($relYear < 25){
|
||||
$debuffScale = Util::clamp($relYear - 5, 0, 20) * 0.05;
|
||||
$debuffFront = ($debuffScale * $debuffFront) + (1 - $debuffScale);
|
||||
}
|
||||
}
|
||||
|
||||
$score *= $debuffFront;
|
||||
}
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
|
||||
if($pick == 'fail'){
|
||||
$logger->pushGeneralActionLog("조달을 <span class='ev_failed'>실패</span>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
|
||||
}
|
||||
@@ -109,9 +132,6 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralActionLog("{$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
$exp = $score * 0.7 / 3;
|
||||
$ded = $score * 1.0 / 3;
|
||||
|
||||
$incStat = $rng->choiceUsingWeight([
|
||||
'leadership_exp'=>$general->getLeadership(false, false, false, false),
|
||||
'strength_exp'=>$general->getStrength(false, false, false, false),
|
||||
|
||||
@@ -185,8 +185,21 @@ class che_상업투자 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
if(in_array($this->city['front'], [1, 3]) && $this->nation['capital'] != $this->city['city']){
|
||||
$score *= static::$debuffFront;
|
||||
if(in_array($this->city['front'], [1, 3])){
|
||||
$debuffFront = static::$debuffFront;
|
||||
|
||||
if($this->nation['capital'] == $this->city['city']){
|
||||
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
if($relYear < 25){
|
||||
$debuffScale = Util::clamp($relYear - 5, 0, 20) * 0.05;
|
||||
$debuffFront = ($debuffScale * $debuffFront) + (1 - $debuffScale);
|
||||
}
|
||||
}
|
||||
|
||||
$score *= $debuffFront;
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
||||
|
||||
@@ -87,6 +87,12 @@ class che_전투특기초기화 extends Command\GeneralCommand{
|
||||
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
|
||||
$oldSpecialList = $general->getAuxVar($oldTypeKey)??[];
|
||||
$oldSpecialList[] = $general->getVar(static::$specialType);
|
||||
if(static::$specialType == 'special' && count($oldSpecialList) == count(GameConst::$availableSpecialDomestic)){
|
||||
$oldSpecialList = [$general->getVar(static::$specialType)];
|
||||
}
|
||||
else if(static::$specialType == 'special2' && count($oldSpecialList) == count(GameConst::$availableSpecialWar)){
|
||||
$oldSpecialList = [$general->getVar(static::$specialType)];
|
||||
}
|
||||
$general->setAuxVar($oldTypeKey, $oldSpecialList);
|
||||
|
||||
$general->setVar(static::$specialType, 'None');
|
||||
|
||||
@@ -37,13 +37,25 @@ class DummyGeneral extends General
|
||||
}
|
||||
}
|
||||
|
||||
public function setCrewType(?GameUnitDetail $crewType){
|
||||
$this->crewType = $crewType;
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
//crewType에만 반응하자
|
||||
if($this->crewType !== null){
|
||||
return $this->crewType->getBattleInitSkillTriggerList($unit);
|
||||
}
|
||||
return new WarUnitTriggerCaller();
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
//crewType에만 반응하자
|
||||
if($this->crewType !== null){
|
||||
return $this->crewType->getBattlePhaseSkillTriggerList($unit);
|
||||
}
|
||||
return new WarUnitTriggerCaller();
|
||||
}
|
||||
|
||||
|
||||
@@ -83,6 +83,9 @@ class GameConstBase
|
||||
/** @var int 최대 하야 패널티 수 */
|
||||
public static $maxBetrayCnt = 9;
|
||||
|
||||
/** @var int 최대 레벨 */
|
||||
public static $maxLevel = 255;
|
||||
|
||||
/** @var int 최소 인구 증가량 */
|
||||
public static $basePopIncreaseAmount = 5000;
|
||||
/** @var int 증축시 인구 증가량 */
|
||||
|
||||
@@ -41,7 +41,7 @@ class GameUnitConstBase{
|
||||
[],//성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN=>1.2],
|
||||
['성벽입니다.','생성할 수 없습니다.'],
|
||||
null, null
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -51,7 +51,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1101, self::T_FOOTMAN, '청주병',
|
||||
@@ -60,7 +60,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['저렴하고 튼튼합니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1102, self::T_FOOTMAN, '수병',
|
||||
@@ -69,7 +69,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['저렴하고 강력합니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1103, self::T_FOOTMAN, '자객병',
|
||||
@@ -78,7 +78,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['은밀하고 날쌥니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1104, self::T_FOOTMAN, '근위병',
|
||||
@@ -87,7 +87,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['최강의 보병입니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1105, self::T_FOOTMAN, '등갑병',
|
||||
@@ -96,7 +96,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['등갑을 두른 보병입니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1106, self::T_FOOTMAN, '백이병',
|
||||
@@ -105,7 +105,7 @@ class GameUnitConstBase{
|
||||
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
|
||||
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
|
||||
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -115,7 +115,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1201, self::T_ARCHER, '궁기병',
|
||||
@@ -124,7 +124,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
|
||||
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1202, self::T_ARCHER, '연노병',
|
||||
@@ -133,7 +133,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['화살을 연사합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1203, self::T_ARCHER, '강궁병',
|
||||
@@ -142,7 +142,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강건한 궁병입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1204, self::T_ARCHER, '석궁병',
|
||||
@@ -151,7 +151,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강력한 화살을 쏩니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -161,7 +161,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 기병입니다.','기병은 공격특화입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1301, self::T_CAVALRY, '백마병',
|
||||
@@ -170,7 +170,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['백마의 위용을 보여줍니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1302, self::T_CAVALRY, '중장기병',
|
||||
@@ -179,7 +179,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['갑주를 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1303, self::T_CAVALRY, '돌격기병',
|
||||
@@ -188,7 +188,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['저돌적으로 공격합니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1304, self::T_CAVALRY, '철기병',
|
||||
@@ -197,7 +197,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['철갑을 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1305, self::T_CAVALRY, '수렵기병',
|
||||
@@ -206,7 +206,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['날쎄고 빠른 기병입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1306, self::T_CAVALRY, '맹수병',
|
||||
@@ -215,7 +215,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['어느 누구보다 강력합니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1307, self::T_CAVALRY, '호표기병',
|
||||
@@ -224,7 +224,7 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['정예 기병입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -234,7 +234,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['계략을 사용하는 병종입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1401, self::T_WIZARD, '신귀병',
|
||||
@@ -243,7 +243,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['신출귀몰한 귀병입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1402, self::T_WIZARD, '백귀병',
|
||||
@@ -252,7 +252,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['저렴하고 튼튼합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1403, self::T_WIZARD, '흑귀병',
|
||||
@@ -261,7 +261,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['저렴하고 강력합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1404, self::T_WIZARD, '악귀병',
|
||||
@@ -270,7 +270,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['백병전에도 능숙합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1405, self::T_WIZARD, '남귀병',
|
||||
@@ -279,7 +279,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['전투를 포기하고 계략에 몰두합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1406, self::T_WIZARD, '황귀병',
|
||||
@@ -288,7 +288,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['고도로 훈련된 귀병입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1407, self::T_WIZARD, '천귀병',
|
||||
@@ -297,7 +297,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['갑주를 두른 귀병입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1408, self::T_WIZARD, '마귀병',
|
||||
@@ -306,7 +306,7 @@ class GameUnitConstBase{
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['날카로운 무기를 가진 귀병입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -314,9 +314,9 @@ class GameUnitConstBase{
|
||||
100, 100, 6, 0, 0, 14, 5,
|
||||
0, null, null, 3,
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
['높은 구조물 위에서 공격합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동']
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
|
||||
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1501, self::T_SIEGE, '충차',
|
||||
@@ -325,25 +325,25 @@ class GameUnitConstBase{
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
150, 100, 6, 5, 0, 20, 5,
|
||||
3000, ['업'], null, 0,
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>0.833, self::T_ARCHER=>0.833, self::T_CAVALRY=>0.833, self::T_WIZARD=>0.833, 1106=>0.909],
|
||||
['상대에게 돌덩이를 날립니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동']
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
|
||||
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1503, self::T_SIEGE, '목우',
|
||||
50, 200, 5, 0, 0, 15, 5,
|
||||
3000, ['성도'], null, 0,
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
|
||||
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
|
||||
['상대를 저지하는 특수병기입니다.'],
|
||||
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동']
|
||||
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'], null
|
||||
]
|
||||
];
|
||||
|
||||
@@ -466,6 +466,7 @@ class GameUnitConstBase{
|
||||
$info,
|
||||
$initSkillTrigger,
|
||||
$phaseSkillTrigger,
|
||||
$iActionList,
|
||||
] = $rawUnit;
|
||||
|
||||
if($reqYear > 0){
|
||||
@@ -509,7 +510,8 @@ class GameUnitConstBase{
|
||||
$defenceCoef,
|
||||
$info,
|
||||
$initSkillTrigger,
|
||||
$phaseSkillTrigger
|
||||
$phaseSkillTrigger,
|
||||
$iActionList,
|
||||
);
|
||||
|
||||
$constID[$id] = $unit;
|
||||
|
||||
+167
-66
@@ -1,7 +1,9 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class GameUnitDetail implements iAction{
|
||||
class GameUnitDetail implements iAction
|
||||
{
|
||||
use DefaultAction;
|
||||
|
||||
public $id;
|
||||
@@ -23,6 +25,8 @@ class GameUnitDetail implements iAction{
|
||||
public $info;
|
||||
public $initSkillTrigger;
|
||||
public $phaseSkillTrigger;
|
||||
/** @var iAction[]|null iActionList */
|
||||
public $iActionList;
|
||||
|
||||
public function __construct(
|
||||
int $id,
|
||||
@@ -43,8 +47,9 @@ class GameUnitDetail implements iAction{
|
||||
array $defenceCoef,
|
||||
array $info,
|
||||
?array $initSkillTrigger,
|
||||
?array $phaseSkillTrigger
|
||||
){
|
||||
?array $phaseSkillTrigger,
|
||||
?array $iActionList,
|
||||
) {
|
||||
$this->id = $id;
|
||||
$this->name = $name;
|
||||
$this->armType = $armType;
|
||||
@@ -64,78 +69,91 @@ class GameUnitDetail implements iAction{
|
||||
$this->info = $info;
|
||||
$this->initSkillTrigger = $initSkillTrigger;
|
||||
$this->phaseSkillTrigger = $phaseSkillTrigger;
|
||||
|
||||
$this->iActionList = [];
|
||||
foreach($iActionList ?? [] as $rawAction){
|
||||
$action = buildActionCrewTypeClass($rawAction);
|
||||
if(!$action){
|
||||
continue;
|
||||
}
|
||||
$this->iActionList[] = $action;
|
||||
}
|
||||
}
|
||||
|
||||
public function getInfo():string{
|
||||
public function getInfo(): string
|
||||
{
|
||||
return join("\n<br>", $this->info);
|
||||
}
|
||||
|
||||
public function getShortName():string{
|
||||
public function getShortName(): string
|
||||
{
|
||||
return StringUtil::subStringForWidth($this->name, 0, 4);
|
||||
}
|
||||
|
||||
public function riceWithTech(int $tech, int $crew=100):float{
|
||||
public function riceWithTech(int $tech, int $crew = 100): float
|
||||
{
|
||||
return $this->rice * getTechCost($tech) * $crew / 100;
|
||||
}
|
||||
|
||||
public function costWithTech(int $tech, int $crew=100):float{
|
||||
public function costWithTech(int $tech, int $crew = 100): float
|
||||
{
|
||||
return $this->cost * getTechCost($tech) * $crew / 100;
|
||||
}
|
||||
|
||||
public function getAttackCoef(GameUnitDetail $opposeCrewType):float{
|
||||
public function getAttackCoef(GameUnitDetail $opposeCrewType): float
|
||||
{
|
||||
$opposeCrewTypeID = $opposeCrewType->id;
|
||||
if(key_exists($opposeCrewTypeID, $this->attackCoef)){
|
||||
if (key_exists($opposeCrewTypeID, $this->attackCoef)) {
|
||||
return $this->attackCoef[$opposeCrewTypeID];
|
||||
}
|
||||
$opposeArmType = $opposeCrewType->armType;
|
||||
return $this->attackCoef[$opposeArmType]??1;
|
||||
return $this->attackCoef[$opposeArmType] ?? 1;
|
||||
}
|
||||
|
||||
public function getDefenceCoef(GameUnitDetail $opposeCrewType):float{
|
||||
public function getDefenceCoef(GameUnitDetail $opposeCrewType): float
|
||||
{
|
||||
$opposeCrewTypeID = $opposeCrewType->id;
|
||||
if(key_exists($opposeCrewTypeID, $this->defenceCoef)){
|
||||
if (key_exists($opposeCrewTypeID, $this->defenceCoef)) {
|
||||
return $this->defenceCoef[$opposeCrewTypeID];
|
||||
}
|
||||
$opposeArmType = $opposeCrewType->armType;
|
||||
return $this->defenceCoef[$opposeArmType]??1;
|
||||
return $this->defenceCoef[$opposeArmType] ?? 1;
|
||||
}
|
||||
|
||||
public function getComputedAttack(General $general, int $tech){
|
||||
if($this->armType == GameUnitConst::T_WIZARD){
|
||||
$ratio = $general->getIntel(true, true, true)*2 - 40;
|
||||
}
|
||||
else if($this->armType == GameUnitConst::T_SIEGE){
|
||||
$ratio = $general->getLeadership(true, true, true)*2 - 40;
|
||||
}
|
||||
else if($this->armType == GameUnitConst::T_MISC){
|
||||
public function getComputedAttack(General $general, int $tech)
|
||||
{
|
||||
if ($this->armType == GameUnitConst::T_WIZARD) {
|
||||
$ratio = $general->getIntel(true, true, true) * 2 - 40;
|
||||
} else if ($this->armType == GameUnitConst::T_SIEGE) {
|
||||
$ratio = $general->getLeadership(true, true, true) * 2 - 40;
|
||||
} else if ($this->armType == GameUnitConst::T_MISC) {
|
||||
$ratio = $general->getIntel(true, true, true) +
|
||||
$general->getLeadership(true, true, true) +
|
||||
$general->getStrength(true, true, true);
|
||||
$ratio = $ratio*2/3 - 40;
|
||||
$ratio = $ratio * 2 / 3 - 40;
|
||||
} else {
|
||||
$ratio = $general->getStrength(true, true, true) * 2 - 40;
|
||||
}
|
||||
else{
|
||||
$ratio = $general->getStrength(true, true, true)*2 - 40;
|
||||
}
|
||||
if($ratio < 10){
|
||||
if ($ratio < 10) {
|
||||
$ratio = 10;
|
||||
}
|
||||
if($ratio > 100){
|
||||
$ratio = 50 + $ratio/2;
|
||||
if ($ratio > 100) {
|
||||
$ratio = 50 + $ratio / 2;
|
||||
}
|
||||
|
||||
$att = $this->attack + getTechAbil($tech);
|
||||
return $att * $ratio / 100;
|
||||
}
|
||||
|
||||
public function getComputedDefence(General $general, int $tech){
|
||||
public function getComputedDefence(General $general, int $tech)
|
||||
{
|
||||
$def = $this->defence + getTechAbil($tech);
|
||||
$crew = ($general->getVar('crew') / (7000 / 30)) + 70;
|
||||
return $def * $crew / 100;
|
||||
}
|
||||
|
||||
public function getCriticalRatio(General $general){
|
||||
if($this->armType == GameUnitConst::T_CASTLE){
|
||||
public function getCriticalRatio(General $general)
|
||||
{
|
||||
if ($this->armType == GameUnitConst::T_CASTLE) {
|
||||
//성벽은 필살을 사용하지 않는다.
|
||||
return 0;
|
||||
}
|
||||
@@ -143,22 +161,19 @@ class GameUnitDetail implements iAction{
|
||||
// 무장 무력 : 65 5%, 70 10%, 75 15%, 80 20%
|
||||
// 지장 지력 : 65 5%, 70 8%, 75 10%, 80 13%
|
||||
//충차장 통솔: 65 5%, 70 8%, 75 10%, 80 13%
|
||||
if($this->armType == GameUnitConst::T_WIZARD){
|
||||
if ($this->armType == GameUnitConst::T_WIZARD) {
|
||||
$mainstat = $general->getIntel(false, true, true, false);
|
||||
$coef = 0.4;
|
||||
}
|
||||
else if($this->armType == GameUnitConst::T_SIEGE){
|
||||
} else if ($this->armType == GameUnitConst::T_SIEGE) {
|
||||
$mainstat = $general->getLeadership(false, true, true, false);
|
||||
$coef = 0.4;
|
||||
}
|
||||
else if($this->armType == GameUnitConst::T_MISC){
|
||||
} else if ($this->armType == GameUnitConst::T_MISC) {
|
||||
$mainstat = $general->getIntel(false, true, true, false) +
|
||||
$general->getLeadership(false, true, true, false) +
|
||||
$general->getStrength(false, true, true, false);
|
||||
$general->getLeadership(false, true, true, false) +
|
||||
$general->getStrength(false, true, true, false);
|
||||
$mainstat /= 3;
|
||||
$coef = 0.4;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$mainstat = $general->getStrength(false, true, true, false);
|
||||
$coef = 0.5;
|
||||
}
|
||||
@@ -169,7 +184,8 @@ class GameUnitDetail implements iAction{
|
||||
return min(50, $ratio) / 100;
|
||||
}
|
||||
|
||||
public function pickScore($tech){
|
||||
public function pickScore($tech)
|
||||
{
|
||||
$defaultWar = GameConst::$armperphase + $this->attack + $this->defence + getTechAbil($tech) * 2;
|
||||
$defaultWar *= 1 + $this->speed / 2;
|
||||
$defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1);
|
||||
@@ -177,40 +193,41 @@ class GameUnitDetail implements iAction{
|
||||
return $defaultWar;
|
||||
}
|
||||
|
||||
public function isValid($ownCities, $ownRegions, $relativeYear, $tech){
|
||||
public function isValid($ownCities, $ownRegions, $relativeYear, $tech)
|
||||
{
|
||||
//음수 없음
|
||||
$relativeYear = max(0, $relativeYear);
|
||||
|
||||
if($relativeYear < $this->reqYear){
|
||||
if ($relativeYear < $this->reqYear) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if($tech < $this->reqTech){
|
||||
if ($tech < $this->reqTech) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if($this->reqCities !== null){
|
||||
if ($this->reqCities !== null) {
|
||||
$valid = false;
|
||||
foreach($this->reqCities as $reqCity){
|
||||
if(\key_exists($reqCity, $ownCities)){
|
||||
foreach ($this->reqCities as $reqCity) {
|
||||
if (\key_exists($reqCity, $ownCities)) {
|
||||
$valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!$valid){
|
||||
if (!$valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if($this->reqRegions !== null){
|
||||
if ($this->reqRegions !== null) {
|
||||
$valid = false;
|
||||
foreach($this->reqRegions as $reqRegion){
|
||||
if(\key_exists($reqRegion, $ownRegions)){
|
||||
foreach ($this->reqRegions as $reqRegion) {
|
||||
if (\key_exists($reqRegion, $ownRegions)) {
|
||||
$valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!$valid){
|
||||
if (!$valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -219,17 +236,17 @@ class GameUnitDetail implements iAction{
|
||||
}
|
||||
|
||||
//iAction
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
if(!$this->initSkillTrigger){
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
if (!$this->initSkillTrigger) {
|
||||
return null;
|
||||
}
|
||||
$triggerList = [];
|
||||
foreach($this->initSkillTrigger as $triggerArgs){
|
||||
if(is_string($triggerArgs)){
|
||||
foreach ($this->initSkillTrigger as $triggerArgs) {
|
||||
if (is_string($triggerArgs)) {
|
||||
$typeName = $triggerArgs;
|
||||
$triggerList[] = buildWarUnitTriggerClass($typeName, $unit);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$typeName = $triggerArgs[0];
|
||||
//WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다
|
||||
$triggerArgs[0] = 0;
|
||||
@@ -238,17 +255,17 @@ class GameUnitDetail implements iAction{
|
||||
}
|
||||
return new WarUnitTriggerCaller(...$triggerList);
|
||||
}
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
if(!$this->phaseSkillTrigger){
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
if (!$this->phaseSkillTrigger) {
|
||||
return null;
|
||||
}
|
||||
$triggerList = [];
|
||||
foreach($this->phaseSkillTrigger as $triggerArgs){
|
||||
if(is_string($triggerArgs)){
|
||||
foreach ($this->phaseSkillTrigger as $triggerArgs) {
|
||||
if (is_string($triggerArgs)) {
|
||||
$typeName = $triggerArgs;
|
||||
$triggerList[] = buildWarUnitTriggerClass($typeName, $unit);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$typeName = $triggerArgs[0];
|
||||
//WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다
|
||||
$triggerArgs[0] = 0;
|
||||
@@ -256,6 +273,90 @@ class GameUnitDetail implements iAction{
|
||||
}
|
||||
}
|
||||
return new WarUnitTriggerCaller(...$triggerList);
|
||||
}
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return $value;
|
||||
}
|
||||
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$value = $iAction->onCalcDomestic($turnType, $varType, $value, $aux);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return $value;
|
||||
}
|
||||
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$value = $iAction->onCalcStat($general, $statName, $value, $aux);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return $value;
|
||||
}
|
||||
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$value = $iAction->onCalcOpposeStat($general, $statName, $value, $aux);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value)
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return $value;
|
||||
}
|
||||
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$value = $iAction->onCalcStrategic($turnType, $varType, $value);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
public function onCalcNationalIncome(string $type, $amount)
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return $amount;
|
||||
}
|
||||
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$amount = $iAction->onCalcNationalIncome($type, $amount);
|
||||
}
|
||||
return $amount;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit): array
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
$attack = 1;
|
||||
$defence = 1;
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$attack *= $iAction->getWarPowerMultiplier($unit)[0];
|
||||
$defence *= $iAction->getWarPowerMultiplier($unit)[1];
|
||||
}
|
||||
return [$attack, $defence];
|
||||
}
|
||||
|
||||
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, ?array $aux = null): null|array
|
||||
{
|
||||
if (!$this->iActionList) {
|
||||
return $aux;
|
||||
}
|
||||
|
||||
foreach ($this->iActionList as $iAction) {
|
||||
$aux = $iAction->onArbitraryAction($general, $rng, $actionType, $phase, $aux);
|
||||
}
|
||||
return $aux;
|
||||
}
|
||||
}
|
||||
|
||||
+40
-99
@@ -30,20 +30,22 @@ class General implements iAction
|
||||
protected $logActivatedSkill = [];
|
||||
protected $isFinished = false;
|
||||
|
||||
/** @var iAction */
|
||||
/** @var ?iAction */
|
||||
protected $nationType = null;
|
||||
/** @var iAction */
|
||||
/** @var ?iAction */
|
||||
protected $officerLevelObj = null;
|
||||
/** @var iAction */
|
||||
/** @var ?iAction */
|
||||
protected $specialDomesticObj = null;
|
||||
/** @var iAction */
|
||||
/** @var ?iAction */
|
||||
protected $specialWarObj = null;
|
||||
/** @var iAction */
|
||||
/** @var ?iAction */
|
||||
protected $personalityObj = null;
|
||||
/** @var iAction[] */
|
||||
/** @var ?iAction[] */
|
||||
protected $itemObjs = [];
|
||||
/** @var iAction */
|
||||
/** @var ?iAction */
|
||||
protected $inheritBuffObj = null;
|
||||
/** @var ?GameUnitDetail */
|
||||
protected $crewType = null;
|
||||
|
||||
protected $lastTurn = null;
|
||||
protected $resultTurn = null;
|
||||
@@ -122,6 +124,8 @@ class General implements iAction
|
||||
|
||||
$this->personalityObj = buildPersonalityClass($raw['personal']);
|
||||
|
||||
$this->crewType = GameUnitConst::byID($raw['crewtype'] ?? GameUnitConst::DEFAULT_CREWTYPE);
|
||||
|
||||
$this->itemObjs['horse'] = buildItemClass($raw['horse']);
|
||||
$this->itemObjs['weapon'] = buildItemClass($raw['weapon']);
|
||||
$this->itemObjs['book'] = buildItemClass($raw['book']);
|
||||
@@ -325,11 +329,10 @@ class General implements iAction
|
||||
|
||||
function getCrewTypeObj(): GameUnitDetail
|
||||
{
|
||||
$crewType = GameUnitConst::byID($this->getVar('crewtype'));
|
||||
if ($crewType === null) {
|
||||
if($this->crewType === null) {
|
||||
throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype'));
|
||||
}
|
||||
return $crewType;
|
||||
return $this->crewType;
|
||||
}
|
||||
|
||||
function calcRecentWarTurn(int $turnTerm): int
|
||||
@@ -443,6 +446,8 @@ class General implements iAction
|
||||
}
|
||||
}
|
||||
|
||||
$statValue = Util::clamp($statValue, 0, GameConst::$maxLevel);
|
||||
|
||||
if ($withIActionObj) {
|
||||
foreach ([
|
||||
$this->nationType,
|
||||
@@ -466,6 +471,8 @@ class General implements iAction
|
||||
|
||||
$this->calcCache[$cKey] = $statValue;
|
||||
|
||||
$statValue = Util::clamp($statValue, 0, GameConst::$maxLevel);
|
||||
|
||||
if ($useFloor) {
|
||||
return Util::toInt($statValue);
|
||||
}
|
||||
@@ -837,9 +844,11 @@ class General implements iAction
|
||||
$this->increaseVar($statName, -1);
|
||||
$result = true;
|
||||
} else if ($this->getVar($statExpName) >= $limit) {
|
||||
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
|
||||
if($this->getVar($statName) < GameConst::$maxLevel) {
|
||||
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
|
||||
$this->increaseVar($statName, 1);
|
||||
}
|
||||
$this->increaseVar($statExpName, -$limit);
|
||||
$this->increaseVar($statName, 1);
|
||||
$result = true;
|
||||
}
|
||||
}
|
||||
@@ -847,18 +856,22 @@ class General implements iAction
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
|
||||
{
|
||||
$caller = new GeneralTriggerCaller();
|
||||
foreach (array_merge([
|
||||
protected function getActionList(): array{
|
||||
return array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->crewType,
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
], $this->itemObjs);
|
||||
}
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
|
||||
{
|
||||
$caller = new GeneralTriggerCaller();
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
@@ -871,15 +884,7 @@ class General implements iAction
|
||||
}
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -892,15 +897,7 @@ class General implements iAction
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
//xxx: $general?
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -913,15 +910,7 @@ class General implements iAction
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
//xxx: $general?
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -933,15 +922,7 @@ class General implements iAction
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value)
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -953,15 +934,7 @@ class General implements iAction
|
||||
|
||||
public function onCalcNationalIncome(string $type, $amount)
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -973,15 +946,7 @@ class General implements iAction
|
||||
|
||||
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): null|array
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -996,15 +961,7 @@ class General implements iAction
|
||||
//xxx:$unit
|
||||
$att = 1;
|
||||
$def = 1;
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -1018,15 +975,7 @@ class General implements iAction
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$caller = new WarUnitTriggerCaller();
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
@@ -1047,15 +996,7 @@ class General implements iAction
|
||||
new WarUnitTrigger\che_계략발동($unit),
|
||||
new WarUnitTrigger\che_계략실패($unit)
|
||||
);
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
foreach ($this->getActionList() as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -198,6 +198,7 @@ class SpecialityHelper{
|
||||
public static function pickSpecialDomestic(RandUtil $rng, array $general, array $prevSpecials=[]) : string{
|
||||
$pAbs = [];
|
||||
$pRel = [];
|
||||
$id = null;
|
||||
|
||||
$myCond = static::calcCondGeneric($general);
|
||||
|
||||
@@ -240,7 +241,10 @@ class SpecialityHelper{
|
||||
}
|
||||
}
|
||||
|
||||
$id = $rng->choiceUsingWeight($pRel);
|
||||
if($pRel){
|
||||
$id = $rng->choiceUsingWeight($pRel);
|
||||
}
|
||||
|
||||
if($id){
|
||||
return $id;
|
||||
}
|
||||
@@ -256,6 +260,7 @@ class SpecialityHelper{
|
||||
$reqDex = [];
|
||||
$pAbs = [];
|
||||
$pRel = [];
|
||||
$id = null;
|
||||
|
||||
$myCond = static::calcCondGeneric($general);
|
||||
$myCond |= static::calcCondDexterity($rng, $general);
|
||||
@@ -307,7 +312,10 @@ class SpecialityHelper{
|
||||
}
|
||||
}
|
||||
|
||||
$id = $rng->choiceUsingWeight($pRel);
|
||||
if($pRel){
|
||||
$id = $rng->choiceUsingWeight($pRel);
|
||||
}
|
||||
|
||||
if($id){
|
||||
return $id;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ class WarUnitCity extends WarUnit{
|
||||
protected $hp;
|
||||
|
||||
protected $cityTrainAtmos;
|
||||
protected $onSiege = false;
|
||||
|
||||
function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){
|
||||
$general = new DummyGeneral(false);
|
||||
@@ -24,6 +25,7 @@ class WarUnitCity extends WarUnit{
|
||||
|
||||
$this->logger = $general->getLogger();
|
||||
$this->crewType = GameUnitConst::byID(GameUnitConst::CREWTYPE_CASTLE);
|
||||
$general->setCrewType($this->crewType);
|
||||
|
||||
$this->hp = $this->getCityVar('def') * 10;
|
||||
|
||||
@@ -77,6 +79,20 @@ class WarUnitCity extends WarUnit{
|
||||
return $this->hp;
|
||||
}
|
||||
|
||||
function setSiege(){
|
||||
$this->onSiege = true;
|
||||
$this->currPhase = 0;
|
||||
$this->prePhase = 0;
|
||||
$this->bonusPhase = 0;
|
||||
/** @var DummyGeneral $general */
|
||||
$general = $this->general;
|
||||
$general->setCrewType(null);
|
||||
}
|
||||
|
||||
function isSiege(): bool{
|
||||
return $this->onSiege;
|
||||
}
|
||||
|
||||
function getDex(GameUnitDetail $crewType){
|
||||
return ($this->cityTrainAtmos - 60) * 7200;
|
||||
}
|
||||
@@ -94,6 +110,12 @@ class WarUnitCity extends WarUnit{
|
||||
function continueWar(&$noRice):bool{
|
||||
//전투가 가능하면 true
|
||||
$noRice = false;
|
||||
|
||||
//본 공성이 아닌 경우에는 한대만 맞아줌
|
||||
if(!$this->onSiege){
|
||||
return false;
|
||||
}
|
||||
|
||||
if($this->getHP() <= 0){
|
||||
return false;
|
||||
}
|
||||
@@ -109,7 +131,7 @@ class WarUnitCity extends WarUnit{
|
||||
}
|
||||
|
||||
function finishBattle(){
|
||||
if($this->isFinished){
|
||||
if($this->isFinished || !$this->onSiege){
|
||||
return;
|
||||
}
|
||||
$this->clearActivatedSkill();
|
||||
|
||||
@@ -262,11 +262,8 @@ class WarUnitGeneral extends WarUnit
|
||||
return $general->getVar('crew');
|
||||
}
|
||||
|
||||
function increaseKilled(int $damage): int
|
||||
function calcRiceConsumption(int $damage): float
|
||||
{
|
||||
$general = $this->general;
|
||||
$this->addLevelExp($damage / 50);
|
||||
|
||||
$rice = $damage / 100;
|
||||
if (!$this->isAttacker) {
|
||||
$rice *= 0.8;
|
||||
@@ -279,6 +276,16 @@ class WarUnitGeneral extends WarUnit
|
||||
$rice *= getTechCost($this->getNationVar('tech'));
|
||||
$rice = $this->general->onCalcStat($this->general, 'killRice', $rice);
|
||||
|
||||
return $rice;
|
||||
}
|
||||
|
||||
function increaseKilled(int $damage): int
|
||||
{
|
||||
$general = $this->general;
|
||||
$this->addLevelExp($damage / 50);
|
||||
|
||||
$rice = $this->calcRiceConsumption($damage);
|
||||
|
||||
$general->increaseVarWithLimit('rice', -$rice, 0);
|
||||
|
||||
$addDex = $damage;
|
||||
|
||||
@@ -9,6 +9,8 @@ use sammo\Util;
|
||||
use sammo\ObjectTrigger;
|
||||
use sammo\ActionLogger;
|
||||
|
||||
use function sammo\getTechCost;
|
||||
|
||||
class che_저지발동 extends BaseWarUnitTrigger{
|
||||
protected $priority = ObjectTrigger::PRIORITY_POST; //최우선 순위
|
||||
|
||||
@@ -25,10 +27,15 @@ class che_저지발동 extends BaseWarUnitTrigger{
|
||||
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저지</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("저지</>당했다!", ActionLogger::PLAIN);
|
||||
|
||||
$calcDamage = $oppose->getWarPower() * 0.9;
|
||||
|
||||
$self->getGeneral()->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.9);
|
||||
$self->getGeneral()->addDex($self->getCrewType(), $self->getWarPower() * 0.9);
|
||||
$self->getGeneral()->addDex($self->getCrewType(), $calcDamage);
|
||||
if($self instanceof WarUnitGeneral){
|
||||
$self->addLevelExp($self->getWarPower() * 0.9 / 50);
|
||||
$self->addLevelExp($calcDamage / 50);
|
||||
$rice = $self->calcRiceConsumption($calcDamage);
|
||||
$rice *= 0.25;
|
||||
$self->getGeneral()->increaseVarWithLimit('rice', -$rice, 0);
|
||||
}
|
||||
|
||||
$self->setWarPowerMultiply(0);
|
||||
|
||||
@@ -13,7 +13,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[],//성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN=>1.2],
|
||||
['성벽입니다.','생성할 수 없습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -23,7 +23,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -33,7 +33,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -43,7 +43,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 기병입니다.','기병은 공격특화입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -53,7 +53,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['계략을 사용하는 병종입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1405, self::T_WIZARD, '남귀병',
|
||||
@@ -62,7 +62,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['전투를 포기하고 계략에 몰두합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -72,7 +72,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
['높은 구조물 위에서 공격합니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1501, self::T_SIEGE, '충차',
|
||||
@@ -81,7 +81,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
]
|
||||
];
|
||||
}
|
||||
+22
-22
@@ -14,7 +14,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[], //성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN => 1.2],
|
||||
['성벽입니다.', '생성할 수 없습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -24,7 +24,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
|
||||
['표준적인 보병입니다.', '보병은 방어특화이며,', '상대가 회피하기 어렵습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1200, self::T_ARCHER, '궁병',
|
||||
@@ -33,7 +33,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
|
||||
['표준적인 궁병입니다.', '궁병은 선제사격을 하는 병종입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1300, self::T_CAVALRY, '기병',
|
||||
@@ -42,7 +42,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
|
||||
['표준적인 기병입니다.', '기병은 공격특화입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1104, self::T_FOOTMAN, '근위병',
|
||||
@@ -51,7 +51,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
|
||||
['최강의 보병입니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1106, self::T_FOOTMAN, '백이병',
|
||||
@@ -60,7 +60,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER => 1.1, self::T_CAVALRY => 0.9, self::T_SIEGE => 1.1],
|
||||
[self::T_ARCHER => 0.9, self::T_CAVALRY => 1.1, self::T_SIEGE => 0.9],
|
||||
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
97201, self::T_ARCHER, '화랑',
|
||||
@@ -69,7 +69,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.9, self::T_SIEGE => 1.2],
|
||||
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.1, self::T_SIEGE => 0.8],
|
||||
['특수한 궁병입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1204, self::T_ARCHER, '석궁병',
|
||||
@@ -78,7 +78,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
|
||||
['강력한 화살을 쏩니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1303, self::T_CAVALRY, '돌격기병',
|
||||
@@ -87,7 +87,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
|
||||
['저돌적으로 공격합니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1307, self::T_CAVALRY, '호표기병',
|
||||
@@ -96,7 +96,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
|
||||
['정예 기병입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1306, self::T_CAVALRY, '맹수병',
|
||||
@@ -105,7 +105,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
|
||||
['어느 누구보다 강력합니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1400, self::T_WIZARD, '귀병',
|
||||
@@ -114,7 +114,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE => 1.2],
|
||||
[self::T_SIEGE => 0.8],
|
||||
['계략을 사용하는 병종입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1405, self::T_WIZARD, '남귀병',
|
||||
@@ -123,7 +123,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE => 1.2],
|
||||
[self::T_SIEGE => 0.8],
|
||||
['전투를 포기하고 계략에 몰두합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1404, self::T_WIZARD, '악귀병',
|
||||
@@ -132,7 +132,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE => 1.2],
|
||||
[self::T_SIEGE => 0.8],
|
||||
['백병전에도 능숙합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1407, self::T_WIZARD, '천귀병',
|
||||
@@ -141,7 +141,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE => 1.2],
|
||||
[self::T_SIEGE => 0.8],
|
||||
['갑주를 두른 귀병입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1500, self::T_SIEGE, '정란',
|
||||
@@ -150,7 +150,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112],
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2],
|
||||
['높은 구조물 위에서 공격합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동']
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1501, self::T_SIEGE, '충차',
|
||||
@@ -159,7 +159,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 0.8, self::T_CAVALRY => 0.8, self::T_WIZARD => 0.8, self::T_CASTLE => 2.4],
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
@@ -168,7 +168,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112],
|
||||
[self::T_FOOTMAN => 0.833, self::T_ARCHER => 0.833, self::T_CAVALRY => 0.833, self::T_WIZARD => 0.833, 1106 => 0.909],
|
||||
['상대에게 돌덩이를 날립니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동']
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
97101, self::T_FOOTMAN, '중장보병',
|
||||
@@ -177,7 +177,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
|
||||
['전천후 보병입니다.'],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1202, self::T_ARCHER, '연노병',
|
||||
@@ -186,7 +186,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
|
||||
['화살을 연사합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동']
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1304, self::T_CAVALRY, '철기병',
|
||||
@@ -195,7 +195,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
|
||||
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
|
||||
['철갑을 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1401, self::T_WIZARD, '신귀병',
|
||||
@@ -204,7 +204,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE => 1.2],
|
||||
[self::T_SIEGE => 0.8],
|
||||
['신출귀몰한 귀병입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
];
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[],//성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN=>1.2],
|
||||
['성벽입니다.','생성할 수 없습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -31,7 +31,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["표준적인 보병입니다. 보병은 방어특화입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217101, self::T_FOOTMAN, '마물병',
|
||||
@@ -40,7 +40,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["마군 지역 기본병종입니다. 조금더 강하지만 쌀을 많이 소비합니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217102, self::T_FOOTMAN, '중장보병',
|
||||
@@ -49,7 +49,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["헬만 특유의 견고한 보병입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217103, self::T_FOOTMAN, '흑의 군 보병',
|
||||
@@ -58,7 +58,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["흑의 군 전통의 체계적인 훈련으로 공격력을 보완했습니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217104, self::T_FOOTMAN, '용병',
|
||||
@@ -67,7 +67,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["일반 보병보다 비싸지만 받은 만큼은 일해줍니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217105, self::T_FOOTMAN, '사메라이',
|
||||
@@ -76,7 +76,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["검으로 난무를 가하는 몬스터 보병입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217106, self::T_FOOTMAN, '템플나이트병',
|
||||
@@ -85,7 +85,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["공격을 포기하고 오직 방어에만 집중합니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217107, self::T_FOOTMAN, '메이드병',
|
||||
@@ -94,7 +94,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["켓셀링크 휘하의 날렵한 전투메이드입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217108, self::T_FOOTMAN, '요괴병',
|
||||
@@ -103,7 +103,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["단단한 육체를 믿고 적진을 돌파합니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217109, self::T_FOOTMAN, '리자스 친위병',
|
||||
@@ -112,7 +112,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["여왕을 수호하는 리자스 최강의 보병 정예보병입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217110, self::T_FOOTMAN, '케이브리스 마물병',
|
||||
@@ -121,7 +121,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["케이브리스 직속의 마물 정예 전투보병입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
217111, self::T_FOOTMAN, '투신',
|
||||
@@ -130,7 +130,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["성마교단 유적에서 발굴된 사상 최강의 보병입니다."],
|
||||
null, ['che_방어력증가5p']
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -140,7 +140,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["표준적인 궁병입니다. 궁병은 회피특화입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217201, self::T_ARCHER, '투척마물병',
|
||||
@@ -149,7 +149,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["날렵함을 포기하고 도끼를 투척합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217202, self::T_ARCHER, '백의 군 궁병',
|
||||
@@ -158,7 +158,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["전략을 활용하여 치고 빠지기에 능합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217203, self::T_ARCHER, '벌레술사병',
|
||||
@@ -167,7 +167,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["벌레들을 부려 몸을 보호하는 궁병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217204, self::T_ARCHER, '저격암살병',
|
||||
@@ -176,7 +176,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["독을 바른 탄환으로 적의 목숨을 앗아갑니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217205, self::T_ARCHER, '호루스병',
|
||||
@@ -185,7 +185,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["민첩하게 파고드는 호루스족 궁병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217206, self::T_ARCHER, '튤립병',
|
||||
@@ -194,7 +194,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["최첨단병기 튤립으로 적을 폭격합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217207, self::T_ARCHER, '아이스플레임 궁병',
|
||||
@@ -203,7 +203,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["혁명을 성공으로 이끈 정예 게릴라 궁병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217208, self::T_ARCHER, '카라 궁병',
|
||||
@@ -212,7 +212,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["선조의 힘을 이어받은 최강의 카라 정예 궁병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -222,7 +222,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["표준적인 기동병입니다. 기동병은 공격특화입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217301, self::T_CAVALRY, '하치온나',
|
||||
@@ -231,7 +231,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["작은 몸으로 회피하며 따끔한 일격을 먹이는 몬스터 기동병입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217302, self::T_CAVALRY, '적의 군 기동병',
|
||||
@@ -240,7 +240,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["리자스군의 자랑인 기동부대입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217303, self::T_CAVALRY, '안드로이드 기동병',
|
||||
@@ -249,7 +249,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["파이아르가 개발한 최첨단 안드로이드 기동병입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217304, self::T_CAVALRY, '파란쵸 기동병',
|
||||
@@ -258,7 +258,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["적진을 일점돌파하는 파란쵸왕국의 돌격 기동병입니다. "],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217305, self::T_CAVALRY, '비행마물병',
|
||||
@@ -267,7 +267,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["비행마물에 올라탄 기동마물병입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217306, self::T_CAVALRY, '마물조련사병',
|
||||
@@ -276,7 +276,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["무시무시한 몬스터에 올라타서 싸우는 극강의 기동병입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217307, self::T_CAVALRY, '기마병',
|
||||
@@ -285,7 +285,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["JAPAN 특유의 기마에 올라타 적을 짓밟는 기동병입니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
217308, self::T_CAVALRY, '엔젤나이트',
|
||||
@@ -294,7 +294,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
|
||||
["신의 명령으로 파멸을 내리기 위해 강림했습니다."],
|
||||
null, ['che_기병병종전투']
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -304,7 +304,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["마법을 사용하는 병종입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217401, self::T_WIZARD, '마물 마법병',
|
||||
@@ -313,7 +313,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["마군 지역 기본병종입니다. 조금더 강하지만 금을 많이 소비합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217402, self::T_WIZARD, '카라 마법병',
|
||||
@@ -322,7 +322,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["신속히 움직이며 카라의 저주로 적을 공격합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217403, self::T_WIZARD, '제스 마법병',
|
||||
@@ -331,7 +331,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["마법국가 제스의 전통있는 마법병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217404, self::T_WIZARD, '무녀',
|
||||
@@ -340,7 +340,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["신마법과 함께 신통한 춤으로 활력을 불어넣는 마법병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217405, self::T_WIZARD, '프로즌',
|
||||
@@ -349,7 +349,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["백병전에 불리한 연약한 몸으로 마법 사용에 집중하는 몬스터입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217406, self::T_WIZARD, '마소한 마법병',
|
||||
@@ -358,7 +358,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["로브를 여러겹 둘러입은 마물마법병입니다. 직접 전투보단 마법에 집중합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217407, self::T_WIZARD, '신관병',
|
||||
@@ -367,7 +367,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["AL교의 전투신관입니다. 몸을 보호하는 성스러운 마법을 사용합니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217408, self::T_WIZARD, '중장마법병',
|
||||
@@ -376,7 +376,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["두터운 로브를 입고 불길한 주문을 읊습니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217409, self::T_WIZARD, '악마병',
|
||||
@@ -385,7 +385,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["고대 제스 왕가의 계약에 따라 소환된 흑마법병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217410, self::T_WIZARD, '호넷 마물병',
|
||||
@@ -394,7 +394,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["호넷 직속의 최강 마물 마법병입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
217411, self::T_WIZARD, 'Z가디언',
|
||||
@@ -403,7 +403,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
["제스의 기술력이 집약된 최고의 마법병기입니다."],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -413,7 +413,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
["높은 구조물 위에서 공격합니다."],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
217501, self::T_SIEGE, '충차',
|
||||
@@ -422,7 +422,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
|
||||
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
["엄청난 위력으로 성벽을 부수어버립니다."],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
217502, self::T_SIEGE, '튤립3호',
|
||||
@@ -431,7 +431,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[ ],
|
||||
[ ],
|
||||
["파괴적인 위력과 정말 파괴적인 비용을 자랑하는 전차입니다. "],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[],//성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN=>1.2],
|
||||
['성벽입니다.','생성할 수 없습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1100, self::T_FOOTMAN, '보병',
|
||||
@@ -22,7 +22,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2],
|
||||
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -32,7 +32,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2],
|
||||
['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -42,7 +42,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2],
|
||||
['표준적인 기병입니다.','기병은 공격특화입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -52,7 +52,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[],
|
||||
[],
|
||||
['계략을 사용하는 병종입니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1405, self::T_WIZARD, '남귀병',
|
||||
@@ -61,7 +61,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[],
|
||||
[],
|
||||
['전투를 포기하고 계략에 몰두합니다.'],
|
||||
null, null
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
@@ -71,7 +71,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CASTLE=>1.8],
|
||||
[],
|
||||
['높은 구조물 위에서 공격합니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1501, self::T_SIEGE, '충차',
|
||||
@@ -80,7 +80,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CASTLE=>2.4],
|
||||
[],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
@@ -89,7 +89,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[self::T_CASTLE=>1.8],
|
||||
[],
|
||||
['상대에게 돌덩이를 날립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1503, self::T_SIEGE, '목우',
|
||||
@@ -98,7 +98,7 @@ class GameUnitConst extends GameUnitConstBase
|
||||
[],
|
||||
[],
|
||||
['상대를 저지하는 특수병기입니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
['che_성벽부상무효'], null, null
|
||||
]
|
||||
];
|
||||
}
|
||||
@@ -1,11 +1,5 @@
|
||||
@charset 'utf-8';
|
||||
|
||||
.map_title_tooltiptext .tooltip-inner {
|
||||
max-width: 220px;
|
||||
width: 220px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.map_title_text {
|
||||
margin: auto;
|
||||
text-align: center;
|
||||
|
||||
@@ -130,12 +130,12 @@ const targetGeneralLogs = ref<GeneralLogs>();
|
||||
|
||||
const nationInfo = ref<NationStaticItem>();
|
||||
|
||||
watch([generalList, targetGeneralID], async ([generalList, targetGeneralID]) => {
|
||||
if (targetGeneralID === undefined) {
|
||||
watch([generalList, targetGeneralID], async ([generalList, generalID]) => {
|
||||
if (!generalID) {
|
||||
targetGeneral.value = undefined;
|
||||
return;
|
||||
}
|
||||
targetGeneral.value = generalList.get(targetGeneralID);
|
||||
targetGeneral.value = generalList.get(generalID);
|
||||
|
||||
const logs: GeneralLogs = {
|
||||
generalHistory: new Map(),
|
||||
@@ -148,8 +148,12 @@ watch([generalList, targetGeneralID], async ([generalList, targetGeneralID]) =>
|
||||
|
||||
for (const reqType of ["generalHistory", "battleResult", "battleDetail", "generalAction"] as const) {
|
||||
waiter.push(
|
||||
SammoAPI.Nation.GetGeneralLog({ generalID: targetGeneralID, reqType }).then(
|
||||
SammoAPI.Nation.GetGeneralLog({ generalID: generalID, reqType }).then(
|
||||
(res) => {
|
||||
if(res.generalID !== targetGeneralID.value){
|
||||
return;
|
||||
}
|
||||
|
||||
const rawLogs: [number, string][] = Object.entries(res.log).map(([key, value]) => [
|
||||
Number(key),
|
||||
formatLog(value),
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
<span style="color: cyan">NPC {{ createdNPCCnt.toLocaleString() }} 명</span>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-md-4 subTournamentState">
|
||||
<span v-if="frontInfo.global.tournamentType">
|
||||
<span v-if="frontInfo.global.isTournamentActive">
|
||||
<a v-if="tournamentStep.availableJoin" href="b_tournament.php" target="_blank">
|
||||
↑<span style="color: cyan"
|
||||
>{{ formatTournamentType(frontInfo.global.tournamentType) }}
|
||||
|
||||
@@ -80,7 +80,7 @@ import type { GeneralListItem, GeneralListItemP1, GeneralListItemP2, GeneralList
|
||||
import { getIconPath } from "@/util/getIconPath";
|
||||
import { inject, ref, watch, type PropType, type Ref, type StyleValue } from "vue";
|
||||
import { AgGridVue } from "ag-grid-vue3";
|
||||
import type {
|
||||
import {
|
||||
Column,
|
||||
CellClassParams,
|
||||
CellStyle,
|
||||
@@ -92,6 +92,7 @@ import type {
|
||||
GridReadyEvent,
|
||||
CellClickedEvent,
|
||||
IRowNode,
|
||||
NumberFilter,
|
||||
} from "ag-grid-community";
|
||||
import { ProvidedColumnGroup } from "ag-grid-community";
|
||||
import { getNPCColor } from "@/utilGame";
|
||||
@@ -483,7 +484,7 @@ const sortableNumber: Omit<GenColDef, "colId" | "headerName"> = {
|
||||
sortable: true,
|
||||
comparator: (a, b, _a, _b, _desc) => a - b,
|
||||
sortingOrder: ["desc", "asc", null],
|
||||
filter: "number",
|
||||
filter: NumberFilter,
|
||||
cellClass: rightAlignClass,
|
||||
};
|
||||
const defaultColDef = ref<ColDef>({
|
||||
@@ -669,7 +670,7 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
|
||||
return (_a.data?.dedlevel??0) - (_b.data?.dedlevel??0);
|
||||
},
|
||||
sortingOrder: ["desc", "asc", null],
|
||||
filter: "text",
|
||||
filter: true,
|
||||
cellClass: centerCellClass,
|
||||
columnGroupShow: "open",
|
||||
},
|
||||
|
||||
@@ -13,11 +13,9 @@
|
||||
]"
|
||||
>
|
||||
<div
|
||||
v-my-tooltip.hover.top="{
|
||||
class: 'map_title_tooltiptext',
|
||||
}"
|
||||
v-b-tooltip.hover.top="titleTooltip"
|
||||
:title="titleTooltip"
|
||||
class="map_title"
|
||||
:title="getTitleTooltip()"
|
||||
>
|
||||
<!-- eslint-disable-next-line vue/max-attributes-per-line -->
|
||||
<span class="map_title_text" :style="{ color: getTitleColor() }"
|
||||
@@ -165,12 +163,11 @@ export type CityPositionMap = {
|
||||
</script>
|
||||
<script lang="ts" setup>
|
||||
import "@/../scss/map.scss";
|
||||
import { type PropType, toRef, inject, type Ref, ref, watch, type ComponentPublicInstance } from "vue";
|
||||
import { type PropType, toRef, inject, type Ref, ref, watch, type ComponentPublicInstance, computed } from "vue";
|
||||
import { v4 as uuidv4 } from "uuid";
|
||||
import { CURRENT_MAP_VERSION, type MapResult } from "@/defs";
|
||||
import { joinYearMonth } from "@/util/joinYearMonth";
|
||||
import { parseYearMonth } from "@/util/parseYearMonth";
|
||||
import vMyTooltip from "@/directives/vMyTooltip";
|
||||
import type { GameConstStore } from "@/GameConstStore";
|
||||
import { unwrap_err } from "@/util/unwrap_err";
|
||||
import { getMaxRelativeTechLevel, TECH_LEVEL_YEAR_GAP } from "@/utilGame/techLevel";
|
||||
@@ -282,7 +279,7 @@ function getBeginGameLimitTooltip(): string | undefined {
|
||||
return `초반제한 기간 : ${remainYear}년${remainMonth > 0 ? ` ${remainMonth}개월` : ""} (${startYear + 3}년)`;
|
||||
}
|
||||
|
||||
function getTitleTooltip(): string {
|
||||
const titleTooltip = computed(()=>{
|
||||
const result: string[] = [];
|
||||
const beginLimit = getBeginGameLimitTooltip();
|
||||
if (beginLimit) {
|
||||
@@ -302,7 +299,7 @@ function getTitleTooltip(): string {
|
||||
}
|
||||
|
||||
return result.join("<br>");
|
||||
}
|
||||
});
|
||||
|
||||
function getMapSeasonClassName(): string {
|
||||
const { month } = mapData.value;
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
import type { Directive, DirectiveBinding } from 'vue'
|
||||
import Tooltip from 'bootstrap/js/dist/tooltip'
|
||||
|
||||
function resolveTrigger(modifiers: DirectiveBinding['modifiers']): Tooltip.Options['trigger'] {
|
||||
if (modifiers.manual) {
|
||||
return 'manual'
|
||||
}
|
||||
|
||||
const trigger: string[] = []
|
||||
|
||||
if (modifiers.click) {
|
||||
trigger.push('click')
|
||||
}
|
||||
|
||||
if (modifiers.hover) {
|
||||
trigger.push('hover')
|
||||
}
|
||||
|
||||
if (modifiers.focus) {
|
||||
trigger.push('focus')
|
||||
}
|
||||
|
||||
if (trigger.length > 0) {
|
||||
return trigger.join(' ') as Tooltip.Options['trigger']
|
||||
}
|
||||
|
||||
return 'hover focus'
|
||||
}
|
||||
|
||||
function resolvePlacement(modifiers: DirectiveBinding['modifiers']): Tooltip.Options['placement'] {
|
||||
if (modifiers.left) {
|
||||
return 'left'
|
||||
}
|
||||
|
||||
if (modifiers.right) {
|
||||
return 'right'
|
||||
}
|
||||
|
||||
if (modifiers.bottom) {
|
||||
return 'bottom'
|
||||
}
|
||||
|
||||
return 'top'
|
||||
}
|
||||
|
||||
function resolveDelay(values: TooltipOptions): Tooltip.Options['delay'] {
|
||||
if (values?.delay) {
|
||||
return values.delay
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
type TooltipOptions = {
|
||||
delay?: number,
|
||||
class?: string
|
||||
} | undefined;
|
||||
|
||||
const vMyTooltip: Directive<HTMLElement, TooltipOptions> = {
|
||||
beforeMount(el, binding) {
|
||||
el.setAttribute('data-bs-toogle', 'tooltip')
|
||||
|
||||
const isHtml = /<("[^"]*"|'[^']*'|[^'">])*>/.test(el.title)
|
||||
const trigger = resolveTrigger(binding.modifiers)
|
||||
const placement = resolvePlacement(binding.modifiers)
|
||||
const delay = resolveDelay(binding.value)
|
||||
|
||||
const options: Partial<Tooltip.Options> = {
|
||||
trigger,
|
||||
placement,
|
||||
delay,
|
||||
html: isHtml,
|
||||
}
|
||||
const customClass = binding.value?.class;
|
||||
if (customClass) {
|
||||
options.customClass = customClass;
|
||||
}
|
||||
|
||||
new Tooltip(el, options)
|
||||
},
|
||||
updated(el) {
|
||||
const title = el.getAttribute('title')
|
||||
|
||||
if (title !== '') {
|
||||
const instance = Tooltip.getInstance(el)
|
||||
instance?.hide()
|
||||
el.setAttribute('data-bs-original-title', title || '')
|
||||
el.setAttribute('title', '')
|
||||
}
|
||||
},
|
||||
unmounted(el) {
|
||||
const instance = Tooltip.getInstance(el)
|
||||
instance?.dispose()
|
||||
},
|
||||
}
|
||||
|
||||
export default vMyTooltip
|
||||
@@ -193,7 +193,7 @@ class KakaoUtil
|
||||
$refreshTokenValidUntil = TimeUtil::nowAddSeconds($refreshResult['refresh_token_expires_in']);
|
||||
|
||||
$oauthInfo['refreshToken'] = $refreshToken;
|
||||
$oauthInfo['refresh_token_expires_in'] = $refreshTokenValidUntil;
|
||||
$oauthInfo['refreshTokenValidUntil'] = $refreshTokenValidUntil;
|
||||
}
|
||||
|
||||
RootDB::db()->update('member', [
|
||||
|
||||
Reference in New Issue
Block a user