Inherit: Action 완료?

This commit is contained in:
2021-09-15 19:06:15 +00:00
committed by Gitea
parent 5958c4b0ba
commit f54bdfcea0
6 changed files with 295 additions and 1 deletions
@@ -0,0 +1,79 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\TriggerInheritBuff;
use sammo\Validator;
class BuyHiddenBuff extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'type',
'level',
])
->rule('integer', 'level')
->rule('min', 'level', 1)
->rule('max', 'level', TriggerInheritBuff::MAX_STEP)
->rule('keyExists', 'type', TriggerInheritBuff::BUFF_KEY_TEXT);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$generalID = $session->generalID;
$type = $this->args['type'];
$level = $this->args['level'];
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$inheritBuffList = $general->getAuxVar('inheritBuff') ?? [];
$prevLevel = $inheritBuffList[$type] ?? 0;
if ($prevLevel == $level) {
return '이미 구입했습니다.';
}
if ($prevLevel > $level) {
return '이미 더 높은 등급을 구입했습니다.';
}
$reqAmount = GameConst::$inheritBuffPoints[$level] - GameConst::$inheritBuffPoints[$prevLevel];
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = $inheritStor->getValue('previous') ?? 0;
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$inheritBuffList[$type] = $level;
$general->setAuxVar('inheritBuff', $inheritBuffList);
$inheritStor->setValue('previous', $previousPoint - $reqAmount);
$general->flushUpdateValues();
return null;
}
}
@@ -30,7 +30,7 @@ class BuySpecificUnique extends \sammo\BaseAPI
])
->rule('integer', 'amount')
->rule('min', GameConst::$inheritItemUniqueMinPoint)
->rule('keyExists', $availableItems);
->rule('keyExists', 'item', $availableItems);
if (!$v->validate()) {
return $v->errorStr();
@@ -0,0 +1,64 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Validator;
class ResetSpecialWar extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
//KVStrorage, General.aux 모두 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$currentSpecialWar = $general->getVar('special2');
if($currentSpecialWar === null || $currentSpecialWar == 'None'){
return '이미 전투 특기가 공란입니다.';
}
$currentLevel = $general->getAuxVar('inheritResetSpecialWar') ?? -1;
$nextLevel = $currentLevel + 1;
while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) {
$baseLen = count(GameConst::$inheritResetAttrPointBase);
GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
}
$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = $inheritStor->getValue('previous') ?? 0;
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$general->setAuxVar('inheritResetSpecialWar', $nextLevel);
$general->setVar('special2', 'None');
$inheritStor->setValue('previous', $previousPoint - $reqPoint);
$general->flushUpdateValues();
return null;
}
}
@@ -0,0 +1,73 @@
<?php
namespace sammo\API\InheritAction;
use DateTimeImmutable;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\Util;
class ResetTurnTime extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
//KVStrorage, General.aux 모두 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$currentLevel = $general->getAuxVar('inheritResetTurnTime') ?? -1;
$nextLevel = $currentLevel + 1;
while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) {
$baseLen = count(GameConst::$inheritResetAttrPointBase);
GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
}
$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = $inheritStor->getValue('previous') ?? 0;
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$gameStor = new KVStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$turnTime = new DateTimeImmutable($general->getTurnTime());
$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if($turnTime <= $serverTurnTimeObj){
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
}
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
$inheritStor->setValue('previous', $previousPoint - $reqPoint);
$general->flushUpdateValues();
return null;
}
}
@@ -0,0 +1,75 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Validator;
class SetNextSpecialWar extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'type',
])
->rule('in', 'type', GameConst::$availableSpecialWar);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$generalID = $session->generalID;
$type = $this->args['type'];
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$inheritSpecificSpecialWar = $general->getAuxVar('inheritSpecificSpecialWar');
$currentSpecialWar = $general->getVar('special2');
if ($currentSpecialWar == $type) {
return '이미 그 특기를 보유하고 있습니다.';
}
if ($inheritSpecificSpecialWar == $type) {
return '이미 그 특기를 예약하였습니다.';
}
if($inheritSpecificSpecialWar !== null){
return '이미 예약한 특기가 있습니다.';
}
$reqAmount = GameConst::$inheritSpecificSpecialPoint;
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = $inheritStor->getValue('previous') ?? 0;
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$general->setAuxVar('inheritSpecificSpecialWar', $type);
$inheritStor->setValue('previous', $previousPoint - $reqAmount);
$general->flushUpdateValues();
return null;
}
}
+3
View File
@@ -201,6 +201,9 @@ class GameConstBase
public static $inheritBornStatPoint = 1000;
public static $inheritItemUniqueMinPoint = 5000;
public static $inheritItemRandomPoint = 3000;
public static $inheritBuffPoints = [0, 250, 750, 1500, 2500, 3750];
public static $inheritSpecificSpecialPoint = 5000;
public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000];//필요하면 늘려서 쓰기
public static $allItems = [
'horse' => [