forked from devsam/core
Inherit: Action 완료?
This commit is contained in:
@@ -0,0 +1,79 @@
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<?php
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namespace sammo\API\InheritAction;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\TimeUtil;
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use sammo\TriggerInheritBuff;
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use sammo\Validator;
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class BuyHiddenBuff extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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$v = new Validator($this->args);
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$v->rule('required', [
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'type',
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'level',
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])
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->rule('integer', 'level')
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->rule('min', 'level', 1)
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->rule('max', 'level', TriggerInheritBuff::MAX_STEP)
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->rule('keyExists', 'type', TriggerInheritBuff::BUFF_KEY_TEXT);
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if (!$v->validate()) {
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return $v->errorStr();
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}
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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//General.aux 쓰므로 lock;
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$userID = $session->userID;
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$generalID = $session->generalID;
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$type = $this->args['type'];
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$level = $this->args['level'];
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$general = General::createGeneralObjFromDB($generalID);
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if ($userID != $general->getVar('owner')) {
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return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
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}
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$inheritBuffList = $general->getAuxVar('inheritBuff') ?? [];
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$prevLevel = $inheritBuffList[$type] ?? 0;
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if ($prevLevel == $level) {
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return '이미 구입했습니다.';
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}
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if ($prevLevel > $level) {
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return '이미 더 높은 등급을 구입했습니다.';
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}
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$reqAmount = GameConst::$inheritBuffPoints[$level] - GameConst::$inheritBuffPoints[$prevLevel];
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$db = DB::db();
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$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
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$previousPoint = $inheritStor->getValue('previous') ?? 0;
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if ($previousPoint < $reqAmount) {
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return '충분한 유산 포인트를 가지고 있지 않습니다.';
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}
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$inheritBuffList[$type] = $level;
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$general->setAuxVar('inheritBuff', $inheritBuffList);
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$inheritStor->setValue('previous', $previousPoint - $reqAmount);
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$general->flushUpdateValues();
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return null;
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}
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}
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@@ -30,7 +30,7 @@ class BuySpecificUnique extends \sammo\BaseAPI
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])
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->rule('integer', 'amount')
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->rule('min', GameConst::$inheritItemUniqueMinPoint)
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->rule('keyExists', $availableItems);
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->rule('keyExists', 'item', $availableItems);
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if (!$v->validate()) {
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return $v->errorStr();
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@@ -0,0 +1,64 @@
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<?php
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namespace sammo\API\InheritAction;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\Validator;
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class ResetSpecialWar extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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//KVStrorage, General.aux 모두 쓰므로 lock;
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$userID = $session->userID;
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$generalID = $session->generalID;
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$general = General::createGeneralObjFromDB($generalID);
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if ($userID != $general->getVar('owner')) {
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return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
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}
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$currentSpecialWar = $general->getVar('special2');
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if($currentSpecialWar === null || $currentSpecialWar == 'None'){
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return '이미 전투 특기가 공란입니다.';
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}
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$currentLevel = $general->getAuxVar('inheritResetSpecialWar') ?? -1;
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$nextLevel = $currentLevel + 1;
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while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) {
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$baseLen = count(GameConst::$inheritResetAttrPointBase);
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GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
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}
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$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
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$db = DB::db();
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$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
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$previousPoint = $inheritStor->getValue('previous') ?? 0;
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if ($previousPoint < $reqPoint) {
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return '충분한 유산 포인트를 가지고 있지 않습니다.';
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}
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$general->setAuxVar('inheritResetSpecialWar', $nextLevel);
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$general->setVar('special2', 'None');
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$inheritStor->setValue('previous', $previousPoint - $reqPoint);
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$general->flushUpdateValues();
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return null;
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}
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}
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@@ -0,0 +1,73 @@
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<?php
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namespace sammo\API\InheritAction;
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use DateTimeImmutable;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\TimeUtil;
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use sammo\Util;
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class ResetTurnTime extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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//KVStrorage, General.aux 모두 쓰므로 lock;
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$userID = $session->userID;
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$generalID = $session->generalID;
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$general = General::createGeneralObjFromDB($generalID);
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if ($userID != $general->getVar('owner')) {
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return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
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}
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$currentLevel = $general->getAuxVar('inheritResetTurnTime') ?? -1;
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$nextLevel = $currentLevel + 1;
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while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) {
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$baseLen = count(GameConst::$inheritResetAttrPointBase);
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GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
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}
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$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
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$db = DB::db();
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$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
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$previousPoint = $inheritStor->getValue('previous') ?? 0;
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if ($previousPoint < $reqPoint) {
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return '충분한 유산 포인트를 가지고 있지 않습니다.';
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}
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$gameStor = new KVStorage($db, 'game_env');
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[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
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$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
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$turnTime = new DateTimeImmutable($general->getTurnTime());
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$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
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$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
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if($turnTime <= $serverTurnTimeObj){
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$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
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}
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$general->setVar('turntime', TimeUtil::format($turnTime, true));
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$general->setAuxVar('inheritResetTurnTime', $nextLevel);
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$inheritStor->setValue('previous', $previousPoint - $reqPoint);
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$general->flushUpdateValues();
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return null;
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}
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}
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@@ -0,0 +1,75 @@
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<?php
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namespace sammo\API\InheritAction;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\Validator;
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class SetNextSpecialWar extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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$v = new Validator($this->args);
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$v->rule('required', [
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'type',
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])
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->rule('in', 'type', GameConst::$availableSpecialWar);
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if (!$v->validate()) {
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return $v->errorStr();
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}
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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//General.aux 쓰므로 lock;
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$userID = $session->userID;
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$generalID = $session->generalID;
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$type = $this->args['type'];
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$general = General::createGeneralObjFromDB($generalID);
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if ($userID != $general->getVar('owner')) {
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return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
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}
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$inheritSpecificSpecialWar = $general->getAuxVar('inheritSpecificSpecialWar');
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$currentSpecialWar = $general->getVar('special2');
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if ($currentSpecialWar == $type) {
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return '이미 그 특기를 보유하고 있습니다.';
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}
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if ($inheritSpecificSpecialWar == $type) {
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return '이미 그 특기를 예약하였습니다.';
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}
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if($inheritSpecificSpecialWar !== null){
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return '이미 예약한 특기가 있습니다.';
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}
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$reqAmount = GameConst::$inheritSpecificSpecialPoint;
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$db = DB::db();
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$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
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$previousPoint = $inheritStor->getValue('previous') ?? 0;
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if ($previousPoint < $reqAmount) {
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return '충분한 유산 포인트를 가지고 있지 않습니다.';
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}
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$general->setAuxVar('inheritSpecificSpecialWar', $type);
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$inheritStor->setValue('previous', $previousPoint - $reqAmount);
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$general->flushUpdateValues();
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return null;
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}
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}
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@@ -201,6 +201,9 @@ class GameConstBase
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public static $inheritBornStatPoint = 1000;
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public static $inheritItemUniqueMinPoint = 5000;
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public static $inheritItemRandomPoint = 3000;
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public static $inheritBuffPoints = [0, 250, 750, 1500, 2500, 3750];
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public static $inheritSpecificSpecialPoint = 5000;
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public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000];//필요하면 늘려서 쓰기
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public static $allItems = [
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'horse' => [
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