trigger 구성을 올바르게 수정

This commit is contained in:
2018-10-01 02:52:27 +09:00
parent d2c5c856ab
commit f301344587
7 changed files with 140 additions and 52 deletions
+2 -2
View File
@@ -19,7 +19,7 @@ class che_의술 implements iAction{
SpecialityConst::STAT_INTEL
];
public function getPreTurnExecuteTriggerList(General $general):array{
return [];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return null;
}
}
+6 -6
View File
@@ -2,8 +2,8 @@
namespace sammo;
trait DefaultAction{
public function getPreTurnExecuteTriggerList(General $general):array{
return [];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return null;
}
public function onCalcDomestic(string $turnType, string $varType, float $value):float{
return $value;
@@ -24,10 +24,10 @@ trait DefaultAction{
public function getWarPowerMultiplier(WarUnit $unit):array{
return [1, 1];
}
public function getBattleInitSkillTriggerList(WarUnit $unit):array{
return [];
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return null;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):array{
return [];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return null;
}
}
+30 -10
View File
@@ -276,8 +276,8 @@ class General implements iAction{
return $result;
}
public function getPreTurnExecuteTriggerList(General $general):array{
$chain = [];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
$caller = new GeneralTriggerCaller();
foreach(array_merge([
$this->nationType,
$this->levelObj,
@@ -288,9 +288,14 @@ class General implements iAction{
if(!$iObj){
continue;
}
$chain[] = $iObj->getPreTurnExecuteTriggerList($general);
/** @var iAction $iObj */
$caller->merge($iObj->getPreTurnExecuteTriggerList($general));
}
return array_merge([], ...$chain);
if($caller->isEmpty()){
return null;
}
return $caller;
}
public function onCalcDomestic(string $turnType, string $varType, float $value):float{
foreach(array_merge([
@@ -303,6 +308,7 @@ class General implements iAction{
if(!$iObj){
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcDomestic($turnType, $varType, $value);
}
return $value;
@@ -320,6 +326,7 @@ class General implements iAction{
if(!$iObj){
continue;
}
/** @var iAction $iObj */
$value = $iObj->onPreGeneralStatUpdate($this, $statName, $value);
}
return $value;
@@ -336,6 +343,7 @@ class General implements iAction{
if(!$iObj){
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcStrategic($turnType, $varType, $value);
}
return $value;
@@ -352,6 +360,7 @@ class General implements iAction{
if(!$iObj){
continue;
}
/** @var iAction $iObj */
$amount = $iObj->onCalcNationalIncome($type, $amount);
}
return $amount;
@@ -371,6 +380,7 @@ class General implements iAction{
if(!$iObj){
continue;
}
/** @var iAction $iObj */
[$attV, $defV] = $iObj->getWarPowerMultiplier($unit);
$att *= $attV;
$def *= $defV;
@@ -378,7 +388,7 @@ class General implements iAction{
return [$att, $def];
}
public function getBattleInitSkillTriggerList(WarUnit $unit):array{
$chain = [];
$caller = new WarUnitTriggerCaller();
foreach(array_merge([
$this->nationType,
$this->levelObj,
@@ -389,12 +399,17 @@ class General implements iAction{
if(!$iObj){
continue;
}
$chain[] = $iObj->getBattleInitSkillTriggerList($unit);
/** @var iAction $iObj */
$caller->merge($iObj->getBattleInitSkillTriggerList($unit));
}
return array_merge([], ...$chain);
if($caller->isEmpty()){
return null;
}
return $caller;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):array{
$chain = [];
$caller = new WarUnitTriggerCaller();
foreach(array_merge([
$this->nationType,
$this->levelObj,
@@ -405,8 +420,13 @@ class General implements iAction{
if(!$iObj){
continue;
}
$chain[] = $iObj->getBattlePhaseSkillTriggerList($unit);
/** @var iAction $iObj */
$caller->merge($iObj->getBattlePhaseSkillTriggerList($unit));
}
return array_merge([], ...$chain);
if($caller->isEmpty()){
return null;
}
return $caller;
}
}
+88 -10
View File
@@ -7,15 +7,19 @@ abstract class TriggerCaller{
abstract function checkValidTrigger(iObjectTrigger $trigger):bool;
function isEmpty():bool{
return !$this->triggerListByPriority;
}
function __construct(?array $triggerList=null)
{
if(!$triggerList){
return;
}
$this->merge($triggerList);
}
function merge(array $triggerList){
$sorted = true;
$minPriority = iObjectTrigger::PRIORITY_MAX;
foreach($triggerList as $trigger){
if(!checkValidTrigger($trigger)){
throw new \InvalidArgumentException('Invalid Trigger Type');
@@ -23,18 +27,92 @@ abstract class TriggerCaller{
/** @var iObjectTrigger $trigger */
$priority = $trigger->getPriority();
$uniqueID = $trigger->getUniqueID();
if(!key_exists($priority, $this->triggerListByPriority)){
$this->triggerListByPriority[$priority] = [];
if($sorted){
if($minPriority > $priority){
$minPriority = $priority;
}
else if($minPriority < $priority){
$sorted = false;
}
}
$subTriggerList = &$this->triggerListByPriority[$priority];
if(key_exists($uniqueID, $subTriggerList)){
if(!key_exists($priority, $this->triggerListByPriority)){
$this->triggerListByPriority[$priority] = [$uniqueID=>$trigger];
continue;
}
$subTriggerList[$uniqueID] = $trigger;
$this->triggerListByPriority[$priority][$uniqueID] = $trigger;
}
$this->sorted = false;
if(!$sorted){
krsort($this->triggerListByPriority);
}
}
function append(iObjectTrigger $trigger){
if(!checkValidTrigger($trigger)){
throw new \InvalidArgumentException('Invalid Trigger Type');
}
$priority = $trigger->getPriority();
$uniqueID = $trigger->getUniqueID();
if(!$this->triggerListByPriority){
$this->triggerListByPriority[$priority] = [$uniqueID=>$trigger];
return;
}
$lastKey = Util::array_last_key($this->triggerListByPriority);
if($lastKey > $priority){
$this->triggerListByPriority[$priority] = [$uniqueID=>$trigger];
return;
}
if(key_exists($priority, $this->triggerListByPriority)){
$this->triggerListByPriority[$priority][$uniqueID] = $trigger;
}
$this->triggerListByPriority[$priority] = [$uniqueID=>$trigger];
krsort($this->triggerListByPriority);
}
function merge(?TriggerCaller $other){
if($other === null){
return;
}
$newTriggerList = [];
$iterLhs = new \ArrayIterator($this->triggerListByPriority);
$iterRhs = new \ArrayIterator($other->triggerListByPriority);
while($iterLhs->valid() && $iterRhs->valid()){
if($iterLhs->key() > $iterRhs->key()){
$newTriggerList[$iterLhs->key()] = $iterLhs->current();
$iterLhs->next();
continue;
}
if($iterRhs->key() > $iterLhs->key()){
$newTriggerList[$iterRhs->key()] = $iterRhs->current();
$iterRhs->next();
continue;
}
$newTriggerList[$iterLhs->key()] = $iterLhs->current() + $iterRhs->current();
$iterLhs->next();
$iterRhs->next();
}
while($iterLhs->valid()){
$newTriggerList[$iterLhs->key()] = $iterLhs->current();
$iterLhs->next();
}
while($iterRhs->valid()){
$newTriggerList[$iterRhs->key()] = $iterRhs->current();
$iterRhs->next();
}
$this->triggerListByPriority = $newTriggerList;
}
function fire(?array $env = null, $arg = null):?array{
+3 -1
View File
@@ -32,7 +32,9 @@ class TurnExecutionHelper
public function preprocessCommand(){
$general = $this->getGeneral();
$general->getPreTurnExecuteTriggerList($general);
$caller = $general->getPreTurnExecuteTriggerList($general);
$caller->fire();
if($general->getVar('injury') && !$general->hasActivatedSkill('pre.부상경감')){
$general->increaseVarWithLimit('injury', -10, 0);
+4 -23
View File
@@ -2,18 +2,8 @@
namespace sammo;
interface iAction{
const PRIORITY_BEGIN = 50000;
const PRIORITY_PRE = 40000;
const PRIORITY_BODY = 30000;
const PRIORITY_POST = 20000;
const PRIORITY_FINAL = 10000;
//TODO: 능력치는?
/**
* @return iGeneralTrigger[]
*/
public function getPreTurnExecuteTriggerList(General $general):array;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller;
public function onCalcDomestic(string $turnType, string $varType, float $value):float;
public function onPreGeneralStatUpdate(General $general, string $statName, $value);
@@ -21,16 +11,7 @@ interface iAction{
public function onCalcStrategic(string $turnType, string $varType, $value);
public function onCalcNationalIncome(string $type, int $amount):int;
/**
* @return iWarUnitTrigger[]
*/
public function getWarPowerMultiplier(WarUnit $unit):array;
/**
* @return iWarUnitTrigger[]
*/
public function getBattleInitSkillTriggerList(WarUnit $unit):array;
/**
* @return iWarUnitTrigger[]
*/
public function getBattlePhaseSkillTriggerList(WarUnit $unit):array;
public function getWarPowerMultiplier(WarUnit $unit):?WarUnitTriggerCaller;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller;
}
+7
View File
@@ -2,6 +2,13 @@
namespace sammo;
interface iObjectTrigger{
const PRIORITY_MAX = 99999;
const PRIORITY_BEGIN = 50000;
const PRIORITY_PRE = 40000;
const PRIORITY_BODY = 30000;
const PRIORITY_POST = 20000;
const PRIORITY_FINAL = 10000;
public function getPriority():int;
public function action(?array $env=null, $arg=null):?array;
public function getUniqueID():string;