fix: 저격에서 raiseType을 저격시도/저격발동 일치

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Hide_D committed 2023-08-17 10:25:04 +09:00
1 parent 2420f594a6
commit f13371e679
8 files changed
+8 -8

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@@ -21,7 +21,7 @@ class che_저격_매화수전 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*304, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*304)
);
}
}