전투 엔진 중간 반영

This commit is contained in:
2018-08-18 19:04:13 +09:00
parent baa9fdb660
commit ef8c9e3968
5 changed files with 170 additions and 80 deletions
+42 -60
View File
@@ -3,21 +3,14 @@ namespace sammo;
function processWar_NG(
array $rawAttacker,
array $rawAttackerCity,
array $rawAttackerNation,
WarUnitGeneral $attacker,
callable $getNextDefender,
array $rawDefendercity,
array $rawDefenderNation,
WarUnitCity $city,
string $time,
array $env
int $relYear
):array{
$templates = new \League\Plates\Engine(__dir__.'/templates');
$year = $env['year'];
$month = $env['month'];
$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
$logger = $attacker->getLogger();
$attacker->useBattleInitItem();
@@ -25,8 +18,6 @@ function processWar_NG(
$attackerNationUpdate = [];
$defenderNationUpdate = [];
$city = new WarUnitCity($rawDefendercity, $rawDefenderNation, $year, $month);
$maxPhase = $attacker->getMaxPhase();
$defender = ($getNextDefender)(null, true);
@@ -34,15 +25,16 @@ function processWar_NG(
$josaRo = JosaUtil::pick($city->name, '로');
$josaYi = JosaUtil::pick($attacker->name, '이');
$logger->pushGlobalActionLog("<D><b>{$rawAttackerNation['name']}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
$logger->pushGlobalActionLog("<D><b>{$attacker->getRawNation()['name']}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
$logger->pushGeneralActionLog("<G><b>{$city->name}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
for($currPhase = 0; $currPhase <= $maxPhase; $currPhase+=1){
for($currPhase = 0; $currPhase < $maxPhase; $currPhase+=1){
if($defender === null){
$defender = $city;
if($rawDefenderNation['rice'] <= 0){
if($city->getRawNation()['rice'] <= 0 && $city->getRaw()['supply'] == 1){
$conquerCity = true;
break;
}
@@ -91,46 +83,50 @@ function processWar_NG(
$attacker->checkActiveSkill();
$defender->checkActiveSkill();
$attacker->checkActiveItem();
$defender->checkActiveItem();
$attacker->applyActiveSkill();
$defender->applyActiveSkill();
$attacker->applyActiveSkillAndItem();
$defender->applyActiveSkillAndItem();
$killedDefender = $attacker->tryAttackInPhase();
$killedAttacker = $defender->tryAttackInPhase();
//NOTE: 마법, 기술, 쌀 소모는 tryAttackInPhase 내에서 반영
$deadDefender = $attacker->tryAttackInPhase();
$deadAttacker = $defender->tryAttackInPhase();
//NOTE: 마법은 tryAttackInPhase 내에서 반영
$attackerHP = $attacker->getHP();
$defenderHP = $defender->getHP();
if($killedAttacker > $attackerHP || $killedDefender > $defenderHP){
$killedAttackerRatio = $killedAttacker / $attackerHP;
$killedDefenderRatio = $killedDefender / $defenderHP;
if($deadAttacker > $attackerHP || $deadDefender > $defenderHP){
$deadAttackerRatio = $deadAttacker / $attackerHP;
$deadDefenderRatio = $deadDefender / $defenderHP;
if($killedDefenderRatio > $killedAttackerRatio){
if($deadDefenderRatio > $deadAttackerRatio){
//수비자가 더 병력 부족
$killedAttacker /= $killedDefenderRatio;
$killedDefender = $defenderHP;
$deadAttacker /= $deadDefenderRatio;
$deadDefender = $defenderHP;
break;
}
else{
//공격자가 더 병력 부족
$killedDefender /= $killedAttackerRatio;
$killedAttacker = $attackerHP;
$deadDefender /= $deadAttackerRatio;
$deadAttacker = $attackerHP;
break;
}
}
//TODO: 전투 로그 기록(여기서??)
$deadAttacker = min(ceil($deadAttacker), $attackerHP);
$deadDefender = min(ceil($deadDefender), $defenderHP);
$attacker->decreaseHP(ceil($killedAttacker));
$defender->decreaseHP(ceil($killedDefender));
$attacker->decreaseHP($deadAttacker);
$defender->decreaseHP($deadDefender);
$attacker->increaseKilled($deadDefender);
$defender->increaseKilled($deadAttacker);
//TODO: 기술, 쌀 소모 반영등은 이전 코드와 달리 동적으로 매 페이즈마다 추가 계산
//TODO: 로그 출력
$attacker->addPhase();
$defender->addPhase();
//TODO: 기술로그 반영등은 이전 코드와 달리 동적으로 매 페이즈마다 추가 계산
if(!$attacker->continueWar($noRice)){
//TODO: 퇴각해야함
@@ -156,6 +152,7 @@ function processWar_NG(
$defender->tryWound();
if($defender === $city){
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
}
@@ -165,11 +162,10 @@ function processWar_NG(
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 퇴각했습니다.", ActionLogger::PLAIN);
$defender->getLogger()->pushGeneralActionLog("퇴각했습니다.", ActionLogger::PLAIN);
$defender->finishBattle();
$defender = ($getNextDefender)($defender, true);
if($defender === null){
continue;
}
if(!($defender instanceof WarUnitGeneral)){
if($defender !== null && !($defender instanceof WarUnitGeneral)){
throw new \RuntimeException('다음 수비자를 받아오는데 실패');
}
}
@@ -177,32 +173,18 @@ function processWar_NG(
}
//TODO: 전투 종료
$attacker->finishBattle();
$defender->finishBattle();
($getNextDefender)($defender, false);
//NOTE: 공격자의 applyDB는 함수 호출자가 실행
if (!$conquerCity) {
if(!$conquerCity){
return false;
}
$conquerNation = false;
//TODO: 도시 정복 처리
//TODO: 패퇴면 메시지 별도
if($rawDefenderNation['rice'] <= 0){
}
return true;
//TODO: 공격자 경험치? (여기서?)
//TODO: DB 처리를 위한 반영
if(!$conquerNation){
}
//TODO:국가 정복 처리는 밖에서 하자
}
function getCrewtypeRice($crewtype, $tech) {
$cost = $crewtype->rice / 10;
return $cost * getTechCost($tech);
}
//////////////////////////////////////////////////////////////
+25 -15
View File
@@ -8,7 +8,7 @@ class WarUnit{
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $dead = 0;
protected $isAttacker = false;
@@ -55,6 +55,14 @@ class WarUnit{
return $this->logger;
}
function getKilled():int{
return $this->killed;
}
function getDead():int{
return $this->dead;
}
function getSpecialDomestic():int{
return 0;
}
@@ -146,21 +154,23 @@ class WarUnit{
}
function getComputedTrain(){
//TODO: 나머지에 구현
return 100;
return GameConst::$maxTrainByCommand;
}
function getComputeAtmos(){
//TODO: 나머지에 구현
return 100;
return GameConst::$maxAtmosByCommand;
}
function addWin(){
//TODO: 1승 로그 추가
throw new NotInheritedMethodException();
}
function addLose(){
//TODO: 1패 로그 추가
throw new NotInheritedMethodException();
}
function finishBattle(){
throw new NotInheritedMethodException();
}
function getCharacter(){
@@ -188,24 +198,24 @@ class WarUnit{
return false;
}
function checkActiveItem():bool{
return false;
}
function applyActiveSkillAndItem():bool{
function applyActiveSkill():bool{
return false;
}
function getHP():int{
return 1;
throw new NotInheritedMethodException();
}
function decreaseHP(int $damage):int{
return false;
throw new NotInheritedMethodException();
}
function increaseKilled(int $damage):int{
throw new NotInheritedMethodException();
}
function tryAttackInPhase():int{
return 0;
return $this->getWarPower();
}
function tryWound():bool{
+7 -3
View File
@@ -7,8 +7,6 @@ class WarUnitCity extends WarUnit{
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $rice = 0;
protected $updatedVar = [];
@@ -20,6 +18,7 @@ class WarUnitCity extends WarUnit{
function __construct($raw, $rawNation, $year, $month){
$this->raw = $raw;
$this->rawNation = $rawNation;
$this->isAttacker = false;
$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
@@ -27,7 +26,7 @@ class WarUnitCity extends WarUnit{
$this->def = $raw['def'] * 10;
$this->wall = $raw['wall'] * 10;
$this->rice = $rawNation['rice'];
$this->rice = $this->rawNation['rice'];
$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
}
@@ -40,6 +39,11 @@ class WarUnitCity extends WarUnit{
return $this->raw['name'];
}
function tryAttackInPhase():int{
$warPower = $this->getWarPower();
$warPower *= Util::randRange(0.9, 1.1);
}
function continueWar(&$noRice):bool{
//전투가 가능하면 true
$noRice = false;
+90 -2
View File
@@ -9,8 +9,6 @@ class WarUnitGeneral extends WarUnit{
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $win = 0;
protected $updatedVar = [];
@@ -92,6 +90,55 @@ class WarUnitGeneral extends WarUnit{
$this->updatedVar['atmos'] = true;
}
function addWin(){
$this->win += 1;
$this->raw['atmos'] = min($this->raw['atmos'] * 1.1, GameConst::$maxAtmosByWar);
$this->updatedVar['atmos'] = true;
$this->addStatExp(1);
}
function addStatExp(int $value = 1){
if($this->crewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$this->raw['intel2'] += $value;
$this->updatedVar['intel2'] = true;
} elseif($this->crewType->armType == GameUnitConst::T_SIEGE) { // 차병
$this->raw['leader2'] += $value;
$this->updatedVar['leader2'] = true;
} else {
$this->raw['power2'] += $value;
$this->updatedVar['power2'] = true;
}
}
function addLevelExp(float $value){
$value *= getCharExpMultiplier($this->getCharacter());
$this->raw['experience'] += $value;
$this->updatedVar['experience'] = true;
}
function addDedication(float $value){
$value *= getCharDedMultiplier($this->getCharacter());
$this->raw['dedication'] += $value;
$this->updatedVar['dedication'] = true;
}
function addLose(){
$this->addStatExp(1);
//TODO: 1패 로그 추가
}
function finishBattle(){
//TODO: 전투 종료 처리. 경험치 등
Util::setRound($this->raw['rice']);
Util::setRound($this->raw['experience']);
Util::setRound($this->raw['dedication']);
}
protected function getWarPowerMultiplyBySpecialWar():array{
//TODO: 장기적으로 if문이 아니라 객체를 이용하여 처리해야함
$myWarPowerMultiply = 1.0;
@@ -270,6 +317,47 @@ class WarUnitGeneral extends WarUnit{
return $itemActivated;
}
function getHP():int{
return $this->raw['crew'];
}
function decreaseHP(int $damage):int{
$damage = min($damage, $this->raw['crew']);
$this->raw['crew'] -= $damage;
//TODO: 죽은 만큼 숙련도 변경
return $this->raw['crew'];
}
function increaseKilled(int $damage):int{
$this->addLevelExp($damage / 50);
$rice = $damage / 100;
if(!$this->isAttacker){
$rice *= 0.8;
}
$rice *= getCharExpMultiplier($this->getCharacter());
$rice *= $this->crewType->rice;
$rice *= getTechCost($this->rawNation['tech']);
$rice = min($this->raw['rice'], $rice);
$this->raw['rice'] -= $rice;
$this->updatedVar['rice'] = true;
//TODO: 죽인 만큼 숙련도 변경
//TODO: 죽인 만큼 쌀 소모
$this->killed += $damage;
return $this->killed;
}
function tryAttackInPhase():int{
//TODO
return 0;
}
function tryWound():bool{
if(Util::randBool(0.95)){
return false;
@@ -0,0 +1,6 @@
<?php
namespace sammo;
class NotInheritedMethodException extends \BadMethodCallException
{}