game: 작위 보상에도 최대 보유 유니크 수 적용

This commit is contained in:
2021-11-14 00:50:09 +09:00
parent 0b74abf300
commit c4b61fec17
+54 -41
View File
@@ -167,14 +167,15 @@ function checkSupply()
}
}
function updateGeneralNumber(){
function updateGeneralNumber()
{
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
foreach ($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]) {
if ($nationID === 0) {
continue;
}
$db->update('nation', [
'gennum'=>$gennum
'gennum' => $gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
@@ -386,7 +387,7 @@ function postUpdateMonthly()
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
$powerValues = $maxPowerValues[$nationID] ?? [];
//약간의 랜덤치 부여 (95% ~ 105%)
@@ -405,7 +406,7 @@ function postUpdateMonthly()
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
foreach ($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
@@ -420,7 +421,7 @@ function postUpdateMonthly()
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
foreach ($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip) {
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
@@ -432,14 +433,13 @@ function postUpdateMonthly()
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
foreach ($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]) {
if ($me < $you) {
$key = "{$me}_{$you}";
}
else{
} else {
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
if (!key_exists($key, $stopWarList)) {
$stopWarList[$key] = true;
continue;
}
@@ -455,8 +455,8 @@ function postUpdateMonthly()
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
'state' => 2,
'term' => 0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
@@ -464,17 +464,17 @@ function postUpdateMonthly()
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
'dead' => $db->sqleval('if(state!=0, 0, dead)'),
'term' => $db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
'state' => 2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
'state' => 0,
'term' => 6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
@@ -567,8 +567,8 @@ function updateNationState()
$updateVals = [
'level' => $nationlevel,
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
'gold' => $db->sqleval('gold + %i', $nationlevel * 1000),
'rice' => $db->sqleval('rice + %i', $nationlevel * 1000),
];
switch ($nationlevel) {
@@ -627,11 +627,22 @@ function updateNationState()
$chiefID = null;
$uniqueLotteryWeightList = [];
[$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
$relYear = $year - $startYear;
$maxTrialCountByYear = 1;
foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
[$targetYear, $targetTrialCnt] = $tmpVals;
if ($relYear < $targetYear) {
break;
}
$maxTrialCountByYear = $targetTrialCnt;
}
foreach ($nationGenList as $nationGen) {
if ($nationGen->getVar('officer_level') == 12) {
$chiefID = $nationGen->getID();
}
$trialCnt = count(GameConst::$allItems);
$trialCnt = min($maxTrialCountByYear, count(GameConst::$allItems));
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
@@ -670,7 +681,7 @@ function updateNationState()
$winnerObj->applyDB($db);
}
if($chiefID){
if ($chiefID) {
$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2);
$chiefObj->increaseInheritancePoint('unifier', 250 * $levelDiff);
$chiefObj->applyDB($db);
@@ -701,9 +712,9 @@ function updateNationState()
$nation['nation']
);
$npcObj->setAffinity(999)->setStat(10, 10, 10)
->setSpecialSingle('척사')->setEgo('che_은둔')
->setKillturn(70)->setGoldRice(0, 0)
->setNPCType(5)->fillRemainSpecAsZero($admin);
->setSpecialSingle('척사')->setEgo('che_은둔')
->setKillturn(70)->setGoldRice(0, 0)
->setNPCType(5)->fillRemainSpecAsZero($admin);
$npcObj->build($admin);
$npcID = $npcObj->getGeneralID();
@@ -992,9 +1003,9 @@ function checkEmperior()
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
if($genObj->getNationID() == $nationID){
if($genObj->getVar('officer_level') > 4){
foreach (General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj) {
if ($genObj->getNationID() == $nationID) {
if ($genObj->getVar('officer_level') > 4) {
$genObj->increaseInheritancePoint('unifier', 2000);
};
}
@@ -1010,7 +1021,7 @@ function checkEmperior()
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$poprate = round($totalPop / $totalMaxPop * 100, 2) . " %";
$chiefs = Util::convertArrayToDict(
$db->query(
@@ -1152,29 +1163,30 @@ function checkEmperior()
LogHistory();
}
function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
function resetInheritanceUser(int $userID, bool $isRebirth = false): float
{
$rebirthDegraded = [
'dex'=>0.5,
'dex' => 0.5,
];
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
$totalPoint = 0;
$allPoints = $inheritStor->getAll();
if(!$allPoints || count($allPoints) == 0){
if (!$allPoints || count($allPoints) == 0) {
//비었으므로 리셋 안함
return 0;
}
if(count($allPoints) == 1 && key_exists('previous', $allPoints)){
if (count($allPoints) == 1 && key_exists('previous', $allPoints)) {
//이미 리셋되었으므로 리셋 안함
return $allPoints['previous'][0];
}
$userLogger = new UserLogger($userID);
$previousPoint = ($allPoints['previous']??[0,0])[0];
$previousPoint = ($allPoints['previous'] ?? [0, 0])[0];
foreach($allPoints as $key=>[$value,]){
if($isRebirth && key_exists($key, $rebirthDegraded)){
foreach ($allPoints as $key => [$value,]) {
if ($isRebirth && key_exists($key, $rebirthDegraded)) {
$value *= $rebirthDegraded[$key];
}
$keyText = General::INHERITANCE_KEY[$key][2];
@@ -1190,13 +1202,14 @@ function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
return $totalPoint;
}
function updateMaxDomesticCritical(General $general, $score){
$maxDomesticCritical = $general->getAuxVar('max_domestic_critical')??0;
function updateMaxDomesticCritical(General $general, $score)
{
$maxDomesticCritical = $general->getAuxVar('max_domestic_critical') ?? 0;
$maxDomesticCritical += $score / 2;
$general->setAuxVar('max_domestic_critical', $maxDomesticCritical);
$oldMaxDomesticCritical = $general->getInheritancePoint('max_domestic_critical');
if($maxDomesticCritical > $oldMaxDomesticCritical){
if ($maxDomesticCritical > $oldMaxDomesticCritical) {
$general->setInheritancePoint('max_domestic_critical', $maxDomesticCritical);
}
}
}