forked from devsam/core
game: 작위 보상에도 최대 보유 유니크 수 적용
This commit is contained in:
+54
-41
@@ -167,14 +167,15 @@ function checkSupply()
|
||||
}
|
||||
}
|
||||
|
||||
function updateGeneralNumber(){
|
||||
function updateGeneralNumber()
|
||||
{
|
||||
$db = DB::db();
|
||||
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
|
||||
if($nationID === 0){
|
||||
foreach ($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]) {
|
||||
if ($nationID === 0) {
|
||||
continue;
|
||||
}
|
||||
$db->update('nation', [
|
||||
'gennum'=>$gennum
|
||||
'gennum' => $gennum
|
||||
], 'nation=%i', $nationID);
|
||||
}
|
||||
refreshNationStaticInfo();
|
||||
@@ -386,7 +387,7 @@ function postUpdateMonthly()
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$genNum[$nationID] = $nation['gennum'];
|
||||
|
||||
$powerValues = $maxPowerValues[$nationID]??[];
|
||||
$powerValues = $maxPowerValues[$nationID] ?? [];
|
||||
|
||||
//약간의 랜덤치 부여 (95% ~ 105%)
|
||||
|
||||
@@ -405,7 +406,7 @@ function postUpdateMonthly()
|
||||
}
|
||||
|
||||
// 전쟁기한 세팅
|
||||
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
|
||||
foreach ($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
|
||||
$genCount = $genNum[$dip['me']];
|
||||
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
|
||||
// 4000 / 10 * 0.25 = 100
|
||||
@@ -420,7 +421,7 @@ function postUpdateMonthly()
|
||||
}
|
||||
|
||||
//개전국 로그
|
||||
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
|
||||
foreach ($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip) {
|
||||
$nation1 = getNationStaticInfo($dip['me']);
|
||||
$name1 = $nation1['name'];
|
||||
$nation2 = getNationStaticInfo($dip['you']);
|
||||
@@ -432,14 +433,13 @@ function postUpdateMonthly()
|
||||
}
|
||||
//휴전국 로그
|
||||
$stopWarList = [];
|
||||
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
|
||||
if($me < $you){
|
||||
foreach ($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]) {
|
||||
if ($me < $you) {
|
||||
$key = "{$me}_{$you}";
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$key = "{$you}_{$me}";
|
||||
}
|
||||
if(!key_exists($key, $stopWarList)){
|
||||
if (!key_exists($key, $stopWarList)) {
|
||||
$stopWarList[$key] = true;
|
||||
continue;
|
||||
}
|
||||
@@ -455,8 +455,8 @@ function postUpdateMonthly()
|
||||
|
||||
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
|
||||
$db->update('diplomacy', [
|
||||
'state'=>2,
|
||||
'term'=>0,
|
||||
'state' => 2,
|
||||
'term' => 0,
|
||||
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
|
||||
}
|
||||
|
||||
@@ -464,17 +464,17 @@ function postUpdateMonthly()
|
||||
|
||||
//사상자 초기화, 외교 기한-1
|
||||
$db->update('diplomacy', [
|
||||
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
|
||||
'term'=>$db->sqleval('greatest(0, term-1)'),
|
||||
'dead' => $db->sqleval('if(state!=0, 0, dead)'),
|
||||
'term' => $db->sqleval('greatest(0, term-1)'),
|
||||
], true);
|
||||
//불가침 끝나면 통상으로
|
||||
$db->update('diplomacy', [
|
||||
'state'=>2,
|
||||
'state' => 2,
|
||||
], 'state = 7 AND term = 0');
|
||||
//선포 끝나면 교전으로
|
||||
$db->update('diplomacy', [
|
||||
'state'=>0,
|
||||
'term'=>6,
|
||||
'state' => 0,
|
||||
'term' => 6,
|
||||
], 'state = 1 AND term = 0');
|
||||
|
||||
//초반이후 방랑군 자동 해체
|
||||
@@ -567,8 +567,8 @@ function updateNationState()
|
||||
|
||||
$updateVals = [
|
||||
'level' => $nationlevel,
|
||||
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
|
||||
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
|
||||
'gold' => $db->sqleval('gold + %i', $nationlevel * 1000),
|
||||
'rice' => $db->sqleval('rice + %i', $nationlevel * 1000),
|
||||
];
|
||||
|
||||
switch ($nationlevel) {
|
||||
@@ -627,11 +627,22 @@ function updateNationState()
|
||||
$chiefID = null;
|
||||
|
||||
$uniqueLotteryWeightList = [];
|
||||
|
||||
[$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
|
||||
$relYear = $year - $startYear;
|
||||
$maxTrialCountByYear = 1;
|
||||
foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
|
||||
[$targetYear, $targetTrialCnt] = $tmpVals;
|
||||
if ($relYear < $targetYear) {
|
||||
break;
|
||||
}
|
||||
$maxTrialCountByYear = $targetTrialCnt;
|
||||
}
|
||||
foreach ($nationGenList as $nationGen) {
|
||||
if ($nationGen->getVar('officer_level') == 12) {
|
||||
$chiefID = $nationGen->getID();
|
||||
}
|
||||
$trialCnt = count(GameConst::$allItems);
|
||||
$trialCnt = min($maxTrialCountByYear, count(GameConst::$allItems));
|
||||
|
||||
foreach ($nationGen->getItems() as $item) {
|
||||
if (!$item->isBuyable()) {
|
||||
@@ -670,7 +681,7 @@ function updateNationState()
|
||||
$winnerObj->applyDB($db);
|
||||
}
|
||||
|
||||
if($chiefID){
|
||||
if ($chiefID) {
|
||||
$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2);
|
||||
$chiefObj->increaseInheritancePoint('unifier', 250 * $levelDiff);
|
||||
$chiefObj->applyDB($db);
|
||||
@@ -701,9 +712,9 @@ function updateNationState()
|
||||
$nation['nation']
|
||||
);
|
||||
$npcObj->setAffinity(999)->setStat(10, 10, 10)
|
||||
->setSpecialSingle('척사')->setEgo('che_은둔')
|
||||
->setKillturn(70)->setGoldRice(0, 0)
|
||||
->setNPCType(5)->fillRemainSpecAsZero($admin);
|
||||
->setSpecialSingle('척사')->setEgo('che_은둔')
|
||||
->setKillturn(70)->setGoldRice(0, 0)
|
||||
->setNPCType(5)->fillRemainSpecAsZero($admin);
|
||||
$npcObj->build($admin);
|
||||
$npcID = $npcObj->getGeneralID();
|
||||
|
||||
@@ -992,9 +1003,9 @@ function checkEmperior()
|
||||
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
|
||||
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
|
||||
|
||||
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
|
||||
if($genObj->getNationID() == $nationID){
|
||||
if($genObj->getVar('officer_level') > 4){
|
||||
foreach (General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj) {
|
||||
if ($genObj->getNationID() == $nationID) {
|
||||
if ($genObj->getVar('officer_level') > 4) {
|
||||
$genObj->increaseInheritancePoint('unifier', 2000);
|
||||
};
|
||||
}
|
||||
@@ -1010,7 +1021,7 @@ function checkEmperior()
|
||||
|
||||
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
|
||||
$pop = "{$totalPop} / {$totalMaxPop}";
|
||||
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
|
||||
$poprate = round($totalPop / $totalMaxPop * 100, 2) . " %";
|
||||
|
||||
$chiefs = Util::convertArrayToDict(
|
||||
$db->query(
|
||||
@@ -1152,29 +1163,30 @@ function checkEmperior()
|
||||
LogHistory();
|
||||
}
|
||||
|
||||
function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
|
||||
function resetInheritanceUser(int $userID, bool $isRebirth = false): float
|
||||
{
|
||||
$rebirthDegraded = [
|
||||
'dex'=>0.5,
|
||||
'dex' => 0.5,
|
||||
];
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
|
||||
$totalPoint = 0;
|
||||
$allPoints = $inheritStor->getAll();
|
||||
if(!$allPoints || count($allPoints) == 0){
|
||||
if (!$allPoints || count($allPoints) == 0) {
|
||||
//비었으므로 리셋 안함
|
||||
return 0;
|
||||
}
|
||||
if(count($allPoints) == 1 && key_exists('previous', $allPoints)){
|
||||
if (count($allPoints) == 1 && key_exists('previous', $allPoints)) {
|
||||
//이미 리셋되었으므로 리셋 안함
|
||||
return $allPoints['previous'][0];
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
|
||||
$previousPoint = ($allPoints['previous']??[0,0])[0];
|
||||
$previousPoint = ($allPoints['previous'] ?? [0, 0])[0];
|
||||
|
||||
foreach($allPoints as $key=>[$value,]){
|
||||
if($isRebirth && key_exists($key, $rebirthDegraded)){
|
||||
foreach ($allPoints as $key => [$value,]) {
|
||||
if ($isRebirth && key_exists($key, $rebirthDegraded)) {
|
||||
$value *= $rebirthDegraded[$key];
|
||||
}
|
||||
$keyText = General::INHERITANCE_KEY[$key][2];
|
||||
@@ -1190,13 +1202,14 @@ function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
|
||||
return $totalPoint;
|
||||
}
|
||||
|
||||
function updateMaxDomesticCritical(General $general, $score){
|
||||
$maxDomesticCritical = $general->getAuxVar('max_domestic_critical')??0;
|
||||
function updateMaxDomesticCritical(General $general, $score)
|
||||
{
|
||||
$maxDomesticCritical = $general->getAuxVar('max_domestic_critical') ?? 0;
|
||||
$maxDomesticCritical += $score / 2;
|
||||
$general->setAuxVar('max_domestic_critical', $maxDomesticCritical);
|
||||
|
||||
$oldMaxDomesticCritical = $general->getInheritancePoint('max_domestic_critical');
|
||||
if($maxDomesticCritical > $oldMaxDomesticCritical){
|
||||
if ($maxDomesticCritical > $oldMaxDomesticCritical) {
|
||||
$general->setInheritancePoint('max_domestic_critical', $maxDomesticCritical);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user