forked from devsam/core
fix: 공격자 전투력 판정 문제 수정
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@@ -56,6 +56,9 @@ class WarUnitGeneral extends WarUnit
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$semiTurn = $general->getTurnTime();
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} else if ($oppose !== null) {
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$semiTurn = $oppose->getGeneral()->getTurnTime();
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} else {
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LogText("WarUnitGeneral::setOppose", "defender인데 oppose가 null {$general->getID()}, {$general->getTurnTime()}");
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$semiTurn = $general->getTurnTime();
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}
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$phase = $this->getRealPhase();
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$semiTurn = substr($semiTurn, 0, strlen($semiTurn) - 2);
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@@ -205,7 +208,7 @@ class WarUnitGeneral extends WarUnit
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if ($this->isAttacker) {
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if ($officerLevel == 12) {
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$warPower *= 1.10;
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} else if ($officerLevel == 11 | $officerLevel == 10 || $officerLevel == 8 || $officerLevel == 6) {
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} else if ($officerLevel == 11 || $officerLevel == 10 || $officerLevel == 8 || $officerLevel == 6) {
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$warPower *= 1.05;
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}
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} else {
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