forked from devsam/core
fix: PageFront 능력치 상승 기준이 엉뚱하게 잡혀있던 버그 수정
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@@ -32,7 +32,7 @@
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<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
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</div>
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<div class="col align-self-center">
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<SammoBar :height="10" :percent="(general.leadership_exp / 20) * 100" />
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<SammoBar :height="10" :percent="(general.leadership_exp / statUpThreshold) * 100" />
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</div>
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</div>
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</div>
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@@ -43,7 +43,7 @@
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{{ calcInjury("strength", general) }}
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</div>
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<div class="col align-self-center">
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<SammoBar :height="10" :percent="(general.strength_exp / 20) * 100" />
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<SammoBar :height="10" :percent="(general.strength_exp / statUpThreshold) * 100" />
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</div>
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</div>
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</div>
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@@ -54,7 +54,7 @@
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{{ calcInjury("intel", general) }}
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</div>
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<div class="col align-self-center">
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<SammoBar :height="10" :percent="(general.intel_exp / 20) * 100" />
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<SammoBar :height="10" :percent="(general.intel_exp / statUpThreshold) * 100" />
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</div>
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</div>
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</div>
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@@ -202,6 +202,8 @@ const generalTypeCall = ref<string>("-");
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const ageColor = ref<string>("limegreen");
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const statUpThreshold = gameConstStore.value.gameConst.upgradeLimit;
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watch(
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general,
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(general) => {
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