forked from devsam/core
refac: RankColumn enum 추가, General의 명장 일람 타입 변경
This commit is contained in:
+9
-7
@@ -2,6 +2,8 @@
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namespace sammo;
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use sammo\Enums\RankColumn;
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include "lib.php";
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include "func.php";
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//로그인 검사
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@@ -551,14 +553,14 @@ if ($str3) {
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<td align=center>勝</td>
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</tr>
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<?php
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$prizeColumn = "{$rankColumn}p";
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$gameColumn = "{$rankColumn}g";
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$winColumn = "{$rankColumn}w";
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$drawColumn = "{$rankColumn}d";
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$loseColumn = "{$rankColumn}l";
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$prizeColumn = RankColumn::from("{$rankColumn}p");
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$gameColumn = RankColumn::from("{$rankColumn}g");
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$winColumn = RankColumn::from("{$rankColumn}w");
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$drawColumn = RankColumn::from("{$rankColumn}d");
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$loseColumn = RankColumn::from("{$rankColumn}l");
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$tournamentRankerList = General::createGeneralObjListFromDB(
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$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn),
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[$prizeColumn, $gameColumn, $winColumn, $drawColumn, $loseColumn, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
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$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
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[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
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0
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);
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usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
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+33
-31
@@ -4,6 +4,7 @@ namespace sammo;
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use DateTime;
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use sammo\Enums\InheritanceKey;
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use sammo\Enums\RankColumn;
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use sammo\Event\Action;
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require_once 'process_war.php';
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@@ -758,8 +759,8 @@ function generalInfo2(General $generalObj)
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{
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$general = $generalObj->getRaw();
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$winRate = round($generalObj->getRankVar('killnum') / max($generalObj->getRankVar('warnum'), 1) * 100, 2);
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$killRate = round($generalObj->getRankVar('killcrew') / max($generalObj->getRankVar('deathcrew'), 1) * 100, 2);
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$winRate = round($generalObj->getRankVar(RankColumn::killnum) / max($generalObj->getRankVar(RankColumn::warnum), 1) * 100, 2);
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$killRate = round($generalObj->getRankVar(RankColumn::killcrew) / max($generalObj->getRankVar(RankColumn::deathcrew), 1) * 100, 2);
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$experienceBonus = $generalObj->onCalcStat($generalObj, 'experience', 10000) - 10000;
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if ($experienceBonus > 0) {
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@@ -823,9 +824,9 @@ function generalInfo2(General $generalObj)
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</tr>
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<tr>
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<td width=64 style='text-align:center;' class='bg1'><b>전투</b></td>
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<td width=132 style='text-align:center;'>{$generalObj->getRankVar('warnum')}</td>
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<td width=132 style='text-align:center;'>{$generalObj->getRankVar(RankColumn::warnum)}</td>
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<td width=48 style='text-align:center;' class='bg1'><b>계략</b></td>
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<td width=98 style='text-align:center;'>{$generalObj->getRankVar('firenum')}</td>
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<td width=98 style='text-align:center;'>{$generalObj->getRankVar(RankColumn::firenum)}</td>
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<td width=48 style='text-align:center;' class='bg1'><b>사관</b></td>
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<td width=98 style='text-align:center;'>{$general['belong']}년</td>
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</tr>
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@@ -833,17 +834,17 @@ function generalInfo2(General $generalObj)
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<td style='text-align:center;' class='bg1'><b>승률</b></td>
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<td style='text-align:center;'>{$winRate} %</td>
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<td style='text-align:center;' class='bg1'><b>승리</b></td>
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<td style='text-align:center;'>{$generalObj->getRankVar('killnum')}</td>
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<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::killnum)}</td>
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<td style='text-align:center;' class='bg1'><b>패배</b></td>
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<td style='text-align:center;'>{$generalObj->getRankVar('deathnum')}</td>
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<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::deathnum)}</td>
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</tr>
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<tr>
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<td style='text-align:center;' class='bg1'><b>살상률</b></td>
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<td style='text-align:center;'>{$killRate} %</td>
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<td style='text-align:center;' class='bg1'><b>사살</b></td>
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<td style='text-align:center;'>{$generalObj->getRankVar('killcrew')}</td>
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<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::killcrew)}</td>
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<td style='text-align:center;' class='bg1'><b>피살</b></td>
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<td style='text-align:center;'>{$generalObj->getRankVar('deathcrew')}</td>
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<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::deathcrew)}</td>
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</tr>
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</table>
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<table width=498 class='tb_layout bg2 f_tnum'>
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@@ -1376,6 +1377,7 @@ function CheckHall($no)
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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//TODO: Enum타입을 두종류로 넣고, raw string이면 calcVar에서 받아오면?
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$types = [
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["experience", 'natural'],
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["dedication", 'natural'],
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@@ -1405,33 +1407,33 @@ function CheckHall($no)
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$generalObj = General::createGeneralObjFromDB($no, null, 2);
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$ttw = $generalObj->getRankVar('ttw');
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$ttd = $generalObj->getRankVar('ttd');
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$ttl = $generalObj->getRankVar('ttl');
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$ttw = $generalObj->getRankVar(RankColumn::ttw);
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$ttd = $generalObj->getRankVar(RankColumn::ttd);
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$ttl = $generalObj->getRankVar(RankColumn::ttl);
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$tlw = $generalObj->getRankVar('tlw');
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$tld = $generalObj->getRankVar('tld');
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$tll = $generalObj->getRankVar('tll');
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$tlw = $generalObj->getRankVar(RankColumn::tlw);
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$tld = $generalObj->getRankVar(RankColumn::tld);
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$tll = $generalObj->getRankVar(RankColumn::tll);
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$tsw = $generalObj->getRankVar('tsw');
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$tsd = $generalObj->getRankVar('tsd');
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$tsl = $generalObj->getRankVar('tsl');
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$tsw = $generalObj->getRankVar(RankColumn::tsw);
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$tsd = $generalObj->getRankVar(RankColumn::tsd);
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$tsl = $generalObj->getRankVar(RankColumn::tsl);
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$tiw = $generalObj->getRankVar('tiw');
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$tid = $generalObj->getRankVar('tid');
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$til = $generalObj->getRankVar('til');
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$tiw = $generalObj->getRankVar(RankColumn::tiw);
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$tid = $generalObj->getRankVar(RankColumn::tid);
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$til = $generalObj->getRankVar(RankColumn::til);
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$betWinGold = $generalObj->getRankVar('betwingold');
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$betGold = Util::valueFit($generalObj->getRankVar('betgold'), 1);
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$betWinGold = $generalObj->getRankVar(RankColumn::betwingold);
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$betGold = Util::valueFit($generalObj->getRankVar(RankColumn::betgold), 1);
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$win = $generalObj->getRankVar('killnum');
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$war = Util::valueFit($generalObj->getRankVar('warnum'), 1);
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$win = $generalObj->getRankVar(RankColumn::killnum);
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$war = Util::valueFit($generalObj->getRankVar(RankColumn::warnum), 1);
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$kill = $generalObj->getRankVar('killcrew');
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$death = Util::valueFit($generalObj->getRankVar('deathcrew'), 1);
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$kill = $generalObj->getRankVar(RankColumn::killcrew);
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$death = Util::valueFit($generalObj->getRankVar(RankColumn::deathcrew), 1);
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$killPerson = $generalObj->getRankVar('killcrew_person');
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$deathPerson = Util::valueFit($generalObj->getRankVar('deathcrew_person'), 1);
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$killPerson = $generalObj->getRankVar(RankColumn::killcrew_person);
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$deathPerson = Util::valueFit($generalObj->getRankVar(RankColumn::deathcrew_person), 1);
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$tt = Util::valueFit($ttw + $ttd + $ttl, 1);
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$tl = Util::valueFit($tlw + $tld + $tll, 1);
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@@ -1469,13 +1471,13 @@ function CheckHall($no)
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if ($valueType === 'natural') {
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$value = $generalObj->getVar($typeName);
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} else if ($valueType === 'rank') {
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$value = $generalObj->getRankVar($typeName);
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$value = $generalObj->getRankVar(RankColumn::from($typeName));
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} else if ($valueType === 'calc') {
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$value = $calcVar[$typeName];
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}
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//승률,살상률인데 10회 미만 전투시 스킵
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if (($typeName === 'winrate' || $typeName === 'killrate') && $generalObj->getRankVar('warnum') < 10) {
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if (($typeName === 'winrate' || $typeName === 'killrate') && $generalObj->getRankVar(RankColumn::warnum) < 10) {
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continue;
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}
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//토너승률인데 50회 미만시 스킵
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@@ -1495,7 +1497,7 @@ function CheckHall($no)
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continue;
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}
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//수익률인데 1000미만시 스킵
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if ($typeName === 'betrate' && $generalObj->getRankVar('betgold') < 1000) {
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if ($typeName === 'betrate' && $generalObj->getRankVar(RankColumn::betgold) < 1000) {
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continue;
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}
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+25
-20
@@ -1,6 +1,9 @@
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<?php
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namespace sammo;
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use Ds\Map;
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use sammo\Enums\RankColumn;
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include "lib.php";
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include "func.php";
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@@ -54,7 +57,7 @@ $defaultCheck = [
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['year', 0]
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],
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'array'=>[
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation'
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],
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];
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@@ -84,14 +87,14 @@ $rawDefenderNation = $query['defenderNation'];
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$generalCheck = [
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'required'=>[
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'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
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'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
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'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
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'recent_war', 'warnum', 'killnum', 'killcrew',
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],
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'integer'=>[
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'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
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'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
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'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
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'warnum', 'killnum', 'killcrew',
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],
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@@ -154,18 +157,18 @@ foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
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]);
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}
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$rawDefenderGeneral['owner'] = 0;
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$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
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}
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$cityCheck = [
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'required'=>[
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'city', 'nation', 'supply', 'name',
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'pop', 'agri', 'comm', 'secu', 'def', 'wall',
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'city', 'nation', 'supply', 'name',
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'pop', 'agri', 'comm', 'secu', 'def', 'wall',
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'trust', 'level',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'dead', 'state', 'conflict',
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'dead', 'state', 'conflict',
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],
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'numeric'=>[
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'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
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@@ -258,7 +261,7 @@ if($action == 'reorder'){
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foreach($defenderList as $defenderGeneral){
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$order[] = $defenderGeneral->getID();
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}
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Json::die([
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'result'=>true,
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'reason'=>'success',
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@@ -280,19 +283,21 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
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$startYear = $gameStor->startyear;
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$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
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function extractRankVar(array $rawVal):array{
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$rankVars = [];
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function extractRankVar(array $rawVal):Map{
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$rankVars = new Map;
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foreach($rawVal as $rawKey=>$rawVal){
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if(key_exists($rawKey, General::RANK_COLUMN)){
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$rankVars[$rawKey] = $rawVal;
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$key = RankColumn::tryFrom($rawKey);
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if($key === null){
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continue;
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}
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$rankVars[$key] = $rawVal;
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}
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return $rankVars;
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}
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function simulateBattle(
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$rawAttacker, $rawAttackerCity, $rawAttackerNation,
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$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
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$rawAttacker, $rawAttackerCity, $rawAttackerNation,
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$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
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$startYear, $year, $month, $cityRate
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){
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$attacker = new WarUnitGeneral(
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@@ -310,7 +315,7 @@ function simulateBattle(
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$attackerRice = $rawAttacker['rice'];
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$defenderRice = 0;
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$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
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$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
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use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
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if($prevDefender !== null){
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$prevDefender->getLogger()->rollback();
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@@ -393,13 +398,13 @@ $defendersActivatedSkills = [];
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foreach(Util::range($repeatCnt) as $repeatIdx){
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/** @var WarUnit $attacker */
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[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
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$rawAttacker, $rawAttackerCity, $rawAttackerNation,
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$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
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$rawAttacker, $rawAttackerCity, $rawAttackerNation,
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$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
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$startYear, $year, $month, $cityRate
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);
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$lastWarLog = Util::mapWithKey(function($key, $values){
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return ConvertLog(join('<br>', $values));
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}, $attacker->getLogger()->rollback());
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}, $attacker->getLogger()->rollback());
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$avgPhase += $attacker->getPhase() / $repeatCnt;
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@@ -443,7 +448,7 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
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$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
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}
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}
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}
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}
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@@ -5,6 +5,7 @@ namespace sammo\API\General;
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use sammo\ActionLogger;
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use sammo\CityConst;
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use sammo\DB;
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use sammo\Enums\RankColumn;
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use sammo\GameConst;
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use sammo\GameUnitConst;
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use sammo\General;
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@@ -369,11 +370,11 @@ class Join extends \sammo\BaseAPI
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$db->insert('general_turn', $turnRows);
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$rank_data = [];
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foreach (array_keys(General::RANK_COLUMN) as $rankColumn) {
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foreach (RankColumn::cases() as $rankColumn) {
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$rank_data[] = [
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'general_id' => $generalID,
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'nation_id' => 0,
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'type' => $rankColumn,
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'type' => $rankColumn->value,
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'value' => 0
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];
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}
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@@ -1,5 +1,7 @@
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<?php
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namespace sammo\ActionItem;
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use sammo\Enums\RankColumn;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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@@ -30,7 +32,7 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
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}
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$attackMultiplier = 1.05;
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$defenceMultiplier = 0.98;
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$killnum = $unit->getGeneral()->getRankVar('killnum');
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$killnum = $unit->getGeneral()->getRankVar(RankColumn::killnum);
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$attackMultiplier += log(max(1, $killnum / 5), 2) / 20;
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$defenceMultiplier -= log(max(1, $killnum / 5), 2) / 50;
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return [$attackMultiplier, $defenceMultiplier];
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@@ -1,5 +1,7 @@
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<?php
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namespace sammo\ActionSpecialDomestic;
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use sammo\Enums\RankColumn;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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@@ -32,7 +34,7 @@ class che_event_무쌍 extends \sammo\BaseSpecial{
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}
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$attackMultiplier = 1.05;
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$defenceMultiplier = 0.98;
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$killnum = $unit->getGeneral()->getRankVar('killnum');
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$killnum = $unit->getGeneral()->getRankVar(RankColumn::killnum);
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$attackMultiplier += log(max(1, $killnum / 5), 2) / 20;
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$defenceMultiplier -= log(max(1, $killnum / 5), 2) / 50;
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return [$attackMultiplier, $defenceMultiplier];
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@@ -1,5 +1,7 @@
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<?php
|
||||
namespace sammo\ActionSpecialWar;
|
||||
|
||||
use sammo\Enums\RankColumn;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
@@ -28,7 +30,7 @@ class che_무쌍 extends \sammo\BaseSpecial{
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$attackMultiplier = 1.05;
|
||||
$defenceMultiplier = 0.98;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$killnum = $unit->getGeneral()->getRankVar(RankColumn::killnum);
|
||||
$attackMultiplier += log(max(1, $killnum / 5), 2) / 20;
|
||||
$defenceMultiplier -= log(max(1, $killnum / 5), 2) / 50;
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace sammo;
|
||||
|
||||
use sammo\DTO\BettingInfo;
|
||||
use sammo\DTO\BettingItem;
|
||||
use sammo\Enums\RankColumn;
|
||||
|
||||
class Betting
|
||||
{
|
||||
@@ -395,9 +396,9 @@ class Betting
|
||||
$reward = Util::round($rewardItem['amount']);
|
||||
$matchPoint = $rewardItem['matchPoint'];
|
||||
$gambler->increaseVar('gold', $reward);
|
||||
if (($gambler->getNPCType() == 0) || ($gambler->getNPCType() == 1 && $gambler->getRankVar('betgold', 0) > 0)) {
|
||||
$gambler->increaseRankVar('betwingold', $reward);
|
||||
$gambler->increaseRankVar('betwin', 1);
|
||||
if (($gambler->getNPCType() == 0) || ($gambler->getNPCType() == 1 && $gambler->getRankVar(RankColumn::betgold, 0) > 0)) {
|
||||
$gambler->increaseRankVar(RankColumn::betwingold, $reward);
|
||||
$gambler->increaseRankVar(RankColumn::betwin, 1);
|
||||
}
|
||||
|
||||
if ($matchPoint == $selectCnt) {
|
||||
|
||||
@@ -19,8 +19,7 @@ use function sammo\tryRollbackInheritUniqueItem;
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
|
||||
|
||||
use sammo\Enums\RankColumn;
|
||||
|
||||
class che_화계 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -330,7 +329,7 @@ class che_화계 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar($statType . '_exp', 1);
|
||||
$general->increaseRankVar('firenum', 1);
|
||||
$general->increaseRankVar(RankColumn::firenum, 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Enums;
|
||||
|
||||
enum RankColumn: string
|
||||
{
|
||||
case firenum = 'firenum';
|
||||
case warnum = 'warnum';
|
||||
case killnum = 'killnum';
|
||||
case deathnum = 'deathnum';
|
||||
case killcrew = 'killcrew';
|
||||
case deathcrew = 'deathcrew';
|
||||
|
||||
case ttw = 'ttw';
|
||||
case ttd = 'ttd';
|
||||
case ttl = 'ttl';
|
||||
case ttg = 'ttg';
|
||||
case ttp = 'ttp';
|
||||
|
||||
case tlw = 'tlw';
|
||||
case tld = 'tld';
|
||||
case tll = 'tll';
|
||||
case tlg = 'tlg';
|
||||
case tlp = 'tlp';
|
||||
|
||||
case tsw = 'tsw';
|
||||
case tsd = 'tsd';
|
||||
case tsl = 'tsl';
|
||||
case tsg = 'tsg';
|
||||
case tsp = 'tsp';
|
||||
|
||||
case tiw = 'tiw';
|
||||
case tid = 'tid';
|
||||
case til = 'til';
|
||||
case tig = 'tig';
|
||||
case tip = 'tip';
|
||||
|
||||
case betwin = 'betwin';
|
||||
case betgold = 'betgold';
|
||||
case betwingold = 'betwingold';
|
||||
|
||||
case killcrew_person = 'killcrew_person';
|
||||
case deathcrew_person = 'deathcrew_person';
|
||||
|
||||
case occupied = 'occupied';
|
||||
|
||||
case inherit_point_earned = 'inherit_point_earned';
|
||||
case inherit_point_spent = 'inherit_point_spent';
|
||||
}
|
||||
+78
-68
@@ -2,9 +2,10 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use Ds\Map;
|
||||
use sammo\Command\GeneralCommand;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\VO\InheritancePointType;
|
||||
use sammo\Enums\RankColumn;
|
||||
use sammo\WarUnitTrigger as WarUnitTrigger;
|
||||
|
||||
class General implements iAction
|
||||
@@ -15,9 +16,12 @@ class General implements iAction
|
||||
protected $rawCity = null;
|
||||
|
||||
|
||||
protected $rankVarRead = [];
|
||||
protected $rankVarIncrease = [];
|
||||
protected $rankVarSet = [];
|
||||
/** @var Map<RankColumn,int|float> */
|
||||
protected Map $rankVarRead;
|
||||
/** @var Map<RankColumn,int|float> */
|
||||
protected Map $rankVarIncrease;
|
||||
/** @var Map<RankColumn,int|float> */
|
||||
protected Map $rankVarSet;
|
||||
|
||||
/** @var \sammo\ActionLogger */
|
||||
protected $logger;
|
||||
@@ -44,17 +48,6 @@ class General implements iAction
|
||||
protected $lastTurn = null;
|
||||
protected $resultTurn = null;
|
||||
|
||||
const RANK_COLUMN = [
|
||||
'firenum' => 1, 'warnum' => 1, 'killnum' => 1, 'deathnum' => 1, 'killcrew' => 1, 'deathcrew' => 1,
|
||||
'ttw' => 1, 'ttd' => 1, 'ttl' => 1, 'ttg' => 1, 'ttp' => 1,
|
||||
'tlw' => 1, 'tld' => 1, 'tll' => 1, 'tlg' => 1, 'tlp' => 1,
|
||||
'tsw' => 1, 'tsd' => 1, 'tsl' => 1, 'tsg' => 1, 'tsp' => 1,
|
||||
'tiw' => 1, 'tid' => 1, 'til' => 1, 'tig' => 1, 'tip' => 1,
|
||||
'betwin' => 1, 'betgold' => 1, 'betwingold' => 1,
|
||||
'killcrew_person' => 1, 'deathcrew_person' => 1,
|
||||
'occupied' => 1,
|
||||
];
|
||||
|
||||
const TURNTIME_FULL_MS = -1;
|
||||
const TURNTIME_FULL = 0;
|
||||
const TURNTIME_HMS = 1;
|
||||
@@ -82,12 +75,13 @@ class General implements iAction
|
||||
|
||||
/**
|
||||
* @param array $raw DB row값.
|
||||
* @param null|Map<RankColumn,int|float> $rawRank
|
||||
* @param null|array $city DB city 테이블의 row값
|
||||
* @param int|null $year 게임 연도
|
||||
* @param int|null $month 게임 월
|
||||
* @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능
|
||||
*/
|
||||
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
|
||||
public function __construct(array $raw, ?Map $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
|
||||
{
|
||||
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
|
||||
|
||||
@@ -110,7 +104,11 @@ class General implements iAction
|
||||
|
||||
if ($rawRank) {
|
||||
$this->rankVarRead = $rawRank;
|
||||
} else {
|
||||
$this->rankVarRead = new Map();
|
||||
}
|
||||
$this->rankVarIncrease = new Map();
|
||||
$this->rankVarSet = new Map();
|
||||
|
||||
if (!$fullConstruct) {
|
||||
return;
|
||||
@@ -524,7 +522,7 @@ class General implements iAction
|
||||
}
|
||||
|
||||
$dexType = "dex{$armType}";
|
||||
$exp = $this->onCalcStat($this, 'addDex', $exp, ['armType'=>$armType]);
|
||||
$exp = $this->onCalcStat($this, 'addDex', $exp, ['armType' => $armType]);
|
||||
|
||||
$this->increaseVar($dexType, $exp);
|
||||
}
|
||||
@@ -630,7 +628,7 @@ class General implements iAction
|
||||
$refundPoint += $amount;
|
||||
}
|
||||
|
||||
if($this->getAuxVar('inheritSpecificSpecialWar')){
|
||||
if ($this->getAuxVar('inheritSpecificSpecialWar')) {
|
||||
$this->setAuxVar('inheritSpecificSpecialWar', null);
|
||||
$userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint");
|
||||
$refundPoint += GameConst::$inheritSpecificSpecialPoint;
|
||||
@@ -723,7 +721,7 @@ class General implements iAction
|
||||
$this->multiplyVar('dex4', 0.5);
|
||||
$this->multiplyVar('dex5', 0.5);
|
||||
|
||||
foreach (array_keys(static::RANK_COLUMN) as $rankKey) {
|
||||
foreach (RankColumn::cases() as $rankKey) {
|
||||
$this->setRankVar($rankKey, 0);
|
||||
}
|
||||
|
||||
@@ -733,24 +731,20 @@ class General implements iAction
|
||||
$logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌');
|
||||
}
|
||||
|
||||
function increaseRankVar(string $key, int $value)
|
||||
function increaseRankVar(RankColumn $key, int $value)
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if (key_exists($key, $this->rankVarSet)) {
|
||||
if ($this->rankVarSet->hasKey($key)) {
|
||||
$this->rankVarSet[$key] += $value;
|
||||
return;
|
||||
}
|
||||
|
||||
if (key_exists($key, $this->rankVarRead)) {
|
||||
if ($this->rankVarRead->hasKey($key)) {
|
||||
$this->rankVarSet[$key] = $this->rankVarRead[$key] + $value;
|
||||
unset($this->rankVarRead[$key]);
|
||||
$this->rankVarRead->remove($key);
|
||||
return;
|
||||
}
|
||||
|
||||
if (key_exists($key, $this->rankVarIncrease)) {
|
||||
if ($this->rankVarIncrease->hasKey($key)) {
|
||||
$this->rankVarIncrease[$key] += $value;
|
||||
return;
|
||||
}
|
||||
@@ -758,33 +752,25 @@ class General implements iAction
|
||||
$this->rankVarIncrease[$key] = $value;
|
||||
}
|
||||
|
||||
function setRankVar(string $key, int $value)
|
||||
function setRankVar(RankColumn $key, int $value)
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if (key_exists($key, $this->rankVarRead)) {
|
||||
unset($this->rankVarRead[$key]);
|
||||
} else if (key_exists($key, $this->rankVarIncrease)) {
|
||||
unset($this->rankVarIncrease[$key]);
|
||||
if ($this->rankVarRead->hasKey($key)) {
|
||||
$this->rankVarRead->remove($key);
|
||||
} else if ($this->rankVarIncrease->hasKey($key)) {
|
||||
$this->rankVarIncrease->remove($key);
|
||||
}
|
||||
$this->rankVarSet[$key] = $value;
|
||||
}
|
||||
|
||||
function getRankVar(string $key, $defaultValue = null): int
|
||||
function getRankVar(RankColumn $key, $defaultValue = null): int
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if (key_exists($key, $this->rankVarSet)) {
|
||||
if ($this->rankVarSet->hasKey($key)) {
|
||||
return $this->rankVarSet[$key];
|
||||
}
|
||||
|
||||
if (!key_exists($key, $this->rankVarRead)) {
|
||||
if($defaultValue === null){
|
||||
throw new \RuntimeException('인자가 없음 : ' . $key);
|
||||
if (!$this->rankVarRead->hasKey($key)) {
|
||||
if ($defaultValue === null) {
|
||||
throw new \RuntimeException('인자가 없음 : ' . $key->value);
|
||||
}
|
||||
return $defaultValue;
|
||||
}
|
||||
@@ -818,27 +804,27 @@ class General implements iAction
|
||||
$this->flushUpdateValues();
|
||||
}
|
||||
|
||||
if ($this->rankVarIncrease) {
|
||||
if ($this->rankVarIncrease->count()) {
|
||||
foreach ($this->rankVarIncrease as $rankKey => $rankVal) {
|
||||
$db->update('rank_data', [
|
||||
'value' => $db->sqleval('value + %i', $rankVal)
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey);
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey->value);
|
||||
}
|
||||
$result = true;
|
||||
}
|
||||
|
||||
if ($this->rankVarSet) {
|
||||
if ($this->rankVarSet->count()) {
|
||||
foreach ($this->rankVarSet as $rankKey => $rankVal) {
|
||||
$db->update('rank_data', [
|
||||
'value' => $rankVal
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey);
|
||||
$this->rankVarRead[$rankKey] = $rankVal;
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey->value);
|
||||
$this->rankVarRead[$rankKey->value] = $rankVal;
|
||||
}
|
||||
$result = true;
|
||||
}
|
||||
|
||||
$this->rankVarIncrease = [];
|
||||
$this->rankVarSet = [];
|
||||
$this->rankVarIncrease = new Map();
|
||||
$this->rankVarSet = new Map();
|
||||
|
||||
$this->getLogger()->flush();
|
||||
return $result;
|
||||
@@ -1000,7 +986,8 @@ class General implements iAction
|
||||
return $amount;
|
||||
}
|
||||
|
||||
public function onArbitraryAction(General $general, string $actionType, ?string $phase=null, $aux=null): null|array{
|
||||
public function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): null|array
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
@@ -1114,13 +1101,20 @@ class General implements iAction
|
||||
];
|
||||
|
||||
if ($reqColumns === null) {
|
||||
return [$fullColumn, array_keys(static::RANK_COLUMN)];
|
||||
return [$fullColumn, RankColumn::cases()];
|
||||
}
|
||||
|
||||
/** @var RankColumn[] */
|
||||
$rankColumn = [];
|
||||
$subColumn = [];
|
||||
foreach ($reqColumns as $column) {
|
||||
if (key_exists($column, static::RANK_COLUMN)) {
|
||||
if ($column instanceof RankColumn) {
|
||||
$rankColumn[] = $column;
|
||||
continue;
|
||||
}
|
||||
|
||||
$rankKey = RankColumn::tryFrom($column);
|
||||
if ($rankKey !== null) {
|
||||
$rankColumn[] = $column;
|
||||
} else {
|
||||
$subColumn[] = $column;
|
||||
@@ -1136,7 +1130,7 @@ class General implements iAction
|
||||
|
||||
/**
|
||||
* @param ?int[] $generalIDList
|
||||
* @param null|string[] $column
|
||||
* @param null|string|RankColumn[] $column
|
||||
* @param int $constructMode
|
||||
* @return \sammo\General[]
|
||||
* @throws MustNotBeReachedException
|
||||
@@ -1156,6 +1150,10 @@ class General implements iAction
|
||||
$month = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @var string[] $column
|
||||
* @var RankColumn[] $rankColumn
|
||||
*/
|
||||
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
|
||||
|
||||
if ($generalIDList === null) {
|
||||
@@ -1172,17 +1170,20 @@ class General implements iAction
|
||||
}
|
||||
|
||||
|
||||
$rawRanks = [];
|
||||
/** @var Map<int,Map<RankColumn,int|float>> */
|
||||
$rawRanks = new Map();
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists(
|
||||
'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls',
|
||||
$generalIDList,
|
||||
$rankColumn
|
||||
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
|
||||
);
|
||||
foreach ($rawValue as [$generalID, $rankType, $rankValue]) {
|
||||
if (!key_exists($generalID, $rawRanks)) {
|
||||
$rawRanks[$generalID] = [];
|
||||
foreach ($rawValue as [$generalID, $rawRankType, $rankValue]) {
|
||||
if (!$rawRanks->hasKey($generalID)) {
|
||||
$rawRanks[$generalID] = new Map();
|
||||
}
|
||||
|
||||
$rankType = RankColumn::from($rawRankType);
|
||||
$rawRanks[$generalID][$rankType] = $rankValue;
|
||||
}
|
||||
}
|
||||
@@ -1193,7 +1194,7 @@ class General implements iAction
|
||||
$result[$generalID] = new DummyGeneral($constructMode > 0);
|
||||
continue;
|
||||
}
|
||||
if (key_exists($generalID, $rawRanks) && count($rawRanks[$generalID] ?? []) !== count($rankColumn)) {
|
||||
if ($rawRanks->hasKey($generalID) && $rawRanks[$generalID]->count() !== count($rankColumn)) {
|
||||
throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID);
|
||||
}
|
||||
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month, $constructMode > 1);
|
||||
@@ -1213,6 +1214,10 @@ class General implements iAction
|
||||
$month = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @var string[] $column
|
||||
* @var RankColumn[] $rankColumn
|
||||
*/
|
||||
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
|
||||
|
||||
$rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID);
|
||||
@@ -1220,11 +1225,16 @@ class General implements iAction
|
||||
return new DummyGeneral($constructMode > 0);
|
||||
}
|
||||
|
||||
$rawRankValues = [];
|
||||
$rawRankValues = new Map();
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $generalID, $rankColumn);
|
||||
foreach ($rawValue as [$rankType, $rankValue]) {
|
||||
$rawRankValues[$rankType] = $rankValue;
|
||||
$rawValue = $db->queryAllLists(
|
||||
'SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls',
|
||||
$generalID,
|
||||
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
|
||||
);
|
||||
foreach ($rawValue as [$rawRankType, $rankValue]) {
|
||||
$rankType = RankColumn::tryFrom($rawRankType);
|
||||
$rawRankValues->put($rankType, $rankValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1336,7 +1346,7 @@ class General implements iAction
|
||||
return InheritancePointManager::getInstance()->increaseInheritancePoint($this, $key, $value, $aux);
|
||||
}
|
||||
|
||||
public function mergeTotalInheritancePoint(bool $isEnd=false)
|
||||
public function mergeTotalInheritancePoint(bool $isEnd = false)
|
||||
{
|
||||
InheritancePointManager::getInstance()->mergeTotalInheritancePoint($this, $isEnd);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace sammo;
|
||||
|
||||
use sammo\Command\GeneralCommand;
|
||||
use sammo\Command\NationCommand;
|
||||
use sammo\Enums\RankColumn;
|
||||
use sammo\Scenario\NPC;
|
||||
|
||||
class GeneralAI
|
||||
@@ -2340,8 +2341,8 @@ class GeneralAI
|
||||
return null;
|
||||
}
|
||||
|
||||
$kill = $general->getRankVar('killcrew') + 50000;
|
||||
$death = $general->getRankVar('deathcrew') + 50000;
|
||||
$kill = $general->getRankVar(RankColumn::killcrew) + 50000;
|
||||
$death = $general->getRankVar(RankColumn::deathcrew) + 50000;
|
||||
$deathRate = $death / $kill;
|
||||
|
||||
$absGold = $general->getVar('gold');
|
||||
@@ -2575,7 +2576,7 @@ class GeneralAI
|
||||
$riceCost = $crewType->riceWithTech(
|
||||
$this->nation['tech'],
|
||||
Util::toInt($this->fullLeadership * 100 *
|
||||
$general->getRankVar('killcrew') / max($general->getRankVar('deathcrew'), 1) * 1.2)
|
||||
$general->getRankVar(RankColumn::killcrew) / max($general->getRankVar(RankColumn::deathcrew), 1) * 1.2)
|
||||
);
|
||||
|
||||
$cmd = buildGeneralCommandClass('che_징병', $general, $env, [
|
||||
|
||||
@@ -5,6 +5,7 @@ namespace sammo;
|
||||
use sammo\VO\InheritancePointType;
|
||||
use Ds\Map;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\RankColumn;
|
||||
|
||||
class InheritancePointManager
|
||||
{
|
||||
@@ -110,8 +111,8 @@ class InheritancePointManager
|
||||
break;
|
||||
case InheritanceKey::betting:
|
||||
$extractFn = function () use ($general, $multiplier) {
|
||||
$betWin = $general->getRankVar('betwin');
|
||||
$betWinRate = $general->getRankVar('betwingold') / max(1, $general->getRankVar('betgold'));
|
||||
$betWin = $general->getRankVar(RankColumn::betwin);
|
||||
$betWinRate = $general->getRankVar(RankColumn::betwingold) / max(1, $general->getRankVar(RankColumn::betgold));
|
||||
|
||||
return [$betWin * $multiplier * pow($betWinRate, 2), null];
|
||||
};
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use sammo\Enums\RankColumn;
|
||||
|
||||
class ResetHelper{
|
||||
private function __construct(){
|
||||
|
||||
@@ -311,11 +313,11 @@ class ResetHelper{
|
||||
|
||||
|
||||
$rank_data = [];
|
||||
foreach(array_keys(General::RANK_COLUMN) as $rankColumn){
|
||||
foreach(RankColumn::cases() as $rankColumn){
|
||||
$rank_data[] = [
|
||||
'general_id'=>$generalID,
|
||||
'nation_id'=>0,
|
||||
'type'=>$rankColumn,
|
||||
'type'=>$rankColumn->value,
|
||||
'value'=>0
|
||||
];
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ use \sammo\DB;
|
||||
use \sammo\CityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\CityConst;
|
||||
use sammo\Enums\RankColumn;
|
||||
use \sammo\GameConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use sammo\TimeUtil;
|
||||
@@ -714,11 +715,11 @@ class GeneralBuilder{
|
||||
$db->insert('general_turn', $turnRows);
|
||||
|
||||
$rank_data = [];
|
||||
foreach(array_keys(\sammo\General::RANK_COLUMN) as $rankColumn){
|
||||
foreach(RankColumn::cases() as $rankColumn){
|
||||
$rank_data[] = [
|
||||
'general_id'=>$this->generalID,
|
||||
'nation_id'=>0,
|
||||
'type'=>$rankColumn,
|
||||
'type'=>$rankColumn->value,
|
||||
'value'=>0
|
||||
];
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\Enums\RankColumn;
|
||||
|
||||
class WarUnitGeneral extends WarUnit
|
||||
{
|
||||
protected $raw;
|
||||
@@ -52,7 +54,7 @@ class WarUnitGeneral extends WarUnit
|
||||
{
|
||||
parent::setOppose($oppose);
|
||||
$general = $this->general;
|
||||
$this->general->increaseRankVar('warnum', 1);
|
||||
$this->general->increaseRankVar(RankColumn::warnum, 1);
|
||||
|
||||
if ($this->isAttacker) {
|
||||
$semiTurn = $general->getTurnTime();
|
||||
@@ -152,11 +154,11 @@ class WarUnitGeneral extends WarUnit
|
||||
function addWin()
|
||||
{
|
||||
$general = $this->general;
|
||||
$general->increaseRankVar('killnum', 1);
|
||||
$general->increaseRankVar(RankColumn::killnum, 1);
|
||||
|
||||
$oppose = $this->getOppose();
|
||||
if ($oppose instanceof WarUnitCity) {
|
||||
$general->increaseRankVar('occupied', 1);
|
||||
$general->increaseRankVar(RankColumn::occupied, 1);
|
||||
}
|
||||
|
||||
if($this->isAttacker()){
|
||||
@@ -200,7 +202,7 @@ class WarUnitGeneral extends WarUnit
|
||||
function addLose()
|
||||
{
|
||||
$general = $this->general;
|
||||
$general->increaseRankVar('deathnum', 1);
|
||||
$general->increaseRankVar(RankColumn::deathnum, 1);
|
||||
$this->addStatExp(1);
|
||||
}
|
||||
|
||||
@@ -340,14 +342,14 @@ class WarUnitGeneral extends WarUnit
|
||||
$this->isFinished = true;
|
||||
$general = $this->general;
|
||||
|
||||
$general->increaseRankVar('killcrew', $this->killed);
|
||||
$general->increaseRankVar('deathcrew', $this->dead);
|
||||
$general->increaseRankVar(RankColumn::killcrew, $this->killed);
|
||||
$general->increaseRankVar(RankColumn::deathcrew, $this->dead);
|
||||
|
||||
if($this->killedPerson){
|
||||
$general->increaseRankVar('killcrew_person', $this->killedPerson);
|
||||
$general->increaseRankVar(RankColumn::killcrew_person, $this->killedPerson);
|
||||
}
|
||||
if($this->deadPerson){
|
||||
$general->increaseRankVar('deathcrew_person', $this->deadPerson);
|
||||
$general->increaseRankVar(RankColumn::deathcrew_person, $this->deadPerson);
|
||||
}
|
||||
|
||||
$general->updateVar('rice', Util::round($general->getVar('rice')));
|
||||
|
||||
Reference in New Issue
Block a user