feat: 새 부대편성 페이지 (#223)

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/223
This commit is contained in:
2022-07-27 18:01:41 +09:00
parent 308b1f2348
commit a0dee353b5
19 changed files with 1397 additions and 410 deletions
-1
View File
@@ -57,7 +57,6 @@ return [
'hwe/b_myPage.php',
'hwe/v_processing.php',
'hwe/b_tournament.php',
'hwe/b_troop.php',
'hwe/c_tournament.php',
'hwe/func_auction.php',
'hwe/func_command.php',
-251
View File
@@ -1,251 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
increaseRefresh("부대편성", 1);
$me = $db->queryFirstRow('SELECT no,nation,troop,`officer_level`,permission,penalty FROM general WHERE owner=%i', $userID);
$permission = checkSecretPermission($me, false);
$troops = [];
foreach ($db->query('SELECT troop_leader,name FROM troop WHERE nation = %i', $me['nation']) as $rawTroop) {
$troops[$rawTroop['troop_leader']] = [
'name' => $rawTroop['name'],
'users' => []
];
}
foreach ($db->query(
'SELECT no,name,turntime,troop,city FROM general WHERE troop!=0 AND nation = %i ORDER BY turntime ASC',
$me['nation']
) as $general) {
if (!key_exists($general['troop'], $troops)) {
trigger_error("올바르지 않은 부대 소속 {$general['no']}, {$general['name']} : {$general['troop']}");
continue;
}
$general['cityText'] = CityConst::byID($general['city'])->name;
$troops[$general['troop']]['users'][] = $general;
}
if ($troops) {
$troopLeaders = $db->query(
'SELECT no,name,picture,imgsvr,turntime,city,troop FROM general WHERE no IN %li',
array_keys($troops)
);
$generalTurnList = [];
foreach ($db->queryAllLists(
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
array_column($troopLeaders, 'no')
) as [$generalID, $turnIdx, $brief]) {
if (!key_exists($generalID, $generalTurnList)) {
$generalTurnList[$generalID] = [];
}
$generalTurnList[$generalID][$turnIdx] = $brief;
}
foreach ($troopLeaders as $troopLeader) {
$imageTemp = GetImageURL($troopLeader['imgsvr']);
$troopLeader['pictureFullPath'] = "$imageTemp/{$troopLeader['picture']}";
$troopLeader['cityText'] = CityConst::byID($troopLeader['city'])->name;
$turnText = [];
foreach ($generalTurnList[$troopLeader['no']] as $rawTurnIdx => $brief) {
if ($brief != '집합') {
$brief = '~';
}
$turnIdx = $rawTurnIdx + 1;
$turnText[] = "{$turnIdx} : {$brief}";
}
$troopLeader['turnText'] = join('<br>', $turnText);
$troops[$troopLeader['troop']]['leader'] = $troopLeader;
}
}
uasort($troops, function ($lhs, $rhs) {
return $lhs['leader']['turntime'] <=> $rhs['leader']['turntime'];
})
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?= UniqueConst::$serverName ?>: 부대편성</title>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('ts', ['common', 'troop'], true) ?>
</head>
<body>
<div style="width:1000px;margin:auto;">
<table width=1000 class='tb_layout bg0'>
<tr>
<td>부 대 편 성<br><?= backButton() ?></td>
</tr>
</table>
<table id="troop_list" class='tb_layout bg0'>
<thead>
<tr>
<td width=64 class='bg1 center'>선 택</td>
<td width=130 class='bg1 center'>부 대 정 보</td>
<td width=100 class='bg1 center'>부 대 장</td>
<td width=576 class='bg1 center' style=table-layout:fixed;word-break:break-all;>장 수</td>
<td width=130 class='bg1 center' style=table-layout:fixed;word-break:break-all;>부대장행동</td>
</tr>
</thead>
<tfoot>
<tr>
<td colspan='5'>
<?php if (!$troops) : ?>
<?php elseif ($me['troop'] == 0) : ?>
<input type=button id='btnJoinTroop' value='부 대 가 입'>
<?php else : ?>
<input type=button id="btnLeaveTroop" value='부 대 탈 퇴'>
<?php endif; ?>
</td>
</tr>
</tfoot>
<tbody>
<?php
foreach ($troops as $troopNo => $troop) {
$troopLeader = $troop['leader'];
$genlistText = [];
$cityText = $troopLeader['cityText'];
$cityID = $troopLeader['city'];
$leaderID = $troopLeader['no'];
foreach ($troop['users'] as $troopUser) {
$spanClass = 'troopUser';
if ($troopUser['city'] !== $cityID) {
$spanClass .= ' diffCity';
}
if ($troopUser['no'] == $leaderID) {
$spanClass .= ' leader';
}
$genlistText[] = "<span class='$spanClass' data-general-id='{$troopUser['no']}'
><span class='generalName'>{$troopUser['name']}</span><span class='cityText'>【{$troopUser['cityText']}】</span
></span>";
}
$genlistText = sprintf('%s (%d명)', join(', ', $genlistText), count($genlistText)); ?>
<?php if ($me['troop'] == 0) : ?>
<tr>
<td align=center rowspan=2><input type='radio' class='troopId' name='troop' value='<?= $troopNo ?>'></td>
<td align=center><?= $troop['name'] ?><br>【 <?= $cityText ?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?= $troopLeader['pictureFullPath'] ?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?= $genlistText ?></td>
<td rowspan=2><?= $troopLeader['turnText'] ?></td>
</tr>
<tr>
<td align=center>
<font size=2>【턴】 <?= substr($troopLeader['turntime'], 14, 5) ?></font>
</td>
<td align=center>
<font size=1><?= $troopLeader['name'] ?></font>
</td>
</tr>
<tr>
<td colspan=5>
<?php else : ?>
<tr>
<td align=center rowspan=2>&nbsp;</td>
<td align=center><?= $troop['name'] ?><br>【 <?= $cityText ?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?= $troopLeader['pictureFullPath'] ?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?= $genlistText ?></td>
<td rowspan=2>
<?php if ($me['no'] == $troopLeader['no']) : ?>
<select id='genNo' name=gen size=3 style=color:white;background-color:black;font-size:14px;width:128px;>";
<?php foreach ($troop['users'] as $troopUser) : ?>
<?php if ($troopUser['no'] == $me['no']) {
continue;
} ?>
<option value='<?= $troopUser['no'] ?>'><?= $troopUser['name'] ?></option>
<?php endforeach; ?>
</select><br>
<input type=button id='btnKickTroop' value='부 대 추 방' style=width:130px;height:25px;>
<?php else : ?>
<?= $troopLeader['turnText'] ?>
<?php endif; ?>
</td>
</tr>
<tr>
<td align=center>
<font size=2>【턴】 <?= substr($troopLeader['turntime'], 14, 5) ?></font>
</td>
<td align=center>
<font size=1><?= $troopLeader['name'] ?></font>
</td>
</tr>
<tr>
<td colspan=5></td>
</tr>
<?php endif;
} //foreach ($troops as $troopNo=>$troop) {
?>
</tbody>
</table>
<br>
<div class="row">
<?php if($me['troop'] == 0): ?>
<div class="col-6"><?php /*TODO: 모바일 */ ?>
<div class="row gx-0 bg0">
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='newTroopName'></div>
<div class="col d-grid"><button type='button' id="btnCreateTroop" class='btn btn-sm btn-secondary'>부대 창설</button></div>
</div>
</div>
<?php endif; ?>
<?php if($troops && ($me['troop'] == $me['no'] || $permission == 4)): ?>
<div class="col-6">
<div class="row gx-0 bg0">
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
<div class="col d-grid"><select class="form-select" id="changeNameTroopID">
<?php if($permission != 4): ?>
<option value="<?=$me['troop']?>"><?=$troops[$me['troop']]['name']?></option>
<?php else: ?>
<?php foreach ($troops as $troopNo => $troop): ?>
<option value="<?=$troopNo?>"><?=$troop['name']?></option>
<?php endforeach; ?>
<?php endif; ?>
</select>
</div>
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='changeTroopName'></div>
<div class="col d-grid"><button type='button' id="btnChangeTroopName" class='btn btn-sm btn-secondary'>이름 변경</button></div>
</div>
</div>
<?php endif; ?>
</div>
<table width=1000 class='tb_layout bg0'>
<tr>
<td><?= backButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</div>
</body>
</html>
+65 -40
View File
@@ -2,6 +2,7 @@
namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\General;
use sammo\Session;
@@ -45,10 +46,11 @@ class GeneralList extends \sammo\BaseAPI
'connect' => 0,
'troop' => 0,
'city' => 0,
'con' => 1,
'specage' => 1,
'specage2' => 1,
'specage' => 0,
'specage2' => 0,
'leadership_exp' => 1,
'strength_exp' => 1,
'intel_exp' => 1,
@@ -58,7 +60,6 @@ class GeneralList extends \sammo\BaseAPI
'dex4' => 1,
'dex5' => 1,
'city' => 1,
'experience' => 1,
'dedication' => 1,
@@ -158,35 +159,59 @@ class GeneralList extends \sammo\BaseAPI
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
/** @var ArrayObject[] */
$troops = [];
foreach ($db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID) as [$troopLeaderID, $troopName]) {
if (!key_exists($troopLeaderID, $rawGeneralList)) {
continue;
}
$troopTurnTime = $rawGeneralList[$troopLeaderID]['turntime'];
$troops[$troopLeaderID] = new ArrayObject([
'id' => $troopLeaderID,
'name' => $troopName,
'turntime' => $troopTurnTime,
'reservedCommand' => [],
]);
}
$reservedCommand = [];
if ($this->permission >= 1) {
$nonNPCGeneralIDList = [];
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$nonNPCGeneralIDList[] = $rawGeneral['no'];
if ($this->permission >= 1 || count($troops)) {
$reservedCommandTargetGeneralIDList = [];
if($this->permission >= 1){
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
}
foreach($troops as $troop){
$reservedCommandTargetGeneralIDList[$troop['id']] = $troop['id'];
}
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
$nonNPCGeneralIDList
);
foreach ($rawTurnList as $rawTurn) {
[
'general_id' => $generalID,
'action' => $action,
'arg' => $arg,
'brief' => $brief,
] = $rawTurn;
if (!key_exists($generalID, $reservedCommand)) {
$reservedCommand[$generalID] = [];
if($reservedCommandTargetGeneralIDList){
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
);
foreach ($rawTurnList as $rawTurn) {
[
'general_id' => $generalID,
'action' => $action,
'arg' => $arg,
'brief' => $brief,
] = $rawTurn;
if (!key_exists($generalID, $reservedCommand)) {
$reservedCommand[$generalID] = [];
}
$reservedCommand[$generalID][] = [
'action' => $action,
'arg' => $arg,
'brief' => $brief
];
}
$reservedCommand[$generalID][] = [
'action' => $action,
'arg' => $arg,
'brief' => $brief
];
}
}
@@ -252,6 +277,17 @@ class GeneralList extends \sammo\BaseAPI
$resultColumns[$column] = $column;
}
foreach ($troops as $troop){
$troopLeaderID = $troop['id'];
$troop['reservedCommand'] = array_map(function($turnObj){
$brief = $turnObj['brief'];
if($brief == '집합'){
return $brief;
}
return '-';
}, $specialViewFilter['reservedCommand']($rawGeneralList[$troopLeaderID]));
}
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
@@ -272,25 +308,14 @@ class GeneralList extends \sammo\BaseAPI
$generalList[] = $item;
}
$troops = [];
foreach ($db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID) as [$troopLeaderID, $troopName]) {
if (!key_exists($troopLeaderID, $rawGeneralList)) {
continue;
}
$troopTurnTime = $rawGeneralList[$troopLeaderID]['turntime'];
$troops[] = [
'id' => $troopLeaderID,
'name' => $troopName,
'turntime' => $troopTurnTime
];
}
$result = [
'result' => true,
'permission' => $this->permission,
'column' => array_keys($resultColumns),
'list' => $generalList,
'troops' => $troops,
'troops' => array_values($troops),
'env' => $env,
'myGeneralID' => $session->generalID,
];
return $result;
+1
View File
@@ -10,6 +10,7 @@ use sammo\Validator;
use function sammo\checkSecretPermission;
/** @deprecated */
class SetTroopName extends \sammo\BaseAPI
{
public function validateArgs(): ?string
+46
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@@ -0,0 +1,46 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
class ExitTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$generalID = $session->generalID;
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($generalID != $troopID){
$db->update('general', [
'troop' => 0,
], '`no` = %i', $generalID);
return null;
}
//부대장이다.
$db->update('general', [
'troop' => 0,
], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID);
return null;
}
}
+59
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@@ -0,0 +1,59 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
class JoinTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
])
->rule('integer', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$troopID = $this->args['troopID'];
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if ($me['troop'] != 0) {
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if ($nationID == 0) {
return '국가에 소속되어 있지 않습니다.';
}
$troopExists = $db->queryFirstField('SELECT `troop_leader` FROM `troop` WHERE `troop_leader` = %i AND `nation` = %i', $troopID, $nationID);
if (!$troopExists) {
return '부대가 올바르지 않습니다.';
}
$generalID = $me['no'];
$db->update('general', [
'troop' => $troopID,
], '`no` = %i AND `troop` = %i', $generalID, 0);
return null;
}
}
+57
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@@ -0,0 +1,57 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
'generalID',
])
->rule('integer', 'troopID')
->rule('integer', 'generalID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$generalID = $this->args['generalID'];
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($troopID != $this->args['troopID']){
return '다른 부대에 소속되어 있습니다.';
}
if($troopID == $generalID){
return '부대장을 추방할 수 없습니다.';
}
$db->update('general', [
'troop' => 0,
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
return null;
}
}
+68
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@@ -0,0 +1,68 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
class NewTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopName',
])
->rule('stringWidthBetween', 'troopName', 1, 18);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if($me['troop'] != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
$generalID = $me['no'];
$db->insert('troop', [
'name'=>$troopName,
'troop_leader'=>$generalID,
'nation'=>$nationID,
]);
if($db->affectedRows() == 0){
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
}
$db->update('general', [
'troop'=>$generalID
], '`no` = %i', $generalID);
return null;
}
}
+65
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@@ -0,0 +1,65 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
use function sammo\checkSecretPermission;
class SetTroopName extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
'troopName',
])
->rule('stringWidthBetween', 'troopName', 1, 18)
->rule('integer', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$nationID = $me['nation'];
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
return null;
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
<?=$btnBegin??''?><a href='v_board.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>회 의 실</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_board.php?isSecret=true' class='commandButton <?= $permission >= 2 ? '' : 'disabled' ?> <?=$btnClass??""?>'>기 밀 실</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_troop.php' class='commandButton <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?> <?=$btnClass??""?>'>부대 편성</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_troop.php' class='commandButton <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?> <?=$btnClass??""?>'>부대 편성</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='t_diplomacy.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>외 교 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_myBossInfo.php' class='commandButton <?= $meLevel >= 1 ? '' : 'disabled' ?> <?=$btnClass??""?>'>인 사 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_nationStratFinan.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>내 무 부</a><?=$btnEnd??''?>
+645
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@@ -0,0 +1,645 @@
<template>
<BContainer id="container" ref="container" :toast="{ root: true }">
<TopBackBar :reloadable="true" title="부대 편성" @reload="refresh" />
<div v-if="asyncReady && gameConstStore && me" id="troopList" class="bg0">
<div v-for="[troopID, troop] of troopList" :key="troopID" class="troopItem">
<div class="troopInfo">
{{ troop.troopName }}<br />
{{ gameConstStore.cityConst[troop.troopLeader.city].name }}
</div>
<div class="troopTurn"> {{ troop.turnTime.slice(14, 19) }}</div>
<div class="troopLeaderIcon">
<img height="64" width="64" :src="getIconPath(troop.troopLeader.imgsvr, troop.troopLeader.picture)" />
</div>
<div class="troopLeaderName">
{{ troop.troopLeader.name }}
</div>
<div class="troopMembers">
<template v-for="(member, idx) in troop.members" :key="member.no">
<template v-if="idx != 0">, </template>
<span
v-if="member.troop == member.no"
class="troopMember troopLeader"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }}
</span>
<span
v-else
class="troopMember"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }}
</span>
</template>
({{ troop.members.length }})
</div>
<div class="troopReservedCommand">
<div v-for="(brief, idx) in troop.reservedCommandBrief" :key="idx">
{{ `${idx + 1}: ${brief}` }}
</div>
</div>
<div class="troopAction">
<div
v-if="tryTroopActionTarget.type === undefined || tryTroopActionTarget.targetTroop !== troop.troopID"
class="d-grid"
>
<BButton v-if="!me.troop" variant="primary" @click="joinTroop(troop.troopID)">부대 탑승</BButton>
<BButton
v-if="me.troop == troop.troopID"
:variant="me.troop == me.no ? 'danger' : 'primary'"
@click="exitTroop()"
>{{ me.no == me.troop ? "부대 해산" : "부대 탈퇴" }}</BButton
>
<BButton
v-if="me.troop == troop.troopID && me.no == me.troop"
@click="openKickTroopMemberDialog(troop)"
>부대원 추방...</BButton
>
<BButton variant="info" @click="openChangeTroopNameDialog(troop)"
>부대명 변경...</BButton
>
</div>
<div v-else-if="tryTroopActionTarget.type === 'changeName'" class="row gx-0">
<div class="col-12 bg1 center" style="padding: 0.2em">부대명 변경</div>
<div class="col-12 d-grid">
<BFormInput v-model="newTroopName" :trim="true" type="text" />
</div>
<div class="col-6 d-grid">
<BButton variant="secondary" @click="tryTroopActionTarget = { type: undefined, targetTroop: 0 }"
>취소</BButton
>
</div>
<div class="col-6 d-grid">
<BButton variant="primary" @click="changeTroopName(troop)">변경</BButton>
</div>
</div>
<div v-else-if="tryTroopActionTarget.type === 'kickMember'" class="row gx-0">
<div class="col-12 bg1 center" style="padding: 0.2em">부대명 추방</div>
<div class="col-12 d-grid">
<BFormSelect v-model="kickTroopMemberID">
<template v-for="member of troop.members" :key="member.no">
<BFormSelectOption v-if="member.no != troop.troopID" :value="member.no">
{{ member.name }}
</BFormSelectOption>
</template>
</BFormSelect>
</div>
<div class="col-6 d-grid">
<BButton variant="secondary" @click="tryTroopActionTarget = { type: undefined, targetTroop: 0 }"
>취소</BButton
>
</div>
<div class="col-6 d-grid">
<BButton variant="primary" @click="kickTroopMember(troop)">추방</BButton>
</div>
</div>
</div>
</div>
</div>
<div v-if="asyncReady && gameConstStore && me" class="row additionalTroopOptions">
<div v-if="me.troop == 0" class="col-6 col-md-3">
<div class="row gx-0 makeNewTroop">
<div class="bg1 col-12 center" style="font-size: 1.2em">부대 창설</div>
<div class="troopNameField col-8 d-grid">
<BFormInput v-model="newTroopName" :trim="true" type="text" />
</div>
<div class="col-4 d-grid">
<BButton @click="makeTroop">부대 창설</BButton>
</div>
</div>
</div>
</div>
<BottomBar />
<div
v-if="asyncReady && gameConstStore"
id="generalPopup"
:style="{ display: popupGeneralTarget ? 'block' : 'none', top: `${popupTop}px` }"
>
<div v-if="!popupGeneralTarget || !nationInfo"></div>
<template v-else-if="popupGeneralTarget.st1">
<GeneralBasicCard
:general="popupGeneralTarget"
:troopInfo="convBasicCardTroopInfo(popupGeneralTarget)"
:nation="nationInfo"
/>
<GeneralSupplementCard :general="popupGeneralTarget" :showCommandList="true" />
</template>
<GeneralLiteCard v-else :general="popupGeneralTarget" :nation="nationInfo" />
</div>
</BContainer>
</template>
<script setup lang="ts">
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { onMounted, provide, ref } from "vue";
import { SammoAPI } from "./SammoAPI";
import { BContainer, BButton, useToast, BFormInput, BFormSelect, BFormSelectOption } from "bootstrap-vue-3";
import { unwrap } from "./util/unwrap";
import { isString } from "lodash";
import type { GeneralListItem, GeneralListItemP1 } from "./defs/API/Nation";
import { merge2DArrToObjectArr } from "./util/merge2DArrToObjectArr";
import { convertIterableToMap } from "@/util/convertIterableToMap";
import { GameConstStore, getGameConstStore } from "./GameConstStore";
import { getIconPath } from "@/util/getIconPath";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import type { NationStaticItem } from "./defs";
import GeneralLiteCard from "./components/GeneralLiteCard.vue";
import GeneralSupplementCard from "./components/GeneralSupplementCard.vue";
import { pick } from "./util/JosaUtil";
const toasts = unwrap(useToast());
const asyncReady = ref(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
const container = ref<HTMLElement>();
const popupGeneralTarget = ref<GeneralListItem>();
const popupTop = ref<number>(0);
function convBasicCardTroopInfo(general: GeneralListItemP1): { leader: GeneralListItemP1; name: string } | undefined {
const troop = troopList.value.get(general.troop);
if (!troop) {
return undefined;
}
const troopLeader = troop.troopLeader;
if (!troopLeader.st1) {
return undefined;
}
return {
leader: troopLeader,
name: troop.troopName,
};
}
function setPopup(e: MouseEvent, general: GeneralListItem | undefined) {
if (general === undefined || !e.target) {
popupTop.value = 0;
popupGeneralTarget.value = undefined;
return;
}
console.log("e", e);
const target = e.target as HTMLElement;
popupGeneralTarget.value = general;
let parent = target.parentElement;
console.log("parent", parent);
while (parent !== null && !parent.classList.contains("troopMembers")) {
parent = parent.parentElement;
}
if (parent === null) {
popupTop.value = 0;
popupGeneralTarget.value = undefined;
return;
}
console.log(parent.offsetTop, parent.offsetHeight, parent);
popupTop.value = parent.offsetTop + parent.offsetHeight;
}
type TroopInfo = {
troopID: number;
troopName: string;
troopLeader: GeneralListItem;
turnTime: string;
reservedCommandBrief: string[];
members: GeneralListItem[];
};
const me = ref<GeneralListItem>({} as GeneralListItem);
const troopList = ref(new Map<number, TroopInfo>());
const generalList = ref(new Map<number, GeneralListItem>());
const nationInfo = ref<NationStaticItem>();
const newTroopName = ref("");
const kickTroopMemberID = ref(0);
type TroopAction = {
type: "kickMember" | "changeName" | undefined;
targetTroop: number;
};
const tryTroopActionTarget = ref<TroopAction>({
type: undefined,
targetTroop: 0,
});
async function refresh() {
try {
const generalListP = SammoAPI.Nation.GeneralList();
const nationP = SammoAPI.Nation.GetNationInfo({});
nationInfo.value = (await nationP).nation;
const { column, list, permission, troops, env, myGeneralID } = await generalListP;
//빠른 턴 순서로 정렬되어있다.
//XXX: 로직상 똑같은데....
if (permission == 0) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: false, st2: false, ...v };
}),
"no"
);
} else if (permission == 1) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: false, ...v };
}),
"no"
);
} else if ([2, 3, 4].includes(permission)) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: true, ...v };
}),
"no"
);
} else {
throw `?? ${permission}`;
}
me.value = unwrap(generalList.value.get(myGeneralID));
troopList.value = new Map();
for (const { id: troopLeaderID, name: troopName, turntime: troopTurntime, reservedCommand } of troops) {
if (!generalList.value.has(troopLeaderID)) {
toasts.warning({
title: "경고",
body: `${troopName} 부대장(${troopLeaderID})이 아국 소속이 아닌 것 같습니다.`,
});
continue;
}
troopList.value.set(troopLeaderID, {
troopID: troopLeaderID,
troopName,
troopLeader: unwrap(generalList.value.get(troopLeaderID)),
turnTime: troopTurntime,
reservedCommandBrief: reservedCommand,
members: [],
});
}
for (const general of generalList.value.values()) {
const troopID = general.troop;
if (!troopID) {
continue;
}
const troop = troopList.value.get(troopID);
if (troop === undefined) {
console.error(`부대 소속 오류: ${general.no} in ${troopID}`);
continue;
}
troop.members.push(general);
}
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
return;
}
}
onMounted(() => {
void refresh();
});
async function makeTroop() {
const troopName = newTroopName.value;
try {
await SammoAPI.Troop.NewTroop({
troopName,
});
newTroopName.value = "";
toasts.info({
title: "완료",
body: `${troopName} 부대가 생성되었습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
async function joinTroop(troopID: number) {
try {
await SammoAPI.Troop.JoinTroop({
troopID,
});
toasts.info({
title: "완료",
body: ` ${troopList.value.get(troopID)?.troopName} 부대에 가입했습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
async function exitTroop() {
const isTroopLeader = me.value.troop == me.value.no;
const troopName = troopList.value.get(me.value.troop)?.troopName ?? "??";
if (isTroopLeader) {
if (!confirm(`${troopName} 부대를 해산하겠습니까?`)) {
return;
}
} else {
if (!confirm(`${troopName} 부대에서 탈퇴하겠습니까?`)) {
return;
}
}
try {
await SammoAPI.Troop.ExitTroop();
if (isTroopLeader) {
toasts.info({
title: "완료",
body: `부대를 해산했습니다.`,
});
} else {
toasts.info({
title: "완료",
body: `부대에서 탈퇴했습니다.`,
});
}
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
function openChangeTroopNameDialog(troop: TroopInfo){
tryTroopActionTarget.value = {
type: 'changeName',
targetTroop: troop.troopID
}
newTroopName.value = troop.troopName;
}
async function changeTroopName(troop: TroopInfo) {
const troopID = troop.troopID;
const troopName = newTroopName.value;
const oldTroopName = troop.troopName;
const josaRo = pick(troopName, "로");
if (!confirm(`${oldTroopName} 부대의 이름을 ${troopName}${josaRo} 바꾸시겠습니까?`)) {
return;
}
try {
await SammoAPI.Troop.SetTroopName({
troopID,
troopName,
});
toasts.info({
title: "완료",
body: `부대명을 변경했습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
function openKickTroopMemberDialog(troop: TroopInfo){
tryTroopActionTarget.value = {
type: 'kickMember',
targetTroop: troop.troopID
}
for(const member of troop.members){
if(member.no == troop.troopID){
continue;
}
kickTroopMemberID.value = member.no;
break;
}
}
async function kickTroopMember(troop: TroopInfo) {
const kickMember = generalList.value.get(kickTroopMemberID.value);
if(kickMember === undefined){
toasts.danger({
title: "오류",
body: "잘못된 접근입니다.",
});
return;
}
const troopID = troop.troopID;
const troopName = troop.troopName;
const generalID = kickMember.no;
const generalName = kickMember.name;
const josaUl = pick(generalName, "을");
if (!confirm(`${troopName} 부대에서 ${generalName}${josaUl} 추방하시겠습니까?`)) {
return;
}
try {
await SammoAPI.Troop.KickFromTroop({
troopID,
generalID,
});
toasts.info({
title: "완료",
body: `${generalName}${josaUl} 추방했습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
</script>
<style lang="scss" scoped>
@import "@scss/common/break_500px.scss";
#container {
position: relative;
}
#generalPopup {
position: absolute;
width: 500px;
}
.additionalTroopOptions {
margin-top: 1em;
}
.makeNewTroop {
border: solid 1px gray;
}
.troopItem {
display: grid;
border-right: solid 1px gray;
> div {
border-top: solid 1px gray;
border-left: solid 1px gray;
}
.troopInfo {
grid-column: 1/2;
grid-row: 1/2;
display: grid;
align-content: center;
text-align: center;
}
.troopTurn {
grid-column: 1/2;
grid-row: 2/3;
display: grid;
align-content: center;
justify-content: center;
}
.troopLeaderIcon {
grid-column: 2/3;
grid-row: 1/2;
display: grid;
align-content: center;
justify-content: center;
}
.troopLeaderName {
grid-column: 2/3;
grid-row: 2/3;
display: grid;
align-items: center;
justify-content: center;
}
.troopReservedCommand {
grid-column: 4/5;
grid-row: 1/3;
font-size: 85%;
text-align: left;
}
.troopAction {
grid-column: 5/6;
grid-row: 1/3;
.btn {
padding-top: 0.2em;
padding-bottom: 0.2em;
}
}
.troopMembers {
text-align: left;
padding: 0.5em 0.7em;
}
}
@include media-1000px {
#container {
width: 1000px;
margin: 0 auto;
position: relative;
}
#generalPopup {
left: 260px;
}
.troopItem {
grid-template-rows: 65px 28px;
grid-template-columns: 130px 130px 1fr 100px 140px;
.troopMembers {
grid-column: 3/4;
grid-row: 1/3;
}
&:last-of-type {
border-bottom: solid 1px gray;
}
}
}
@include media-500px {
#container {
width: 500px;
margin: 0 auto;
position: relative;
}
#generalPopup {
left: 0;
}
.troopItem {
grid-template-rows: 65px 28px auto;
grid-template-columns: 130px 130px 0px 100px 140px;
.troopMembers {
grid-column: 2/6;
grid-row: 3/4;
}
&:last-of-type {
.troopMembers,
.troopTurn {
border-bottom: solid 1px gray;
}
}
}
}
</style>
+18
View File
@@ -227,12 +227,30 @@ const apiRealPath = {
},
GetGeneralLogResponse
>,
/** @deprecated */
SetTroopName: PATCH as APICallT<{
troopID: number;
troopName: string;
}>,
GetNationInfo: GET as APICallT<{full?: boolean}, NationInfoResponse>,
},
Troop: {
NewTroop: POST as APICallT<{
troopName: string;
}>,
JoinTroop: PATCH as APICallT<{
troopID: number;
}>,
ExitTroop: PATCH as APICallT<undefined>,
SetTroopName: PATCH as APICallT<{
troopID: number;
troopName: string;
}>,
KickFromTroop: PATCH as APICallT<{
troopID: number;
generalID: number;
}>
},
Vote: {
AddComment: POST as APICallT<{
voteID: number;
+1
View File
@@ -37,6 +37,7 @@
"v_nationBetting": "v_nationBetting.ts",
"v_nationGeneral": "v_nationGeneral.ts",
"v_globalDiplomacy": "v_globalDiplomacy",
"v_troop": "v_troop.ts",
"v_vote": "v_vote.ts"
}
}
+180
View File
@@ -0,0 +1,180 @@
<template>
<div class="general-card-basic bg2">
<div class="general-icon" :style="{
backgroundImage: `url(${iconPath})`,
}"></div>
<div class="general-name" :style="{
color: isBrightColor(nation.color) ? '#000' : '#fff',
backgroundColor: nation.color,
}">
{{ general.name }} {{ general.officerLevelText }} | {{ generalTypeCall }} |
<span :style="{ color: injuryInfo.color }">{{ injuryInfo.text }}</span>
</div>
<div class="bg1">통솔</div>
<div>
<div class="row gx-0">
<div class="col">
<span :style="{ color: injuryInfo.color }">{{ general.leadership }}</span>
<!-- eslint-disable-next-line vue/no-v-html -->
<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
</div>
</div>
</div>
<div class="bg1">무력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.strength }}
</div>
</div>
</div>
<div class="bg1">지력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.intel }}
</div>
</div>
</div>
<div class="bg1">자금</div>
<div>{{ general.gold.toLocaleString() }}</div>
<div class="bg1">군량</div>
<div>{{ general.rice.toLocaleString() }}</div>
<div class="bg1">성격</div>
<div v-b-tooltip.hover :title="personal.info ?? undefined">{{ personal.name }}</div>
<div class="bg1">특기</div>
<div>
<span v-b-tooltip.hover :title="specialDomestic.info ?? undefined"> {{ specialDomestic.name }}</span> /
<span v-b-tooltip.hover :title="specialWar.info ?? undefined"> {{ specialWar.name }}</span>
</div>
<div class="bg1">Lv</div>
<div class="general-exp-level">
{{ general.explevel }}
</div>
<div class="bg1">연령</div>
<div :style="{ color: ageColor }">{{ general.age }}</div>
<div class="bg1">삭턴</div>
<div>{{ general.killturn }} </div>
<div class="bg1">벌점</div>
<div class="general-connect-score">
{{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}
</div>
</div>
</template>
<script lang="ts" setup>
import type { GeneralListItemP0 } from "@/defs/API/Nation";
import { computed, inject, toRefs, type Ref } from "vue";
import { getIconPath } from "@/util/getIconPath";
import { isBrightColor } from "@/util/isBrightColor";
import { formatInjury } from "@/utilGame/formatInjury";
import type { NationStaticItem } from "@/defs";
import { unwrap } from "@/util/unwrap";
import type { GameConstStore } from "@/GameConstStore";
import { formatGeneralTypeCall } from "@/utilGame/formatGeneralTypeCall";
import { formatConnectScore } from "@/utilGame/formatConnectScore";
const gameConstStore = unwrap(inject<Ref<GameConstStore>>("gameConstStore"));
const props = defineProps<{
general: GeneralListItemP0;
nation: NationStaticItem;
}>();
const { general, nation } = toRefs(props);
const iconPath = computed(() => getIconPath(general.value.imgsvr, general.value.picture));
const injuryInfo = computed(() => {
const [text, color] = formatInjury(general.value.injury);
return {
text,
color,
};
});
const generalTypeCall = computed(() =>
formatGeneralTypeCall(
general.value.leadership,
general.value.strength,
general.value.intel,
gameConstStore.value.gameConst
)
);
const personal = computed(
() => gameConstStore.value.iActionInfo.personality[general.value.personal] ?? { value: "None", name: "-" }
);
const specialDomestic = computed(
() =>
gameConstStore.value.iActionInfo.specialDomestic[general.value.specialDomestic] ?? {
value: "None",
name: `-`,
}
);
const specialWar = computed(
() =>
gameConstStore.value.iActionInfo.specialWar[general.value.specialWar] ?? {
value: "None",
name: `-`,
}
);
const ageColor = computed(() => {
const age = general.value.age;
const retirementYear = gameConstStore.value.gameConst.retirementYear;
if (age < retirementYear * 0.75) {
return "limegreen";
}
if (age < retirementYear) {
return "yellow";
}
return "red";
});
</script>
<style lang="scss" scoped>
.general-card-basic {
display: grid;
grid-template-columns: 64px repeat(3, 2fr 5fr);
grid-template-rows: repeat(9, calc(64px / 3));
text-align: center;
font-size: 14px;
border-bottom: 1px solid gray;
border-right: 1px solid gray;
>div.bg1,
>.general-crew-type-icon,
>.general-icon {
border-left: 1px solid gray;
}
>div {
border-top: 1px solid gray;
}
}
.general-icon {
width: 64px;
height: 64px;
background-size: contain;
background-repeat: no-repeat;
grid-row: 1 / 4;
}
.general-name {
grid-row: 1 / 2;
grid-column: 2 / 8;
font-weight: bold;
}
.general-connect-score {
grid-column: 5 / 8;
}
</style>
+14 -10
View File
@@ -38,24 +38,24 @@
<div class="bg1">피살</div>
<div>{{ general.deathcrew.toLocaleString() }}</div>
</div>
<div :class="[props.showCommandList ? 'col-7' : 'col', 'general-card-dex']">
<div :class="[(props.showCommandList && general.reservedCommand) ? 'col-8' : 'col', 'general-card-dex']">
<div class="part-title bg1">숙련도</div>
<template v-for="[dexType, dex, dexInfo] of dexList" :key="dexType">
<div class="bg1">{{ dexType }}</div>
<div :style="{ color: dexInfo.color }">{{ dexInfo.name }}</div>
<div>{{ (dex / 1000).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 }) }}K</div>
<div class="d-grid">
<div class="align-self-center"><SammoBar :height="10" :percent="dex / 1_000_000 * 100" /></div>
<div class="align-self-center"><SammoBar :height="10" :percent="(dex / 1_000_000) * 100" /></div>
</div>
</template>
</div>
<div
v-if="props.showCommandList && general.reservedCommand && general.reservedCommand.length > 0"
class="col-5 general-card-turn"
class="col-4 general-card-turn"
>
<div class="part-title">예약턴</div>
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx">
{{ turn.brief }}
<div class="part-title bg1">예약턴</div>
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx" class="command">
<span>{{ turn.brief }}</span>
</div>
</div>
</div>
@@ -161,12 +161,16 @@ const dexList = computed((): [string, number, DexInfo][] => {
}
.general-card-turn {
.bg1 {
border-left: solid 1px gray;
> div {
height: calc(64px / 3);
border-bottom: solid 1px gray;
border-right: solid 1px gray;
}
> div {
border-bottom: solid 1px gray;
> .command{
font-size: 90%;
display: grid;
align-content: center;
}
}
</style>
+112 -107
View File
@@ -7,79 +7,79 @@ export type SetBlockWarResponse = ValidResponse & {
};
export type GeneralListItemP0 = {
no: number,
name: string,
nation: number,
npc: number,
injury: number,
leadership: number,
strength: number,
intel: number,
explevel: number,
dedlevel: number,
gold: number,
rice: number,
killturn: number,
picture: string,
imgsvr: 0 | 1,
age: number,
specialDomestic: GameObjClassKey,
specialWar: GameObjClassKey,
personal: GameObjClassKey,
belong: number,
connect: number,
no: number;
name: string;
nation: number;
npc: number;
injury: number;
leadership: number;
strength: number;
intel: number;
explevel: number;
dedlevel: number;
gold: number;
rice: number;
killturn: number;
picture: string;
imgsvr: 0 | 1;
age: number;
specialDomestic: GameObjClassKey;
specialWar: GameObjClassKey;
personal: GameObjClassKey;
belong: number;
connect: number;
officerLevel: number, //권한에따라 태수,군사,시종 노출 여부가 다름
officerLevelText: string,
lbonus: number,
ownerName: string | null, //NPC 출력용에 따라 결과가 다름
honorText: string,
dedLevelText: string,
bill: number,
reservedCommand: TurnObj[] | null,
officerLevel: number; //권한에따라 태수,군사,시종 노출 여부가 다름
officerLevelText: string;
lbonus: number;
ownerName: string | null; //NPC 출력용에 따라 결과가 다름
honorText: string;
dedLevelText: string;
bill: number;
reservedCommand: TurnObj[] | null;
autorun_limit: number,
autorun_limit: number;
troop: number,
}
city: number;
troop: number;
};
export type GeneralListItemP1 = {
con: number,
specage: number,
specage2: number,
leadership_exp: number,
strength_exp: number,
intel_exp: number,
con: number;
specage: number;
specage2: number;
leadership_exp: number;
strength_exp: number;
intel_exp: number;
dex1: number,
dex2: number,
dex3: number,
dex4: number,
dex5: number,
dex1: number;
dex2: number;
dex3: number;
dex4: number;
dex5: number;
city: number,
experience: number,
dedication: number,
officer_level: number,
officer_city: number,
defence_train: number,
crewtype: GameObjClassKey,
crew: number,
train: number,
atmos: number,
turntime: string,
recent_war: string,
horse: GameObjClassKey,
weapon: GameObjClassKey,
book: GameObjClassKey,
item: GameObjClassKey,
experience: number;
dedication: number;
officer_level: number;
officer_city: number;
defence_train: number;
crewtype: GameObjClassKey;
crew: number;
train: number;
atmos: number;
turntime: string;
recent_war: string;
horse: GameObjClassKey;
weapon: GameObjClassKey;
book: GameObjClassKey;
item: GameObjClassKey;
warnum: number,
killnum: number,
deathnum: number,
killcrew: number,
deathcrew: number,
firenum: number,
warnum: number;
killnum: number;
deathnum: number;
killcrew: number;
deathcrew: number;
firenum: number;
} & GeneralListItemP0;
export type GeneralListItemP2 = GeneralListItemP1;
@@ -87,45 +87,48 @@ export type GeneralListItemP2 = GeneralListItemP1;
export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
export type GeneralListItem =
(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
| (GeneralListItemP0 & { st0: true; st1: false; st2: false; permission: 0 })
| (GeneralListItemP1 & { st0: true; st1: true; st2: false; permission: 1 })
| (GeneralListItemP2 & { st0: true; st1: true; st2: true; permission: 2 | 3 | 4 });
type ResponseEnv = {
year: number,
month: number,
turntime: string,
turnterm: number,
killturn: number,
year: number;
month: number;
turntime: string;
turnterm: number;
killturn: number;
autorun_user?: {
limit_minutes: number,
options: Record<string, number>,
}
}
limit_minutes: number;
options: Record<string, number>;
};
};
export type RawGeneralListP0 = ValidResponse & {
permission: 0,
column: (keyof GeneralListItemP0)[],
list: ValuesOf<GeneralListItemP0>[][],
troops: {id: number, name: string, turntime: string}[],
env: ResponseEnv,
}
type RawGeneralCommon = {
troops: { id: number; name: string; turntime: string; reservedCommand: string[] }[];
env: ResponseEnv;
myGeneralID: number;
};
export type RawGeneralListP1 = ValidResponse & {
permission: 1,
column: (keyof GeneralListItemP1)[],
list: ValuesOf<GeneralListItemP1>[][],
troops: {id: number, name: string, turntime: string}[],
env: ResponseEnv,
}
export type RawGeneralListP0 = ValidResponse &
RawGeneralCommon & {
permission: 0;
column: (keyof GeneralListItemP0)[];
list: ValuesOf<GeneralListItemP0>[][];
};
export type RawGeneralListP2 = ValidResponse & {
permission: 2 | 3 | 4,
column: (keyof GeneralListItemP2)[],
list: ValuesOf<GeneralListItemP2>[][],
troops: {id: number, name: string, turntime: string}[],
env: ResponseEnv,
}
export type RawGeneralListP1 = ValidResponse &
RawGeneralCommon & {
permission: 1;
column: (keyof GeneralListItemP1)[];
list: ValuesOf<GeneralListItemP1>[][];
};
export type RawGeneralListP2 = ValidResponse &
RawGeneralCommon & {
permission: 2 | 3 | 4;
column: (keyof GeneralListItemP2)[];
list: ValuesOf<GeneralListItemP2>[][];
};
export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
@@ -141,16 +144,18 @@ export type NationItem = NationStaticItem & {
strategic_cmd_limit: number;
surlimit: number;
tech: number;
}
};
export type LiteNationInfoResponse = ValidResponse & {
nation: NationStaticItem;
}
};
export type NationInfoResponse = (ValidResponse & {
nation: NationStaticItem;
}) | (ValidResponse &{
nation: NationItem;
impossibleStrategicCommandLists: [string, number][];
troops: Record<number, string>;
})
export type NationInfoResponse =
| (ValidResponse & {
nation: NationStaticItem;
})
| (ValidResponse & {
nation: NationItem;
impossibleStrategicCommandLists: [string, number][];
troops: Record<number, string>;
});
+10
View File
@@ -0,0 +1,10 @@
export function convertIterableToMap<T extends object, K extends keyof T, V extends T[K] & (string | number | symbol)>(
values: Iterable<T>,
key: K
): Map<V, T> {
const result = new Map<V, T>();
for (const obj of values) {
result.set(obj[key] as V, obj);
}
return result;
}
+15
View File
@@ -0,0 +1,15 @@
import "@scss/troop.scss";
import { createApp } from 'vue'
import PageTroop from '@/PageTroop.vue';
import { BootstrapVue3, BToastPlugin } from 'bootstrap-vue-3'
import { auto500px } from "./util/auto500px";
import { htmlReady } from "./util/htmlReady";
import { insertCustomCSS } from "./util/customCSS";
auto500px();
htmlReady(() => {
insertCustomCSS();
});
createApp(PageTroop).use(BootstrapVue3).use(BToastPlugin).mount('#app')
+40
View File
@@ -0,0 +1,40 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<title><?= UniqueConst::$serverName ?>: 부대 편성</title>
<?= WebUtil::printStaticValues([
'staticValues' => [
'serverNick' => DB::prefix(),
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
]
], false) ?>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', 'v_troop', true) ?>
</head>
<body>
<div id="app"></div>
</body>
</html>