feat: 턴 시간 변경을 직관적인 동작으로 재 설계

- '다다음턴' 부터 시간을 00:00 ~ 59:59까지 랜덤하게
This commit is contained in:
2023-12-25 07:51:54 +00:00
parent 61d99a3043
commit 8e3551cb11
5 changed files with 17 additions and 98 deletions
@@ -1,68 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use DateTimeImmutable;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
class CalcResetTurnTimeRange extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$minTurnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($turnTerm * -30));
$maxTurnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 30));
$timeDiff = $serverTurnTimeObj->diff($minTurnTime);
$timeDiffSec = TimeUtil::DateIntervalToSeconds($timeDiff);
if($timeDiffSec > 0){
$minTurnTime = $minTurnTime->add(TimeUtil::secondsToDateInterval($timeDiffSec));
$maxTurnTime = $maxTurnTime->add(TimeUtil::secondsToDateInterval($timeDiffSec));
}
return [
'result' => true,
'timeDiffSec' => $timeDiffSec,
'minTurnTime' => TimeUtil::format($minTurnTime, false),
'maxTurnTime' => TimeUtil::format($maxTurnTime, false),
];
}
}
+5 -16
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@@ -52,7 +52,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
@@ -62,10 +62,9 @@ class ResetTurnTime extends \sammo\BaseAPI
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$turnTerm = $gameStor->getValue('turnterm');
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
@@ -74,24 +73,14 @@ class ResetTurnTime extends \sammo\BaseAPI
$general->getTurnTime()
)));
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$afterTurn = $rng->nextFloat1() * $turnTerm * 60;
$userLogger = new UserLogger($userID);
if($afterTurn >= 0){
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
}
else{
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
}
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
$userLogger->flush();
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
}
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
$general->setAuxVar('nextTurnTimeBase', $afterTurn);
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
+10
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@@ -216,6 +216,16 @@ class TurnExecutionHelper
}
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
$nextTurnTimeBase = $general->getAuxVar('nextTurnTimeBase');
if($nextTurnTimeBase !== null){
$turntime = cutTurn($turntime, $gameStor->turnterm);
$turntimeObj = new \DateTimeImmutable($turntime);
$turntimeObj = $turntimeObj->add(TimeUtil::secondsToDateInterval($nextTurnTimeBase));
$turntime = TimeUtil::format($turntimeObj, true);
$general->setAuxVar('nextTurnTimeBase', null);
}
$general->setVar('turntime', $turntime);
}
+2 -9
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@@ -111,7 +111,7 @@
</div>
<div class="a-right">
<small class="form-text text-muted"
> 시간이 , 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
>다음턴부터 시간이 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
>필요 포인트: {{ inheritActionCost.resetTurnTime }}</span
></small
>
@@ -458,14 +458,7 @@ async function tryResestTurnTime(){
return;
}
const { minTurnTime, maxTurnTime } = await SammoAPI.InheritAction.CalcResetTurnTimeRange();
//YYYY-MM-DD hh:mm:ss 에서 hh:mm:ss 까지만 보여줄 예정
const textMinTurnTime = minTurnTime.substring(11, 19);
const textMaxTurnTime = maxTurnTime.substring(11, 19);
const msg = `${cost} 포인트로 턴을 초기화 하시겠습니까?\n${textMinTurnTime} ~ ${textMaxTurnTime} 사이의 시간으로 초기화 됩니다.`;
const msg = `${cost} 포인트로 턴을 초기화 하시겠습니까?\n다다음턴부터 무작위 시간으로 초기화 됩니다.`;
if (!confirm(msg)) {
return;
}
-5
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@@ -174,11 +174,6 @@ const apiRealPath = {
BuyRandomUnique: PUT as APICallT<undefined>,
ResetSpecialWar: PUT as APICallT<undefined>,
ResetTurnTime: PUT as APICallT<undefined>,
CalcResetTurnTimeRange: GET as APICallT<undefined, {
result: true,
minTurnTime: string,
maxTurnTime: string,
}>,
SetNextSpecialWar: PUT as APICallT<{
type: string;
}>,