forked from devsam/core
보병 상대 회피율 변경
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@@ -135,10 +135,6 @@ class WarUnitGeneral extends WarUnit{
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$avoidRatio = $this->getCrewType()->avoid / 100;
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$avoidRatio *= $this->getComputedTrain() / 100;
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if($this->getOppose()->getCrewType()->armType == GameUnitConst::T_FOOTMAN){
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$avoidRatio -= 0.05;
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}
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//특기보정 : 궁병
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if($specialWar == 51){
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$avoidRatio += 0.2;
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@@ -149,6 +145,10 @@ class WarUnitGeneral extends WarUnit{
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$avoidRatio += 0.2;
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}
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if($this->getOppose()->getCrewType()->armType == GameUnitConst::T_FOOTMAN){
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$avoidRatio *= 0.75;
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}
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return $avoidRatio;
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}
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