forked from devsam/core
feat(WIP): process 등용 등
- ColorSelect 색을 가득 채움, - ColorSelect 결과값을 둥글게 - procGeneralList의 column 가변형 정의 - 등용 brief 조사 처리 버그 수정
This commit is contained in:
@@ -185,23 +185,14 @@ class che_군량매매 extends Command\GeneralCommand{
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return true;
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}
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public function getForm(): string
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public function exportJSVars(): array
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{
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ob_start();
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?>
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자신의 군량을 사거나 팝니다.<br>
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<select id='buyRice' name="buyRice" size=1 style=color:white;background-color:black>
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<option value='false'>팜</option>
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<option value='true'>삼</option>
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</select>
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<select name=amount id='amount' size=1 style=text-align:right;color:white;background-color:black>
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<?php foreach(GameConst::$resourceActionAmountGuide as $amount): ?>
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<option value='<?=$amount?>'><?=$amount?></option>
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<?php endforeach; ?>
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</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<?php
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return ob_get_clean();
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return [
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'procRes' => [
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'minAmount' => 100,
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'maxAmount' => GameConst::$maxResourceActionAmount,
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'amountGuide' => GameConst::$resourceActionAmountGuide,
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]
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];
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}
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}
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@@ -1,9 +1,13 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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@@ -21,30 +25,32 @@ use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_등용 extends Command\GeneralCommand{
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class che_등용 extends Command\GeneralCommand
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{
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static protected $actionName = '등용';
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static public $reqArg = true;
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protected function argTest():bool{
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if($this->arg === null){
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 사망 직전에 '등용' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
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if(!key_exists('destGeneralID', $this->arg)){
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if (!key_exists('destGeneralID', $this->arg)) {
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return false;
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}
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$destGeneralID = $this->arg['destGeneralID'];
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if(!is_int($destGeneralID)){
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if (!is_int($destGeneralID)) {
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return false;
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}
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if($destGeneralID <= 0){
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if ($destGeneralID <= 0) {
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return false;
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}
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if($destGeneralID == $this->generalObj->getID()){
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if ($destGeneralID == $this->generalObj->getID()) {
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return false;
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}
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$this->arg = [
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'destGeneralID'=>$destGeneralID
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'destGeneralID' => $destGeneralID
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];
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return true;
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}
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@@ -59,11 +65,11 @@ class che_등용 extends Command\GeneralCommand{
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$relYear = $this->env['year'] - $this->env['startyear'];
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$this->permissionConstraints=[
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$this->permissionConstraints = [
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ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
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];
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$this->minConditionConstraints=[
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$this->minConditionConstraints = [
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ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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@@ -79,7 +85,7 @@ class che_등용 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$relYear = $this->env['year'] - $this->env['startyear'];
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$this->fullConditionConstraints=[
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$this->fullConditionConstraints = [
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ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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@@ -90,33 +96,37 @@ class che_등용 extends Command\GeneralCommand{
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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if($this->destGeneralObj->getVar('officer_level') == 12){
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if ($this->destGeneralObj->getVar('officer_level') == 12) {
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('군주에게는 등용장을 보낼 수 없습니다.');
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}
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}
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public function canDisplay():bool{
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public function canDisplay(): bool
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{
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return $this->env['join_mode'] !== 'onlyRandom';
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}
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public function getCost():array{
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public function getCost(): array
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{
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$env = $this->env;
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if(!$this->isArgValid){
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if (!$this->isArgValid) {
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return [$env['develcost'], 0];
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}
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$destGeneral = $this->destGeneralObj;
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$reqGold = Util::round(
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$env['develcost'] +
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($destGeneral->getVar('experience') + $destGeneral->getVar('dedication')) / 1000
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($destGeneral->getVar('experience') + $destGeneral->getVar('dedication')) / 1000
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) * 10;
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return [$reqGold, 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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return 0;
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}
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@@ -124,12 +134,13 @@ class che_등용 extends Command\GeneralCommand{
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{
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$destGeneralName = $this->destGeneralObj->getName();
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$name = $this->getName();
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$josaUl = JosaUtil::pick($name, '을');
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$josaUl = JosaUtil::pick($destGeneralName, '을');
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return "【{$destGeneralName}】{$josaUl} {$name}";
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -145,11 +156,10 @@ class che_등용 extends Command\GeneralCommand{
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$msg = ScoutMessage::buildScoutMessage($general->getID(), $destGeneralID, $reason, new \DateTime($general->getTurnTime()));
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if($msg){
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if ($msg) {
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$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>에게 등용 권유 서신을 보냈습니다. <1>$date</>");
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$msg->send(true);
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}
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else{
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} else {
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$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>에게 등용 권유 서신을 보내지 못했습니다. {$reason} <1>$date</>");
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}
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@@ -172,43 +182,27 @@ class che_등용 extends Command\GeneralCommand{
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return true;
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}
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public function getForm(): string
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public function exportJSVars(): array
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{
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$db = DB::db();
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$destRawGenerals = $db->queryAllLists('SELECT no,name,nation,officer_level,npc,leadership,strength,intel FROM general WHERE npc < 2 AND officer_level != 12 AND no != %i ORDER BY npc,binary(name)', $this->generalObj->getID());
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$nationList = [];
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$destGenerals = [];
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$destRawGenerals = $db->query('SELECT no,name,npc,nation FROM general WHERE npc < 2 AND no != %i AND officer_level != 12 ORDER BY npc,binary(name)',$this->generalObj->getID());
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foreach($destRawGenerals as $destGeneral){
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$destNationID = $destGeneral['nation'];
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if(!key_exists($destNationID, $destGenerals)){
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$destGenerals[$destNationID] = [];
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}
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$destGenerals[$destNationID][] = $destGeneral;
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foreach ([getNationStaticInfo(0), ...getAllNationStaticInfo()] as $destNation) {
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$nationList[] = [
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'id' => $destNation['nation'],
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'name' => $destNation['name'],
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'color' => $destNation['color'],
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'power' => $destNation['power'],
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];
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}
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$nationList = array_merge([0=>getNationStaticInfo(0)], getAllNationStaticInfo());
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ob_start();
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?>
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재야나 타국의 장수를 등용합니다.<br>
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서신은 개인 메세지로 전달됩니다.<br>
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등용할 장수를 목록에서 선택하세요.<br>
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<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
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<?php foreach($nationList as $destNation): ?>
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<optgroup style='background-color:<?=$destNation['color']?>;color:<?=newColor($destNation['color'])?>;' label="【<?=$destNation['name']?>】" >
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<?php foreach($destGenerals[$destNation['nation']]??[] as $destGeneral):
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$nameColor = \sammo\getNameColor($destGeneral['npc']);
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if($nameColor){
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$nameColor = " style='color:{$nameColor}'";
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}
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?>
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<option style="background-color:black;color:white" value='<?=$destGeneral['no']?>' <?=$nameColor?>><?=$destGeneral['name']?></option>
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<?php endforeach; ?>
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</optgroup>
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<?php endforeach; ?>
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</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<?php
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return ob_get_clean();
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return [
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'procRes' => [
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'nationList' => $nationList,
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'generals' => $destRawGenerals,
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'generalsKey' => ['no', 'name', 'nationID', 'officerLevel', 'npc', 'leadership', 'strength', 'intel']
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]
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];
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}
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}
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}
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@@ -26,7 +26,7 @@
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<div
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class="sam-nation-own-bgcolor"
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:style="{
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padding: '0.375rem 0.75rem',
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padding: '0.545rem 0.75rem',
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}"
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>
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{{ props.option.title }}
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@@ -37,12 +37,13 @@
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<div
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:class="`sam-color-${props.option.title.slice(1)}`"
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:style="{
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margin: '-0.375rem -0.75rem',
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margin: '-0.25rem -0.75rem',
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}"
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><div
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class="sam-nation-own-bgcolor"
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:style="{
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padding: '0.375rem 0.75rem',
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padding: '0.30rem 0.75rem',
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borderRadius: '0.25rem',
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}"
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>{{ props.option.title }}</div
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></div
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@@ -102,9 +103,3 @@ export default defineComponent({
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},
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});
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</script>
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<style scoped>
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.multiselect__option {
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padding: 0;
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}
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</style>
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@@ -0,0 +1,78 @@
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<template>
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<TopBackBar :title="commandName" type="chief" />
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<div class="bg0">
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<div>
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자신의 군량을 사거나 팝니다.<br />
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</div>
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<div class="row">
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<div class="col-2 col-md-1">
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군량을 :
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<b-button-group>
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<b-button :pressed="buyRice" @click="buyRice=true">삼</b-button>
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<b-button :pressed="!buyRice" @click="buyRice=false">팜</b-button>
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</b-button-group>
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</div>
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<div class="col-10 col-md-4">
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금액 :
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<AmountSelect
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:amountGuide="amountGuide"
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v-model="amount"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">{{ commandName }}</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" />
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</template>
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<script lang="ts">
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import AmountSelect from "@/processing/AmountSelect.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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declare const commandName: string;
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declare const procRes: {
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minAmount: number;
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maxAmount: number;
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amountGuide: number[];
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};
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export default defineComponent({
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components: {
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AmountSelect,
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TopBackBar,
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BottomBar,
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},
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setup() {
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const amount = ref(1000);
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const buyRice = ref(true);
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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amount: amount.value,
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buyRice: buyRice.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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return {
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buyRice,
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amount,
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minAmount: ref(procRes.minAmount),
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maxAmount: ref(procRes.maxAmount),
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amountGuide: procRes.amountGuide,
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commandName,
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submit,
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};
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},
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});
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</script>
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@@ -0,0 +1,99 @@
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<template>
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<TopBackBar :title="commandName" type="chief" />
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<div class="bg0">
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<div>
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재야나 타국의 장수를 등용합니다.<br />
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서신은 개인 메세지로 전달됩니다.<br />
|
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등용할 장수를 목록에서 선택하세요.<br />
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</div>
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<div class="row">
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<div class="col-12 col-md-6">
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장수 :
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<GeneralSelect
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:generals="generalList"
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:groupByNation="nationList"
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:textHelper="textHelpGeneral"
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v-model="selectedGeneralID"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">{{ commandName }}</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" />
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</template>
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<script lang="ts">
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import GeneralSelect from "@/processing/GeneralSelect.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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procGeneralItem,
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procGeneralKey,
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procGeneralRawItemList,
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procNationItem,
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procNationList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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declare const mapTheme: string;
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declare const commandName: string;
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declare const procRes: {
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generals: procGeneralRawItemList;
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generalsKey: procGeneralKey[];
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nationList: procNationList,
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};
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export default defineComponent({
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components: {
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GeneralSelect,
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TopBackBar,
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BottomBar,
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},
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setup() {
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const generalList = convertGeneralList(
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procRes.generalsKey,
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procRes.generals
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);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const name = nameColor
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? `<span style="color:${nameColor}">${gen.name}</span>`
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: gen.name;
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return name;
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}
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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destGeneralID: selectedGeneralID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const nationList = new Map<number, procNationItem>();
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for(const nationItem of procRes.nationList){
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nationList.set(nationItem.id, nationItem);
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}
|
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return {
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mapTheme: ref(mapTheme),
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selectedGeneralID,
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generalList,
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||||
nationList,
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commandName,
|
||||
textHelpGeneral,
|
||||
submit,
|
||||
};
|
||||
},
|
||||
});
|
||||
</script>
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||||
@@ -1,9 +1,13 @@
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||||
import { default as che_건국} from "./che_건국.vue";
|
||||
import { default as che_군량매매} from "./che_군량매매.vue";
|
||||
import { default as che_등용} from "./che_등용.vue";
|
||||
import { default as CityProcess} from "./che_이동.vue";
|
||||
|
||||
export const commandMap: Record<string, typeof CityProcess> = {
|
||||
che_강행: CityProcess,
|
||||
che_군량매매,
|
||||
che_건국,
|
||||
che_등용,
|
||||
che_이동: CityProcess,
|
||||
che_출병: CityProcess,
|
||||
}
|
||||
@@ -5,6 +5,8 @@
|
||||
:allow-empty="false"
|
||||
:options="forFind"
|
||||
:group-select="false"
|
||||
:group-values="groupByNation ? 'values' : undefined"
|
||||
group-label="nationID"
|
||||
label="searchText"
|
||||
track-by="value"
|
||||
:show-labels="false"
|
||||
@@ -18,7 +20,21 @@
|
||||
:searchable="searchMode"
|
||||
>
|
||||
<template v-slot:option="props">
|
||||
<div v-html="props.option.title"></div>
|
||||
<div v-if="props.option.title" v-html="props.option.title"></div>
|
||||
<div
|
||||
v-if="props.option.$groupLabel !== undefined"
|
||||
class="margin-filler"
|
||||
:style="{
|
||||
backgroundColor: groupByNation.get(props.option.$groupLabel).color,
|
||||
color: isBrightColor(
|
||||
groupByNation.get(props.option.$groupLabel).color
|
||||
)
|
||||
? 'black'
|
||||
: 'white',
|
||||
}"
|
||||
>
|
||||
{{ groupByNation.get(props.option.$groupLabel).name }}
|
||||
</div>
|
||||
</template>
|
||||
<template v-slot:singleLabel="props">
|
||||
{{ props.option.simpleName }}
|
||||
@@ -29,10 +45,13 @@
|
||||
import { getNpcColor } from "@/common_legacy";
|
||||
import { automata초성All } from "@/util/automata초성";
|
||||
import { filter초성withAlphabet } from "@/util/filter초성withAlphabet";
|
||||
import { isBrightColor } from "@/util/isBrightColor";
|
||||
import { unwrap } from "@/util/unwrap";
|
||||
import { defineComponent, PropType } from "vue";
|
||||
import {
|
||||
procGeneralItem,
|
||||
procGeneralList,
|
||||
procNationItem,
|
||||
} from "./processingRes";
|
||||
|
||||
type SelectedGeneral = {
|
||||
@@ -58,6 +77,11 @@ export default defineComponent({
|
||||
required: false,
|
||||
default: undefined,
|
||||
},
|
||||
groupByNation: {
|
||||
type: Map as PropType<Map<number, procNationItem>>,
|
||||
required: false,
|
||||
default: undefined,
|
||||
},
|
||||
},
|
||||
emits: ["update:modelValue"],
|
||||
watch: {
|
||||
@@ -70,15 +94,41 @@ export default defineComponent({
|
||||
},
|
||||
},
|
||||
data() {
|
||||
const forFind = [];
|
||||
const forFind: (
|
||||
| SelectedGeneral
|
||||
| {
|
||||
values: SelectedGeneral[];
|
||||
nationID: number;
|
||||
}
|
||||
)[] = [];
|
||||
const forFindGroup = new Map<number, SelectedGeneral[]>();
|
||||
const targets = new Map<number, SelectedGeneral>();
|
||||
|
||||
let selectedGeneral;
|
||||
|
||||
for (const gen of this.generals) {
|
||||
let groupArray = forFind;
|
||||
if (this.groupByNation) {
|
||||
const nationID = gen.nationID ?? 0;
|
||||
if (!forFindGroup.has(nationID)) {
|
||||
const nationItem = unwrap(this.groupByNation.get(nationID));
|
||||
let tmpArr: SelectedGeneral[] = [];
|
||||
forFindGroup.set(nationID, tmpArr);
|
||||
groupArray = tmpArr;
|
||||
|
||||
forFind.push({
|
||||
nationID: nationItem.id,
|
||||
values: tmpArr,
|
||||
});
|
||||
} else {
|
||||
groupArray = unwrap(forFindGroup.get(nationID));
|
||||
}
|
||||
}
|
||||
|
||||
const nameColor = getNpcColor(gen.npc);
|
||||
const name = nameColor?`<span style="color:${nameColor}">${gen.name}</span>`:gen.name;
|
||||
const name = nameColor
|
||||
? `<span style="color:${nameColor}">${gen.name}</span>`
|
||||
: gen.name;
|
||||
|
||||
const [filteredTextH, filteredTextA] = filter초성withAlphabet(gen.name);
|
||||
const [filteredTextHL1, filteredTextHL2] = automata초성All(filteredTextH);
|
||||
@@ -86,9 +136,7 @@ export default defineComponent({
|
||||
value: gen.no,
|
||||
title: this.textHelper
|
||||
? this.textHelper(gen)
|
||||
: `${name} (${gen.leadership}/${gen.leadership}/${
|
||||
gen.intel
|
||||
})`,
|
||||
: `${name} (${gen.leadership}/${gen.leadership}/${gen.intel})`,
|
||||
simpleName: gen.name,
|
||||
searchText: `${gen.name} ${filteredTextH} ${filteredTextA} ${filteredTextHL1} ${filteredTextHL2}`,
|
||||
obj: gen,
|
||||
@@ -96,14 +144,16 @@ export default defineComponent({
|
||||
if (gen.no == this.modelValue) {
|
||||
selectedGeneral = obj;
|
||||
}
|
||||
forFind.push(obj);
|
||||
groupArray.push(obj);
|
||||
targets.set(gen.no, obj);
|
||||
}
|
||||
console.log(forFind);
|
||||
return {
|
||||
selectedGeneral,
|
||||
searchMode: true,
|
||||
forFind,
|
||||
targets,
|
||||
isBrightColor,
|
||||
};
|
||||
},
|
||||
});
|
||||
@@ -128,5 +178,12 @@ export default defineComponent({
|
||||
input {
|
||||
color: $vue-multiselect-color;
|
||||
}
|
||||
|
||||
.multiselect__option--group {
|
||||
padding: 0;
|
||||
}
|
||||
.margin-filler {
|
||||
padding: calc($vue-multiselect-padding-y + 0.17em) $vue-multiselect-padding-x;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -52,7 +52,7 @@ import BottomBar from "@/components/BottomBar.vue";
|
||||
import {
|
||||
convertGeneralList,
|
||||
procGeneralItem,
|
||||
procGeneralKeyList,
|
||||
procGeneralKey,
|
||||
procGeneralRawItemList,
|
||||
procTroopList,
|
||||
} from "../processingRes";
|
||||
@@ -66,7 +66,7 @@ declare const procRes: {
|
||||
cities: [number, string][];
|
||||
troops: procTroopList;
|
||||
generals: procGeneralRawItemList;
|
||||
generalsKey: procGeneralKeyList;
|
||||
generalsKey: procGeneralKey[];
|
||||
};
|
||||
|
||||
export default defineComponent({
|
||||
@@ -110,7 +110,7 @@ export default defineComponent({
|
||||
const troops = (!gen.troopID)?'':`,${procRes.troops[gen.troopID].name}`;
|
||||
const nameColor = getNpcColor(gen.npc);
|
||||
const name = nameColor?`<span style="color:${nameColor}">${gen.name}</span>`:gen.name;
|
||||
return `${name} [${citiesMap.get(gen.cityID)?.name}${troops}] (${gen.leadership}/${gen.leadership}/${gen.intel}) <병${gen.crew.toLocaleString()}/훈${gen.train}/사${gen.atmos}>`;
|
||||
return `${name} [${citiesMap.get(unwrap(gen.cityID))?.name}${troops}] (${gen.leadership}/${gen.leadership}/${gen.intel}) <병${unwrap(gen.crew).toLocaleString()}/훈${gen.train}/사${gen.atmos}>`;
|
||||
}
|
||||
|
||||
async function submit(e: Event) {
|
||||
|
||||
@@ -3,42 +3,26 @@ import { combineArray } from "@/util/combineArray";
|
||||
export type procGeneralItem = {
|
||||
no: number,
|
||||
name: string,
|
||||
nationID?: number,
|
||||
officerLevel: number,
|
||||
npc: number,
|
||||
gold: number,
|
||||
rice: number,
|
||||
gold?: number,
|
||||
rice?: number,
|
||||
leadership: number,
|
||||
strength: number,
|
||||
intel: number,
|
||||
cityID: number,
|
||||
crew: number,
|
||||
train: number,
|
||||
atmos: number,
|
||||
troopID: number,
|
||||
cityID?: number,
|
||||
crew?: number,
|
||||
train?: number,
|
||||
atmos?: number,
|
||||
troopID?: number,
|
||||
}
|
||||
|
||||
export type procGeneralList = procGeneralItem[];
|
||||
|
||||
export type procGeneralKeyList = [
|
||||
'no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'
|
||||
];
|
||||
export type procGeneralKey = 'no'| 'name'| 'nationID' | 'officerLevel'| 'npc'| 'gold'| 'rice'| 'leadership'| 'strength'| 'intel'| 'cityID'| 'crew'| 'train'| 'atmos'| 'troopID';
|
||||
|
||||
export type procGeneralRawItem = [
|
||||
procGeneralItem[procGeneralKeyList[0]],
|
||||
procGeneralItem[procGeneralKeyList[1]],
|
||||
procGeneralItem[procGeneralKeyList[2]],
|
||||
procGeneralItem[procGeneralKeyList[3]],
|
||||
procGeneralItem[procGeneralKeyList[4]],
|
||||
procGeneralItem[procGeneralKeyList[5]],
|
||||
procGeneralItem[procGeneralKeyList[6]],
|
||||
procGeneralItem[procGeneralKeyList[7]],
|
||||
procGeneralItem[procGeneralKeyList[8]],
|
||||
procGeneralItem[procGeneralKeyList[9]],
|
||||
procGeneralItem[procGeneralKeyList[10]],
|
||||
procGeneralItem[procGeneralKeyList[11]],
|
||||
procGeneralItem[procGeneralKeyList[12]],
|
||||
procGeneralItem[procGeneralKeyList[13]],
|
||||
];
|
||||
export type procGeneralRawItem = procGeneralItem[procGeneralKey][];
|
||||
|
||||
export type procTroopItem = {
|
||||
troop_leader: number,
|
||||
@@ -49,7 +33,7 @@ export type procTroopList = Record<number, procTroopItem>;
|
||||
|
||||
export type procGeneralRawItemList = procGeneralRawItem[];
|
||||
|
||||
export function convertGeneralList(keys: procGeneralKeyList, rawList: procGeneralRawItemList): procGeneralList{
|
||||
export function convertGeneralList(keys: procGeneralKey[], rawList: procGeneralRawItemList): procGeneralList{
|
||||
return combineArray(rawList, keys) as procGeneralList;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user