forked from devsam/core
feat: 아이템 파기 추가
This commit is contained in:
+28
-7
@@ -50,9 +50,18 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=500" />
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<title><?= UniqueConst::$serverName ?>: 내정보</title>
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<script>
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var availableDieImmediately = <?= $availableDieImmediately ? 'true' : 'false' ?>;
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</script>
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<?= WebUtil::printStaticValues([
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'availableDieImmediately' => $availableDieImmediately,
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'staticValues' => [
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'items' => Util::mapWithKey(fn (string $key, BaseItem $item) => [
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'name' => $item->getName(),
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'rawName' => $item->getRawName(),
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'className' => $item->getRawClassName(),
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'cost' => $item->getCost(),
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'isBuyable' => $item->isBuyable(),
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], $me->getItems())
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]
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]) ?>
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<?= WebUtil::printCSS('../d_shared/common.css') ?>
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<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
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<?= WebUtil::printJS('../d_shared/common_path.js') ?>
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@@ -72,8 +81,8 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
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</div>
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<div class="col col-12 col-md-6">
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<div class="row">
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<div class="col" style='padding-left:4ch;'>
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<div class="row mx-0 gx-0">
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<div class="col" style='padding-left:2ch;'>
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토너먼트 【
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<input type=radio class='tnmt' name=tnmt value=0 <?= $me->getVar('tnmt') == 0 ? "checked" : ""; ?>>수동참여
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<input type=radio class='tnmt' name=tnmt value=1 <?= $me->getVar('tnmt') == 1 ? "checked" : ""; ?>>자동참여
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@@ -94,8 +103,8 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
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<option value=0 <?= (!$use_auto_nation_turn) ? "selected" : ""; ?>>허용 안함</option>
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</select>】<br>
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∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
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<?php else: ?>
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<input type="hidden" id='use_auto_nation_turn' name='use_auto_nation_turn' value="1"/>
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<?php else : ?>
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<input type="hidden" id='use_auto_nation_turn' name='use_auto_nation_turn' value="1" />
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<?php endif; ?>
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수비 【<select id='defence_train' name='defence_train'>
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<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
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@@ -138,6 +147,18 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
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</div>
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</div>
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</div>
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<div class="row">
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<div class="col">아이템 파기</div>
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</div>
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<div class="row mx-1">
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<div class="btn-group" role="group">
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<?php foreach ($me->getItems() as $itemKey => $item) : ?>
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<button type="button" data-item-type='<?=$itemKey?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
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<?php endforeach; ?>
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</div>
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</div>
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<br>
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개인용 CSS<br>
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@@ -0,0 +1,66 @@
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<?php
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namespace sammo\API\General;
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use sammo\DB;
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use sammo\Validator;
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use sammo\Session;
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use sammo\GameConst;
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use sammo\General;
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use sammo\JosaUtil;
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class DropItem extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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$v = new Validator($this->args);
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$v->rule('required', [
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'itemType',
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])
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->rule('in', 'itemType', array_keys(GameConst::$allItems));
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if (!$v->validate()) {
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return "{$v->errorStr()}";
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}
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$generalID = $session->generalID;
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$me = General::createGeneralObjFromDB($generalID);
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$itemType = $this->args['itemType'];
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$item = $me->getItem($itemType);
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if ($item->getRawClassName() === 'None') {
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return '아이템을 가지고 있지 않습니다.';
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}
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$me->setItem($itemType, 'None');
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$logger = $me->getLogger();
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$generalName = $me->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$itemName = $item->getName();
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$josaUl = JosaUtil::pick($itemName, '을');
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 버렸습니다.");
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$nationName = $me->getStaticNation()['name'];
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if (!$item->isBuyable()) {
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
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$logger->pushGlobalHistoryLog("<R><b>【망실】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
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}
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$me->applyDB(DB::db());
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return null;
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}
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}
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+5
-2
@@ -13,7 +13,7 @@ import type { SetBlockWarResponse, GeneralListResponse as NationGeneralListRespo
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import type { UploadImageResponse } from "./defs/API/Misc";
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import type { GeneralLogType, GetGeneralLogResponse, JoinArgs } from "./defs/API/General";
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import type { GetConstResponse, GetCurrentHistoryResponse, GetDiplomacyResponse, GetHistoryResponse } from "./defs/API/Global";
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import type { CachedMapResult, GeneralListResponse, MapResult } from "./defs";
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import type { CachedMapResult, GeneralListResponse, ItemTypeKey, MapResult } from "./defs";
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const apiRealPath = {
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Betting: {
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@@ -53,7 +53,10 @@ const apiRealPath = {
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GetGeneralLog: GET as APICallT<{
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reqType: GeneralLogType,
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reqTo?: number
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}, GetGeneralLogResponse>
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}, GetGeneralLogResponse>,
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DropItem: PUT as APICallT<{
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itemType: ItemTypeKey
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}>
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},
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Global: {
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GeneralList: GET as APICallT<undefined, GeneralListResponse>,
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+52
-5
@@ -2,7 +2,7 @@ import "@scss/myPage.scss";
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import axios from 'axios';
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import $ from 'jquery';
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import { type InvalidResponse, keyScreenMode, type ScreenModeType } from '@/defs';
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import { type InvalidResponse, keyScreenMode, type ScreenModeType, type ItemTypeKey } from '@/defs';
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import { convertFormData } from '@util/convertFormData';
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import { setAxiosXMLHttpRequest } from '@util/setAxiosXMLHttpRequest';
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import { unwrap } from '@util/unwrap';
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@@ -10,13 +10,24 @@ import { unwrap_any } from '@util/unwrap_any';
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import { auto500px } from './util/auto500px';
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import { initTooltip } from "./legacy/initTooltip";
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import { insertCustomCSS } from "./util/customCSS";
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import * as JosaUtil from '@util/JosaUtil';
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import { SammoAPI } from "./SammoAPI";
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type LogResponse = {
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result: true;
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log: Record<string, string>;
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};
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declare const staticValues: {
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items: Record<ItemTypeKey, {
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name: string;
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rawName: string;
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className: string;
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cost: number;
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isBuyable: boolean;
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}>
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}
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$(function ($) {
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setAxiosXMLHttpRequest();
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@@ -111,8 +122,8 @@ $(function ($) {
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const $screenModeRadios = $('input:radio[name=screenMode]');
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$screenModeRadios.prop('checked', false).filter(`[value="${localStorage.getItem(keyScreenMode)??'auto'}"]`).prop('checked', true);
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$screenModeRadios.on('click', function(e){
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$screenModeRadios.prop('checked', false).filter(`[value="${localStorage.getItem(keyScreenMode) ?? 'auto'}"]`).prop('checked', true);
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$screenModeRadios.on('click', function (e) {
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const mode = (e.target as HTMLInputElement).value as ScreenModeType;
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localStorage.setItem(keyScreenMode, mode);
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document.dispatchEvent(new CustomEvent('tryChangeScreenMode'));
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@@ -201,7 +212,7 @@ $(function ($) {
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})
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});
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result = response.data;
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if(!result.result){
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if (!result.result) {
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throw result.reason;
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}
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}
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@@ -216,6 +227,42 @@ $(function ($) {
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});
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$('.drop-item-btn').on('click', async function (e) {
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e.preventDefault();
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const $this = $(this);
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const type = $this.data('item-type') as ItemTypeKey | undefined;
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if (!type) {
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return;
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}
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console.log(`${type} 판매 시도`);
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const item = staticValues.items[type];
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console.log(item);
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const josaUl = JosaUtil.pick(item.rawName, '을');
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if (!confirm(`${item.name}${josaUl} 버리시겠습니까? (판매시 가치: ${item.cost})`)) {
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return;
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}
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if(!item.isBuyable && !confirm(`이 아이템은 유니크 아이템입니다. 진짜로 ${item.name}${josaUl} 버리시겠습니까?`)){
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return;
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}
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try{
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await SammoAPI.General.DropItem({
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itemType: type,
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});
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alert(`${item.name}${josaUl} 버렸습니다.`);
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location.reload();
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}
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catch(e){
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console.error(e);
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alert(e);
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}
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});
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initTooltip();
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insertCustomCSS();
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});
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