forked from devsam/core
인재탐색 추가. gencount, npc_id 관련 수정
This commit is contained in:
@@ -1907,7 +1907,7 @@ function process_76(&$general) {
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['startyear','year','month','develcost','npccount','turnterm']);
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$admin = $gameStor->getValues(['startyear','year','month','develcost','turnterm']);
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$query = "select nation,supply from city where city='{$general['city']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -1985,7 +1985,7 @@ function process_76(&$general) {
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//의병추가
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$npc = 4;
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$npcid = $admin['npccount'];
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$npcid = Util::randRangeInt(0, 9999999);
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for($i=0; $i < $addGenCount; $i++) {
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// 무장 40%, 지장 40%, 무지장 20%
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$type = rand() % 10;
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@@ -2053,7 +2053,6 @@ function process_76(&$general) {
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$intel = GameConst::$defaultStatNPCMax;
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}
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$npccount = 10000 + $npcid;
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$affinity = rand() % 150 + 1;
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$name = "ⓖ의병장{$npcid}";
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$picture = 'default.jpg';
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@@ -2065,14 +2064,14 @@ function process_76(&$general) {
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@MYDB_query("
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insert into general (
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npcid,npc,npc_org,affinity,name,picture,nation,
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npc,npc_org,affinity,name,picture,nation,
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city,leader,power,intel,experience,dedication,
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level,gold,rice,crew,crewtype,train,atmos,tnmt,
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weap,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg,
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makelimit,bornyear,deadyear,
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dex0, dex10, dex20, dex30, dex40
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) values (
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'$npccount','$npc','$npc','$affinity','$name','$picture','{$nation['nation']}',
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'$npc','$npc','$affinity','$name','$picture','{$nation['nation']}',
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'{$general['city']}','$leader','$power','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
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'1','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
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'0','0','0','$turntime','$killturn','{$avgGen['age']}','1','$personal','0','0','0','0','',
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@@ -2084,8 +2083,6 @@ function process_76(&$general) {
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$npcid++;
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}
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//npccount
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$gameStor->npccount=$npcid;
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// 국가보정
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if($nation['type'] == 11) { $term3 = Util::round($term3 / 2); }
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@@ -1,182 +1,6 @@
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<?php
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namespace sammo;
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function process_25(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$log = [];
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$alllog = [];
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$history = [];
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario', 'fiction']);
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$query = "select nation from city where city='{$general['city']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$city = MYDB_fetch_array($result);
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$command = DecodeCommand($general['turn0']);
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$where = $command[1];
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$nation = null;
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$joinedNations = Json::decode($general['nations']);
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// 랜덤임관인 경우
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if($general['npc'] >= 2 && $where >= 98 && !$admin['fiction'] && 1000 <= $admin['scenario'] && $admin['scenario'] < 2000){
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//'사실' 모드에서는 '성향'에 우선을 두되, 장수수, 랜덤에 비중을 둠
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$nations = $db->query(
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
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$joinedNations,
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($admin['year'] < $admin['startyear']+3)?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
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);
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shuffle($nations);
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$allGen = array_sum(array_map(function($item) {
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return $item['gennum'];
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}, $nations));
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$maxScore = 1<<30;
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foreach($nations as $testNation){
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$affinity = abs($general['affinity'] - $testNation['affinity']);
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$affinity = min($affinity, abs($affinity - 150));
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$score = log($affinity + 1, 2);//0~
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//쉐킷쉐킷
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$score += Util::randF();
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$score += sqrt($testNation['gennum']/$allGen);
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if($score < $maxScore){
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$maxScore = $score;
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$nation = $testNation;
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}
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}
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}
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else if($where >= 98) {
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//랜임
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$generals = [];
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foreach($db->queryAllLists('SELECT count(no), nation FROM general WHERE npc <= 2 AND nation > 0 GROUP BY nation') as list($cnt, $nation)){
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$generals[$nation] = $cnt;
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}
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$allGen = array_sum($generals);
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$nations = $db->query(
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`injury` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
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$joinedNations,
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($admin['year'] < $admin['startyear']+3)?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
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);
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shuffle($nations);
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$randVals = [];
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foreach($nations as $idx=>$testNation){
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// 임관금지없음 국가, 방랑군 제외
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if($where == 98 && $testNation['level'] == 0){
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continue;
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}
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$score = 1;
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if($admin['startyear']+3 > $admin['year'] && $general['npc'] > 2){
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$score *= sqrt((100-max(30, $testNation['injury']))/100);
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}
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$score *= sqrt($allGen/$generals[$testNation['nation']]);
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$randVals[$idx] = $score;
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}
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if($randVals){
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$nation = $nations[Util::choiceRandomUsingWeight($randVals)];
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}
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} else {
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$nation = $db->queryFirstRow('SELECT `name`,nation,scout,`level` FROM nation WHERE nation=%i', $where);
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}
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if($nation){
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$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE nation=%i', $nation['nation']);
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$josaUn = JosaUtil::pick($nation['name'], '은');
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}
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if(!$nation) {
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$log[] = "<C>●</>{$admin['month']}월:임관할 국가가 없습니다. 임관 실패. <1>$date</>";
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} elseif($general['nation'] != 0) {
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$log[] = "<C>●</>{$admin['month']}월:재야가 아닙니다. 임관 실패. <1>$date</>";
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} elseif($nation['nation'] == 0) {
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$log[] = "<C>●</>{$admin['month']}월:없는 국가입니다. 임관 실패. <1>$date</>";
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} elseif($nation['level'] == 0 && $gencount >= GameConst::$initialNationGenLimit) {
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$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 임관이 제한되고 있습니다. 임관 실패.";
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} elseif($admin['year'] < $admin['startyear']+3 && $gencount >= GameConst::$initialNationGenLimit) {
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$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 임관이 제한되고 있습니다. 임관 실패.";
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} elseif($nation['scout'] == 1 && $general['npc'] != 9) {
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$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 임관이 금지되어 있습니다. 임관 실패.";
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} elseif($general['makelimit'] > 0 && $general['npc'] != 9) {
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$log[] = "<C>●</>{$admin['month']}월:재야가 된지 12턴이 지나야 합니다. 임관 실패. <1>$date</>";
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} elseif(in_array($nation['nation'], $joinedNations)) {
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$log[] = "<C>●</>{$admin['month']}월:이미 임관했었던 국가입니다. 임관 실패. <1>$date</>";
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} else {
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$josaYi = JosaUtil::pick($general['name'], '이');
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if($where == 99 || $where == 98) {
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$alllog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 어쩌다보니 <D><b>{$nation['name']}</b></>에 <S>임관</>했습니다.";
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$log[] = "<C>●</>{$admin['month']}월:<D>{$nation['name']}</>에 랜덤으로 임관했습니다. <1>$date</>";
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pushGeneralHistory($general, "<C>●</>{$admin['year']}년 {$admin['month']}월:<D><b>{$nation['name']}</b></>에 임관");
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} else {
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$alllog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <D><b>{$nation['name']}</b></>에 <S>임관</>했습니다.";
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$log[] = "<C>●</>{$admin['month']}월:<D>{$nation['name']}</>에 임관했습니다. <1>$date</>";
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pushGeneralHistory($general, "<C>●</>{$admin['year']}년 {$admin['month']}월:<D><b>{$nation['name']}</b></>에 임관");
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}
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if($gencount < GameConst::$initialNationGenLimit) { $exp = 700; }
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else { $exp = 100; }
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$ded = 0;
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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// 군주가 있는 곳으로 이동
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$query = "select city from general where nation='{$nation['nation']}' and level='12'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$king = MYDB_fetch_array($result);
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// NPC초반시 임관기록 추가 안함
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if($general['npc'] > 1 && $admin['year'] < $admin['startyear']+3) {
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} else {
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$joinedNations[] = $nation['nation'];
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}
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// 국적 바꾸고 등급 일반으로 // 명성 상승
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$db->update('general', [
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'resturn'=>'SUCCESS',
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'nation'=>$nation['nation'],
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'nations'=>Json::encode($joinedNations),
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'level'=>1,
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'experience'=>$db->sqleval('experience + %i', $exp),
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'city'=>$king['city'],
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'belong'=>1
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], 'no=%i', $general['no']);
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$db->update('nation', [
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'gennum'=>$gencount + 1,
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], 'nation=%i', $nation['nation']);
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if($where < 99) {
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$log = uniqueItem($general, $log);
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} else {
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$log = uniqueItem($general, $log, 2);
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}
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}
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pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
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pushGenLog($general, $log);
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}
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function process_29(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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@@ -187,7 +11,7 @@ function process_29(&$general) {
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$history = [];
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['startyear','year','month','develcost','npccount','turnterm','scenario']);
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$admin = $gameStor->getValues(['startyear','year','month','develcost','turnterm','scenario']);
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$query = "select nation,name,level,gennum,scout from nation where nation='{$general['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -360,7 +184,6 @@ function process_29(&$general) {
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//인재추가
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$npc = 3;
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$npcid = $admin['npccount'];
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$npccount = 10000 + $npcid;
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$affinity = rand() % 150 + 1;
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$picture = 'default.jpg';
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@@ -377,7 +200,6 @@ function process_29(&$general) {
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$killturn = rand()%480 + 120;
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$db->insert('general', [
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'npcid'=>$npccount,
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'npc'=>$npc,
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'npc_org'=>$npc,
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'affinity'=>$affinity,
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@@ -423,9 +245,6 @@ function process_29(&$general) {
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$npcid++;
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//npccount
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$gameStor->npccount=$npcid;
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1'),
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], 'nation=%i', $general['nation']);
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@@ -34,6 +34,9 @@ $defaultCheck = [
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],
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'min'=>[
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['year', 0]
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],
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'integerArray'=>[
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'destNationIDList', 'destGeneralIDList'
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]
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];
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@@ -0,0 +1,216 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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tryUniqueItemLottery
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};
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use \sammo\Constraint\Constraint;
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use sammo\CityConst;
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use sammo\MustNotBeReachedException;
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class che_랜덤임관 extends Command\GeneralCommand{
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static protected $actionName = '랜덤임관';
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protected function argTest():bool{
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$destNationIDList = $this->arg['destNationIDList']??null;
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//null은 에러, []는 정상
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if($destNationIDList === null || is_array($destNationIDList)){
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return false;
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}
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if(Util::isDict($destNationIDList)){
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return false;
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}
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foreach($destNationIDList as $nationID){
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if(!is_int($nationID)){
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return false;
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}
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if($nationID < 1){
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return false;
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}
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}
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$this->arg = [
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'destNationIDList' => $destNationIDList
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation();
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$relYear = $env['year'] - $env['startyear'];
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$this->runnableConstraints=[
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['BeNeutral'],
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['ExistsDestNation'],
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['AllowJoinAction'],
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['ExistsAllowJoinNation', $relYear, [$this->arg['destNationIDList']]],
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];
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$relYear = $env['year'] - $env['startyear'];
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$notIn = array_merge(Json::decode($general->getVar(['nations'])), $this->arg['destNationIDList']);
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$destNation = null;
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if ($general->getVar('npc') >= 2 && !$env['fiction'] && 1000 <= $admin['scenario'] && $admin['scenario'] < 2000) {
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$nations = $db->query(
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE scout=0 and gennum<%i and nation.nation not in %li',
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$notIn,
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$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
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);
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shuffle($nations);
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$allGen = Util::arraySum($nations, 'gennum');
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$maxScore = 1<<30;
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$affinity = $general->getVar('affinity');
|
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foreach($nations as $testNation){
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$affinity = abs($affinity - $testNation['affinity']);
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$affinity = min($affinity, abs($affinity - 150));
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$score = log($affinity + 1, 2);//0~
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//쉐킷쉐킷
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$score += Util::randF();
|
||||
|
||||
$score += sqrt($testNation['gennum']/$allGen);
|
||||
|
||||
if($score < $maxScore){
|
||||
$maxScore = $score;
|
||||
$destNation = $testNation;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
$nations = $db->queryFirstColumn(
|
||||
'SELECT nation, name, gennum, scout FROM nation WHERE scout=0 AND gennum < %i AND no NOT IN %li',
|
||||
$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral,
|
||||
$notIn
|
||||
);
|
||||
|
||||
$allGen = Util::arraySum($nations, 'gennum');
|
||||
|
||||
$randVals = [];
|
||||
foreach($nations as $testNation){
|
||||
$nationID = $nations['nation'];
|
||||
$randVals[] = [$testNation, sqrt($allGen/$testNation['gennum'])];
|
||||
}
|
||||
|
||||
$destNation = Util::choiceRandomUsingWeightPair($randVals);
|
||||
}
|
||||
|
||||
if(!$destNation){
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$gennum = $destNation['gennum'];
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$talkList = [
|
||||
'어쩌다 보니',
|
||||
'인연이 닿아',
|
||||
'발길이 닿는 대로',
|
||||
'소문을 듣고',
|
||||
'점괘에 따라',
|
||||
];
|
||||
$randomTalk = Util::choiceRandom($talkList);
|
||||
|
||||
$logger->pushGeneralActionLog("<D>{$destNationName}</>에 랜덤 임관했습니다. <1>$date</>");
|
||||
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 랜덤 임관");
|
||||
$logger->pushGlobalActionLog("{$generalName}</>{$josaYi} {$randomTalk} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
|
||||
|
||||
if($gennum < GameConst::$initialNationGenLimit) {
|
||||
$exp = 700;
|
||||
}
|
||||
else {
|
||||
$exp = 100;
|
||||
}
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$general->setVar('nation', $destNationID);
|
||||
$general->setVar('level', 1);
|
||||
$general->setVar('belong', 1);
|
||||
|
||||
if($this->destGeneralObj !== null){
|
||||
$general->setVar('city', $this->destGeneralObj->getCityID());
|
||||
}
|
||||
else{
|
||||
$targetCityID = $db->queryFirstField('SELECT city FROM nation WHERE nation = %i AND level=12', $destNationID);
|
||||
$general->setVar('city', $targetCityID);
|
||||
}
|
||||
|
||||
$db->update('nation', [
|
||||
'gennum'=>$db->sqleval('gennum + 1')
|
||||
], 'nation=%i', $destNationID);
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
if($general->getVar('npc') == 1 || $relYear >= 3){
|
||||
$joinedNations = Join::decode($general->getVar('nations'));
|
||||
$joinedNations[] = $destNationID;
|
||||
$general->setVar('nations', Join::encode($joinedNations));
|
||||
}
|
||||
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general, '랜덤 임관');
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,272 @@
|
||||
<?php
|
||||
namespace sammo\GeneralCommand;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
|
||||
|
||||
class che_인재탐색 extends Command\GeneralCommand{
|
||||
static protected $actionName = '인재탐색';
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation(['gennum']);
|
||||
$env = $this->env;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->runnableConstraints=[
|
||||
['NotBeNeutral'],
|
||||
['NotWanderingNation'],
|
||||
['ReqGeneralGold', $reqGold],
|
||||
['ReqGeneralRice', $reqRice],
|
||||
];
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
|
||||
$nationName = $this->nation['name'];
|
||||
$josaUn = JosaUtil::pick($nationName, '은');
|
||||
$this->runnableConstraints[] = ['AlwaysFail', "현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다."];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [$this->env['develcost'], 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->isRunnable()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$date = substr($general->getVar('turntime'),11,5);
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
|
||||
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc == 3', $nationID);
|
||||
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc == 32', $nationID);
|
||||
|
||||
|
||||
$genCount = Util::valueFit($genCount, 1);
|
||||
$npcCount = Util::valueFit($npcCount, 1);
|
||||
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
|
||||
|
||||
//TODO: 수식 재 설계
|
||||
$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
if(!Util::randBool($randPick)){
|
||||
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
|
||||
|
||||
$incStat = Util::choiceRandomUsingWeight([
|
||||
'leader2'=>$general->getLeadership(false, false, false, false),
|
||||
'power2'=>$general->getPower(false, false, false, false),
|
||||
'intel2'=>$general->getIntel(false, false, false, false)
|
||||
]);
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$exp = 100;
|
||||
$ded = 70;
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
|
||||
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->increaseVar('dedication', $ded);
|
||||
$general->increaseVar($incStat, 1);
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
return true;
|
||||
}
|
||||
//인간적으로 너무 길어서 끊었다!
|
||||
|
||||
$exp = 200;
|
||||
$ded = 300;
|
||||
|
||||
if($env['scenario'] < 100){
|
||||
$pickTypeList = ['무'=>4, '지'=>6];
|
||||
}
|
||||
else{
|
||||
$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
|
||||
}
|
||||
|
||||
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
|
||||
|
||||
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
|
||||
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
|
||||
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
|
||||
if($subStat < GameConst::$defaultStatMin){
|
||||
$subStat = $otherStat;
|
||||
$otherStat = GameConst::$defaultStatMin;
|
||||
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
|
||||
if($mainStat){
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
|
||||
from general where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
|
||||
if($pickType == '무'){
|
||||
$leader = $subStat;
|
||||
$power = $mainStat;
|
||||
$intel = $otherStat;
|
||||
}
|
||||
else if($pickType == '지'){
|
||||
$leader = $subStat;
|
||||
$power = $otherStat;
|
||||
$intel = $mainStat;
|
||||
}
|
||||
else{
|
||||
$leader = $otherStat;
|
||||
$power = $subStat;
|
||||
$intel = $mainStat;
|
||||
}
|
||||
|
||||
// 국내 최고능치 기준으로 랜덤성 스케일링
|
||||
$maxLPI = $avgGen['lpi'];
|
||||
if($maxLPI > 210) {
|
||||
$leader *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
|
||||
$power *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
|
||||
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
|
||||
} elseif($maxLPI > 180) {
|
||||
$leader *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
|
||||
$power *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
|
||||
$intel *= $avgGen['lpi'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
|
||||
} else {
|
||||
$leader *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
|
||||
$power *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
|
||||
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
|
||||
}
|
||||
$leader = Util::round($leader);
|
||||
$power = Util::round($power);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$isOurNation = $this->nation['scout'] == 0;
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
\sammo\getRandGenName(),
|
||||
null,
|
||||
$isOurNation?$nationID:0,
|
||||
$general->getCityID(),
|
||||
$leader,
|
||||
$power,
|
||||
$intel,
|
||||
$isOurNation?1:0,
|
||||
$env['year'] - 20,
|
||||
$env['year'] + Util::randRangeInt(10, 50),
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->npc = 3;
|
||||
$newNPC->setMoney(100, 100);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setSpecYear(
|
||||
Util::round((80 - $age)/12) + $age,
|
||||
Util::round((80 - $age)/3) + $age
|
||||
);
|
||||
$newNPC->setDex(
|
||||
$avgGen['dex0'],
|
||||
$avgGen['dex10'],
|
||||
$avgGen['dex20'],
|
||||
$avgGen['dex30'],
|
||||
$avgGen['dex40']
|
||||
);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
$npcName = $newNPC->realName;
|
||||
$josaRa = JosaUtil::pick($npcName, '라');
|
||||
|
||||
if($isOurNation){
|
||||
$scoutType = '영입';
|
||||
$db->update('nation', [
|
||||
'gennum'=>$db->sqleval('gennum + 1')
|
||||
], 'nation=%i', $nationID);
|
||||
}
|
||||
else{
|
||||
$scoutType = '발견';
|
||||
}
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
|
||||
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
|
||||
|
||||
$incStat = Util::choiceRandomUsingWeight([
|
||||
'leader2'=>$general->getLeadership(false, false, false, false),
|
||||
'power2'=>$general->getPower(false, false, false, false),
|
||||
'intel2'=>$general->getIntel(false, false, false, false)
|
||||
]);
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$exp = 200;
|
||||
$ded = 300;
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
|
||||
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->increaseVar('dedication', $ded);
|
||||
$general->increaseVar($incStat, 3);
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
return true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -66,6 +66,7 @@ class che_임관 extends Command\GeneralCommand{
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
@@ -80,7 +81,7 @@ class che_임관 extends Command\GeneralCommand{
|
||||
$this->setDestNation($destNationID, ['gennum', 'scout']);
|
||||
}
|
||||
|
||||
$relYear = $env['year'] = $env['startyear'];
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->runnableConstraints=[
|
||||
['BeNeutral'],
|
||||
@@ -150,7 +151,7 @@ class che_임관 extends Command\GeneralCommand{
|
||||
'gennum'=>$db->sqleval('gennum + 1')
|
||||
], 'nation=%i', $destNationID);
|
||||
|
||||
$relYear = $env['year'] = $env['startyear'];
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
if($general->getVar('npc') == 1 || $relYear >= 3){
|
||||
$joinedNations = Join::decode($general->getVar('nations'));
|
||||
$joinedNations[] = $destNationID;
|
||||
|
||||
@@ -75,10 +75,10 @@ class che_장비매매 extends Command\GeneralCommand{
|
||||
$this->runnableConstraints[] = ['ReqGeneralValue', $itemType, $itemTypeName, 1];
|
||||
}
|
||||
else if($itemCode == $general->getVar($itemType)){
|
||||
$this->runnableConstraints = [['AlwaysFail', '이미 가지고 있습니다.']];
|
||||
$this->runnableConstraints[] = ['AlwaysFail', '이미 가지고 있습니다.'];
|
||||
}
|
||||
else if($itemType != 'item' && $general->getVar($itemType) > 6){
|
||||
$this->runnableConstraints[] = [['AlwaysFail', '이미 진귀한 것을 가지고 있습니다.']];
|
||||
$this->runnableConstraints[] = ['AlwaysFail', '이미 진귀한 것을 가지고 있습니다.'];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
use \sammo\DB;
|
||||
use \sammo\GameConst;
|
||||
|
||||
class AllowJoinDestNation extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_ARRAY_ARG;
|
||||
|
||||
protected $relYear;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwException){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('nations', $this->general)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require nations in nation");
|
||||
}
|
||||
|
||||
if(!is_int($this->arg[0])){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("first arg must be int(relYear)");
|
||||
}
|
||||
|
||||
if(!is_array($this->arg[1])){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("first arg must be array(exludeList)");
|
||||
}
|
||||
|
||||
$this->relYear = $this->arg;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$relYear = $this->arg[0];
|
||||
$notIn = array_merge(Json::decode($this->general['nations']), $this->arg[1]);
|
||||
//이걸 호출하는 경우 분명 동일한 쿼리를 한번 더 부를 것. 쿼리 캐시를 기대함
|
||||
$nations = $db->queryFirstColumn(
|
||||
'SELECT nation, name, gennum, scout FROM nation WHERE scout=0 AND gennum < %i AND no NOT IN %li',
|
||||
$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral,
|
||||
$notIn
|
||||
);
|
||||
|
||||
if($nations){
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->reason = "임관할 국가가 없습니다.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,9 @@ namespace sammo\Constraint;
|
||||
use \sammo\JosaUtil;
|
||||
use \sammo\Util;
|
||||
|
||||
/**
|
||||
* 범용으로 사용 가능한 장수 변수 검사도구
|
||||
*/
|
||||
class RegGeneralValue extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_ARRAY_ARG;
|
||||
|
||||
@@ -18,13 +21,26 @@ class RegGeneralValue extends Constraint{
|
||||
return false;
|
||||
}
|
||||
|
||||
[$this->key, $this->keyNick, $this->reqVal] = $this->arg;
|
||||
if(count($this->arg) == 4){
|
||||
[$this->key, $this->keyNick, $comp, $this->reqVal] = $this->arg;
|
||||
|
||||
if(!in_array($comp, ['>', '>=', '==', '<=', '<', '!='])){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("invalid comparator");
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require key, keyNick, comp, reqVal");
|
||||
}
|
||||
|
||||
$this->comp = $comp;
|
||||
|
||||
$this->maxKey = $this->key.'2';
|
||||
|
||||
if(!key_exists($this->key, $this->city)){
|
||||
if(!key_exists($this->key, $this->general)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require {$this->key} in city");
|
||||
throw new \InvalidArgumentException("require {$this->key} in general");
|
||||
}
|
||||
|
||||
if(is_numeric($this->reqVal)){
|
||||
@@ -37,7 +53,7 @@ class RegGeneralValue extends Constraint{
|
||||
throw new \InvalidArgumentException("require valid reqVal(percentStr|numeric) format");
|
||||
}
|
||||
|
||||
if(!key_exists($this->maxKey, $this->city)){
|
||||
if(!key_exists($this->maxKey, $this->general)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require {$this->maxKey} in general");
|
||||
}
|
||||
@@ -51,26 +67,53 @@ class RegGeneralValue extends Constraint{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->isPercent){
|
||||
if($this->general[$this->key] >= $this->general[$this->maxKey] * $this->reqVal){
|
||||
return true;
|
||||
}
|
||||
|
||||
if ($this->isPercent) {
|
||||
$reqVal = $this->general[$this->maxKey] * $this->reqVal;
|
||||
}
|
||||
else{
|
||||
if($this->general[$this->key] >= $this->reqVal){
|
||||
return true;
|
||||
}
|
||||
$reqVal = $this->reqVal;
|
||||
}
|
||||
|
||||
if($this->reqVal === 1){
|
||||
$josaYi = JosaUtil::pick($keyNick, '이');
|
||||
$this->reason = "{$keyNick}{$josaUn} 없습니다.";
|
||||
}
|
||||
else{
|
||||
$josaYi = JosaUtil::pick($keyNick, '이');
|
||||
$this->reason = "{$keyNick}{$josaUn} 부족합니다.";
|
||||
$compList = [
|
||||
'<'=>function($target, $src){
|
||||
return ($target < $src)?true:'너무 많습니다.';
|
||||
},
|
||||
'<='=>function($target, $src){
|
||||
return ($target <= $src)?true:'너무 많습니다.';
|
||||
},
|
||||
'=='=>function($target, $src)use($keyNick){
|
||||
return ($target == $src)?true:"올바르지 않은 {$keyNick} 입니다.";
|
||||
},
|
||||
'!='=>function($targeta, $src)use($keyNick){
|
||||
return ($target == $src)?true:"올바르지 않은 {$keyNick} 입니다.";
|
||||
},
|
||||
'>='=>function($target, $src){
|
||||
if($target >= $src){
|
||||
return true;
|
||||
}
|
||||
if($src == 1){
|
||||
return '없습니다';
|
||||
}
|
||||
return '부족합니다.';
|
||||
},
|
||||
'>'=>function($target, $src){
|
||||
return $target >= $src;
|
||||
if($src == 0){
|
||||
return '없습니다';
|
||||
}
|
||||
return '부족합니다.';
|
||||
},
|
||||
];
|
||||
|
||||
$comp = $compList[$this->comp];
|
||||
$result = ($comp)($this->general[$this->key], $reqVal);
|
||||
|
||||
if($result === true){
|
||||
return true;
|
||||
}
|
||||
|
||||
$josaYi = JosaUtil::pick($keyNick, '이');
|
||||
$this->reason = "{$keyNick}{$josaYi} {$result}";
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
use \sammo\JosaUtil;
|
||||
use \sammo\Util;
|
||||
|
||||
/**
|
||||
* 범용으로 사용 가능한 국가 변수 검사도구
|
||||
*/
|
||||
class RegGeneralValue extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_NATION|Constraint::REQ_ARRAY_ARG;
|
||||
|
||||
protected $key;
|
||||
protected $maxKey;
|
||||
protected $keyNick;
|
||||
protected $reqVal;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwException){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(count($this->arg) == 4){
|
||||
[$this->key, $this->keyNick, $this->reqVal, $comp] = $this->arg;
|
||||
|
||||
if(!in_array($comp, ['>', '>=', '==', '<=', '<', '!='])){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("invalid comparator");
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require key, keyNick, comp, reqVal");
|
||||
}
|
||||
|
||||
$this->comp = $comp;
|
||||
|
||||
$this->maxKey = $this->key.'2';
|
||||
|
||||
if(!key_exists($this->key, $this->nation)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require {$this->key} in nation");
|
||||
}
|
||||
|
||||
if(is_numeric($this->reqVal)){
|
||||
$this->isPercent = false;
|
||||
}
|
||||
else if(is_str($this->reqVal)){
|
||||
$this->reqVal = Util::convPercentStrToFloat($this->reqVal);
|
||||
if($this->reqVal === null){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require valid reqVal(percentStr|numeric) format");
|
||||
}
|
||||
|
||||
if(!key_exists($this->maxKey, $this->nation)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require {$this->maxKey} in nation");
|
||||
}
|
||||
$this->isPercent = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if ($this->isPercent) {
|
||||
$reqVal = $this->nation[$this->maxKey] * $this->reqVal;
|
||||
}
|
||||
else{
|
||||
$reqVal = $this->reqVal;
|
||||
}
|
||||
|
||||
$compList = [
|
||||
'<'=>function($target, $src){
|
||||
return ($target < $src)?true:'너무 많습니다.';
|
||||
},
|
||||
'<='=>function($target, $src){
|
||||
return ($target <= $src)?true:'너무 많습니다.';
|
||||
},
|
||||
'=='=>function($target, $src)use($keyNick){
|
||||
return ($target == $src)?true:"올바르지 않은 {$keyNick} 입니다.";
|
||||
},
|
||||
'!='=>function($targeta, $src)use($keyNick){
|
||||
return ($target == $src)?true:"올바르지 않은 {$keyNick} 입니다.";
|
||||
},
|
||||
'>='=>function($target, $src){
|
||||
if($target >= $src){
|
||||
return true;
|
||||
}
|
||||
if($src == 1){
|
||||
return '없습니다';
|
||||
}
|
||||
return '부족합니다.';
|
||||
},
|
||||
'>'=>function($target, $src){
|
||||
return $target >= $src;
|
||||
if($src == 0){
|
||||
return '없습니다';
|
||||
}
|
||||
return '부족합니다.';
|
||||
},
|
||||
];
|
||||
|
||||
$comp = $compList[$this->comp];
|
||||
$result = ($comp)($this->nation[$this->key], $reqVal);
|
||||
|
||||
if($result === true){
|
||||
return true;
|
||||
}
|
||||
|
||||
$josaYi = JosaUtil::pick($keyNick, '이');
|
||||
$this->reason = "{$keyNick}{$josaYi} {$result}";
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -541,7 +541,7 @@ class General implements iAction{
|
||||
'leader', 'leader2', 'power', 'power2', 'intel', 'intel2', 'weap', 'book', 'horse', 'item',
|
||||
'experience', 'dedication', 'level', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
|
||||
'makenation', 'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'belong',
|
||||
'personal', 'special', 'special2', 'term', 'mode', 'npc', 'npc_org', 'npcid', 'deadyear', 'npcmsg',
|
||||
'personal', 'special', 'special2', 'term', 'mode', 'npc', 'npc_org', 'deadyear', 'npcmsg',
|
||||
'dex0', 'dex10', 'dex20', 'dex30', 'dex40',
|
||||
'warnum', 'killnum', 'deathnum', 'killcrew', 'deathcrew', 'recwar', 'last_turn'
|
||||
];
|
||||
|
||||
+87
-24
@@ -5,6 +5,9 @@ use \sammo\JosaUtil;
|
||||
use \sammo\DB;
|
||||
use \sammo\CityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\CityConst;
|
||||
use \sammo\GameConst;
|
||||
use \sammo\SpecialityConst;
|
||||
|
||||
class NPC{
|
||||
|
||||
@@ -24,7 +27,7 @@ class NPC{
|
||||
public $death;
|
||||
public $ego;
|
||||
public $charDomestic;
|
||||
public $charWar = 0;
|
||||
public $charWar;
|
||||
public $npc = 2;
|
||||
public $text;
|
||||
static $prefixList = [
|
||||
@@ -38,13 +41,27 @@ class NPC{
|
||||
9 => 'ⓞ', //오랑캐?
|
||||
];
|
||||
|
||||
//[ 1, "헌제",1002, 1, null, 17, 13, 61, 0, 170, 250, "안전", null, "산 넘어 산이로구나..."],
|
||||
protected $gold = 1000;
|
||||
protected $rice = 1000;
|
||||
|
||||
protected $specAge = null;
|
||||
protected $specAge2 = null;
|
||||
protected $experience = null;
|
||||
protected $dedication = null;
|
||||
|
||||
//XXX: 코드 못 바꾸나?
|
||||
protected $dex0 = 0;
|
||||
protected $dex10 = 0;
|
||||
protected $dex20 = 0;
|
||||
protected $dex30 = 0;
|
||||
protected $dex40 = 0;
|
||||
|
||||
public function __construct(
|
||||
int $affinity,
|
||||
string $name,
|
||||
$picturePath,
|
||||
int $nationID,
|
||||
$locatedCity, //FIXME: 7.1로 올릴 때 ?string 으로 변경
|
||||
$locatedCity,
|
||||
int $leadership,
|
||||
int $power,
|
||||
int $intel,
|
||||
@@ -75,20 +92,21 @@ class NPC{
|
||||
'intel'=>$intel
|
||||
];
|
||||
|
||||
$this->charDomestic = \sammo\GameConst::$defaultSpecialDomestic;
|
||||
$this->charDomestic = GameConst::$defaultSpecialDomestic;
|
||||
$this->charWar = GameConst::$defaultSpecialWar;
|
||||
|
||||
if($char === '랜덤전특'){
|
||||
$this->charWar = \sammo\SpecialityConst::pickSpecialWar($general);
|
||||
$this->charWar = SpecialityConst::pickSpecialWar($general);
|
||||
}
|
||||
else if($char === '랜덤내특'){
|
||||
$this->charDomestic = \sammo\SpecialityConst::pickSpecialDomestic($general);
|
||||
$this->charDomestic = SpecialityConst::pickSpecialDomestic($general);
|
||||
}
|
||||
else if($char === '랜덤'){
|
||||
if(Util::randBool(2/3)){
|
||||
$this->charWar = \sammo\SpecialityConst::pickSpecialWar($general);
|
||||
$this->charWar = SpecialityConst::pickSpecialWar($general);
|
||||
}
|
||||
else{
|
||||
$this->charDomestic = \sammo\SpecialityConst::pickSpecialDomestic($general);
|
||||
$this->charDomestic = SpecialityConst::pickSpecialDomestic($general);
|
||||
}
|
||||
}
|
||||
else if($char !== null){
|
||||
@@ -101,11 +119,38 @@ class NPC{
|
||||
$this->charDomestic = Util::getClassName($domesticClass);
|
||||
}
|
||||
catch (Exception $e) {
|
||||
$this->charWar = \sammo\SpecCall($char);
|
||||
$warClass = \sammo\getGeneralSpecialWarClass($char);
|
||||
$this->charWar = Util::getClassName($domesticClass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function setSpecYear(?int $specAge, ?int $specAge2):self{
|
||||
$this->specAge = $specAge;
|
||||
$this->specAge2 = $specAge2;
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function setExpDed(?int $experience, ?int $dedication):self{
|
||||
$this->experience = $experience;
|
||||
$this->dedication = $dedication;
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function setMoney(int $gold, int $rice):self{
|
||||
$this->gold = $gold;
|
||||
$this->rice = $rice;
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function setDex(int $footman, int $archer, int $cavalry, int $wizard, int $siege):self{
|
||||
$this->dex0 = $footman;
|
||||
$this->dex10 = $archer;
|
||||
$this->dex20 = $cavalry;
|
||||
$this->dex30 = $wizard;
|
||||
$this->dex40 = $siege;
|
||||
}
|
||||
|
||||
public function build($env=[]){
|
||||
//scenario에 life==1인 경우 수명 제한이 없어지는 모양.
|
||||
|
||||
@@ -131,11 +176,11 @@ class NPC{
|
||||
if($this->death <= $year){
|
||||
return true; //죽었으니 넘어간다.
|
||||
}
|
||||
if($age < \sammo\GameConst::$adultAge){
|
||||
if($age < GameConst::$adultAge){
|
||||
return false; //예약.
|
||||
}
|
||||
|
||||
$isNewGeneral = ($age == \sammo\GameConst::$adultAge);
|
||||
$isNewGeneral = ($age == GameConst::$adultAge);
|
||||
|
||||
$nationID = $this->nationID;
|
||||
if($isFictionMode && $isNewGeneral){
|
||||
@@ -171,11 +216,24 @@ class NPC{
|
||||
}
|
||||
|
||||
if($isFictionMode){
|
||||
$charWar = 0;
|
||||
$charWar = GameConst::$defaultSpecialWar;
|
||||
$charDomestic = GameConst::$defaultSpecialDomestic;
|
||||
}
|
||||
|
||||
$name = (static::$prefixList[$this->npc]?:'ⓧ').$this->name;
|
||||
|
||||
$duplicateCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE name LIKE %s', $name.'%') + 1;
|
||||
|
||||
if($duplicateCnt > 1){
|
||||
$name = "{$name}($duplicateCnt}";
|
||||
}
|
||||
$this->realName = $name;
|
||||
|
||||
$query = "select no from general where name like '{$name}%'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$count = MYDB_num_rows($result);
|
||||
$count++;
|
||||
|
||||
$this->realName = $name;
|
||||
|
||||
$picturePath = $this->picturePath;
|
||||
@@ -211,8 +269,11 @@ class NPC{
|
||||
}
|
||||
|
||||
$city = $this->locatedCity;
|
||||
if($city !== null){
|
||||
$city = CityHelper::getCityByName($city)['id']??null;
|
||||
if(is_int($city)){
|
||||
$city = CityConst::byID($city)['id']??null;
|
||||
}
|
||||
else if(is_string($city)){
|
||||
$city = CityConst::byName($city)['id']??null;
|
||||
}
|
||||
if($city === null){
|
||||
if($nationID == 0 || !CityHelper::getAllNationCities($nationID)){
|
||||
@@ -226,8 +287,8 @@ class NPC{
|
||||
}
|
||||
|
||||
|
||||
$experience = $age * 100;
|
||||
$dedication = $age * 100;
|
||||
$experience = $this->experience?:$age * 100;
|
||||
$dedication = $this->dedication?:$age * 100;
|
||||
$level = $this->level;
|
||||
if(!$level || $isNewGeneral){
|
||||
$level = $nationID?1:0;
|
||||
@@ -237,13 +298,10 @@ class NPC{
|
||||
|
||||
$killturn = ($this->death - $year) * 12 + mt_rand(0, 11);
|
||||
|
||||
$specage = $age + 1;
|
||||
$specage2 = $age + 1;
|
||||
|
||||
$npcID = $db->queryFirstField('SELECT max(npcid)+1 FROM general');
|
||||
$specage = $this->specAge?:$age + 1;
|
||||
$specage2 = $this->specAge2?:$age + 1;
|
||||
|
||||
$db->insert('general',[
|
||||
'npcid'=>$npcID,
|
||||
'npc'=>$this->npc,
|
||||
'npc_org'=>$this->npc,
|
||||
'affinity'=>$affinity,
|
||||
@@ -257,8 +315,8 @@ class NPC{
|
||||
'experience'=>$experience,
|
||||
'dedication'=>$dedication,
|
||||
'level'=>$level,
|
||||
'gold'=>1000,
|
||||
'rice'=>1000,
|
||||
'gold'=>$this->gold,
|
||||
'rice'=>$this->rice,
|
||||
'crew'=>0,
|
||||
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
|
||||
'train'=>0,
|
||||
@@ -278,7 +336,12 @@ class NPC{
|
||||
'npcmsg'=>$this->text,
|
||||
'makelimit'=>0,
|
||||
'bornyear'=>$this->birth,
|
||||
'deadyear'=>$this->death
|
||||
'deadyear'=>$this->death,
|
||||
'dex0'=>$this->dex0,
|
||||
'dex10'=>$this->dex10,
|
||||
'dex20'=>$this->dex20,
|
||||
'dex30'=>$this->dex30,
|
||||
'dex40'=>$this->dex40,
|
||||
]);
|
||||
$this->generalID = $db->insertId();
|
||||
|
||||
|
||||
@@ -43,43 +43,43 @@ class SpecialityConst{
|
||||
];
|
||||
|
||||
const WAR = [
|
||||
40 => ['귀병', 1, [self::STAT_INTEL | self::ARMY_WIZARD | self::REQ_DEXTERITY]],
|
||||
'che_귀병' => ['귀병', 1, [self::STAT_INTEL | self::ARMY_WIZARD | self::REQ_DEXTERITY]],
|
||||
|
||||
41 => ['신산', 1, [self::STAT_INTEL]],
|
||||
42 => ['환술', -5, [self::STAT_INTEL]],
|
||||
43 => ['집중', 1, [self::STAT_INTEL]],
|
||||
44 => ['신중', 1, [self::STAT_INTEL]],
|
||||
45 => ['반계', 1, [self::STAT_INTEL]],
|
||||
'che_신산' => ['신산', 1, [self::STAT_INTEL]],
|
||||
'che_환술' => ['환술', -5, [self::STAT_INTEL]],
|
||||
'che_집중' => ['집중', 1, [self::STAT_INTEL]],
|
||||
'che_신중' => ['신중', 1, [self::STAT_INTEL]],
|
||||
'che_반계' => ['반계', 1, [self::STAT_INTEL]],
|
||||
|
||||
50 => ['보병', 1, [
|
||||
'che_보병' => ['보병', 1, [
|
||||
self::STAT_LEADERSHIP | self::REQ_DEXTERITY | self::ARMY_FOOTMAN,
|
||||
self::STAT_POWER | self::REQ_DEXTERITY | self::ARMY_FOOTMAN
|
||||
]],
|
||||
51 => ['궁병', 1, [
|
||||
'che_궁병' => ['궁병', 1, [
|
||||
self::STAT_LEADERSHIP | self::REQ_DEXTERITY | self::ARMY_ARCHER,
|
||||
self::STAT_POWER | self::REQ_DEXTERITY | self::ARMY_ARCHER
|
||||
]],
|
||||
52 => ['기병', 1, [
|
||||
'che_기병' => ['기병', 1, [
|
||||
self::STAT_LEADERSHIP | self::REQ_DEXTERITY | self::ARMY_CAVALRY,
|
||||
self::STAT_POWER | self::REQ_DEXTERITY | self::ARMY_CAVALRY
|
||||
]],
|
||||
53 => ['공성', 1, [
|
||||
'che_공성' => ['공성', 1, [
|
||||
self::STAT_LEADERSHIP | self::REQ_DEXTERITY | self::ARMY_SIEGE,
|
||||
self::STAT_POWER | self::REQ_DEXTERITY | self::ARMY_SIEGE,
|
||||
self::STAT_INTEL | self::REQ_DEXTERITY | self::ARMY_SIEGE
|
||||
]],
|
||||
|
||||
60 => ['돌격', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
61 => ['무쌍', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
62 => ['견고', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
63 => ['위압', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
'che_돌격' => ['돌격', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
'che_무쌍' => ['무쌍', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
'che_견고' => ['견고', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
'che_위압' => ['위압', 1, [self::STAT_LEADERSHIP, self::STAT_POWER]],
|
||||
|
||||
70 => ['저격', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
71 => ['필살', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
72 => ['징병', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
73 => ['의술', -2, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
74 => ['격노', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
75 => ['척사', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
'che_저격' => ['저격', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
'che_필살' => ['필살', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
'che_징병' => ['징병', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
'che_의술' => ['의술', -2, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
'che_격노' => ['격노', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
'che_척사' => ['척사', 1, [self::STAT_LEADERSHIP, self::STAT_POWER, self::STAT_INTEL]],
|
||||
];
|
||||
|
||||
public static function getInvDomestic(string $name){
|
||||
@@ -206,7 +206,7 @@ class SpecialityConst{
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
|
||||
public static function pickSpecialWar(array $general) : int{
|
||||
public static function pickSpecialWar(array $general) : string{
|
||||
$reqDex = [];
|
||||
$pAbs = [];
|
||||
$pRel = [];
|
||||
|
||||
+2
-3
@@ -6,7 +6,6 @@ CREATE TABLE `general` (
|
||||
`no` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`owner` INT(11) NOT NULL DEFAULT '0',
|
||||
`npcmsg` CHAR(255) NULL DEFAULT '',
|
||||
`npcid` INT(5) NULL DEFAULT NULL,
|
||||
`npc` INT(1) NULL DEFAULT '0',
|
||||
`npc_org` INT(1) NULL DEFAULT '0',
|
||||
`affinity` INT(3) NULL DEFAULT '0',
|
||||
@@ -131,9 +130,9 @@ CREATE TABLE `general` (
|
||||
INDEX `turntime` (`turntime`, `no`),
|
||||
INDEX `no_member` (`owner`),
|
||||
INDEX `npc` (`npc`),
|
||||
INDEX `npcid` (`npcid`),
|
||||
INDEX `troop` (`troop`, `turntime`),
|
||||
INDEX `level` (`nation`, `level`)
|
||||
INDEX `level` (`nation`, `level`),
|
||||
INDEX `name` (`name`)
|
||||
)
|
||||
DEFAULT CHARSET=utf8mb4
|
||||
ENGINE=MyISAM;
|
||||
|
||||
+4
-7
@@ -309,16 +309,13 @@ class Util extends \utilphp\util
|
||||
if (is_string($key)) {
|
||||
return true;
|
||||
}
|
||||
$jmp = $key - $idx - 1;
|
||||
if(!$idx + 1 == $key){
|
||||
return false;
|
||||
}
|
||||
$idx = $key;
|
||||
}
|
||||
|
||||
if ($jmp * 5 >= count($array)) {
|
||||
//빈칸이 많으면 dictionary인걸로.
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -33,4 +33,24 @@ class Validator extends \Valitron\Validator
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate that a field is an integer array
|
||||
*
|
||||
* @param string $field
|
||||
* @param mixed $value
|
||||
* @return bool
|
||||
*/
|
||||
protected function validateIntegerArray($field, $value)
|
||||
{
|
||||
if(!is_array($value)){
|
||||
return false;
|
||||
}
|
||||
foreach($value as $subItem){
|
||||
if(!is_int($subItem)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user