인탐, 의병모집 수정, npcMin, npcTotal 추가

This commit is contained in:
2020-05-16 18:59:10 +09:00
parent 7f20e981d2
commit 18a888b9d4
19 changed files with 184 additions and 132 deletions
+75 -67
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
@@ -11,9 +14,9 @@ use \sammo\{
Command
};
use function \sammo\{
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery,
getAllNationStaticInfo
@@ -23,40 +26,43 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_인재탐색 extends Command\GeneralCommand{
class che_인재탐색 extends Command\GeneralCommand
{
static protected $actionName = '인재탐색';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
$this->setNation(['gennum', 'scout']);
$env = $this->env;
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralRice($reqRice),
];
$relYear = $env['year'] - $env['startyear'];
if($this->nation['nation'] != 0 && $relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
if ($this->nation['nation'] != 0 && $relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit) {
$nationName = $this->nation['name'];
$josaUn = JosaUtil::pick($nationName, '은');
$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail("현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다.");
}
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$db = DB::db();
$env = $this->env;
@@ -68,13 +74,13 @@ class che_인재탐색 extends Command\GeneralCommand{
[$reqGold, $reqRice] = $this->getCost();
$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
$foundPropText = number_format($foundProp*100, 1);
$foundPropText = number_format($foundProp * 100, 1);
$title = "{$name}(랜덤경험";
if($reqGold > 0){
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
@@ -82,24 +88,28 @@ class che_인재탐색 extends Command\GeneralCommand{
return $title;
}
public function getCost():array{
public function getCost(): array
{
return [$this->env['develcost'], 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt):float{
public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
{
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt;
if($remainSlot < 0){
if ($remainSlot < 0) {
$remainSlot = 0;
}
@@ -107,17 +117,17 @@ class che_인재탐색 extends Command\GeneralCommand{
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt;
if($totalNpcCnt < 50){
if ($totalNpcCnt < 50) {
$foundProp = max($foundPropMain, $foundPropSmall);
}
else{
} else {
$foundProp = max($foundPropMain, $foundPropBig);
}
return $foundProp;
}
public function run():bool{
if(!$this->hasFullConditionMet()){
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -145,16 +155,16 @@ class che_인재탐색 extends Command\GeneralCommand{
$logger = $general->getLogger();
if(!$foundNpc){
if (!$foundNpc) {
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
@@ -174,18 +184,21 @@ class che_인재탐색 extends Command\GeneralCommand{
$exp = 200;
$ded = 300;
$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
$minStat = 10;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
$otherStat = $minStat + Util::randRangeInt(0, 5);
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
@@ -198,36 +211,34 @@ class che_인재탐색 extends Command\GeneralCommand{
);
$dexTotal = $avgGen['dex_t'];
if($pickType == '무'){
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
}
else if($pickType == '지'){
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
if ($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
} elseif ($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
@@ -243,14 +254,13 @@ class che_인재탐색 extends Command\GeneralCommand{
$joinProp = 0.55 * $avgCnt / (Util::valueFit($genCnt + $npcCnt, 1) / 2);
$noScout = false;
if($this->nation['scout'] != 0){
if ($this->nation['scout'] != 0) {
$noScout = true;
}
else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
} else if ($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit) {
$noScout = true;
}
if($noScout || !Util::randBool($joinProp)) {
if ($noScout || !Util::randBool($joinProp)) {
$scoutType = "발견";
$scoutLevel = 0;
$scoutNation = 0;
@@ -259,7 +269,7 @@ class che_인재탐색 extends Command\GeneralCommand{
$scoutLevel = 1;
$scoutNation = $nationID;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
'gennum' => $db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
@@ -286,8 +296,8 @@ class che_인재탐색 extends Command\GeneralCommand{
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((GameConst::$retirementYear - $age)/12) + $age,
Util::round((GameConst::$retirementYear - $age)/3) + $age
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
Util::round((GameConst::$retirementYear - $age) / 3) + $age
);
$newNPC->setDex(
$dexVal[0],
@@ -309,9 +319,9 @@ class che_인재탐색 extends Command\GeneralCommand{
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
@@ -329,6 +339,4 @@ class che_인재탐색 extends Command\GeneralCommand{
$general->applyDB($db);
return true;
}
}
}
+62 -52
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo\Command\Nation;
use \sammo\{
DB, Util, JosaUtil,
General,
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
@@ -12,9 +15,9 @@ use \sammo\{
KVStorage
};
use function \sammo\{
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
@@ -23,15 +26,18 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_의병모집 extends Command\NationCommand{
class che_의병모집 extends Command\NationCommand
{
static protected $actionName = '의병모집';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
@@ -39,42 +45,47 @@ class che_의병모집 extends Command\NationCommand{
$this->setCity();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::BeChief(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::AvailableStrategicCommand(),
ConstraintHelper::NotOpeningPart($relYear),
];
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 2;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*10)*10);
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm;
}
public function run():bool{
if(!$this->hasFullConditionMet()){
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -114,7 +125,7 @@ class che_의병모집 extends Command\NationCommand{
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach($nationGeneralList as $nationGeneralID){
foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush();
@@ -133,7 +144,7 @@ class che_의병모집 extends Command\NationCommand{
$createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
$pickTypeList = ['무'=>5, '지'=>5];
$pickTypeList = ['무' => 5, '지' => 5];
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
@@ -143,51 +154,52 @@ class che_의병모집 extends Command\NationCommand{
);
$dexTotal = $avgGen['dex_t'];
for(;$createGenIdx <= $lastCreatGenIdx; $createGenIdx++){
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
$minStat = 10;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
$otherStat = $minStat + Util::randRangeInt(0, 5);
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if($pickType == '무'){
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
}
else if($pickType == '지'){
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
if ($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
} elseif ($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
@@ -199,9 +211,9 @@ class che_의병모집 extends Command\NationCommand{
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$age = $avgGen['age'];
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
"의병장{$createGenIdx}",
@@ -228,21 +240,19 @@ class che_의병모집 extends Command\NationCommand{
$dexVal[3],
$avgGen['dex5']
);
$newNPC->build($this->env);
}
$gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + %i', $createGenCnt),
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
'strategic_cmd_limit' => $this->getPostReqTurn()
], 'nation=%i', $nationID);
$general->applyDB($db);
return true;
}
}
}
+2
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@@ -235,7 +235,9 @@ class Scenario{
'defaultStatTotal'=>$this->data['stat']['total']??$default['stat']['total'],
'defaultStatMin'=>$this->data['stat']['min']??$default['stat']['min'],
'defaultStatMax'=>$this->data['stat']['max']??$default['stat']['max'],
'defaultStatNPCTotal'=>$this->data['stat']['npcTotal']??$default['stat']['npcTotal'],
'defaultStatNPCMax'=>$this->data['stat']['npcMax']??$default['stat']['npcMax'],
'defaultStatNPCMin'=>$this->data['stat']['npcMin']??$default['stat']['npcMin'],
'chiefStatMin'=>$this->data['stat']['chiefMin']??$default['stat']['chiefMin'],
];
+3 -1
View File
@@ -3,7 +3,9 @@
"total":150,
"min":10,
"max":75,
"npcMax":95,
"npcTotal":155,
"npcMax":80,
"npcMin":10,
"chiefMin":65
},
"iconPath":"."
+3 -1
View File
@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":170,
"npcMax":95,
"npcMin":10
},
"const":{
"defaultMaxGeneral":800
+3 -1
View File
@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":170,
"npcMax":95,
"npcMin":10
},
"map":{
"mapName":"miniche"
+2
View File
@@ -7,7 +7,9 @@
"diplomacy":[
],
"stat":{
"npcTotal":120,
"npcMax":65,
"npcMin":10,
"chiefMin":55
},
"const":{
+2
View File
@@ -10,7 +10,9 @@
"total":260,
"min":40,
"max":120,
"npcTotal":120,
"npcMax":65,
"npcMin":10,
"chiefMin":55
},
"const":{
+2
View File
@@ -10,7 +10,9 @@
"total":260,
"min":40,
"max":120,
"npcTotal":120,
"npcMax":65,
"npcMin":10,
"chiefMin":55
},
"map":{
+3 -1
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@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":170,
"npcMax":95,
"npcMin":10
},
"const":{
"defaultMaxGeneral":600
+3 -1
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@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":170,
"npcMax":95,
"npcMin":10
},
"const":{
"defaultMaxGeneral":800
+3 -1
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@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":170,
"npcMax":95,
"npcMin":10
},
"const":{
"defaultMaxGeneral":800
+3 -1
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@@ -6,7 +6,9 @@
"total":250,
"min":60,
"max":110,
"npcMax":100
"npcTotal":190,
"npcMax":100,
"npcMin":10
},
"iconPath":"환상향",
"nation":[
+3 -1
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@@ -6,7 +6,9 @@
"total":250,
"min":60,
"max":110,
"npcMax":100
"npcTotal":190,
"npcMax":100,
"npcMin":10
},
"iconPath":"환상향",
"nation":[
+3 -1
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@@ -11,7 +11,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":210,
"npcMax":95,
"npcMin":40
},
"general":[
[0, "아이유", null, 0, null, 90, 56, 100, 0, 160, 250, "의협", "집중"],
+3 -1
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@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":200,
"npcMax":95,
"npcMin":20
},
"general":[
[0, "모에", null, 0, null, 68, 55, 82, 0, 160, 300, null, null],
+3 -1
View File
@@ -10,7 +10,9 @@
"total":220,
"min":40,
"max":95,
"npcMax":95
"npcTotal":200,
"npcMax":95,
"npcMin":20
},
"general":[
[0, "흑뢰의라이제", null, 0, null, 91, 71, 93, 0, 160, 300, "의협", "집중"],
+3 -1
View File
@@ -9,7 +9,9 @@
"total": 225,
"min": 40,
"max": 95,
"npcMax": 90,
"npcTotal":190,
"npcMax":90,
"npcMin":30,
"chiefMin": 65
},
"iconPath": "스타1프로게이머",
+3 -1
View File
@@ -9,7 +9,9 @@
"total": 240,
"min": 40,
"max": 110,
"npcMax": 90,
"npcTotal":200,
"npcMax":90,
"npcMin":20,
"chiefMin": 65
},
"iconPath": "포켓몬스터",