병종이 행동에 전투에 event로 개입 가능하도록 수정 중

This commit is contained in:
2019-04-29 01:01:47 +09:00
parent d4c9a0a47a
commit 17a59cbdd5
8 changed files with 141 additions and 24 deletions
+26 -17
View File
@@ -2,10 +2,11 @@
namespace sammo;
function processWar(General $attackerGeneral, array $rawNation, array $rawDefenderCity){
function processWar(General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity){
$db = DB::db();
$attackerNationID = $attackerGeneral->getNationID();
$defenderNationID = $rawDefenderCity['nation'];
if($defenderNationID == 0){
@@ -28,7 +29,7 @@ function processWar(General $attackerGeneral, array $rawNation, array $rawDefend
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
$attacker = new WarUnitGeneral($attackerGeneral, $rawNation, true);
$attacker = new WarUnitGeneral($attackerGeneral, $rawAttackerNation, true);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
@@ -101,7 +102,7 @@ function processWar(General $attackerGeneral, array $rawNation, array $rawDefend
$db->update('city', [
'dead' => $db->sqleval('dead + %i', $totalDead * 0.4)
], 'city=%i', $rawAttackerCity['city']);
], 'city=%i', $attackerGeneral->getCityID());
$db->update('city', [
'dead' => $db->sqleval('dead + %i', $totalDead * 0.6)
@@ -160,7 +161,7 @@ function processWar(General $attackerGeneral, array $rawNation, array $rawDefend
}
//XXX: 새 도시점령 코드 작성하기 전까지 유지
$rawAttackerCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $rawAttacker['city']);
$rawAttackerCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $attackerGeneral->getCityID());
$rawAttackerNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
if($defenderNationID !== 0){
@@ -262,22 +263,30 @@ function processWar_NG(
$attacker->addTrain(1);
$defender->addTrain(1);
$attackerName = $attacker->getName();
$attackerCrewTypeName = $attacker->getCrewTypeName();
if($defender instanceof WarUnitGeneral){
$josaWa = JosaUtil::pick($attacker->getCrewTypeName(), '와');
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 대결합니다.");
$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '');
$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '');
$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaUl} <M>공격</>합니다.");
$josaRo = JosaUtil::pick($defender->getCrewTypeName(), '로');
$josaUl = JosaUtil::pick($attacker->getCrewTypeName(), '');
$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewTypeName()}{$josaRo} <Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaUl} <M>수비</>합니다.");
$defenderName = $defender->getName();
$defenderCrewTypeName = $defender->getCrewTypeName();
$josaWa = JosaUtil::pick($attackerCrewTypeName, '');
$josaYi = JosaUtil::pick($defenderCrewTypeName, '');
$logger->pushGlobalActionLog("<Y>{$attackerName}</>의 {$attackerCrewTypeName}{$josaWa} <Y>{$defenderName}</>의 {$defenderCrewTypeName}{$josaYi} 대결합니다.");
$josaRo = JosaUtil::pick($attackerCrewTypeName, '');
$josaUl = JosaUtil::pick($defenderCrewTypeName, '을');
$attacker->getLogger()->pushGeneralActionLog("{$attackerCrewTypeName}{$josaRo} <Y>{$defenderName}</>의 {$defenderCrewTypeName}{$josaUl} <M>공격</>합니다.");
$josaRo = JosaUtil::pick($defenderCrewTypeName, '로');
$josaUl = JosaUtil::pick($attackerCrewTypeName, '을');
$defender->getLogger()->pushGeneralActionLog("{$defenderCrewTypeName}{$josaRo} <Y>{$attackerName}</>의 {$attackerCrewTypeName}{$josaUl} <M>수비</>합니다.");
}
else{
$josaYi = JosaUtil::pick($attacker->getName(), '이');
$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewTypeName()}{$josaRo} 성벽을 공격합니다.");
$logger->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
$josaYi = JosaUtil::pick($attackerName, '이');
$josaRo = JosaUtil::pick($attackerCrewTypeName, '로');
$logger->pushGlobalActionLog("<Y>{$attackerName}</>{$josaYi} {$attackerCrewTypeName}{$josaRo} 성벽을 공격합니다.");
$logger->pushGeneralActionLog("{$attackerCrewTypeName}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
}
$defender->useBattleInitItem();
+18
View File
@@ -0,0 +1,18 @@
<?php
namespace sammo;
class GameUnitActionBase implements iAction{
use DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit):array{
return [1, 1];
}
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller([new GameUnitInitTriggerBase($unit)]);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller([new GameUnitPhaseTriggerBase($unit)]);
}
}
+39 -6
View File
@@ -18,11 +18,11 @@ class GameUnitConstBase{
protected static $constID = null;
protected static $constName = null;
protected static $constCity = null;
protected static $constRegion = null;
protected static $constType = null;
protected static $constID = [];
protected static $constName = [];
protected static $constCity = [];
protected static $constRegion = [];
protected static $constType = [];
protected static $typeData = [
self::T_FOOTMAN => '보병',
@@ -303,6 +303,34 @@ class GameUnitConstBase{
]
];
public static function addGameUnit(GameUnitDetail $unitType){
static::_generate();
static::$constID[$unitType->id] = $unitType;
static::$constName[$unitType->name] = $unitType;
if(!key_exists($unitType->armType, static::$constType)){
static::$constType[$unitType->armType] = [];
}
static::$constType[$unitType->armType][] = $unitType;
foreach($unitType->reqCities as $reqCity){
if(!key_exists($reqCity, static::$constCity)){
static::$constCity[$reqCity] = [];
}
static::$constCity[$reqCity][] = $unitType;
}
if($unitType->reqRegions){
foreach($unitType->reqRegions as $reqRegion){
if(!key_exists($reqRegion, static::$constRegion)){
static::$constRegion[$reqRegion] = [];
}
static::$constRegion[$reqRegion][] = $unitType;
}
}
}
/**
* @return \sammo\GameUnitDetail[]
*/
@@ -354,6 +382,10 @@ class GameUnitConstBase{
return static::$constType[$type];
}
protected static function _generateOptional(){
//for inheritance
}
protected static function _generate(){
if(static::$constID || static::$constName || static::$constCity || static::$constRegion || static::$constType){
@@ -462,6 +494,7 @@ class GameUnitConstBase{
static::$constCity = $constCity;
static::$constRegion = $constRegion;
static::$constType = $constType;
static::_generateOptional();
}
}
+2 -1
View File
@@ -1,7 +1,8 @@
<?php
namespace sammo;
class GameUnitDetail{
class GameUnitDetail extends GameUnitActionBase{
public $id;
public $armType;
public $name;
+24
View File
@@ -0,0 +1,24 @@
<?php
namespace sammo;
class GameUnitInitTriggerBase extends ObjectTrigger{
static protected $priority = 10000;
public function __construct(WarUnit $unit){
$this->object = $unit;
$this->unitType = $unit->getCrewType();
}
public function action(?array $env=null, $arg=null):?array{
/** @var WarUnitGeneral $attacker */
/** @var WarUnit $defender */
[$attacker, $defender] = $arg;
$attackerCrewType = $attacker->getCrewType();
$defenderCrewType = $defender->getCrewType();
//TODO: 충차는 성벽 상대로 부상입지 않음
return $env;
}
}
+23
View File
@@ -0,0 +1,23 @@
<?php
namespace sammo;
class GameUnitPhaseTriggerBase extends ObjectTrigger{
static protected $priority = 10000;
public function __construct(WarUnit $unit){
$this->object = $unit;
$this->unitType = $unit->getCrewType();
}
public function action(?array $env=null, $arg=null):?array{
/** @var WarUnitGeneral $attacker */
/** @var WarUnit $defender */
[$attacker, $defender] = $arg;
$attackerCrewType = $attacker->getCrewType();
$defenderCrewType = $defender->getCrewType();
//TODO: 목우
return $env;
}
}
+8
View File
@@ -377,6 +377,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
@@ -398,6 +399,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
@@ -416,6 +418,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
@@ -433,6 +436,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
@@ -450,6 +454,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
@@ -470,6 +475,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
@@ -489,6 +495,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
@@ -510,6 +517,7 @@ class General implements iAction{
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
+1
View File
@@ -95,6 +95,7 @@ class WarUnitGeneral extends WarUnit{
}
function getComputedAvoidRatio():float{
$general = $this->general;
$avoidRatio = $this->getCrewType()->avoid / 100;
$avoidRatio *= $this->getComputedTrain() / 100;