forked from devsam/core
내특 동작 안하는 버그 수정
This commit is contained in:
@@ -1,137 +1,137 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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LastTurn,
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Command, GameConst
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};
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use function sammo\{
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TechLimit,
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_기술연구 extends che_상업투자{
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static protected $statKey = 'intel';
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static protected $actionKey = '기술';
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static protected $actionName = '기술 연구';
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice)
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];
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$this->reqGold = $reqGold;
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$trust = Util::valueFit($this->city['trust'], 50);
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$score = Util::valueFit($this->calcBaseScore(), 1);
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['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
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if($trust < 80){
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$successRatio *= $trust / 80;
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}
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$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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$normalRatio = 1 - $failRatio - $successRatio;
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$pick = Util::choiceRandomUsingWeight([
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'fail'=>$failRatio,
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'success'=>$successRatio,
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'normal'=>$normalRatio
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]);
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$logger = $general->getLogger();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$score *= CriticalScoreEx($pick);
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$score = Util::round($score);
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$exp = $score * 0.7;
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$ded = $score * 1.0;
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$scoreText = number_format($score, 0);
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$josaUl = JosaUtil::pick(static::$actionName, '을');
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if($pick == 'fail'){
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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else if($pick == 'success'){
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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else{
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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if(TechLimit($this->env['startyear'], $this->env['year'], $this->nation['tech'])){
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$score /= 4;
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}
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$genCount = Util::valueFit(
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$db->queryFirstField('SELECT gennum FROM nation WHERE nation=%i', $general->getVar('nation')),
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GameConst::$initialNationGenLimit
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);
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$nationUpdated = [
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'tech' => $this->nation['tech'] + $score/$genCount
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];
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$db->update('nation', $nationUpdated, 'nation=%i', $general->getVar('nation'));
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$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar(static::$statKey.'_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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LastTurn,
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Command, GameConst
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};
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use function sammo\{
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TechLimit,
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_기술연구 extends che_상업투자{
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static protected $statKey = 'intel';
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static protected $actionKey = '기술';
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static protected $actionName = '기술 연구';
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice)
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];
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$this->reqGold = $reqGold;
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$trust = Util::valueFit($this->city['trust'], 50);
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$score = Util::valueFit($this->calcBaseScore(), 1);
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['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
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if($trust < 80){
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$successRatio *= $trust / 80;
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}
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$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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$normalRatio = 1 - $failRatio - $successRatio;
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$pick = Util::choiceRandomUsingWeight([
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'fail'=>$failRatio,
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'success'=>$successRatio,
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'normal'=>$normalRatio
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]);
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$logger = $general->getLogger();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$score *= CriticalScoreEx($pick);
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$score = Util::round($score);
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$exp = $score * 0.7;
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$ded = $score * 1.0;
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$scoreText = number_format($score, 0);
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$josaUl = JosaUtil::pick(static::$actionName, '을');
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if($pick == 'fail'){
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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else if($pick == 'success'){
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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else{
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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if(TechLimit($this->env['startyear'], $this->env['year'], $this->nation['tech'])){
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$score /= 4;
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}
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$genCount = Util::valueFit(
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$db->queryFirstField('SELECT gennum FROM nation WHERE nation=%i', $general->getVar('nation')),
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GameConst::$initialNationGenLimit
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);
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$nationUpdated = [
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'tech' => $this->nation['tech'] + $score/$genCount
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];
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$db->update('nation', $nationUpdated, 'nation=%i', $general->getVar('nation'));
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$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar(static::$statKey.'_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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}
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@@ -1,208 +1,208 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_상업투자 extends Command\GeneralCommand{
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static protected $cityKey = 'comm';
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static protected $statKey = 'intel';
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static protected $actionKey = '상업';
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static protected $actionName = '상업 투자';
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static protected $debuffFront = 0.5;
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protected $reqGold;
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName)
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];
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$this->reqGold = $reqGold;
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$statTypeBase = [
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'leadership'=>'통솔경험',
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'strength'=>'무력경험',
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'intel'=>'지력경험',
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];
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$statType = $statTypeBase[static::$statKey];
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}({$statType}";
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if($reqGold > 0){
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost():array{
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$develCost = $this->env['develcost'];
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$reqGold = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost));
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$reqRice = 0;
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return [$reqGold, $reqRice];
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}
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public function getCompensationStyle():?int{
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return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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protected function calcBaseScore():float{
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$trust = Util::valueFit($this->city['trust'], 50);
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$general = $this->generalObj;
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if(static::$statKey == 'intel'){
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$score = $general->getIntel(true, true, true, false);
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}
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else if(static::$statKey == 'strength'){
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$score = $general->getStrength(true, true, true, false);
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}
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else if(static::$statKey == 'leadership'){
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$score = $general->getLeadership(true, true, true, false);
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}
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else{
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throw new \sammo\MustNotBeReachedException();
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}
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$score *= $trust / 100;
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$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
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$score *= Util::randRange(0.8, 1.2);
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$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
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return $score;
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}
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|
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public function run():bool{
|
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if(!$this->hasFullConditionMet()){
|
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
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}
|
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|
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$db = DB::db();
|
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|
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$general = $this->generalObj;
|
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|
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$trust = Util::valueFit($this->city['trust'], 50);
|
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|
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$score = Util::valueFit($this->calcBaseScore(), 1);
|
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|
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['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
|
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if($trust < 80){
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$successRatio *= $trust / 80;
|
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}
|
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$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
|
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$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
|
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$successRatio = Util::valueFit($successRatio, 0, 1);
|
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
|
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$normalRatio = 1 - $failRatio - $successRatio;
|
||||
|
||||
$pick = Util::choiceRandomUsingWeight([
|
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'fail'=>$failRatio,
|
||||
'success'=>$successRatio,
|
||||
'normal'=>$normalRatio
|
||||
]);
|
||||
|
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$logger = $general->getLogger();
|
||||
|
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$date = $general->getTurnTime($general::TURNTIME_HM);
|
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|
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$score *= CriticalScoreEx($pick);
|
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$score = Util::round($score);
|
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|
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$exp = $score * 0.7;
|
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$ded = $score * 1.0;
|
||||
|
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$scoreText = number_format($score, 0);
|
||||
|
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$josaUl = JosaUtil::pick(static::$actionName, '을');
|
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if($pick == 'fail'){
|
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else if($pick == 'success'){
|
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
if(in_array($this->city['front'], [1, 3]) && $this->nation['capital'] != $this->city['city']){
|
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$score *= static::$debuffFront;
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
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$cityUpdated = [
|
||||
static::$cityKey => Util::valueFit(
|
||||
$this->city[static::$cityKey] + $score,
|
||||
0,
|
||||
$this->city[static::$cityKey.'_max']
|
||||
)
|
||||
];
|
||||
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
|
||||
|
||||
$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
|
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$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
<?php
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_상업투자 extends Command\GeneralCommand{
|
||||
static protected $cityKey = 'comm';
|
||||
static protected $statKey = 'intel';
|
||||
static protected $actionKey = '상업';
|
||||
static protected $actionName = '상업 투자';
|
||||
static protected $debuffFront = 0.5;
|
||||
|
||||
protected $reqGold;
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName)
|
||||
];
|
||||
|
||||
$this->reqGold = $reqGold;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$statTypeBase = [
|
||||
'leadership'=>'통솔경험',
|
||||
'strength'=>'무력경험',
|
||||
'intel'=>'지력경험',
|
||||
];
|
||||
$statType = $statTypeBase[static::$statKey];
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}({$statType}";
|
||||
if($reqGold > 0){
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if($reqRice > 0){
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
$develCost = $this->env['develcost'];
|
||||
$reqGold = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost));
|
||||
$reqRice = 0;
|
||||
|
||||
return [$reqGold, $reqRice];
|
||||
}
|
||||
|
||||
|
||||
public function getCompensationStyle():?int{
|
||||
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected function calcBaseScore():float{
|
||||
$trust = Util::valueFit($this->city['trust'], 50);
|
||||
$general = $this->generalObj;
|
||||
|
||||
if(static::$statKey == 'intel'){
|
||||
$score = $general->getIntel(true, true, true, false);
|
||||
}
|
||||
else if(static::$statKey == 'strength'){
|
||||
$score = $general->getStrength(true, true, true, false);
|
||||
}
|
||||
else if(static::$statKey == 'leadership'){
|
||||
$score = $general->getLeadership(true, true, true, false);
|
||||
}
|
||||
else{
|
||||
throw new \sammo\MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$score *= $trust / 100;
|
||||
$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
|
||||
$score *= Util::randRange(0.8, 1.2);
|
||||
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
|
||||
|
||||
return $score;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$trust = Util::valueFit($this->city['trust'], 50);
|
||||
|
||||
$score = Util::valueFit($this->calcBaseScore(), 1);
|
||||
|
||||
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
|
||||
if($trust < 80){
|
||||
$successRatio *= $trust / 80;
|
||||
}
|
||||
$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
|
||||
$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
|
||||
|
||||
$successRatio = Util::valueFit($successRatio, 0, 1);
|
||||
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
|
||||
$normalRatio = 1 - $failRatio - $successRatio;
|
||||
|
||||
$pick = Util::choiceRandomUsingWeight([
|
||||
'fail'=>$failRatio,
|
||||
'success'=>$successRatio,
|
||||
'normal'=>$normalRatio
|
||||
]);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$score *= CriticalScoreEx($pick);
|
||||
$score = Util::round($score);
|
||||
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
if($pick == 'fail'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else if($pick == 'success'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
if(in_array($this->city['front'], [1, 3]) && $this->nation['capital'] != $this->city['city']){
|
||||
$score *= static::$debuffFront;
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
||||
$cityUpdated = [
|
||||
static::$cityKey => Util::valueFit(
|
||||
$this->city[static::$cityKey] + $score,
|
||||
0,
|
||||
$this->city[static::$cityKey.'_max']
|
||||
)
|
||||
];
|
||||
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
|
||||
|
||||
$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,191 +1,191 @@
|
||||
<?php
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_정착장려 extends Command\GeneralCommand{
|
||||
static protected $cityKey = 'pop';
|
||||
static protected $statKey = 'leadership';
|
||||
static protected $actionKey = '인구';
|
||||
static protected $actionName = '정착 장려';
|
||||
|
||||
protected $reqRice;
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName)
|
||||
];
|
||||
|
||||
$this->reqRice = $reqRice;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$statTypeBase = [
|
||||
'leadership'=>'통솔경험',
|
||||
'strength'=>'무력경험',
|
||||
'intel'=>'지력경험',
|
||||
];
|
||||
$statType = $statTypeBase[static::$statKey];
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}({$statType}";
|
||||
if($reqGold > 0){
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if($reqRice > 0){
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
$develCost = $this->env['develcost'] * 2;
|
||||
$reqGold = 0;
|
||||
$reqRice = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost));
|
||||
|
||||
return [$reqGold, $reqRice];
|
||||
}
|
||||
|
||||
public function getCompensationStyle():?int{
|
||||
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected function calcBaseScore():float{
|
||||
$general = $this->generalObj;
|
||||
|
||||
if(static::$statKey == 'leadership'){
|
||||
$score = $general->getLeadership(true, true, true, false);
|
||||
}
|
||||
else{
|
||||
throw new \sammo\MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
|
||||
$score *= Util::randRange(0.8, 1.2);
|
||||
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
|
||||
|
||||
return $score;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$score = Util::valueFit($this->calcBaseScore(), 1);
|
||||
|
||||
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
|
||||
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
|
||||
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
|
||||
|
||||
$successRatio = Util::valueFit($successRatio, 0, 1);
|
||||
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
|
||||
$normalRatio = 1 - $failRatio - $successRatio;
|
||||
|
||||
$pick = Util::choiceRandomUsingWeight([
|
||||
'fail'=>$failRatio,
|
||||
'success'=>$successRatio,
|
||||
'normal'=>$normalRatio
|
||||
]);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$score *= CriticalScoreEx($pick);
|
||||
$score = Util::round($score);
|
||||
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
$score *= 10;
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
if($pick == 'fail'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
|
||||
}
|
||||
else if($pick == 'success'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
||||
$cityUpdated = [
|
||||
static::$cityKey => Util::valueFit(
|
||||
$this->city[static::$cityKey] + $score,
|
||||
0,
|
||||
$this->city[static::$cityKey.'_max']
|
||||
)
|
||||
];
|
||||
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
|
||||
|
||||
$general->increaseVarWithLimit('rice', -$this->reqRice, 0);
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
<?php
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_정착장려 extends Command\GeneralCommand{
|
||||
static protected $cityKey = 'pop';
|
||||
static protected $statKey = 'leadership';
|
||||
static protected $actionKey = '인구';
|
||||
static protected $actionName = '정착 장려';
|
||||
|
||||
protected $reqRice;
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName)
|
||||
];
|
||||
|
||||
$this->reqRice = $reqRice;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$statTypeBase = [
|
||||
'leadership'=>'통솔경험',
|
||||
'strength'=>'무력경험',
|
||||
'intel'=>'지력경험',
|
||||
];
|
||||
$statType = $statTypeBase[static::$statKey];
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}({$statType}";
|
||||
if($reqGold > 0){
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if($reqRice > 0){
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
$develCost = $this->env['develcost'] * 2;
|
||||
$reqGold = 0;
|
||||
$reqRice = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost));
|
||||
|
||||
return [$reqGold, $reqRice];
|
||||
}
|
||||
|
||||
public function getCompensationStyle():?int{
|
||||
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected function calcBaseScore():float{
|
||||
$general = $this->generalObj;
|
||||
|
||||
if(static::$statKey == 'leadership'){
|
||||
$score = $general->getLeadership(true, true, true, false);
|
||||
}
|
||||
else{
|
||||
throw new \sammo\MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
|
||||
$score *= Util::randRange(0.8, 1.2);
|
||||
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
|
||||
|
||||
return $score;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$score = Util::valueFit($this->calcBaseScore(), 1);
|
||||
|
||||
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
|
||||
$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
|
||||
$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
|
||||
|
||||
$successRatio = Util::valueFit($successRatio, 0, 1);
|
||||
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
|
||||
$normalRatio = 1 - $failRatio - $successRatio;
|
||||
|
||||
$pick = Util::choiceRandomUsingWeight([
|
||||
'fail'=>$failRatio,
|
||||
'success'=>$successRatio,
|
||||
'normal'=>$normalRatio
|
||||
]);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$score *= CriticalScoreEx($pick);
|
||||
$score = Util::round($score);
|
||||
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
$score *= 10;
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
if($pick == 'fail'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
|
||||
}
|
||||
else if($pick == 'success'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
||||
$cityUpdated = [
|
||||
static::$cityKey => Util::valueFit(
|
||||
$this->city[static::$cityKey] + $score,
|
||||
0,
|
||||
$this->city[static::$cityKey.'_max']
|
||||
)
|
||||
];
|
||||
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
|
||||
|
||||
$general->increaseVarWithLimit('rice', -$this->reqRice, 0);
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,191 +1,191 @@
|
||||
<?php
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_주민선정 extends Command\GeneralCommand{
|
||||
static protected $cityKey = 'trust';
|
||||
static protected $statKey = 'leadership';
|
||||
static protected $actionKey = '민심';
|
||||
static protected $actionName = '주민 선정';
|
||||
|
||||
protected $reqRice;
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
ConstraintHelper::RemainCityTrust(static::$actionName)
|
||||
];
|
||||
|
||||
$this->reqRice = $reqRice;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$statTypeBase = [
|
||||
'leadership'=>'통솔경험',
|
||||
'strength'=>'무력경험',
|
||||
'intel'=>'지력경험',
|
||||
];
|
||||
$statType = $statTypeBase[static::$statKey];
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}({$statType}";
|
||||
if($reqGold > 0){
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if($reqRice > 0){
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
$develCost = $this->env['develcost'] * 2;
|
||||
$reqGold = 0;
|
||||
$reqRice = $this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost);
|
||||
|
||||
return [$reqGold, Util::round($reqRice)];
|
||||
}
|
||||
|
||||
public function getCompensationStyle():?int{
|
||||
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected function calcBaseScore():float{
|
||||
$general = $this->generalObj;
|
||||
|
||||
if(static::$statKey == 'leadership'){
|
||||
$score = $general->getLeadership(true, true, true, false);
|
||||
}
|
||||
else{
|
||||
throw new \sammo\MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
|
||||
$score *= Util::randRange(0.8, 1.2);
|
||||
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
|
||||
$score = Util::valueFit($score, 1);
|
||||
|
||||
return $score;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$score = Util::valueFit($this->calcBaseScore(), 1);
|
||||
|
||||
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
|
||||
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
|
||||
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
|
||||
|
||||
$successRatio = Util::valueFit($successRatio, 0, 1);
|
||||
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
|
||||
$normalRatio = 1 - $failRatio - $successRatio;
|
||||
|
||||
$pick = Util::choiceRandomUsingWeight([
|
||||
'fail'=>$failRatio,
|
||||
'success'=>$successRatio,
|
||||
'normal'=>$normalRatio
|
||||
]);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$score *= CriticalScoreEx($pick);
|
||||
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
$score /= 10;
|
||||
|
||||
$scoreText = number_format($score, 1);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
if($pick == 'fail'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else if($pick == 'success'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
||||
$cityUpdated = [
|
||||
static::$cityKey => Util::valueFit(
|
||||
$this->city[static::$cityKey] + $score,
|
||||
0,
|
||||
100
|
||||
)
|
||||
];
|
||||
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
|
||||
|
||||
$general->increaseVarWithLimit('rice', -$this->reqRice, 0);
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
<?php
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_주민선정 extends Command\GeneralCommand{
|
||||
static protected $cityKey = 'trust';
|
||||
static protected $statKey = 'leadership';
|
||||
static protected $actionKey = '민심';
|
||||
static protected $actionName = '주민 선정';
|
||||
|
||||
protected $reqRice;
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
ConstraintHelper::RemainCityTrust(static::$actionName)
|
||||
];
|
||||
|
||||
$this->reqRice = $reqRice;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$statTypeBase = [
|
||||
'leadership'=>'통솔경험',
|
||||
'strength'=>'무력경험',
|
||||
'intel'=>'지력경험',
|
||||
];
|
||||
$statType = $statTypeBase[static::$statKey];
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}({$statType}";
|
||||
if($reqGold > 0){
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if($reqRice > 0){
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
$develCost = $this->env['develcost'] * 2;
|
||||
$reqGold = 0;
|
||||
$reqRice = $this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost);
|
||||
|
||||
return [$reqGold, Util::round($reqRice)];
|
||||
}
|
||||
|
||||
public function getCompensationStyle():?int{
|
||||
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected function calcBaseScore():float{
|
||||
$general = $this->generalObj;
|
||||
|
||||
if(static::$statKey == 'leadership'){
|
||||
$score = $general->getLeadership(true, true, true, false);
|
||||
}
|
||||
else{
|
||||
throw new \sammo\MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
|
||||
$score *= Util::randRange(0.8, 1.2);
|
||||
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
|
||||
$score = Util::valueFit($score, 1);
|
||||
|
||||
return $score;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$score = Util::valueFit($this->calcBaseScore(), 1);
|
||||
|
||||
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
|
||||
$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
|
||||
$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
|
||||
|
||||
$successRatio = Util::valueFit($successRatio, 0, 1);
|
||||
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
|
||||
$normalRatio = 1 - $failRatio - $successRatio;
|
||||
|
||||
$pick = Util::choiceRandomUsingWeight([
|
||||
'fail'=>$failRatio,
|
||||
'success'=>$successRatio,
|
||||
'normal'=>$normalRatio
|
||||
]);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$score *= CriticalScoreEx($pick);
|
||||
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
$score /= 10;
|
||||
|
||||
$scoreText = number_format($score, 1);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
if($pick == 'fail'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else if($pick == 'success'){
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
//NOTE: 내정량 상승시 초과 가능?
|
||||
$cityUpdated = [
|
||||
static::$cityKey => Util::valueFit(
|
||||
$this->city[static::$cityKey] + $score,
|
||||
0,
|
||||
100
|
||||
)
|
||||
];
|
||||
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
|
||||
|
||||
$general->increaseVarWithLimit('rice', -$this->reqRice, 0);
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user