Files
core2026/app/game-api/test/commandInput.test.ts
T
Hide_D 3b933a75b8 fix: 시나리오별 장비 매매 품목 범위를 보존
현재 시나리오 allItems를 API 선택지와 턴 실행 검증에 함께 적용한다. 빈 설정은 Ref 기본 장비 24종으로 복원하고 명시된 비급 시나리오는 기존 품목을 유지한다.
2026-08-21 02:11:40 +00:00

132 lines
5.1 KiB
TypeScript

import {
GENERAL_TURN_COMMAND_KEYS,
NATION_TURN_COMMAND_KEYS,
loadGeneralTurnCommandSpecs,
loadNationTurnCommandSpecs,
} from '@sammo-ts/logic';
import { describe, expect, it } from 'vitest';
import {
buildEquipmentTradeItemOptions,
buildTurnCommandInputFields,
parseReservedTurnArgs,
} from '../src/turns/commandInput.js';
const buildShopItem = (key: string, name: string) => ({
key,
rawName: name,
name,
info: `${name}<br>설명`,
slot: 'item' as const,
cost: 100,
buyable: true,
consumable: false,
reqSecu: 3000,
unique: false,
});
describe('turn command argument input', () => {
it('builds supported fields for every argument-bearing command module', async () => {
const [general, nation] = await Promise.all([
loadGeneralTurnCommandSpecs([...GENERAL_TURN_COMMAND_KEYS]),
loadNationTurnCommandSpecs([...NATION_TURN_COMMAND_KEYS]),
]);
const argumentSpecs = [...general, ...nation].filter((spec) => spec.reqArg);
const fields = argumentSpecs.map((spec) => ({
key: spec.key,
fields: buildTurnCommandInputFields(spec),
}));
const nationFields = nation
.filter((spec) => spec.reqArg)
.map((spec) => ({ key: spec.key, fields: buildTurnCommandInputFields(spec) }));
expect(argumentSpecs).toHaveLength(44);
expect(fields.every((entry) => entry.fields.length > 0)).toBe(true);
expect(fields.find((entry) => entry.key === 'che_화계')?.fields).toMatchObject([
{ key: 'destCityId', kind: 'select', optionSource: 'cities' },
]);
expect(fields.find((entry) => entry.key === 'che_물자원조')?.fields).toMatchObject([
{ key: 'destNationId', kind: 'select', optionSource: 'nations' },
{ key: 'amountList', kind: 'numberTuple' },
]);
expect(
nationFields
.filter((entry) => entry.key !== 'che_발령')
.flatMap((entry) =>
entry.fields
.filter((field) => field.optionSource === 'cities' || field.optionSource === 'nations')
.map((field) => `${entry.key}:${field.optionSource}`)
)
.sort()
).toEqual(
[
'che_급습:nations',
'che_물자원조:nations',
'che_백성동원:cities',
'che_불가침제의:nations',
'che_불가침파기제의:nations',
'che_선전포고:nations',
'che_수몰:cities',
'che_이호경식:nations',
'che_종전제의:nations',
'che_천도:cities',
'che_초토화:cities',
'che_피장파장:nations',
'che_허보:cities',
'cr_인구이동:cities',
].sort()
);
});
it('normalizes valid arguments and rejects malformed or wrong-scope commands', async () => {
await expect(parseReservedTurnArgs('general', 'che_화계', { destCityId: 7 })).resolves.toEqual({
destCityId: 7,
});
await expect(parseReservedTurnArgs('general', 'che_화계', { destCityId: '7' })).rejects.toBeDefined();
await expect(
parseReservedTurnArgs('nation', 'che_포상', {
isGold: true,
amount: 200,
destGeneralId: 7,
})
).resolves.toEqual({
isGold: true,
amount: 200,
destGeneralId: 7,
});
await expect(parseReservedTurnArgs('general', 'che_포상', {})).rejects.toThrow('Unknown general turn command');
});
it('limits equipment trade options to the Ref default items when a scenario omits allItems', () => {
const items = buildEquipmentTradeItemOptions({
configConst: {},
itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')],
currentSecurity: 5000,
generalGold: 1000,
});
expect(items.item.map((item) => item.value)).toEqual(['None', 'che_치료_환약']);
expect(items.item[1]?.description).toBe('현재 구입 가능 · 가격 100 · 환약 · 설명');
});
it('shows only zero-count buyable items selected by an explicit scenario pool', () => {
const items = buildEquipmentTradeItemOptions({
configConst: {
allItems: {
item: {
che_치료_환약: 1,
event_전투특기_격노: 0,
},
},
},
itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')],
currentSecurity: 2000,
generalGold: 50,
});
expect(items.item.map((item) => item.value)).toEqual(['None', 'event_전투특기_격노']);
expect(items.item[1]?.description).toContain('현재 구입 불가: 치안 3,000 필요');
});
});