게임 상태 변경과 같은 트랜잭션에 내구성 outbox를 기록하고 Gateway가 계정 설정과 기기 구독으로 fan-out하도록 한다. 전역 기본값은 비활성으로 유지하며 migration과 회귀 테스트를 함께 추가한다.
44 lines
1.7 KiB
TypeScript
44 lines
1.7 KiB
TypeScript
import { describe, expect, it, vi } from 'vitest';
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import type { GamePrismaClient } from '../src/gamePrisma.js';
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import { enqueuePrivateMessageWebPush } from '../src/webPushOutbox.js';
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describe('web push outbox event writer', () => {
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it('stores only a private receiver event without message content', async () => {
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const createMany = vi.fn().mockResolvedValue({ count: 1 });
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const db = {
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general: { findUnique: vi.fn().mockResolvedValue({ userId: '11111111-1111-4111-8111-111111111111' }) },
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webPushOutbox: { createMany },
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} as unknown as GamePrismaClient;
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await enqueuePrivateMessageWebPush(db, { msgType: 'private', mailbox: 8, destId: 8 }, 42);
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expect(createMany).toHaveBeenCalledWith({
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data: [
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{
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eventId: 'message:42',
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eventType: 'PRIVATE_MESSAGE_RECEIVED',
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userIds: ['11111111-1111-4111-8111-111111111111'],
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},
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],
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skipDuplicates: true,
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});
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expect(JSON.stringify(createMany.mock.calls)).not.toContain('message content');
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});
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it('does not notify for the sender copy or a non-private message', async () => {
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const findUnique = vi.fn();
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const createMany = vi.fn();
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const db = {
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general: { findUnique },
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webPushOutbox: { createMany },
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} as unknown as GamePrismaClient;
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await enqueuePrivateMessageWebPush(db, { msgType: 'private', mailbox: 3, destId: 8 }, 43);
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await enqueuePrivateMessageWebPush(db, { msgType: 'national', mailbox: 9001, destId: 9001 }, 44);
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expect(findUnique).not.toHaveBeenCalled();
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expect(createMany).not.toHaveBeenCalled();
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});
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});
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